Sound Effects


x
arrow_back download comment undo
(Current scale is below 100% - zoom in to view full detail)
Asset Info favorite
Name Sound Effects
Category PC / Computer
Game The Chronicles of Narnia: Prince Caspian
Section Sound Effects
Submitted November 20, 2025
Uploaded By OCL
Size 62.97 MB (774 items) arrow_right
  • _SOUNDFX/ANIMALS/BATS_SWARM.WAV
  • _SOUNDFX/ANIMALS/BEAR/BEAR_ATTACK1.WAV
  • _SOUNDFX/ANIMALS/BEAR/BEAR_ATTACK2.WAV
  • _SOUNDFX/ANIMALS/BEAR/BEAR_ATTACK3.WAV
  • _SOUNDFX/ANIMALS/BEAR/BEAR_ATTACK4.WAV
  • _SOUNDFX/ANIMALS/BEAR/BEAR_IDLE1.WAV
  • _SOUNDFX/ANIMALS/BEAR/BEAR_IDLE2.WAV
  • _SOUNDFX/ANIMALS/BEAR/BEAR_IDLE3.WAV
  • _SOUNDFX/ANIMALS/BEAR/BEAR_IDLE4.WAV
  • _SOUNDFX/ANIMALS/BEAR/FS_BEAR_1.WAV
  • _SOUNDFX/ANIMALS/BEAR/FS_BEAR_2.WAV
  • _SOUNDFX/ANIMALS/BEAR/FS_BEAR_3.WAV
  • _SOUNDFX/ANIMALS/BEAR/FS_BEAR_4.WAV
  • _SOUNDFX/ANIMALS/BIRDS/BIRD_WINGFLAPS_1.WAV
  • _SOUNDFX/ANIMALS/BIRDS/BIRD_WINGFLAPS_2.WAV
  • _SOUNDFX/ANIMALS/BIRDS/BIRD_WINGFLAPS_3.WAV
  • _SOUNDFX/ANIMALS/BIRDS/BIRD_WINGFLAPS_4.WAV
  • _SOUNDFX/ANIMALS/BIRDS/BIRD_WINGFLAPS_5.WAV
  • _SOUNDFX/ANIMALS/HORSE/FS_HORSE_1.WAV
  • _SOUNDFX/ANIMALS/HORSE/FS_HORSE_2.WAV
  • _SOUNDFX/ANIMALS/HORSE/FS_HORSE_3.WAV
  • _SOUNDFX/ANIMALS/HORSE/FS_HORSE_4.WAV
  • _SOUNDFX/ANIMALS/HORSE/FS_HORSE_5.WAV
  • _SOUNDFX/ANIMALS/HORSE/FS_HORSE_6.WAV
  • _SOUNDFX/ANIMALS/HORSE/FS_HORSE_7.WAV
  • _SOUNDFX/ANIMALS/HORSE/FS_HORSE_8.WAV
  • _SOUNDFX/ANIMALS/HORSE/HORSE_BRIDLE_1.WAV
  • _SOUNDFX/ANIMALS/HORSE/HORSE_BRIDLE_2.WAV
  • _SOUNDFX/ANIMALS/HORSE/HORSE_BRIDLE_3.WAV
  • _SOUNDFX/ANIMALS/HORSE/HORSE_BRIDLE_4.WAV
  • _SOUNDFX/ANIMALS/HORSE/HORSE_BRIDLE_5.WAV
  • _SOUNDFX/ANIMALS/HORSE/HORSE_IDLE_1.WAV
  • _SOUNDFX/ANIMALS/HORSE/HORSE_IDLE_2.WAV
  • _SOUNDFX/ANIMALS/HORSE/HORSE_IDLE_3.WAV
  • _SOUNDFX/ANIMALS/HORSE/HORSE_IDLE_4.WAV
  • _SOUNDFX/ANIMALS/HORSE/HORSE_IDLE_5.WAV
  • _SOUNDFX/ANIMALS/HORSE/HORSE_WHINNY_1.WAV
  • _SOUNDFX/ANIMALS/HORSE/HORSE_WHINNY_2.WAV
  • _SOUNDFX/ANIMALS/RAT.WAV
  • _SOUNDFX/ANIMALS/RAT2.WAV
  • _SOUNDFX/ANIMALS/SQUIRREL.WAV
  • _SOUNDFX/ANIMALS/WEREWOLF/WW_ATTACK_1.WAV
  • _SOUNDFX/ANIMALS/WEREWOLF/WW_ATTACK_2.WAV
  • _SOUNDFX/ANIMALS/WEREWOLF/WW_ATTACK_3.WAV
  • _SOUNDFX/ANIMALS/WEREWOLF/WW_ATTACK_4.WAV
  • _SOUNDFX/ANIMALS/WEREWOLF/WW_HOWL.WAV
  • _SOUNDFX/ANIMALS/WEREWOLF/WW_PAIN_1.WAV
  • _SOUNDFX/ANIMALS/WEREWOLF/WW_PAIN_2.WAV
  • _SOUNDFX/ANIMALS/WEREWOLF/WW_PAIN_3.WAV
  • _SOUNDFX/ANIMALS/WEREWOLF/WW_SNARL_1.WAV
  • _SOUNDFX/ANIMALS/WEREWOLF/WW_SNARL_2.WAV
  • _SOUNDFX/ANIMALS/WEREWOLF/WW_SNARL_3.WAV
  • _SOUNDFX/FIRE/FIRE_IGNITE.WAV
  • _SOUNDFX/FIRE/FIRE_IN.WAV
  • _SOUNDFX/FIRE/FIRE_OUT.WAV
  • _SOUNDFX/FIRE/LARGE_FIRE1.WAV
  • _SOUNDFX/FIRE/MEDIUM_FIRE1.WAV
  • _SOUNDFX/FIRE/MEDIUM_FIRE2.WAV
  • _SOUNDFX/FIRE/TORCH_1.WAV
  • _SOUNDFX/FIRE/TORCH_2.WAV
  • _SOUNDFX/FIRE/TORCH_3.WAV
  • _SOUNDFX/FS/FS_GIANT_1.WAV
  • _SOUNDFX/FS/FS_GIANT_2.WAV
  • _SOUNDFX/FS/FS_GIANT_3.WAV
  • _SOUNDFX/FS/FS_GIANT_4.WAV
  • _SOUNDFX/FS/FS_LAND_DIRT.WAV
  • _SOUNDFX/FS/FS_LAND_STONE.WAV
  • _SOUNDFX/FS/FS_LAND_WOOD.WAV
  • _SOUNDFX/FS/FS_RUN_DIRT_1.WAV
  • _SOUNDFX/FS/FS_RUN_DIRT_2.WAV
  • _SOUNDFX/FS/FS_RUN_DIRT_3.WAV
  • _SOUNDFX/FS/FS_RUN_DIRT_4.WAV
  • _SOUNDFX/FS/FS_RUN_DIRT_SMALL_1.WAV
  • _SOUNDFX/FS/FS_RUN_DIRT_SMALL_2.WAV
  • _SOUNDFX/FS/FS_RUN_DIRT_SMALL_3.WAV
  • _SOUNDFX/FS/FS_RUN_DIRT_SMALL_4.WAV
  • _SOUNDFX/FS/FS_RUN_SAND_ALL_1.WAV
  • _SOUNDFX/FS/FS_RUN_SAND_ALL_2.WAV
  • _SOUNDFX/FS/FS_RUN_SAND_ALL_3.WAV
  • _SOUNDFX/FS/FS_RUN_SAND_ALL_4.WAV
  • _SOUNDFX/FS/FS_RUN_STONE_1.WAV
  • _SOUNDFX/FS/FS_RUN_STONE_2.WAV
  • _SOUNDFX/FS/FS_RUN_STONE_3.WAV
  • _SOUNDFX/FS/FS_RUN_STONE_4.WAV
  • _SOUNDFX/FS/FS_RUN_STONE_SMALL_1.WAV
  • _SOUNDFX/FS/FS_RUN_STONE_SMALL_2.WAV
  • _SOUNDFX/FS/FS_RUN_STONE_SMALL_3.WAV
  • _SOUNDFX/FS/FS_RUN_STONE_SMALL_4.WAV
  • _SOUNDFX/FS/FS_RUN_WATER_ALL_1.WAV
  • _SOUNDFX/FS/FS_RUN_WATER_ALL_2.WAV
  • _SOUNDFX/FS/FS_RUN_WATER_ALL_3.WAV
  • _SOUNDFX/FS/FS_RUN_WATER_ALL_4.WAV
  • _SOUNDFX/FS/FS_RUN_WOOD_1.WAV
  • _SOUNDFX/FS/FS_RUN_WOOD_2.WAV
  • _SOUNDFX/FS/FS_RUN_WOOD_3.WAV
  • _SOUNDFX/FS/FS_RUN_WOOD_4.WAV
  • _SOUNDFX/FS/FS_RUN_WOOD_SMALL_1.WAV
  • _SOUNDFX/FS/FS_RUN_WOOD_SMALL_2.WAV
  • _SOUNDFX/FS/FS_RUN_WOOD_SMALL_3.WAV
  • _SOUNDFX/FS/FS_RUN_WOOD_SMALL_4.WAV
  • _SOUNDFX/IMPACT_GENERIC/BOULDER_BREAK_1.WAV
  • _SOUNDFX/IMPACT_GENERIC/BOULDER_BREAK_2.WAV
  • _SOUNDFX/IMPACT_GENERIC/BOULDER_BREAK_3.WAV
  • _SOUNDFX/IMPACT_GENERIC/CERAMIC1.WAV
  • _SOUNDFX/IMPACT_GENERIC/CERAMIC2.WAV
  • _SOUNDFX/IMPACT_GENERIC/CERAMIC3.WAV
  • _SOUNDFX/IMPACT_GENERIC/FSROCKCRACK.WAV
  • _SOUNDFX/IMPACT_GENERIC/FSROCKFALL.WAV
  • _SOUNDFX/IMPACT_GENERIC/GROUNDSMASH.WAV
  • _SOUNDFX/IMPACT_GENERIC/LARGE_BRANCH_DESTRUCTION.WAV
  • _SOUNDFX/IMPACT_GENERIC/LOWEND_THUD.WAV
  • _SOUNDFX/IMPACT_GENERIC/WATER_LARGE1.WAV
  • _SOUNDFX/IMPACT_GENERIC/WATER_LARGE2.WAV
  • _SOUNDFX/IMPACT_GENERIC/WATER_LARGE3.WAV
  • _SOUNDFX/IMPACT_GENERIC/WATER_SMALL1.WAV
  • _SOUNDFX/IMPACT_GENERIC/WATER_SMALL2.WAV
  • _SOUNDFX/PHYSOBJ/METAL/MTL_LRG_BRIGHT_1.WAV
  • _SOUNDFX/PHYSOBJ/METAL/MTL_LRG_BRIGHT_2.WAV
  • _SOUNDFX/PHYSOBJ/METAL/MTL_LRG_BRIGHT_3.WAV
  • _SOUNDFX/PHYSOBJ/METAL/MTL_LRG_HOLLOW_1.WAV
  • _SOUNDFX/PHYSOBJ/METAL/MTL_LRG_HOLLOW_2.WAV
  • _SOUNDFX/PHYSOBJ/METAL/MTL_MED_HOLLOW_1.WAV
  • _SOUNDFX/PHYSOBJ/METAL/MTL_MED_HOLLOW_2.WAV
  • _SOUNDFX/PHYSOBJ/METAL/MTL_MED_HOLLOW_3.WAV
  • _SOUNDFX/PHYSOBJ/METAL/MTL_SML_RES_1.WAV
  • _SOUNDFX/PHYSOBJ/METAL/MTL_SML_RES_2.WAV
  • _SOUNDFX/PHYSOBJ/METAL/MTL_SML_RES_3.WAV
  • _SOUNDFX/PHYSOBJ/METAL/MTL_SWORD_1.WAV
  • _SOUNDFX/PHYSOBJ/METAL/MTL_SWORD_2.WAV
  • _SOUNDFX/PHYSOBJ/METAL/MTL_SWORD_3.WAV
  • _SOUNDFX/PHYSOBJ/STONE/STONE_LRG_1.WAV
  • _SOUNDFX/PHYSOBJ/STONE/STONE_LRG_2.WAV
  • _SOUNDFX/PHYSOBJ/WOOD/WOOD_LRG_DULL_1.WAV
  • _SOUNDFX/PHYSOBJ/WOOD/WOOD_LRG_DULL_2.WAV
  • _SOUNDFX/PHYSOBJ/WOOD/WOOD_LRG_DULL_3.WAV
  • _SOUNDFX/PHYSOBJ/WOOD/WOOD_LRG_HOLLOW_1.WAV
  • _SOUNDFX/PHYSOBJ/WOOD/WOOD_LRG_HOLLOW_2.WAV
  • _SOUNDFX/PHYSOBJ/WOOD/WOOD_LRG_HOLLOW_3.WAV
  • _SOUNDFX/PHYSOBJ/WOOD/WOOD_SML_DULL_1.WAV
  • _SOUNDFX/PHYSOBJ/WOOD/WOOD_SML_DULL_2.WAV
  • _SOUNDFX/PHYSOBJ/WOOD/WOOD_SML_DULL_3.WAV
  • _SOUNDFX/PHYSOBJ/WOOD/WOOD_SML_HOLLOW_1.WAV
  • _SOUNDFX/PHYSOBJ/WOOD/WOOD_SML_HOLLOW_2.WAV
  • _SOUNDFX/PHYSOBJ/WOOD/WOOD_SML_HOLLOW_3.WAV
  • _SOUNDFX/PICKUPS/COINSILVER_NEW1.WAV
  • _SOUNDFX/PICKUPS/COINSILVER_NEW2.WAV
  • _SOUNDFX/PICKUPS/COINSILVER_NEW3.WAV
  • _SOUNDFX/PICKUPS/COINSILVER_NEW4.WAV
  • _SOUNDFX/PICKUPS/COINSILVER_NEW5.WAV
  • _SOUNDFX/PICKUPS/PICKUPHEALTH_NEW.WAV
  • _SOUNDFX/PICKUPS/PICKUP_ARMOUR.WAV
  • _SOUNDFX/PICKUPS/PICKUP_LOSEUPGRADE.WAV
  • _SOUNDFX/PICKUPS/PICKUP_WEAPONUPGRADE.WAV
  • _SOUNDFX/PICKUPS/WEAPONUPGRADE_LP.WAV
  • _SOUNDFX/PLAYER/BODYFALL1.WAV
  • _SOUNDFX/PLAYER/BODYFALL2.WAV
  • _SOUNDFX/PLAYER/BODYFALL3.WAV
  • _SOUNDFX/PLAYER/BODYFALL4.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_ATTACK_1.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_ATTACK_2.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_ATTACK_3.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_ATTACK_4.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_ATTACK_5.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_BLOCK_1.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_BLOCK_2.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_BLOCK_3.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_BLOCK_4.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_CLIMBLEDGE.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_JUMP.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_PAIN_1.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_PAIN_2.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_PAIN_3.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_PAIN_4.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_STRUGGLE_1.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_STRUGGLE_2.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_STRUGGLE_3.WAV
  • _SOUNDFX/PLAYER/CASPIAN/CASPIAN_STRUGGLE_4.WAV
  • _SOUNDFX/PLAYER/CHARSWAP.WAV
  • _SOUNDFX/PLAYER/CHIEFTAN/CHAIN_MOVEMENT1.WAV
  • _SOUNDFX/PLAYER/CHIEFTAN/CHAIN_MOVEMENT2.WAV
  • _SOUNDFX/PLAYER/CHIEFTAN/CHAIN_MOVEMENT3.WAV
  • _SOUNDFX/PLAYER/CHIEFTAN/CHAIN_MOVEMENT4.WAV
  • _SOUNDFX/PLAYER/CHIEFTAN/FS_CHIEFTAN_1.WAV
  • _SOUNDFX/PLAYER/CHIEFTAN/FS_CHIEFTAN_2.WAV
  • _SOUNDFX/PLAYER/CHIEFTAN/FS_CHIEFTAN_3.WAV
  • _SOUNDFX/PLAYER/CHIEFTAN/FS_CHIEFTAN_4.WAV
  • _SOUNDFX/PLAYER/CHIEFTAN/WEAPON_SWOOSH1.WAV
  • _SOUNDFX/PLAYER/CHIEFTAN/WEAPON_SWOOSH2.WAV
  • _SOUNDFX/PLAYER/CHIEFTAN/WEAPON_SWOOSH3.WAV
  • _SOUNDFX/PLAYER/CORNELIUS_POTION.WAV
  • _SOUNDFX/PLAYER/DWARF/DWARF_ATTACK_1.WAV
  • _SOUNDFX/PLAYER/DWARF/DWARF_ATTACK_2.WAV
  • _SOUNDFX/PLAYER/DWARF/DWARF_ATTACK_3.WAV
  • _SOUNDFX/PLAYER/DWARF/DWARF_ATTACK_4.WAV
  • _SOUNDFX/PLAYER/DWARF/DWARF_CLIMBLEDGE.WAV
  • _SOUNDFX/PLAYER/DWARF/DWARF_JUMP_1.WAV
  • _SOUNDFX/PLAYER/DWARF/DWARF_PAIN_1.WAV
  • _SOUNDFX/PLAYER/DWARF/DWARF_PAIN_2.WAV
  • _SOUNDFX/PLAYER/DWARF/DWARF_PAIN_3.WAV
  • _SOUNDFX/PLAYER/DWARF/DWARF_PAIN_4.WAV
  • _SOUNDFX/PLAYER/DWARF/DWARF_STRUGGLE_1.WAV
  • _SOUNDFX/PLAYER/DWARF/DWARF_STRUGGLE_2.WAV
  • _SOUNDFX/PLAYER/DWARF/DWARF_STRUGGLE_3.WAV
  • _SOUNDFX/PLAYER/DWARF/DWARF_STRUGGLE_4.WAV
  • _SOUNDFX/PLAYER/EDMUND/EDMUND_ATTACK_1.WAV
  • _SOUNDFX/PLAYER/EDMUND/EDMUND_ATTACK_2.WAV
  • _SOUNDFX/PLAYER/EDMUND/EDMUND_CLIMBLEDGE.WAV
  • _SOUNDFX/PLAYER/EDMUND/EDMUND_JUMP.WAV
  • _SOUNDFX/PLAYER/EDMUND/EDMUND_PAIN_1.WAV
  • _SOUNDFX/PLAYER/EDMUND/EDMUND_PAIN_2.WAV
  • _SOUNDFX/PLAYER/EDMUND/EDMUND_PAIN_3.WAV
  • _SOUNDFX/PLAYER/EDMUND/EDMUND_PAIN_4.WAV
  • _SOUNDFX/PLAYER/EDMUND/EDMUND_STRUGGLE_1.WAV
  • _SOUNDFX/PLAYER/EDMUND/EDMUND_STRUGGLE_2.WAV
  • _SOUNDFX/PLAYER/EDMUND/EDMUND_STRUGGLE_3.WAV
  • _SOUNDFX/PLAYER/EDMUND/EDMUND_STRUGGLE_4.WAV
  • _SOUNDFX/PLAYER/FAUN/FAUN_ATTACK_1.WAV
  • _SOUNDFX/PLAYER/FAUN/FAUN_ATTACK_2.WAV
  • _SOUNDFX/PLAYER/FAUN/FAUN_ATTACK_3.WAV
  • _SOUNDFX/PLAYER/FAUN/FAUN_ATTACK_4.WAV
  • _SOUNDFX/PLAYER/FAUN/FAUN_BATTLECRY_1.WAV
  • _SOUNDFX/PLAYER/FAUN/FAUN_BATTLECRY_2.WAV
  • _SOUNDFX/PLAYER/FAUN/FAUN_BATTLECRY_3.WAV
  • _SOUNDFX/PLAYER/FAUN/FAUN_CLIMBLEDGE.WAV
  • _SOUNDFX/PLAYER/FAUN/FAUN_JUMP.WAV
  • _SOUNDFX/PLAYER/FAUN/FAUN_PAIN_1.WAV
  • _SOUNDFX/PLAYER/FAUN/FAUN_PAIN_2.WAV
  • _SOUNDFX/PLAYER/FAUN/FAUN_PAIN_3.WAV
  • _SOUNDFX/PLAYER/FAUN/FAUN_PAIN_4.WAV
  • _SOUNDFX/PLAYER/FAUN/FAUN_STRUGGLE_1.WAV
  • _SOUNDFX/PLAYER/FAUN/FAUN_STRUGGLE_2.WAV
  • _SOUNDFX/PLAYER/FAUN/FAUN_STRUGGLE_3.WAV
  • _SOUNDFX/PLAYER/FAUN/FAUN_STRUGGLE_4.WAV
  • _SOUNDFX/PLAYER/FLASHLIGHT_ON.WAV
  • _SOUNDFX/PLAYER/GIANT/GIANTGRUNT1.WAV
  • _SOUNDFX/PLAYER/GIANT/GIANTGRUNT2.WAV
  • _SOUNDFX/PLAYER/GIANT/GIANTGRUNT3.WAV
  • _SOUNDFX/PLAYER/GIANT/GIANTPUNT.WAV
  • _SOUNDFX/PLAYER/GIANT/GIANTRIPTREE.WAV
  • _SOUNDFX/PLAYER/GIANT/GIANTSLAM.WAV
  • _SOUNDFX/PLAYER/GIANT/GIANTSTOMP.WAV
  • _SOUNDFX/PLAYER/GIANT/GIANTSTRAIN1.WAV
  • _SOUNDFX/PLAYER/GIANT/GIANTSTRAIN2.WAV
  • _SOUNDFX/PLAYER/GIANT/GIANTSTRAIN3.WAV
  • _SOUNDFX/PLAYER/GIANT/GIANTSWISH.WAV
  • _SOUNDFX/PLAYER/GIANT/GIANT_STRUGGLE_1.WAV
  • _SOUNDFX/PLAYER/GIANT/GIANT_STRUGGLE_2.WAV
  • _SOUNDFX/PLAYER/GIANT/GIANT_STRUGGLE_3.WAV
  • _SOUNDFX/PLAYER/GIANT/GIANT_STRUGGLE_4.WAV
  • _SOUNDFX/PLAYER/GIANT/GIANT_STRUGGLE_5.WAV
  • _SOUNDFX/PLAYER/GRAPPLE/GRAPPLE_PING.WAV
  • _SOUNDFX/PLAYER/GRAPPLE/GRAPPLE_ROPESLIDE.WAV
  • _SOUNDFX/PLAYER/GRAPPLE/GRAPPLE_SHIMMY.WAV
  • _SOUNDFX/PLAYER/GRAPPLE/GRAPPLE_THROW.WAV
  • _SOUNDFX/PLAYER/GREGOIRE/GREGOIRE_ATTACK_1.WAV
  • _SOUNDFX/PLAYER/GREGOIRE/GREGOIRE_ATTACK_2.WAV
  • _SOUNDFX/PLAYER/GREGOIRE/GREGOIRE_ATTACK_3.WAV
  • _SOUNDFX/PLAYER/GREGOIRE/GREGOIRE_ATTACK_4.WAV
  • _SOUNDFX/PLAYER/GREGOIRE/GREGOIRE_BIGATTACK_1.WAV
  • _SOUNDFX/PLAYER/GREGOIRE/GREGOIRE_BIGATTACK_2.WAV
  • _SOUNDFX/PLAYER/GREGOIRE/GREGOIRE_BIGATTACK_3.WAV
  • _SOUNDFX/PLAYER/GREGOIRE/GREGOIRE_PAIN_1.WAV
  • _SOUNDFX/PLAYER/GREGOIRE/GREGOIRE_PAIN_2.WAV
  • _SOUNDFX/PLAYER/GREGOIRE/GREGOIRE_PAIN_3.WAV
  • _SOUNDFX/PLAYER/GREGOIRE/GREGOIRE_PAIN_4.WAV
  • _SOUNDFX/PLAYER/GREGOIRE/GREGOIRE_STRUGGLE_1.WAV
  • _SOUNDFX/PLAYER/GRYPHON/CALL1.WAV
  • _SOUNDFX/PLAYER/GRYPHON/CALL2.WAV
  • _SOUNDFX/PLAYER/GRYPHON/PAIN1.WAV
  • _SOUNDFX/PLAYER/GRYPHON/PAIN2.WAV
  • _SOUNDFX/PLAYER/GRYPHON/PAIN3.WAV
  • _SOUNDFX/PLAYER/GRYPHON/PAIN4.WAV
  • _SOUNDFX/PLAYER/GRYPHON/WING_FLAP1.WAV
  • _SOUNDFX/PLAYER/GRYPHON/WING_FLAP2.WAV
  • _SOUNDFX/PLAYER/GRYPHON/WING_FLAP3.WAV
  • _SOUNDFX/PLAYER/HAG/HAG_CHANT_1.WAV
  • _SOUNDFX/PLAYER/HAG/HAG_PAIN_1.WAV
  • _SOUNDFX/PLAYER/HAG/HAG_POTION_EXPLODE_1.WAV
  • _SOUNDFX/PLAYER/HAG/HAG_POTION_EXPLODE_2.WAV
  • _SOUNDFX/PLAYER/HAG/HAG_POTION_EXPLODE_3.WAV
  • _SOUNDFX/PLAYER/HAG/HAG_POTION_TRAIL.WAV
  • _SOUNDFX/PLAYER/LUCY/LUCY_ATTACK_1.WAV
  • _SOUNDFX/PLAYER/LUCY/LUCY_ATTACK_2.WAV
  • _SOUNDFX/PLAYER/LUCY/LUCY_ATTACK_3.WAV
  • _SOUNDFX/PLAYER/LUCY/LUCY_CLIMBLEDGE.WAV
  • _SOUNDFX/PLAYER/LUCY/LUCY_JUMP.WAV
  • _SOUNDFX/PLAYER/LUCY/LUCY_PAIN_1.WAV
  • _SOUNDFX/PLAYER/LUCY/LUCY_PAIN_2.WAV
  • _SOUNDFX/PLAYER/LUCY/LUCY_PAIN_3.WAV
  • _SOUNDFX/PLAYER/LUCY/LUCY_PAIN_4.WAV
  • _SOUNDFX/PLAYER/LUCY/LUCY_STRUGGLE_1.WAV
  • _SOUNDFX/PLAYER/LUCY/LUCY_STRUGGLE_2.WAV
  • _SOUNDFX/PLAYER/LUCY/LUCY_STRUGGLE_3.WAV
  • _SOUNDFX/PLAYER/LUCY/LUCY_STRUGGLE_4.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/MINOTAUR_ATTACK_1.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/MINOTAUR_ATTACK_2.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/MINOTAUR_ATTACK_3.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/MINOTAUR_BATTLECRY_1.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/MINOTAUR_BATTLECRY_2.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/MINOTAUR_BATTLECRY_3.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/MINOTAUR_BATTLECRY_4.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/MINOTAUR_GRUNT1.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/MINOTAUR_GRUNT2.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/MINOTAUR_GRUNT3.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/MINOTAUR_GRUNT4.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/MINOTAUR_PAIN_1.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/MINOTAUR_PAIN_2.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/MINOTAUR_PAIN_3.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/MINOTAUR_PAIN_4.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/OTMIN_ROAR01.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/OTMIN_ROAR02.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/OTMIN_ROAR03.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/OTMIN_ROAR04.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/OTMIN_SNORT01.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/OTMIN_SNORT02.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/OTMIN_SNORT03.WAV
  • _SOUNDFX/PLAYER/MINOTAUR/OTMIN_SNORT04.WAV
  • _SOUNDFX/PLAYER/MIRAZ/MIRAZ_ATTACK_1.WAV
  • _SOUNDFX/PLAYER/MIRAZ/MIRAZ_ATTACK_2.WAV
  • _SOUNDFX/PLAYER/MIRAZ/MIRAZ_ATTACK_3.WAV
  • _SOUNDFX/PLAYER/MIRAZ/MIRAZ_ATTACK_4.WAV
  • _SOUNDFX/PLAYER/MIRAZ/MIRAZ_BLOCK_1.WAV
  • _SOUNDFX/PLAYER/MIRAZ/MIRAZ_BLOCK_2.WAV
  • _SOUNDFX/PLAYER/MIRAZ/MIRAZ_BLOCK_3.WAV
  • _SOUNDFX/PLAYER/MIRAZ/MIRAZ_BLOCK_4.WAV
  • _SOUNDFX/PLAYER/MIRAZ/MIRAZ_CATCH_BREATH.WAV
  • _SOUNDFX/PLAYER/MIRAZ/MIRAZ_PAIN_1.WAV
  • _SOUNDFX/PLAYER/MIRAZ/MIRAZ_PAIN_2.WAV
  • _SOUNDFX/PLAYER/MIRAZ/MIRAZ_PAIN_3.WAV
  • _SOUNDFX/PLAYER/NOT_ALLOWED.WAV
  • _SOUNDFX/PLAYER/PETER/C_PE_TYUPHE.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_ATTACK_1.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_ATTACK_2.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_ATTACK_3.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_ATTACK_4.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_BLOCK_1.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_BLOCK_2.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_BLOCK_3.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_BLOCK_4.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_CLIMBLEDGE.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_JUMP.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_PAIN_1.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_PAIN_2.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_PAIN_3.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_PAIN_4.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_PAIN_5.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_STRUGGLE_1.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_STRUGGLE_2.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_STRUGGLE_3.WAV
  • _SOUNDFX/PLAYER/PETER/PETER_STRUGGLE_4.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_ATTACK_1.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_ATTACK_2.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_ATTACK_3.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_ATTACK_4.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_CLIMBLEDGE.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_DODGE_1.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_DODGE_2.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_DODGE_3.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_JUMP.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_LAUGH_1.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_LAUGH_2.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_LAUGH_3.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_PAIN_1.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_PAIN_2.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_PAIN_3.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_PAIN_4.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_STRUGGLE_1.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_STRUGGLE_2.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_STRUGGLE_3.WAV
  • _SOUNDFX/PLAYER/REEPICHEEP/REEPICHEEP_STRUGGLE_4.WAV
  • _SOUNDFX/PLAYER/SUSAN/SUSAN_ATTACK_1.WAV
  • _SOUNDFX/PLAYER/SUSAN/SUSAN_ATTACK_2.WAV
  • _SOUNDFX/PLAYER/SUSAN/SUSAN_ATTACK_3.WAV
  • _SOUNDFX/PLAYER/SUSAN/SUSAN_ATTACK_4.WAV
  • _SOUNDFX/PLAYER/SUSAN/SUSAN_BLOCK_1.WAV
  • _SOUNDFX/PLAYER/SUSAN/SUSAN_BLOCK_2.WAV
  • _SOUNDFX/PLAYER/SUSAN/SUSAN_BLOCK_3.WAV
  • _SOUNDFX/PLAYER/SUSAN/SUSAN_BLOCK_4.WAV
  • _SOUNDFX/PLAYER/SUSAN/SUSAN_PAIN_1.WAV
  • _SOUNDFX/PLAYER/SUSAN/SUSAN_PAIN_2.WAV
  • _SOUNDFX/PLAYER/SUSAN/SUSAN_PAIN_3.WAV
  • _SOUNDFX/PLAYER/SUSAN/SUSAN_PAIN_4.WAV
  • _SOUNDFX/PLAYER/SUSAN/SUSAN_STRUGGLE_1.WAV
  • _SOUNDFX/PLAYER/SUSAN/SUSAN_STRUGGLE_2.WAV
  • _SOUNDFX/PLAYER/SUSAN/SUSAN_STRUGGLE_3.WAV
  • _SOUNDFX/PLAYER/SUSAN/SUSAN_STRUGGLE_4.WAV
  • _SOUNDFX/PLAYER/TELMARINE/FS_TELMARINE_1.WAV
  • _SOUNDFX/PLAYER/TELMARINE/FS_TELMARINE_2.WAV
  • _SOUNDFX/PLAYER/TELMARINE/FS_TELMARINE_3.WAV
  • _SOUNDFX/PLAYER/TELMARINE/FS_TELMARINE_4.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_BLOCK_1.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_BLOCK_2.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_BLOCK_3.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_BLOCK_4.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_BLOCK_5.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_BLOCK_6.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_DEATH_1.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_DEATH_2.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_DEATH_3.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_DEATH_4.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_DEATH_5.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_DEATH_6.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_FENCE_1.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_FENCE_2.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_FENCE_3.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_FENCE_4.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_FENCE_5.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_FENCE_6.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_FENCE_7.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_FENCE_8.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_PAIN_1.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_PAIN_2.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_PAIN_3.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_PAIN_4.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_PAIN_5.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_PAIN_6.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_PAIN_7.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_PAIN_8.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_PAIN_9.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL1_PAIN_10.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL_GIANT_THROW_1.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL_GIANT_THROW_2.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL_GIANT_THROW_3.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL_GIANT_THROW_4.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL_GIANT_THROW_5.WAV
  • _SOUNDFX/PLAYER/TELMARINE/TEL_GIANT_THROW_6.WAV
  • _SOUNDFX/PLAYER/TREE/TREE_ATTACK_1.WAV
  • _SOUNDFX/PLAYER/TREE/TREE_BUTTONBASH_1.WAV
  • _SOUNDFX/PLAYER/TREE/TREE_HITGROUND_1.WAV
  • _SOUNDFX/PLAYER/TREE/TREE_HITGROUND_2.WAV
  • _SOUNDFX/PLAYER/TREE/TREE_LARGEATTACK_1.WAV
  • _SOUNDFX/PLAYER/TREE/TREE_MOAN_1.WAV
  • _SOUNDFX/PLAYER/TREE/TREE_MOAN_2.WAV
  • _SOUNDFX/PLAYER/TREE/TREE_MOAN_3.WAV
  • _SOUNDFX/PLAYER/TREE/TREE_MOAN_4.WAV
  • _SOUNDFX/PLAYER/TREE/TREE_MOAN_5.WAV
  • _SOUNDFX/PLAYER/TREE/TREE_WALK_LP.WAV
  • _SOUNDFX/PLAYER/TYRUS/TYRUS_ATTACK_1.WAV
  • _SOUNDFX/PLAYER/TYRUS/TYRUS_ATTACK_2.WAV
  • _SOUNDFX/PLAYER/TYRUS/TYRUS_ATTACK_3.WAV
  • _SOUNDFX/PLAYER/TYRUS/TYRUS_ATTACK_4.WAV
  • _SOUNDFX/PLAYER/TYRUS/TYRUS_PAIN_1.WAV
  • _SOUNDFX/PLAYER/TYRUS/TYRUS_PAIN_2.WAV
  • _SOUNDFX/PLAYER/TYRUS/TYRUS_PAIN_3.WAV
  • _SOUNDFX/PLAYER/TYRUS/TYRUS_PAIN_4.WAV
  • _SOUNDFX/PLAYER/WARRIOR/STOP_SLIDE.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_ATTACK_1.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_ATTACK_2.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_ATTACK_3.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_ATTACK_4.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_BEZERK_1.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_BEZERK_2.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_BEZERK_3.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_BEZERK_4.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_BREATHE.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_BUILDUP_1.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_BUILDUP_2.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_BUILDUP_3.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_CONFUSED_1.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_CONFUSED_2.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_CONFUSED_3.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_CONFUSED_4.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_CONFUSED_5.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_FACESLAP.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_PAIN_1.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_PAIN_2.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_PAIN_3.WAV
  • _SOUNDFX/PLAYER/WARRIOR/WARRIOR_PAIN_4.WAV
  • _SOUNDFX/PUZZLES/CHEST_OPEN.WAV
  • _SOUNDFX/PUZZLES/CHEST_SQUEAK_1.WAV
  • _SOUNDFX/PUZZLES/CHEST_SQUEAK_2.WAV
  • _SOUNDFX/PUZZLES/CHEST_SQUEAK_3.WAV
  • _SOUNDFX/PUZZLES/JIGSAW_ATTACH.WAV
  • _SOUNDFX/PUZZLES/LEVER_ACTIVATE.WAV
  • _SOUNDFX/PUZZLES/LEVER_ATTACH.WAV
  • _SOUNDFX/PUZZLES/LEVER_STRUGGLE_CLICK_1.WAV
  • _SOUNDFX/PUZZLES/LEVER_STRUGGLE_CLICK_2.WAV
  • _SOUNDFX/PUZZLES/LEVER_STRUGGLE_CLICK_3.WAV
  • _SOUNDFX/PUZZLES/PAD_ACTIVATE.WAV
  • _SOUNDFX/PUZZLES/PAD_DEACTIVATE.WAV
  • _SOUNDFX/PUZZLES/PAD_ENABLE.WAV
  • _SOUNDFX/PUZZLES/TURN_CRANK_1.WAV
  • _SOUNDFX/STONE/IMPACT/DEBRIS1.WAV
  • _SOUNDFX/STONE/IMPACT/DEBRIS2.WAV
  • _SOUNDFX/STONE/IMPACT/IMPACT1.WAV
  • _SOUNDFX/STONE/IMPACT/IMPACT2.WAV
  • _SOUNDFX/STONE/IMPACT/IMPACT3.WAV
  • _SOUNDFX/STONE/IMPACT/IMPACT4.WAV
  • _SOUNDFX/STONE/IMPACT/IMPACT5.WAV
  • _SOUNDFX/STONE/IMPACT/IMPACT6.WAV
  • _SOUNDFX/STONE/IMPACT/IMPACT_LARGE.WAV
  • _SOUNDFX/STONE/IMPACT/IMPACT_SMALL1.WAV
  • _SOUNDFX/STONE/IMPACT/IMPACT_SMALL2.WAV
  • _SOUNDFX/UI/BONUSCONTENT_NEW.WAV
  • _SOUNDFX/UI/CHECKPOINT_NEW.WAV
  • _SOUNDFX/UI/CLOCK_TIMER.WAV
  • _SOUNDFX/UI/LOWHEALTH_LP.WAV
  • _SOUNDFX/UI/MENU01.WAV
  • _SOUNDFX/UI/MENU02.WAV
  • _SOUNDFX/UI/MENU03.WAV
  • _SOUNDFX/UI/MENU04.WAV
  • _SOUNDFX/UI/MENU_NOLEVELACCESS.WAV
  • _SOUNDFX/UI/PARCHMENTWRITELOOP.WAV
  • _SOUNDFX/WATER/COASTLINE_LOOP.WAV
  • _SOUNDFX/WATER/RIVER_FAST.WAV
  • _SOUNDFX/WATER/RIVER_SLOW.WAV
  • _SOUNDFX/WATER/WATERFALL_LARGE.WAV
  • _SOUNDFX/WATER/WATERFALL_MEDIUM.WAV
  • _SOUNDFX/WATER/WATERFALL_SMALL.WAV
  • _SOUNDFX/WATER/WATER_LAPS.WAV
  • _SOUNDFX/WEAPONS/ARROW/ARROWFLYBY_FLAME1.WAV
  • _SOUNDFX/WEAPONS/ARROW/ARROWFLYBY_FLAME2.WAV
  • _SOUNDFX/WEAPONS/ARROW/ARROWFLYBY_FLAME3.WAV
  • _SOUNDFX/WEAPONS/ARROW/ARROWFLYBY_WHISTLE1.WAV
  • _SOUNDFX/WEAPONS/ARROW/ARROWFLYBY_WHISTLE2.WAV
  • _SOUNDFX/WEAPONS/ARROW/ARROWFLYBY_WHISTLE3.WAV
  • _SOUNDFX/WEAPONS/ARROW/ARROWHITCHARACTER_1.WAV
  • _SOUNDFX/WEAPONS/ARROW/ARROWHITCHARACTER_2.WAV
  • _SOUNDFX/WEAPONS/ARROW/ARROWHITCHARACTER_3.WAV
  • _SOUNDFX/WEAPONS/ARROW/ARROWHITMETAL.WAV
  • _SOUNDFX/WEAPONS/ARROW/ARROWHITSHIELD_1.WAV
  • _SOUNDFX/WEAPONS/ARROW/ARROWHITSHIELD_2.WAV
  • _SOUNDFX/WEAPONS/ARROW/ARROWHITSHIELD_3.WAV
  • _SOUNDFX/WEAPONS/ARROW/ARROWHITWOOD.WAV
  • _SOUNDFX/WEAPONS/ARROW/ARROWHIT_GENERIC.WAV
  • _SOUNDFX/WEAPONS/ARROW/ARROW_HIT_TARGET.WAV
  • _SOUNDFX/WEAPONS/ARROW/ARROW_HIT_TARGET_2.WAV
  • _SOUNDFX/WEAPONS/ARROW/BOW_FIRE1.WAV
  • _SOUNDFX/WEAPONS/ARROW/BOW_FIRE2.WAV
  • _SOUNDFX/WEAPONS/ARROW/BOW_FIRE3.WAV
  • _SOUNDFX/WEAPONS/ARROW/BOW_LOAD.WAV
  • _SOUNDFX/WEAPONS/ARROW/FLAMING_IMPACT1.WAV
  • _SOUNDFX/WEAPONS/ARROW/FLAMING_IMPACT2.WAV
  • _SOUNDFX/WEAPONS/ARROW/FLAMING_IMPACT3.WAV
  • _SOUNDFX/WEAPONS/AXE/AXEHITHEAVY1.WAV
  • _SOUNDFX/WEAPONS/AXE/AXEHITHEAVY2.WAV
  • _SOUNDFX/WEAPONS/AXE/AXEHITHEAVY3.WAV
  • _SOUNDFX/WEAPONS/AXE/AXEHITHEAVY4.WAV
  • _SOUNDFX/WEAPONS/AXE/AXEHITHEAVY5.WAV
  • _SOUNDFX/WEAPONS/AXE/AXEHITHEAVY6.WAV
  • _SOUNDFX/WEAPONS/BARRICADE/BARRICADE_DROP.WAV
  • _SOUNDFX/WEAPONS/BARRICADE/BARRICADE_MOVE.WAV
  • _SOUNDFX/WEAPONS/COMBO_POWERUP1.WAV
  • _SOUNDFX/WEAPONS/COMBO_POWERUP2.WAV
  • _SOUNDFX/WEAPONS/MACE/MACEHITHEAVY1.WAV
  • _SOUNDFX/WEAPONS/MACE/MACEHITHEAVY2.WAV
  • _SOUNDFX/WEAPONS/MACE/MACEHITHEAVY3.WAV
  • _SOUNDFX/WEAPONS/MACE/MACEHITHEAVY4.WAV
  • _SOUNDFX/WEAPONS/MACE/MACEHITHEAVY5.WAV
  • _SOUNDFX/WEAPONS/MACE/MACEHITHEAVY6.WAV
  • _SOUNDFX/WEAPONS/RAINOFFIRE.WAV
  • _SOUNDFX/WEAPONS/RAPIER_SWISH_1.WAV
  • _SOUNDFX/WEAPONS/RAPIER_SWISH_2.WAV
  • _SOUNDFX/WEAPONS/RAPIER_SWISH_3.WAV
  • _SOUNDFX/WEAPONS/RAPIER_SWISH_4.WAV
  • _SOUNDFX/WEAPONS/SHEATHE.WAV
  • _SOUNDFX/WEAPONS/SHIELDBREAK1.WAV
  • _SOUNDFX/WEAPONS/SHIELDBREAK2.WAV
  • _SOUNDFX/WEAPONS/SHIELDBREAK3.WAV
  • _SOUNDFX/WEAPONS/SHIELDHITENEMY_1.WAV
  • _SOUNDFX/WEAPONS/SHIELDHITENEMY_2.WAV
  • _SOUNDFX/WEAPONS/SHIELDHITENEMY_3.WAV
  • _SOUNDFX/WEAPONS/SHIELDHITHEAVY_1.WAV
  • _SOUNDFX/WEAPONS/SHIELDHITHEAVY_2.WAV
  • _SOUNDFX/WEAPONS/SHIELDHITHEAVY_3.WAV
  • _SOUNDFX/WEAPONS/SIEGE/BALLISTA_FIRE.WAV
  • _SOUNDFX/WEAPONS/SIEGE/BALLISTA_WINCH1.WAV
  • _SOUNDFX/WEAPONS/SIEGE/BALLISTA_WINCH2.WAV
  • _SOUNDFX/WEAPONS/SIEGE/BOULDER_HIT1.WAV
  • _SOUNDFX/WEAPONS/SIEGE/BOULDER_HIT2.WAV
  • _SOUNDFX/WEAPONS/SIEGE/BOULDER_HIT3.WAV
  • _SOUNDFX/WEAPONS/SIEGE/BOULDER_HIT4.WAV
  • _SOUNDFX/WEAPONS/SIEGE/BOULDER_WHOOSH1.WAV
  • _SOUNDFX/WEAPONS/SIEGE/BOULDER_WHOOSH2.WAV
  • _SOUNDFX/WEAPONS/SIEGE/BOULDER_WHOOSH3.WAV
  • _SOUNDFX/WEAPONS/SIEGE/SHIP_IMPACT1.WAV
  • _SOUNDFX/WEAPONS/SIEGE/SHIP_IMPACT2.WAV
  • _SOUNDFX/WEAPONS/SIEGE/TREBUCHET_DESTROY.WAV
  • _SOUNDFX/WEAPONS/SIEGE/TREBUCHET_LAUNCH.WAV
  • _SOUNDFX/WEAPONS/SIEGE/TREBUCHET_WINCH.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDDAMAGECRITICAL_1.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDDAMAGECRITICAL_2.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDDAMAGECRITICAL_3.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDDAMAGE_1.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDDAMAGE_2.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDDAMAGE_3.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDDAMAGE_4.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDDAMAGE_5.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDDAMAGE_6.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDHITSWORD1.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDHITSWORD2.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDHITSWORD3.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDHITSWORD4.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDHITWOOD1.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDHITWOOD2.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDHITWOOD3.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDIMPACTHEAVY_1.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDIMPACTHEAVY_2.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDIMPACTHEAVY_3.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDIMPACTHEAVY_4.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDIMPACT_1.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDIMPACT_2.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDIMPACT_3.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDIMPACT_4.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDIMPACT_5.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDIMPACT_6.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDIMPACT_7.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDSHEATHE_1.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDSHEATHE_2.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDSHEATHE_3.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDSHING_1.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDSHING_2.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDSHING_3.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDSHING_4.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDSHING_5.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDSWOOSH_1.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDSWOOSH_2.WAV
  • _SOUNDFX/WEAPONS/SWORD/SWORDSWOOSH_3.WAV
  • _SOUNDFX/WEAPONS/UNARMED_SWISH1.WAV
  • _SOUNDFX/WEAPONS/UNARMED_SWISH2.WAV
  • _SOUNDFX/WEAPONS/WEAPONHITARMOUR1.WAV
  • _SOUNDFX/WEAPONS/WEAPONHITARMOUR2.WAV
  • _SOUNDFX/WEAPONS/WEAPONHITARMOUR3.WAV
  • _SOUNDFX/WEAPONS/WEAPONSWOOSH1.WAV
  • _SOUNDFX/WEAPONS/WEAPONSWOOSH2.WAV
  • _SOUNDFX/WEAPONS/WEAPONSWOOSH3.WAV
  • _SOUNDFX/WEAPONS/WEAPONSWOOSHLARGE1.WAV
  • _SOUNDFX/WEAPONS/WEAPONSWOOSHLARGE2.WAV
  • _SOUNDFX/WEAPONS/WEAPONSWOOSHLARGE3.WAV
  • _SOUNDFX/WOOD/CREAKING/CREAK1.WAV
  • _SOUNDFX/WOOD/CREAKING/CREAK2.WAV
  • _SOUNDFX/WOOD/CREAKING/CREAKLONG.WAV
  • _SOUNDFX/WOOD/IMPACT/BARRELEXPLBIG.WAV
  • _SOUNDFX/WOOD/IMPACT/BARRELEXPLODE.WAV
  • _SOUNDFX/WOOD/IMPACT/BARRELEXPLODE_2.WAV
  • _SOUNDFX/WOOD/IMPACT/BARRELEXPLODE_3.WAV
  • _SOUNDFX/WOOD/IMPACT/BARRELEXPLODE_4.WAV
  • _SOUNDFX/WOOD/IMPACT/BARRELEXPLODE_5.WAV
  • _SOUNDFX/WOOD/IMPACT/BARRELHIT1.WAV
  • _SOUNDFX/WOOD/IMPACT/BARRELHIT2.WAV
  • _SOUNDFX/WOOD/IMPACT/TREEBREAK.WAV
  • _SOUNDFX/WOOD/IMPACT/TREEHIT1.WAV
  • _SOUNDFX/WOOD/IMPACT/TREEHIT2.WAV
  • _SOUNDFX/WOOD/IMPACT/WEAPONHITWOOD1.WAV
  • _SOUNDFX/WOOD/IMPACT/WEAPONHITWOOD2.WAV
  • _SOUNDFX/WOOD/IMPACT/WEAPONHITWOOD3.WAV
  • _SOUNDFX/WOOD/IMPACT/WOOD_DESTROY_1.WAV
  • _SOUNDFX/WOOD/IMPACT/WOOD_DESTROY_2.WAV
  • _SOUNDFX/WOOD/IMPACT/WOOD_IMPACT_1.WAV
  • _SOUNDFX/WOOD/IMPACT/WOOD_IMPACT_2.WAV
  • _SOUNDFX/WOOD/IMPACT/WOOD_IMPACT_3.WAV
  • _SOUNDFX/_ENV/ALARM_LOOP1.WAV
  • _SOUNDFX/_ENV/ASLANSHOWE/AH_BLOCKPUZZLE.WAV
  • _SOUNDFX/_ENV/ASLANSHOWE/AH_RAINOFFIRE.WAV
  • _SOUNDFX/_ENV/ASLANSHOWE/ROCKFALL.WAV
  • _SOUNDFX/_ENV/BATTLES/CLOSE_MELEE1.WAV
  • _SOUNDFX/_ENV/BATTLES/CLOSE_MELEE2.WAV
  • _SOUNDFX/_ENV/BATTLES/CLOSE_MELEE3.WAV
  • _SOUNDFX/_ENV/BATTLES/CLOSE_MELEE4.WAV
  • _SOUNDFX/_ENV/BATTLES/CLOSE_MELEE5.WAV
  • _SOUNDFX/_ENV/BATTLES/HS_MELEE1.WAV
  • _SOUNDFX/_ENV/BATTLES/HS_MELEE2.WAV
  • _SOUNDFX/_ENV/BATTLES/HS_MELEE3.WAV
  • _SOUNDFX/_ENV/BATTLES/HS_MELEE4.WAV
  • _SOUNDFX/_ENV/BATTLES/HS_MELEE5.WAV
  • _SOUNDFX/_ENV/BIRDS/BIRDSONG_LOOP_1.WAV
  • _SOUNDFX/_ENV/BIRDS/BIRDSONG_LOOP_2.WAV
  • _SOUNDFX/_ENV/BIRDS/BIRDSONG_LOOP_3.WAV
  • _SOUNDFX/_ENV/BIRDS/BIRDSONG_LOOP_4.WAV
  • _SOUNDFX/_ENV/BIRDS/BIRDSONG_LOOP_5.WAV
  • _SOUNDFX/_ENV/BIRDS/BLACKBIRD_ONESHOT_1.WAV
  • _SOUNDFX/_ENV/BIRDS/BLUEBIRD_ONESHOT_1.WAV
  • _SOUNDFX/_ENV/BIRDS/FINCH_ONESHOT_1.WAV
  • _SOUNDFX/_ENV/BIRDS/FINCH_ONESHOT_2.WAV
  • _SOUNDFX/_ENV/BIRDS/FLIES_ONESHOT_1.WAV
  • _SOUNDFX/_ENV/BIRDS/JAY_ONESHOT_1.WAV
  • _SOUNDFX/_ENV/BIRDS/MEADOWLARK_ONESHOT_1.WAV
  • _SOUNDFX/_ENV/BIRDS/MOCKINGBIRD_ONESHOT_1.WAV
  • _SOUNDFX/_ENV/BIRDS/SPARROW_ONESHOT_1.WAV
  • _SOUNDFX/_ENV/BIRDS/SPARROW_ONESHOT_2.WAV
  • _SOUNDFX/_ENV/BIRDS/THRUSH_ONESHOT_1.WAV
  • _SOUNDFX/_ENV/BIRDS/WREN_ONESHOT_1.WAV
  • _SOUNDFX/_ENV/CAIRPARAVELHUB/CP_BOXOFLOGS.WAV
  • _SOUNDFX/_ENV/CAIRPARAVELHUB/CP_COGS_TURN.WAV
  • _SOUNDFX/_ENV/CAIRPARAVELHUB/CP_COG_LIFT.WAV
  • _SOUNDFX/_ENV/CAIRPARAVELHUB/CP_MAIN_DOOR_OPEN.WAV
  • _SOUNDFX/_ENV/CAIRPARAVELRUINS/CAVERN_WIND_LP.WAV
  • _SOUNDFX/_ENV/CAIRPARAVELRUINS/CAVERN_WIND_LP_2.WAV
  • _SOUNDFX/_ENV/CAIRPARAVELRUINS/CAVERN_WIND_LP_3.WAV
  • _SOUNDFX/_ENV/CAIRPARAVELRUINS/CAVERN_WIND_NEW_1.WAV
  • _SOUNDFX/_ENV/CAIRPARAVELRUINS/CAVERN_WIND_NEW_2.WAV
  • _SOUNDFX/_ENV/CAIRPARAVELRUINS/CAVERN_WIND_NEW_3.WAV
  • _SOUNDFX/_ENV/CAIRPARAVELRUINS/CAVERN_WIND_NEW_4.WAV
  • _SOUNDFX/_ENV/CAIRPARAVELRUINS/TREASURE_ROOM_BUGS_LP1.WAV
  • _SOUNDFX/_ENV/CAIRPARAVELRUINS/TREASURE_ROOM_BUGS_LP2.WAV
  • _SOUNDFX/_ENV/CAIRPARAVELRUINS/TREASURE_ROOM_BUGS_LP3.WAV
  • _SOUNDFX/_ENV/FLAG_1.WAV
  • _SOUNDFX/_ENV/FLAG_2.WAV
  • _SOUNDFX/_ENV/FLAG_3.WAV
  • _SOUNDFX/_ENV/FLAG_4.WAV
  • _SOUNDFX/_ENV/GENERIC/BIG_DOOR_CLOSE.WAV
  • _SOUNDFX/_ENV/GENERIC/DOOR_SLIDE_1.WAV
  • _SOUNDFX/_ENV/GENERIC/GATE_CRASH.WAV
  • _SOUNDFX/_ENV/GENERIC/METAL_GATE_LP.WAV
  • _SOUNDFX/_ENV/GENERIC/PORTCULLIS_END.WAV
  • _SOUNDFX/_ENV/GENERIC/PORTCULLIS_LP.WAV
  • _SOUNDFX/_ENV/GENERIC/ROPE_SNAP_1.WAV
  • _SOUNDFX/_ENV/GENERIC/STONE_GRIND_LP_1.WAV
  • _SOUNDFX/_ENV/GENERIC/STONE_GRIND_LP_2.WAV
  • _SOUNDFX/_ENV/GENERIC/STONE_GRIND_LP_3.WAV
  • _SOUNDFX/_ENV/GENERIC/STONE_GRIND_LP_4.WAV
  • _SOUNDFX/_ENV/GENERIC/STONE_GRIND_LP_5.WAV
  • _SOUNDFX/_ENV/GENERIC/WOODEN_PLATFORM_LP_1.WAV
  • _SOUNDFX/_ENV/MIRAZCASTLE/PORTCULLIS_WHEEL_LP.WAV
  • _SOUNDFX/_ENV/WIND_ENV1.WAV
  • _SOUNDFX/_ENV/WIND_ENV2.WAV
Format ZIP (application/zip)
Hits 3

Comments (0)


You must be logged in to post comments.