Vehicles


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Asset Info favorite
Name Vehicles
Category Xbox
Game Advent Rising
Section Sound Effects
Submitted March 27, 2026
Uploaded By OCL
Size 20.03 MB (143 items) arrow_right
  • vehicle#1 (VEHICLE-VEHICLE.HUMANHUMMER.HUMMER_EXHAUST_LOOP).wav
  • vehicle#2 (VEHICLE-VEHICLE.HUMANESCAPEPODS.EXPLODE_HUMAN_POD).wav
  • vehicle#3 (VEHICLE-VEHICLE.HUMANESCAPEPODS.POD_JETTISON).wav
  • vehicle#4 (VEHICLE-VEHICLE.HUMANHUMMER.EXPLODE_HUMAN_HUMMER).wav
  • vehicle#5 (VEHICLE-VEHICLE.HUMANHUMMER.HUMMER_CRASH).wav
  • vehicle#6 (VEHICLE-VEHICLE.HUMANOXP-7.EXPLODE_HUMAN_OXP7).wav
  • vehicle#7 (VEHICLE-VEHICLE.MISC.VEHICLE_BUMP).wav
  • vehicle#8 (VEHICLE-VEHICLE.SEEKERTANK.CRASH).wav
  • vehicle#9 (VEHICLE-VEHICLE.SEEKERTANK.EXHAUST_LOOP).wav
  • vehicle#10.wav
  • vehicle#11.wav
  • vehicle#12 (VEHICLE-VEHICLE.SEEKERTANK.SHOT).wav
  • vehicle#13 (VEHICLE-VEHICLE.SEEKERTANK.SHUTDOWN).wav
  • vehicle#14 (VEHICLE-VEHICLE.SEEKERTANK.START).wav
  • vehicle#15 (VEHICLE-VEHICLE.SEEKERTANK.TURRETTURN_LOOP).wav
  • vehicle#16 (VEHICLE-VEHICLE.SEEKERTANK.TURRETTURN_START).wav
  • vehicle#17 (VEHICLE-VEHICLE.SEEKERTANK.TURRETTURN_STOP).wav
  • vehicle#18 (VEHICLE-VEHICLE.HUMANSHUTTLE.EXPLODE).wav
  • vehicle#19 (VEHICLE-VEHICLE.HUMANSHUTTLE.START).wav
  • vehicle#20 (VEHICLE-VEHICLE.HUMANSHUTTLE.THRUSTER_LOOP).wav
  • vehicle#21 (VEHICLE-VEHICLE.HUMANSHUTTLE.BOOST_LOOP).wav
  • vehicle#22 (VEHICLE-VEHICLE.HUMANSHUTTLE.DETACH).wav
  • vehicle#23 (VEHICLE-VEHICLE.HUMANSHUTTLE.EXHAUST_LOOP).wav
  • vehicle#24 (VEHICLE-VEHICLE.HUMANSHUTTLE.SHUTDOWN).wav
  • vehicle#25.wav
  • vehicle#26.wav
  • vehicle#27.wav
  • vehicle#28.wav
  • vehicle#29 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_CRASH1).wav
  • vehicle#30.wav
  • vehicle#31.wav
  • vehicle#32.wav
  • vehicle#33.wav
  • vehicle#34.wav
  • vehicle#35.wav
  • vehicle#36.wav
  • vehicle#37.wav
  • vehicle#38 (VEHICLE-VEHICLE.HUMANSHUTTLE.HUMAN_SHUTTLE_THRUSTER_LOOP).wav
  • vehicle#39 (VEHICLE-VEHICLE.HUMANSHUTTLE.HUMAN_SHUTTLE_BOOST_LOOP).wav
  • vehicle#40 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_TIRESSLIDE).wav
  • vehicle#41 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_TIRESGRAVELLP).wav
  • vehicle#42 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_STOPGRAVEL).wav
  • vehicle#43 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_STARTIDLE).wav
  • vehicle#44 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_SLIDEGRAVEL).wav
  • vehicle#45 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_OFF).wav
  • vehicle#46 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_JUSTSTART).wav
  • vehicle#47 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_IDLE).wav
  • vehicle#48 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_CRASHEXPLODE).wav
  • vehicle#49 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_CRASH3).wav
  • vehicle#50 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_CRASH1; VEHICLE.HUMANHUMMER.SCYTHE_CRASH2).wav
  • vehicle#51 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_CRASH1).wav
  • vehicle#52.wav
  • vehicle#53 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_1STGEAR).wav
  • vehicle#54 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_BOOSTER).wav
  • vehicle#55 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_JUMP).wav
  • vehicle#56 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_LAND).wav
  • vehicle#57 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_LONGSLIDE).wav
  • vehicle#58 (VEHICLE-VEHICLE.SEEKERTANK.EXPLODE; VEHICLE.SEEKERTANK.STANK_ENGINE).wav
  • vehicle#59.wav
  • vehicle#60 (VEHICLE-VEHICLE.SEEKERTANK.STANK_IDLE).wav
  • vehicle#61.wav
  • vehicle#62 (VEHICLE-VEHICLE.SEEKERTANK.STANK_STARTUP).wav
  • vehicle#63 (VEHICLE-VEHICLE.SEEKERTANK.STANK_CRASH).wav
  • vehicle#64 (VEHICLE-VEHICLE.SEEKERTANK.STANK_LONGBOOST).wav
  • vehicle#65 (VEHICLE-VEHICLE.SEEKERTANK.STANK_SHORTBOOST).wav
  • vehicle#66 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_ROCKSPIT).wav
  • vehicle#67 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_EXPLOSION).wav
  • vehicle#69.wav
  • vehicle#70.wav
  • vehicle#71.wav
  • vehicle#72.wav
  • vehicle#73.wav
  • vehicle#74.wav
  • vehicle#75.wav
  • vehicle#76.wav
  • vehicle#77.wav
  • vehicle#78 (VEHICLE-VEHICLE.SEEKERTANK.STANK_ENGINE_GEAR2).wav
  • vehicle#79 (VEHICLE-VEHICLE.MISC.BIGSHIP_LOOP).wav
  • vehicle#80 (VEHICLE-VEHICLE.MISC.BOOSTER2).wav
  • vehicle#81 (VEHICLE-VEHICLE.MISC.BOOSTER3).wav
  • vehicle#82 (VEHICLE-VEHICLE.MISC.BOOSTER4).wav
  • vehicle#83 (VEHICLE-VEHICLE.MISC.BOOSTER5).wav
  • vehicle#84 (VEHICLE-VEHICLE.MISC.BOOSTER6).wav
  • vehicle#85 (VEHICLE-VEHICLE.MISC.BOOSTER).wav
  • vehicle#86 (VEHICLE-VEHICLE.MISC.BOOSTER_LOOP2).wav
  • vehicle#87 (VEHICLE-VEHICLE.MISC.BOOSTER_LOOP3).wav
  • vehicle#88 (VEHICLE-VEHICLE.MISC.BOOSTER_LOOP).wav
  • vehicle#89 (VEHICLE-VEHICLE.MISC.ESCAPE_POD_LAUNCH2).wav
  • vehicle#90 (VEHICLE-VEHICLE.MISC.ESCAPE_POD_LAUNCH3).wav
  • vehicle#91 (VEHICLE-VEHICLE.MISC.ESCAPE_POD_LAUNCH).wav
  • vehicle#92.wav
  • vehicle#93 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_LAND).wav
  • vehicle#94 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_WATER_LOOP).wav
  • vehicle#95 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_WATER_SPLASH).wav
  • vehicle#96 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_WATER_SPLASH).wav
  • vehicle#97 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_WATER_SPLASH).wav
  • vehicle#98 (VEHICLE-VEHICLE.SEEKERTANK.DAMAGE_SPARK_LOOP).wav
  • vehicle#99 (VEHICLE-VEHICLE.SEEKERDROPSHIP.TAKEOFF).wav
  • vehicle#100 (VEHICLE-VEHICLE.SEEKERDROPSHIP.CANNON_SHOT).wav
  • vehicle#101 (VEHICLE-VEHICLE.SEEKERDROPSHIP.CANNON_SHOT).wav
  • vehicle#102 (VEHICLE-VEHICLE.SEEKERDROPSHIP.CANNON_SHOT).wav
  • vehicle#103 (VEHICLE-VEHICLE.SEEKERDROPSHIP.CONTRAILS_LOOP).wav
  • vehicle#104 (VEHICLE-VEHICLE.SEEKERDROPSHIP.CONTRAILS_LOOP2).wav
  • vehicle#105 (VEHICLE-VEHICLE.SEEKERDROPSHIP.CRASH).wav
  • vehicle#106 (VEHICLE-VEHICLE.SEEKERDROPSHIP.CRASH).wav
  • vehicle#107 (VEHICLE-VEHICLE.SEEKERDROPSHIP.EXPLODE).wav
  • vehicle#108 (VEHICLE-VEHICLE.SEEKERDROPSHIP.EXPLODE).wav
  • vehicle#109 (VEHICLE-VEHICLE.SEEKERDROPSHIP.EXPLODE).wav
  • vehicle#110 (VEHICLE-VEHICLE.SEEKERDROPSHIP.MISSILE_EXHAUST_LOOP).wav
  • vehicle#111 (VEHICLE-VEHICLE.SEEKERDROPSHIP.MISSILE_EXPLODE; VEHICLE.SEEKERDROPSHIP.MISSILE_EXPLODE2).wav
  • vehicle#112 (VEHICLE-VEHICLE.SEEKERDROPSHIP.MISSILE_EXPLODE; VEHICLE.SEEKERDROPSHIP.MISSILE_EXPLODE2; VEHICLE.SEEKERDROPSHIP.MISSILE_EXPLODE2; VEHICLE.SEEKERDROPSHIP.MISSILE_EXPLODE02).wav
  • vehicle#113 (VEHICLE-VEHICLE.SEEKERDROPSHIP.MISSILE_EXPLODE; VEHICLE.SEEKERDROPSHIP.MISSILE_EXPLODE2).wav
  • vehicle#114 (VEHICLE-VEHICLE.SEEKERDROPSHIP.MISSILE_LAUNCH).wav
  • vehicle#115 (VEHICLE-VEHICLE.SEEKERDROPSHIP.MISSILE_START).wav
  • vehicle#116 (VEHICLE-VEHICLE.SEEKERDROPSHIP.PODS_CLOSE).wav
  • vehicle#117 (VEHICLE-VEHICLE.SEEKERDROPSHIP.PODS_OPEN).wav
  • vehicle#118.wav
  • vehicle#119.wav
  • vehicle#120 (VEHICLE-VEHICLE.SEEKERDROPSHIP.ENGINE_LOOP).wav
  • vehicle#121.wav
  • vehicle#122 (VEHICLE-VEHICLE.HUMANSHUTTLE.HUMAN_SHUTTLE_THRUSTER_OFF).wav
  • vehicle#123 (VEHICLE-VEHICLE.MISC.SHUTTLE_LOOP).wav
  • vehicle#124 (VEHICLE-VEHICLE.MISC.SHUTTLE_LOOP2).wav
  • vehicle#125 (VEHICLE-VEHICLE.SEEKERDROPSHIP.EXHAUST_LOOP).wav
  • vehicle#126 (VEHICLE-VEHICLE.HUMANMAINTURRETS.GETOUT).wav
  • vehicle#127 (VEHICLE-VEHICLE.HUMANMAINTURRETS.RETRACT).wav
  • vehicle#128 (VEHICLE-VEHICLE.HUMANMAINTURRETS.ROTATE).wav
  • vehicle#129 (VEHICLE-VEHICLE.HUMANMAINTURRETS.DEPLOY).wav
  • vehicle#130 (VEHICLE-VEHICLE.HUMANMAINTURRETS.GETIN).wav
  • vehicle#131 (VEHICLE-VEHICLE.HUMANHUMMER.SCYTHE_TURBO_BOOST).wav
  • vehicle#132 (VEHICLE-VEHICLE.HUMANTANK.TANK_EXHAUST_LOOP).wav
  • vehicle#133 (VEHICLE-VEHICLE.MISC.BIG_SHIP_LOOP).wav
  • vehicle#134 (VEHICLE-VEHICLE.MISC.HUNTERSHIP_ROCKET_LAUNCH).wav
  • vehicle#135 (VEHICLE-VEHICLE.MISC.HUNTERSHIP_REACTION).wav
  • vehicle#136 (VEHICLE-VEHICLE.MISC.HUNTERSHIP_LASERDOT).wav
  • vehicle#137 (VEHICLE-VEHICLE.MISC.HUNTERSHIP_ENGINE_UP).wav
  • vehicle#138 (VEHICLE-VEHICLE.MISC.HUNTERSHIP_ENGINE_LOOP).wav
  • vehicle#139 (VEHICLE-VEHICLE.MISC.HUNTERSHIP_ENGINE_DOWNLOOP).wav
  • vehicle#140 (VEHICLE-VEHICLE.MISC.HUNTERSHIP_ENGINE_DOWN).wav
  • vehicle#141 (VEHICLE-VEHICLE.MISC.HUNTER_SHIELDHIT).wav
  • vehicle#142 (VEHICLE-VEHICLE.MISC.HUNTER_JETPACK_REACTION).wav
  • vehicle#143 (VEHICLE-VEHICLE.MISC.HUNTER_JETPACK_LAND).wav
  • vehicle#144 (VEHICLE-VEHICLE.MISC.HUNTER_BULLET).wav
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