Sonic Level Pack


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Asset Info favorite
Name Sonic Level Pack
Category Wii U
Game LEGO Dimensions
Section Sound Effects
Submitted August 7, 2026
Uploaded By OCL
Size 47.40 MB (437 items) arrow_right
  • SOUNDFX/ACTIONS/ACT_SE_WINGFLAPMID1.wav
  • SOUNDFX/ACTIONS/ACT_SE_WINGFLAPMID2.wav
  • SOUNDFX/ACTIONS/ACT_SE_WINGFLAPMID3.wav
  • SOUNDFX/ACTIONS/ACT_SE_WINGFLAPMID4.wav
  • SOUNDFX/ACTIONS/ACT_SE_WINGFLAPMID5.wav
  • SOUNDFX/BREAKS/BRK_SE_COMPUTER1.wav
  • SOUNDFX/BREAKS/BRK_SE_COMPUTER2.wav
  • SOUNDFX/BREAKS/BRK_SE_COMPUTER3.wav
  • SOUNDFX/BREAKS/BRK_SE_CRYSTALSML1.wav
  • SOUNDFX/BREAKS/BRK_SE_CRYSTALSML2.wav
  • SOUNDFX/BREAKS/BRK_SE_CRYSTALSML3.wav
  • SOUNDFX/BREAKS/BRK_SE_CRYSTALS_1.wav
  • SOUNDFX/BREAKS/BRK_SE_CRYSTALS_2.wav
  • SOUNDFX/BREAKS/BRK_SE_CRYSTALS_3.wav
  • SOUNDFX/BREAKS/BRK_SE_LAWNFURNITURE1.wav
  • SOUNDFX/BREAKS/BRK_SE_LAWNFURNITURE2.wav
  • SOUNDFX/BREAKS/BRK_SE_LAWNFURNITURE3.wav
  • SOUNDFX/BREAKS/BRK_SE_METALMIDL_1.wav
  • SOUNDFX/BREAKS/BRK_SE_METALMIDL_2.wav
  • SOUNDFX/BREAKS/BRK_SE_METALMIDL_3.wav
  • SOUNDFX/BREAKS/BRK_SE_METALPIPESTRT1.wav
  • SOUNDFX/BREAKS/BRK_SE_METALPIPESTRT2.wav
  • SOUNDFX/BREAKS/BRK_SE_METALPIPESTRT3.wav
  • SOUNDFX/BREAKS/BRK_SE_METALPIPESTRT4.wav
  • SOUNDFX/BREAKS/BRK_SE_METALSTRT_1.wav
  • SOUNDFX/BREAKS/BRK_SE_METALSTRT_2.wav
  • SOUNDFX/BREAKS/BRK_SE_METALSTRT_3.wav
  • SOUNDFX/BREAKS/BRK_SE_METALSTRT_4.wav
  • SOUNDFX/BREAKS/BRK_SE_METALSTRT_5.wav
  • SOUNDFX/BREAKS/BRK_SE_SAND1.wav
  • SOUNDFX/BREAKS/BRK_SE_SAND2.wav
  • SOUNDFX/BREAKS/BRK_SE_SAND3.wav
  • SOUNDFX/BREAKS/BRK_SE_SAND4.wav
  • SOUNDFX/BREAKS/BRK_WOODTREELRG_1.wav
  • SOUNDFX/BREAKS/BRK_WOODTREELRG_2.wav
  • SOUNDFX/BREAKS/BRK_WOODTREELRG_3.wav
  • SOUNDFX/BREAKS/BRK_WOODTREELRG_4.wav
  • SOUNDFX/CHARS/BALKIRY/MECH_SE_BALKIRY_LP.wav
  • SOUNDFX/CHARS/BIGTHECAT/WPN_FISHINGROD_CAST1.wav
  • SOUNDFX/CHARS/BIGTHECAT/WPN_FISHINGROD_CAST2.wav
  • SOUNDFX/CHARS/BIGTHECAT/WPN_FISHINGROD_CAST3.wav
  • SOUNDFX/CHARS/BIGTHECAT/WPN_FISHINGROD_FASTREEL_LP.wav
  • SOUNDFX/CHARS/BIGTHECAT/WPN_FISHINGROD_SLOWREEL_LP.wav
  • SOUNDFX/CHARS/BURROWBOT/CHR_SE_BURWBOT_ATTACK1.wav
  • SOUNDFX/CHARS/BURROWBOT/CHR_SE_BURWBOT_ATTACK2.wav
  • SOUNDFX/CHARS/BURROWBOT/CHR_SE_BURWBOT_ATTACK3.wav
  • SOUNDFX/CHARS/BURROWBOT/CHR_SE_BURWBOT_JUMP1.wav
  • SOUNDFX/CHARS/BURROWBOT/CHR_SE_BURWBOT_JUMP2.wav
  • SOUNDFX/CHARS/BURROWBOT/CHR_SE_BURWBOT_JUMP3.wav
  • SOUNDFX/CHARS/BURROWBOT/CHR_SE_BURWBOT_ROLLHI_LP.wav
  • SOUNDFX/CHARS/BURROWBOT/CHR_SE_BURWBOT_ROLLLO_LP.wav
  • SOUNDFX/CHARS/BURROWBOT/CHR_SE_BURWBOT_SPAWN1.wav
  • SOUNDFX/CHARS/BURROWBOT/CHR_SE_BURWBOT_SPAWN2.wav
  • SOUNDFX/CHARS/BURROWBOT/CHR_SE_BURWBOT_SPAWN3.wav
  • SOUNDFX/CHARS/BUZZER/CHR_SONIC_BUZZER_IDLE_LP.wav
  • SOUNDFX/CHARS/BUZZER/CHR_SONIC_BUZZER_LP.wav
  • SOUNDFX/CHARS/CHAOS/CHR_CHAOSWATER_LP.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_ELECIMP1.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_ELECIMP2.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_FIREIMP1.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_FIREIMP2.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_ICEIMP1.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_ICEIMP2.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_METALIMP1.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_METALIMP2.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_METALIMP3.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_PAIN1.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_PAIN2.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_PAIN3.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_ROAR1.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_ROAR2.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_ROAR3.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_TRANSFORMELEC.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_TRANSFORMFIRE.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_TRANSFORMICE.wav
  • SOUNDFX/CHARS/CHAOS/CHR_SE_CHAOS_TRANSFORMUNDER.wav
  • SOUNDFX/CHARS/COCONUTS/CHR_SE_COCO_ATTACK1.wav
  • SOUNDFX/CHARS/COCONUTS/CHR_SE_COCO_ATTACK2.wav
  • SOUNDFX/CHARS/COCONUTS/CHR_SE_COCO_ATTACK3.wav
  • SOUNDFX/CHARS/COCONUTS/CHR_SE_COCO_PAIN1.wav
  • SOUNDFX/CHARS/COCONUTS/CHR_SE_COCO_PAIN2.wav
  • SOUNDFX/CHARS/COCONUTS/CHR_SE_COCO_PAIN3.wav
  • SOUNDFX/CHARS/COCONUTS/CHR_SE_COCO_SERVO1.wav
  • SOUNDFX/CHARS/COCONUTS/CHR_SE_COCO_SERVO2.wav
  • SOUNDFX/CHARS/COCONUTS/CHR_SE_COCO_SERVO3.wav
  • SOUNDFX/CHARS/COCONUTS/CHR_SE_COCO_SERVO4.wav
  • SOUNDFX/CHARS/COCONUTS/CHR_SE_COCO_TALK1.wav
  • SOUNDFX/CHARS/COCONUTS/CHR_SE_COCO_TALK2.wav
  • SOUNDFX/CHARS/EGGMAN/CHR_EGGMAN_FORCEGRIP_LP.wav
  • SOUNDFX/CHARS/EGGMAN/CHR_EGGMAN_FORCEGRIP_STOP.wav
  • SOUNDFX/CHARS/EGGMAN/CHR_EGGMAN_FORCEGRIP_STRT.wav
  • SOUNDFX/CHARS/EGGMAN/CHR_SE_EGGMANREVERSE_LP.wav
  • SOUNDFX/CHARS/EGGPAWN/MECH_SE_EGGPWN_FIGHT1.wav
  • SOUNDFX/CHARS/EGGPAWN/MECH_SE_EGGPWN_FIGHT2.wav
  • SOUNDFX/CHARS/EGGPAWN/MECH_SE_EGGPWN_FIGHT3.wav
  • SOUNDFX/CHARS/EGGPAWN/MECH_SE_EGGPWN_LP.wav
  • SOUNDFX/CHARS/EGGPAWN/MECH_SE_EGGPWN_SPIN1.wav
  • SOUNDFX/CHARS/EGGPAWN/MECH_SE_EGGPWN_SPIN2.wav
  • SOUNDFX/CHARS/EGGPAWN/MECH_SE_EGGPWN_SPIN3.wav
  • SOUNDFX/CHARS/GHOSTS/CHR_SE_GHOSTCHATTER.wav
  • SOUNDFX/CHARS/GHOSTS/CHR_SE_GHOSTDEATH1.wav
  • SOUNDFX/CHARS/GHOSTS/CHR_SE_GHOSTDEATH2.wav
  • SOUNDFX/CHARS/GHOSTS/CHR_SE_GHOSTDEATH3.wav
  • SOUNDFX/CHARS/GHOSTS/CHR_SE_GHOSTFEAR1.wav
  • SOUNDFX/CHARS/GHOSTS/CHR_SE_GHOSTFEAR2.wav
  • SOUNDFX/CHARS/GHOSTS/CHR_SE_GHOSTFEAR3.wav
  • SOUNDFX/CHARS/GHOSTS/CHR_SE_GHOSTLAUGH1.wav
  • SOUNDFX/CHARS/GHOSTS/CHR_SE_GHOSTLAUGH2.wav
  • SOUNDFX/CHARS/MOTOBUG/CHR_MOTOBUG_REV1.wav
  • SOUNDFX/CHARS/MOTOBUG/CHR_MOTOBUG_REV2.wav
  • SOUNDFX/CHARS/MOTOBUG/CHR_MOTOBUG_REV3.wav
  • SOUNDFX/CHARS/MOTOBUG/CHR_MOTOBUG_REV4.wav
  • SOUNDFX/CHARS/MOTOBUG/CHR_SONIC_MOTOBUG_FIGHT1.wav
  • SOUNDFX/CHARS/MOTOBUG/CHR_SONIC_MOTOBUG_FIGHT2.wav
  • SOUNDFX/CHARS/MOTOBUG/CHR_SONIC_MOTOBUG_FIGHT3.wav
  • SOUNDFX/CHARS/MOTOBUG/CHR_SONIC_MOTOBUG_FIGHT4.wav
  • SOUNDFX/CHARS/MOTOBUG/CHR_SONIC_MOTOBUG_RUN_LP.wav
  • SOUNDFX/CHARS/MOTOBUG/CHR_SONIC_MOTOBUG_WALK_LP.wav
  • SOUNDFX/CHARS/NEBULA/MECH_SE_NEBULA_LP.wav
  • SOUNDFX/CHARS/ORBINAUT/MECH_SE_ORBINAUT_LP.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_MECHASON_DISAPPEAR1.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_MECHASON_DISAPPEAR2.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_MECHASON_DISAPPEAR3.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_MECHASON_HOVER_LP.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_METALSON_FLY_LP.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_METALSON_OVERDRV1.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_METALSON_OVERDRV2.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_METALSON_OVERDRVSLAM1.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_METALSON_OVERDRVSLAM2.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_LAND1.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_LAND2.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_MOVE1.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_MOVE2.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_MOVE3.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_MOVE4.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_MOVELNG1.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_MOVELNG2.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_PAIN1.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_PAIN2.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_PAIN3.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_PAIN4.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_POWERFF1.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_POWERFF2.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_SHUTDOWN1.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_SHUTDOWN2.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_SPIN_LP.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_SPIN_STOP1.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_SPIN_STOP2.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_SPIN_STOP3.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_SPIN_STRT1.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_SPIN_STRT2.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_SPIN_STRT3.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_WRONK1.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_WRONK2.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_ROBOSONIC_WRONK3.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_SE_METALSON_ENERGYBALL_LP.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_SE_METALSON_PAIN1.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_SE_METALSON_PAIN2.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_SE_METALSON_PAIN3.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_SE_METALSON_SERVO1.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_SE_METALSON_SERVO2.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_SE_METALSON_SERVO3.wav
  • SOUNDFX/CHARS/ROBOSONIC/CHR_SE_ROBOSON_FORECFIELD_LP.wav
  • SOUNDFX/CHARS/TURTLEOID/MECH_SE_TURTLEOID_LP.wav
  • SOUNDFX/CREATURES/CRTR_SE_FROGRIBBIT1.wav
  • SOUNDFX/CREATURES/CRTR_SE_FROGRIBBIT2.wav
  • SOUNDFX/CREATURES/CRTR_SE_FROGRIBBIT3.wav
  • SOUNDFX/CREATURES/CRTR_SE_FROGRIBBIT4.wav
  • SOUNDFX/DEBRIS/DEB_METAL1.wav
  • SOUNDFX/DEBRIS/DEB_METAL2.wav
  • SOUNDFX/DEBRIS/DEB_METAL3.wav
  • SOUNDFX/DEBRIS/DEB_METALMID1.wav
  • SOUNDFX/DEBRIS/DEB_METALMID2.wav
  • SOUNDFX/DEBRIS/DEB_METALMID3.wav
  • SOUNDFX/ENVIRONMENTAL/ENV_SE_CHAOSEMERALDSHINE_LP.wav
  • SOUNDFX/ENVIRONMENTAL/FIRE/ENV_SE_LAVABUBBLES_LP.wav
  • SOUNDFX/ENVIRONMENTAL/FIRE/ENV_SE_LAVADROP1.wav
  • SOUNDFX/ENVIRONMENTAL/FIRE/ENV_SE_LAVADROP2.wav
  • SOUNDFX/ENVIRONMENTAL/FIRE/ENV_SE_LAVADROP3.wav
  • SOUNDFX/ENVIRONMENTAL/ORG_SE_FOODSPLAT_1.wav
  • SOUNDFX/ENVIRONMENTAL/ORG_SE_FOODSPLAT_2.wav
  • SOUNDFX/ENVIRONMENTAL/ORG_SE_FOODSPLAT_3.wav
  • SOUNDFX/ENVIRONMENTAL/ORG_SE_FOODSPLAT_4.wav
  • SOUNDFX/ENVIRONMENTAL/ORG_SE_FOODSPLAT_5.wav
  • SOUNDFX/ENVIRONMENTAL/WATER/ENV_SE_OCEANSIDE_LP.wav
  • SOUNDFX/ENVIRONMENTAL/WATER/ENV_SE_WATERBUBBLES_LP.wav
  • SOUNDFX/EXPLOSIONS/EXPL_SE_SPECSTAGEBOMB_ST.wav
  • SOUNDFX/IMPACTS/IMP_SE_CRYSTALS_1.wav
  • SOUNDFX/IMPACTS/IMP_SE_CRYSTALS_2.wav
  • SOUNDFX/IMPACTS/IMP_SE_CRYSTALS_3.wav
  • SOUNDFX/IMPACTS/IMP_SE_HAYBALE_1.wav
  • SOUNDFX/IMPACTS/IMP_SE_HAYBALE_2.wav
  • SOUNDFX/IMPACTS/IMP_SE_HAYBALE_3.wav
  • SOUNDFX/IMPACTS/IMP_SE_HAYBALE_4.wav
  • SOUNDFX/IMPACTS/IMP_SE_LAWNFURNITURE1.wav
  • SOUNDFX/IMPACTS/IMP_SE_LAWNFURNITURE2.wav
  • SOUNDFX/IMPACTS/IMP_SE_LAWNFURNITURE3.wav
  • SOUNDFX/IMPACTS/IMP_SE_METALPIPESML1.wav
  • SOUNDFX/IMPACTS/IMP_SE_METALPIPESML2.wav
  • SOUNDFX/IMPACTS/IMP_SE_METALPIPESML3.wav
  • SOUNDFX/IMPACTS/IMP_SE_METALSHOCK1.wav
  • SOUNDFX/IMPACTS/IMP_SE_METALSHOCK2.wav
  • SOUNDFX/IMPACTS/IMP_SE_METALSHOCK3.wav
  • SOUNDFX/IMPACTS/IMP_SE_ORIGINLEGGMOB_DAMAGE.wav
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  • SOUNDFX/IMPACTS/IMP_SE_WICKERBASKET_1.wav
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  • SOUNDFX/IMPACTS/IMP_SE_WOODTREE_1.wav
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  • SOUNDFX/IMPACTS/IMP_SE_WOODTREE_3.wav
  • SOUNDFX/LEVEL/LVL_CHAOSLIGHTNING_IMP1.wav
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  • SOUNDFX/LEVEL/LVL_EGGMANSTING.OGG
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  • SOUNDFX/LEVEL/LVL_SE_HUBPWERUP1.OGG
  • SOUNDFX/LEVEL/LVL_SE_HUBPWERUP2.OGG
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  • SOUNDFX/LEVEL/LVL_SE_HUBSHUTDOWN2.wav
  • SOUNDFX/MECH/MECH_BADNICKPOP1.wav
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  • SOUNDFX/MECH/MECH_BADNICKPOP3.wav
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  • SOUNDFX/MECH/MECH_MONITOR_POP2.wav
  • SOUNDFX/MECH/MECH_MONITOR_POP3.wav
  • SOUNDFX/MECH/MECH_SE_CHAINCRANK_LP.wav
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  • SOUNDFX/MECH/MECH_SE_LIGHTBRIDGE_SHOT2.wav
  • SOUNDFX/MECH/MECH_SE_LIGHTBRIDGE_SHOT3.wav
  • SOUNDFX/MECH/MECH_SE_LIGHTBRIDGE_UNLOAD1.wav
  • SOUNDFX/MECH/MECH_SE_LIGHTBRIDGE_UNLOAD2.wav
  • SOUNDFX/MECH/MECH_SE_LIGHTBRIDGE_UNLOAD3.wav
  • SOUNDFX/MECH/MECH_SE_ORIGINALCRANKCHAIN_LP.wav
  • SOUNDFX/MECH/MECH_SE_ORIGINALPIPEMOVE.wav
  • SOUNDFX/MECH/MECH_SE_ORIGINALSWITCH.wav
  • SOUNDFX/MECH/MECH_SE_RATTLECAGE_LP.wav
  • SOUNDFX/MECH/MECH_SE_SAWBLADEGRIND_1.wav
  • SOUNDFX/MECH/MECH_SE_SAWBLADEGRIND_2.wav
  • SOUNDFX/MECH/MECH_SE_SAWBLADEGRIND_3.wav
  • SOUNDFX/MECH/MECH_SE_SPIKES1.wav
  • SOUNDFX/MECH/MECH_SE_SPIKES2.wav
  • SOUNDFX/MECH/MECH_SE_SPIKES3.wav
  • SOUNDFX/MECH/MECH_SE_SPIKES4.wav
  • SOUNDFX/MECH/MECH_SE_SPIKESTONE1.wav
  • SOUNDFX/MECH/MECH_SE_SPIKESTONE2.wav
  • SOUNDFX/MECH/MECH_SE_SPIKESTONE3.wav
  • SOUNDFX/MECH/MECH_SE_SPIKESTONE4.wav
  • SOUNDFX/MECH/MECH_SE_STEAMPRESSURE_MID1.wav
  • SOUNDFX/MECH/MECH_SE_STEAMPRESSURE_MID2.wav
  • SOUNDFX/MECH/MECH_SE_STEAMPRESSURE_MID3.wav
  • SOUNDFX/MECH/MECH_SE_TOASTERPOPLRG_1.wav
  • SOUNDFX/MECH/MECH_SE_TOASTERPOPLRG_2.wav
  • SOUNDFX/MECH/MECH_SE_TOASTERPOPLRG_3.wav
  • SOUNDFX/MECH/MECH_SE_TREADMILL_LP.wav
  • SOUNDFX/MECH/MECH_SE_TUBEJUMPHI.wav
  • SOUNDFX/MECH/MECH_SE_TUBEJUMPLOW.wav
  • SOUNDFX/MECH/MECH_SE_VENTLRG_LP.wav
  • SOUNDFX/MECH/MECH_SONIC_SPINPOST.wav
  • SOUNDFX/MECH/MECH_SPRING1.wav
  • SOUNDFX/MECH/MECH_SPRING2.wav
  • SOUNDFX/MECH/MECH_SPRING3.wav
  • SOUNDFX/MECH/MECH_SWINGINGPLATFORM1.wav
  • SOUNDFX/MECH/MECH_SWINGINGPLATFORM2.wav
  • SOUNDFX/MECH/MECH_SWINGINGPLATFORM3.wav
  • SOUNDFX/MECH/MECH_TEETHPLATFORMD_LP.wav
  • SOUNDFX/MOVEMENT/SCRAPE/SCRP_METALDRAG_LP.wav
  • SOUNDFX/MOVEMENT/SQUEAKS/SQK_SE_METALSMALL1.wav
  • SOUNDFX/MOVEMENT/SQUEAKS/SQK_SE_METALSMALL2.wav
  • SOUNDFX/MOVEMENT/SQUEAKS/SQK_SE_METALSMALL3.wav
  • SOUNDFX/MOVEMENT/SQUEAKS/SQK_SE_METALSMALL4.wav
  • SOUNDFX/UI/UI_SE_ENTERSPECIALSTAGE.wav
  • SOUNDFX/VEHICLES/VEH_ROLLERCOASTERREV_LP.wav
  • SOUNDFX/VEHICLES/VEH_ROLLERCOASTER_LP.wav
  • SOUNDFX/VEHICLES/VEH_SE_SUSPENSION_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/CHAOS/WPN_SE_CHAOSBEAM_ELEC_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/CHAOS/WPN_SE_CHAOSBEAM_ELEC_STRT.wav
  • SOUNDFX/WEAPONS/BEAMS/CHAOS/WPN_SE_CHAOSBEAM_FIRE_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/CHAOS/WPN_SE_CHAOSBEAM_FIRE_STRT.wav
  • SOUNDFX/WEAPONS/BEAMS/CHAOS/WPN_SE_CHAOSBEAM_ICE_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/CHAOS/WPN_SE_CHAOSBEAM_ICE_STRT.wav
  • SOUNDFX/WEAPONS/BEAMS/EGGMAN/WPN_SE_BEAMDEATHEGG_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/EGGMAN/WPN_SE_BEAMDEATHEGG_STP.wav
  • SOUNDFX/WEAPONS/BEAMS/EGGMAN/WPN_SE_BEAMDEATHEGG_STRT.wav
  • SOUNDFX/WEAPONS/BEAMS/EGGMAN/WPN_SE_BEAMEGGMOB_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/EGGMAN/WPN_SE_BEAMEGGMOB_STP.wav
  • SOUNDFX/WEAPONS/BEAMS/EGGMAN/WPN_SE_BEAMEGGMOB_STRT.wav
  • SOUNDFX/WEAPONS/BEAMS/ROBOSONICS/WPN_BEAM_MECHASON_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/ROBOSONICS/WPN_BEAM_METALSON_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/WPN_LASER2_IMP_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/WPN_LASER3_IMP_LP.wav
  • SOUNDFX/WEAPONS/BOLTS/BADNIK/WPN_SE_BADNIKBOLT1.wav
  • SOUNDFX/WEAPONS/BOLTS/BADNIK/WPN_SE_BADNIKBOLT2.wav
  • SOUNDFX/WEAPONS/BOLTS/BADNIK/WPN_SE_BADNIKBOLT3.wav
  • SOUNDFX/WEAPONS/BOLTS/BADNIK/WPN_SE_BADNIKBOLT_IMP1.wav
  • SOUNDFX/WEAPONS/BOLTS/BADNIK/WPN_SE_BADNIKBOLT_IMP2.wav
  • SOUNDFX/WEAPONS/BOLTS/BADNIK/WPN_SE_BADNIKBOLT_IMP3.wav
  • SOUNDFX/WEAPONS/BOLTS/BADNIK/WPN_SE_BOLTORBINAUT_1.wav
  • SOUNDFX/WEAPONS/BOLTS/BADNIK/WPN_SE_BOLTORBINAUT_2.wav
  • SOUNDFX/WEAPONS/BOLTS/BADNIK/WPN_SE_BOLTORBINAUT_3.wav
  • SOUNDFX/WEAPONS/BOLTS/BADNIK/WPN_SE_NEBULA_SHOT1.wav
  • SOUNDFX/WEAPONS/BOLTS/BADNIK/WPN_SE_NEBULA_SHOT2.wav
  • SOUNDFX/WEAPONS/BOLTS/BADNIK/WPN_SE_NEBULA_SHOT3.wav
  • SOUNDFX/WEAPONS/BOLTS/BUZZER/WPN_SNC_BOLT_BUZZER1.wav
  • SOUNDFX/WEAPONS/BOLTS/BUZZER/WPN_SNC_BOLT_BUZZER2.wav
  • SOUNDFX/WEAPONS/BOLTS/BUZZER/WPN_SNC_BOLT_BUZZER3.wav
  • SOUNDFX/WEAPONS/BOLTS/BUZZER/WPN_SNC_BOLT_BUZZER4.wav
  • SOUNDFX/WEAPONS/BOLTS/BUZZER/WPN_SNC_BOLT_BUZZER5.wav
  • SOUNDFX/WEAPONS/BOLTS/BUZZER/WPN_SNC_BOLT_BUZZER6.wav
  • SOUNDFX/WEAPONS/BOLTS/CHAOS/WPN_SE_BOLTFIRE1.wav
  • SOUNDFX/WEAPONS/BOLTS/CHAOS/WPN_SE_BOLTFIRE2.wav
  • SOUNDFX/WEAPONS/BOLTS/CHAOS/WPN_SE_BOLTFIRE3.wav
  • SOUNDFX/WEAPONS/BOLTS/CHAOS/WPN_SE_BOLTFIRE4.wav
  • SOUNDFX/WEAPONS/BOLTS/CHAOS/WPN_SE_BOLTFIREBY_LP.wav
  • SOUNDFX/WEAPONS/BOLTS/CHAOS/WPN_SE_BOLTFIREIMP1.wav
  • SOUNDFX/WEAPONS/BOLTS/CHAOS/WPN_SE_BOLTFIREIMP2.wav
  • SOUNDFX/WEAPONS/BOLTS/CHAOS/WPN_SE_BOLTFIREIMP3.wav
  • SOUNDFX/WEAPONS/BOLTS/CHAOS/WPN_SE_CHAOSBOLT_1.wav
  • SOUNDFX/WEAPONS/BOLTS/CHAOS/WPN_SE_CHAOSBOLT_2.wav
  • SOUNDFX/WEAPONS/BOLTS/CHAOS/WPN_SE_CHAOSBOLT_3.wav
  • SOUNDFX/WEAPONS/BOLTS/CHAOS/WPN_SE_CHAOSBOLT_4.wav
  • SOUNDFX/WEAPONS/BOLTS/FIREWORKS/WPN_SE_FIREWORKBOLTFIRE1.wav
  • SOUNDFX/WEAPONS/BOLTS/FIREWORKS/WPN_SE_FIREWORKBOLTFIRE2.wav
  • SOUNDFX/WEAPONS/BOLTS/FIREWORKS/WPN_SE_FIREWORKBOLTFIRE3.wav
  • SOUNDFX/WEAPONS/BOLTS/FIREWORKS/WPN_SE_FIREWORKBOLTFIRE4.wav
  • SOUNDFX/WEAPONS/BOLTS/FIREWORKS/WPN_SE_FIREWORKBOLTFIRE5.wav
  • SOUNDFX/WEAPONS/BOLTS/FIREWORKS/WPN_SE_FIREWORKBOLTFIRE6.wav
  • SOUNDFX/WEAPONS/BOLTS/FIREWORKS/WPN_SE_FIREWORKEXPL1.wav
  • SOUNDFX/WEAPONS/BOLTS/FIREWORKS/WPN_SE_FIREWORKEXPL2.wav
  • SOUNDFX/WEAPONS/BOLTS/FIREWORKS/WPN_SE_FIREWORKEXPL3.wav
  • SOUNDFX/WEAPONS/BOLTS/FIREWORKS/WPN_SE_FIREWORKEXPL4.wav
  • SOUNDFX/WEAPONS/BOLTS/FIREWORKS/WPN_SE_FIREWORKEXPL5.wav
  • SOUNDFX/WEAPONS/BOLTS/ROBOSONIC/WPN_SE_BOLTMECHASON1.wav
  • SOUNDFX/WEAPONS/BOLTS/ROBOSONIC/WPN_SE_BOLTMECHASON2.wav
  • SOUNDFX/WEAPONS/BOLTS/ROBOSONIC/WPN_SE_BOLTMECHASON3.wav
  • SOUNDFX/WEAPONS/BOLTS/ROBOSONIC/WPN_SE_BOLTMETALSON1.wav
  • SOUNDFX/WEAPONS/BOLTS/ROBOSONIC/WPN_SE_BOLTMETALSON2.wav
  • SOUNDFX/WEAPONS/BOLTS/ROBOSONIC/WPN_SE_BOLTMETALSON3.wav
  • SOUNDFX/WEAPONS/BOLTS/WPN_SE_BOLTTURRETFIRE.wav
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