The LEGO Batman Movie Level Pack


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Asset Info favorite
Name The LEGO Batman Movie Level Pack
Category Wii U
Game LEGO Dimensions
Section Sound Effects
Submitted November 20, 2025
Uploaded By OCL
Size 133.39 MB (954 items) arrow_right
  • SOUNDFX/AMB/AMB_LBM_4B_BATWING_ENGINE.wav
  • SOUNDFX/AMB/AMB_LBM_4B_ENGINECLOSE.wav
  • SOUNDFX/AMB/AMB_LBM_ALARM_LEXLUTHERINT.wav
  • SOUNDFX/AMB/AMB_LBM_ALARM_LEXLUTHERINT2.wav
  • SOUNDFX/AMB/AMB_LBM_ALARM_LEXLUTHERINT3.wav
  • SOUNDFX/AMB/AMB_LBM_ALARM_LEXLUTHERINT4.wav
  • SOUNDFX/AMB/AMB_LBM_CITY_FN_RUMBLE_LP.wav
  • SOUNDFX/AMB/AMB_LBM_DEEPWELL1_LEXLUTHER_LP.wav
  • SOUNDFX/AMB/AMB_LBM_DEEPWELL2_LEXLUTHER_LP.wav
  • SOUNDFX/AMB/AMB_LBM_PRISONSIREN.wav
  • SOUNDFX/AMB/AMB_LBM_UNDERWATER_LP.wav
  • SOUNDFX/AMB/AMB_LBM_WIND_FN_WHISTLE_LP.wav
  • SOUNDFX/AMB/AMB_LBM_WIND_TREE_FN_LP.wav
  • SOUNDFX/BRK/BRK_FORTRESSWALLCRYSTALS_01.wav
  • SOUNDFX/BRK/BRK_FORTRESSWALLCRYSTALS_02.wav
  • SOUNDFX/BRK/BRK_FORTRESSWALLCRYSTALS_03.wav
  • SOUNDFX/BRK/BRK_LBM_2A_PINATTA.wav
  • SOUNDFX/BRK/BRK_LBM_BATCOMP1.wav
  • SOUNDFX/BRK/BRK_LBM_BATCOMP2.wav
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  • SOUNDFX/BRK/BRK_LBM_BATCOMP4.wav
  • SOUNDFX/BRK/BRK_LBM_BATCOMP5.wav
  • SOUNDFX/BRK/BRK_LBM_CANDY_1.wav
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  • SOUNDFX/BRK/BRK_LBM_CANDY_3.wav
  • SOUNDFX/BRK/BRK_LBM_CRYSTALFOUNTAIN1.wav
  • SOUNDFX/BRK/BRK_LBM_CRYSTALFOUNTAIN2.wav
  • SOUNDFX/BRK/BRK_LBM_CRYSTALSMASHWALL.wav
  • SOUNDFX/BRK/BRK_LBM_FORTRESSCRYSTALS_01.wav
  • SOUNDFX/BRK/BRK_LBM_FORTRESSCRYSTALS_02.wav
  • SOUNDFX/BRK/BRK_LBM_FORTRESSCRYSTALS_03.wav
  • SOUNDFX/BRK/BRK_LBM_FORTRESSCRYSTALS_04.wav
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  • SOUNDFX/CHARS/ACT_LBM_CHARSLIDE_LP.wav
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  • SOUNDFX/CHARS/CHAR_CINNAMONBUN_GRUNT5.wav
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  • SOUNDFX/CHARS/CHAR_CINNAMONBUN_GRUNT7.wav
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  • SOUNDFX/CHARS/CHAR_CINNAMONBUN_PUMP2.wav
  • SOUNDFX/CHARS/CHAR_CINNAMONBUN_PUMP3.wav
  • SOUNDFX/CHARS/CHAR_CINNAMONBUN_WHOA.wav
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  • SOUNDFX/CHARS/CHAR_LBM_CINNAMONBOUNCE2.wav
  • SOUNDFX/CHARS/CHAR_LBM_CINNAMONBOUNCE3.wav
  • SOUNDFX/CHARS/CHAR_LBM_CLAYFACE_BEAM_IMP.wav
  • SOUNDFX/CHARS/CHAR_LBM_CLAYFACE_BEAM_LP.wav
  • SOUNDFX/CHARS/CHAR_LBM_CLAYFACE_BEAM_START1.wav
  • SOUNDFX/CHARS/CHAR_LBM_CLAYFACE_BEAM_START2.wav
  • SOUNDFX/CHARS/CHAR_LBM_CLAYFACE_BEAM_START3.wav
  • SOUNDFX/CHARS/CHAR_LBM_CLAYFACE_BEAM_START4.wav
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  • SOUNDFX/CHARS/CHAR_LBM_CLAYFACE_BEAM_START6.wav
  • SOUNDFX/CHARS/CHAR_LBM_CLAYFACE_BEAM_START7.wav
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  • SOUNDFX/CHARS/CHAR_LBM_CLAYFACE_ROARSML4.wav
  • SOUNDFX/CHARS/CHAR_LBM_CLAYFACE_SLIME1.wav
  • SOUNDFX/CHARS/CHAR_LBM_CLAYFACE_SLIME2.wav
  • SOUNDFX/CHARS/CHAR_LBM_CLAYFACE_SLIME3.wav
  • SOUNDFX/CHARS/CHAR_LBM_CLAYFACE_SLIME4.wav
  • SOUNDFX/CHARS/CHAR_LBM_CLAYFACE_SLIME5.wav
  • SOUNDFX/CHARS/CHAR_LBM_COIN_FLIP_01.wav
  • SOUNDFX/CHARS/CHAR_LBM_COIN_FLIP_02.wav
  • SOUNDFX/CHARS/CHAR_PAINTING_LSTROKE01.wav
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  • SOUNDFX/CHARS/CHAR_PAINTING_STROKE03.wav
  • SOUNDFX/CHARS/CHAR_PAINTING_STROKE04.wav
  • SOUNDFX/CHARS/CHR_LBM_STRIPE_CLAWS1.wav
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  • SOUNDFX/CHARS/CHR_LBM_STRIPE_CLAWS3.wav
  • SOUNDFX/CHARS/CHR_LBM_STRIPE_CLAWS4.wav
  • SOUNDFX/CHARS/CHR_LBM_STRIPE_CLAWS5.wav
  • SOUNDFX/CHARS/CHR_LBM_STRIPE_CLAWS6.wav
  • SOUNDFX/CHARS/CHR_LBM_STRIPE_POPCORN_EAT1.wav
  • SOUNDFX/CHARS/CHR_LBM_STRIPE_POPCORN_EAT2.wav
  • SOUNDFX/CHARS/CHR_LBM_STRIPE_POPCORN_FACE.wav
  • SOUNDFX/CHARS/CHR_LBM_STRIPE_POPCORN_THROW.wav
  • SOUNDFX/CREATURES/CRAB/CRTR_CRAB_ALIVE.wav
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  • SOUNDFX/CREATURES/CRAB/CRTR_CRAB_RUMMAGE.wav
  • SOUNDFX/CREATURES/CRAB/CRTR_CRAB_SCUTTLE.wav
  • SOUNDFX/CREATURES/GIANTANT/CRT_LBM_GIANTANT_DEATH1.wav
  • SOUNDFX/CREATURES/GIANTANT/CRT_LBM_GIANTANT_DEATH2.wav
  • SOUNDFX/CREATURES/GIANTANT/CRT_LBM_GIANTANT_IDLE1.wav
  • SOUNDFX/CREATURES/GIANTANT/CRT_LBM_GIANTANT_IDLE2.wav
  • SOUNDFX/CREATURES/GIANTANT/CRT_LBM_GIANTANT_IDLE3.wav
  • SOUNDFX/CREATURES/GIANTANT/CRT_LBM_GIANTANT_IMP.wav
  • SOUNDFX/CREATURES/GIANTANT/CRT_LBM_GIANTANT_MOVE1.wav
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  • SOUNDFX/CREATURES/GIANTANT/CRT_LBM_GIANTANT_MOVE3.wav
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  • SOUNDFX/CREATURES/GIANTPLANT/CRTR_LBM_FLOWERGIANTBREATH3.wav
  • SOUNDFX/CREATURES/GIANTPLANT/CRTR_LBM_FLOWERGIANTBREATH4.wav
  • SOUNDFX/CREATURES/GREMLIN/VO_LBM_GREMLIN_SCREAMLNG_01.wav
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  • SOUNDFX/CREATURES/GREMLIN/VO_LBM_GREMLIN_SCREAMLNG_03.wav
  • SOUNDFX/CREATURES/GREMLIN/VO_LBM_GREMLIN_SCREAMLNG_04.wav
  • SOUNDFX/CREATURES/KRAKEN/CRT_LBM_KRAKEN_ROAR1.wav
  • SOUNDFX/CREATURES/KRAKEN/CRT_LBM_KRAKEN_ROAR2.wav
  • SOUNDFX/CREATURES/KRAKEN/CRT_LBM_KRAKEN_ROAR3.wav
  • SOUNDFX/CREATURES/KRAKEN/CRT_LBM_KRAKEN_ROAR4.wav
  • SOUNDFX/CREATURES/KRAKEN/CRT_LBM_KRAKEN_ROAR5.wav
  • SOUNDFX/CREATURES/KRAKEN/CRT_LBM_KRAKEN_ROAR6.wav
  • SOUNDFX/CREATURES/KRAKEN/CRT_LBM_KRAKEN_ROAR7.wav
  • SOUNDFX/CREATURES/KRAKEN/CRT_LBM_KRAKEN_ROAR8.wav
  • SOUNDFX/CREATURES/KRAKEN/CRT_LBM_KRAKEN_SLAM1.wav
  • SOUNDFX/CREATURES/KRAKEN/CRT_LBM_KRAKEN_SLAM2.wav
  • SOUNDFX/CREATURES/KRAKEN/CRT_LBM_KRAKEN_SLAM3.wav
  • SOUNDFX/CREATURES/KRAKEN/CRT_LBM_KRAKEN_SLAM4.wav
  • SOUNDFX/CREATURES/KRAKEN/CRT_LBM_KRAKEN_SLAM5.wav
  • SOUNDFX/CREATURES/KRAKEN/CRT_LBM_KRAKEN_VO_BREATH1.wav
  • SOUNDFX/CREATURES/KRAKEN/CRT_LBM_KRAKEN_VO_BREATH2.wav
  • SOUNDFX/CREATURES/KRAKEN/CRT_LBM_KRAKEN_VO_BREATH3.wav
  • SOUNDFX/CREATURES/KRAKEN/CRT_LBM_KRAKEN_VO_PAIN1.wav
  • SOUNDFX/CREATURES/KRAKEN/CRT_LBM_KRAKEN_VO_PAIN2.wav
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  • SOUNDFX/EXPLO/GENERIC/EXPLO_LBM_GENMED4.wav
  • SOUNDFX/EXPLO/GENERIC/EXPLO_LBM_GENMED5.wav
  • SOUNDFX/EXPLO/GENERIC/EXPLO_LBM_GENMED6.wav
  • SOUNDFX/EXPLO/GENERIC/EXPLO_LBM_GENSML1.wav
  • SOUNDFX/EXPLO/GENERIC/EXPLO_LBM_GENSML2.wav
  • SOUNDFX/EXPLO/GENERIC/EXPLO_LBM_GENSML3.wav
  • SOUNDFX/EXPLO/GENERIC/EXPLO_LBM_GENSML4.wav
  • SOUNDFX/EXPLO/GENERIC/EXPLO_LBM_GENSML5.wav
  • SOUNDFX/FOLEY/FOLY_LBM_FLYCAPE_LP.wav
  • SOUNDFX/FOLEY/FOLY_LBM_SCRATCH01.wav
  • SOUNDFX/FOLEY/FOLY_LBM_SCRATCH02.wav
  • SOUNDFX/FOLEY/FOLY_LBM_SCRATCH03.wav
  • SOUNDFX/HUBEVENTS/SFX_EVENT_BINHITCAT1.wav
  • SOUNDFX/HUBEVENTS/SFX_EVENT_BINHITCAT2.wav
  • SOUNDFX/HUBEVENTS/SFX_EVENT_CHURCH01.wav
  • SOUNDFX/HUBEVENTS/SFX_EVENT_CHURCH02.wav
  • SOUNDFX/HUBEVENTS/SFX_EVENT_CHURCH03.wav
  • SOUNDFX/HUBEVENTS/SFX_EVENT_DISTAMBULANCESIREN.wav
  • SOUNDFX/HUBEVENTS/SFX_EVENT_FIREBALLEXPLO.wav
  • SOUNDFX/HUBEVENTS/SFX_EVENT_JOKERKILLS.wav
  • SOUNDFX/HUBEVENTS/SFX_EVENT_KLAXONALARM.wav
  • SOUNDFX/HUBEVENTS/SFX_EVENT_POLICESIREN1.wav
  • SOUNDFX/HUBEVENTS/SFX_EVENT_POLICESIREN2.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_CAT01.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_CAT02.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_CAT03.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_CAT04.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_CAT05.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_CAT06.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_DOG01.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_DOG02.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_DOG03.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_DOG04.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_DOG05.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_DOG06.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_INBUILD01.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_INBUILD02.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_INBUILD03.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_INBUILD04.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_INBUILD05.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_TREERUSTLE01.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_TREERUSTLE02.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_TREERUSTLE03.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_TREERUSTLE04.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_TREERUSTLE05.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENTS_TREERUSTLE06.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENT_PARTYCROWD01.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENT_PARTYCROWD02.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENT_PARTYCROWD03.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENT_PARTYCROWD04.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENT_PARTYCROWD05.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENT_PASSBY01.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENT_PASSBY02.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENT_PASSBY03.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENT_PASSBY04.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENT_PASSBY05.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENT_PASSBY06.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENT_RADIO01.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENT_RADIO02.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENT_RADIO03.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENT_RADIO04.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENT_TELEOFF.wav
  • SOUNDFX/HUBEVENTS/SFX_LBM_EVENT_TELEON.wav
  • SOUNDFX/IMPACTS/IMP_BASKETBALL1_LBM.wav
  • SOUNDFX/IMPACTS/IMP_BASKETBALL2_LBM.wav
  • SOUNDFX/IMPACTS/IMP_BASKETBALL3_LBM.wav
  • SOUNDFX/IMPACTS/IMP_BASKETBALLBOARD1_LBM.wav
  • SOUNDFX/IMPACTS/IMP_BASKETBALLBOARD2_LBM.wav
  • SOUNDFX/IMPACTS/IMP_BASKETBALLNET1_LBM.wav
  • SOUNDFX/IMPACTS/IMP_BASKETBALLNET2_LBM.wav
  • SOUNDFX/IMPACTS/IMP_BASKETBALLNET3_LBM.wav
  • SOUNDFX/IMPACTS/IMP_LBM_BATCOMP1.wav
  • SOUNDFX/IMPACTS/IMP_LBM_BATCOMP2.wav
  • SOUNDFX/IMPACTS/IMP_LBM_BATCOMP3.wav
  • SOUNDFX/IMPACTS/IMP_LBM_BATCOMP4.wav
  • SOUNDFX/IMPACTS/IMP_LBM_BATCOMP5.wav
  • SOUNDFX/IMPACTS/IMP_LBM_BOMBMAGNET1.wav
  • SOUNDFX/IMPACTS/IMP_LBM_BOMBMAGNET2.wav
  • SOUNDFX/IMPACTS/IMP_LBM_BOMBMAGNET3.wav
  • SOUNDFX/IMPACTS/IMP_LBM_BOMBMAGNET4.wav
  • SOUNDFX/IMPACTS/IMP_LBM_BOMBMAGNET5.wav
  • SOUNDFX/IMPACTS/IMP_LBM_BUSHLEAVES1.wav
  • SOUNDFX/IMPACTS/IMP_LBM_BUSHLEAVES2.wav
  • SOUNDFX/IMPACTS/IMP_LBM_BUSHLEAVES3.wav
  • SOUNDFX/IMPACTS/IMP_LBM_CANDYSPLAT1.wav
  • SOUNDFX/IMPACTS/IMP_LBM_CANDYSPLAT2.wav
  • SOUNDFX/IMPACTS/IMP_LBM_CANDYSPLAT3.wav
  • SOUNDFX/IMPACTS/IMP_LBM_CRANE_CABLE_SNAP.wav
  • SOUNDFX/IMPACTS/IMP_LBM_CRANE_WALKWAY_DROP.wav
  • SOUNDFX/IMPACTS/IMP_LBM_FORTRESSCRYSTALS1.wav
  • SOUNDFX/IMPACTS/IMP_LBM_FORTRESSCRYSTALS2.wav
  • SOUNDFX/IMPACTS/IMP_LBM_FORTRESSCRYSTALS3.wav
  • SOUNDFX/IMPACTS/IMP_LBM_FORTRESSCRYSTALS4.wav
  • SOUNDFX/IMPACTS/IMP_LBM_FORTRESSCRYSTALS5.wav
  • SOUNDFX/IMPACTS/IMP_LBM_FORTRESSCRYSTALS6.wav
  • SOUNDFX/IMPACTS/IMP_LBM_FORTRESSCRYSTALS7.wav
  • SOUNDFX/IMPACTS/IMP_LBM_FORTRESSCRYSTALSBIG_1.wav
  • SOUNDFX/IMPACTS/IMP_LBM_FORTRESSCRYSTALSBIG_2.wav
  • SOUNDFX/IMPACTS/IMP_LBM_FORTRESSCRYSTALSBIG_3.wav
  • SOUNDFX/IMPACTS/IMP_LBM_FORTRESSCRYSTALSBIG_4.wav
  • SOUNDFX/IMPACTS/IMP_LBM_GLASSMIRROR1.wav
  • SOUNDFX/IMPACTS/IMP_LBM_GLASSMIRROR2.wav
  • SOUNDFX/IMPACTS/IMP_LBM_GLASSMIRROR3.wav
  • SOUNDFX/IMPACTS/IMP_LBM_ICEPILLAR01.wav
  • SOUNDFX/IMPACTS/IMP_LBM_ICEPILLAR02.wav
  • SOUNDFX/IMPACTS/IMP_LBM_ICEPILLAR03.wav
  • SOUNDFX/IMPACTS/IMP_LBM_ICEPILLAR04.wav
  • SOUNDFX/IMPACTS/IMP_LBM_KONGFIST1.wav
  • SOUNDFX/IMPACTS/IMP_LBM_KONGFIST2.wav
  • SOUNDFX/IMPACTS/IMP_LBM_KONGFIST3.wav
  • SOUNDFX/IMPACTS/IMP_LBM_KONGFIST4.wav
  • SOUNDFX/IMPACTS/IMP_LBM_KONGFIST5.wav
  • SOUNDFX/IMPACTS/IMP_LBM_KONG_SLAM_1.wav
  • SOUNDFX/IMPACTS/IMP_LBM_KONG_SLAM_2.wav
  • SOUNDFX/IMPACTS/IMP_LBM_KONG_SLAM_3.wav
  • SOUNDFX/IMPACTS/IMP_LBM_KONG_SLAM_4.wav
  • SOUNDFX/IMPACTS/IMP_LBM_KONG_SLAM_5.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METALLOCKER1.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METALLOCKER2.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METALLOCKER3.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METALLOCKER4.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METALPIPESMALL1.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METALPIPESMALL2.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METALPIPESMALL3.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METALPIPESMALL4.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METALPIPESML1.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METALPIPESML2.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METALPIPESML3.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METALSCRAPE.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METALSWORD1.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METALSWORD2.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METALSWORD3.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METALSWORD4.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METALSWORD5.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METAL_HEAVY_CRANE.wav
  • SOUNDFX/IMPACTS/IMP_LBM_METAL_THUD.wav
  • SOUNDFX/IMPACTS/IMP_LBM_PINATA1.wav
  • SOUNDFX/IMPACTS/IMP_LBM_PINATA2.wav
  • SOUNDFX/IMPACTS/IMP_LBM_PINATA3.wav
  • SOUNDFX/IMPACTS/IMP_LBM_STONE_HUGE__01.wav
  • SOUNDFX/IMPACTS/IMP_LBM_STONE_HUGE__02.wav
  • SOUNDFX/IMPACTS/IMP_LBM_STONE_HUGE__03.wav
  • SOUNDFX/IMPACTS/IMP_LBM_SUSPENSIONSQUEAK1.wav
  • SOUNDFX/IMPACTS/IMP_LBM_SUSPENSIONSQUEAK2.wav
  • SOUNDFX/IMPACTS/IMP_LBM_SUSPENSIONSQUEAK3.wav
  • SOUNDFX/IMPACTS/IMP_LBM_SUSPENSIONSQUEAK4.wav
  • SOUNDFX/IMPACTS/IMP_LBM_VINE_SLAM_HEAVY_01.wav
  • SOUNDFX/IMPACTS/IMP_LBM_VINE_SLAM_HEAVY_02.wav
  • SOUNDFX/IMPACTS/IMP_LBM_VINE_SLAM_HEAVY_03.wav
  • SOUNDFX/IMPACTS/IMP_LBM_VINE_SLAM_HEAVY_04.wav
  • SOUNDFX/IMPACTS/IMP_LBM_WALL_KONG_1.wav
  • SOUNDFX/IMPACTS/IMP_LBM_WALL_KONG_2.wav
  • SOUNDFX/IMPACTS/IMP_LBM_WALL_KONG_3.wav
  • SOUNDFX/IMPACTS/IMP_LBM_WALL_KONG_4.wav
  • SOUNDFX/IMPACTS/IMP_LBM_WALL_KONG_5.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_DETMODE_CLEANHINT.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_DETMODE_DISTHINT.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_ELEVATOR_LP.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_ELEVATOR_START.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_ELEVATOR_STOP.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_ROBOARM_IMP1.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_ROBOARM_IMP2.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_ROBOARM_IMP3.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_ROBOARM_IMP4.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_ROBOARM_IMP5.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_ROBOARM_IMP6.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_ROBOARM_NEG.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_ROBOARM_RAILSERVO1.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_ROBOARM_RAILSERVO2.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_ROBOARM_SERVO1.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_ROBOARM_SERVO2.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_ROBOARM_SERVO3.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_ROBOARM_SERVO4.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_ROBOARM_SERVO5.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_ROBOARM_SERVO6.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_SCREENSACTIVE.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_SCREENSDEACTIVATE.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_SIREN.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_SOUNDPUZZLE1.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_SOUNDPUZZLE2.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_SOUNDPUZZLE3.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_VIRUSTONE_COMPLETE.wav
  • SOUNDFX/LEVEL/LVL_LBM_1B_VIRUSTONE_WRONG.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_CLUNK_01.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_CLUNK_02.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_CLUNK_03.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_MOVE_02_END.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_MOVE_02_LP.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_MOVE_02_START.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_MOVE_03_END.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_MOVE_03_LP.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_MOVE_03_START.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_MOVE_04_END.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_MOVE_04_LP.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_MOVE_04_START.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_MOVE_END.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_MOVE_LP.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_MOVE_MED_01.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_MOVE_MED_02.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_MOVE_MED_03.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_MOVE_START.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_MOVE_WUB_01.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_ROTATE_01.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_ROTATE_02.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_ROTATE_03.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_ROTATE_04.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_ROTATE_05.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_LIFT_SERVO_01_LP.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_PLATFORM_FLOAT_LP.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_PLATFORM_IMP.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_PLATFORM_LOCK_01.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_PLATFORM_LOCK_02.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_PLATFORM_LOCK_03.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_PLATFORM_MOVE_02_LP.wav
  • SOUNDFX/LEVEL/LVL_LBM_5A_PLATFORM_MOVE_LP.wav
  • SOUNDFX/LEVEL/LVL_LBM_6A3_PIPEPUZZLE_COMPLETE.wav
  • SOUNDFX/LEVEL/LVL_LBM_6A3_PIPEPUZZLE_CONNECTBLIP1.wav
  • SOUNDFX/LEVEL/LVL_LBM_6A3_PIPEPUZZLE_CONNECTBLIP2.wav
  • SOUNDFX/LEVEL/LVL_LBM_6A3_PIPEPUZZLE_CONNECTBLIP3.wav
  • SOUNDFX/LEVEL/LVL_LBM_6A3_PIPEPUZZLE_CONNECTFAILBLIP1.wav
  • SOUNDFX/LEVEL/LVL_LBM_6A3_PIPEPUZZLE_CONNECTFAILBLIP2.wav
  • SOUNDFX/LEVEL/LVL_LBM_6A3_PIPEPUZZLE_CONNECTFAILBLIP3.wav
  • SOUNDFX/LEVEL/LVL_LBM_6A3_PIPEPUZZLE_FLOWCOMPLETE.wav
  • SOUNDFX/LEVEL/LVL_LBM_6A3_PIPEPUZZLE_FLOWFAIL.wav
  • SOUNDFX/LEVEL/LVL_LBM_6A3_PIPEPUZZLE_POWERCONNECT.wav
  • SOUNDFX/LEVEL/LVL_LBM_6B_TARGETBEEP1.wav
  • SOUNDFX/LEVEL/LVL_LBM_6B_TARGETBEEP2.wav
  • SOUNDFX/LEVEL/LVL_LBM_6B_TARGETBEEP3.wav
  • SOUNDFX/LEVEL/LVL_LBM_6B_TARGETBEEP4.wav
  • SOUNDFX/LEVEL/LVL_LBM_6B_TARGETSMOKE_LP.wav
  • SOUNDFX/LEVEL/LVL_LBM_ATOMICRING1_LP.wav
  • SOUNDFX/LEVEL/LVL_LBM_ATOMICRING2_LP.wav
  • SOUNDFX/LEVEL/LVL_LBM_ATOMICRING3_LP.wav
  • SOUNDFX/LEVEL/LVL_LBM_ATOMICRINGCREAK1.wav
  • SOUNDFX/LEVEL/LVL_LBM_ATOMICRINGCREAK2.wav
  • SOUNDFX/LEVEL/LVL_LBM_ATOMICRINGCREAK3.wav
  • SOUNDFX/LEVEL/LVL_LBM_ATOMICRINGCREAK4.wav
  • SOUNDFX/LEVEL/LVL_LBM_ATOMICRINGCREAK5.wav
  • SOUNDFX/LEVEL/LVL_LBM_ATOMICRINGCREAK_LP.wav
  • SOUNDFX/LEVEL/LVL_LBM_BIGFOOTSTEPS1.wav
  • SOUNDFX/LEVEL/LVL_LBM_BIGFOOTSTEPS2.wav
  • SOUNDFX/LEVEL/LVL_LBM_BIGFOOTSTEPS3.wav
  • SOUNDFX/LEVEL/LVL_LBM_BIGFOOTSTEPS4.wav
  • SOUNDFX/LEVEL/LVL_LBM_CARCRASH_01.wav
  • SOUNDFX/LEVEL/LVL_LBM_CARCRASH_02.wav
  • SOUNDFX/LEVEL/LVL_LBM_CEILING_COLLAPSE_ST.wav
  • SOUNDFX/LEVEL/LVL_LBM_CHEERINGCROWD1.wav
  • SOUNDFX/LEVEL/LVL_LBM_CHEERINGCROWD2.wav
  • SOUNDFX/LEVEL/LVL_LBM_CHEERINGCROWD3.wav
  • SOUNDFX/LEVEL/LVL_LBM_CHEERINGCROWD4.wav
  • SOUNDFX/LEVEL/LVL_LBM_CHEERINGCROWD5.wav
  • SOUNDFX/LEVEL/LVL_LBM_EARTHQUAKE_ST.OGG
  • SOUNDFX/LEVEL/LVL_LBM_IVY_FLOWER_OPEN.wav
  • SOUNDFX/LEVEL/LVL_LBM_JOKERSCREEN_LP.wav
  • SOUNDFX/LEVEL/LVL_LBM_PORTAL_WHOOSH.wav
  • SOUNDFX/MECH/MECH_LBM_4B_BATGIRLSTATION.wav
  • SOUNDFX/MECH/MECH_LBM_4B_BATGIRLSTATION_CLOSE.wav
  • SOUNDFX/MECH/MECH_LBM_4B_BEEP2.wav
  • SOUNDFX/MECH/MECH_LBM_4B_COGLRGMOVE.wav
  • SOUNDFX/MECH/MECH_LBM_4B_COGLRG_1.wav
  • SOUNDFX/MECH/MECH_LBM_4B_COGLRG_2.wav
  • SOUNDFX/MECH/MECH_LBM_4B_COGLRG_3.wav
  • SOUNDFX/MECH/MECH_LBM_4B_COGLRG_4.wav
  • SOUNDFX/MECH/MECH_LBM_4B_COGLRG_5.wav
  • SOUNDFX/MECH/MECH_LBM_4B_COGLRG_6.wav
  • SOUNDFX/MECH/MECH_LBM_4B_COGLRG_7.wav
  • SOUNDFX/MECH/MECH_LBM_4B_COGLRG_8.wav
  • SOUNDFX/MECH/MECH_LBM_4B_COGLRG_9.wav
  • SOUNDFX/MECH/MECH_LBM_4B_COGLRG_START.wav
  • SOUNDFX/MECH/MECH_LBM_4B_COGLRG_STOP.wav
  • SOUNDFX/MECH/MECH_LBM_4B_SPINSTART.wav
  • SOUNDFX/MECH/MECH_LBM_4B_TURBINEON.wav
  • SOUNDFX/MECH/MECH_LBM_4B_TURBINEPWNDOWN.wav
  • SOUNDFX/MECH/MECH_LBM_4B_TURRETCOPEN.wav
  • SOUNDFX/MECH/MECH_LBM_4B_TURRETRAISE.wav
  • SOUNDFX/MECH/MECH_LBM_BATCARCLOSE.wav
  • SOUNDFX/MECH/MECH_LBM_BATCAROPEN.wav
  • SOUNDFX/MECH/MECH_LBM_BATCARSERVO.wav
  • SOUNDFX/MECH/MECH_LBM_BATCOMPBUTTON1.wav
  • SOUNDFX/MECH/MECH_LBM_BATCOMPBUTTON2.wav
  • SOUNDFX/MECH/MECH_LBM_BATCOMPBUTTON3.wav
  • SOUNDFX/MECH/MECH_LBM_BATCOMPBUTTON4.wav
  • SOUNDFX/MECH/MECH_LBM_BATCOMPBUTTON5.wav
  • SOUNDFX/MECH/MECH_LBM_BATCOMPTVON1.wav
  • SOUNDFX/MECH/MECH_LBM_BATCOMPTVONLIGHT.wav
  • SOUNDFX/MECH/MECH_LBM_BATTERYCHARGE.wav
  • SOUNDFX/MECH/MECH_LBM_BATTERYLIGHTON.wav
  • SOUNDFX/MECH/MECH_LBM_BATURRET_LP.wav
  • SOUNDFX/MECH/MECH_LBM_BATURRET_START.wav
  • SOUNDFX/MECH/MECH_LBM_BATURRET_STOP.wav
  • SOUNDFX/MECH/MECH_LBM_BBAIRHISS1.wav
  • SOUNDFX/MECH/MECH_LBM_BBAIRHISS2.wav
  • SOUNDFX/MECH/MECH_LBM_BBAIRHISS3.wav
  • SOUNDFX/MECH/MECH_LBM_BBAIRHISS4.wav
  • SOUNDFX/MECH/MECH_LBM_BBARMMOVEBCK.wav
  • SOUNDFX/MECH/MECH_LBM_BBARMMOVEFWRD.wav
  • SOUNDFX/MECH/MECH_LBM_BBARMMOVESMLLP1.wav
  • SOUNDFX/MECH/MECH_LBM_BBARMMOVESMLLP2.wav
  • SOUNDFX/MECH/MECH_LBM_BBARMMOVESMLLP3.wav
  • SOUNDFX/MECH/MECH_LBM_BBARMMOVESMLLP4.wav
  • SOUNDFX/MECH/MECH_LBM_BBARMSPINSML1.wav
  • SOUNDFX/MECH/MECH_LBM_BBARMSPINSML2.wav
  • SOUNDFX/MECH/MECH_LBM_BBARMSPINSML3.wav
  • SOUNDFX/MECH/MECH_LBM_BBARMSPINSML4.wav
  • SOUNDFX/MECH/MECH_LBM_BBCLOSEBIG1.wav
  • SOUNDFX/MECH/MECH_LBM_BBCLOSEBIG2.wav
  • SOUNDFX/MECH/MECH_LBM_BBCLOSESML1.wav
  • SOUNDFX/MECH/MECH_LBM_BBCLOSESML2.wav
  • SOUNDFX/MECH/MECH_LBM_BBCLOSESML3.wav
  • SOUNDFX/MECH/MECH_LBM_BBCLOSESML4.wav
  • SOUNDFX/MECH/MECH_LBM_BBOPENBIG1.wav
  • SOUNDFX/MECH/MECH_LBM_BBOPENBIG2.wav
  • SOUNDFX/MECH/MECH_LBM_BBOPENBIG3.wav
  • SOUNDFX/MECH/MECH_LBM_BBOPENSML1.wav
  • SOUNDFX/MECH/MECH_LBM_BBOPENSML2.wav
  • SOUNDFX/MECH/MECH_LBM_BBOPENSML3.wav
  • SOUNDFX/MECH/MECH_LBM_BBOPENSML4.wav
  • SOUNDFX/MECH/MECH_LBM_BBRVRBMETAL1.wav
  • SOUNDFX/MECH/MECH_LBM_BBRVRBMETAL2.wav
  • SOUNDFX/MECH/MECH_LBM_BBRVRBMETAL3.wav
  • SOUNDFX/MECH/MECH_LBM_BBRVRBMETAL4.wav
  • SOUNDFX/MECH/MECH_LBM_BBRVRBMETAL5.wav
  • SOUNDFX/MECH/MECH_LBM_BBSERVOFOLD.wav
  • SOUNDFX/MECH/MECH_LBM_BBSERVOUNFOLD.wav
  • SOUNDFX/MECH/MECH_LBM_BEEP1.wav
  • SOUNDFX/MECH/MECH_LBM_BEEPFINAL.wav
  • SOUNDFX/MECH/MECH_LBM_BELLTOWER1.wav
  • SOUNDFX/MECH/MECH_LBM_BOXINGBELL1.wav
  • SOUNDFX/MECH/MECH_LBM_CATAPULT_LOAD.wav
  • SOUNDFX/MECH/MECH_LBM_CATAPULT_SHOOT.wav
  • SOUNDFX/MECH/MECH_LBM_CHNSAWLP.wav
  • SOUNDFX/MECH/MECH_LBM_CHSAWMOVE01.wav
  • SOUNDFX/MECH/MECH_LBM_CHSAWMOVE02.wav
  • SOUNDFX/MECH/MECH_LBM_CHSAWMOVE03.wav
  • SOUNDFX/MECH/MECH_LBM_CHSAWMOVE04.wav
  • SOUNDFX/MECH/MECH_LBM_CHSAWMOVE05.wav
  • SOUNDFX/MECH/MECH_LBM_CRANE_HOIST_01.wav
  • SOUNDFX/MECH/MECH_LBM_CRANE_HOIST_02.wav
  • SOUNDFX/MECH/MECH_LBM_CRANE_MOTOR_END_01.wav
  • SOUNDFX/MECH/MECH_LBM_CRANE_MOTOR_END_02.wav
  • SOUNDFX/MECH/MECH_LBM_CRANE_MOTOR_IDLE_LP_01.wav
  • SOUNDFX/MECH/MECH_LBM_CRANE_MOTOR_IDLE_LP_02.wav
  • SOUNDFX/MECH/MECH_LBM_CRANE_MOTOR_LP_01.wav
  • SOUNDFX/MECH/MECH_LBM_CRANE_MOTOR_LP_02.wav
  • SOUNDFX/MECH/MECH_LBM_CRANE_MOTOR_START_01.wav
  • SOUNDFX/MECH/MECH_LBM_CRANE_MOTOR_START_02.wav
  • SOUNDFX/MECH/MECH_LBM_DEBRIS_CRANE_LIFT.wav
  • SOUNDFX/MECH/MECH_LBM_DRONEGEAR_LP.wav
  • SOUNDFX/MECH/MECH_LBM_DRONEIDLE01.wav
  • SOUNDFX/MECH/MECH_LBM_DRONEIDLE02.wav
  • SOUNDFX/MECH/MECH_LBM_DRONEIDLE03.wav
  • SOUNDFX/MECH/MECH_LBM_DRONEIDLE04.wav
  • SOUNDFX/MECH/MECH_LBM_DRONEIDLE05.wav
  • SOUNDFX/MECH/MECH_LBM_DRONEIDLE06.wav
  • SOUNDFX/MECH/MECH_LBM_DRONEIDLE07.wav
  • SOUNDFX/MECH/MECH_LBM_DRONEINTRO1.wav
  • SOUNDFX/MECH/MECH_LBM_DRONEINTRO2.wav
  • SOUNDFX/MECH/MECH_LBM_DRONEINTRO3.wav
  • SOUNDFX/MECH/MECH_LBM_DRONEINTRO4.wav
  • SOUNDFX/MECH/MECH_LBM_DRONEINTRO5.wav
  • SOUNDFX/MECH/MECH_LBM_DRONEINTRO6.wav
  • SOUNDFX/MECH/MECH_LBM_DRONEOFF.wav
  • SOUNDFX/MECH/MECH_LBM_DRONEON.wav
  • SOUNDFX/MECH/MECH_LBM_DRONESHUFFLE_LP.wav
  • SOUNDFX/MECH/MECH_LBM_FLOORSWITCH.wav
  • SOUNDFX/MECH/MECH_LBM_IMP_CRANE_LRG.wav
  • SOUNDFX/MECH/MECH_LBM_LASERBEAM_LP.wav
  • SOUNDFX/MECH/MECH_LBM_LEVERBEEP.wav
  • SOUNDFX/MECH/MECH_LBM_LEXCORPSHIELDDOWN.wav
  • SOUNDFX/MECH/MECH_LBM_LEXCORPSHIELD_LP.wav
  • SOUNDFX/MECH/MECH_LBM_LEXCORP_LSRMECHCHRGDWN.wav
  • SOUNDFX/MECH/MECH_LBM_LEXCORP_LSRMECHCHRGSHT.wav
  • SOUNDFX/MECH/MECH_LBM_LEXCORP_LSRMECHCHRGUP.wav
  • SOUNDFX/MECH/MECH_LBM_LEXCORP_LSRMECHSPIN.wav
  • SOUNDFX/MECH/MECH_LBM_LEXCORP_LSRSHOT.wav
  • SOUNDFX/MECH/MECH_LBM_LEXLOGOLP.wav
  • SOUNDFX/MECH/MECH_LBM_LOCK_CLOSE1.wav
  • SOUNDFX/MECH/MECH_LBM_LOCK_CLOSE2.wav
  • SOUNDFX/MECH/MECH_LBM_LOCK_CLOSE3.wav
  • SOUNDFX/MECH/MECH_LBM_LXCORPALARMCOMP.wav
  • SOUNDFX/MECH/MECH_LBM_MAGNET_LP.wav
  • SOUNDFX/MECH/MECH_LBM_MAGNET_OFF.wav
  • SOUNDFX/MECH/MECH_LBM_MAGNET_ON.wav
  • SOUNDFX/MECH/MECH_LBM_MAINTDOOROPEN.wav
  • SOUNDFX/MECH/MECH_LBM_METALGATEFALL1.wav
  • SOUNDFX/MECH/MECH_LBM_METALGATEFALL2.wav
  • SOUNDFX/MECH/MECH_LBM_METALGATEFALL3.wav
  • SOUNDFX/MECH/MECH_LBM_METALGATEFALL_LP.wav
  • SOUNDFX/MECH/MECH_LBM_METALSCRAPE_LP.wav
  • SOUNDFX/MECH/MECH_LBM_METALSLIDE_LP.wav
  • SOUNDFX/MECH/MECH_LBM_NEWCAM_LP.wav
  • SOUNDFX/MECH/MECH_LBM_NEWCOMPREADOUT.wav
  • SOUNDFX/MECH/MECH_LBM_NEWCOMPTELEONRNDM1.wav
  • SOUNDFX/MECH/MECH_LBM_NEWCOMPTELEONRNDM2.wav
  • SOUNDFX/MECH/MECH_LBM_NEWCOMPTELEONRNDM3.wav
  • SOUNDFX/MECH/MECH_LBM_NEWCOMPUTERONLP.wav
  • SOUNDFX/MECH/MECH_LBM_OLDCOMPREADOUT.wav
  • SOUNDFX/MECH/MECH_LBM_OLDCOMPTELEONRNDM1.wav
  • SOUNDFX/MECH/MECH_LBM_OLDCOMPTELEONRNDM2.wav
  • SOUNDFX/MECH/MECH_LBM_OLDCOMPUTERONLP.wav
  • SOUNDFX/MECH/MECH_LBM_OLDCOMPUTERTELEOFF.wav
  • SOUNDFX/MECH/MECH_LBM_OLDCOMPUTERTELEON.wav
  • SOUNDFX/MECH/MECH_LBM_OLDCOMPUTERWINDUP.wav
  • SOUNDFX/MECH/MECH_LBM_POLAROIDCAM_FLASH3.wav
  • SOUNDFX/MECH/MECH_LBM_POLAROIDCAM_SERVO1.wav
  • SOUNDFX/MECH/MECH_LBM_POLAROIDCAM_SERVO2.wav
  • SOUNDFX/MECH/MECH_LBM_POLAROIDCAM_SERVO4.wav
  • SOUNDFX/MECH/MECH_LBM_POLAROIDCAM_SERVO5.wav
  • SOUNDFX/MECH/MECH_LBM_PUSHBUTTONPUZZLE_CORRECT1.wav
  • SOUNDFX/MECH/MECH_LBM_PUSHBUTTONPUZZLE_CORRECT2.wav
  • SOUNDFX/MECH/MECH_LBM_PUSHBUTTONPUZZLE_CORRECT3.wav
  • SOUNDFX/MECH/MECH_LBM_PUSHBUTTONPUZZLE_FAIL.wav
  • SOUNDFX/MECH/MECH_LBM_PUZZLELP.wav
  • SOUNDFX/MECH/MECH_LBM_PUZZLETURNON.wav
  • SOUNDFX/MECH/MECH_LBM_RADARPING.wav
  • SOUNDFX/MECH/MECH_LBM_ROTATINGPLATFORMS_LP.wav
  • SOUNDFX/MECH/MECH_LBM_SAFECLICKCLOSE.wav
  • SOUNDFX/MECH/MECH_LBM_SAFECLICKOPEN.wav
  • SOUNDFX/MECH/MECH_LBM_SAFEDOORCLOSE.wav
  • SOUNDFX/MECH/MECH_LBM_SAFELATCH.wav
  • SOUNDFX/MECH/MECH_LBM_SAFELATCHOPEN.wav
  • SOUNDFX/MECH/MECH_LBM_SAFERATCHETRELEASE.wav
  • SOUNDFX/MECH/MECH_LBM_WALLPUSHBUTTON.wav
  • SOUNDFX/MECH/MECH_LBM_WATERSPARY_LP.wav
  • SOUNDFX/MECH/MECH_LBM_WATERSPARY_ON.wav
  • SOUNDFX/MOVEMENT/CREAKS/CRK_LBM_CRANE_DEEP_01.wav
  • SOUNDFX/MOVEMENT/CREAKS/CRK_LBM_CRANE_DEEP_02.wav
  • SOUNDFX/MOVEMENT/CREAKS/CRK_LBM_METAL1.wav
  • SOUNDFX/MOVEMENT/CREAKS/CRK_LBM_METAL2.wav
  • SOUNDFX/MOVEMENT/CREAKS/CRK_LBM_METAL3.wav
  • SOUNDFX/MOVEMENT/CREAKS/CRK_LBM_METALGROAN1.wav
  • SOUNDFX/MOVEMENT/CREAKS/CRK_LBM_METALGROAN2.wav
  • SOUNDFX/MOVEMENT/CREAKS/CRK_LBM_METALGROAN3.wav
  • SOUNDFX/MOVEMENT/CREAKS/CRK_LBM_METALGROAN4.wav
  • SOUNDFX/MOVEMENT/CREAKS/CRK_LBM_METALSML1.wav
  • SOUNDFX/MOVEMENT/CREAKS/CRK_LBM_METALSML2.wav
  • SOUNDFX/MOVEMENT/CREAKS/CRK_LBM_METALSML3.wav
  • SOUNDFX/MOVEMENT/CREAKS/CRK_LBM_METALSTRESS1.wav
  • SOUNDFX/MOVEMENT/CREAKS/CRK_LBM_METALSTRESS2.wav
  • SOUNDFX/MOVEMENT/CREAKS/CRK_LBM_METALSTRESS3.wav
  • SOUNDFX/MOVEMENT/CREAKS/CRK_LBM_METALSTRESS4.wav
  • SOUNDFX/MOVEMENT/RATTLES/RTL_LBM_WOODRATTLEMED_LP.wav
  • SOUNDFX/MOVEMENT/RATTLES/RTL_LBM_WOODRATTLESML_LP.wav
  • SOUNDFX/PRMO/LBM_ICECUBEMELT_LP.wav
  • SOUNDFX/PRMO/PRMO_LBM_ARENAGLOVE_EJECT1.wav
  • SOUNDFX/PRMO/PRMO_LBM_ARENAGLOVE_EJECT2.wav
  • SOUNDFX/PRMO/PRMO_LBM_ARENAGLOVE_EJECT3.wav
  • SOUNDFX/PRMO/PRMO_LBM_ARENAGLOVE_IMP1.wav
  • SOUNDFX/PRMO/PRMO_LBM_ARENAGLOVE_IMP2.wav
  • SOUNDFX/PRMO/PRMO_LBM_ARENAGLOVE_IMP3.wav
  • SOUNDFX/PRMO/PRMO_LBM_BATCOMPLOCKEDIN.wav
  • SOUNDFX/PRMO/PRMO_LBM_BLASTSHIELDS1.wav
  • SOUNDFX/PRMO/PRMO_LBM_BLASTSHIELDS2.wav
  • SOUNDFX/PRMO/PRMO_LBM_BLASTSHIELDS3.wav
  • SOUNDFX/PRMO/PRMO_LBM_BLASTSHIELDS4.wav
  • SOUNDFX/PRMO/PRMO_LBM_BOMBAVALANCHE1.wav
  • SOUNDFX/PRMO/PRMO_LBM_BOMBAVALANCHE2.wav
  • SOUNDFX/PRMO/PRMO_LBM_BOMBAVALANCHE3.wav
  • SOUNDFX/PRMO/PRMO_LBM_BOMBRAMP_FIRE.wav
  • SOUNDFX/PRMO/PRMO_LBM_BOMBRAMP_LP.wav
  • SOUNDFX/PRMO/PRMO_LBM_CAVEDOOR_CLOSE.wav
  • SOUNDFX/PRMO/PRMO_LBM_CAVEDOOR_OPEN.wav
  • SOUNDFX/PRMO/PRMO_LBM_CRYSTALFRIDGELOCK_OPEN.wav
  • SOUNDFX/PRMO/PRMO_LBM_CRYSTALFRIDGE_OPEN.wav
  • SOUNDFX/PRMO/PRMO_LBM_FAN_LP.wav
  • SOUNDFX/PRMO/PRMO_LBM_HARLEYFLING.wav
  • SOUNDFX/PRMO/PRMO_LBM_JITB_LOL1.wav
  • SOUNDFX/PRMO/PRMO_LBM_JITB_LOL2.wav
  • SOUNDFX/PRMO/PRMO_LBM_JITB_LOL3.wav
  • SOUNDFX/PRMO/PRMO_LBM_JITB_POP1.wav
  • SOUNDFX/PRMO/PRMO_LBM_JITB_POP2.wav
  • SOUNDFX/PRMO/PRMO_LBM_JITB_POP3.wav
  • SOUNDFX/PRMO/PRMO_LBM_JITB_WINDUP.wav
  • SOUNDFX/PRMO/PRMO_LBM_LEVERPULL1.wav
  • SOUNDFX/PRMO/PRMO_LBM_LEVERPULL2.wav
  • SOUNDFX/PRMO/PRMO_LBM_LEVERPULL3.wav
  • SOUNDFX/PRMO/PRMO_LBM_MASTERBOMB_ALARMOFF.wav
  • SOUNDFX/PRMO/PRMO_LBM_MASTERBOMB_BOMBOPEN_LP.wav
  • SOUNDFX/PRMO/PRMO_LBM_MASTERBOMB_TICKING_LP.wav
  • SOUNDFX/PRMO/PRMO_LBM_TOOTHDOOR_IMP1.wav
  • SOUNDFX/PRMO/PRMO_LBM_TOOTHDOOR_IMP2.wav
  • SOUNDFX/PRMO/PRMO_LBM_TOOTHDOOR_IMP3.wav
  • SOUNDFX/PRMO/PRMO_LBM_TOOTHDOOR_SWIPE1.wav
  • SOUNDFX/PRMO/PRMO_LBM_TOOTHDOOR_SWIPE2.wav
  • SOUNDFX/PRMO/PRMO_LBM_TOOTHDOOR_SWIPE3.wav
  • SOUNDFX/PRMO/PRMO_ROTATINGPLATFORM_COOL1.wav
  • SOUNDFX/PRMO/PRMO_ROTATINGPLATFORM_COOL2.wav
  • SOUNDFX/PRMO/PRMO_ROTATINGPLATFORM_COOL3.wav
  • SOUNDFX/PRMO/PRMO_ROTATINGPLATFORM_COOL4.wav
  • SOUNDFX/PRMO/PRMO_ROTATINGPLATFORM_COOL5.wav
  • SOUNDFX/PRMO/PRMO_ROTATINGROOM_IMP1.wav
  • SOUNDFX/PRMO/PRMO_ROTATINGROOM_IMP2.wav
  • SOUNDFX/PRMO/PRMO_ROTATINGROOM_IMP3.wav
  • SOUNDFX/PRMO/PRMO_ROTATINGROOM_TURN1.wav
  • SOUNDFX/PRMO/PRMO_ROTATINGROOM_TURN2.wav
  • SOUNDFX/PRMO/PRMO_ROTATINGROOM_TURN3.wav
  • SOUNDFX/PRMO/PRMO_SPRINGMETAL_COVER1.wav
  • SOUNDFX/PRMO/PRMO_SPRINGMETAL_COVER2.wav
  • SOUNDFX/PRMO/PRMO_SPRINGMETAL_COVER3.wav
  • SOUNDFX/PRMO/PRMO_SPRINGMETAL_COVER4.wav
  • SOUNDFX/PRMO/PRMO_VINEGROWTH_LP.wav
  • SOUNDFX/PRMO/PRMO_VINEGROWTH_POP1.wav
  • SOUNDFX/PRMO/PRMO_VINEGROWTH_POP2.wav
  • SOUNDFX/PRMO/PRMO_VINEGROWTH_POP3.wav
  • SOUNDFX/PRMO/PRMO_VINEGROWTH_POP4.wav
  • SOUNDFX/SPECIAL/SPEC_LBM_SILENCE.wav
  • SOUNDFX/SPECIALEFFECTS/SPEC_LBM_PLATFORM_WHOOSH_01.wav
  • SOUNDFX/SPECIALEFFECTS/SPEC_LBM_PLATFORM_WHOOSH_02.wav
  • SOUNDFX/SPECIALEFFECTS/SPEC_LBM_PLATFORM_WHOOSH_03.wav
  • SOUNDFX/SPECIALEFFECTS/SPEC_LBM_PLATFORM_WHOOSH_04.wav
  • SOUNDFX/SPECIALEFFECTS/SPEC_LBM_PLATFORM_WHOOSH_LRG_01.wav
  • SOUNDFX/SPECIALEFFECTS/SPEC_LBM_PLATFORM_WHOOSH_LRG_02.wav
  • SOUNDFX/SPECIALEFFECTS/SPEC_LBM_PLATFORM_WHOOSH_LRG_03.wav
  • SOUNDFX/VEH/SUBMARINE/VEH_SUBMARINE_BUBBLE_LP.wav
  • SOUNDFX/VEH/SUBMARINE/VEH_SUBMARINE_ENGINE_LP.wav
  • SOUNDFX/VEH/TRUCK/VEH_LBM_DMGDCARHORN_LP.wav
  • SOUNDFX/VEH/VEH_4B_BOMBRUN.wav
  • SOUNDFX/VEH/VEH_DISABLEALARM.wav
  • SOUNDFX/VEH/VEH_HELICOPTER_LP.wav
  • SOUNDFX/VEH/VEH_LBM_4B_WINGENGINESTART.wav
  • SOUNDFX/VEH/VEH_LBM_BIPLANE_MACHINEGUN.wav
  • SOUNDFX/VEH/VEH_LBM_BIPLANE_PASSBY.wav
  • SOUNDFX/VEH/VEH_LBM_BIPLANE_START.wav
  • SOUNDFX/VEH/VEH_LBM_BIPLANE_TAKEOFF.wav
  • SOUNDFX/VEH/VEH_LBM_DRONE_ENGINE_END.wav
  • SOUNDFX/VEH/VEH_LBM_DRONE_ENGINE_ENTER_HIT.wav
  • SOUNDFX/VEH/VEH_LBM_DRONE_ENGINE_LP.wav
  • SOUNDFX/VEH/VEH_LBM_DRONE_ENGINE_START.wav
  • SOUNDFX/VEH/VEH_LBM_ENGINE_DALEK1.wav
  • SOUNDFX/VEH/VEH_LBM_ENGINE_DALEK2.wav
  • SOUNDFX/VEH/VEH_LBM_ENGINE_DALEK3.wav
  • SOUNDFX/VEH/VEH_LBM_ENGINE_JET_LP.wav
  • SOUNDFX/VEH/VEH_LBM_ENGINE_PROPELLA_LP.wav
  • SOUNDFX/VEH/VEH_LBM_TRAM_BELL1.wav
  • SOUNDFX/VEH/VEH_LBM_TRAM_IGNITIONOFF.wav
  • SOUNDFX/VEH/VEH_LBM_TRAM_IGNITIONON.wav
  • SOUNDFX/VEH/VEH_LBM_TRAM_LP.wav
  • SOUNDFX/WHOOSH/WHOOSH_LBM_MASSIVE_01.wav
  • SOUNDFX/WHOOSH/WHOOSH_LBM_MASSIVE_02.wav
  • SOUNDFX/WHOOSH/WHOOSH_LBM_MASSIVE_03.wav
  • SOUNDFX/WPN/PROTONPACK/WPN_LBM_PROTONPACK_COOLING_LP.wav
  • SOUNDFX/WPN/PROTONPACK/WPN_LBM_PROTONPACK_END1.wav
  • SOUNDFX/WPN/PROTONPACK/WPN_LBM_PROTONPACK_END2.wav
  • SOUNDFX/WPN/PROTONPACK/WPN_LBM_PROTONPACK_END3.wav
  • SOUNDFX/WPN/PROTONPACK/WPN_LBM_PROTONPACK_FAIL.wav
  • SOUNDFX/WPN/PROTONPACK/WPN_LBM_PROTONPACK_HANDLING1.wav
  • SOUNDFX/WPN/PROTONPACK/WPN_LBM_PROTONPACK_HANDLING2.wav
  • SOUNDFX/WPN/PROTONPACK/WPN_LBM_PROTONPACK_IMPACT_LP.wav
  • SOUNDFX/WPN/PROTONPACK/WPN_LBM_PROTONPACK_START1.wav
  • SOUNDFX/WPN/PROTONPACK/WPN_LBM_PROTONPACK_START2.wav
  • SOUNDFX/WPN/PROTONPACK/WPN_LBM_PROTONPACK_START3.wav
  • SOUNDFX/WPN/PROTONPACK/WPN_LBM_PROTONPACK_STREAM_LP.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_BATTURRET1.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_BATTURRET2.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_BATTURRET3.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_BATTURRET4.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_BATTURRET5.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_IVY_KISS_01.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_IVY_KISS_02.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_IVY_KISS_03.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_IVY_KISS_04.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_JOKERTURRET_FIRE1.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_JOKERTURRET_FIRE2.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_JOKERTURRET_FIRE3.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_JOKERTURRET_FIRE4.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_JOKERTURRET_IMP1.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_JOKERTURRET_IMP2.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_JOKERTURRET_IMP3.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_JOKERTURRET_IMP4.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_JOKERTURRET_IMP5.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_TWOFACE_GUN_01.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_TWOFACE_GUN_02.wav
  • SOUNDFX/WPN/WPN_LBM_BOLT_TWOFACE_GUN_03.wav
  • SOUNDFX/WPN/WPN_LBM_EXPLO_FEAR_01.wav
  • SOUNDFX/WPN/WPN_LBM_EXPLO_FEAR_02.wav
  • SOUNDFX/WPN/WPN_LBM_EXPLO_FEAR_03.wav
  • SOUNDFX/WPN/WPN_LBM_GUNSHELLSFALLING.wav
  • SOUNDFX/WPN/WPN_LBM_HELICOPTERGUN_LP.wav
  • SOUNDFX/WPN/WPN_LBM_HELIGUNCANNON.wav
  • SOUNDFX/WPN/WPN_LBM_HELIPPOWERUP.wav
  • SOUNDFX/WPN/WPN_LBM_IMP_BATTURRET1.wav
  • SOUNDFX/WPN/WPN_LBM_IMP_BATTURRET2.wav
  • SOUNDFX/WPN/WPN_LBM_IMP_BATTURRET3.wav
  • SOUNDFX/WPN/WPN_LBM_IMP_BATTURRET4.wav
  • SOUNDFX/WPN/WPN_LBM_IMP_BATTURRET5.wav
  • SOUNDFX/WPN/WPN_LBM_IMP_IVY_KISS_01.wav
  • SOUNDFX/WPN/WPN_LBM_IMP_IVY_KISS_02.wav
  • SOUNDFX/WPN/WPN_LBM_IMP_IVY_KISS_03.wav
  • SOUNDFX/WPN/WPN_LBM_IMP_IVY_KISS_04.wav
  • SOUNDFX/WPN/WPN_LBM_IMP_OBJECT_TWOFACE_GUN_01.wav
  • SOUNDFX/WPN/WPN_LBM_IMP_OBJECT_TWOFACE_GUN_02.wav
  • SOUNDFX/WPN/WPN_LBM_IMP_OBJECT_TWOFACE_GUN_03.wav
  • SOUNDFX/WPN/WPN_LBM_IMP_OBJECT_TWOFACE_GUN_04.wav
  • SOUNDFX/WPN/WPN_LBM_IMP_TWOFACE_GUN_01.wav
  • SOUNDFX/WPN/WPN_LBM_IMP_TWOFACE_GUN_02.wav
  • SOUNDFX/WPN/WPN_LBM_IMP_TWOFACE_GUN_03.wav
  • SOUNDFX/WPN/WPN_LBM_IMP_TWOFACE_GUN_04.wav
  • SOUNDFX/WPN/WPN_LBM_IVY_KISS_IMP_CHAR_01.wav
  • SOUNDFX/WPN/WPN_LBM_IVY_KISS_IMP_CHAR_02.wav
  • SOUNDFX/WPN/WPN_LBM_IVY_KISS_IMP_CHAR_03.wav
  • SOUNDFX/WPN/WPN_LBM_IVY_KISS_IMP_CHAR_04.wav
  • SOUNDFX/WPN/WPN_LBM_JOKERSMILEXBALLOON_IMP1.wav
  • SOUNDFX/WPN/WPN_LBM_JOKERSMILEXBALLOON_IMP2.wav
  • SOUNDFX/WPN/WPN_LBM_JOKERSMILEXBALLOON_IMP3.wav
  • SOUNDFX/WPN/WPN_LBM_JOKERSMILEXBALLOON_IMP4.wav
  • SOUNDFX/WPN/WPN_LBM_JOKERSMILEXBALLOON_IMP5.wav
  • SOUNDFX/WPN/WPN_LBM_KRAKEN_SPITFIRE1.wav
  • SOUNDFX/WPN/WPN_LBM_KRAKEN_SPITFIRE2.wav
  • SOUNDFX/WPN/WPN_LBM_KRAKEN_SPITFIRE3.wav
  • SOUNDFX/WPN/WPN_LBM_KRAKEN_SPITIMP1.wav
  • SOUNDFX/WPN/WPN_LBM_KRAKEN_SPITIMP2.wav
  • SOUNDFX/WPN/WPN_LBM_KRAKEN_SPITIMP3.wav
  • SOUNDFX/WPN/WPN_LBM_NINJAGO_MISSILEFIRE1.wav
  • SOUNDFX/WPN/WPN_LBM_NINJAGO_MISSILEFIRE2.wav
  • SOUNDFX/WPN/WPN_LBM_NINJAGO_MISSILEFIRE3.wav
  • SOUNDFX/WPN/WPN_LBM_NINJAGO_MISSILEFIRE4.wav
  • SOUNDFX/WPN/WPN_LBM_NINJAGO_MISSILEFIRE5.wav
  • SOUNDFX/WPN/WPN_LBM_NINJAGO_MISSILE_LP.wav
  • SOUNDFX/WPN/WPN_LBM_VMHEAVY_FIRE1.wav
  • SOUNDFX/WPN/WPN_LBM_VMHEAVY_FIRE2.wav
  • SOUNDFX/WPN/WPN_LBM_VMHEAVY_FIRE3.wav
  • SOUNDFX/WPN/WPN_LBM_VMHEAVY_FIRE4.wav
  • SOUNDFX/WPN/WPN_LBM_VMHEAVY_IMP1.wav
  • SOUNDFX/WPN/WPN_LBM_VMHEAVY_IMP2.wav
  • SOUNDFX/WPN/WPN_LBM_VMHEAVY_IMP3.wav
  • SOUNDFX/WPN/WPN_LBM_VMHEAVY_IMP4.wav
  • SOUNDFX/WPN/WPN_LBM_VMHEAVY_LP.wav
  • SOUNDFX/WPN/WPN_LBM_VMLIGHT_FIRE1.wav
  • SOUNDFX/WPN/WPN_LBM_VMLIGHT_FIRE2.wav
  • SOUNDFX/WPN/WPN_LBM_VMLIGHT_FIRE3.wav
  • SOUNDFX/WPN/WPN_LBM_VMLIGHT_FIRE4.wav
  • SOUNDFX/WPN/WPN_LBM_VMLIGHT_FIRE5.wav
  • SOUNDFX/WPN/WPN_LBM_VMLIGHT_IMP1.wav
  • SOUNDFX/WPN/WPN_LBM_VMLIGHT_IMP2.wav
  • SOUNDFX/WPN/WPN_LBM_VMLIGHT_IMP3.wav
  • SOUNDFX/WPN/WPN_LBM_VMLIGHT_IMP4.wav
  • SOUNDFX/WPN/WPN_LBM_VOLLEYWHISTLE_LP.wav
  • SOUNDFX/WPN/WPN_PROJECTORBEAM_CLOSE.wav
  • SOUNDFX/WPN/WPN_PROJECTORBEAM_IMP_LP.wav
  • SOUNDFX/WPN/WPN_PROJECTORBEAM_LP.wav
  • SOUNDFX/WPN/WPN_PROJECTORBEAM_START.wav
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