Sound Effects


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Asset Info favorite
Name Sound Effects
Category PC / Computer
Game The Chronicles of Narnia: The Lion, the Witch and the Wardrobe
Section Sound Effects
Submitted November 14, 2025
Uploaded By OCL
Size 12.95 MB (370 items) arrow_right
  • _SoundFX/Ankle/AnkleSlice.wav
  • _SoundFX/ArmyMarch.wav
  • _SoundFX/Arrow/ArrowBraz.wav
  • _SoundFX/Arrow/ArrowBrazFire.wav
  • _SoundFX/Arrow/ArrowHit.wav
  • _SoundFX/Arrow/ArrowHitWood.wav
  • _SoundFX/Arrow/ArrowShoot.wav
  • _SoundFX/Arrow/RainOfFire.wav
  • _SoundFX/Bats/Bat1.wav
  • _SoundFX/Bats/Bat2.wav
  • _SoundFX/Bats/Bat3.wav
  • _SoundFX/BatsLp.wav
  • _SoundFX/Beaver/BvAttack.wav
  • _SoundFX/Beaver/BvDeath.wav
  • _SoundFX/Beaver/BvGnawLp.wav
  • _SoundFX/Beaver/BvGrunt.wav
  • _SoundFX/Beaver/BvHelp1.wav
  • _SoundFX/Beaver/BvHelp2.wav
  • _SoundFX/Beaver/BvHelp3.wav
  • _SoundFX/Beaver/BvHelp4.wav
  • _SoundFX/Beaver/BvHelp5.wav
  • _SoundFX/Beaver/BvHelp6.wav
  • _SoundFX/Beaver/BvPain1.wav
  • _SoundFX/Beaver/BvPain2.wav
  • _SoundFX/Bombs/Bomb01.wav
  • _SoundFX/Bombs/Bomb02.wav
  • _SoundFX/Bombs/Bomb03.wav
  • _SoundFX/Brambles/BramHit.wav
  • _SoundFX/Brambles/BramSmash.wav
  • _SoundFX/Brambles/WolfBram.wav
  • _SoundFX/Centaur/CentGalLp.wav
  • _SoundFX/Checkpoint.wav
  • _SoundFX/Crystal/CrystalSmash.wav
  • _SoundFX/DEATH/Death_Ed.wav
  • _SoundFX/DEATH/Death_Lu.wav
  • _SoundFX/DEATH/Death_Pe.wav
  • _SoundFX/DEATH/Death_Su.wav
  • _SoundFX/Doors/WDoorOpen.wav
  • _SoundFX/Dwarf/DwarfDeath.wav
  • _SoundFX/Dwarf/DwarfGrunt.wav
  • _SoundFX/Dwarf/DwarfPain.wav
  • _SoundFX/Dwarf/GinBarge.wav
  • _SoundFX/Dwarf/GinBeard3.wav
  • _SoundFX/Dwarf/GinCutFreeLp.wav
  • _SoundFX/Dwarf/GinKnifeThrow.wav
  • _SoundFX/Dwarf/GinLand.wav
  • _SoundFX/Dwarf/GinRunRamLp.wav
  • _SoundFX/Eagles/Eagles.wav
  • _SoundFX/Fire/CampFireLp.wav
  • _SoundFX/Fire/FireIgnite.wav
  • _SoundFX/Fire/FireRoarLoop.wav
  • _SoundFX/Fire/FireStick.wav
  • _SoundFX/Fire/LightStick.wav
  • _SoundFX/fs/fs_carpet1.wav
  • _SoundFX/fs/fs_carpet2.wav
  • _SoundFX/fs/fs_carpet3.wav
  • _SoundFX/fs/fs_creak1.wav
  • _SoundFX/fs/fs_creak2.wav
  • _SoundFX/fs/fs_creak3.wav
  • _SoundFX/fs/fs_dirt1.wav
  • _SoundFX/fs/fs_dirt2.wav
  • _SoundFX/fs/fs_dirt3.wav
  • _SoundFX/fs/fs_ice_1.wav
  • _SoundFX/fs/fs_ice_2.wav
  • _SoundFX/fs/fs_ice_3.wav
  • _SoundFX/fs/fs_snowDeep_1.wav
  • _SoundFX/fs/fs_snowDeep_2.wav
  • _SoundFX/fs/fs_snowDeep_3.wav
  • _SoundFX/fs/fs_snow_1.wav
  • _SoundFX/fs/fs_snow_2.wav
  • _SoundFX/fs/fs_snow_3.wav
  • _SoundFX/fs/fs_stair1.wav
  • _SoundFX/fs/fs_stair2.wav
  • _SoundFX/fs/fs_stair3.wav
  • _SoundFX/fs/fs_stone1.wav
  • _SoundFX/fs/fs_stone2.wav
  • _SoundFX/fs/fs_stone3.wav
  • _SoundFX/fs/FS_Water1.wav
  • _SoundFX/fs/FS_Water2.wav
  • _SoundFX/fs/fs_wood1.wav
  • _SoundFX/fs/fs_wood2.wav
  • _SoundFX/fs/fs_wood3.wav
  • _SoundFX/fs/JumpLand.wav
  • _SoundFX/Giant/GiantDie.wav
  • _SoundFX/Giant/GiantSlam.wav
  • _SoundFX/Giant/GiantStomp.wav
  • _SoundFX/Giant/GiantSwish.wav
  • _SoundFX/Goblin/GobAttack.wav
  • _SoundFX/Goblin/GobDeath.wav
  • _SoundFX/Goblin/GobGrunt.wav
  • _SoundFX/Goblin/GobPain.wav
  • _SoundFX/Health/HHelp.wav
  • _SoundFX/Health/HShield.wav
  • _SoundFX/Hits/ClockDong.wav
  • _SoundFX/Hits/HitPiano.wav
  • _SoundFX/Hits/KickImp1.wav
  • _SoundFX/Hits/KickImp2.wav
  • _SoundFX/Hits/KickImp3.wav
  • _SoundFX/Hits/KickImp4.wav
  • _SoundFX/Hits/KickImpP1.wav
  • _SoundFX/Hits/KickImpP2.wav
  • _SoundFX/Hits/KickImpP3.wav
  • _SoundFX/Hits/LionsLeap.wav
  • _SoundFX/Hits/Punch1.wav
  • _SoundFX/Hits/Punch2.wav
  • _SoundFX/Hits/Punch3.wav
  • _SoundFX/Hits/Punch4.wav
  • _SoundFX/Hits/Punch5.wav
  • _SoundFX/Hits/StickHit1.wav
  • _SoundFX/Hits/StickHit2.wav
  • _SoundFX/Hits/StickHit3.wav
  • _SoundFX/Hits/StickHit4.wav
  • _SoundFX/HURT/EdHurt1.wav
  • _SoundFX/HURT/LuHurt1.wav
  • _SoundFX/HURT/PeHurt1.wav
  • _SoundFX/HURT/SuHurt1.wav
  • _SoundFX/HURT/WitchEx1.wav
  • _SoundFX/HURT/WitchEx2.wav
  • _SoundFX/HURT/WitchHurt1.wav
  • _SoundFX/HURT/WitchHurt2.wav
  • _SoundFX/IMP/ArmShatt.wav
  • _SoundFX/IMP/ParryStKn1.wav
  • _SoundFX/IMP/ParryStKn2.wav
  • _SoundFX/IMP/ParryStKn3.wav
  • _SoundFX/IMP/ParrySwKn1.wav
  • _SoundFX/IMP/ParrySwKn2.wav
  • _SoundFX/IMP/ParrySwKn3.wav
  • _SoundFX/IMP/ParrySwSt1.wav
  • _SoundFX/IMP/ParrySwSt2.wav
  • _SoundFX/IMP/ParrySwSt3.wav
  • _SoundFX/IMP/ParrySwSw1.wav
  • _SoundFX/IMP/ParrySwSw2.wav
  • _SoundFX/IMP/ParrySwSw3.wav
  • _SoundFX/IMP/StArmour.wav
  • _SoundFX/IMP/SwArmDmg.wav
  • _SoundFX/IMP/SwArmour1.wav
  • _SoundFX/IMP/SwArmour2.wav
  • _SoundFX/IMP/SwArmour3.wav
  • _SoundFX/LampShade.wav
  • _SoundFX/Menu01.wav
  • _SoundFX/Menu02.wav
  • _SoundFX/Menu03.wav
  • _SoundFX/Menu04.wav
  • _SoundFX/MinoB/Minoboar01.wav
  • _SoundFX/MinoB/Minoboar02.wav
  • _SoundFX/MinoB/Minoboar03.wav
  • _SoundFX/MinoB/Minoboar04.wav
  • _SoundFX/Moves/BlockNoWeap.wav
  • _SoundFX/Moves/ComboJoin.wav
  • _SoundFX/Moves/LucyPush.wav
  • _SoundFX/Moves/LucySlide.wav
  • _SoundFX/Moves/RockObject.wav
  • _SoundFX/Moves/SuperComboLp.wav
  • _SoundFX/Moves/SwChar.wav
  • _SoundFX/Moves/ThudGround1.wav
  • _SoundFX/Moves/ThudGround2.wav
  • _SoundFX/Moves/ThudGround3.wav
  • _SoundFX/Moves/ThudGround4.wav
  • _SoundFX/Ogre/OgFall.wav
  • _SoundFX/Ogre/OgGrunt.wav
  • _SoundFX/Ogre/OgreOutOfIce.wav
  • _SoundFX/Ogre/OgrePain1.wav
  • _SoundFX/Ogre/OgrePain2.wav
  • _SoundFX/Ogre/OgreRoar1.wav
  • _SoundFX/Ogre/OgreRoar2.wav
  • _SoundFX/Ogre/OgreRoar3.wav
  • _SoundFX/Ogre/OgreRoar4.wav
  • _SoundFX/Ogre/OgSniff.wav
  • _SoundFX/Ogre/OgSnore.wav
  • _SoundFX/Ogre/OgWooz.wav
  • _SoundFX/Oreius/Or_Att_01.wav
  • _SoundFX/Oreius/Or_Att_02.wav
  • _SoundFX/Oreius/Or_Att_03.wav
  • _SoundFX/Oreius/Or_Att_04.wav
  • _SoundFX/Oreius/Or_Def_01.wav
  • _SoundFX/Oreius/Or_Def_02.wav
  • _SoundFX/Oreius/Or_Def_03.wav
  • _SoundFX/Oreius/Or_Def_04.wav
  • _SoundFX/Otmin/Otmin_Roar01.wav
  • _SoundFX/Otmin/Otmin_Roar02.wav
  • _SoundFX/Otmin/Otmin_Roar03.wav
  • _SoundFX/Otmin/Otmin_Roar04.wav
  • _SoundFX/Otmin/Otmin_Snort01.wav
  • _SoundFX/Otmin/Otmin_Snort02.wav
  • _SoundFX/Otmin/Otmin_Snort03.wav
  • _SoundFX/Otmin/Otmin_Snort04.wav
  • _SoundFX/Phoe/Phoenix.wav
  • _SoundFX/PickUp/BonusShield.wav
  • _SoundFX/PickUp/CoinGold.wav
  • _SoundFX/PickUp/CoinSilver.wav
  • _SoundFX/PickUp/ComboCoin.wav
  • _SoundFX/PickUp/FireArrows.wav
  • _SoundFX/PickUp/LC_Continue.wav
  • _SoundFX/PickUp/LC_Rate1.wav
  • _SoundFX/PickUp/LC_Rate5.wav
  • _SoundFX/PickUp/LC_RateClick.wav
  • _SoundFX/PickUp/LC_Shields.wav
  • _SoundFX/PickUp/LC_Statues.wav
  • _SoundFX/PickUp/PickupAmmo.wav
  • _SoundFX/PickUp/PickupBook.wav
  • _SoundFX/PickUp/PickupHealth.wav
  • _SoundFX/PickUp/PickupItem.wav
  • _SoundFX/PickUp/PickupPanP.wav
  • _SoundFX/PickUp/PickupTB.wav
  • _SoundFX/PickUp/PickupWeapon.wav
  • _SoundFX/PickUp/Sh_CCount.wav
  • _SoundFX/PickUp/Sh_NoAfford.wav
  • _SoundFX/PickUp/Watch.wav
  • _SoundFX/PP_HnNotes/Hn_00_C4.wav
  • _SoundFX/PP_HnNotes/Hn_01_Cs4.wav
  • _SoundFX/PP_HnNotes/Hn_02_D4.wav
  • _SoundFX/PP_HnNotes/Hn_03_Ds4.wav
  • _SoundFX/PP_HnNotes/Hn_04_E4.wav
  • _SoundFX/PP_HnNotes/Hn_05_F4.wav
  • _SoundFX/PP_HnNotes/Hn_06_Fs4.wav
  • _SoundFX/PP_HnNotes/Hn_07_G4.wav
  • _SoundFX/PP_HnNotes/Hn_08_Gs4.wav
  • _SoundFX/PP_HnNotes/Hn_09_A4.wav
  • _SoundFX/PP_HnNotes/Hn_10_As4.wav
  • _SoundFX/PP_HnNotes/Hn_11_B4.wav
  • _SoundFX/PP_HnNotes/Hn_12_C5.wav
  • _SoundFX/PP_HnNotes/Hn_13_Cs5.wav
  • _SoundFX/PP_HnNotes/Hn_14_D5.wav
  • _SoundFX/PP_HnNotes/PPPingBlast.wav
  • _SoundFX/PP_HnNotes/PPPingUp.wav
  • _SoundFX/PP_HnNotes/PP_00_C4.wav
  • _SoundFX/PP_HnNotes/PP_01_Cs4.wav
  • _SoundFX/PP_HnNotes/PP_02_D4.wav
  • _SoundFX/PP_HnNotes/PP_03_Ds4.wav
  • _SoundFX/PP_HnNotes/PP_04_E4.wav
  • _SoundFX/PP_HnNotes/PP_05_F4.wav
  • _SoundFX/PP_HnNotes/PP_06_Fs4.wav
  • _SoundFX/PP_HnNotes/PP_07_G4.wav
  • _SoundFX/PP_HnNotes/PP_08_Gs4.wav
  • _SoundFX/PP_HnNotes/PP_09_A4.wav
  • _SoundFX/PP_HnNotes/PP_10_As4.wav
  • _SoundFX/PP_HnNotes/PP_11_B4.wav
  • _SoundFX/PP_HnNotes/PP_12_C5.wav
  • _SoundFX/PP_HnNotes/PP_13_Cs5.wav
  • _SoundFX/PP_HnNotes/PP_14_D5.wav
  • _SoundFX/PP_HnNotes/PP_BluNotes.wav
  • _SoundFX/PP_HnNotes/Twinkle.wav
  • _SoundFX/Rain/RainLp.wav
  • _SoundFX/Ravens/Ravens1.wav
  • _SoundFX/Ravens/Ravens3.wav
  • _SoundFX/Ravens/Ravens4.wav
  • _SoundFX/Rock/AvalaRocks.wav
  • _SoundFX/Rock/BoulderLand.wav
  • _SoundFX/Rock/BoulderLandLess.wav
  • _SoundFX/Rock/BoulderRoll.wav
  • _SoundFX/Rock/FSRockCrack.wav
  • _SoundFX/Rock/FSRockFall.wav
  • _SoundFX/Rock/RockHitIceI.wav
  • _SoundFX/Rock/RockHitIceW.wav
  • _SoundFX/SecretDoor.wav
  • _SoundFX/Snow/ENIceSink.wav
  • _SoundFX/Snow/IcedWFallHit.wav
  • _SoundFX/Snow/IcedWFallSmash.wav
  • _SoundFX/Snow/IcePath.wav
  • _SoundFX/Snow/SBallHit.wav
  • _SoundFX/Snow/SBallMiss.wav
  • _SoundFX/Snow/SDriftIn.wav
  • _SoundFX/Snow/SDriftOut.wav
  • _SoundFX/Snow/SnowballRoll.WAV
  • _SoundFX/Snow/SnowHitFire.wav
  • _SoundFX/Statue/StatueCollect.wav
  • _SoundFX/Statue/StatueHit.wav
  • _SoundFX/Summon/Summon.wav
  • _SoundFX/Swish/CycSwSlam.wav
  • _SoundFX/Swish/Swipe.wav
  • _SoundFX/Swish/SwooshStN1.wav
  • _SoundFX/Swish/SwooshStN2.wav
  • _SoundFX/Swish/SwooshStN3.wav
  • _SoundFX/Swish/SwooshStP1.wav
  • _SoundFX/Swish/SwooshStP2.wav
  • _SoundFX/Swish/SwooshSwN1.wav
  • _SoundFX/Swish/SwooshSwN2.wav
  • _SoundFX/Swish/SwooshSwN3.wav
  • _SoundFX/Swish/SwooshSwP1.wav
  • _SoundFX/Swish/SwooshSwP2.wav
  • _SoundFX/ThrowR.wav
  • _SoundFX/ThrowS.wav
  • _SoundFX/TorchOnOff.wav
  • _SoundFX/Tree/TreeBreak.wav
  • _SoundFX/Tree/TreeCrash.wav
  • _SoundFX/Tree/TreeHit1.wav
  • _SoundFX/Tree/TreeHit2.wav
  • _SoundFX/Water/BathSplash.wav
  • _SoundFX/Water/BogSplash.wav
  • _SoundFX/Water/ENSplish.wav
  • _SoundFX/Water/RiverLp.wav
  • _SoundFX/Wheel/BridgeSlam.wav
  • _SoundFX/Wheel/BridgeSlide.wav
  • _SoundFX/Wheel/WWPadSmash.wav
  • _SoundFX/Wheel/WWTurnQuick.wav
  • _SoundFX/Wheel/WWTurnSlight.wav
  • _SoundFX/Wind/WindLoop1.wav
  • _SoundFX/Wind/WindLoop1_L.wav
  • _SoundFX/Wind/WindLoop1_R.wav
  • _SoundFX/Wings/HarpyFlapDn.wav
  • _SoundFX/WITCH/WitchSlam.wav
  • _SoundFX/WITCH/WitchStone.wav
  • _SoundFX/Wolf/WereWolfHowl.wav
  • _SoundFX/Wolf/WolfAttack1.wav
  • _SoundFX/Wolf/WolfAttack2.wav
  • _SoundFX/Wolf/WolfBark1.wav
  • _SoundFX/Wolf/WolfBark2.wav
  • _SoundFX/Wolf/WolfDie1.wav
  • _SoundFX/Wolf/WolfGrowl1.wav
  • _SoundFX/Wolf/WolfGrowl2.wav
  • _SoundFX/Wolf/WolfHowl2.wav
  • _SoundFX/Wolf/WolfPain.wav
  • _SoundFX/Wood/BarrelExplBig.wav
  • _SoundFX/Wood/BarrelExplode.wav
  • _SoundFX/Wood/BarrelHit1.wav
  • _SoundFX/Wood/BarrelHit2.wav
  • _SoundFX/Wood/BigLogRoll.wav
  • _SoundFX/Wood/BigLogXplo.wav
  • _SoundFX/Wood/HitWood1.wav
  • _SoundFX/Wood/HitWood2.wav
  • _SoundFX/Wood/HitWood3.wav
  • _SoundFX/Wood/HitWoodBig.wav
  • _SoundFX/Wood/PushCabinetLp.WAV
  • _SoundFX/Wraith/WraithDie.wav
  • _SoundFX/Wraith/WraithTaunt.wav
Format ZIP (application/zip)
Hits 8

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