Characters


x
arrow_back download comment undo arrow_forward
(Current scale is below 100% - zoom in to view full detail)
Asset Info favorite
Name Characters
Category Wii U
Game LEGO Dimensions
Section Sound Effects
Submitted November 14, 2025
Uploaded By OCL
Size 38.61 MB (463 items) arrow_right
  • CHARS/AQUAMAN/CHR_AQUAMANWATR_STRT.wav
  • CHARS/AQUAMAN/CHR_AQUAMAN_DIVING_LP.wav
  • CHARS/AQUAMAN/CHR_AQUAMAN_DIVING_STOP.wav
  • CHARS/AQUAMAN/CHR_AQUAMAN_DIVING_STRT.wav
  • CHARS/BALROG/CHR_BALROG_BREATHEIN1.wav
  • CHARS/BALROG/CHR_BALROG_BREATHEIN2.wav
  • CHARS/BALROG/CHR_BALROG_BREATHEIN3.wav
  • CHARS/BALROG/CHR_BALROG_BREATHEOUT1.wav
  • CHARS/BALROG/CHR_BALROG_BREATHEOUT2.wav
  • CHARS/BALROG/CHR_BALROG_BREATHEOUT3.wav
  • CHARS/BALROG/CHR_BALROG_CANESLAM.wav
  • CHARS/BALROG/CHR_BALROG_FIRESUMMON_STRT.wav
  • CHARS/BALROG/CHR_BALROG_FIRE_LP.wav
  • CHARS/BALROG/CHR_BALROG_FS1.wav
  • CHARS/BALROG/CHR_BALROG_FS2.wav
  • CHARS/BALROG/CHR_BALROG_FS3.wav
  • CHARS/BALROG/CHR_BALROG_FS4.wav
  • CHARS/BALROG/CHR_BALROG_MOVE1.wav
  • CHARS/BALROG/CHR_BALROG_MOVE2.wav
  • CHARS/BALROG/CHR_BALROG_PAIN.wav
  • CHARS/BALROG/CHR_BALROG_ROAR1.wav
  • CHARS/BALROG/CHR_BALROG_ROAR2.wav
  • CHARS/BALROG/CHR_BALROG_SCRAPE1.wav
  • CHARS/BALROG/CHR_BALROG_SCRAPE2.wav
  • CHARS/BALROG/CHR_BALROG_SCRAPE3.wav
  • CHARS/BALROG/CHR_BALROG_SWIPE1.wav
  • CHARS/BALROG/CHR_BALROG_SWIPE2.wav
  • CHARS/BALROG/CHR_BALROG_SWIPE3.wav
  • CHARS/BALROG/CHR_BALROG_WHIPCRACK.wav
  • CHARS/BALROG/CHR_BALROG_WHIPSWING_VAR1.wav
  • CHARS/BALROG/CHR_BALROG_WHIPSWING_VAR2.wav
  • CHARS/BALROG/CHR_BALROG_WINGFLAP1.wav
  • CHARS/BALROG/CHR_BALROG_WINGFLAP2.wav
  • CHARS/BALROG/CHR_BALROG_WINGFLAP3.wav
  • CHARS/BANE/CHR_PLASTICMAN_STRETCHMED1.wav
  • CHARS/BANE/CHR_PLASTICMAN_STRETCHMED2.wav
  • CHARS/BANE/CHR_PLASTICMAN_STRETCHMED3.wav
  • CHARS/BANE/CHR_PLASTICMAN_STRETCHMED4.wav
  • CHARS/BATMAN/BATARANG_CATCH.wav
  • CHARS/BATMAN/BATARANG_SPIN_LP.wav
  • CHARS/BATMAN/BATARANG_SPIN_LP_FAR.wav
  • CHARS/BATMAN/BATARANG_TAKEOUT.wav
  • CHARS/BATMAN/BATARANG_TARG_BM.wav
  • CHARS/BATMAN/BATARANG_THROW.wav
  • CHARS/BATMAN/BM_SSUIT_INVIS.wav
  • CHARS/BATMAN/BM_SSUIT_SENSOR_ALERTED.wav
  • CHARS/BATMAN/BM_SSUIT_VIS.wav
  • CHARS/BATMAN/CHR_BATMAN_GLIDE_END.wav
  • CHARS/BATMAN/CHR_BATMAN_GLIDE_LP.wav
  • CHARS/BATMAN/CHR_BATMAN_GLIDE_START.wav
  • CHARS/BIGFIG/CHR_BIGFIG_BODYFALL1.wav
  • CHARS/BIGFIG/CHR_BIGFIG_BODYFALL2.wav
  • CHARS/BIGFIG/CHR_BIGFIG_BODYSLAMIMPACT1.wav
  • CHARS/BIGFIG/CHR_BIGFIG_BODYSLAMIMPACT2.wav
  • CHARS/BIGFIG/CHR_BIGFIG_LUNGESLAM.wav
  • CHARS/BIGFIG/CHR_GROUNDPICKUP_LIFT.wav
  • CHARS/BIGFIG/CHR_GROUNDPICKUP_STOMP.wav
  • CHARS/BIGFIG/CHR_GROUNDPICKUP_THROW.wav
  • CHARS/CHELL/CHR_CHELL_HOLD_LP.wav
  • CHARS/CHELL/CHR_CHELL_PICKUP.wav
  • CHARS/CHELL/CHR_CHELL_PUTDOWN.wav
  • CHARS/CHIMA/CHR_CHIDOWN.wav
  • CHARS/CHIMA/CHR_CHIUPBIRD.wav
  • CHARS/CHIMA/CHR_CHIUPCROC.wav
  • CHARS/CHIMA/CHR_CHIUPLION.wav
  • CHARS/CHR_ELECVRCHARTRANSITION.wav
  • CHARS/CHR_GOONPORTAL1.wav
  • CHARS/CHR_GOONPORTAL2.wav
  • CHARS/CHR_GOONPORTAL3.wav
  • CHARS/CHR_SUITCHANGE_PICKUP.wav
  • CHARS/CLOCKWORKDROID/CHR_CLOCKWORKDROID_ACTIVATE.wav
  • CHARS/CLOCKWORKDROID/CHR_CLOCKWORKDROID_DEACTIVATE.wav
  • CHARS/CLOCKWORKDROID/CHR_CLOCKWORKDROID_HIT1.wav
  • CHARS/CLOCKWORKDROID/CHR_CLOCKWORKDROID_LAND.wav
  • CHARS/CLOCKWORKDROID/CHR_CLOCKWORKDROID_LP.wav
  • CHARS/CLOCKWORKDROID/CHR_CLOCKWORKDROID_MOVE1.wav
  • CHARS/CLOCKWORKDROID/CHR_CLOCKWORKDROID_MOVE2.wav
  • CHARS/CLOCKWORKDROID/CHR_CLOCKWORKDROID_MOVE3.wav
  • CHARS/CLOCKWORKDROID/CHR_CLOCKWORKDROID_MOVESML1.wav
  • CHARS/CLOCKWORKDROID/CHR_CLOCKWORKDROID_MOVESML2.wav
  • CHARS/CLOCKWORKDROID/CHR_CLOCKWORKDROID_MOVESML3.wav
  • CHARS/CYBERCONTROLLER/CHR_CYBERCONTROL_ARMOFF.wav
  • CHARS/CYBERCONTROLLER/CHR_CYBERCONTROL_FISTSLAML.wav
  • CHARS/CYBERCONTROLLER/CHR_CYBERCONTROL_FISTSLAMR.wav
  • CHARS/CYBERCONTROLLER/CHR_CYBERCONTROL_FISTUPL.wav
  • CHARS/CYBERCONTROLLER/CHR_CYBERCONTROL_FISTUPR.wav
  • CHARS/CYBERCONTROLLER/CHR_CYBERCONTROL_LP.wav
  • CHARS/CYBERCONTROLLER/CHR_CYBERCONTROL_MOVE1.wav
  • CHARS/CYBERCONTROLLER/CHR_CYBERCONTROL_MOVE2.wav
  • CHARS/CYBERCONTROLLER/CHR_CYBERCONTROL_MOVE3.wav
  • CHARS/CYBERCONTROLLER/CHR_CYBERCONTROL_PULLUP.wav
  • CHARS/CYBERCONTROLLER/CHR_CYBERCONTROL_RIP1.wav
  • CHARS/CYBERCONTROLLER/CHR_CYBERCONTROL_RIP2.wav
  • CHARS/CYBERCONTROLLER/CHR_CYBERCONTROL_STOMP.wav
  • CHARS/CYBERCONTROLLER/CHR_CYBERCONTROL_STRUGGLEL.wav
  • CHARS/CYBERCONTROLLER/CHR_CYBERCONTROL_STRUGGLER.wav
  • CHARS/CYBERCONTROLLER/CHR_CYBERCONTROL_WARP1.wav
  • CHARS/CYBERCONTROLLER/CHR_CYBERCONTROL_WARP2.wav
  • CHARS/CYBERMAN/CHR_CYBERMANJET_LP.wav
  • CHARS/CYBERMAN/CHR_CYBERMANJET_STRT.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_FS1.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_FS2.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_FS3.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_HIT1.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_HIT2.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_HIT3.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_LP.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_LUNGE.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_LUNGESLAM.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_MOVE1.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_MOVE2.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_MOVESML1.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_MOVESML2.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_MOVESML3.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_STP.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_STRT.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_SWING1.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_SWING2.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_TRANSFORM.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_TRANSF_LP.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_TRANSF_STP.wav
  • CHARS/CYBERMAN/CHR_CYBERMAN_TRANSF_STRT.wav
  • CHARS/CYBORG/CB_ACCELERATE.wav
  • CHARS/CYBORG/CB_FLYING_LP.wav
  • CHARS/CYBORG/CB_GRAPPLE_FIRE.wav
  • CHARS/CYBORG/CB_GRAPPLE_LP.wav
  • CHARS/CYBORG/CB_GRAPPLE_OUT.wav
  • CHARS/CYBORG/CB_IDLE_LP.wav
  • CHARS/CYBORG/CB_MAGNO_ATTRACT_LP.wav
  • CHARS/CYBORG/CB_ROCKETSOFF.wav
  • CHARS/CYBORG/CB_SONICBOOM.wav
  • CHARS/CYBORG/CB_SONIC_LP.wav
  • CHARS/CYBORG/CB_STEALTH_LUNGE_01.wav
  • CHARS/CYBORG/CB_STEALTH_LUNGE_02.wav
  • CHARS/CYBORG/CB_STEALTH_WASHINGMACHINE_LP.wav
  • CHARS/CYBORG/CB_STEALTH_WASHINGMACHINE_START.wav
  • CHARS/CYBORG/CHR_CYBORG_ARMHI_LP.wav
  • CHARS/CYBORG/CHR_CYBORG_ARMOURATTACK1.wav
  • CHARS/CYBORG/CHR_CYBORG_ARMOURATTACK2.wav
  • CHARS/CYBORG/CHR_CYBORG_ARMOUREQUIP.wav
  • CHARS/CYBORG/CHR_CYBORG_ARMOURREMOVE.wav
  • CHARS/CYBORG/CHR_CYBORG_ARMOURRETURN1.wav
  • CHARS/CYBORG/CHR_CYBORG_ARMOURRETURN2.wav
  • CHARS/CYBORG/CHR_CYBORG_ARMOURSWING1.wav
  • CHARS/CYBORG/CHR_CYBORG_ARMOURSWING2.wav
  • CHARS/CYBORG/CHR_CYBORG_ARMOURUPCUT.wav
  • CHARS/CYBORG/CHR_CYBORG_ARMRLONGATK.wav
  • CHARS/CYBORG/CHR_CYBORG_ARMRLUNGESLAM.wav
  • CHARS/CYBORG/CHR_CYBORG_ARMRMETALSLAM.wav
  • CHARS/CYBORG/CHR_CYBORG_ARMRREMOVESTLTH.wav
  • CHARS/CYBORG/CHR_CYBORG_ARMRSPIN.wav
  • CHARS/CYBORG/CHR_CYBORG_ARM_LP.wav
  • CHARS/CYBORG/CHR_TRANSTORSO.wav
  • CHARS/CYBORG/CHR_TRANS_ARMS.wav
  • CHARS/CYBORG/CHR_TRANS_HEADPOP.wav
  • CHARS/DALEK/CHR_DALEKBEAMIMP_LP.wav
  • CHARS/DALEK/CHR_DALEKBEAM_LP.wav
  • CHARS/DALEK/CHR_DALEKBEAM_START.wav
  • CHARS/DALEK/CHR_DALEKBEAM_STOP.wav
  • CHARS/DALEK/CHR_DALEK_FIGHT1.wav
  • CHARS/DALEK/CHR_DALEK_FIGHT2.wav
  • CHARS/DALEK/CHR_DALEK_FIGHT3.wav
  • CHARS/DALEK/CHR_DALEK_HIT1.wav
  • CHARS/DALEK/CHR_DALEK_HIT2.wav
  • CHARS/DALEK/CHR_DALEK_HIT3.wav
  • CHARS/DALEK/CHR_DALEK_HOVERDIZZ_LP.wav
  • CHARS/DALEK/CHR_DALEK_HOVER_LP.wav
  • CHARS/DALEK/CHR_DALEK_MOVE_1.wav
  • CHARS/DALEK/CHR_DALEK_MOVE_2.wav
  • CHARS/DALEK/CHR_DALEK_RUN_LP.wav
  • CHARS/DALEK/CHR_DALEK_SHOOT1.wav
  • CHARS/DALEK/CHR_DALEK_SHOOT2.wav
  • CHARS/DALEK/CHR_DALEK_SHOOT3.wav
  • CHARS/DALEK/CHR_DALEK_SHOOT4.wav
  • CHARS/DALEK/CHR_DALEK_SPIN_LP.wav
  • CHARS/DALEK/CHR_DALEK_SPIN_STOP.wav
  • CHARS/DALEK/CHR_DALEK_SPIN_STRT.wav
  • CHARS/DALEK/CHR_DALEK_WALK_LP.wav
  • CHARS/DOCBROWN/CHAR_DOCBROWN_DIGITALWATCHBEEPS.wav
  • CHARS/GRAVIS/CHR_GRAVIS_FLYINGFAST_LP.wav
  • CHARS/GRAVIS/CHR_GRAVIS_FLYING_LP.wav
  • CHARS/GRIFFINTURNER/CHR_TURNER_BOOST1.wav
  • CHARS/GRIFFINTURNER/CHR_TURNER_BOOST2.wav
  • CHARS/GRIFFINTURNER/CHR_TURNER_BOOST3.wav
  • CHARS/GRIFFINTURNER/CHR_TURNER_BOOSTANTI1.wav
  • CHARS/GRIFFINTURNER/CHR_TURNER_BOOSTANTI2.wav
  • CHARS/GRIFFINTURNER/CHR_TURNER_BOOSTANTI3.wav
  • CHARS/GRIFFINTURNER/CHR_TURNER_CLOTHFLAP_LP.wav
  • CHARS/GRIFFINTURNER/CHR_TURNER_HYPERRUN_LP.wav
  • CHARS/GRIFFINTURNER/FS_RUNFASTLOOP.wav
  • CHARS/HOMER/CHR_HOMERBURP_LP.wav
  • CHARS/HOMER/CHR_HOMER_BURP.wav
  • CHARS/KARLOF/CHR_KARLOF_METALFIST1.wav
  • CHARS/KARLOF/CHR_KARLOF_METALFIST2.wav
  • CHARS/KARLOF/CHR_KARLOF_METALFIST3.wav
  • CHARS/KARLOF/CHR_KARLOF_PARRY1.wav
  • CHARS/KARLOF/CHR_KARLOF_PARRY2.wav
  • CHARS/KARLOF/CHR_KARLOF_PARRY3.wav
  • CHARS/KARLOF/CHR_KARLOF_PUNCHTHROW_END1.wav
  • CHARS/KARLOF/CHR_KARLOF_PUNCHTHROW_END2.wav
  • CHARS/KARLOF/CHR_KARLOF_PUNCHTHROW_START1.wav
  • CHARS/KARLOF/CHR_KARLOF_PUNCHTHROW_START2.wav
  • CHARS/KARLOF/CHR_KARLOF_STONEATTACK1.wav
  • CHARS/KARLOF/CHR_KARLOF_STONEATTACK2.wav
  • CHARS/KARLOF/CHR_KARLOF_STONEATTACK3.wav
  • CHARS/KARLOF/CHR_KARLOF_STONEATTACK_LP.wav
  • CHARS/KARLOF/CHR_KARLOF_TRANSFTOMETAL.wav
  • CHARS/KARLOF/CHR_KARLOF_TRANSFTONORMAL.wav
  • CHARS/KIDGAMER/CHR_KIDGAMER_DRINKPOWERUP.wav
  • CHARS/KIDGAMER/CHR_KIDGAMER_INVINCIBLE_LP.wav
  • CHARS/KNIGHTBOSS/CHR_BOSSHEAD_SPIN_LP.wav
  • CHARS/KNIGHTBOSS/CHR_BOSSKNIGHT_ICE_SHIELD_DAMAGE_LP.wav
  • CHARS/KNIGHTBOSS/CHR_BOSSKNIGHT_ICE_SHIELD_LP.wav
  • CHARS/KNIGHTBOSS/CHR_BOSSKNIGHT_ICE_SHIELD_REGENERATE_LP.wav
  • CHARS/KNIGHTBOSS/CHR_BOSSKNIGHT_ICE_SHIELD_VAPOUR_LP.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_ATTACKSHIELD1.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_ATTACKSHIELD2.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_ATTACKSHIELD3.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_BACKFLIP.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_COLLAPSE.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_ENLARGE.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_EXPAND.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_EXPAND_STOMP.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_EXPAND_SWORD.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_HANDDROP.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_HANDGRAB.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_ICESHIELD_CRACKS1.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_ICESHIELD_CRACKS2.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_ICESHIELD_CRACKS3.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_ICESHIELD_CRACKS4.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_ICESHIELD_CRACKS5.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_ICESHIELD_CRACKS6.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_KRAWLIES_DEBRIS1.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_KRAWLIES_DEBRIS2.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_MORPH_HEADTOFORT_A.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_MORPH_HEADTOFORT_B.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_MORPH_HEADTOHAND_A.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_MORPH_HEADTOHAND_B.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_REDUCE.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_REFORM_LP_ST.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_SLAM1.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_SLAM2.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_SWIPE1.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_SWIPE2.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_SWIPE_ATTACK_END1.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_SWIPE_ATTACK_END2.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_SWIPE_ATTACK_START1.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_SWIPE_ATTACK_START2.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_SWIPE_ATTACK_SWORD1.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_SWIPE_ATTACK_SWORD2.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_SWIRL_LP.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_TRANSHANDTOEAGLE.wav
  • CHARS/KNIGHTBOSS/CHR_KNIGHTBOSS_TRANSTOHEAD.wav
  • CHARS/KNIGHTBOSS/LVL_KNIGHTBOSS_WHIRLWINDS_LP.wav
  • CHARS/KNIGHTBOSS/WPN_KNIGHTBOSS_FORTCANNON1.wav
  • CHARS/KNIGHTBOSS/WPN_KNIGHTBOSS_FORTCANNON2.wav
  • CHARS/KNIGHTBOSS/WPN_KNIGHTBOSS_FORTCANNON3.wav
  • CHARS/KNIGHTBOSS/WPN_KNIGHTBOSS_FORTCANNON_IMP1.wav
  • CHARS/KNIGHTBOSS/WPN_KNIGHTBOSS_FORTCANNON_IMP2.wav
  • CHARS/KNIGHTBOSS/WPN_KNIGHTBOSS_FORTCANNON_IMP3.wav
  • CHARS/LEXBOT/CHR_LEXBOTDRILLHEAD_OUT.wav
  • CHARS/LEXBOT/CHR_LEXBOTSPINATTACK_LP.wav
  • CHARS/LEXBOT/CHR_LEXBOT_ACTIVE1.wav
  • CHARS/LEXBOT/CHR_LEXBOT_ACTIVE2.wav
  • CHARS/LEXBOT/CHR_LEXBOT_ACTIVE3.wav
  • CHARS/LEXBOT/CHR_LEXBOT_DEATH1.wav
  • CHARS/LEXBOT/CHR_LEXBOT_DEATH2.wav
  • CHARS/LEXBOT/CHR_LEXBOT_DEATH3.wav
  • CHARS/LEXBOT/CHR_LEXBOT_DEATH4.wav
  • CHARS/LEXBOT/CHR_LEXBOT_DEATH5.wav
  • CHARS/LEXBOT/CHR_LEXBOT_DEATH6.wav
  • CHARS/LEXBOT/CHR_LEXBOT_PAIN1.wav
  • CHARS/LEXBOT/CHR_LEXBOT_PAIN2.wav
  • CHARS/LEXBOT/CHR_LEXBOT_PAIN3.wav
  • CHARS/MARTY/CHR_MARTY_GUITARFLOURISH1.wav
  • CHARS/MARTY/CHR_MARTY_GUITARFLOURISH2.wav
  • CHARS/MARTY/CHR_MARTY_GUITARFLOURISH3.wav
  • CHARS/MARTY/CHR_MARTY_GUITARFLOURISH4.wav
  • CHARS/MARTY/CHR_MARTY_GUITARFLOURISH5.wav
  • CHARS/MARTY/CHR_MARTY_GUITARFLOURISH6.wav
  • CHARS/MARTY/CHR_MARTY_GUITARPLAY1.wav
  • CHARS/MARTY/CHR_MARTY_GUITARPLAY2.wav
  • CHARS/MARTY/CHR_MARTY_GUITARPLAY3.wav
  • CHARS/MARTY/CHR_MARTY_GUITARPLAY4.wav
  • CHARS/MARTY/CHR_MARTY_GUITARPLAY_LP.wav
  • CHARS/MARTY/CHR_MARTY_GUITARPURCHASE.wav
  • CHARS/MARTY/CHR_MARTY_GUITARSAD1.wav
  • CHARS/MARTY/CHR_MARTY_GUITARSAD2.wav
  • CHARS/MARTY/CHR_MARTY_GUITARSAD3.wav
  • CHARS/MARTY/CHR_MARTY_GUITARSAD4.wav
  • CHARS/MARTY/CHR_MARTY_GUITARSAD5.wav
  • CHARS/MARTY/CHR_MARTY_GUITARSAD6.wav
  • CHARS/MARTY/CHR_MARTY_GUITARSOLO1.wav
  • CHARS/MARTY/CHR_MARTY_GUITARSOLO2.wav
  • CHARS/MARTY/CHR_MARTY_GUITARSOLO3.wav
  • CHARS/MARTY/CHR_MARTY_GUITARSONAR_LP.wav
  • CHARS/MARTY/CHR_MARTY_GUITARSTUMBLE1.wav
  • CHARS/MARTY/CHR_MARTY_GUITARSTUMBLE2.wav
  • CHARS/MARTY/CHR_MARTY_GUITARSTUMBLE3.wav
  • CHARS/MARTY/CHR_MARTY_GUITARVORTECHARRIVAL.wav
  • CHARS/MASTERCHEN/CHR_MASTERCHEN_FLOORSTRIKE1.wav
  • CHARS/MASTERCHEN/CHR_MASTERCHEN_FLOORSTRIKE2.wav
  • CHARS/MASTERCHEN/CHR_MASTERCHEN_PLANTPOWER_LP.wav
  • CHARS/MASTERCHEN/CHR_MASTERCHEN_SUMMON1.wav
  • CHARS/MASTERCHEN/CHR_MASTERCHEN_SUMMON2.wav
  • CHARS/MASTERCHEN/CHR_MASTERCHEN_SUMMON3.wav
  • CHARS/MICROMANAGER/CHR_MEGAMANAGER_OPEN.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_ANGER1.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_ANGER2.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_ARMS_LP.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_ATTACK1.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_ATTACK2.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_ATTACK3.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_DIE1.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_DIE2.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_IDLE_LP.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_LOCK.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_MOVE1.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_MOVE2.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_PAIN1.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_PAIN2.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_PAIN3.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_PAIN4.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_POWERDOWNBYLRG1.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_POWERDOWNBYLRG2.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_POWERDOWNBYSML1.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_POWERDOWNBYSML2.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_POWERDOWNBYSML3.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_REVHI_LP.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_REVLO_LP.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_SHOCK1.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_SHOCK2.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_SHOCK3.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_SMOOTHLONGBY1.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_SMOOTHLONGBY2.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_SMOOTHLONGBY3.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_STUTTEREDEFFORTBY1.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_STUTTEREDEFFORTBY2.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_STUTTEREDEFFORTBY3.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_STUTTEREDEFFORTBY4.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_STUTTEREDQWKBY1.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_STUTTEREDQWKBY2.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_STUTTEREDQWKBY3.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_STUTTEREDQWKBY4.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_STUTTEREDQWKBYSML1.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_STUTTEREDQWKBYSML2.wav
  • CHARS/MICROMANAGER/CHR_MICROMANAGER_STUTTEREDQWKBYSML3.wav
  • CHARS/RAVEN/CHR_TTG_RAVEN_PORTALSTP.wav
  • CHARS/RAVEN/CHR_TTG_RAVEN_PORTALSTRTBIG.wav
  • CHARS/RAVEN/CHR_TTG_RAVEN_PORTAL_LP.wav
  • CHARS/RAVEN/CHR_TTG_RAVEN_TELEPORT1.wav
  • CHARS/RAVEN/CHR_TTG_RAVEN_TELEPORT2.wav
  • CHARS/SCARAB/CHR_SCARAB_ATTACK1.wav
  • CHARS/SCARAB/CHR_SCARAB_ATTACK2.wav
  • CHARS/SCARAB/CHR_SCARAB_ATTACK3.wav
  • CHARS/SCARAB/CHR_SCARAB_COMBAT1.wav
  • CHARS/SCARAB/CHR_SCARAB_COMBAT2.wav
  • CHARS/SCARAB/CHR_SCARAB_COMBAT3.wav
  • CHARS/SCARAB/CHR_SCARAB_DIG1.wav
  • CHARS/SCARAB/CHR_SCARAB_DIG2.wav
  • CHARS/SCARAB/CHR_SCARAB_IDLE_LP.wav
  • CHARS/SCARAB/CHR_SCARAB_PAIN1.wav
  • CHARS/SCARAB/CHR_SCARAB_PAIN2.wav
  • CHARS/SCARAB/CHR_SCARAB_PAIN3.wav
  • CHARS/SCARAB/CHR_SCARAB_WALK_LP.wav
  • CHARS/SCOOBY/CHR_SCOOBY_BODYFALL1.wav
  • CHARS/SCOOBY/CHR_SCOOBY_BODYFALL2.wav
  • CHARS/SCOOBY/CHR_SCOOBY_BOUNCE1.wav
  • CHARS/SCOOBY/CHR_SCOOBY_BOUNCE2.wav
  • CHARS/SCOOBY/CHR_SCOOBY_EAT1.wav
  • CHARS/SCOOBY/CHR_SCOOBY_EAT2.wav
  • CHARS/SCOOBY/CHR_SCOOBY_EAT3.wav
  • CHARS/SCOOBY/CHR_SCOOBY_FALL_LP.wav
  • CHARS/SCOOBY/CHR_SCOOBY_FIND1.wav
  • CHARS/SCOOBY/CHR_SCOOBY_FIND2.wav
  • CHARS/SCOOBY/CHR_SCOOBY_FLAIL1.wav
  • CHARS/SCOOBY/CHR_SCOOBY_FLAIL2.wav
  • CHARS/SCOOBY/CHR_SCOOBY_FLIPUP.wav
  • CHARS/SCOOBY/CHR_SCOOBY_NOTICE1.wav
  • CHARS/SCOOBY/CHR_SCOOBY_SNIFF_LP.wav
  • CHARS/SCOOBY/CHR_SCOOBY_TEETHCHTR_LP.wav
  • CHARS/SLIMER/CHR_SLIMER_LICK1.wav
  • CHARS/SLIMER/CHR_SLIMER_LICK2.wav
  • CHARS/SNOWMAN/CHR_SNOWMAN_BITE1.wav
  • CHARS/SNOWMAN/CHR_SNOWMAN_BITE2.wav
  • CHARS/SNOWMAN/CHR_SNOWMAN_BITE3.wav
  • CHARS/SNOWMAN/CHR_SNOWMAN_BITE4.wav
  • CHARS/SNOWMAN/CHR_SNOWMAN_LP.wav
  • CHARS/STAYPUFT/CHR_STAYPUFT_BITE.wav
  • CHARS/STAYPUFT/CHR_STAYPUFT_EATING.wav
  • CHARS/STAYPUFT/CHR_STAYPUFT_OPEN.wav
  • CHARS/STAYPUFT/CHR_STAYPUFT_POP1.wav
  • CHARS/STAYPUFT/CHR_STAYPUFT_POP2.wav
  • CHARS/STAYPUFT/CHR_STAYPUFT_STRETCHDOWN1.wav
  • CHARS/STAYPUFT/CHR_STAYPUFT_STRETCHDOWN2.wav
  • CHARS/STAYPUFT/CHR_STAYPUFT_STRETCHDOWN3.wav
  • CHARS/STAYPUFT/CHR_STAYPUFT_STRETCHMED1.wav
  • CHARS/STAYPUFT/CHR_STAYPUFT_STRETCHMED2.wav
  • CHARS/STAYPUFT/CHR_STAYPUFT_STRETCHMED3.wav
  • CHARS/STAYPUFT/CHR_STAYPUFT_STRETCHSML1.wav
  • CHARS/STAYPUFT/CHR_STAYPUFT_STRETCHSML2.wav
  • CHARS/STAYPUFT/CHR_STAYPUFT_STRETCHSML3.wav
  • CHARS/STAYPUFT/CHR_STAYPUFT_STRETCHSML4.wav
  • CHARS/STAYPUFT/CHR_STAYPUFT_STRETCH_LP.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_FLUTEHIT1.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_FLUTEHIT2.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_FLUTEHIT3.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_FLUTEHIT4.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_FLUTESONG1.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_FLUTESONG2.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_FLUTESONG3.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_FLUTESWISH1.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_FLUTESWISH2.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_FLUTESWISH3.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_REGEN.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_SONSCREW_LP.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_SPOONS.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_WARGUN1.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_WARGUN2.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_WESTGUN1.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_WESTGUN2.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_WESTGUN3.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_YOYO_LP.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_YOYO_STP.wav
  • CHARS/THEDOCTOR/CHR_THEDOCTOR_YOYO_STRT.wav
  • CHARS/UNIKITTY/CHR_UNIKITTY_JUMP1.wav
  • CHARS/UNIKITTY/CHR_UNIKITTY_JUMP2.wav
  • CHARS/UNIKITTY/CHR_UNIKITTY_SPARKLE_LP.wav
  • CHARS/WONDERWOMAN/CHR_WWLUNGE.wav
  • CHARS/WONDERWOMAN/CHR_WWLUNGESLAM.wav
Format ZIP (application/zip)
Hits 63

Comments (0)


You must be logged in to post comments.