Adventure Time Level Pack Sound Effects


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Asset Info favorite
Name Adventure Time Level Pack Sound Effects
Category Wii U
Game LEGO Dimensions
Section Sound Effects
Submitted January 31, 2026
Uploaded By OCL
Size 31.84 MB (332 items) arrow_right
  • SOUNDFX/ACTIONS/ACT_CURTAINPULL_1.wav
  • SOUNDFX/ACTIONS/ACT_CURTAINPULL_2.wav
  • SOUNDFX/ACTIONS/ACT_CURTAINPULL_3.wav
  • SOUNDFX/ACTIONS/ACT_PUSHCHESTGOLDCOINS_LP.wav
  • SOUNDFX/BREAKS/BRK_ADTM_CRYSTALS_1.wav
  • SOUNDFX/BREAKS/BRK_ADTM_CRYSTALS_2.wav
  • SOUNDFX/BREAKS/BRK_ADTM_CRYSTALS_3.wav
  • SOUNDFX/BREAKS/BRK_ADTM_GOLDCOINS1.wav
  • SOUNDFX/BREAKS/BRK_ADTM_GOLDCOINS2.wav
  • SOUNDFX/BREAKS/BRK_ADTM_GOLDCOINS3.wav
  • SOUNDFX/BREAKS/BRK_ADTM_POTTERYM_1.wav
  • SOUNDFX/BREAKS/BRK_ADTM_POTTERYM_2.wav
  • SOUNDFX/BREAKS/BRK_ADTM_POTTERYM_3.wav
  • SOUNDFX/BREAKS/BRK_ADTM_POTTERYM_4.wav
  • SOUNDFX/BREAKS/BRK_ALARMCLOCK_1.wav
  • SOUNDFX/BREAKS/BRK_ALARMCLOCK_2.wav
  • SOUNDFX/BREAKS/BRK_ALARMCLOCK_3.wav
  • SOUNDFX/BREAKS/BRK_ALARMCLOCK_4.wav
  • SOUNDFX/BREAKS/BRK_BOOMBOX_1.wav
  • SOUNDFX/BREAKS/BRK_BOOMBOX_2.wav
  • SOUNDFX/BREAKS/BRK_BOOMBOX_3.wav
  • SOUNDFX/BREAKS/BRK_CANDY_1.wav
  • SOUNDFX/BREAKS/BRK_CANDY_2.wav
  • SOUNDFX/BREAKS/BRK_CANDY_3.wav
  • SOUNDFX/BREAKS/BRK_CANDY_4.wav
  • SOUNDFX/BREAKS/BRK_GUMBALLGLASS_1.wav
  • SOUNDFX/BREAKS/BRK_GUMBALLGLASS_2.wav
  • SOUNDFX/BREAKS/BRK_GUMBALLGLASS_3.wav
  • SOUNDFX/BREAKS/BRK_GUMBALLGLASS_4.wav
  • SOUNDFX/BREAKS/BRK_PILLOW_1.wav
  • SOUNDFX/BREAKS/BRK_PILLOW_2.wav
  • SOUNDFX/BREAKS/BRK_PILLOW_3.wav
  • SOUNDFX/BREAKS/BRK_PILLOW_4.wav
  • SOUNDFX/BREAKS/BRK_PILLOW_5.wav
  • SOUNDFX/BREAKS/BRK_PLASTICOBJ_1.wav
  • SOUNDFX/BREAKS/BRK_PLASTICOBJ_2.wav
  • SOUNDFX/BREAKS/BRK_PLASTICOBJ_3.wav
  • SOUNDFX/BREAKS/BRK_PLASTICOBJ_4.wav
  • SOUNDFX/BREAKS/BRK_SKULLBONE_1.wav
  • SOUNDFX/BREAKS/BRK_SKULLBONE_2.wav
  • SOUNDFX/BREAKS/BRK_SKULLBONE_3.wav
  • SOUNDFX/BREAKS/BRK_SKULLBONE_4.wav
  • SOUNDFX/CHARS/BUFFALOHEAD/CHR_BUFFALOHEAD_MMM1.wav
  • SOUNDFX/CHARS/BUFFALOHEAD/CHR_BUFFALOHEAD_MMM2.wav
  • SOUNDFX/CHARS/BUFFALOHEAD/CHR_BUFFALOHEAD_MMM3.wav
  • SOUNDFX/CHARS/BUFFALOHEAD/CHR_BUFFALOHEAD_SPITOUT1.wav
  • SOUNDFX/CHARS/BUFFALOHEAD/CHR_BUFFALOHEAD_SPITOUT2.wav
  • SOUNDFX/CHARS/BUFFALOHEAD/CHR_BUFFALOHEAD_SPITOUT3.wav
  • SOUNDFX/CHARS/FREEPLAYMONSTER/CHR_MONSTERFREE_OPN1.wav
  • SOUNDFX/CHARS/FREEPLAYMONSTER/CHR_MONSTERFREE_OPN2.wav
  • SOUNDFX/CHARS/GNOME/CHR_GNOMEWINGS_LP.wav
  • SOUNDFX/CHARS/HEARTBOSS/CHR_HEARTBOSS_ARM_LP.wav
  • SOUNDFX/CHARS/HEARTBOSS/CHR_HEART_BEAT1.wav
  • SOUNDFX/CHARS/HEARTBOSS/CHR_HEART_BEAT2.wav
  • SOUNDFX/CHARS/HEARTBOSS/CHR_HEART_BEAT3.wav
  • SOUNDFX/CHARS/HEARTBOSS/CHR_HEART_BEAT4.wav
  • SOUNDFX/CHARS/HEARTBOSS/CHR_HEART_BEAT5.wav
  • SOUNDFX/CHARS/HEARTBOSS/CHR_HEART_PUNCH1.wav
  • SOUNDFX/CHARS/HEARTBOSS/CHR_HEART_PUNCH2.wav
  • SOUNDFX/CHARS/HEARTBOSS/CHR_HEART_PUNCH3.wav
  • SOUNDFX/CHARS/HEARTBOSS/CHR_HEART_PUNCH4.wav
  • SOUNDFX/CHARS/LICH/CHR_LICH_ABSORB_LP.wav
  • SOUNDFX/CHARS/LICH/CHR_LICH_FORCEGRIP_LP.wav
  • SOUNDFX/CHARS/LICH/CHR_LICH_FORCEGRIP_STOP.wav
  • SOUNDFX/CHARS/LICH/CHR_LICH_FORCEGRIP_STRT.wav
  • SOUNDFX/CHARS/LICH/CHR_LICH_SHOCKWAVE1.wav
  • SOUNDFX/CHARS/LICH/CHR_LICH_SHOCKWAVE2.wav
  • SOUNDFX/CHARS/LICH/CHR_LICH_SHOCKWAVE3.wav
  • SOUNDFX/CHARS/LICH/CHR_LICH_SHOCKWAVE_LP.wav
  • SOUNDFX/CHARS/OGRE/CHR_OGRE_CRYING2FX_LP.wav
  • SOUNDFX/CHARS/OGRE/CHR_OGRE_CRYINGFX_LP.wav
  • SOUNDFX/CHARS/OGRE/CHR_OGRE_FORCEGRIP_LP.wav
  • SOUNDFX/CHARS/OGRE/CHR_OGRE_FORCEGRIP_STP1.wav
  • SOUNDFX/CHARS/OGRE/CHR_OGRE_FORCEGRIP_STP2.wav
  • SOUNDFX/CHARS/OGRE/CHR_OGRE_FORCEGRIP_STRT1.wav
  • SOUNDFX/CHARS/OGRE/CHR_OGRE_FORCEGRIP_STRT2.wav
  • SOUNDFX/CHARS/OGRE/CHR_OGRE_RAISE1.wav
  • SOUNDFX/CHARS/OGRE/CHR_OGRE_RAISE2.wav
  • SOUNDFX/CHARS/OGRE/CHR_OGRE_RAISE3.wav
  • SOUNDFX/CHARS/OGRE/CHR_OGRE_RAISE4.wav
  • SOUNDFX/CHARS/OGRE/CHR_OGRE_SLURP1.wav
  • SOUNDFX/CHARS/OGRE/CHR_OGRE_SLURP2.wav
  • SOUNDFX/CHARS/OGRE/CHR_OGRE_SLURP3.wav
  • SOUNDFX/CHARS/OGRE/CHR_OGRE_SLURP4.wav
  • SOUNDFX/CHARS/OGRE/CHR_OGRE_STOMP1.wav
  • SOUNDFX/CHARS/OGRE/CHR_OGRE_STOMP2.wav
  • SOUNDFX/CHARS/OGRE/CHR_OGRE_STOMP3.wav
  • SOUNDFX/CHARS/SKELETON/CHR_SKELETON_AWAKEN1.wav
  • SOUNDFX/CHARS/SKELETON/CHR_SKELETON_AWAKEN2.wav
  • SOUNDFX/CHARS/SKELETON/CHR_SKELETON_AWAKEN3.wav
  • SOUNDFX/CHARS/SKELETON/CHR_SKELETON_AWAKEN4.wav
  • SOUNDFX/ENVIRONMENTAL/CREATURES/AMB_LICHWHISPERSSUBWAY_LP.wav
  • SOUNDFX/ENVIRONMENTAL/CREATURES/AMB_LICHWHISPERS_LP.wav
  • SOUNDFX/ENVIRONMENTAL/ORGANIC/ORG_FOODSPLATSML_1.wav
  • SOUNDFX/ENVIRONMENTAL/ORGANIC/ORG_FOODSPLATSML_2.wav
  • SOUNDFX/ENVIRONMENTAL/ORGANIC/ORG_FOODSPLATSML_3.wav
  • SOUNDFX/ENVIRONMENTAL/ORGANIC/ORG_FOODSPLATSML_4.wav
  • SOUNDFX/ENVIRONMENTAL/ORGANIC/ORG_FOODSPLATSML_5.wav
  • SOUNDFX/ENVIRONMENTAL/ORGANIC/ORG_FOODSPLATSML_6.wav
  • SOUNDFX/ENVIRONMENTAL/ORGANIC/ORG_FOODSPLAT_1.wav
  • SOUNDFX/ENVIRONMENTAL/ORGANIC/ORG_FOODSPLAT_2.wav
  • SOUNDFX/ENVIRONMENTAL/ORGANIC/ORG_FOODSPLAT_3.wav
  • SOUNDFX/ENVIRONMENTAL/ORGANIC/ORG_FOODSPLAT_4.wav
  • SOUNDFX/ENVIRONMENTAL/ORGANIC/ORG_FOODSPLAT_5.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOLRG1.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOLRG2.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOLRG3.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOLRG4.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOLRG5.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOLRG6.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOLRG7.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOMID1.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOMID2.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOMID3.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOMID4.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOMID5.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOMID6.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOSML1.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOSML2.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOSML3.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOSML4.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOSML5.wav
  • SOUNDFX/EXPLOSIONS/EXPL_ADTM_LEGOSML6.wav
  • SOUNDFX/EXPLOSIONS/EXPL_LICH_NUCLEAR_ST.wav
  • SOUNDFX/FOLEY/FOLY_ADTM_BIGFLAP1.wav
  • SOUNDFX/FOLEY/FOLY_ADTM_BIGFLAP2.wav
  • SOUNDFX/FOLEY/FOLY_ADTM_BIGFLAP3.wav
  • SOUNDFX/FOLEY/FOLY_ADTM_GENTLEFLAP1.wav
  • SOUNDFX/FOLEY/FOLY_ADTM_GENTLEFLAP2.wav
  • SOUNDFX/FOLEY/FOLY_BOWLBALLROLL_LP.wav
  • SOUNDFX/FOLEY/FOLY_CLAYPOT_LP.wav
  • SOUNDFX/FOLEY/FOLY_RAINEDON_LP.wav
  • SOUNDFX/IMPACTS/IMP_ADTM_CRYSTALS_1.wav
  • SOUNDFX/IMPACTS/IMP_ADTM_CRYSTALS_2.wav
  • SOUNDFX/IMPACTS/IMP_ADTM_CRYSTALS_3.wav
  • SOUNDFX/IMPACTS/IMP_ALARMCLOCK_1.wav
  • SOUNDFX/IMPACTS/IMP_ALARMCLOCK_2.wav
  • SOUNDFX/IMPACTS/IMP_ALARMCLOCK_3.wav
  • SOUNDFX/IMPACTS/IMP_BOOMBOX_1.wav
  • SOUNDFX/IMPACTS/IMP_BOOMBOX_2.wav
  • SOUNDFX/IMPACTS/IMP_BOOMBOX_3.wav
  • SOUNDFX/IMPACTS/IMP_BOWLBALL_1.wav
  • SOUNDFX/IMPACTS/IMP_BOWLBALL_2.wav
  • SOUNDFX/IMPACTS/IMP_BOWLBALL_3.wav
  • SOUNDFX/IMPACTS/IMP_CANDY_1.wav
  • SOUNDFX/IMPACTS/IMP_CANDY_2.wav
  • SOUNDFX/IMPACTS/IMP_CANDY_3.wav
  • SOUNDFX/IMPACTS/IMP_CANDY_4.wav
  • SOUNDFX/IMPACTS/IMP_CLAYPOT_1.wav
  • SOUNDFX/IMPACTS/IMP_CLAYPOT_2.wav
  • SOUNDFX/IMPACTS/IMP_CLAYPOT_3.wav
  • SOUNDFX/IMPACTS/IMP_CLAYPOT_4.wav
  • SOUNDFX/IMPACTS/IMP_CLAYPOT_5.wav
  • SOUNDFX/IMPACTS/IMP_CURTAIN_1.wav
  • SOUNDFX/IMPACTS/IMP_CURTAIN_2.wav
  • SOUNDFX/IMPACTS/IMP_CURTAIN_3.wav
  • SOUNDFX/IMPACTS/IMP_CURTAIN_4.wav
  • SOUNDFX/IMPACTS/IMP_CURTAIN_5.wav
  • SOUNDFX/IMPACTS/IMP_GUMBALLGLASS_1.wav
  • SOUNDFX/IMPACTS/IMP_GUMBALLGLASS_2.wav
  • SOUNDFX/IMPACTS/IMP_GUMBALLGLASS_3.wav
  • SOUNDFX/IMPACTS/IMP_GUMBALLGLASS_4.wav
  • SOUNDFX/IMPACTS/IMP_GUMBALLGLASS_5.wav
  • SOUNDFX/IMPACTS/IMP_METALVENDMACH_1.wav
  • SOUNDFX/IMPACTS/IMP_METALVENDMACH_2.wav
  • SOUNDFX/IMPACTS/IMP_METALVENDMACH_3.wav
  • SOUNDFX/IMPACTS/IMP_METALVENDMACH_4.wav
  • SOUNDFX/IMPACTS/IMP_METALVENDMACH_5.wav
  • SOUNDFX/IMPACTS/IMP_PILLOW_1.wav
  • SOUNDFX/IMPACTS/IMP_PILLOW_2.wav
  • SOUNDFX/IMPACTS/IMP_PILLOW_3.wav
  • SOUNDFX/IMPACTS/IMP_PILLOW_4.wav
  • SOUNDFX/IMPACTS/IMP_PILLOW_5.wav
  • SOUNDFX/IMPACTS/IMP_PILLOW_6.wav
  • SOUNDFX/IMPACTS/IMP_PILLOW_7.wav
  • SOUNDFX/IMPACTS/IMP_PILLOW_8.wav
  • SOUNDFX/IMPACTS/IMP_PILLOW_9.wav
  • SOUNDFX/IMPACTS/IMP_PILLOW_10.wav
  • SOUNDFX/IMPACTS/IMP_PILLOW_11.wav
  • SOUNDFX/IMPACTS/IMP_PLASTICOBJ_1.wav
  • SOUNDFX/IMPACTS/IMP_PLASTICOBJ_2.wav
  • SOUNDFX/IMPACTS/IMP_PLASTICOBJ_3.wav
  • SOUNDFX/IMPACTS/IMP_PLASTICOBJ_4.wav
  • SOUNDFX/IMPACTS/IMP_POTSNPANS_1.wav
  • SOUNDFX/IMPACTS/IMP_POTSNPANS_2.wav
  • SOUNDFX/IMPACTS/IMP_POTSNPANS_3.wav
  • SOUNDFX/IMPACTS/IMP_POTSNPANS_4.wav
  • SOUNDFX/IMPACTS/IMP_RATTLEWOODDOOR_1.wav
  • SOUNDFX/IMPACTS/IMP_RATTLEWOODDOOR_2.wav
  • SOUNDFX/IMPACTS/IMP_RATTLEWOODDOOR_3.wav
  • SOUNDFX/IMPACTS/IMP_SKULLBONE_1.wav
  • SOUNDFX/IMPACTS/IMP_SKULLBONE_2.wav
  • SOUNDFX/IMPACTS/IMP_SKULLBONE_3.wav
  • SOUNDFX/IMPACTS/IMP_SKULLBONE_4.wav
  • SOUNDFX/IMPACTS/IMP_SKULLBONE_5.wav
  • SOUNDFX/IMPACTS/IMP_WICKERBASKET_1.wav
  • SOUNDFX/IMPACTS/IMP_WICKERBASKET_2.wav
  • SOUNDFX/IMPACTS/IMP_WICKERBASKET_3.wav
  • SOUNDFX/LEVEL/LVL_BATTLEARENA_GLUG_LP.wav
  • SOUNDFX/LEVEL/LVL_BEARS_SAD1.wav
  • SOUNDFX/LEVEL/LVL_BEARS_SAD2.wav
  • SOUNDFX/LEVEL/LVL_BEARS_SAD3.wav
  • SOUNDFX/LEVEL/LVL_HUBADTM_BILLYSTING.wav
  • SOUNDFX/LEVEL/LVL_HUBGOS_ACIDWATER_LP.wav
  • SOUNDFX/LEVEL/LVL_HUBGOS_BEESTING.OGG
  • SOUNDFX/LEVEL/LVL_HUBGOS_BEE_LP.wav
  • SOUNDFX/LEVEL/LVL_HUBGOS_COIN.wav
  • SOUNDFX/LEVEL/LVL_HUBGOS_DEATH.wav
  • SOUNDFX/LEVEL/LVL_HUBGOS_FINALSUCCESS.wav
  • SOUNDFX/LEVEL/LVL_HUBGOS_FROGSTING.OGG
  • SOUNDFX/LEVEL/LVL_HUBGOS_FROGYELL.wav
  • SOUNDFX/LEVEL/LVL_HUBGOS_OPEN.wav
  • SOUNDFX/LEVEL/LVL_HUBGOS_PAIN.wav
  • SOUNDFX/LEVEL/LVL_HUBGOS_PIT.OGG
  • SOUNDFX/LEVEL/LVL_HUBGOS_RESURRECT.wav
  • SOUNDFX/LEVEL/LVL_HUBGOS_SUCCESS.wav
  • SOUNDFX/LEVEL/LVL_HUBGOS_WALL_LP.wav
  • SOUNDFX/LEVEL/LVL_HUB_LEMONJONIN1.wav
  • SOUNDFX/LEVEL/LVL_HUB_LEMONJONIN2.wav
  • SOUNDFX/LEVEL/LVL_HUB_LEMONJONOUT1.wav
  • SOUNDFX/LEVEL/LVL_HUB_LEMONJONOUT2.wav
  • SOUNDFX/LEVEL/LVL_PUHOY_DRAGONPAIN1.wav
  • SOUNDFX/LEVEL/LVL_PUHOY_DRAGONPAIN2.wav
  • SOUNDFX/LEVEL/LVL_PUHOY_DRAGONPAIN3.wav
  • SOUNDFX/LEVEL/LVL_PUHOY_DRAGONROAR1.wav
  • SOUNDFX/LEVEL/LVL_PUHOY_DRAGONROAR2.wav
  • SOUNDFX/MECH/MECH_BATTLEMOON_LP.wav
  • SOUNDFX/MECH/MECH_BATTLEMOON_SWIPE1.wav
  • SOUNDFX/MECH/MECH_BATTLEMOON_SWIPE2.wav
  • SOUNDFX/MECH/MECH_BATTLEMOON_SWIPE3.wav
  • SOUNDFX/MECH/MECH_BATTLEMOON_SWIPE4.wav
  • SOUNDFX/MECH/MECH_BOMBLOAD.wav
  • SOUNDFX/MECH/MECH_CLOCKRING.wav
  • SOUNDFX/MECH/MECH_CLOCKTICKMID_LP.wav
  • SOUNDFX/MECH/MECH_CONSOLEOVERLOAD.wav
  • SOUNDFX/MECH/MECH_GUILLOTINESLAM_1.wav
  • SOUNDFX/MECH/MECH_GUILLOTINESLAM_2.wav
  • SOUNDFX/MECH/MECH_GUILLOTINESLAM_3.wav
  • SOUNDFX/MECH/MECH_GUILLOTINESLAM_4.wav
  • SOUNDFX/MECH/MECH_METALCHAIN_LP.wav
  • SOUNDFX/MECH/MECH_METALCHAIN_STP.wav
  • SOUNDFX/MECH/MECH_METRODOOR_CLOSE1.wav
  • SOUNDFX/MECH/MECH_METRODOOR_CLOSE2.wav
  • SOUNDFX/MECH/MECH_METRODOOR_OPEN1.wav
  • SOUNDFX/MECH/MECH_METRODOOR_OPEN2.wav
  • SOUNDFX/MECH/MECH_OLDSHUTTERS_LP.wav
  • SOUNDFX/MECH/MECH_RATTLEWOODDOOR_LP.wav
  • SOUNDFX/MECH/MECH_SAWBLADEGRIND_1.wav
  • SOUNDFX/MECH/MECH_SAWBLADEGRIND_2.wav
  • SOUNDFX/MECH/MECH_SAWBLADEGRIND_3.wav
  • SOUNDFX/MECH/MECH_SAWBLADE_LP.wav
  • SOUNDFX/MECH/MECH_SCISSORSOPEN_1.wav
  • SOUNDFX/MECH/MECH_SCISSORSOPEN_2.wav
  • SOUNDFX/MECH/MECH_SCISSORSOPEN_3.wav
  • SOUNDFX/MECH/MECH_SCISSORSSLICE_1.wav
  • SOUNDFX/MECH/MECH_SCISSORSSLICE_2.wav
  • SOUNDFX/MECH/MECH_SCISSORSSLICE_3.wav
  • SOUNDFX/MECH/MECH_SCISSORSSLICE_4.wav
  • SOUNDFX/MECH/MECH_TOASTERPOPLRG_1.wav
  • SOUNDFX/MECH/MECH_TOASTERPOPLRG_2.wav
  • SOUNDFX/MECH/MECH_TOASTERPOPLRG_3.wav
  • SOUNDFX/MOVEMENT/SQUEAKS/SQK_DUCKYDEATH_1.wav
  • SOUNDFX/MOVEMENT/SQUEAKS/SQK_DUCKYDEATH_2.wav
  • SOUNDFX/MOVEMENT/SQUEAKS/SQK_DUCKYDEATH_3.wav
  • SOUNDFX/MOVEMENT/SQUEAKS/SQK_DUCKYDEATH_4.wav
  • SOUNDFX/MOVEMENT/SQUEAKS/SQK_TRAMPOLINEJUMP_1.wav
  • SOUNDFX/MOVEMENT/SQUEAKS/SQK_TRAMPOLINEJUMP_2.wav
  • SOUNDFX/MOVEMENT/SQUEAKS/SQK_TRAMPOLINEJUMP_3.wav
  • SOUNDFX/MOVEMENT/SQUEAKS/SQK_TRAMPOLINEJUMP_4.wav
  • SOUNDFX/SPECIALEFFECTS/SPEC_FROGPORTAL_LP.wav
  • SOUNDFX/SPECIALEFFECTS/SPEC_FROGPORTAL_SPARK1.wav
  • SOUNDFX/SPECIALEFFECTS/SPEC_FROGPORTAL_SPARK2.wav
  • SOUNDFX/SPECIALEFFECTS/SPEC_FROGPORTAL_SPARK3.wav
  • SOUNDFX/WEAPONS/BEAMS/GNOME/WPN_BEAMGNOME_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/GNOME/WPN_BEAMGNOME_STRT1.wav
  • SOUNDFX/WEAPONS/BEAMS/GNOME/WPN_BEAMGNOME_STRT2.wav
  • SOUNDFX/WEAPONS/BEAMS/GNOME/WPN_BEAMGNOME_STRT3.wav
  • SOUNDFX/WEAPONS/BEAMS/GOSBUNNY/WPN_BEAM_ADTMBUNNY_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/GOSBUNNY/WPN_BEAM_ADTMBUNNY_STP.wav
  • SOUNDFX/WEAPONS/BEAMS/GOSBUNNY/WPN_BEAM_ADTMBUNNY_STRT.wav
  • SOUNDFX/WEAPONS/BEAMS/GUMBALLGUARDIAN/WPN_BEAM_GGUARDIAN_CHARGE.wav
  • SOUNDFX/WEAPONS/BEAMS/GUMBALLGUARDIAN/WPN_BEAM_GGUARDIAN_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/GUMBALLGUARDIAN/WPN_BEAM_GGUARDIAN_STRT.wav
  • SOUNDFX/WEAPONS/BEAMS/LICH/WPN_LICHBEAM2_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/LICH/WPN_LICHBEAM_LP.wav
  • SOUNDFX/WEAPONS/BEAMS/LICH/WPN_LICHBEAM_STRT.wav
  • SOUNDFX/WEAPONS/BOLTS/GNOME/WPN_BOLTGNOME_1.wav
  • SOUNDFX/WEAPONS/BOLTS/GNOME/WPN_BOLTGNOME_2.wav
  • SOUNDFX/WEAPONS/BOLTS/GNOME/WPN_BOLTGNOME_3.wav
  • SOUNDFX/WEAPONS/BOLTS/GNOME/WPN_BOLTGNOME_4.wav
  • SOUNDFX/WEAPONS/BOLTS/GNOME/WPN_BOLTGNOME_IMP1.wav
  • SOUNDFX/WEAPONS/BOLTS/GNOME/WPN_BOLTGNOME_IMP2.wav
  • SOUNDFX/WEAPONS/BOLTS/GNOME/WPN_BOLTGNOME_IMP3.wav
  • SOUNDFX/WEAPONS/BOLTS/GNOME/WPN_BOLTGNOME_IMP4.wav
  • SOUNDFX/WEAPONS/BOLTS/LICH/WPN_BOLTLICH_IMP1.wav
  • SOUNDFX/WEAPONS/BOLTS/LICH/WPN_BOLTLICH_IMP2.wav
  • SOUNDFX/WEAPONS/BOLTS/LICH/WPN_BOLTLICH_IMP3.wav
  • SOUNDFX/WEAPONS/BOLTS/LICH/WPN_LICHBOLT_1.wav
  • SOUNDFX/WEAPONS/BOLTS/LICH/WPN_LICHBOLT_2.wav
  • SOUNDFX/WEAPONS/BOLTS/LICH/WPN_LICHBOLT_3.wav
  • SOUNDFX/WEAPONS/BOLTS/LICH/WPN_LICHBOLT_4.wav
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