System (Player UI)
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| Name |
System (Player UI) |
| Category |
Wii |
| Game |
The Legend of Zelda: Skyward Sword |
| Section |
Miscellaneous |
| Submitted |
January 31, 2026 |
| Uploaded By |
AlexTo@dstoolBoi |
| Size |
16.94 MB (96 items) arrow_right
- System (Player UI)/Audio[58] - SE_S_CALL_BIRD_CATCH.wav
- System (Player UI)/Audio[59] - SE_S_DIVE_APPEAR.wav
- System (Player UI)/Audio[60] - SE_S_BIRD_RECOVER.wav
- System (Player UI)/Audio[61] - SE_S_BIRD_DASH.wav
- System (Player UI)/Audio[63] - SE_S_CHANGE_TO_LINK.wav
- System (Player UI)/Audio[64] - SE_S_SG_CALL.wav
- System (Player UI)/Audio[65] - SE_S_SG_CALL_OUT.wav
- System (Player UI)/Audio[66] - SE_S_DOWSING_WAIT.wav
- System (Player UI)/Audio[67] - SE_S_DOWSING_SOUND.wav
- System (Player UI)/Audio[68] - SE_S_DOWSING_NEAREST.wav
- System (Player UI)/Audio[69] - SE_S_PARACHUTE_CALL.wav
- System (Player UI)/Audio[70] - SE_S_BUTTON_CALL_L.wav
- System (Player UI)/Audio[74] - SE_S_BUTTON_CALL_R.wav
- System (Player UI)/Audio[82] - SE_S_BUTTON_CALL_C.wav
- System (Player UI)/Audio[83] - SE_S_ITEM_SELECT_START.wav
- System (Player UI)/Audio[88] - SE_S_ITEM_DECIDE.wav
- System (Player UI)/Audio[91] - SE_S_GET_ITEM_SET.wav
- System (Player UI)/Audio[96] - SE_S_DOGU_DECIDE.wav
- System (Player UI)/Audio[98] - SE_S_DOGU_PORCH_ADD_FIRST.wav
- System (Player UI)/Audio[99] - SE_S_DOGU_PORCH_ADD.wav
- System (Player UI)/Audio[100] - SE_S_DOWSING_SELECT_START.wav
- System (Player UI)/Audio[101] - SE_S_DOWSING_CURSOR.wav
- System (Player UI)/Audio[102] - SE_S_DOWSING_CURSOR_OFF.wav
- System (Player UI)/Audio[104] - SE_S_DOWSING_DECIDE.wav
- System (Player UI)/Audio[105] - SE_S_DOWSING_CANCEL.wav
- System (Player UI)/Audio[106] - SE_S_DOWSING_ADD.wav
- System (Player UI)/Audio[107] - SE_S_CANNON_DECIDE.wav
- System (Player UI)/Audio[108] - SE_S_CANNON_USE_CANCEL.wav
- System (Player UI)/Audio[109] - SE_S_ITEM_READY_UP.wav
- System (Player UI)/Audio[112] - SE_S_FOCUS_SET.wav
- System (Player UI)/Audio[113] - SE_S_FOCUS_RESET.wav
- System (Player UI)/Audio[114] - SE_S_FOCUS_FINISHER_LV.wav
- System (Player UI)/Audio[115] - SE_S_CAMERA_MOVE_FRONT.wav
- System (Player UI)/Audio[119] - SE_S_FIRST_PERSON_ON.wav
- System (Player UI)/Audio[120] - SE_S_FIRST_PERSON_OFF.wav
- System (Player UI)/Audio[179] - SE_S_CONSUMP_ITEM_GET.wav
- System (Player UI)/Audio[180] - SE_S_GET_REFRESH_FRUIT.wav
- System (Player UI)/Audio[181] - SE_S_GET_MATERIAL.wav
- System (Player UI)/Audio[182] - SE_S_GET_SOURCE_OUTWELL.wav
- System (Player UI)/Audio[185] - SE_S_GET_HEART_CONTAINER.wav
- System (Player UI)/Audio[186] - SE_S_GET_TRIFORCE.wav
- System (Player UI)/Audio[187] - SE_S_ENERGY_SOURCE_OUTWELL.wav
- System (Player UI)/Audio[188] - SE_S_HEART_PIECE_GET.wav
- System (Player UI)/Audio[190] - SE_S_HP_GAUGE_DOWN.wav
- System (Player UI)/Audio[191] - SE_S_LIFE_ALERM.wav
- System (Player UI)/Audio[192] - SE_S_HEART_ADD.wav
- System (Player UI)/Audio[193] - SE_S_GET_RUPEE_GREEN.wav
- System (Player UI)/Audio[194] - SE_S_GET_RUPEE_BLUE.wav
- System (Player UI)/Audio[195] - SE_S_GET_RUPEE_RED.wav
- System (Player UI)/Audio[196] - SE_S_GET_RUPEE_SILVER.wav
- System (Player UI)/Audio[197] - SE_S_GET_RUPEE_BABA.wav
- System (Player UI)/Audio[198] - SE_S_RUPEE_COUNT_UP.wav
- System (Player UI)/Audio[199] - SE_S_RUPEE_COUNT_UP_END.wav
- System (Player UI)/Audio[200] - SE_S_RUPEE_COUNT_DOWN.wav
- System (Player UI)/Audio[201] - SE_S_RUPEE_COUNT_DOWN_END.wav
- System (Player UI)/Audio[202] - SE_S_RUPEE_MAX.wav
- System (Player UI)/Audio[203] - SE_S_GAUGE_ARERT.wav
- System (Player UI)/Audio[204] - SE_S_GAUGE_ARERT_HI.wav
- System (Player UI)/Audio[205] - SE_S_GAUGE_ARERT_EMPTY.wav
- System (Player UI)/Audio[206] - SE_S_GAUGE_EMPTY.wav
- System (Player UI)/Audio[207] - SE_S_SHIP_GAUGE_ARERT.wav
- System (Player UI)/Audio[208] - SE_S_SHIP_GAUGE_ARERT_HI.wav
- System (Player UI)/Audio[209] - SE_S_SHIP_GAUGE_ARERT_EMPTY.wav
- System (Player UI)/Audio[210] - SE_S_SHIP_GAUGE_EMPTY.wav
- System (Player UI)/Audio[211] - SE_S_DRINK_GUTS_ARERT.wav
- System (Player UI)/Audio[212] - SE_S_DRINK_GUTS_ARERT_HI.wav
- System (Player UI)/Audio[213] - SE_S_DRINK_GUTS_EMPTY.wav
- System (Player UI)/Audio[220] - SE_S_GAUGE_SHIELD_UP_LV.wav
- System (Player UI)/Audio[221] - SE_S_GAUGE_SHIELD_UP_MAX.wav
- System (Player UI)/Audio[222] - SE_S_BW_FOCUS_LV.wav
- System (Player UI)/Audio[223] - SE_S_BW_FOCUS_FAST.wav
- System (Player UI)/Audio[224] - SE_S_BW_ALIGN_SIGHT.wav
- System (Player UI)/Audio[225] - SE_S_PC_LV2_POWER_UP_LV.wav
- System (Player UI)/Audio[226] - SE_S_PC_LV2_POWER_MAX.wav
- System (Player UI)/Audio[227] - SE_S_BM_ROLL_LINE_CURVE.wav
- System (Player UI)/Audio[228] - SE_S_BM_KEEP_ERROR.wav
- System (Player UI)/Audio[229] - SE_S_BE_GET_RUPEE.wav
- System (Player UI)/Audio[230] - SE_S_BE_GET_HART.wav
- System (Player UI)/Audio[231] - SE_S_BE_GET_KEY.wav
- System (Player UI)/Audio[232] - SE_S_BE_GET_CONSUMP_ITEM.wav
- System (Player UI)/Audio[233] - SE_S_BE_GET_REFRESH_FRUIT.wav
- System (Player UI)/Audio[234] - SE_S_BE_GET_MATERIAL.wav
- System (Player UI)/Audio[235] - SE_S_HS_ENABLE_SHOT.wav
- System (Player UI)/Audio[236] - SE_S_EARRINGS_TWINKLE.wav
- System (Player UI)/Audio[237] - SE_S_BM_MAX.wav
- System (Player UI)/Audio[240] - SE_S_KEY_PARTS.wav
- System (Player UI)/Audio[241] - SE_S_KEY_COMPLETE.wav
- System (Player UI)/Audio[242] - SE_S_DECIDE_BOSS_ROCK_HOLD.wav
- System (Player UI)/Audio[243] - SE_S_DECIDE_BOSS_ROCK_OPEN.wav
- System (Player UI)/Audio[244] - SE_S_BOSS_KEY_TRANS.wav
- System (Player UI)/Audio[245] - SE_S_BOSS_KEY_TRANS_OFF.wav
- System (Player UI)/Audio[246] - SE_S_BOSS_KEY_RESET.wav
- System (Player UI)/Audio[247] - SE_S_CtrlPnl_DECIDE.wav
- System (Player UI)/Audio[248] - SE_S_CtrlPnl_RESET.wav
- System (Player UI)/Audio[249] - SE_S_SW_DROW_CORRECT_FX.wav
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| Format |
ZIP (application/zip) wav |
| Hits |
549 |