Sound Effects


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Asset Info favorite
Name Sound Effects
Category PC / Computer
Game TY the Tasmanian Tiger 3: Night of the Quinkan
Section Miscellaneous
Submitted September 25, 2026
Uploaded By ObsoIeteQuality
Size 210.65 MB (1,700 items) arrow_right
  • basshit1.wav
  • basshit2.wav
  • BBunyipLandWood.wav
  • BBunyipStepWood1.wav
  • BBunyipStepWood2.wav
  • BBunyip_HitB1.wav
  • BBunyip_HitB2.wav
  • BBunyip_land_metal.wav
  • BBunyip_step_metal01.wav
  • BBunyip_step_metal02.wav
  • cs_arenawhoosh1.wav
  • cs_arenawhoosh2.wav
  • cs_bosscass_statue.wav
  • cs_bunyipbang.wav
  • cs_bunyiphand.wav
  • cs_carlos_button.wav
  • cs_carlos_chaireject.wav
  • cs_carlos_hit.wav
  • cs_carlos_hitchair.wav
  • cs_CassLiftStart.wav
  • cs_CassLiftStop.wav
  • cs_CassLiftUp.wav
  • cs_chasmwhoosh.wav
  • cs_cloth1.wav
  • cs_cloth3.wav
  • cs_collect.wav
  • cs_creep1.wav
  • cs_creep2.wav
  • cs_creep3.wav
  • cs_creep4.wav
  • cs_cuddleswhoosh.wav
  • cs_dennistap.wav
  • CS_explosion3.wav
  • cs_fallsoftdirt.wav
  • CS_fluffywhistle.wav
  • cs_glass.wav
  • cs_grinding.wav
  • cs_gunyipfireburst.wav
  • cs_gunyippass4secs.wav
  • cs_heavycatch.wav
  • cs_hitdullhard1.wav
  • cs_jetpassby1.wav
  • cs_jetpassby2.wav
  • cs_knucklecrack.wav
  • cs_leaves_rustle02.wav
  • cs_massivefart.wav
  • cs_maurie_flap.wav
  • cs_metalsqueak1.wav
  • cs_metalsqueak2.wav
  • cs_minizap1.wav
  • cs_minizap2.wav
  • cs_minizap3.wav
  • cs_minizap4.wav
  • cs_monocle.wav
  • cs_oldbunyipstart.wav
  • cs_paper_close.wav
  • cs_paper_open.wav
  • cs_QKland.wav
  • cs_QKwhoosh.wav
  • cs_QKwhoosh2.wav
  • cs_quinkanscratch1.wav
  • cs_rejection.wav
  • cs_rockmove.wav
  • cs_rockmoveshort.wav
  • cs_shazzacatch.wav
  • cs_ShazzaGasp01.wav
  • cs_ShazzaGrunt01.wav
  • cs_ShazzaGrunt02.wav
  • cs_ShazzaGrunt06.wav
  • cs_shazzakick.wav
  • CS_shazzapash.wav
  • cs_shazza_cry.wav
  • cs_shazza_flinch01.wav
  • cs_shazza_scream01.wav
  • cs_SlyGrunt01.wav
  • cs_somersault1.wav
  • cs_somersault2.wav
  • cs_somersault3.wav
  • cs_spywingenginesoff2.wav
  • cs_spywinghatch01.wav
  • cs_spywinghatch02.wav
  • CS_spywingland.wav
  • cs_spywinglaunch.wav
  • cs_spywing_struggle.wav
  • cs_spywing_struggle2.wav
  • cs_spywing_struggle3.wav
  • cs_spywing_taxidown.wav
  • cs_spywing_taxidown5.wav
  • cs_spywing_taxiturn.wav
  • cs_squelch.wav
  • cs_static.wav
  • cs_teethchattering.wav
  • cs_theclap.wav
  • cs_theclapOLD.wav
  • cs_twang.wav
  • cs_TyGrunt02.wav
  • cs_tygrunt1.wav
  • cs_tygrunt2.wav
  • cs_tygrunt3.wav
  • cs_ty_camera_whoosh2.wav
  • cs_ty_flinch01.wav
  • cs_ty_flinch02.wav
  • cs_ty_grunt01.wav
  • cs_ty_hah.wav
  • cs_UQwhoosh.wav
  • cs_whipwhooshandcrack.wav
  • cs_whistle.wav
  • cs_whoosh2.wav
  • CS_whoosh3.wav
  • cs_woodhits.wav
  • cs_writing.wav
  • cs_yoink.wav
  • CS_z3carcrash2.wav
  • CS_z3fourbytakeoff.wav
  • CS_z3skid2.wav
  • CS_z3whoosh1.wav
  • EnemyStepMet1.wav
  • EnemyStepMet2.wav
  • EnemyStepMet3.wav
  • FriendStepBare01.wav
  • FriendStepBare02.wav
  • FriendStepBare03.wav
  • GenWhoosh1.wav
  • GenWhoosh2.wav
  • GenWhoosh3.wav
  • GenWhoosh4.wav
  • HardCoreOff.wav
  • HD_crate_01.wav
  • HD_crate_02.wav
  • HD_crate_03.wav
  • HD_crate_04.wav
  • HD_crate_05.wav
  • HD_crate_06.wav
  • HD_Ty_glide_lp.wav
  • MortarMoveLP.wav
  • NBWhoosh1.wav
  • NBWhoosh2.wav
  • rolling1lp.wav
  • sfx_0019_lp_doomerang.wav
  • sfx_0026_lp_flamerang.wav
  • sfx_0160_boing.wav
  • sfx_0210_lp_chopper.wav
  • sfx_0220_fourbystart.wav
  • sfx_0999_lp_shimmering.wav
  • sfx_4B_lp_gravel.wav
  • sfx_4B_lp_scrape.wav
  • sfx_4B_lp_skid01.wav
  • sfx_anthill.wav
  • sfx_arenaliftstop.wav
  • sfx_arenalift_lp.wav
  • sfx_beam_lp.wav
  • sfx_boulder_smash2.wav
  • sfx_BT_boulderbounce.wav
  • sfx_bull_rbackroar.wav
  • sfx_bull_rbacksniffs.wav
  • sfx_bunyipbeamB_lp.wav
  • sfx_BunyipB_gatepunch.wav
  • sfx_BunyipJ_explode.wav
  • sfx_bunyiplauncherpad.wav
  • sfx_bunyipshield2_lp.wav
  • sfx_bunyipS_fall1.wav
  • sfx_bunyipS_fall2.wav
  • sfx_bunyipS_fire.wav
  • sfx_BunyipS_lp_beamfire.wav
  • sfx_BunyipS_lp_charge.wav
  • sfx_bunyipT_hookfire.wav
  • sfx_bunyipT_hook_lp.wav
  • sfx_bunyipT_satellitefire.wav
  • sfx_bunyipT_satellitehit.wav
  • sfx_Bunyip_deform.wav
  • sfx_Bunyip_explode01.wav
  • sfx_Bunyip_form.wav
  • sfx_bunyip_grenadelaunch.wav
  • sfx_Bunyip_hit_metal.wav
  • sfx_Bunyip_lp_glide.wav
  • sfx_bunyip_lp_nucleonshieldon.wav
  • sfx_Bunyip_lp_swim.wav
  • sfx_Bunyip_missile.wav
  • sfx_Bunyip_mortarfire.wav
  • sfx_bunyip_mortarreload.wav
  • sfx_Bunyip_move.wav
  • sfx_bunyip_nucleonshield.wav
  • sfx_bunyip_pound.wav
  • sfx_Bunyip_punch.wav
  • sfx_bunyip_punchbush.wav
  • sfx_bunyip_slaserfire.wav
  • sfx_bunyip_spinhand.wav
  • sfx_Bunyip_step01.wav
  • sfx_Bunyip_step02.wav
  • sfx_Bunyip_whir01.wav
  • sfx_Bunyip_whir02.wav
  • sfx_Bunyip_whir03.wav
  • sfx_Bunyip_whir05.wav
  • sfx_carloschair2_lp.wav
  • sfx_carloschair3_lp.wav
  • sfx_carloschair_lp.wav
  • sfx_cassremote.wav
  • sfx_cassrocketout.wav
  • sfx_cass_canyon_lp.wav
  • sfx_cass_fanwhoosh.wav
  • sfx_cass_tannoy1.wav
  • sfx_cass_tannoy2.wav
  • sfx_cass_tannoy3.wav
  • sfx_chopa_lock.wav
  • sfx_chopa_lp_flame.wav
  • sfx_clothesline_squeak1.wav
  • sfx_clothesline_squeak2.wav
  • sfx_CNeddy_Shot.wav
  • sfx_crabdive.wav
  • sfx_crabmersible_clawclose.wav
  • sfx_crabmersible_snapclaw.wav
  • sfx_crabsurface.wav
  • sfx_crabunderwaterstep.wav
  • sfx_crabwater_lp.wav
  • sfx_crab_hatch.wav
  • sfx_crab_horn.wav
  • sfx_crab_ladderdown.wav
  • sfx_crab_ladderup.wav
  • sfx_crab_lp_move.wav
  • sfx_crab_lp_tumble.wav
  • sfx_crab_off.wav
  • sfx_crab_on.wav
  • sfx_crab_smackdown.wav
  • sfx_crab_stepleft.wav
  • sfx_crab_stepright.wav
  • sfx_crate_close.wav
  • sfx_crate_open.wav
  • sfx_croc_bite.wav
  • sfx_croc_growl01.wav
  • sfx_croc_growl03.wav
  • sfx_croc_step01.wav
  • sfx_croc_step02.wav
  • sfx_cs_4whistles.wav
  • sfx_cs_clang.wav
  • sfx_cs_debris.wav
  • sfx_cs_debris2.wav
  • sfx_cs_dragondemise.wav
  • sfx_cs_jetpass1.wav
  • sfx_cs_jetpass2.wav
  • sfx_cs_lavasplash.wav
  • sfx_cs_quinkintransform.wav
  • sfx_cs_reticule.wav
  • sfx_cs_whoosh4.wav
  • sfx_cs_whoosh5.wav
  • sfx_cuddles_beckon.wav
  • sfx_cuddles_death.wav
  • sfx_cuddles_flinch.wav
  • sfx_cuddles_flip.wav
  • sfx_cuddles_land.wav
  • sfx_cuddles_lp_spin.wav
  • sfx_cuddles_off.wav
  • sfx_cuddles_skid.wav
  • sfx_cuddles_step1.wav
  • sfx_cuddles_step2.wav
  • sfx_cuddles_uppercut.wav
  • sfx_cuddles_whir1.wav
  • sfx_dennis_bazookafire.wav
  • sfx_DF_laserstart.wav
  • sfx_DF_lp_beam.wav
  • sfx_dragonbeam_lp.wav
  • sfx_dragonquin_attack.wav
  • sfx_dragonquin_death.wav
  • sfx_dragonquin_dive.wav
  • sfx_dragonquin_fire1.wav
  • sfx_dragonquin_fire2.wav
  • sfx_dragonquin_fire3.wav
  • sfx_dragonquin_flap1.wav
  • sfx_dragonquin_flap2.wav
  • sfx_dragonquin_flinch1.wav
  • sfx_dragonquin_flinch2.wav
  • sfx_dragonquin_roar.wav
  • sfx_dragonquin_taunt.wav
  • sfx_dropbearspin_lp.wav
  • sfx_dropbear_alert.wav
  • sfx_dropbear_bash1.wav
  • sfx_dropbear_bash2.wav
  • sfx_dropbear_death.wav
  • sfx_dropbear_drophit.wav
  • sfx_dropbear_flinch.wav
  • sfx_dropbear_peeled.wav
  • sfx_dropbear_peeling.wav
  • sfx_dropbear_roar.wav
  • sfx_dropbear_rustle.wav
  • sfx_dropbear_scratch.wav
  • sfx_dropbear_taunt.wav
  • sfx_DS_bombhits.wav
  • sfx_DS_flak1.wav
  • sfx_DS_flak2.wav
  • sfx_DS_missileexplode.wav
  • sfx_DS_missilelaunch.wav
  • sfx_duke_flinch07duen.wav
  • sfx_duke_flinch08duen.wav
  • sfx_duke_flinch09duen.wav
  • sfx_duke_gulp.wav
  • sfx_duke_peck.wav
  • sfx_electricity_lp.wav
  • sfx_electricspark_lp.wav
  • sfx_fem_step1.wav
  • sfx_fem_step2.wav
  • sfx_fem_step3.wav
  • sfx_fem_step4.wav
  • sfx_fem_step5.wav
  • sfx_fem_step6.wav
  • sfx_fem_step7.wav
  • sfx_FF_explosion_death.wav
  • sfx_fluffy_botfire01.wav
  • sfx_fluffy_botfire02.wav
  • sfx_fluffy_lp_mine.wav
  • sfx_fluffy_rocketfire.wav
  • sfx_friend_fall1.wav
  • sfx_friend_step01.wav
  • sfx_friend_step02.wav
  • sfx_friend_step_soft03.wav
  • sfx_friend_step_soft04.wav
  • sfx_frill_flamethrow1.wav
  • sfx_frill_laser.wav
  • sfx_gantrybridgecreak.wav
  • sfx_gantry_extend.wav
  • sfx_gantry_retract.wav
  • sfx_Gash_idle02.wav
  • sfx_GiantElevator_Close.wav
  • sfx_GiantElevator_lp.wav
  • sfx_GiantElevator_Open.wav
  • sfx_glass_smash1.wav
  • sfx_glass_smash2.wav
  • sfx_glass_smash3.wav
  • sfx_glass_smash4.wav
  • sfx_gooboomove_lp.wav
  • sfx_gooboostep1.wav
  • sfx_gooboostep2.wav
  • sfx_greyelevator_close.wav
  • sfx_greyelevator_open.wav
  • sfx_GUI_basketsmash.wav
  • sfx_GUI_boing.wav
  • sfx_GUI_button.wav
  • sfx_GUI_checkpoint.wav
  • sfx_GUI_cp_ladder.wav
  • sfx_GUI_crate_metal.wav
  • sfx_GUI_gatessqueal.wav
  • sfx_GUI_gianthatch1.wav
  • sfx_GUI_gopen.wav
  • sfx_GUI_gopenSHORT.wav
  • sfx_GUI_gthud.wav
  • sfx_GUI_Jflower01.wav
  • sfx_GUI_lp_ticking.wav
  • sfx_GUI_lp_warning.wav
  • sfx_GUI_positive1.wav
  • sfx_GUI_postwobble.wav
  • sfx_GUI_rumble.wav
  • sfx_gunyiprise2.wav
  • sfx_gunyip_bullethit01.wav
  • sfx_gunyip_bullethit02.wav
  • sfx_gunyip_bullethit03.wav
  • sfx_gunyip_bullethit04.wav
  • sfx_gunyip_bullethit12.wav
  • sfx_gunyip_bullethit13.wav
  • sfx_gunyip_bullethit14.wav
  • sfx_gunyip_collide.wav
  • sfx_gunyip_dive.wav
  • sfx_gunyip_divejet.wav
  • sfx_gunyip_laser1.wav
  • sfx_gunyip_laser2.wav
  • sfx_gunyip_laser3.wav
  • sfx_gunyip_lp_eng01.wav
  • sfx_gunyip_lp_eng02.wav
  • sfx_gunyip_lp_jet.wav
  • sfx_gunyip_mgfire01.wav
  • sfx_gunyip_mgfire02.wav
  • sfx_gunyip_mgfire03.wav
  • sfx_gunyip_mgfire04.wav
  • sfx_gunyip_mgfire12.wav
  • sfx_gunyip_mgfire13.wav
  • sfx_gunyip_mgfire14.wav
  • sfx_gunyip_mgfire15.wav
  • sfx_gunyip_mgfire16.wav
  • sfx_gunyip_pass01.wav
  • sfx_gunyip_pass02.wav
  • sfx_gunyip_pass03.wav
  • sfx_gunyip_warp.wav
  • sfx_HermitCrab_Death.wav
  • sfx_HermitCrab_EyesExplode.wav
  • sfx_HermitCrab_EyesGrow.wav
  • sfx_HermitCrab_EyesRetract.wav
  • sfx_HermitCrab_Fall.wav
  • sfx_HermitCrab_lp_Shoot.wav
  • sfx_HermitCrab_RockBubbles.wav
  • sfx_HermitCrab_Swing.wav
  • sfx_HGL_a_step1.wav
  • sfx_HGL_a_step2.wav
  • sfx_HGL_a_step3.wav
  • sfx_HGL_a_step4.wav
  • sfx_HGL_a_step5.wav
  • sfx_HGL_beam.wav
  • sfx_HGL_crushed.wav
  • sfx_HGL_gateslam.wav
  • sfx_HGL_lastminute.wav
  • sfx_HGL_lp_burrowing.wav
  • sfx_HGL_lp_burrowing2.wav
  • sfx_HGL_lp_ice.wav
  • sfx_hgl_pound.wav
  • sfx_HGL_projectile.wav
  • sfx_HGL_projectileHit.wav
  • sfx_hgl_projectileup.wav
  • sfx_HGL_reform.wav
  • sfx_hgl_reform1sec.wav
  • sfx_HGL_rise02.wav
  • sfx_HGL_roar01.wav
  • sfx_HGL_roar02.wav
  • sfx_HGL_roar03.wav
  • sfx_HGL_scream01.wav
  • sfx_HGL_scream02.wav
  • sfx_HGL_scream03.wav
  • sfx_hgl_skid.wav
  • sfx_HGL_split.wav
  • sfx_HGL_SplitRoar01.wav
  • sfx_HGL_SplitScream01.wav
  • sfx_HGL_SplitScream03.wav
  • sfx_HGL_Stab.wav
  • sfx_HGL_Struggle.wav
  • sfx_hgl_surge.wav
  • sfx_HGL_vulnerable_lp.wav
  • sfx_hitelectricity.wav
  • sfx_hit_dull.wav
  • sfx_hit_shazza01.wav
  • sfx_hit_shazza02.wav
  • sfx_hurt_bazookahit.wav
  • sfx_hurt_bombfall.wav
  • sfx_hurt_boulder.wav
  • sfx_hurt_bullethit.wav
  • sfx_hurt_explode1.wav
  • sfx_hurt_explode2.wav
  • sfx_hurt_explosion01.wav
  • sfx_hurt_flames.wav
  • sfx_hurt_projectile1.wav
  • sfx_hurt_ricochet01.wav
  • sfx_hurt_ricochet02.wav
  • sfx_hurt_skyship.wav
  • sfx_hurt_skyship2.wav
  • sfx_hurt_steam.wav
  • sfx_hurt_stranglerfig.wav
  • sfx_hurt_treexplode.wav
  • sfx_jetcart_lp.wav
  • sfx_kart_bailhit.wav
  • sfx_kart_bumphit.wav
  • sfx_kart_conehit01.wav
  • sfx_kart_conehit02.wav
  • sfx_kart_doom.wav
  • sfx_kart_fireball.wav
  • sfx_kart_flamemine.wav
  • sfx_kart_frost.wav
  • sfx_kart_hitfence.wav
  • sfx_kart_hitmetal.wav
  • sfx_kart_jet.wav
  • sfx_kart_lp_flamemine.wav
  • sfx_kart_lp_grind.wav
  • sfx_kart_lp_iceblock.wav
  • sfx_kart_lp_move.wav
  • sfx_kart_lp_rain.wav
  • sfx_kart_lp_rival.wav
  • sfx_kart_lp_wallgrind.wav
  • sfx_kart_lp_wood.wav
  • sfx_kart_lp_zap.wav
  • sfx_kart_missilehit.wav
  • sfx_kart_signbreak.wav
  • sfx_kart_ultra.wav
  • sfx_kart_warp.wav
  • sfx_kart_warpcloak.wav
  • sfx_kart_zap.wav
  • sfx_ken_lp_crateshake.wav
  • sfx_ken_patdust.wav
  • sfx_Ken_scratch1.wav
  • sfx_Ken_scratch2.wav
  • sfx_Ken_scratch3.wav
  • sfx_KidQ_q1_alert1_al02.wav
  • sfx_KidQ_q1_alert2_h02.wav
  • sfx_KidQ_q1_taunt_0201.wav
  • sfx_LaserTurret_Fire.wav
  • sfx_Laser_lp_Burn.wav
  • sfx_Laser_lp_Charge.wav
  • sfx_LavaQ_q3_attack_01.wav
  • sfx_LavaQ_q3_attack_02.wav
  • sfx_LavaQ_q3_roar_t04.wav
  • sfx_lava_01_lp.wav
  • sfx_lava_02_lp.wav
  • sfx_Lava_ElevatorThud.wav
  • sfx_leaves_rustle01.wav
  • sfx_leaves_rustle04.wav
  • sfx_LedgeJump.wav
  • sfx_LedgePull.wav
  • sfx_lift_beep.wav
  • sfx_lockon_beep.wav
  • sfx_lp_generator.wav
  • sfx_lp_rumbling.wav
  • sfx_lp_smallfire.wav
  • sfx_lp_vortex.wav
  • sfx_m37latch.wav
  • sfx_m52_GantryClunk.wav
  • sfx_m52_GantryWhir.wav
  • sfx_m52_GantryWhir2.wav
  • sfx_m52_Hinge1.wav
  • sfx_m52_Hinge2.wav
  • sfx_m52_Hinge3.wav
  • sfx_m52_Pieces.wav
  • sfx_m52_PipeCrash2.wav
  • sfx_m52_PipeCrash5.wav
  • sfx_m52_PipeCreak.wav
  • sfx_m52_PipeCreak2.wav
  • sfx_m52_Shake.wav
  • sfx_m52_TrapDoorClose.wav
  • sfx_magma_birthwhoosh.wav
  • sfx_magma_death.wav
  • sfx_magma_explodey2.wav
  • sfx_magma_fall.wav
  • sfx_magma_flinch.wav
  • sfx_magma_launch.wav
  • sfx_magma_roar1.wav
  • sfx_magma_roar2.wav
  • sfx_magma_roar3.wav
  • sfx_magma_shock.wav
  • sfx_magma_snap.wav
  • sfx_magma_step1.wav
  • sfx_magma_step2.wav
  • sfx_magma_whip.wav
  • sfx_maurie_lp_wings.wav
  • sfx_menubeep2.wav
  • sfx_menu_accept01.wav
  • sfx_menu_cancel.wav
  • sfx_menu_click.wav
  • sfx_metalfallwithbounce.wav
  • sfx_missilewarning.wav
  • sfx_MobileHQ_idle_lp.wav
  • sfx_MudMound.wav
  • sfx_NeonSign_lp.wav
  • sfx_neo_alert1.wav
  • sfx_neo_alert2.wav
  • sfx_neo_box3.wav
  • sfx_neo_box4.wav
  • sfx_neo_box5.wav
  • sfx_neo_death.wav
  • sfx_NME_bigpunch.wav
  • sfx_NME_fall_large.wav
  • sfx_NME_fall_med.wav
  • sfx_NME_land_hard.wav
  • sfx_NME_lp_snakes.wav
  • sfx_NME_punch.wav
  • sfx_NME_smoke.wav
  • sfx_NME_splash.wav
  • sfx_NME_stepsoft01good.wav
  • sfx_NME_stepsoft02good.wav
  • sfx_NME_step_soft01.wav
  • sfx_NME_step_soft02.wav
  • sfx_NME_step_wet01.wav
  • sfx_NME_step_wet02.wav
  • sfx_NME_swing.wav
  • sfx_Nooooo.wav
  • sfx_orbidrillfire1.wav
  • sfx_patchy_lp_missile.wav
  • sfx_platformbunyip_lp.wav
  • sfx_platform_enlarge.wav
  • sfx_platform_in.wav
  • sfx_platform_lp_hover.wav
  • sfx_platform_out.wav
  • sfx_platform_shrink.wav
  • sfx_prop_lp_torch.wav
  • sfx_QKing_q5_hurt_08.wav
  • sfx_QKing_q5_hurt_09.wav
  • sfx_QKing_q5_hurt_10.wav
  • sfx_QKU_fall.wav
  • sfx_QKU_step01.wav
  • sfx_QKU_step02.wav
  • sfx_QKU_stomp.wav
  • sfx_QKU_tj_attack1.wav
  • sfx_QKU_tj_attack2.wav
  • sfx_QKU_tj_death1.wav
  • sfx_QKU_tj_flinch1.wav
  • sfx_QKU_tj_flinch2.wav
  • sfx_QKU_tj_taunt1.wav
  • sfx_QKU_t_growl1.wav
  • sfx_QKU_t_growl2.wav
  • sfx_QKU_t_growl3.wav
  • sfx_QKU_whoosh.wav
  • sfx_Quin1_q4_alert2_d06.wav
  • sfx_Quin1_q4_alert_12.wav
  • sfx_Quin1_q4_attack_01.wav
  • sfx_Quin1_q4_death_01.wav
  • sfx_Quin1_q4_death_15.wav
  • sfx_Quin1_q4_hurt_02.wav
  • sfx_Quin1_q4_hurt_04.wav
  • sfx_Quin1_q4_hurt_d07.wav
  • sfx_Quin2_q4_alert2_d02.wav
  • sfx_Quin2_q4_alert_13.wav
  • sfx_Quin2_q4_attack_02.wav
  • sfx_Quin3_q4_alert_at04.wav
  • sfx_Quin3_q4_attack_07.wav
  • sfx_Quin3_q4_attack_h05.wav
  • sfx_Quin3_q4_taunt_at05.wav
  • sfx_quincrab_alert.wav
  • sfx_quincrab_clawopen.wav
  • sfx_quincrab_death.wav
  • sfx_quincrab_flinch1.wav
  • sfx_quincrab_flinch2.wav
  • sfx_quincrab_rise.wav
  • sfx_quincrab_step1.wav
  • sfx_quincrab_step2.wav
  • sfx_quincrab_taunt.wav
  • sfx_QuinGateOpen.wav
  • sfx_QuinkanPad_Click.wav
  • sfx_QuinkanPad_lp_On.wav
  • sfx_QuinkanPad_lp_UpDown.wav
  • sfx_quinkan_asleep1.wav
  • sfx_Quinkan_Death01.wav
  • sfx_Quinkan_efire.wav
  • sfx_Quinkan_hit01.wav
  • sfx_Quinkan_lp_charge.wav
  • sfx_Quinkan_Taunt01.wav
  • sfx_Quinkan_Taunt02.wav
  • sfx_Quinkan_tongue01.wav
  • sfx_Quinkan_tongue02.wav
  • sfx_quinking_deflect.wav
  • sfx_quinplatform_lp.wav
  • sfx_quinwhacksTy.wav
  • sfx_quin_lavahock.wav
  • sfx_quin_lavawipe.wav
  • sfx_quin_lp_flame.wav
  • sfx_quin_lunge01.wav
  • sfx_quin_ricochet.wav
  • sfx_quin_roar3.wav
  • sfx_quin_snap.wav
  • sfx_quin_swallow.wav
  • sfx_quin_windup1.wav
  • sfx_race_icerelease.wav
  • sfx_race_icesmash.wav
  • sfx_race_lap.wav
  • sfx_race_lastlap.wav
  • sfx_race_light01.wav
  • sfx_race_light02.wav
  • sfx_race_lockon.wav
  • sfx_race_lp_invinc.wav
  • sfx_RainDoorOpen1.wav
  • sfx_RainDoorOpen2.wav
  • sfx_RC_step.wav
  • sfx_RC_whir01.wav
  • sfx_RC_whir02.wav
  • sfx_reactor_lp_off.wav
  • sfx_reactor_lp_on.wav
  • sfx_robobug_splutter.wav
  • sfx_robobug_step1.wav
  • sfx_robobug_step2.wav
  • sfx_robobug_whir1.wav
  • sfx_robobug_whir2.wav
  • sfx_rockswivel.wav
  • sfx_rope_strain.wav
  • sfx_rumble.wav
  • sfx_ShackSmash.wav
  • sfx_ShackSmash2.wav
  • sfx_Shark_Bite.wav
  • sfx_shark_death.wav
  • sfx_shark_flinch1.wav
  • sfx_shark_flinch2.wav
  • sfx_Shark_swim.wav
  • sfx_Shark_tail.wav
  • sfx_shazrestraint.wav
  • sfx_shaz_laserfire.wav
  • sfx_sheep_bleat01.wav
  • sfx_ShieldQ_q4_alert_at09.wav
  • sfx_ShieldQ_q4_alert_h15.wav
  • sfx_ShieldQ_q4_extra1_al05.wav
  • sfx_ShieldQ_q4_taunt_br01.wav
  • sfx_shooterbunyip_laserfire.wav
  • sfx_shop_bell.wav
  • sfx_shop_cashregister.wav
  • sfx_skyquinfire.wav
  • sfx_skyquin_lp.wav
  • sfx_skyquin_rapidfire.wav
  • sfx_sly_rangpass.wav
  • sfx_sly_scratch.wav
  • sfx_snake_attack.wav
  • sfx_snake_death.wav
  • sfx_Snarl_idle02.wav
  • sfx_sneath_earwipe.wav
  • sfx_spiderquinM1_debris1.wav
  • sfx_spiderquinM1_debris2.wav
  • sfx_spiderquinM1_step1.wav
  • sfx_spiderquinM1_step2.wav
  • sfx_spiderquin_death.wav
  • sfx_spiderquin_fall.wav
  • sfx_spiderquin_fire1.wav
  • sfx_spiderquin_flinch1.wav
  • sfx_spiderquin_flinch2.wav
  • sfx_spiderquin_step1.wav
  • sfx_spiderquin_step2.wav
  • sfx_Spider_Die.wav
  • sfx_Spider_Flinch.wav
  • sfx_Spider_Hiss.wav
  • sfx_Spider_Land.wav
  • sfx_Spider_Run.wav
  • sfx_Spider_Scream.wav
  • sfx_Spider_Step.wav
  • sfx_Spider_Walk.wav
  • sfx_spywing_jet_lp.wav
  • sfx_spywing_lp.wav
  • sfx_spywing_taxiturn.wav
  • sfx_static_lp.wav
  • sfx_steamfade.wav
  • sfx_steve_jump.wav
  • sfx_steve_scratch.wav
  • sfx_steve_yawn.wav
  • sfx_sub_lp_move.wav
  • sfx_superwhoosh.wav
  • sfx_switchplatformoff.wav
  • sfx_switchplatform_lp.wav
  • sfx_T2airlock_close.wav
  • sfx_T2airlock_open.wav
  • sfx_t3turkeyalert.wav
  • sfx_t3turkeydie1.wav
  • sfx_t3turkey_flinch.wav
  • sfx_t3turkey_lp.wav
  • sfx_thigana_flap1.wav
  • sfx_thigana_flap2.wav
  • sfx_thud_solwood.wav
  • sfx_thud_wood.wav
  • sfx_toad_call.wav
  • sfx_toad_call2.wav
  • sfx_toad_jump.wav
  • sfx_townie_lp_female01.wav
  • sfx_townie_lp_female02.wav
  • sfx_trap_boulderbounce.wav
  • sfx_trap_chainsawretract.wav
  • sfx_trap_chainsawstart.wav
  • sfx_trap_electric.wav
  • sfx_trap_flipwoodplatform.wav
  • sfx_trap_lavatrap.wav
  • sfx_trap_lp_boulderoll.wav
  • sfx_trap_lp_chainsaw.wav
  • sfx_trap_lp_saw.wav
  • sfx_trap_lp_spikytotem.wav
  • sfx_trap_seasaw3.wav
  • sfx_trap_seasawslide.wav
  • sfx_trap_spike2.wav
  • sfx_trap_spikeimpale.wav
  • sfx_trap_swingingspike.wav
  • sfx_trap_woodflip.wav
  • sfx_trap_wood_shake.wav
  • sfx_trap_wood_spin.wav
  • sfx_tree_fall.wav
  • sfx_tree_land.wav
  • sfx_turkey_run.wav
  • sfx_turkey_seen.wav
  • sfx_Turret_Laser.wav
  • sfx_turtle_headin.wav
  • sfx_turtle_headout.wav
  • sfx_TY2HD_collectBilby.wav
  • sfx_TY2HD_collectCog.wav
  • sfx_TY2HD_collecttalisman.wav
  • sfx_ty_2ndwhoosh.wav
  • sfx_ty_aquacatch.wav
  • sfx_ty_aquadeflect.wav
  • sfx_ty_aquarangthrow.wav
  • sfx_ty_bite.wav
  • sfx_ty_biteHit.wav
  • sfx_ty_blockwood.wav
  • sfx_ty_bubbles01.wav
  • sfx_ty_bubbles02.wav
  • sfx_ty_bubbles03.wav
  • sfx_ty_divebite01.wav
  • sfx_ty_divebite02.wav
  • sfx_ty_divebiteroll.wav
  • sfx_ty_hitsgroundhard.wav
  • sfx_ty_irangbeep.wav
  • sfx_ty_jump.wav
  • sfx_ty_knockdown.wav
  • sfx_ty_land_dirt.wav
  • sfx_ty_land_metal.wav
  • sfx_ty_land_solwood.wav
  • sfx_ty_land_stone.wav
  • sfx_ty_lashdrill.wav
  • sfx_ty_lashhook.wav
  • sfx_ty_LedgeJump.wav
  • sfx_ty_LedgePull.wav
  • sfx_ty_lp_doomerang.wav
  • sfx_ty_lp_flyingfox.wav
  • sfx_ty_lp_grind.wav
  • sfx_ty_lp_rangwinch.wav
  • sfx_ty_lp_swim.wav
  • sfx_ty_meleeswing01.wav
  • sfx_ty_minisplash.wav
  • sfx_ty_opal01.wav
  • sfx_ty_opal02.wav
  • sfx_ty_opal03.wav
  • sfx_ty_opal04.wav
  • sfx_ty_rangcatch01.wav
  • sfx_ty_rangcatch02.wav
  • sfx_ty_rangdeflect.wav
  • sfx_ty_rangextinguish.wav
  • sfx_ty_rangiceform.wav
  • sfx_ty_rangthrow01.wav
  • sfx_ty_rangthrow02.wav
  • sfx_ty_slidey.wav
  • sfx_ty_splash.wav
  • sfx_ty_step_dirt01.wav
  • sfx_ty_step_dirt02.wav
  • sfx_ty_step_dirt03.wav
  • sfx_ty_step_dirt04.wav
  • sfx_ty_step_grass.wav
  • sfx_ty_step_hot.wav
  • sfx_ty_step_ice.wav
  • sfx_ty_step_metal01.wav
  • sfx_ty_step_metal02.wav
  • sfx_ty_step_rope01.wav
  • sfx_ty_step_rope02.wav
  • sfx_ty_step_rope03.wav
  • sfx_ty_step_rope04.wav
  • sfx_ty_step_snow01.wav
  • sfx_ty_step_snow02.wav
  • sfx_ty_step_stone.wav
  • sfx_ty_step_water01.wav
  • sfx_ty_step_water02.wav
  • sfx_ty_step_wood01.wav
  • sfx_ty_step_wood02.wav
  • sfx_ty_stopsshort01.wav
  • sfx_ty_stopsshort02.wav
  • sfx_ty_stopsshortwet.wav
  • sfx_ty_thunderang.wav
  • sfx_ty_thunderclap.wav
  • sfx_ty_tyeatpie.wav
  • sfx_ty_wetshaking.wav
  • sfx_UberF_Alert.wav
  • sfx_UberF_Bite.wav
  • sfx_uberF_death.wav
  • sfx_UberF_Flinch.wav
  • sfx_uberF_flinch2.wav
  • sfx_UberF_Hand01.wav
  • sfx_UberF_Hand02.wav
  • sfx_UberF_Step01.wav
  • sfx_UberF_Step02.wav
  • sfx_UberQ_q2_alert_02.wav
  • sfx_UberQ_q2_alert_04.wav
  • sfx_UberQ_q2_bigroar_02.wav
  • sfx_UberQ_q2_death_04.wav
  • sfx_UberQ_q2_death_05.wav
  • sfx_UberQ_q2_hurt_02.wav
  • sfx_UberQ_q2_hurt_03.wav
  • sfx_UberQ_q2_hurt_07.wav
  • sfx_UberQ_q2_taunt_03.wav
  • sfx_upanddown.wav
  • sfx_vortex_lp.wav
  • sfx_wall_explodey.wav
  • sfx_warp.wav
  • sfx_warp_lp.wav
  • sfx_water_bigsplash.wav
  • sfx_whalesong2.wav
  • sfx_whalesong3.wav
  • sfx_whaletail.wav
  • sfx_zombierise.wav
  • sfx_zombieswarm1.wav
  • sfx_zombie_frill2.wav
  • sfx_zombie_frill4.wav
  • sfx_zombie_frill6.wav
  • sfx_zombie_frill7.wav
  • sfx_zombie_frill8.wav
  • sfx_zombie_frilldeath1.wav
  • silencio.wav
  • T2Aquarangcatch1.wav
  • T2Aquarangcatch2.wav
  • T2flamerang_throw_1-44k.wav
  • T2flamerang_throw_2-44k.wav
  • T2flamerang_throw_3-44k.wav
  • T2flamerang_throw_4-44k.wav
  • T2frangignite1.wav
  • T2frangignite2.wav
  • T2icesmash1.wav
  • T2icesmash2.wav
  • T2lavarang_throw_1.wav
  • T2lavarang_throw_2.wav
  • T2lavarang_throw_3.wav
  • T2rang_throw_2.wav
  • T2rang_throw_3.wav
  • T2rang_throw_4.wav
  • T2rang_throw_5.wav
  • T2rang_throw_6.wav
  • T2rang_throw_7.wav
  • T2thunder_throw_1.wav
  • T2thunder_throw_2.wav
  • T2thunder_throw_3.wav
  • T2Z3_explosion1.wav
  • T2Z3_explosion2.wav
  • T2Z3_explosion3.wav
  • T2Z3_explosion4.wav
  • T2zappyenemyhit_1.wav
  • T2zappyenemyhit_2.wav
  • T2zappyerang_throw44k.wav
  • T2zappyerang_throw_2-44k.wav
  • T2zappyerang_throw_3-44k.wav
  • T2_242_jet_01.wav
  • T2_242_jet_02.wav
  • T2_242_jet_03.wav
  • T2_242_kartmissile_01.wav
  • T2_242_kartmissile_02.wav
  • T2_242_kartmissile_03.wav
  • T2_aquathrow1.wav
  • T2_aquathrow2.wav
  • T2_aquathrow3.wav
  • T2_CassMeteorFire.wav
  • T2_DoomExplosion1.wav
  • T2_DoomExplosion2.wav
  • T2_explosion1.wav
  • T2_explosion2.wav
  • T2_explosion3.wav
  • T2_explosion4.wav
  • T2_explosion5.wav
  • T2_explosion6.wav
  • T2_explosion7.wav
  • T2_fire_lp_01.wav
  • T2_flamehits01.wav
  • T2_flamehits02.wav
  • T2_flamehits03.wav
  • T2_flamehits04.wav
  • T2_FlameOn_01.wav
  • T2_FlameOn_02.wav
  • t2_flamethrow_01.wav
  • t2_flamethrow_02.wav
  • t2_flamethrow_03.wav
  • T2_FreezThrow01.wav
  • T2_FreezThrow02.wav
  • T2_FreezThrow03.wav
  • T2_iceform1.wav
  • T2_iceform2.wav
  • T2_iceformB_1.wav
  • T2_iceformB_2.wav
  • T2_iceformB_3.wav
  • T2_icehit1.wav
  • T2_icehit2.wav
  • T2_icesmash01.wav
  • T2_KaboomExp1.wav
  • T2_KaboomExp2.wav
  • T2_KaboomExp3.wav
  • T2_KaboomThrow01.wav
  • T2_KaboomThrow02.wav
  • T2_KaboomThrow03.wav
  • T2_lashhook1.wav
  • T2_lashhook2.wav
  • T2_lashrangthrow_1.wav
  • T2_lashrangthrow_2.wav
  • T2_lashrangthrow_3.wav
  • T2_massiveexplosion.wav
  • T2_massiveexplosion2.wav
  • T2_menuwhoosh1.wav
  • T2_menuwhoosh2.wav
  • T2_mortarfire_01.wav
  • T2_mortarfire_02.wav
  • T2_mortarfire_03.wav
  • T2_mortarfire_04.wav
  • T2_NeddyFire1.wav
  • T2_NeddyFire2.wav
  • T2_NGAppear_B.wav
  • T2_NGSmoke.wav
  • T2_NGThrow_B.wav
  • T2_NG_appear.wav
  • T2_NPC_car_01_lp.wav
  • T2_NPC_car_02_lp.wav
  • T2_NPC_car_03_lp.wav
  • T2_Punch_B_01.wav
  • T2_Punch_B_02.wav
  • T2_Punch_B_03.wav
  • T2_Punch_B_04.wav
  • T2_Punch_B_05.wav
  • T2_Punch_B_06.wav
  • T2_Punch_C_01.wav
  • T2_Punch_C_02.wav
  • T2_Punch_C_03.wav
  • T2_Punch_C_04.wav
  • T2_rangcatch01.wav
  • T2_rangcatch02.wav
  • T2_rangcatch03.wav
  • T2_rangcatchC010.wav
  • T2_rangcatchC011.wav
  • T2_rangcatchC012.wav
  • T2_rangcatchC014.wav
  • T2_rangcatchC015.wav
  • T2_rangcatchC07.wav
  • T2_rangcatchC08.wav
  • T2_rangcatchC09.wav
  • T2_ranghit_01.wav
  • T2_ranghit_02.wav
  • T2_ranghit_03.wav
  • T2_ranghit_04.wav
  • T2_ranghit_05.wav
  • T2_ranghit_06.wav
  • T2_ranghit_07.wav
  • T2_rangthrow_01.wav
  • T2_rangthrow_02.wav
  • T2_rangthrow_03.wav
  • T2_rangthrow_04.wav
  • T2_rangthrow_05.wav
  • T2_rangthrow_06.wav
  • T2_rangthrow_07.wav
  • T2_rangthrow_08.wav
  • T2_rang_thunder_hit01.wav
  • T2_rang_thunder_hit02.wav
  • T2_rang_thunder_hit03.wav
  • T2_ricochet1.wav
  • T2_ricochet2.wav
  • T2_ricochet3.wav
  • T2_ricochet4.wav
  • T2_ricochet5.wav
  • T2_ricochet6.wav
  • T2_SlyMissileFire.wav
  • T2_slythrow1.wav
  • T2_slythrow2.wav
  • T2_slythrow3.wav
  • T2_tyjumpA01.wav
  • T2_tyjumpA02.wav
  • T2_tyjumpA03.wav
  • T2_tyjumpA04.wav
  • T2_tyjumpA05.wav
  • T2_tyjumpA06.wav
  • T2_tyjumpB01.wav
  • T2_tyjumpB02.wav
  • T2_tyjumpB03.wav
  • T2_tyjumpB04.wav
  • T2_tyjumpB05.wav
  • T2_waterHose_01.wav
  • T2_waterHose_02.wav
  • T2_Z3flak1.wav
  • T2_Z3flak2.wav
  • T2_Z3flak3.wav
  • T2_Z3mortarreload.wav
  • T2_Z3mortarreload2.wav
  • T2_Z3neddyric1.wav
  • T2_Z3neddyric2.wav
  • T2_Z3neddyric3.wav
  • T2_Z3neddyric4.wav
  • T3_BunyipHookFire.wav
  • T3_BunyipJMissileFire1.wav
  • T3_BunyipJMissileFire2.wav
  • T3_BunyipSatelliteFire.wav
  • T3_BunyipSatellitHit.wav
  • T3_BunyipSFire01.wav
  • T3_BunyipSFire02.wav
  • T3_BunyipSFire03.wav
  • T3_BunyipSlaserChargeLP.wav
  • T3_BunyipSlaserFire1.wav
  • T3_BunyipSlaserFire2.wav
  • T3_BunyipSlaserFireLP.wav
  • T3_BunyipS_HitFeedback1.wav
  • T3_BunyipS_HitFeedback2.wav
  • T3_BunyipS_HitFeedback3.wav
  • T3_Bunyip_Grenlaunch1.wav
  • T3_Bunyip_Grenlaunch2.wav
  • T3_Bunyip_Grenlaunch3.wav
  • T3_CrabLockOn.wav
  • T3_CrabMissileFire_01.wav
  • T3_CrabMissileFire_02.wav
  • T3_CrabMissileFire_03.wav
  • T3_DragonQuinAttackDeath.wav
  • T3_DragonQuinAttackFlinch1.wav
  • T3_DragonQuinAttackFlinch2.wav
  • T3_DragonQuinAttackRoar.wav
  • T3_DragonQuinRoar.wav
  • T3_DragonQuinTaunt.wav
  • T3_Dragonquin_Fire1.wav
  • T3_Dragonquin_Fire2.wav
  • T3_Dragonquin_Fire3.wav
  • T3_GunyipLaser_01.wav
  • T3_GunyipLaser_02.wav
  • T3_GunyipLaser_03.wav
  • T3_GunyipPC_MGfireG_01.wav
  • T3_GunyipPC_MGfireG_02.wav
  • T3_GunyipPC_MGfireG_03.wav
  • T3_GunyipPC_MGfireG_04.wav
  • T3_GunyipPC_MGfireG_05.wav
  • T3_GunyipPC_MGfireH_01.wav
  • T3_GunyipPC_MGfireH_02.wav
  • T3_GunyipPC_MGfireH_03.wav
  • T3_GunyipPC_MGfireH_04.wav
  • T3_GunyipPC_MGfireH_05.wav
  • T3_GunyipPC_MGfireJ_01.wav
  • T3_GunyipPC_MGfireJ_02.wav
  • T3_GunyipPC_MGfireJ_03.wav
  • T3_GunyipPC_MGfireJ_04.wav
  • T3_GunyipPC_MGfireJ_05.wav
  • T3_GunyipPC_MGfireK_01.wav
  • T3_GunyipPC_MGfireK_02.wav
  • T3_GunyipPC_MGfireK_03.wav
  • T3_GunyipPC_MGfireK_04.wav
  • T3_Gunyip_eng_NPC_prop1_lp.wav
  • T3_Gunyip_eng_PC_prop1_lp.wav
  • T3_Gunyip_pass_NPC_prop1.wav
  • T3_Guny_eng_NPC_prop2_hvy.wav
  • T3_Guny_eng_NPC_prop3_lp.wav
  • T3_Guny_eng_PC_prop2_hvy.wav
  • T3_Guny_MissileFire_01.wav
  • T3_Guny_MissileFire_02.wav
  • T3_Guny_MissileFire_03.wav
  • T3_Guny_pass_PC_prop3.wav
  • T3_KartFireball1.wav
  • T3_KartFireball2.wav
  • T3_KartFireball3.wav
  • T3_LaserA_01.wav
  • T3_LaserA_02.wav
  • T3_LaserB_01.wav
  • T3_LaserB_02.wav
  • T3_MeleeSwing01.wav
  • T3_MeleeSwing02.wav
  • T3_MeleeSwing03.wav
  • T3_MeleeSwing04.wav
  • T3_MissileFire1.wav
  • T3_MissileFire2.wav
  • T3_NME_B_alert_01.wav
  • T3_NME_B_alert_02.wav
  • T3_NME_B_hurt_01.wav
  • T3_NME_B_hurt_02.wav
  • T3_NME_B_hurt_03.wav
  • T3_NME_B_hurt_04.wav
  • T3_NME_B_hurt_05.wav
  • T3_NME_B_hurt_06.wav
  • T3_NME_C_alert_01.wav
  • T3_NME_C_hurt_01.wav
  • T3_NME_C_hurt_02.wav
  • T3_NME_D_hurt_01.wav
  • T3_NME_D_hurt_02.wav
  • T3_NME_D_hurt_03.wav
  • T3_NME_D_hurt_04.wav
  • T3_NME_D_hurt_05.wav
  • T3_NME_E_hurt_01.wav
  • T3_NME_E_hurt_02.wav
  • T3_NME_E_hurt_03.wav
  • T3_NME_E_hurt_04.wav
  • T3_NME_E_hurt_05.wav
  • T3_NME_F_hurt_01.wav
  • T3_NME_F_hurt_02.wav
  • T3_NME_F_hurt_03.wav
  • T3_NME_F_hurt_04.wav
  • T3_NME_F_hurt_05.wav
  • T3_NME_G_hurt_01.wav
  • T3_NME_G_hurt_02.wav
  • T3_NME_G_hurt_03.wav
  • T3_NME_G_hurt_04.wav
  • T3_NME_G_hurt_05.wav
  • T3_NME_G_hurt_06.wav
  • T3_NME_hurt_A_01.wav
  • T3_NME_hurt_A_02.wav
  • T3_NME_hurt_A_03.wav
  • T3_NME_hurt_A_04.wav
  • T3_NME_hurt_A_05.wav
  • T3_NME_H_hurt_01.wav
  • T3_NME_H_hurt_02.wav
  • T3_NME_H_hurt_03.wav
  • T3_NME_H_hurt_04.wav
  • T3_NME_H_hurt_05.wav
  • T3_NME_H_hurt_06.wav
  • T3_NME_H_hurt_07.wav
  • T3_NME_I_hurt_01.wav
  • T3_NME_I_hurt_02.wav
  • T3_NME_I_hurt_03.wav
  • T3_NME_I_hurt_04.wav
  • T3_NME_I_hurt_05.wav
  • T3_NME_I_hurt_06.wav
  • T3_NME_I_hurt_07.wav
  • T3_QuinkanPunch_01.wav
  • T3_QuinkanPunch_02.wav
  • T3_QuinkanPunch_03.wav
  • T3_QuinkanPunch_04.wav
  • T3_QuinkanPunch_05.wav
  • T3_RangWarp_Hit01.wav
  • T3_RangWarp_Hit02.wav
  • T3_RangXAquaThrow_L2_01.wav
  • T3_RangXAquaThrow_L3_01.wav
  • T3_RangXEnergyThrow.wav
  • T3_RangXEnergy_L2_01.wav
  • T3_RangXEnergy_L2_02.wav
  • T3_RangXHit_Fast_L2_01.wav
  • T3_RangXHit_Fast_L2_02.wav
  • T3_RangXHit_Fast_L2_03.wav
  • T3_RangXHit_Fast_L2_04.wav
  • T3_RangXHit_Std_L2_01.wav
  • T3_RangXHit_Std_L2_02.wav
  • T3_RangXHit_Std_L2_03.wav
  • T3_RangXHit_Std_L3_01.wav
  • T3_RangXHit_Std_L3_02.wav
  • T3_RangXHit_Std_L3_03.wav
  • T3_RangXPower_L2_01.wav
  • T3_RangXPower_L2_02.wav
  • T3_RangXWarpHit_L3_01.wav
  • T3_RangXWarpHit_L3_02.wav
  • T3_RangX_Energy_L2_01.wav
  • T3_RangX_Energy_L2_02.wav
  • T3_RangX_Energy_L2_03.wav
  • T3_RangX_Energy_L3_01.wav
  • T3_RangX_Energy_L3_02.wav
  • T3_RangX_Energy_L3_03.wav
  • T3_RangX_Power_L2_01.wav
  • T3_RangX_Power_L2_02.wav
  • T3_RangX_Power_L2_03.wav
  • T3_RangX_Power_L3_01.wav
  • T3_RangX_Power_L3_02.wav
  • T3_RangX_Power_L3_03.wav
  • T3_RangX_Speed_L2_01.wav
  • T3_RangX_Speed_L2_02.wav
  • T3_RangX_Speed_L2_03.wav
  • T3_RangX_Speed_L2_04.wav
  • T3_RangX_Speed_L3_01.wav
  • T3_RangX_Speed_L3_02.wav
  • T3_RangX_Speed_L3_03.wav
  • T3_RangX_Std_L2_01.wav
  • T3_RangX_Std_L2_02.wav
  • T3_RangX_Std_L2_03.wav
  • T3_RangX_Std_L3_01.wav
  • T3_RangX_Std_L3_02.wav
  • T3_RangX_Std_L3_03.wav
  • T3_RangZoom01.wav
  • T3_RangZoom02.wav
  • T3_Somersault1.wav
  • T3_Somersault2.wav
  • T3_SplashMono_1.wav
  • T3_SplashMono_2.wav
  • T3_SplashMono_3.wav
  • T3_SplashMono_4.wav
  • T3_SwimMono_1_lp.wav
  • T3_SwimMono_2_lp.wav
  • T3_TurretLaserFire1.wav
  • T3_TurretLaserFire2.wav
  • T3_TurretLaserFire3.wav
  • T3_TurretLaserFire4.wav
  • T3_TurretLge1.wav
  • T3_TurretLge2.wav
  • T3_UltraThrow01.wav
  • T3_UltraThrow02.wav
  • T3_UltraThrowWarble1.wav
  • T3_UltraThrowWarble2.wav
  • T3_UltraThrowXtra01.wav
  • T3_UltraThrowXtra02.wav
  • T3_Zomb_groan_01.wav
  • T3_Zomb_groan_02.wav
  • T3_Zomb_groan_03.wav
  • T3_Zomb_groan_04.wav
  • T3_Zomb_groan_05.wav
  • T3_Zomb_groan_06.wav
  • T3_Zomb_groan_07.wav
  • T3_Zomb_groan_08.wav
  • T3_Zomb_groan_09.wav
  • T3_Zomb_groan_10.wav
  • T3_Zomb_groan_11.wav
  • T3_Zomb_groan_12.wav
  • T3_Zomb_groan_13.wav
  • T3_Zomb_groan_14.wav
  • Ty2_0364_lp_csbtwist.wav
  • TY2_WaterSpinner_Start.wav
  • TY3BusDepart.wav
  • TY3BusDepositTy.wav
  • TY3Logo.wav
  • TY3_BBDeathB.wav
  • TY3_BigHit.wav
  • Ty3_BigHitRock01.wav
  • Ty3_BigHitRock02.wav
  • TY3_BombFall1.wav
  • TY3_BombFall2.wav
  • TY3_BombFall3.wav
  • TY3_BombLock.wav
  • TY3_BunyipFall1.wav
  • TY3_Burrowing_01_lp.wav
  • TY3_Burrowing_02_lp.wav
  • TY3_ButtonPress2.wav
  • Ty3_CrabMissileExplode1.wav
  • Ty3_CrabMissileExplode2.wav
  • Ty3_CrabMissileExplode3.wav
  • Ty3_CrabMissileExplode4.wav
  • Ty3_DennisRocketFire_01.wav
  • TY3_DragonbeamC_LP.wav
  • TY3_DragonquinB_Fire1.wav
  • TY3_DragonquinB_Fire2.wav
  • TY3_FluffyMissileB_1.wav
  • TY3_FluffyMissileB_2.wav
  • TY3_GenClick1.wav
  • TY3_GenClick2.wav
  • TY3_GenClick3.wav
  • TY3_GenClickON.wav
  • TY3_Gunyip_PropNPC2Hvy.wav
  • Ty3_Gun_BulletPassA_01.wav
  • Ty3_Gun_BulletPassA_02.wav
  • Ty3_Gun_BulletPassA_03.wav
  • Ty3_Gun_BulletPassA_04.wav
  • Ty3_Gun_BulletPassA_05.wav
  • Ty3_Gun_BulletPassB_01.wav
  • Ty3_Gun_BulletPassB_02.wav
  • Ty3_Gun_BulletPassB_03.wav
  • Ty3_Gun_BulletPassB_04.wav
  • Ty3_Gun_BulletPassB_05.wav
  • Ty3_Gun_BulletPassB_06.wav
  • Ty3_Gun_BulletPassC_01.wav
  • Ty3_Gun_BulletPassC_02.wav
  • Ty3_Gun_BulletPassC_03.wav
  • Ty3_Gun_BulletPassC_04.wav
  • Ty3_Gun_BulletPassC_05.wav
  • Ty3_Gun_eng_lp_03.wav
  • Ty3_Gun_eng_lp_04.wav
  • Ty3_Gun_eng_lp_quiet.wav
  • Ty3_Gun_Fire_C_01.wav
  • Ty3_Gun_Fire_C_02.wav
  • Ty3_Gun_Fire_C_03.wav
  • Ty3_Gun_Fire_C_04.wav
  • Ty3_Gun_Fire_D_01.wav
  • Ty3_Gun_Fire_D_02.wav
  • Ty3_Gun_Fire_D_03.wav
  • Ty3_Gun_Fire_D_04.wav
  • Ty3_Gun_Fire_E_01.wav
  • Ty3_Gun_Fire_E_02.wav
  • Ty3_Gun_Fire_E_03.wav
  • Ty3_Gun_Fire_E_04.wav
  • Ty3_Gun_Hits_A_01.wav
  • Ty3_Gun_Hits_A_02.wav
  • Ty3_Gun_Hits_A_03.wav
  • Ty3_Gun_Hits_A_04.wav
  • Ty3_Gun_Hits_B_01.wav
  • Ty3_Gun_Hits_B_02.wav
  • Ty3_Gun_Hits_B_03.wav
  • Ty3_Gun_Hits_B_04.wav
  • Ty3_Gun_Hits_C_01.wav
  • Ty3_Gun_Hits_C_02.wav
  • Ty3_Gun_Hits_C_03.wav
  • Ty3_Gun_Hits_C_04.wav
  • Ty3_Gun_Hits_C_05.wav
  • Ty3_HardcoreOn.wav
  • TY3_HermitBeam_lp.wav
  • TY3_HermitDeath.wav
  • TY3_HermitEyesGrow.wav
  • TY3_HermitEyesHit.wav
  • TY3_HermitEyesRetract.wav
  • TY3_HermitSwing.wav
  • TY3_Hit_ST_1.wav
  • Ty3_Menu_Accept.wav
  • Ty3_Menu_Accept2.wav
  • Ty3_Menu_Beep.wav
  • Ty3_Menu_Click.wav
  • Ty3_Menu_Click2.wav
  • Ty3_Menu_PositiveST.wav
  • Ty3_NPCDive1.wav
  • Ty3_NPCDive2.wav
  • Ty3_NPCEngEvade01.wav
  • Ty3_NPCEngEvade02GUN.wav
  • Ty3_NPCEngEvade03.wav
  • Ty3_NPCEngLoop01.wav
  • Ty3_NPCEngLoop02.wav
  • Ty3_NPCEngLoop03.wav
  • TY3_OrbidrillFire.wav
  • Ty3_Pricklypear1.wav
  • Ty3_Pricklypear2.wav
  • Ty3_QK_Deflect1.wav
  • Ty3_QK_Deflect2.wav
  • Ty3_QK_Deflect3.wav
  • Ty3_QK_Deflect4.wav
  • Ty3_QK_MissileExplode1.wav
  • Ty3_QK_MissileExplode2.wav
  • Ty3_QK_MissileExplode3.wav
  • Ty3_QK_MissileFire1.wav
  • Ty3_QK_MissileFire2.wav
  • Ty3_QK_MissileFire3.wav
  • Ty3_QK_MissileFire4.wav
  • Ty3_QK_Rangthrow.wav
  • Ty3_QK_ShockwaveAttack.wav
  • TY3_SlaserB_LP.wav
  • TY3_SnowShatter.wav
  • TY3_SpiderquinFireL_01.wav
  • TY3_SpiderquinFireL_02.wav
  • TY3_SpiderquinFireL_03.wav
  • Ty3_SpiderWalkDist1.wav
  • Ty3_SpiderWalkDist2.wav
  • Ty3_SpiderWalkDist3.wav
  • Ty3_StonePlace.wav
  • Ty3_StoneRemove.wav
  • TY3_TEBunyipFlameLP.wav
  • TY3_TEBunyipFlameON.wav
  • TYBBPunch1.wav
  • TYBBPunch2.wav
  • TYBBPunch3.wav
  • TyBubble01.wav
  • TyBubble02.wav
  • TyBubble03.wav
  • TyBubble04.wav
  • TyBubble05.wav
  • TyBubble06.wav
  • TyBubble07.wav
  • TyBubble08.wav
  • TyBubble09.wav
  • TyBubble10.wav
  • TyBubble11.wav
  • TyBubble12.wav
  • TyBubble13.wav
  • TyBubble14.wav
  • Tycavedrip1.wav
  • Tycavedrip2.wav
  • Tycavedrip3.wav
  • Tycavedrip4.wav
  • Tycavedrip5.wav
  • TyClimb.wav
  • TyDirtLand.wav
  • TyDirtLand2.wav
  • TyDirtStep1.wav
  • TyDirtStep2.wav
  • TyDirtStep3.wav
  • TyDirtStep4.wav
  • TyDirtStep5.wav
  • TyDirtStep6.wav
  • TYExtinguish1.wav
  • TYFriendStepB_01.wav
  • TYFriendStepB_02.wav
  • TYFriendStepB_03.wav
  • TyFriendStepSoft1.wav
  • TyFriendStepSoft2.wav
  • TyFriendStepSoft3.wav
  • TyFriendStepSoft4.wav
  • TyFriendWetStep01.wav
  • TyFriendWetStep02.wav
  • TygrassLand.wav
  • Tygrassstep1.wav
  • Tygrassstep2.wav
  • Tygrassstep3.wav
  • Tygrassstep4.wav
  • TyHardLand1.wav
  • TyHardSlide.wav
  • TyHardStep1.wav
  • TyHardStep2.wav
  • TyHardStep3.wav
  • TyHardStep4.wav
  • TyHardStep5.wav
  • TyHardStep6.wav
  • TyHitByEnemy1.wav
  • TyHitByEnemy2.wav
  • TyHitByEnemy3.wav
  • TyHitByEnemy4.wav
  • TyKartCollect1.wav
  • Tykart_bailhit01.wav
  • Tykart_bailhit02.wav
  • Tykart_bailhit03.wav
  • Tykart_bailhit04.wav
  • Tykart_bump01.wav
  • Tykart_bump02.wav
  • Tykart_bump03.wav
  • Tykart_eng_lp_1.wav
  • Tykart_eng_lp_2.wav
  • Tykart_eng_lp_3.wav
  • Tykart_eng_lp_4.wav
  • Tykart_eng_lp_5.wav
  • Tykart_eng_lp_6.wav
  • Tykart_eng_lp_7.wav
  • Tykart_hit01.wav
  • Tykart_hit02.wav
  • Tykart_hit03.wav
  • Tykart_hit04.wav
  • Tykart_hit05.wav
  • Tykart_hit06.wav
  • Tykart_hit07.wav
  • Tykart_hit08.wav
  • Tykart_methit01.wav
  • Tykart_methit02.wav
  • Tykart_methit03.wav
  • Tykart_methit04.wav
  • Tykart_rockhit01.wav
  • Tykart_rockhit02.wav
  • Tykart_rockhit03.wav
  • Tykart_woodhit1.wav
  • Tykart_woodhit2.wav
  • Tykart_woodhit3.wav
  • Tykart_woodhit4.wav
  • TyLandMet.wav
  • TyLandWood.wav
  • TYLaserB01.wav
  • TYLaserB02.wav
  • TYLaserB03.wav
  • TYLaserB04.wav
  • TYLaserHit01.wav
  • TYLaserHit02.wav
  • TYLaserHit03.wav
  • TyLeavesLand.wav
  • TyLeavesStep1.wav
  • TyLeavesStep2.wav
  • TyLeavesStep3.wav
  • TyLeavesStep4.wav
  • TyLedgeGrab.wav
  • TyPunchedM.wav
  • TyPunchedM2.wav
  • TyPunchedM3.wav
  • TYR_BBunyipPunch1.wav
  • TYR_BBunyipPunch2.wav
  • TYR_FreezeThrow1.wav
  • TYR_FreezeThrow2.wav
  • TYR_FreezeThrow3.wav
  • TYR_InfraFlightLP.wav
  • TYR_MegaFlightLP.wav
  • TYR_OmegaFlightLP.wav
  • TYR_RangA_throw1.wav
  • TYR_RangA_throw2.wav
  • TYR_RangA_throw3.wav
  • TYR_RangB_throw1.wav
  • TYR_RangB_throw2.wav
  • TYR_RangB_throw3.wav
  • TYR_RangDeflect01.wav
  • TYR_RangDeflect02.wav
  • TYR_RangDeflect03.wav
  • TYR_RangDeflect04.wav
  • TYR_RangDeflect05.wav
  • TYR_RangDeflect06.wav
  • TYR_RangDeflect07.wav
  • TYR_RangDeflect08.wav
  • TYR_RangDeflect09.wav
  • TYR_RangDeflect10.wav
  • TYR_RangFastThrow1.wav
  • TYR_RangFastThrow2.wav
  • TYR_RangFastThrow3.wav
  • TYR_RangFastThrow4.wav
  • TYR_RangHit_C_1.wav
  • TYR_RangHit_C_2.wav
  • TYR_RangHit_C_3.wav
  • TYR_RangSlow1.wav
  • TYR_RangSlow2.wav
  • TYR_RangTrails1.wav
  • TYR_RangTrails2.wav
  • TYR_RangTrails3.wav
  • TYR_RangTrails4.wav
  • TYR_RangTrails5.wav
  • TYR_RangTrails6.wav
  • TYR_RangTrails7.wav
  • TYR_SlowFlightLP.wav
  • TYR_ThunderFlightLP.wav
  • TYR_TXRangFlight.wav
  • TYR_WarpRangThrow1.wav
  • TYR_WarpRangThrow2.wav
  • TYR_WarpRangThrow3.wav
  • TYR_ZappyFlightLP.wav
  • TYSHazLaser1.wav
  • TYSHazLaser2.wav
  • TySkidLp2.wav
  • TySkidLp3.wav
  • TySlideHard1.wav
  • TySlideHard2.wav
  • TySplash1.wav
  • TySplash1B.wav
  • TySplash2.wav
  • TySplash2B.wav
  • TySplash3.wav
  • TySplash3B.wav
  • TySplash4.wav
  • TySplash4B.wav
  • TySplashingSTlp1.wav
  • TySplashingSTlp2.wav
  • TySplashingSTlp3.wav
  • TyStepMet1.wav
  • TyStepMet2.wav
  • TyStepMet3.wav
  • TyStepWood1.wav
  • TyStepWood2.wav
  • TyStepWood3.wav
  • TyStepWood4.wav
  • TYuwatermove.wav
  • TyWetStep01.wav
  • TyWetStep02.wav
  • TyWetStep03.wav
  • TyWetStep04.wav
  • TyWoodSmSmash1.wav
  • TyWoodSmSmash2.wav
  • TyWoodSmSmash3.wav
  • TY_BBLandSoftBB.wav
  • TY_BB_Jump1.wav
  • TY_BB_Jump2.wav
  • TY_BB_MetPunch1.wav
  • TY_BB_MetPunch2.wav
  • TY_BB_MetPunch3.wav
  • TY_BB_Punch1.wav
  • TY_BB_Punch2.wav
  • TY_BB_Swing1.wav
  • TY_BB_Swing2.wav
  • TY_BB_Swing3.wav
  • TY_BT_Alert1.wav
  • TY_BT_Alert2.wav
  • TY_BT_Alert3.wav
  • TY_BT_Alert4.wav
  • TY_BT_Death1.wav
  • TY_BT_Death2.wav
  • TY_BT_Death3.wav
  • TY_Button01.wav
  • TY_CannonRabbit.wav
  • TY_CrocGrowl1.wav
  • TY_CrocGrowl2.wav
  • TY_CrocGrowl3.wav
  • TY_CrocGrowl4.wav
  • TY_CrocGrowl5.wav
  • TY_CrocPickUp1.wav
  • TY_CrocSetDown1.wav
  • TY_CrocSetDown2.wav
  • TY_EnemyADeath1.wav
  • TY_EnemyADeath2.wav
  • TY_EnemyADeath3.wav
  • TY_EnemyADeath4.wav
  • TY_fireblock_01_lp.wav
  • TY_fireblock_02_lp.wav
  • TY_FrillThrown.wav
  • TY_Frill_Death1.wav
  • TY_Frill_Death2.wav
  • TY_Frill_Death3.wav
  • TY_Frill_Death4.wav
  • TY_HoseStart1.wav
  • TY_HoseStart2.wav
  • TY_Hydraulic1LP.wav
  • TY_Hydraulic2LP.wav
  • TY_Jet01.wav
  • TY_Jet02.wav
  • TY_Jet03.wav
  • TY_Jet04.wav
  • TY_KartMissile01.wav
  • TY_KartMissile02.wav
  • TY_KartMissile03.wav
  • TY_KartMissile04.wav
  • TY_KartMissileHit01.wav
  • TY_KartMissileHit02.wav
  • TY_KartMissileHit03.wav
  • TY_KartMissileHit04.wav
  • TY_MiniExplosion.wav
  • Ty_Nano_Bounce1.wav
  • Ty_Nano_Bounce2.wav
  • TY_NBthrow_lp.wav
  • Ty_PatchyStep1.wav
  • Ty_PatchyStep2.wav
  • Ty_PatchyStep3.wav
  • Ty_PatchyStep4.wav
  • Ty_RaceCollect1.wav
  • Ty_RaceCollect2.wav
  • Ty_RaceCollect3.wav
  • Ty_RaceCollect4.wav
  • TY_robot_alert1.wav
  • TY_robot_alert2.wav
  • TY_robot_alert3.wav
  • TY_robot_alert4.wav
  • TY_robot_death1.wav
  • TY_robot_death2.wav
  • TY_robot_death3.wav
  • TY_robot_death4.wav
  • Ty_step_lge_dirt1.wav
  • Ty_step_lge_dirt2.wav
  • Ty_step_lge_dirt3.wav
  • Ty_step_lge_dirt4.wav
  • Ty_step_lge_hard1.wav
  • Ty_step_lge_hard2.wav
  • Ty_step_lge_hard3.wav
  • Ty_step_lge_hard4.wav
  • Ty_step_lge_wood1.wav
  • Ty_step_lge_wood2.wav
  • Ty_step_lge_wood3.wav
  • Ty_step_med_dirt1.wav
  • Ty_step_med_dirt2.wav
  • Ty_step_med_dirt3.wav
  • Ty_step_med_dirt4.wav
  • Ty_step_med_dirt5.wav
  • Ty_step_med_dirt6.wav
  • Ty_step_med_grass01.wav
  • Ty_step_med_grass02.wav
  • Ty_step_med_grass03.wav
  • Ty_step_med_grass04.wav
  • Ty_step_med_grass05.wav
  • Ty_step_med_grass1.wav
  • Ty_step_med_grass2.wav
  • Ty_step_med_grass3.wav
  • Ty_step_med_grass4.wav
  • Ty_step_med_hard01.wav
  • Ty_step_med_hard02.wav
  • Ty_step_med_hard04.wav
  • Ty_step_med_hard05.wav
  • Ty_step_med_hard06.wav
  • Ty_step_med_ice01.wav
  • Ty_step_med_ice02.wav
  • Ty_step_med_ice03.wav
  • Ty_step_med_snow01.wav
  • Ty_step_med_snow02.wav
  • Ty_step_med_snow03.wav
  • Ty_step_med_snow04.wav
  • Ty_step_med_water1.wav
  • Ty_step_med_water2.wav
  • Ty_step_med_water3.wav
  • Ty_step_med_water4.wav
  • Ty_step_med_wood1.wav
  • Ty_step_med_wood2.wav
  • Ty_step_med_wood3.wav
  • Ty_step_med_wood4.wav
  • Ty_step_small_dirt_01.wav
  • Ty_step_small_dirt_02.wav
  • Ty_step_small_dirt_03.wav
  • Ty_step_small_dirt_04.wav
  • Ty_step_small_hard_01.wav
  • Ty_step_small_hard_02.wav
  • Ty_step_small_hard_03.wav
  • Ty_step_small_hard_04.wav
  • Ty_TreeSmash1.wav
  • Ty_TreeSmash2.wav
  • Ty_TreeSmash3.wav
  • Ty_UI_BagCollect1.wav
  • Ty_UI_BagCollect2.wav
  • UFrillHandStep1.wav
  • UFrillHandStep2.wav
  • UFrillHandStep3.wav
  • Z3BallRoll01lp.wav
  • Z3BallRoll02lp.wav
Format ZIP (application/zip)
wav
Hits 59

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