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Menu and HUD


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Asset Info favorite
Name Menu and HUD
Category Wii
Game Punch-Out!!
Section Sound Effects
Uploaded By JJ314
Size 23.22 MB (108 items) arrow_right
  • Menu and HUD/FE_BOXINGRING_Zoom.wav
  • Menu and HUD/FE_ButtonGlow.wav
  • Menu and HUD/FE_Buttons_A1.wav
  • Menu and HUD/FE_Buttons_A2.wav
  • Menu and HUD/FE_Buttons_Gallery_ArrowDown.wav
  • Menu and HUD/FE_Buttons_Gallery_ArrowDown2.wav
  • Menu and HUD/FE_Buttons_Gallery_ArrowUp.wav
  • Menu and HUD/FE_Buttons_Gallery_Stop.wav
  • Menu and HUD/FE_Buttons_Negative.wav
  • Menu and HUD/FE_Buttons_wiiEnabled.wav
  • Menu and HUD/FE_Credits_SFX_FinalScore.wav
  • Menu and HUD/FE_Credits_SFX_FinalScoreNoExplosion.wav
  • Menu and HUD/FE_Credits_Shimmer_1.wav
  • Menu and HUD/FE_Exhibition_FighterProfile.wav
  • Menu and HUD/FE_Exhibition_FighterSelectTransition.wav
  • Menu and HUD/FE_Exhibition_FightSelectIn.wav
  • Menu and HUD/FE_Exhibition_LeftArrow.wav
  • Menu and HUD/FE_Exhibition_RightArrow.wav
  • Menu and HUD/FE_Gift.wav
  • Menu and HUD/FE_HubMinorCircuit_FightDialog.wav
  • Menu and HUD/FE_HubMinorCircuit_FightDialogSandman.wav
  • Menu and HUD/FE_Hub_FightLocked.wav
  • Menu and HUD/FE_Hub_RingRotate_short.wav
  • Menu and HUD/FE_Hub_ZoomIn_SandmanExhibition.wav
  • Menu and HUD/FE_Hub_ZoomOut_Sandman.wav
  • Menu and HUD/FE_Hub_Zoom_LastStand.wav
  • Menu and HUD/FE_MainMenu_In.wav
  • Menu and HUD/FE_MainMenu_Out.wav
  • Menu and HUD/FE_MinorCircuit_ChangeCircuit.wav
  • Menu and HUD/FE_MinorCircuit_Loading.wav
  • Menu and HUD/FE_MinorCircuit_LoadingTips.wav
  • Menu and HUD/FE_MinorCircuit_ZoomOut.wav
  • Menu and HUD/FE_PanFromJumbotronToRing.wav
  • Menu and HUD/FE_PistonHondo2_DIA_PreFight.wav
  • Menu and HUD/FE_PistonHondo2_DIA_WinFight.wav
  • Menu and HUD/FE_SplashScreen_In.wav
  • Menu and HUD/FE_SplashScreen_In_4by3.wav
  • Menu and HUD/FE_SplashScreen_Out.wav
  • Menu and HUD/FE_Transition_ChooseAMii_In.wav
  • Menu and HUD/FE_Transition_ChooseAMii_Out.wav
  • Menu and HUD/FE_Transition_MenuIn.wav
  • Menu and HUD/FE_Transition_MenuIn_BackOptions.wav
  • Menu and HUD/FE_Transition_MenuIn_BackOptionsCircuitSelecQuestionMark.wav
  • Menu and HUD/FE_Transition_MenuIn_BackOptionsCircuitSelect.wav
  • Menu and HUD/FE_Transition_MenuIn_CircuitSelect.wav
  • Menu and HUD/FE_Transition_MenuIn_CircuitSelectGlow.wav
  • Menu and HUD/FE_Transition_MenuOut.wav
  • Menu and HUD/FE_Transition_NoAvailableMii.wav
  • Menu and HUD/FE_Tutorial_Calibrating.wav
  • Menu and HUD/FE_Tutorial_CalibrationReady.wav
  • Menu and HUD/FE_Tutorial_CheckMark.wav
  • Menu and HUD/FE_Tutorial_GreenCircle.wav
  • Menu and HUD/HoverIn_1.wav
  • Menu and HUD/HoverIn_2.wav
  • Menu and HUD/HoverIn_3.wav
  • Menu and HUD/HoverIn_4.wav
  • Menu and HUD/HUD_10SecBeep.wav
  • Menu and HUD/HUD_BlockedPunchGreen.wav
  • Menu and HUD/HUD_BlockedPunchRed.wav
  • Menu and HUD/HUD_BoxingBell.wav
  • Menu and HUD/HUD_Buttons_WiiEnabled.wav
  • Menu and HUD/HUD_Buttons_X.wav
  • Menu and HUD/HUD_ChallengeCompleted.wav
  • Menu and HUD/HUD_ChallengePartlyCompleted.wav
  • Menu and HUD/HUD_Credits_SFX_BoxersParticles_090202.wav
  • Menu and HUD/HUD_Credits_SFX_GreenParticles.wav
  • Menu and HUD/HUD_Credits_SFX_RedParticles.wav
  • Menu and HUD/HUD_GetJuice.wav
  • Menu and HUD/HUD_HeartGain.wav
  • Menu and HUD/HUD_HeartLoose.wav
  • Menu and HUD/HUD_HitTarget.wav
  • Menu and HUD/HUD_NegativeFeedback.wav
  • Menu and HUD/HUD_NIS_RefDecision.wav
  • Menu and HUD/HUD_OneThirdGain.wav
  • Menu and HUD/HUD_PauseScreen_In.wav
  • Menu and HUD/HUD_PauseScreen_Out.wav
  • Menu and HUD/HUD_Popping.wav
  • Menu and HUD/HUD_PreTitleDefense.wav
  • Menu and HUD/HUD_RingBell.wav
  • Menu and HUD/HUD_Screens_Results_LoseFight.wav
  • Menu and HUD/HUD_Screens_Results_NoPopUpText.wav
  • Menu and HUD/HUD_Screens_Results_WinFight.wav
  • Menu and HUD/HUD_Screen_Quit.wav
  • Menu and HUD/HUD_SecretHealthGain.wav
  • Menu and HUD/HUD_Star.wav
  • Menu and HUD/HUD_StarSecond.wav
  • Menu and HUD/HUD_StarThird.wav
  • Menu and HUD/HUD_TrainingPreFight.wav
  • Menu and HUD/HUD_Transitions_Glass.wav
  • Menu and HUD/HUD_Transitions_RoundTransitions_MajorCircuit_Round1.wav
  • Menu and HUD/HUD_Transitions_RoundTransitions_MajorCircuit_Round2.wav
  • Menu and HUD/HUD_Transitions_RoundTransitions_MajorCircuit_Round3.wav
  • Menu and HUD/HUD_Transitions_RoundTransitions_MinorCircuit_Round1.wav
  • Menu and HUD/HUD_Transitions_RoundTransitions_MinorCircuit_Round2.wav
  • Menu and HUD/HUD_Transitions_RoundTransitions_MinorCircuit_Round3.wav
  • Menu and HUD/HUD_Transitions_RoundTransitions_WorldCircuit_Round1.wav
  • Menu and HUD/HUD_Transitions_RoundTransitions_WorldCircuit_Round2.wav
  • Menu and HUD/HUD_Transitions_RoundTransitions_WorldCircuit_Round3.wav
  • Menu and HUD/HUD_Transitions_ScreenWipe_MajorCircuit.wav
  • Menu and HUD/HUD_Transitions_ScreenWipe_MinorCircuit.wav
  • Menu and HUD/HUD_Transitions_ScreenWipe_WorldCircuit.wav
  • Menu and HUD/HUD_Transitions_ScreenWipe_WVBA.wav
  • Menu and HUD/HUD_Transitions_TraningCounter_4.wav
  • Menu and HUD/Transitions_Loading_Major_Short.wav
  • Menu and HUD/Transitions_Loading_Minor_Short.wav
  • Menu and HUD/Transitions_Loading_World_Short.wav
  • Menu and HUD/Transitions_Loading_wvba_Short.wav
Format ZIP (application/zip)
Hits 2,911

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