Cutscene Sound Effects


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Asset Info favorite
Name Cutscene Sound Effects
Category PlayStation 4
Game Kingdom Hearts HD 2.8 Final Chapter Prologue
Section -A Fragmentary Passage- Sound Effects
Submitted April 28, 2026
Uploaded By OCL
Size 157.82 MB (171 items) arrow_right
  • dw/30001/se_dw004_cut04_title_whoosh1.wav
  • dw/30001/se_dw005_cut01_whoosh1.wav
  • dw/30001/se_dw005_cut03_shadow_app1.wav
  • dw/30001/se_dw005_cut04_whoosh2.wav
  • dw/30001/se_dw005_cut05_whoosh3.wav
  • dw/30001/se_dw006_cut01_aqua_attack1.wav
  • dw/30001/se_dw006_cut02_aqua_cloth1.wav
  • dw/30001/se_dw006_cut04_aqua_attack2.wav
  • dw/30001/se_dw007_cut01_collapse1.wav
  • dw/30001/se_dw007_cut02_collapse2.wav
  • dw/30001/se_dw008_cut04_shadow_app1.wav
  • dw/30001/se_dw01_ms020_clear.wav
  • dw/30002/se_dw012_cut04_aqua_fs1.wav
  • dw/30002/se_dw012_cut05_aqua_fs2.wav
  • dw/30002/se_dw012_cut05_collapse.wav
  • dw/30002/se_dw012_cut07_aqua_fs3.wav
  • dw/30002/se_dw012_cut08_bell.wav
  • dw/30002/se_dw012_cut10_aqua_fs4.wav
  • dw/30002/se_dw012_cut11_aqua_fs5.wav
  • dw/30002/se_dw012_cut13_aqua_fs6.wav
  • dw/30002/se_dw012_cut14_aqua_jump1.wav
  • dw/30002/se_dw012_cut15_aqua_fs7.wav
  • dw/30002/se_dw012_cut18_aqua_fs8.wav
  • dw/30002/se_dw012_cut21_aqua_fs9.wav
  • dw/30002/se_dw012_cut23_aqua_atk1.wav
  • dw/30002/se_dw012_cut23_aqua_fs10.wav
  • dw/30002/se_dw012_cut23_gear.wav
  • dw/30002/se_dw012_cut26_gear_tinkle.wav
  • dw/30002/se_dw012_cut28_clock.wav
  • dw/30002/se_dw012_cut29_aqua_fs11.wav
  • dw/30002/se_dw012_cut29_bell.wav
  • dw/30002/se_dw012_cut30_ground.wav
  • dw/30002/se_dw012_cut31_aqua_fs12.wav
  • dw/30002/se_dw012_cut32_aqua_fs13.wav
  • dw/30002/se_dw02_top_of_town.wav
  • dw/30002/se_dw02_top_of_town_cutchange.wav
  • dw/30002/se_ms030_clock_B.wav
  • dw/30002/se_ms030_clock_B_bell.wav
  • dw/30002/se_ms030_clock_C.wav
  • dw/30002/se_ms030_clock_C_bell.wav
  • dw/30002/se_ms030_clock_D.wav
  • dw/30002/se_ms030_clock_D_bell.wav
  • dw/30002/se_ms030_clock_E.wav
  • dw/30002/se_ms030_clock_E_bell.wav
  • dw/30002/se_ms030_GEAR_A.wav
  • dw/30002/se_ms030_GEAR_B.wav
  • dw/30002/se_ms030_GEAR_C.wav
  • dw/30002/se_ms030_GEAR_D.wav
  • dw/30002/se_ms030_Ground_B.wav
  • dw/30002/se_ms030_Ground_B_tinklewsh.wav
  • dw/30002/se_ms030_Ground_C.wav
  • dw/30002/se_ms030_Ground_C_tinklewsh.wav
  • dw/30002/se_ms030_Ground_D.wav
  • dw/30002/se_ms030_Ground_D_tinklewsh.wav
  • dw/30002/se_ms030_Ground_E.wav
  • dw/30002/se_ms030_Ground_E_tinklewsh.wav
  • dw/30002/se_ms030_Ground_flashback1.wav
  • dw/30002/se_ms040_DevilTower_pop.wav
  • dw/30002/se_ms040_DevilTower_pop2.wav
  • dw/30003/se_clear_dw_04.wav
  • dw/30003/se_clear_dw_05.wav
  • dw/30003/se_clear_dw_06.wav
  • dw/30003/se_dw016_cut01_aqua_fs1.wav
  • dw/30003/se_dw016_cut01_mirror_out1.wav
  • dw/30003/se_dw016_cut05_mirror_fx1.wav
  • dw/30003/se_dw016_cut06_mirror1.wav
  • dw/30003/se_dw016_cut09_mirror_wsh1.wav
  • dw/30003/se_dw020_cut02_aqua_hand1.wav
  • dw/30003/se_dw03_camera_ms211_whoosh1.wav
  • dw/30007/se_dw017_cut03_mirrir_flash1.wav
  • dw/30007/se_dw017_cut04_aqua_cloth1.wav
  • dw/30007/se_dw017_cut05_ripple1.wav
  • dw/30007/se_dw017_cut06_aqua_jump1.wav
  • dw/30007/se_dw017_cut07_phantom_aqua_app1.wav
  • dw/30007/se_dw017_cut08_aqua_cloth1.wav
  • dw/30007/se_dw017_cut08_aqua_cloth2.wav
  • dw/30007/se_dw017_cut09_battlein_whoosh1.wav
  • dw/30007/se_dw018_cut01_phantom_aqua_dead1.wav
  • dw/30007/se_dw018_cut02_flash1.wav
  • dw/30007/se_dw019_cut01_phantom_aqua_dead1.wav
  • dw/30007/se_dw07_aqua_1st_retry.wav
  • dw/30007/se_dw07_aqua_2nd.wav
  • dw/30007/se_dw07_aqua_3rd.wav
  • dw/30008/se_dw021_cut04_vanish1.wav
  • dw/30008/se_dw021_cut09_thorn_app1#1.wav
  • dw/30008/se_dw021_cut09_thorn_app1#2.wav
  • dw/30008/se_dw021_cut09_thorn_app1#3.wav
  • dw/30008/se_dw021_cut10_aqua_wsh1.wav
  • dw/30008/se_dw021_cut13_aqua_cloth1.wav
  • dw/30008/se_dw022_cut01_thorn_dpp1#1.wav
  • dw/30008/se_dw022_cut01_thorn_dpp1#2.wav
  • dw/30008/se_dw022_cut03_aqua_swish1.wav
  • dw/30008/se_dw022_cut04_darkside_wsh1.wav
  • dw/30008/se_dw022_cut05_darkside_wsh2.wav
  • dw/30008/se_dw023_cut03_darkside_whoosh1.wav
  • dw/30008/se_dw023_cut05_darkside_whoosh2.wav
  • dw/30008/se_dw023_cut06_darkside_whoosh3.wav
  • dw/30008/se_dw023_cut08_whoosh4.wav
  • dw/30008/se_dw024_cut01_aqua_attack1.wav
  • dw/30008/se_dw024_cut01_aqua_land1.wav
  • dw/30008/se_dw024_cut01_ball_exp1.wav
  • dw/30008/se_dw024_cut03_ball_exp2.wav
  • dw/30008/se_dw024_cut05_aqua_dirt1.wav
  • dw/30008/se_dw024_cut07_aqua_bodyfall1.wav
  • dw/30008/se_dw024_cut07_ball_exp3.wav
  • dw/30008/se_dw024_cut08_aqua_dirt2.wav
  • dw/30008/se_dw024_cut08_aqua_dirt3.wav
  • dw/30008/se_ms130a_aqua_jump1.wav
  • dw/30008/se_ms130a_battlein_whoosh1.wav
  • dw/30008/se_ms130a_darkside_atk1.wav
  • dw/30009/se_dw025a_cut05_aqua_cloth1.wav
  • dw/30009/se_dw025a_cut25_terra_dark1.wav
  • dw/30009/se_dw025a_cut28_aqua_cloth6.wav
  • dw/30009/se_dw025a_cut30_terra_vfx1.wav
  • dw/30009/se_dw025a_cut31_terra_foley1.wav
  • dw/30009/se_dw025a_cut33_xterra_cloth1.wav
  • dw/30009/se_dw025a_cut35_dark1.wav
  • dw/30009/se_dw025a_cut37_xterra_foley2.wav
  • dw/30009/se_dw025a_cut40_stand1.wav
  • dw/30009/se_dw025a_cut42_stand_dark1.wav
  • dw/30009/se_dw025a_cut48_terra_cloth2.wav
  • dw/30009/se_dw025a_cut49_terra_barrir1.wav
  • dw/30009/se_dw025b_cut53_aqua_whoosh1.wav
  • dw/30009/se_dw025b_cut56_aqua_chain1.wav
  • dw/30009/se_dw025b_cut57_aqua_whoosh2.wav
  • dw/30009/se_dw025b_cut62_deviltower_app1.wav
  • dw/30009/se_dw025b_cut63_end_whoosh1.wav
  • dw/30009/se_dw026_cut01_deviltower1.wav
  • dw/30009/se_dw026_cut02_mickey_atk1.wav
  • dw/30009/se_dw026_cut05_deviltower_dpp.wav
  • dw/30009/se_dw026_cut17_aqua_cloth1.wav
  • dw/30009/se_dw026_cut18_aqua_cloth2.wav
  • dw/30047/se_kg001_cut01_kingdomhearts_app1.wav
  • dw/30047/se_kg001_cut03_Luxu_mantle1.wav
  • dw/30047/se_kg001_cut04_whoosh1.wav
  • dw/30047/se_kg001_cut05_kingdomhearts_app2.wav
  • dw/30049/se_dw014_cut04_aqua_cloth1.wav
  • dw/30049/se_dw014_cut05_aqua_cloth1.wav
  • dw/30049/se_dw014_cut05_aqua_cloth2.wav
  • dw/30049/se_dw014_cut08_aqua_cloth1.wav
  • dw/30049/se_dw014_cut09_aqua_cloth1.wav
  • dw/30049/se_dw014_cut09_aqua_cloth2.wav
  • dw/30049/se_dw014_cut11_aqua_cloth1.wav
  • dw/30049/se_dw014_cut12_terra_vfx1.wav
  • dw/30049/se_dw014_cut13_aqua_cloth1.wav
  • dw/30049/se_dw014_cut16_terra_vfx1.wav
  • dw/30049/se_dw014_cut18_aqua_cloth1.wav
  • dw/30050/se_dw015_cut06_aqua_cloth1.wav
  • dw/30050/se_dw015_cut06_flashback1.wav
  • dw/30050/se_dw015_cut06_ven_vanish1.wav
  • dw/30050/se_dw015_cut08_aqua_cloth2.wav
  • dw/30050/se_dw015_cut10_aqua_hand1.wav
  • dw/30050/se_dw015_cut11_aqua_cloth3.wav
  • dw/30050/se_dw015_cut15_aqua_cloth4.wav
  • dw/30050/se_dw015_cut16_aqua_catch1.wav
  • dw/30050/se_dw015_cut16_aqua_cloth5.wav
  • dw/30050/se_dw015_cut16_mirror_in1.wav
  • _common/se_aqua_key_app0.wav
  • _common/se_aqua_key_dpp0.wav
  • _common/se_aqua_key_hold0.wav
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