Combat


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Asset Info favorite
Name Combat
Category PlayStation 4
Game Final Fantasy XV - Platinum Demo
Section Sound Effects
Submitted January 3, 2026
Uploaded By OCL
Size 30.31 MB (276 items) arrow_right
  • btl_bghit_bullet.orb#1 (SE_Combat-btl_BGhit_bullet).wav
  • btl_bghit_bullet.orb#2 (SE_Combat-btl_BGhit_bullet).wav
  • btl_bghit_bullet.orb#3 (SE_Combat-btl_BGhit_bullet).wav
  • btl_bghit_bullet.orb#4 (SE_Combat-btl_BGhit_bullet).wav
  • btl_bghit_bullet.orb#5 (SE_Combat-btl_BGhit_bullet).wav
  • btl_bghit_bullet.orb#6 (SE_Combat-btl_BGhit_bullet).wav
  • btl_charge_1.orb (SE_Combat-btl_charge_1).wav
  • btl_critical_hit.orb#1 (SE_Combat-btl_critical_hit).wav
  • btl_critical_hit.orb#2 (SE_Combat-btl_critical_hit).wav
  • btl_gun_tracer_prompt.orb#1 (SE_Combat-btl_gun_tracer_prompt).wav
  • btl_gun_tracer_prompt.orb#2 (SE_Combat-btl_gun_tracer_prompt).wav
  • btl_gun_tracer_prompt.orb#3 (SE_Combat-btl_gun_tracer_prompt).wav
  • btl_gun_tracer_prompt.orb#4 (SE_Combat-btl_gun_tracer_prompt).wav
  • btl_gun_tracer_prompt.orb#5 (SE_Combat-btl_gun_tracer_prompt).wav
  • btl_gun_tracer_prompt.orb#6 (SE_Combat-btl_gun_tracer_prompt).wav
  • btl_gun_tracer_prompt.orb#7 (SE_Combat-btl_gun_tracer_prompt).wav
  • btl_gun_tracer_prompt.orb#8 (SE_Combat-btl_gun_tracer_prompt).wav
  • btl_gun_tracer_prompt.orb#9 (SE_Combat-btl_gun_tracer_prompt).wav
  • btl_gun_tracer_prompt.orb#10 (SE_Combat-btl_gun_tracer_prompt).wav
  • btl_justguard.orb#1 (SE_Combat-btl_justguard).wav
  • btl_justguard.orb#2 (SE_Combat-btl_justguard).wav
  • btl_justguard.orb#3 (SE_Combat-btl_justguard).wav
  • btl_knife_throw_ignis.orb#1 (SE_Combat-btl_knife_throw_ignis).wav
  • btl_knife_throw_ignis.orb#2 (SE_Combat-btl_knife_throw_ignis).wav
  • btl_knife_throw_ignis.orb#3 (SE_Combat-btl_knife_throw_ignis).wav
  • btl_knife_throw_ignis.orb#4 (SE_Combat-btl_knife_throw_ignis).wav
  • btl_waap_appear.orb#1 (SE_Combat-btl_waap_appear).wav
  • btl_waap_appear.orb#2 (SE_Combat-btl_waap_appear).wav
  • btl_waap_appear.orb#3 (SE_Combat-btl_waap_appear).wav
  • btl_waap_appear.orb#4 (SE_Combat-btl_waap_appear).wav
  • se_combat.orb#1 (SE_Combat-btl_swish_sword).wav
  • se_combat.orb#2 (SE_Combat-btl_swish_dagger; btl_swish_dagger_ignis).wav
  • se_combat.orb#3 (SE_Combat-btl_swish_sword).wav
  • se_combat.orb#4 (SE_Combat-btl_swish_largesword_gradio).wav
  • se_combat.orb#6 (SE_Combat-btl_swish_spear; btl_swish_spear_ignis).wav
  • se_combat.orb#7 (SE_Combat-btl_swish_dagger; btl_swish_dagger_ignis).wav
  • se_combat.orb#8 (SE_Combat-btl_swish_spear; btl_swish_spear_ignis).wav
  • se_combat.orb#11 (SE_Combat-btl_swish_largesword_gradio).wav
  • se_combat.orb#12 (SE_Combat-btl_swish_spear; btl_swish_spear_ignis).wav
  • se_combat.orb#14 (SE_Combat-btl_swish_largesword_gradio).wav
  • se_combat.orb#17 (SE_Combat-btl_swish_spear; btl_swish_spear_ignis).wav
  • se_combat.orb#18 (SE_Combat-btl_swish_dagger; btl_swish_dagger_ignis).wav
  • se_combat.orb#19 (SE_Combat-btl_swish_sword).wav
  • se_combat.orb#20 (SE_Combat-btl_swish_spear; btl_swish_spear_ignis).wav
  • se_combat.orb#21 (SE_Combat-btl_swish_dagger; btl_swish_dagger_ignis).wav
  • se_combat.orb#23 (SE_Combat-btl_swish_sword).wav
  • se_combat.orb#24 (SE_Combat-btl_swish_largesword_gradio).wav
  • se_combat.orb#25 (SE_Combat-btl_swish_dagger; btl_swish_dagger_ignis).wav
  • se_combat.orb#27 (SE_Combat-btl_swish_dagger; btl_swish_dagger_ignis).wav
  • se_combat.orb#37 (SE_Combat-btl_swish_sword).wav
  • se_combat.orb#38 (SE_Combat-btl_swish_spear; btl_swish_spear_ignis).wav
  • se_combat.orb#42 (SE_Combat-btl_swish_sword).wav
  • se_combat.orb#43 (SE_Combat-btl_swish_largesword_gradio).wav
  • se_combat.orb#46 (SE_Combat-btl_swish_spear; btl_swish_spear_ignis).wav
  • se_combat.orb#47 (SE_Combat-btl_swish_largesword_gradio).wav
  • se_combat.orb#48 (SE_Combat-btl_swish_dagger; btl_swish_dagger_ignis).wav
  • se_combat.orb#49 (SE_Combat-btl_swish_sword).wav
  • se_combat.orb#51 (SE_Combat-btl_swish_dagger; btl_swish_dagger_ignis).wav
  • se_combat.orb#52 (SE_Combat-btl_swish_dagger; btl_swish_dagger_ignis).wav
  • se_combat.orb#53 (SE_Combat-btl_swish_sword).wav
  • se_combat.orb#55 (SE_Combat-btl_swish_spear; btl_swish_spear_ignis).wav
  • se_combat.orb#56 (SE_Combat-btl_swish_dagger; btl_swish_dagger_ignis).wav
  • se_combat.orb#61 (SE_Combat-btl_swish_punch).wav
  • se_combat.orb#62 (SE_Combat-btl_swish_punch).wav
  • se_combat.orb#63 (SE_Combat-btl_swish_punch).wav
  • se_combat.orb#65 (SE_Combat-btl_swish_punch).wav
  • se_combat.orb#66 (SE_Combat-btl_swish_kick; btl_swish_kick_npc).wav
  • se_combat.orb#67 (SE_Combat-btl_swish_kick; btl_swish_kick_npc).wav
  • se_combat.orb#68 (SE_Combat-btl_swish_kick; btl_swish_kick_npc).wav
  • se_combat.orb#69 (SE_Combat-btl_swish_kick; btl_swish_kick_npc).wav
  • se_combat.orb#75 (SE_Combat-btl_armedform_loop).wav
  • se_combat.orb#76 (SE_Combat-btl_armedform_loop).wav
  • se_combat.orb#77 (SE_Combat-btl_weapon_appear).wav
  • se_combat.orb#79 (SE_Combat-btl_weapon_appear).wav
  • se_combat.orb#80 (SE_Combat-btl_weapon_disappear).wav
  • se_combat.orb#81 (SE_Combat-btl_weapon_disappear).wav
  • se_combat.orb#82 (SE_Combat-btl_weapon_disappear).wav
  • se_combat.orb#84 (SE_Combat-btl_waap_disappear).wav
  • se_combat.orb#85 (SE_Combat-btl_waap_appear).wav
  • se_combat.orb#86 (SE_Combat-btl_waap_appear).wav
  • se_combat.orb#87 (SE_Combat-btl_waap_disappear).wav
  • se_combat.orb#89 (SE_Combat-btl_waap_disappear).wav
  • se_combat.orb#90 (SE_Combat-btl_waap_disappear).wav
  • se_combat.orb#92 (SE_Combat-btl_guardshift; btl_waap_appear).wav
  • se_combat.orb#93 (SE_Combat-btl_guardshift; btl_waap_appear).wav
  • se_combat.orb#97 (SE_Combat-btl_gun_hit_prompt).wav
  • se_combat.orb#98 (SE_Combat-btl_gun_hit_prompt).wav
  • se_combat.orb#99 (SE_Combat-btl_gun_hit_prompt).wav
  • se_combat.orb#100 (SE_Combat-btl_gun_hit_prompt).wav
  • se_combat.orb#101 (SE_Combat-btl_gun_hit_prompt).wav
  • se_combat.orb#102 (SE_Combat-btl_armedform_guard_gun).wav
  • se_combat.orb#103 (SE_Combat-btl_armedform_guard_gun).wav
  • se_combat.orb#104 (SE_Combat-btl_armedform_guard_gun).wav
  • se_combat.orb#113 (SE_Combat-btl_guard).wav
  • se_combat.orb#115 (SE_Combat-btl_guard).wav
  • se_combat.orb#116 (SE_Combat-btl_guard).wav
  • se_combat.orb#117 (SE_Combat-btl_BGhit; btl_wep_contact).wav
  • se_combat.orb#118 (SE_Combat-btl_BGhit; btl_wep_contact).wav
  • se_combat.orb#120 (SE_Combat-dmg_metal_light; dmg_metal_heavy).wav
  • se_combat.orb#122 (SE_Combat-dmg_creature; dmg_shigai).wav
  • se_combat.orb#123 (SE_Combat-dmg_metal_light; dmg_metal_heavy).wav
  • se_combat.orb#135 (SE_Combat-btl_spear_hit_finish).wav
  • se_combat.orb#136 (SE_Combat-btl_pikohammer_hit_finish).wav
  • se_combat.orb#138 (SE_Combat-btl_spear_hit).wav
  • se_combat.orb#139 (SE_Combat-btl_spear_hit).wav
  • se_combat.orb#144 (SE_Combat-btl_guardshift).wav
  • se_combat.orb#147 (SE_Combat-btl_guardshift).wav
  • se_combat.orb#152 (SE_Combat-btl_parry).wav
  • se_combat.orb#153 (SE_Combat-btl_pikohammer_hit_finish).wav
  • se_combat.orb#156 (SE_Combat-btl_spear_hit).wav
  • se_combat.orb#158 (SE_Combat-dmg_creature; dmg_shigai).wav
  • se_combat.orb#160 (SE_Combat-btl_sword_hit_finish; btl_katana_guard).wav
  • se_combat.orb#163 (SE_Combat-btl_spear_hit_finish).wav
  • se_combat.orb#165 (SE_Combat-btl_sword_hit_finish; btl_katana_guard).wav
  • se_combat.orb#167 (SE_Combat-dmg_metal_light).wav
  • se_combat.orb#169 (SE_Combat-btl_sword_hit).wav
  • se_combat.orb#171 (SE_Combat-btl_sword_hit).wav
  • se_combat.orb#173 (SE_Combat-dmg_creature; dmg_shigai).wav
  • se_combat.orb#180 (SE_Combat-btl_sword_hit).wav
  • se_combat.orb#183 (SE_Combat-dmg_creature; dmg_shigai).wav
  • se_combat.orb#186 (SE_Combat-btl_sword_hit).wav
  • se_combat.orb#188 (SE_Combat-btl_sword_hit).wav
  • se_combat.orb#191 (SE_Combat-dmg_metal_light; dmg_metal_heavy).wav
  • se_combat.orb#192 (SE_Combat-btl_spear_hit).wav
  • se_combat.orb#196 (SE_Combat-dmg_creature; dmg_shigai).wav
  • se_combat.orb#199 (SE_Combat-dmg_metal_light; dmg_metal_heavy).wav
  • se_combat.orb#204 (SE_Combat-dmg_metal_light; dmg_metal_heavy).wav
  • se_combat.orb#207 (SE_Combat-dmg_metal_light; dmg_metal_heavy).wav
  • se_combat.orb#209 (SE_Combat-dmg_creature; dmg_shigai).wav
  • se_combat.orb#214 (SE_Combat-dmg_metal_heavy).wav
  • se_combat.orb#216 (SE_Combat-btl_pikohammer_hit_finish).wav
  • se_combat.orb#221 (SE_Combat-btl_spear_hit).wav
  • se_combat.orb#223 (SE_Combat-dmg_creature; dmg_shigai).wav
  • se_combat.orb#225 (SE_Combat-dmg_human; dmg_human_heavy).wav
  • se_combat.orb#229 (SE_Combat-dmg_human; dmg_human_heavy).wav
  • se_combat.orb#231 (SE_Combat-dmg_human; dmg_human_heavy).wav
  • se_combat.orb#235 (SE_Combat-dmg_metal_heavy).wav
  • se_combat.orb#236 (SE_Combat-dmg_metal_light; dmg_metal_heavy).wav
  • se_combat.orb#239 (SE_Combat-dmg_creature; dmg_shigai).wav
  • se_combat.orb#242 (SE_Combat-dmg_metal_light).wav
  • se_combat.orb#244 (SE_Combat-dmg_creature; dmg_shigai).wav
  • se_combat.orb#246 (SE_Combat-dmg_metal_light; dmg_metal_heavy).wav
  • se_combat.orb#248 (SE_Combat-dmg_creature; dmg_shigai).wav
  • se_combat.orb#251 (SE_Combat-dmg_human_heavy).wav
  • se_combat.orb#252 (SE_Combat-dmg_human_heavy).wav
  • se_combat.orb#253 (SE_Combat-btl_phantomsword_swish).wav
  • se_combat.orb#254 (SE_Combat-btl_phantomsword_swish).wav
  • se_combat.orb#256 (SE_Combat-btl_phantomsword_swish).wav
  • se_combat.orb#259 (SE_Combat-btl_phantomsword_swish).wav
  • se_combat.orb#261 (SE_Combat-btl_phantomsword_swish).wav
  • se_combat.orb#262 (SE_Combat-btl_phantomsword_swish).wav
  • se_combat.orb#263 (SE_Combat-btl_swordshift_end).wav
  • se_combat.orb#264 (SE_Combat-btl_phantomsword_swish).wav
  • se_combat.orb#265 (SE_Combat-btl_swordshift_end).wav
  • se_combat.orb#269 (SE_Combat-btl_BGhit_bullet).wav
  • se_combat.orb#270 (SE_Combat-btl_BGhit_bullet).wav
  • se_combat.orb#271 (SE_Combat-btl_BGhit_bullet).wav
  • se_combat.orb#272 (SE_Combat-btl_BGhit_bullet).wav
  • se_combat.orb#273 (SE_Combat-btl_BGhit_bullet).wav
  • se_combat.orb#274 (SE_Combat-btl_BGhit_bullet).wav
  • se_combat.orb#275 (SE_Combat-btl_item_antidote_cast).wav
  • se_combat.orb#276 (SE_Combat-btl_item_antidote).wav
  • se_combat.orb#277 (SE_Combat-btl_item_potion_cast).wav
  • se_combat.orb#278 (SE_Combat-btl_item_potion; btl_buddy_friends_help).wav
  • se_combat.orb#279 (SE_Combat-btl_knife_throw_ignis).wav
  • se_combat.orb#280 (SE_Combat-btl_knife_throw_ignis).wav
  • se_combat.orb#281 (SE_Combat-btl_knife_throw_ignis).wav
  • se_combat.orb#282 (SE_Combat-btl_knife_throw_ignis).wav
  • se_combat.orb#283 (SE_Combat-dmg_kick).wav
  • se_combat.orb#284 (SE_Combat-dmg_kick).wav
  • se_combat.orb#285 (SE_Combat-dmg_kick).wav
  • se_combat.orb#286 (SE_Combat-btl_gun_tracer_prompt).wav
  • se_combat.orb#287 (SE_Combat-btl_gun_tracer_prompt).wav
  • se_combat.orb#288 (SE_Combat-btl_gun_tracer_prompt).wav
  • se_combat.orb#289 (SE_Combat-btl_gun_tracer_prompt).wav
  • se_combat.orb#290 (SE_Combat-btl_gun_tracer_prompt).wav
  • se_combat.orb#291 (SE_Combat-btl_gun_tracer_prompt).wav
  • se_combat.orb#292 (SE_Combat-btl_gun_tracer_prompt).wav
  • se_combat.orb#293 (SE_Combat-btl_gun_tracer_prompt).wav
  • se_combat.orb#294 (SE_Combat-btl_gun_tracer_prompt).wav
  • se_combat.orb#295 (SE_Combat-btl_gun_tracer_prompt).wav
  • se_combat.orb#296 (SE_Combat-btl_swordshift_start).wav
  • se_combat.orb#297 (SE_Combat-btl_swordshift_start).wav
  • se_combat.orb#298 (SE_Combat-btl_swordshift_start).wav
  • se_combat.orb#299 (SE_Combat-btl_gun_fire_prompt).wav
  • se_combat.orb#300 (SE_Combat-btl_gun_fire_prompt).wav
  • se_combat.orb#301 (SE_Combat-btl_gun_fire_prompt).wav
  • se_combat.orb#302 (SE_Combat-btl_gun_fire_prompt).wav
  • se_combat.orb#303 (SE_Combat-btl_gun_fire_prompt).wav
  • se_combat.orb#304 (SE_Combat-btl_gun_fire_prompt).wav
  • se_combat.orb#305 (SE_Combat-btl_gun_fire_prompt).wav
  • se_combat.orb#306 (SE_Combat-btl_gun_fire_prompt).wav
  • se_combat.orb#307 (SE_Combat-btl_gun_fire_prompt).wav
  • se_combat.orb#308 (SE_Combat-btl_gun_fire_prompt).wav
  • se_combat.orb#311 (SE_Combat-f_slide_lp).wav
  • se_combat.orb#313 (SE_Combat-f_jump).wav
  • se_combat.orb#314 (SE_Combat-f_jump).wav
  • se_combat.orb#323 (SE_Combat-btl_critical_hit).wav
  • se_combat.orb#325 (SE_Combat-btl_critical_hit).wav
  • se_combat.orb#326 (SE_Combat-dmg_fall).wav
  • se_combat.orb#329 (SE_Combat-btl_armedform_close).wav
  • se_combat.orb#330 (SE_Combat-btl_armedform_open).wav
  • se_combat.orb#332 (SE_Combat-btl_charge_1).wav
  • se_combat.orb#333 (SE_Combat-btl_largesword_hit; btl_largesword_charge_hit).wav
  • se_combat.orb#334 (SE_Combat-btl_largesword_hit).wav
  • se_combat.orb#335 (SE_Combat-btl_largesword_hit).wav
  • se_combat.orb#336 (SE_Combat-btl_largesword_hit).wav
  • se_combat.orb#337 (SE_Combat-btl_largesword_hit).wav
  • se_combat.orb#338 (SE_Combat-btl_largesword_break).wav
  • se_combat.orb#339 (SE_Combat-btl_pole_hit).wav
  • se_combat.orb#340 (SE_Combat-btl_pole_hit).wav
  • se_combat.orb#341 (SE_Combat-btl_justguard).wav
  • se_combat.orb#343 (SE_Combat-btl_charge_2).wav
  • se_combat.orb#344 (SE_Combat-btl_justguard).wav
  • se_combat.orb#345 (SE_Combat-btl_justguard).wav
  • se_combat.orb#350 (SE_Combat-btl_swish_shield).wav
  • se_combat.orb#351 (SE_Combat-btl_swish_largesword).wav
  • se_combat.orb#352 (SE_Combat-btl_swish_largesword).wav
  • se_combat.orb#353 (SE_Combat-btl_swish_largesword).wav
  • se_combat.orb#354 (SE_Combat-btl_swish_largesword).wav
  • se_combat.orb#355 (SE_Combat-btl_swish_largesword).wav
  • se_combat.orb#356 (SE_Combat-btl_swish_largesword).wav
  • se_combat.orb#361 (SE_Combat-btl_swish_shield).wav
  • se_combat.orb#362 (SE_Combat-btl_swish_shield).wav
  • se_combat.orb#363 (SE_Combat-btl_swish_shield).wav
  • se_combat.orb#366 (SE_Combat-btl_knife_hit).wav
  • se_combat.orb#367 (SE_Combat-btl_knife_hit).wav
  • se_combat.orb#368 (SE_Combat-btl_knife_hit_finish).wav
  • se_combat.orb#369 (SE_Combat-btl_knife_hit_finish).wav
  • se_combat.orb#371 (SE_Combat-btl_knife_hit).wav
  • se_combat.orb#372 (SE_Combat-btl_knife_hit).wav
  • se_combat.orb#373 (SE_Combat-btl_knife_hit).wav
  • se_combat.orb#386 (SE_Combat-btl_shield_hit_finish).wav
  • se_combat.orb#388 (SE_Combat-btl_shield_hit).wav
  • se_combat.orb#389 (SE_Combat-btl_shield_hit).wav
  • se_combat.orb#390 (SE_Combat-btl_shield_hit).wav
  • se_combat.orb#392 (SE_Combat-btl_shield_hit).wav
  • se_combat.orb#393 (SE_Combat-btl_shield_hit).wav
  • se_combat.orb#395 (SE_Combat-btl_shield_hit_finish).wav
  • se_combat.orb#396 (SE_Combat-btl_swish_katana_move01).wav
  • se_combat.orb#397 (SE_Combat-btl_swish_katana_move02).wav
  • se_combat.orb#398 (SE_Combat-btl_swish_katana_move02).wav
  • se_combat.orb#399 (SE_Combat-btl_swish_katana_move02).wav
  • se_combat.orb#400 (SE_Combat-btl_swish_katana_move01).wav
  • se_combat.orb#401 (SE_Combat-btl_swish_katana_move01).wav
  • se_combat.orb#409 (SE_Combat-btl_katana_hit).wav
  • se_combat.orb#410 (SE_Combat-btl_katana_hit).wav
  • se_combat.orb#413 (SE_Combat-btl_katana_hit_finish).wav
  • se_combat.orb#414 (SE_Combat-btl_swish_katana).wav
  • se_combat.orb#415 (SE_Combat-btl_swish_katana).wav
  • se_combat.orb#416 (SE_Combat-btl_swish_katana).wav
  • se_combat.orb#417 (SE_Combat-btl_toysword_hit).wav
  • se_combat.orb#419 (SE_Combat-btl_toysword_hit).wav
  • se_combat.orb#420 (SE_Combat-btl_toysword_hit).wav
  • se_combat.orb#434 (SE_Combat-btl_toysword_hit).wav
  • se_combat.orb#435 (SE_Combat-btl_toysword_hit).wav
  • se_combat.orb#438 (SE_Combat-btl_pikohammer_hit).wav
  • se_combat.orb#439 (SE_Combat-btl_pikohammer_hit).wav
  • se_combat.orb#440 (SE_Combat-btl_pikohammer_hit).wav
  • se_combat.orb#442 (SE_Combat-dmg_fall_large).wav
  • se_combat.orb#443 (SE_Combat-dmg_child_noct).wav
  • se_combat.orb#444 (SE_Combat-dmg_child_noct).wav
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