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Asset Info favorite
Name Effects
Category Wii
Game Bakugan Battle Brawlers
Section Miscellaneous
Submitted January 2, 2026
Uploaded By Lopez238
Size 21.45 MB (214 items) arrow_right
  • CRY_ALL_APP.wav
  • CRY_ALL_DAMAGE.wav
  • CRY_DRG_APP.wav
  • CRY_DRG_DAMAGE.wav
  • CRY_FNX_APP.wav
  • CRY_FNX_DAMAGE.wav
  • CRY_GLM_APP.wav
  • CRY_GLM_DAMAGE.wav
  • CRY_TIG_APP.wav
  • CRY_TIG_DAMAGE.wav
  • SE_AB_FX_CONFU.wav
  • SE_AB_FX_DAMAGEFLD.wav
  • SE_AB_FX_DAMAGEFLD_HIT.wav
  • SE_AB_FX_JAMMING.wav
  • SE_AB_FX_JAMMING_HIT.wav
  • SE_AB_FX_MIRROR.wav
  • SE_AB_FX_STEALTH.wav
  • SE_BKG_ALL_APP.wav
  • SE_BKG_ALL_ATK_FIRE.wav
  • SE_BKG_ALL_ATK_SWORD.wav
  • SE_BKG_ALL_ATTACK.wav
  • SE_BKG_ALL_DAMAGE.wav
  • SE_BKG_ALL_HABATAKI.wav
  • SE_BKG_ALL_JUMP_L.wav
  • SE_BKG_ALL_JUMP_M.wav
  • SE_BKG_ALL_JUMP_S.wav
  • SE_BKG_ALL_KAZEKIRI.wav
  • SE_BKG_ALL_STEP.wav
  • SE_BKG_ALL_SUIKOMI.wav
  • SE_BKG_ALL_SWISH_HI_A_L.wav
  • SE_BKG_ALL_SWISH_HI_A_M.wav
  • SE_BKG_ALL_SWISH_HI_A_S.wav
  • SE_BKG_ALL_SWISH_HI_B_L.wav
  • SE_BKG_ALL_SWISH_HI_B_M.wav
  • SE_BKG_ALL_SWISH_HI_B_S.wav
  • SE_BKG_ALL_SWISH_HVY_A_L.wav
  • SE_BKG_ALL_SWISH_HVY_A_M.wav
  • SE_BKG_ALL_SWISH_HVY_A_S.wav
  • SE_BKG_ALL_SWISH_HVY_B_L.wav
  • SE_BKG_ALL_SWISH_HVY_B_M.wav
  • SE_BKG_ALL_SWISH_HVY_B_S.wav
  • SE_BKG_ALL_SWISH_MID_A_L.wav
  • SE_BKG_ALL_SWISH_MID_A_M.wav
  • SE_BKG_ALL_SWISH_MID_A_S.wav
  • SE_BKG_ALL_SWORD.wav
  • SE_BKG_ALL_TAORE.wav
  • SE_BKG_ALL_WOOSH_L.wav
  • SE_BKG_ALL_WOOSH_M.wav
  • SE_BKG_ALL_WOOSH_S.wav
  • SE_BKG_DRG_ATTACK.wav
  • SE_BKG_DRG_JUMP.wav
  • SE_BKG_DRG_SUIKOMI.wav
  • SE_BKG_FNX_WOOSH.wav
  • SE_BKG_GLM_ATTACK.wav
  • SE_BKG_TIG_ATTACK.wav
  • SE_BKG_TIG_ATTACK_SP.wav
  • SE_BKN_ROB_IMPACT_A.wav
  • SE_BKN_ROB_IMPACT_B.wav
  • SE_BKN_ROB_IMPACT_C.wav
  • SE_BKN_ROB_SERVO_A.wav
  • SE_BKN_ROB_SERVO_B.wav
  • SE_BKN_ROB_STEP.wav
  • SE_BKN_ROB_TAORE.wav
  • SE_CHAR_CARD_FLY.wav
  • SE_CHAR_CARD_MEKURU.wav
  • SE_CHAR_CARD_PITCH.wav
  • SE_CHAR_CATCH.wav
  • SE_CHAR_FLDOP_EFX.wav
  • SE_CHAR_LAND.wav
  • SE_CHAR_MOVE_M.wav
  • SE_CHAR_MOVE_S01.wav
  • SE_CHAR_MOVE_S02.wav
  • SE_CHAR_MOVE_S03.wav
  • SE_CHAR_PUNCH.wav
  • SE_CHAR_SPHERE.wav
  • SE_CHAR_STEP.wav
  • SE_CNT02_COIN_CRASH.wav
  • SE_CNT02_COIN_FAIL.wav
  • SE_CNT02_COIN_HAZURE.wav
  • SE_CNT02_COIN_HIT.wav
  • SE_CNT02_COIN_KYUSYU.wav
  • SE_CNT02_COIN_SUCCES.wav
  • SE_CNT02_GOLD_MOVE.wav
  • SE_CNT02_GOLD_SYOUMETSU.wav
  • SE_CNT03_OUEN_KETTEI.wav
  • SE_CNT03_TIMING_FAIL.wav
  • SE_CNT03_TIMING_SUCCES.wav
  • SE_CNT99_COMMAND.wav
  • SE_CNT99_COUNTDOWN.wav
  • SE_CNT99_DAMAGE.wav
  • SE_CNT99_FAIL.wav
  • SE_CNT99_POWERUP_OFF.wav
  • SE_CNT99_SUCCES.wav
  • SE_CNT99_SWAP.wav
  • SE_CNT99_TIMEUP.wav
  • SE_CNT99_TITLE.wav
  • SE_CNT99_YAJI_KAITEN.wav
  • SE_CNT99_YAJI_KETTEI.wav
  • SE_CNT_BOUNUS.wav
  • SE_CNT_POINT_KAKUTEI.wav
  • SE_CNT_START.wav
  • SE_CNT_SUDDENDEATH.wav
  • SE_CNT_ZOKUSEI_IN.wav
  • SE_CRD_AB_ITEM_DELETE.wav
  • SE_CRD_AB_POWERUP.wav
  • SE_CRD_AB_ROULETTE.wav
  • SE_CRD_CARD_EFX.wav
  • SE_CRD_GATCARD_SET.wav
  • SE_CRD_GT_FUIN.wav
  • SE_CRD_GT_KAIJYO.wav
  • SE_CRD_GT_POWERCHANGE.wav
  • SE_CRD_SHATER.wav
  • SE_CRD_TITLE.wav
  • SE_ENSYUTU_IN.wav
  • SE_GAM_AFTERJUMP.wav
  • SE_GAM_AFTOUCH.wav
  • SE_GAM_BARRIER_HIT.wav
  • SE_GAM_BARRIER_OP.wav
  • SE_GAM_BG_HAND.wav
  • SE_GAM_BG_LAND.wav
  • SE_GAM_BG_POPOUT.wav
  • SE_GAM_BG_TORIDASHI.wav
  • SE_GAM_BOUGAI_HIT.wav
  • SE_GAM_BOUGAI_SHOT.wav
  • SE_GAM_CARDGET.wav
  • SE_GAM_CARD_SHATER.wav
  • SE_GAM_CARD_STAND.wav
  • SE_GAM_COUNT_UP.wav
  • SE_GAM_CRITICAL_HIT.wav
  • SE_GAM_GATCARD_LAND.wav
  • SE_GAM_GATCARD_OP.wav
  • SE_GAM_GPOWER_UP.wav
  • SE_GAM_GP_COUNT_UP.wav
  • SE_GAM_KEYCHANGE.wav
  • SE_GAM_MATERIAL_GET.wav
  • SE_GAM_PC_SHOOT.wav
  • SE_GAM_PC_SHOOT_SP.wav
  • SE_GAM_PC_TAKEBACK.wav
  • SE_GAM_POINTER.wav
  • SE_GAM_POWERITEM_01P.wav
  • SE_GAM_POWERITEM_50P.wav
  • SE_GAM_RANDAM.wav
  • SE_GAM_SHOOT_GAUGE.wav
  • SE_GAM_SHOOT_GAUGE_FULL.wav
  • SE_GAM_SPHERE.wav
  • SE_GAM_WHITEOUT.wav
  • SE_GAM_WHOSH_SLOW.wav
  • SE_GAM_YUGAMI.wav
  • SE_GAM_ZOOM_IN.wav
  • SE_GAM_ZOOM_OUT.wav
  • SE_GMC_AT_FIELD.wav
  • SE_GMC_DASHBOAD.wav
  • SE_GMC_TRAMP.wav
  • SE_MNU_CL.wav
  • SE_MNU_OP.wav
  • SE_MNU_SHUTTER_CL.wav
  • SE_MNU_SHUTTER_OP.wav
  • SE_PC_OUT.wav
  • SE_PC_SHOOT_FIRE.wav
  • SE_PC_SHOOT_FIRE_FX.wav
  • SE_PC_SHOOT_HIKARI.wav
  • SE_PC_SHOOT_HIKARI_FX.wav
  • SE_PC_SHOOT_SAND.wav
  • SE_PC_SHOOT_SAND_FX.wav
  • SE_PC_SHOOT_WATER.wav
  • SE_PC_SHOOT_WIND.wav
  • SE_PC_SHOOT_WIND_FX.wav
  • SE_PC_SHOOT_YAMI.wav
  • SE_PC_SHOOT_YAMI_FX.wav
  • SE_SHP_ENAGY_EFX.wav
  • SE_SHP_HISSATSU_EFX.wav
  • SE_SHP_SLOT_IN.wav
  • SE_ST03_GIM_BOUND.wav
  • SE_ST03_GIM_BREAK.wav
  • SE_ST03_TARPYURANCE.wav
  • SE_ST03_TATSUMAKI_IN.wav
  • SE_ST03_TATSUMAKI_OUT.wav
  • SE_ST03_WINDWALL.wav
  • SE_ST_FIRE_FUNKA.wav
  • SE_ST_FIRE_OUT.wav
  • SE_ST_FIRE_PIPE.wav
  • SE_ST_FIRE_YOGAN.wav
  • SE_ST_HKR_TIGCANON_IN.wav
  • SE_ST_HKR_TIGCANON_OUT.wav
  • SE_ST_HKR_TIGRERA_CRY_A.wav
  • SE_ST_HKR_TIGRERA_CRY_B.wav
  • SE_ST_HKR_TIGRERA_CRY_C.wav
  • SE_ST_SND_JISHIN.wav
  • SE_ST_SND_OUT.wav
  • SE_ST_SND_RYUSA.wav
  • SE_ST_WAT_OUT.wav
  • SE_ST_WAT_SLIDER.wav
  • SE_ST_WAT_SLIDER_START.wav
  • SE_ST_WAT_SYABON_BREAK.wav
  • SE_ST_WAT_SYABON_IN.wav
  • SE_ST_WAT_SYABON_UP.wav
  • SE_ST_YAM_HYUDRARAIL.wav
  • SE_ST_YAM_HYUDRARAIL_IN.wav
  • SE_ST_YAM_SUNDER_A.wav
  • SE_ST_YAM_SUNDER_B.wav
  • SE_ST_YAM_SUNDER_C.wav
  • SE_ST_YAM_SUNDER_HIT.wav
  • SE_SYS_CANCEL.wav
  • SE_SYS_CARD_MOVE.wav
  • SE_SYS_ERROR.wav
  • SE_SYS_KETTEI.wav
  • SE_SYS_UNLOCK_REL.wav
  • SE_SYS_WINDOW_CL.wav
  • SE_SYS_WINDOW_OP.wav
  • SE_TITLE.wav
  • [0] InstParams.wav
  • [1] InstParams.wav
  • [2] InstParams.wav
  • [3] InstParams.wav
Format ZIP (application/zip)
wav
Hits 1

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