Sound Effects


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Asset Info favorite
Name Sound Effects
Category PC / Computer
Game Undertale
Section Miscellaneous
Submitted March 12, 2016
Uploaded By MilesTheCreator
Size 23.93 MB (275 items) arrow_right
  • mus_alphysfix.ogg
  • mus_badnote1.wav
  • mus_badnote2.wav
  • mus_badnote3.wav
  • mus_bgflameA.ogg
  • mus_birdnoise.ogg
  • mus_chime.wav
  • mus_churchbell.ogg
  • mus_computer.ogg
  • mus_create.wav
  • mus_crickets.ogg
  • mus_cymbal.ogg
  • mus_dialup_0.wav
  • mus_dialup_1.wav
  • mus_dialup_2.wav
  • mus_dialup_3.wav
  • mus_dialup_4.wav
  • mus_dialup_5.wav
  • mus_disturbing.ogg
  • mus_dogappear.ogg
  • mus_doorclose.ogg
  • mus_dooropen.ogg
  • mus_drone.ogg
  • mus_drumcuica.wav
  • mus_drumcuica2.wav
  • mus_drumcymbal.wav
  • mus_drumkick.wav
  • mus_drumsnare.wav
  • mus_dununnn.ogg
  • mus_elevator.ogg
  • mus_elevator_last.ogg
  • mus_explosion.wav
  • mus_fearsting.ogg
  • mus_f_alarm.ogg
  • mus_f_destroyed.ogg
  • mus_f_destroyed2.ogg
  • mus_f_destroyed3.ogg
  • mus_f_endnote.wav
  • mus_f_glock.wav
  • mus_f_laugh.wav
  • mus_f_newlaugh.ogg
  • mus_f_newlaugh_low.ogg
  • mus_f_noise.wav
  • mus_f_orchhit.wav
  • mus_f_orchhit_l.wav
  • mus_harpnoise.ogg
  • mus_intronoise.ogg
  • mus_mettsmash.wav
  • mus_mett_applause.ogg
  • mus_mett_cheer.ogg
  • mus_mode.ogg
  • mus_mt_yeah.wav
  • mus_myemeow.ogg
  • mus_note1.wav
  • mus_note2.wav
  • mus_note3.wav
  • mus_note4.wav
  • mus_note5.wav
  • mus_note6.wav
  • mus_ohyes.ogg
  • mus_piano1.wav
  • mus_piano2.wav
  • mus_piano3.wav
  • mus_piano4.wav
  • mus_piano5.wav
  • mus_piano6.wav
  • mus_piano7.wav
  • mus_piano8.wav
  • mus_piano9.wav
  • mus_pianoA.wav
  • mus_rimshot.ogg
  • mus_rotate.wav
  • mus_sfx_abreak.wav
  • mus_sfx_abreak2.wav
  • mus_sfx_ahh.wav
  • mus_sfx_a_bullet.wav
  • mus_sfx_a_gigatalk.wav
  • mus_sfx_a_grab.ogg
  • mus_sfx_a_lithit.wav
  • mus_sfx_a_lithit2.wav
  • mus_sfx_a_pullback.wav
  • mus_sfx_a_swipe.wav
  • mus_sfx_a_swordappear.wav
  • mus_sfx_a_target.wav
  • mus_sfx_bookspin.wav
  • mus_sfx_chainsaw.ogg
  • mus_sfx_cinematiccut.wav
  • mus_sfx_eyeflash.wav
  • mus_sfx_frypan.wav
  • mus_sfx_generate.wav
  • mus_sfx_gigapunch.wav
  • mus_sfx_gunshot.wav
  • mus_sfx_hypergoner_charge.ogg
  • mus_sfx_hypergoner_laugh.ogg
  • mus_sfx_oh.wav
  • mus_sfx_rainbowbeam_1.wav
  • mus_sfx_rainbowbeam_hold.ogg
  • mus_sfx_segapower.wav
  • mus_sfx_segapower2.wav
  • mus_sfx_sparkles.wav
  • mus_sfx_spellcast.wav
  • mus_sfx_star.wav
  • mus_sfx_swipe.wav
  • mus_sfx_ted.wav
  • mus_sfx_voice_jafe.wav
  • mus_sfx_voice_ted.wav
  • mus_sfx_voice_triple.wav
  • mus_sfx_yowl.wav
  • mus_singF.wav
  • mus_singG.wav
  • mus_singvoice.wav
  • mus_snowwalk.ogg
  • mus_sticksnap.ogg
  • mus_tone2.ogg
  • mus_tone3.ogg
  • mus_wawa.ogg
  • mus_whoopee.ogg
  • snd_arrow.wav
  • snd_b.wav
  • snd_ballchime.ogg
  • snd_battlefall.wav
  • snd_bell.wav
  • snd_bigdoor_open.wav
  • snd_block2.wav
  • snd_bluh.wav
  • snd_bomb.wav
  • snd_bombfall.wav
  • snd_bombsplosion.wav
  • snd_break1.wav
  • snd_break1_c.wav
  • snd_break2.wav
  • snd_break2_c.wav
  • snd_breaka.wav
  • snd_breakb.wav
  • snd_breakc.wav
  • snd_buyitem.wav
  • snd_buzzing.wav
  • snd_catsalad.wav
  • snd_chug.wav
  • snd_credit_s.wav
  • snd_curtgunshot.ogg
  • snd_damage.wav
  • snd_damage_c.wav
  • snd_dimbox.wav
  • snd_doghurt1.wav
  • snd_dogresidue.wav
  • snd_dogsalad.wav
  • snd_drumroll.wav
  • snd_dumbvictory.wav
  • snd_ehurt1.wav
  • snd_elecdoor_close.wav
  • snd_elecdoor_open.wav
  • snd_elecdoor_shut.wav
  • snd_elecdoor_shutheavy.wav
  • snd_escaped.wav
  • snd_fall.wav
  • snd_fall2.wav
  • snd_flameloop.wav
  • snd_floweylaugh.wav
  • snd_floweytalk1.wav
  • snd_floweytalk2.wav
  • snd_gameover_broken.wav
  • snd_glassbreak.wav
  • snd_grab.wav
  • snd_grandpatemi.wav
  • snd_heal_c.wav
  • snd_heartshot.wav
  • snd_heavydamage.wav
  • snd_hero.wav
  • snd_hit.wav
  • snd_hurt1.wav
  • snd_hurt1_c.wav
  • snd_hurtbeef.wav
  • snd_hurtbig.wav
  • snd_hurtbuzz.wav
  • snd_hurtdragon.wav
  • snd_hurtgirl.wav
  • snd_hurtlaugh.wav
  • snd_hurtloox.wav
  • snd_hurtsmall.wav
  • snd_impact.wav
  • snd_instanoise.wav
  • snd_item.wav
  • snd_knock.wav
  • snd_laz.wav
  • snd_laz_c.wav
  • snd_levelup.wav
  • snd_lightswitch.wav
  • snd_magicminer.wav
  • snd_movemenu.wav
  • snd_mtt1.wav
  • snd_mtt2.wav
  • snd_mtt3.wav
  • snd_mtt4.wav
  • snd_mtt5.wav
  • snd_mtt6.wav
  • snd_mtt7.wav
  • snd_mtt8.wav
  • snd_mtt9.wav
  • snd_mtt_burst.wav
  • snd_mtt_hit.wav
  • snd_mtt_prebomb.wav
  • snd_mushroomdance.ogg
  • snd_mysterygo.wav
  • snd_noise.wav
  • snd_nosound.wav
  • snd_oddtalk1.wav
  • snd_oddtalk2.wav
  • snd_phone.wav
  • snd_pombark.wav
  • snd_power.wav
  • snd_punchstrong.wav
  • snd_punchweak.wav
  • snd_saber3.wav
  • snd_save.wav
  • snd_screenshake.wav
  • snd_select.wav
  • snd_shadowpendant.wav
  • snd_shakerbreaker.wav
  • snd_shock.wav
  • snd_slidewhist.wav
  • snd_sparkle1.wav
  • snd_spearappear.wav
  • snd_spearrise.wav
  • snd_speedup.wav
  • snd_splash.wav
  • SND_SPLASH_2.wav
  • snd_spooky.wav
  • snd_squeak.wav
  • snd_swallow.wav
  • snd_switchpull.wav
  • snd_switchpull_n.wav
  • snd_tearcard.wav
  • snd_tem.wav
  • snd_tem2.wav
  • snd_tem3.wav
  • snd_tem4.wav
  • snd_tem5.wav
  • snd_tem6.wav
  • snd_tempbell.wav
  • snd_test.wav
  • snd_textnoise.wav
  • SND_TXT1.wav
  • SND_TXT2.wav
  • snd_txtal.wav
  • snd_txtasg.wav
  • snd_txtasr.wav
  • snd_txtasr2.wav
  • snd_txtpap.wav
  • snd_txtsans.wav
  • snd_txtsans2.wav
  • snd_txttor.wav
  • snd_txttor2.wav
  • snd_txttor3.wav
  • snd_txtund.wav
  • snd_txtund2.wav
  • snd_txtund3.wav
  • snd_txtund4.wav
  • snd_txtund_hyper.wav
  • snd_undynedis.wav
  • snd_undynestep.wav
  • snd_vaporized.wav
  • snd_victor.wav
  • snd_vulkinhurt.wav
  • snd_wngdng1.wav
  • snd_wngdng2.wav
  • snd_wngdng3.wav
  • snd_wngdng4.wav
  • snd_wngdng5.wav
  • snd_wngdng6.wav
  • snd_wngdng7.wav
  • snd_wonderfulidea.wav
  • snd_wonderfulidea_ja.wav
  • snd_wrongvictory.wav
  • snd_yeah.wav
Format ZIP (application/zip)
Hits 199,750

Comments (54)


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Avatar
so i guess that means they're properly named now?
Kirby Sep 28, 2019 10:43 PM
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The sounds are now re-ripped and organized by yours truly. :)
MilesTheCreator Aug 19, 2019 10:35 PM
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@Natas do you mean abc.ogg or...?
Tylerbrownies102 May 28, 2019 11:19 PM
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Guys, if you really want certain sounds, go find them yourself. It isn't that hard. They're literally in the same folder as the game.
Void-the-Bat Feb 14, 2019 2:10 AM
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i have a wonderful idea!
undertale_fan Jan 3, 2019 1:12 AM
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Why. Aren't. They. Organized.
Untitled-1 Oct 14, 2018 4:49 PM
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Y'know.. it would be nice if the sound files were perhaps named. So I don't have to listen through several sounds just to find what I'm looking for.
Hebereke Aug 26, 2018 6:13 AM
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Make sure you didn't steal kiddo, or YOU WILL HAVE A VERY BAD TIME.
dafourfan Mar 13, 2018 7:33 PM
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@Waterisgood Technically, ogg.abc is a song, so it is not included. Also, there is no standalone sound effect for the Photoshop Flowey alarm. If there are sounds that you would like, please add them.
Natas Feb 2, 2018 10:47 PM
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Don't forget Toriel
SEGA_Princess-Elizabeth Aug 15, 2016 2:58 PM
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Can you update this plz some sounds are missing
Here's a list of sounds that needs to be added for the update
(I don't know the file names)

- Alphys upgrading frisk's phone

- white fade dissolve sound when frisk is going through a ruins door

- mettaton ooooh yeeeees! Line

- omega flowey alarm

- don't spoil the game message

- water fall ambience

- and all other sounds you missed
Waterisgood Jul 6, 2016 7:22 PM
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@BBLIR @kkzero2015 The TTS engine used is FL Studio's vox engine. It's not that good of an engine for what FL Studio was meant for. But for what Toby Fox used it for, it's ok.
adiaden May 25, 2016 5:19 PM
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@BBLIR The clips derive from the same TTS engine used to make the spoiler message, I think.
kkzero2015 May 1, 2016 12:10 PM
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Is it just me, or do Gaster's voice clips (71-77) sound like the spoiler message?
BBLIR Apr 10, 2016 6:44 AM
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