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Sound Effects


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Asset Info favorite
Name Sound Effects
Category PC / Computer
Game The Da Vinci Code
Section Sound Effects
Submitted April 4, 2026
Uploaded By OCL
Size 13.94 MB (317 items) arrow_right
  • sfx/armoire_open.wav
  • sfx/bed_fail.wav
  • sfx/bed_success.wav
  • sfx/bench_fail.wav
  • sfx/bench_success.wav
  • sfx/bf_floor_1.wav
  • sfx/bf_floor_2.wav
  • sfx/bf_floor_3.wav
  • sfx/bf_floor_4.wav
  • sfx/bf_floor_5.wav
  • sfx/bf_floor_6.wav
  • sfx/block_mid_1.wav
  • sfx/block_push_1.wav
  • sfx/blt_hit_flesh_1.wav
  • sfx/blt_hit_flesh_2.wav
  • sfx/blt_hit_flesh_3.wav
  • sfx/blt_hit_metal_1.wav
  • sfx/blt_hit_metal_2.wav
  • sfx/blt_hit_metal_3.wav
  • sfx/blt_hit_stone_1.wav
  • sfx/blt_hit_stone_2.wav
  • sfx/blt_hit_stone_3.wav
  • sfx/blt_whiz_1.wav
  • sfx/body_twirl.wav
  • sfx/boltcutter_fail.wav
  • sfx/bookcase_close.wav
  • sfx/bookcase_fall.wav
  • sfx/box_metal_open.wav
  • sfx/box_slide_1.wav
  • sfx/bridge_crank_fail.wav
  • sfx/bridge_crank_reverse.wav
  • sfx/bridge_crank_success.wav
  • sfx/button_confirm.wav
  • sfx/button_win.wav
  • sfx/cage_open.wav
  • sfx/cardboard_box_open.wav
  • sfx/card_swipe.wav
  • sfx/car_crash.wav
  • sfx/cck_gun_cock.wav
  • sfx/chair_slide.wav
  • sfx/choose_letter.wav
  • sfx/clock_big_hand.wav
  • sfx/clock_small_hand.wav
  • sfx/clothes_hanger.wav
  • sfx/clothing_scrape_cement_2.wav
  • sfx/crane_lp.wav
  • sfx/crane_start.wav
  • sfx/crane_stop.wav
  • sfx/crows_caw_2.wav
  • sfx/crows_caw_3.wav
  • sfx/crows_caw_4.wav
  • sfx/cryptex_turn.wav
  • sfx/curtains.wav
  • sfx/cut_deadbolt.wav
  • sfx/cut_rose.wav
  • sfx/c_clothrustle_1.wav
  • sfx/c_human_scream1.wav
  • sfx/disk_spin_lp.wav
  • sfx/dog_bark_1.wav
  • sfx/dog_bark_2.wav
  • sfx/dog_growl_1.wav
  • sfx/dog_growl_2.wav
  • sfx/dog_growl_3.wav
  • sfx/dog_snarl_1.wav
  • sfx/door_bankcloset_close.wav
  • sfx/door_bankcloset_open.wav
  • sfx/door_beam_down.wav
  • sfx/door_beam_up.wav
  • sfx/door_hitech_close.wav
  • sfx/door_hitech_open.wav
  • sfx/door_kick.wav
  • sfx/door_locked.wav
  • sfx/door_open_metal.wav
  • sfx/door_wood1_close.wav
  • sfx/door_wood1_open.wav
  • sfx/door_wood2_close.wav
  • sfx/door_wood2_open.wav
  • sfx/drawer_close.wav
  • sfx/drawer_locked.wav
  • sfx/drawer_open.wav
  • sfx/dumpster_fail.wav
  • sfx/dumpster_success.wav
  • sfx/electrocute.wav
  • sfx/elevator_close.wav
  • sfx/elevator_open.wav
  • sfx/enzyme_fail.wav
  • sfx/enzyme_plunge.wav
  • sfx/face_three_1.wav
  • sfx/face_two_1.wav
  • sfx/filecabinet_close.wav
  • sfx/filecabinet_open.wav
  • sfx/fire_small_1.wav
  • sfx/flare_lp.wav
  • sfx/flare_on.wav
  • sfx/foly_grapple_connect_1.wav
  • sfx/foly_scuffle_medium_1.wav
  • sfx/foly_scuffle_medium_2.wav
  • sfx/foly_scuffle_medium_3.wav
  • sfx/fountain_lp.wav
  • sfx/fs_carpet_1.wav
  • sfx/fs_carpet_2.wav
  • sfx/fs_carpet_3.wav
  • sfx/fs_carpet_4.wav
  • sfx/fs_dirt_1.wav
  • sfx/fs_dirt_2.wav
  • sfx/fs_dirt_3.wav
  • sfx/fs_dirt_4.wav
  • sfx/fs_ladder_1.wav
  • sfx/fs_ladder_2.wav
  • sfx/fs_ladder_3.wav
  • sfx/fs_ladder_4.wav
  • sfx/fs_metal_1.wav
  • sfx/fs_metal_2.wav
  • sfx/fs_metal_3.wav
  • sfx/fs_metal_4.wav
  • sfx/fs_stone_1.wav
  • sfx/fs_stone_2.wav
  • sfx/fs_stone_3.wav
  • sfx/fs_stone_4.wav
  • sfx/fs_wet_1.wav
  • sfx/fs_wet_2.wav
  • sfx/fs_wet_3.wav
  • sfx/fs_wet_4.wav
  • sfx/fs_wood_1.wav
  • sfx/fs_wood_2.wav
  • sfx/fs_wood_3.wav
  • sfx/fs_wood_4.wav
  • sfx/fuse_box_lp.wav
  • sfx/gate_fail.wav
  • sfx/gate_success.wav
  • sfx/gears_lp.wav
  • sfx/generator_lp.wav
  • sfx/generator_start.wav
  • sfx/glass_bounce.wav
  • sfx/glass_move.wav
  • sfx/grab.wav
  • sfx/grab_2.wav
  • sfx/grunt_01.wav
  • sfx/gun_colt_shot_1.wav
  • sfx/gun_rifle_shot.wav
  • sfx/handcuffs.wav
  • sfx/heavy_whoosh.wav
  • sfx/hit_body_1.wav
  • sfx/hit_body_2.wav
  • sfx/hit_body_3.wav
  • sfx/hit_desk_body.wav
  • sfx/hit_face_1.wav
  • sfx/hit_face_2.wav
  • sfx/hit_head_wall_1.wav
  • sfx/hit_head_wall_2.wav
  • sfx/hit_head_wall_3.wav
  • sfx/hit_high_a_1.wav
  • sfx/hit_high_b_1.wav
  • sfx/hit_high_d_1.wav
  • sfx/hit_mid_a_2.wav
  • sfx/hit_mid_b_1.wav
  • sfx/hit_mid_c_1.wav
  • sfx/hit_mid_c_2.wav
  • sfx/hit_mid_d_1.wav
  • sfx/hit_mid_d_2.wav
  • sfx/hit_wall_body_1.wav
  • sfx/hit_wall_body_2.wav
  • sfx/hit_wall_body_3.wav
  • sfx/hit_wall_body_4.wav
  • sfx/hit_wall_body_5.wav
  • sfx/hit_wall_body_6.wav
  • sfx/inventory_close.wav
  • sfx/inventory_expand.wav
  • sfx/inventory_move.wav
  • sfx/inventory_open.wav
  • sfx/jail_door_open.wav
  • sfx/keypad_enter.wav
  • sfx/keypad_move.wav
  • sfx/lantern_ignite.wav
  • sfx/lantern_open.wav
  • sfx/laser_key.wav
  • sfx/lever_end.wav
  • sfx/lever_move.wav
  • sfx/lights_on.wav
  • sfx/louvre_gate.wav
  • sfx/match_strike.wav
  • sfx/menu_back.wav
  • sfx/menu_move.wav
  • sfx/message_beep_short.wav
  • sfx/metal_bounce.wav
  • sfx/move_cart.wav
  • sfx/move_cursor.wav
  • sfx/negative.wav
  • sfx/oil_pour.wav
  • sfx/open_cart.wav
  • sfx/open_freezer.wav
  • sfx/open_notice_case.wav
  • sfx/open_wood_box.wav
  • sfx/padlock_click.wav
  • sfx/painting_clean.wav
  • sfx/painting_fail.wav
  • sfx/painting_success.wav
  • sfx/pallette_fail.wav
  • sfx/pallette_success.wav
  • sfx/panel_slide1.wav
  • sfx/panel_slide2.wav
  • sfx/panel_slide3.wav
  • sfx/paper_rustle.wav
  • sfx/pd_chalice.wav
  • sfx/pd_cog.wav
  • sfx/pd_fuse.wav
  • sfx/pd_shield.wav
  • sfx/phone_dial.wav
  • sfx/piano_a2.wav
  • sfx/piano_b2.wav
  • sfx/piano_c.wav
  • sfx/piano_c2.wav
  • sfx/piano_d.wav
  • sfx/piano_e.wav
  • sfx/piano_f.wav
  • sfx/piano_g.wav
  • sfx/pigeon_1.wav
  • sfx/pigeon_wing_flap_1.wav
  • sfx/pis_bellring.wav
  • sfx/pis_doormetal_fail.wav
  • sfx/pis_doormetal_success.wav
  • sfx/pis_doorwood_fail.wav
  • sfx/pis_doorwood_success.wav
  • sfx/pis_valve_1.wav
  • sfx/pis_valve_2.wav
  • sfx/pis_valve_3.wav
  • sfx/pj1802.wav
  • sfx/pj1805.wav
  • sfx/plasma_up.wav
  • sfx/platform_rise.wav
  • sfx/pole_retract.wav
  • sfx/police_radio_1.wav
  • sfx/police_radio_2.wav
  • sfx/punch_swish_2.wav
  • sfx/punch_swish_b.wav
  • sfx/pu_bandage.wav
  • sfx/pu_bible.wav
  • sfx/pu_boltcutters.wav
  • sfx/pu_chalice.wav
  • sfx/pu_cog.wav
  • sfx/pu_fuse.wav
  • sfx/pu_key.wav
  • sfx/pu_oilcan.wav
  • sfx/pu_rod.wav
  • sfx/pu_shield.wav
  • sfx/pu_statue.wav
  • sfx/pu_steak.wav
  • sfx/rat_scare.wav
  • sfx/rat_scurry.wav
  • sfx/rock_bounce.wav
  • sfx/rotaryring1_loud.wav
  • sfx/safe_open.wav
  • sfx/scaffold_fail.wav
  • sfx/scaffold_success.wav
  • sfx/scrubbing.wav
  • sfx/siren_loop.wav
  • sfx/slide_jug.wav
  • sfx/smash_vase.wav
  • sfx/soda_can_bounce.wav
  • sfx/stairs_lower.wav
  • sfx/statue_roll.wav
  • sfx/steam_lp.wav
  • sfx/stone_roller1.wav
  • sfx/stone_roller2.wav
  • sfx/stream_lp.wav
  • sfx/struggle_end_1.wav
  • sfx/struggle_move_1.wav
  • sfx/struggle_move_2.wav
  • sfx/struggle_move_3.wav
  • sfx/struggle_move_4.wav
  • sfx/struggle_start_1.wav
  • sfx/surface_door.wav
  • sfx/switchd.wav
  • sfx/thud_metal.wav
  • sfx/thud_metal_2.wav
  • sfx/tile_slide_1.wav
  • sfx/tile_slide_2.wav
  • sfx/tile_slide_3.wav
  • sfx/tile_slide_4.wav
  • sfx/tomb_fail.wav
  • sfx/tomb_success.wav
  • sfx/tower_rise.wav
  • sfx/tram_gears_turning.wav
  • sfx/tram_lp.wav
  • sfx/trapdoor1_1.wav
  • sfx/trapdoor1_2.wav
  • sfx/trapdoor1_3.wav
  • sfx/trapdoor1_4.wav
  • sfx/trapdoor1_5.wav
  • sfx/trapdoor2_1.wav
  • sfx/trapdoor2_2.wav
  • sfx/trapdoor2_3.wav
  • sfx/trapdoor2_4.wav
  • sfx/trapdoor2_5.wav
  • sfx/trapdoor3_1.wav
  • sfx/trapdoor3_2.wav
  • sfx/trapdoor3_3.wav
  • sfx/trapdoor3_4.wav
  • sfx/trapdoor3_5.wav
  • sfx/turbine_lp.wav
  • sfx/use_bandage.wav
  • sfx/use_disk.wav
  • sfx/use_key.wav
  • sfx/use_slide.wav
  • sfx/use_statue.wav
  • sfx/use_steak.wav
  • sfx/waterfall_lp.wav
  • sfx/water_drips_lp.wav
  • sfx/window_crash.wav
  • sfx/window_end.wav
  • sfx/window_igc.wav
  • sfx/window_move.wav
  • sfx/window_start.wav
  • sfx/wrong.wav
  • sfx/w_gunshot_tightshell_1.wav
  • sfx/w_gunshot_tight_1.wav
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