Story Bosses
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| Name |
Story Bosses |
| Category |
Wii |
| Game |
Bomberman Blast |
| Section |
Sound Effects |
| Submitted |
November 14, 2026 |
| Uploaded By |
Shiruba |
| Size |
29.11 MB (99 files) arrow_right
- SE_ST_BS/SE_ST_BS_A1_FLY.wav
- SE_ST_BS/SE_ST_BS_A1_HIT.wav
- SE_ST_BS/SE_ST_BS_A1_SHOOT.wav
- SE_ST_BS/SE_ST_BS_A1_STOMP.wav
- SE_ST_BS/SE_ST_BS_A1_VO_DAMAGE.wav
- SE_ST_BS/SE_ST_BS_A1_VO_DEAD.wav
- SE_ST_BS/SE_ST_BS_A1_VO_NORMAL.wav
- SE_ST_BS/SE_ST_BS_A2_AMB_RAIN.wav
- SE_ST_BS/SE_ST_BS_A2_DIVE_L.wav
- SE_ST_BS/SE_ST_BS_A2_DIVE_S.wav
- SE_ST_BS/SE_ST_BS_A2_HIGE.wav
- SE_ST_BS/SE_ST_BS_A2_HIGE_MOVE.wav
- SE_ST_BS/SE_ST_BS_A2_HIT.wav
- SE_ST_BS/SE_ST_BS_A2_JUMP_L.wav
- SE_ST_BS/SE_ST_BS_A2_JUMP_ROLL.wav
- SE_ST_BS/SE_ST_BS_A2_JUMP_S.wav
- SE_ST_BS/SE_ST_BS_A2_LAND.wav
- SE_ST_BS/SE_ST_BS_A2_SHOOT.wav
- SE_ST_BS/SE_ST_BS_A2_SPLASH_L.wav
- SE_ST_BS/SE_ST_BS_A2_SPLASH_S.wav
- SE_ST_BS/SE_ST_BS_A2_TAIL.wav
- SE_ST_BS/SE_ST_BS_A2_VO_DAMAGE.wav
- SE_ST_BS/SE_ST_BS_A2_VO_DEAD.wav
- SE_ST_BS/SE_ST_BS_A2_VO_NORMAL.wav
- SE_ST_BS/SE_ST_BS_A3_AMB_DESERT.wav
- SE_ST_BS/SE_ST_BS_A3_ARM_EJECT.wav
- SE_ST_BS/SE_ST_BS_A3_ARM_SET.wav
- SE_ST_BS/SE_ST_BS_A3_BLOCK_BREAK.wav
- SE_ST_BS/SE_ST_BS_A3_BLOCK_FALL.wav
- SE_ST_BS/SE_ST_BS_A3_CHANGE.wav
- SE_ST_BS/SE_ST_BS_A3_FALL.wav
- SE_ST_BS/SE_ST_BS_A3_FIST.wav
- SE_ST_BS/SE_ST_BS_A3_HIT.wav
- SE_ST_BS/SE_ST_BS_A3_LAND.wav
- SE_ST_BS/SE_ST_BS_A3_PUNCH_DOWN.wav
- SE_ST_BS/SE_ST_BS_A3_PUNCH_HIT.wav
- SE_ST_BS/SE_ST_BS_A3_PUNCH_UP.wav
- SE_ST_BS/SE_ST_BS_A3_REV_ROLL.wav
- SE_ST_BS/SE_ST_BS_A3_SHOOT.wav
- SE_ST_BS/SE_ST_BS_A3_TORNADO.wav
- SE_ST_BS/SE_ST_BS_A3_TORNADO_L.wav
- SE_ST_BS/SE_ST_BS_A3_VO_DAMAGE.wav
- SE_ST_BS/SE_ST_BS_A3_VO_DEAD.wav
- SE_ST_BS/SE_ST_BS_A3_VO_NORMAL.wav
- SE_ST_BS/SE_ST_BS_A4_AMB_LAVA.wav
- SE_ST_BS/SE_ST_BS_A4_BALL.wav
- SE_ST_BS/SE_ST_BS_A4_BALL_BOIL.wav
- SE_ST_BS/SE_ST_BS_A4_BALL_HIT.wav
- SE_ST_BS/SE_ST_BS_A4_BALL_SHOOT.wav
- SE_ST_BS/SE_ST_BS_A4_FIRE.wav
- SE_ST_BS/SE_ST_BS_A4_LAVA_HIT.wav
- SE_ST_BS/SE_ST_BS_A4_LAVA_SHOOT.wav
- SE_ST_BS/SE_ST_BS_A4_VO_DAMAGE.wav
- SE_ST_BS/SE_ST_BS_A4_VO_DEAD.wav
- SE_ST_BS/SE_ST_BS_A4_VO_NORMAL.wav
- SE_ST_BS/SE_ST_BS_A6_AMB_CYBER.wav
- SE_ST_BS/SE_ST_BS_A6_BLACKHALL.wav
- SE_ST_BS/SE_ST_BS_A6_CRST_END.wav
- SE_ST_BS/SE_ST_BS_A6_CRST_LIGHT.wav
- SE_ST_BS/SE_ST_BS_A6_CRST_START.wav
- SE_ST_BS/SE_ST_BS_A6_LIGHT_BIGGER.wav
- SE_ST_BS/SE_ST_BS_A6_LIGHT_DARK.wav
- SE_ST_BS/SE_ST_BS_A6_LIGHT_OUT.wav
- SE_ST_BS/SE_ST_BS_A6_P1_DASH.wav
- SE_ST_BS/SE_ST_BS_A6_P1_ROLL.wav
- SE_ST_BS/SE_ST_BS_A6_P1_SHOOT.wav
- SE_ST_BS/SE_ST_BS_A6_P1_TAMA.wav
- SE_ST_BS/SE_ST_BS_A6_P1_TAMA_HIT.wav
- SE_ST_BS/SE_ST_BS_A6_P1_WARP_IN.wav
- SE_ST_BS/SE_ST_BS_A6_P1_WARP_OUT.wav
- SE_ST_BS/SE_ST_BS_A6_P2_ARM_FIRE.wav
- SE_ST_BS/SE_ST_BS_A6_P2_ARM_LAND.wav
- SE_ST_BS/SE_ST_BS_A6_P2_ARM_OFF.wav
- SE_ST_BS/SE_ST_BS_A6_P2_ARM_ON.wav
- SE_ST_BS/SE_ST_BS_A6_P2_BABBLE_HIT.wav
- SE_ST_BS/SE_ST_BS_A6_P2_BABBLE_SHOOT.wav
- SE_ST_BS/SE_ST_BS_A6_P2_BEAM_CHARGE.wav
- SE_ST_BS/SE_ST_BS_A6_P2_BEAM_SHOOT.wav
- SE_ST_BS/SE_ST_BS_A6_P2_BOMB.wav
- SE_ST_BS/SE_ST_BS_A6_P2_CROSS_HIT.wav
- SE_ST_BS/SE_ST_BS_A6_P2_CROSS_SHOOT.wav
- SE_ST_BS/SE_ST_BS_A6_P2_LIGHT.wav
- SE_ST_BS/SE_ST_BS_A6_VO_P1_DAMAGE.wav
- SE_ST_BS/SE_ST_BS_A6_VO_P1_DEAD.wav
- SE_ST_BS/SE_ST_BS_A6_VO_P1_NORMAL.wav
- SE_ST_BS/SE_ST_BS_A6_VO_P2_DAMAGE.wav
- SE_ST_BS/SE_ST_BS_A6_VO_P2_DEAD.wav
- SE_ST_BS/SE_ST_BS_A6_VO_P2_NORMAL.wav
- SE_ST_BS/SE_ST_BS_CMN_BLACKHOLE.wav
- SE_ST_BS/SE_ST_BS_CMN_CRST_LIGHT1.wav
- SE_ST_BS/SE_ST_BS_CMN_CRST_LIGHT2.wav
- SE_ST_BS/SE_ST_BS_CMN_CRST_OFF.wav
- SE_ST_BS/SE_ST_BS_CMN_CRST_SUIKOMI.wav
- SE_ST_BS/SE_ST_BS_CMN_DAMAGE.wav
- SE_ST_BS/SE_ST_BS_CMN_DAMAGE2.wav
- SE_ST_BS/SE_ST_BS_CMN_DEAD_LIGHT.wav
- SE_ST_BS/SE_ST_BS_CMN_DEAD_REDUCE.wav
- SE_ST_BS/SE_ST_BS_CMN_HAKKEN.wav
- SE_ST_BS/SE_ST_BS_CMN_MII_DOWN.wav
|
| Format |
ZIP (application/zip) wav |
| Hits |
0 |