Core Sounds


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Asset Info favorite
Name Core Sounds
Category Wii
Game Coraline
Section Sound Effects
Submitted August 17, 2026
Uploaded By Theoracle1185
Size 2.63 MB (148 items) arrow_right
  • Core Sounds/core0#1 (sling_shot_imp_dirt_03.wav).wav
  • Core Sounds/core0#2 (sling_shot_02.wav).wav
  • Core Sounds/core0#3 (stone_concrete_step_026.wav).wav
  • Core Sounds/core0#4 (hourglass_sand_out_tock.wav).wav
  • Core Sounds/core0#5 (sling_shot_imp_metal_03.wav).wav
  • Core Sounds/core0#6 (coraline_change_clothes_02.wav).wav
  • Core Sounds/core0#7 (object_unequip_01.wav).wav
  • Core Sounds/core0#8 (wave_fireflies_loop_end.wav).wav
  • Core Sounds/core0#9 (dirt_step_023.wav).wav
  • Core Sounds/core0#10 (typewriter_spacebar_01.wav).wav
  • Core Sounds/core0#11 (stone_concrete_step_014.wav).wav
  • Core Sounds/core0#12 (wood_step_031.wav).wav
  • Core Sounds/core0#13 (metal_stair_step_03.wav).wav
  • Core Sounds/core0#14 (kick_impact_metal_01.wav).wav
  • Core Sounds/core0#15 (kick_impact_person_02.wav).wav
  • Core Sounds/core0#16 (climb_04.wav).wav
  • Core Sounds/core0#17 (dirt_step_039.wav).wav
  • Core Sounds/core0#18 (sling_shot_imp_splat_comp2.wav).wav
  • Core Sounds/core0#19 (generic_select.wav).wav
  • Core Sounds/core0#20 (typewriter_reel_01.wav).wav
  • Core Sounds/core0#21 (sling_shot_imp_glass_03.wav).wav
  • Core Sounds/core0#22 (kick_impact_cardboard_01.wav).wav
  • Core Sounds/core0#23 (kick_impact_stone_b_01.wav).wav
  • Core Sounds/core0#24 (generic_scroll.wav).wav
  • Core Sounds/core0#25 (hourglass_sand_out_tick.wav).wav
  • Core Sounds/core0#26 (carpet_step_018.wav).wav
  • Core Sounds/core0#27 (kick_impact_bed_02.wav).wav
  • Core Sounds/core0#28 (wave_fireflies_combined_02.wav).wav
  • Core Sounds/core0#29 (sling_shot_imp_apple_01.wav).wav
  • Core Sounds/core0#30 (sling_shot_imp_wood_02B.wav).wav
  • Core Sounds/core0#31 (sling_shot_imp_bush&tree_03.wa).wav
  • Core Sounds/core0#32 (kick_impact_soccer_03.wav).wav
  • Core Sounds/core0#33 (kick_impact_cardboard_04.wav).wav
  • Core Sounds/core0#34 (cabinet_open_02.wav).wav
  • Core Sounds/core0#35 (wood_step_017.wav).wav
  • Core Sounds/core0#36 (sling_shot_imp_vinyl_03.wav).wav
  • Core Sounds/core0#37 (stone_concrete_step_034.wav).wav
  • Core Sounds/core0#38 (menu_cancel_09.wav).wav
  • Core Sounds/core0#39 (kick_impact_person_01.wav).wav
  • Core Sounds/core0#40 (menu_open_03.wav).wav
  • Core Sounds/core0#41 (sling_shot_imp_splat_comp1.wav).wav
  • Core Sounds/core0#42 (carpet_step_004.wav).wav
  • Core Sounds/core0#43 (carpet_step_015.wav).wav
  • Core Sounds/core0#44 (cheat_fail.wav).wav
  • Core Sounds/core0#45 (kick_impact_wood_03.wav).wav
  • Core Sounds/core0#46 (typewriter_strike_01.wav).wav
  • Core Sounds/core0#47 (metal_stair_step_04.wav).wav
  • Core Sounds/core0#48 (carpet_step_007.wav).wav
  • Core Sounds/core0#49 (wood_step_025.wav).wav
  • Core Sounds/core0#50 (stone_concrete_step_020.wav).wav
  • Core Sounds/core0#51 (sling_shot_imp_bush&tree_02.wa).wav
  • Core Sounds/core0#52 (sling_shot_01.wav).wav
  • Core Sounds/core0#53 (menu_accept_05.wav).wav
  • Core Sounds/core0#54 (sling_shot_imp_wood_01B.wav).wav
  • Core Sounds/core0#55 (regen_health_loop.wav).wav
  • Core Sounds/core0#57 (sling_shot_imp_vinyl_02.wav).wav
  • Core Sounds/core0#58 (wood_step_020.wav).wav
  • Core Sounds/core0#59 (kick_impact_bed_03.wav).wav
  • Core Sounds/core0#60 (kick_impact_metal_02.wav).wav
  • Core Sounds/core0#61 (kick_02.wav).wav
  • Core Sounds/core0#63 (sling_shot_imp_metal_01.wav).wav
  • Core Sounds/core0#64 (count_total_coins.wav).wav
  • Core Sounds/core0#65 (correct_yes_02.wav).wav
  • Core Sounds/core0#66 (kick_impact_wood_02.wav).wav
  • Core Sounds/core0#67 (typewriter_strike_02.wav).wav
  • Core Sounds/core0#68 (kick_impact_stone_b_03.wav).wav
  • Core Sounds/core0#69 (stone_concrete_step_012.wav).wav
  • Core Sounds/core0#70 (kick_impact_newspaper_03.wav).wav
  • Core Sounds/core0#71 (sling_shot_imp_wood_03B.wav).wav
  • Core Sounds/core0#72 (stone_concrete_step_016.wav).wav
  • Core Sounds/core0#73 (coraline_checkoff_list.wav).wav
  • Core Sounds/core0#74 (typewriter_ding_01.wav).wav
  • Core Sounds/core0#75 (sling_shot_imp_apple_03.wav).wav
  • Core Sounds/core0#76 (door_is_locked.wav).wav
  • Core Sounds/core0#77 (sling_shot_imp_dirt_01.wav).wav
  • Core Sounds/core0#78 (sling_shot_imp_bush&tree_01.wa).wav
  • Core Sounds/core0#79 (menu_move_11.wav).wav
  • Core Sounds/core0#80 (kick_impact_wood_01.wav).wav
  • Core Sounds/core0#81 (sling_shot_imp_vinyl_01.wav).wav
  • Core Sounds/core0#82 (sling_shot_imp_dirt_02.wav).wav
  • Core Sounds/core0#83 (kick_impact_metal_03.wav).wav
  • Core Sounds/core0#84 (kick_01.wav).wav
  • Core Sounds/core0#85 (stone_concrete_step_025.wav).wav
  • Core Sounds/core0#86 (correct_yes.wav).wav
  • Core Sounds/core0#87 (sling_shot_imp_metal_02.wav).wav
  • Core Sounds/core0#88 (painting_graffiti_change2.wav).wav
  • Core Sounds/core0#89 (kick_impact_newspaper_02.wav).wav
  • Core Sounds/core0#90 (kick_impact_cardboard_02.wav).wav
  • Core Sounds/core0#91 (dirt_step_024.wav).wav
  • Core Sounds/core0#92 (sling_shot_imp_glass_01.wav).wav
  • Core Sounds/core0#93 (kick_impact_bed_01.wav).wav
  • Core Sounds/core0#94 (metal_stair_step_02.wav).wav
  • Core Sounds/core0#95 (sling_shot_imp_apple_02.wav).wav
  • Core Sounds/core0#96 (sling_shot_03.wav).wav
  • Core Sounds/core0#97 (sling_shot_imp_glass_02.wav).wav
  • Core Sounds/core0#98 (kick_impact_person_03.wav).wav
  • Core Sounds/core0#99 (sling_shot_imp_splat_comp3.wav).wav
  • Core Sounds/core0#100 (count_total_minigames.wav).wav
  • Core Sounds/core0#101 (object_equip_01.wav).wav
  • Core Sounds/core0#102 (kick_impact_newspaper_01.wav).wav
  • Core Sounds/core0#103 (painting_graffiti_change.wav).wav
  • Core Sounds/core1#1 (mouse_foot_07.wav).wav
  • Core Sounds/core1#2 (dresser_on_wheels_carpet_comp_).wav
  • Core Sounds/core1#3 (mouse_foot_10.wav).wav
  • Core Sounds/core1#4 (fridge_close.wav).wav
  • Core Sounds/core1#5 (mouse_foot_01.wav).wav
  • Core Sounds/core1#6 (mouse_foot_03.wav).wav
  • Core Sounds/core1#7 (door_lock.wav).wav
  • Core Sounds/core1#8 (door_close.wav).wav
  • Core Sounds/core1#9 (idle_01.wav).wav
  • Core Sounds/core1#10 (oven_open.wav).wav
  • Core Sounds/core1#11 (tunnel_door_close_comp_02.wav).wav
  • Core Sounds/core1#12 (mouse_foot_09.wav).wav
  • Core Sounds/core1#13 (mouse_foot_04.wav).wav
  • Core Sounds/core1#14 (jump_02.wav).wav
  • Core Sounds/core1#15 (idle_02.wav).wav
  • Core Sounds/core1#16 (fridge_open.wav).wav
  • Core Sounds/core1#17 (cabinet_close.wav).wav
  • Core Sounds/core1#18 (dresser_on_wheels_carpet_comp_).wav
  • Core Sounds/core1#19 (door_unlock.wav).wav
  • Core Sounds/core1#20 (kitchen_drawer_open.wav).wav
  • Core Sounds/core1#21 (tunnel_door_open.wav).wav
  • Core Sounds/core1#22 (mouse_foot_05.wav).wav
  • Core Sounds/core1#23 (dresser_on_wheels_vinyl_comp_0).wav
  • Core Sounds/core1#24 (idle_03.wav).wav
  • Core Sounds/core1#25 (barn_door_closed.wav).wav
  • Core Sounds/core1#26 (kitchen_drawer_close.wav).wav
  • Core Sounds/core1#27 (idle_06.wav).wav
  • Core Sounds/core1#28 (newspaper_stack_drop.wav).wav
  • Core Sounds/core1#29 (jump_04.wav).wav
  • Core Sounds/core1#30 (dresser_on_wheels_vinyl_comp_0).wav
  • Core Sounds/core1#31 (idle_04.wav).wav
  • Core Sounds/core1#32 (dresser_on_wheels_carpet_comp_).wav
  • Core Sounds/core1#33 (jump_01.wav).wav
  • Core Sounds/core1#34 (wooden_box_pickup_02.wav).wav
  • Core Sounds/core1#35 (newspaper_stack_pickup.wav).wav
  • Core Sounds/core1#36 (dresser_on_wheels_carpet_comp_).wav
  • Core Sounds/core1#37 (idle_07.wav).wav
  • Core Sounds/core1#38 (barn_door_open.wav).wav
  • Core Sounds/core1#39 (dresser_on_wheels_vinyl_comp_0).wav
  • Core Sounds/core1#40 (door_open_02.wav).wav
  • Core Sounds/core1#41 (jump_03.wav).wav
  • Core Sounds/core1#42 (oven_close.wav).wav
  • Core Sounds/core1#43 (mouse_foot_06.wav).wav
  • Core Sounds/core1#44 (wooden_box_drop_01.wav).wav
  • Core Sounds/core1#45 (tunnel_door_close.wav).wav
  • Core Sounds/core1#46 (dresser_on_wheels_push_squeaky).wav
Format ZIP (application/zip)
wav
Hits 91

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