Weapons
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| Name |
Weapons |
| Category |
PC / Computer |
| Game |
Transformers: Devastation |
| Section |
Miscellaneous |
| Submitted |
April 4, 2026 |
| Uploaded By |
OCL |
| Size |
7.31 MB (89 items) arrow_right
- wp00aa_DrillImpact.wav
- wp00c5_EnergyThrower_Loop.wav
- wp00c5_FlameThrower_Loop.wav
- wp00c5_IceThrower_Loop.wav
- wp00c8_LaserGun_Loop.wav
- wp0002_ShotGun_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Elec] {r}.wav
- wp0002_ShotGun_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Fire] {r}.wav
- wp0002_ShotGun_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Ice] {r}.wav
- wp0002_ShotGun_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Norm] {r}.wav
- wp0002_ShotGun_Slide.wav
- wp0003_GelGrenade_Shot {r}.wav
- wp0003_Grenade_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Elec] {r}.wav
- wp0003_Grenade_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Fire] {r}.wav
- wp0003_Grenade_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Ice] {r}.wav
- wp0003_Grenade_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Norm] {r}.wav
- wp0004_Rifle_Shot [SE_CharaTypeSwitch=Enemy_NPC].wav
- wp0004_Rifle_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Elec] {r}.wav
- wp0004_Rifle_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Fire] {r}.wav
- wp0004_Rifle_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Ice] {r}.wav
- wp0004_Rifle_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Norm].wav
- wp0009_WireGun_Shot.wav
- wp0010_LargeShot.wav
- wp0010_MegatronGun_Shot {r}.wav
- wp0013_StarscreamShot {r}.wav
- wp0014_TransErr_Shot.wav
- wp006d_LoudSpeaker.wav
- wp0068_GelGun.wav
- wp0087_BombSet.wav
- wp0093_Cyclone_Loop {r}.wav
- wp0093_Cyclone_Shot {r}.wav
- wp0100_Axe_GroundImpact {r}.wav
- wp0100_Axe_HiWhoosh {r}.wav
- wp0100_Axe_LoWhoosh {r}.wav
- wp0100_Axe_Scrape.wav
- wp0100_Axe_Swish [SE_ElementType=Elec] [SE_CharaTypeSwitch=Player] {r}.wav
- wp0100_Axe_Swish [SE_ElementType=Empty] [SE_CharaTypeSwitch=Player] {r}.wav
- wp0100_Axe_Swish [SE_ElementType=Fire] [SE_CharaTypeSwitch=Player] {r}.wav
- wp0100_Axe_Swish [SE_ElementType=Ice] [SE_CharaTypeSwitch=Player] {r}.wav
- wp0100_Axe_Swish [SE_ElementType=Norm] [SE_CharaTypeSwitch=Player] {r}.wav
- wp0100_Axe_Swish [SE_ElementType=Norm] {r}.wav
- wp0100_MaxSwish [SE_CharaTypeSwitch=Enemy_NPC].wav
- wp0100_MaxSwish [SE_CharaTypeSwitch=Player] [SE_ElementType=Elec] {r}.wav
- wp0100_MaxSwish [SE_CharaTypeSwitch=Player] [SE_ElementType=Fire] {r}.wav
- wp0100_MaxSwish [SE_CharaTypeSwitch=Player] [SE_ElementType=Ice] {r}.wav
- wp0100_MaxSwish [SE_CharaTypeSwitch=Player] [SE_ElementType=Norm].wav
- wp011c_Drill_Roll_Loop.wav
- wp011c_Drill_Shot.wav
- wp011c_Drill_Swish {r}.wav
- wp0114_Cutter_Loop.wav
- wp0114_Cutter_Swish {r}.wav
- wp0120_Hammer_Impact {r}.wav
- wp0120_Hammer_Swish [SE_CharaTypeSwitch=Player] [SE_ElementType=Elec] {r}.wav
- wp0120_Hammer_Swish [SE_CharaTypeSwitch=Player] [SE_ElementType=Fire] {r}.wav
- wp0120_Hammer_Swish [SE_CharaTypeSwitch=Player] [SE_ElementType=Ice] {r}.wav
- wp0120_Hammer_Swish [SE_CharaTypeSwitch=Player] [SE_ElementType=Norm] {r}.wav
- wp0130_SwordRoll_01.wav
- wp0130_SwordRoll_02.wav
- wp0130_Sword_Swish [SE_CharaTypeSwitch=Player] [SE_ElementType=Elec] {r}.wav
- wp0130_Sword_Swish [SE_CharaTypeSwitch=Player] [SE_ElementType=Fire] {r}.wav
- wp0130_Sword_Swish [SE_CharaTypeSwitch=Player] [SE_ElementType=Ice] {r}.wav
- wp0130_Sword_Swish [SE_CharaTypeSwitch=Player] [SE_ElementType=Norm] {r}.wav
- wp0150_Bullet_Guard {r}.wav
- wp0150_ShieldBreak.wav
- wp0150_Shield_Disappear.wav
- wp0160_WSwordStab [SE_CharaTypeSwitch=Player] [SE_ElementType=Elec] {r}.wav
- wp0160_WSwordStab [SE_CharaTypeSwitch=Player] [SE_ElementType=Fire] {r}.wav
- wp0160_WSwordStab [SE_CharaTypeSwitch=Player] [SE_ElementType=Ice] {r}.wav
- wp0160_WSwordStab [SE_CharaTypeSwitch=Player] [SE_ElementType=Norm] {r}.wav
- wp0160_WSwordSwish [SE_CharaTypeSwitch=Player] [SE_ElementType=Elec] {r}.wav
- wp0160_WSwordSwish [SE_CharaTypeSwitch=Player] [SE_ElementType=Fire] {r}.wav
- wp0160_WSwordSwish [SE_CharaTypeSwitch=Player] [SE_ElementType=Ice] {r}.wav
- wp0160_WSwordSwish [SE_CharaTypeSwitch=Player] [SE_ElementType=Norm] {r}.wav
- wp0200_S_Grenade_Shot {r}.wav
- wp0201_Rocket_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Elec] {r}.wav
- wp0201_Rocket_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Fire] {r}.wav
- wp0201_Rocket_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Ice] {r}.wav
- wp0201_Rocket_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Norm] {r}.wav
- wp_000e_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Elec] {r}.wav
- wp_000e_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Fire] {r}.wav
- wp_000e_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Ice] {r}.wav
- wp_000e_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Norm] {r}.wav
- wp_0000_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Elec] {r}.wav
- wp_0000_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Fire] {r}.wav
- wp_0000_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Ice] {r}.wav
- wp_0000_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Norm].wav
- wp_0001_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Elec] {r}.wav
- wp_0001_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Fire] {r}.wav
- wp_0001_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Ice] {r}.wav
- wp_0001_Shot [SE_CharaTypeSwitch=Player] [SE_ElementType=Norm] {r}.wav
|
| Format |
ZIP (application/zip) wav |
| Hits |
341 |