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Male Player 03


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Asset Info favorite
Name Male Player 03
Category PC / Computer
Game Sword Art Online: Fatal Bullet
Section Voices (Player)
Submitted July 29, 2018
Uploaded By Mysticus
Size 21.67 MB (329 items) arrow_right
  • Male Player 03/UCR000_M02_CV#1 (PartyCommand).wav
  • Male Player 03/UCR000_M02_CV#2 (PartyCommand).wav
  • Male Player 03/UCR000_M02_CV#3 (TransfarImmediantely).wav
  • Male Player 03/UCR000_M02_CV#4 (TransfarImmediantely).wav
  • Male Player 03/UCR000_M02_CV#5 (Good).wav
  • Male Player 03/UCR000_M02_CV#6 (Good).wav
  • Male Player 03/UCR000_M02_CV#7 (GetGood).wav
  • Male Player 03/UCR000_M02_CV#8 (GetGood).wav
  • Male Player 03/UCR000_M02_CV#9 (GetGood).wav
  • Male Player 03/UCR000_M02_CV#10 (Praise).wav
  • Male Player 03/UCR000_M02_CV#11 (Praise).wav
  • Male Player 03/UCR000_M02_CV#12 (GetPraise).wav
  • Male Player 03/UCR000_M02_CV#13 (GetPraise).wav
  • Male Player 03/UCR000_M02_CV#14 (GetPraise).wav
  • Male Player 03/UCR000_M02_CV#15 (HP30Avator).wav
  • Male Player 03/UCR000_M02_CV#16 (HP30Avator).wav
  • Male Player 03/UCR000_M02_CV#17 (BoB_Lose; DeathOfAvator).wav
  • Male Player 03/UCR000_M02_CV#18 (AbnormalStateOfAvator).wav
  • Male Player 03/UCR000_M02_CV#19 (AbnormalStateOfAvator).wav
  • Male Player 03/UCR000_M02_CV#20 (DownByAvator).wav
  • Male Player 03/UCR000_M02_CV#21 (DownByAvator).wav
  • Male Player 03/UCR000_M02_CV#22 (LevelUpOfAvator).wav
  • Male Player 03/UCR000_M02_CV#23 (HP30OfPrincipal).wav
  • Male Player 03/UCR000_M02_CV#24 (HP30OfPrincipal).wav
  • Male Player 03/UCR000_M02_CV#25 (DeathOfPrincipal).wav
  • Male Player 03/UCR000_M02_CV#26 (LevelUpOfPrincipal).wav
  • Male Player 03/UCR000_M02_CV#27 (PraiseForPrincipal).wav
  • Male Player 03/UCR000_M02_CV#28 (PraiseForPrincipal).wav
  • Male Player 03/UCR000_M02_CV#29 (WinBoss).wav
  • Male Player 03/UCR000_M02_CV#30 (EasyWin).wav
  • Male Player 03/UCR000_M02_CV#31 (EasyWin).wav
  • Male Player 03/UCR000_M02_CV#32 (EasyWin).wav
  • Male Player 03/UCR000_M02_CV#33 (NormalWin).wav
  • Male Player 03/UCR000_M02_CV#34 (NormalWin).wav
  • Male Player 03/UCR000_M02_CV#35 (BoB_Win; NormalWin).wav
  • Male Player 03/UCR000_M02_CV#36 (HardWin).wav
  • Male Player 03/UCR000_M02_CV#37 (HardWin).wav
  • Male Player 03/UCR000_M02_CV#38 (HardWin).wav
  • Male Player 03/UCR000_M02_CV#39 (LevelUpMyself).wav
  • Male Player 03/UCR000_M02_CV#40 (General0).wav
  • Male Player 03/UCR000_M02_CV#41 (General1).wav
  • Male Player 03/UCR000_M02_CV#42 (General2).wav
  • Male Player 03/UCR000_M02_CV#43 (General3).wav
  • Male Player 03/UCR000_M02_CV#44 (General4).wav
  • Male Player 03/UCR000_M02_CV#45 (General5).wav
  • Male Player 03/UCR000_M02_CV#46 (General6).wav
  • Male Player 03/UCR000_M02_CV#47 (General7).wav
  • Male Player 03/UCR000_M02_CV#48 (General8).wav
  • Male Player 03/UCR000_M02_CV#49 (General9).wav
  • Male Player 03/UCR000_M02_CV#50 (General10).wav
  • Male Player 03/UCR000_M02_CV#51 (CallNearNormal).wav
  • Male Player 03/UCR000_M02_CV#52 (CallNearNormal).wav
  • Male Player 03/UCR000_M02_CV#53 (CallFarNormal).wav
  • Male Player 03/UCR000_M02_CV#54 (CallFarNormal).wav
  • Male Player 03/UCR000_M02_CV#55 (CallNearStrong).wav
  • Male Player 03/UCR000_M02_CV#56 (CallNearStrong).wav
  • Male Player 03/UCR000_M02_CV#57 (CallFarStrong).wav
  • Male Player 03/UCR000_M02_CV#58 (CallFarStrong).wav
  • Male Player 03/UCR000_M02_CV#59 (CallNearSad).wav
  • Male Player 03/UCR000_M02_CV#60 (CallNearSad).wav
  • Male Player 03/UCR000_M02_CV#61 (CallFarSad).wav
  • Male Player 03/UCR000_M02_CV#62 (CallFarSad).wav
  • Male Player 03/UCR000_M02_CV#63 (CallNearMyself).wav
  • Male Player 03/UCR000_M02_CV#64 (CallNearUCR001).wav
  • Male Player 03/UCR000_M02_CV#65 (CallNearUCR002).wav
  • Male Player 03/UCR000_M02_CV#66 (CallNearUCR003).wav
  • Male Player 03/UCR000_M02_CV#67 (CallNearUCR004).wav
  • Male Player 03/UCR000_M02_CV#68 (CallNearUCR005).wav
  • Male Player 03/UCR000_M02_CV#69 (CallNearUCR006).wav
  • Male Player 03/UCR000_M02_CV#70 (CallNearUCR007).wav
  • Male Player 03/UCR000_M02_CV#71 (CallNearUCR008).wav
  • Male Player 03/UCR000_M02_CV#72 (CallNearUCR009).wav
  • Male Player 03/UCR000_M02_CV#73 (CallNearUCR010).wav
  • Male Player 03/UCR000_M02_CV#74 (CallNearUCR011).wav
  • Male Player 03/UCR000_M02_CV#75 (CallNearUCR012).wav
  • Male Player 03/UCR000_M02_CV#76 (CallNearUCR013).wav
  • Male Player 03/UCR000_M02_CV#77 (CallNearUCR014).wav
  • Male Player 03/UCR000_M02_CV#78 (CallNearUCR015).wav
  • Male Player 03/UCR000_M02_CV#79 (CallNearUCR016).wav
  • Male Player 03/UCR000_M02_CV#80 (CallNearUCR017).wav
  • Male Player 03/UCR000_M02_CV#81 (CallNearUCR018).wav
  • Male Player 03/UCR000_M02_CV#82 (CallNearUCR019).wav
  • Male Player 03/UCR000_M02_CV#83 (CallNearUCR020).wav
  • Male Player 03/UCR000_M02_CV#84 (CallNearUCR021).wav
  • Male Player 03/UCR000_M02_CV#85 (CallNearUCR022).wav
  • Male Player 03/UCR000_M02_CV#86 (CallNearUCR023).wav
  • Male Player 03/UCR000_M02_CV#87 (CallNearUCR024).wav
  • Male Player 03/UCR000_M02_CV#88 (CallNearUCR025).wav
  • Male Player 03/UCR000_M02_CV#89 (CallNearUCR026).wav
  • Male Player 03/UCR000_M02_CV#90 (CallNearUCR027).wav
  • Male Player 03/UCR000_M02_CV#91 (CallNearUCR028).wav
  • Male Player 03/UCR000_M02_CV#92 (CallNearUCR029).wav
  • Male Player 03/UCR000_M02_CV#93 (CallNearUCR070).wav
  • Male Player 03/UCR000_M02_CV#94 (CallNearUCR071).wav
  • Male Player 03/UCR000_M02_CV#95 (CallNearUCR073).wav
  • Male Player 03/UCR000_M02_CV#96 (CallNearUCR074).wav
  • Male Player 03/UCR000_M02_CV#97 (CallNearUCR075).wav
  • Male Player 03/UCR000_M02_CV#98 (CallNearUCR077).wav
  • Male Player 03/UCR000_M02_CV#99 (CallNearUCR078).wav
  • Male Player 03/UCR000_M02_CV#100 (CallFarMyself).wav
  • Male Player 03/UCR000_M02_CV#101 (CallFarUCR001).wav
  • Male Player 03/UCR000_M02_CV#102 (CallFarUCR002).wav
  • Male Player 03/UCR000_M02_CV#103 (CallFarUCR003).wav
  • Male Player 03/UCR000_M02_CV#104 (CallFarUCR004).wav
  • Male Player 03/UCR000_M02_CV#105 (CallFarUCR005).wav
  • Male Player 03/UCR000_M02_CV#106 (CallFarUCR006).wav
  • Male Player 03/UCR000_M02_CV#107 (CallFarUCR007).wav
  • Male Player 03/UCR000_M02_CV#108 (CallFarUCR008).wav
  • Male Player 03/UCR000_M02_CV#109 (CallFarUCR009).wav
  • Male Player 03/UCR000_M02_CV#110 (CallFarUCR010).wav
  • Male Player 03/UCR000_M02_CV#111 (CallFarUCR011).wav
  • Male Player 03/UCR000_M02_CV#112 (CallFarUCR012).wav
  • Male Player 03/UCR000_M02_CV#113 (CallFarUCR013).wav
  • Male Player 03/UCR000_M02_CV#114 (CallFarUCR014).wav
  • Male Player 03/UCR000_M02_CV#115 (CallFarUCR015).wav
  • Male Player 03/UCR000_M02_CV#116 (CallFarUCR016).wav
  • Male Player 03/UCR000_M02_CV#117 (CallFarUCR017).wav
  • Male Player 03/UCR000_M02_CV#118 (CallFarUCR018).wav
  • Male Player 03/UCR000_M02_CV#119 (CallFarUCR019).wav
  • Male Player 03/UCR000_M02_CV#120 (CallFarUCR020).wav
  • Male Player 03/UCR000_M02_CV#121 (CallFarUCR021).wav
  • Male Player 03/UCR000_M02_CV#122 (CallFarUCR022).wav
  • Male Player 03/UCR000_M02_CV#123 (CallFarUCR023).wav
  • Male Player 03/UCR000_M02_CV#124 (CallFarUCR024).wav
  • Male Player 03/UCR000_M02_CV#125 (CallFarUCR025).wav
  • Male Player 03/UCR000_M02_CV#126 (CallFarUCR026).wav
  • Male Player 03/UCR000_M02_CV#127 (CallFarUCR027).wav
  • Male Player 03/UCR000_M02_CV#128 (CallFarUCR028).wav
  • Male Player 03/UCR000_M02_CV#129 (CallFarUCR029).wav
  • Male Player 03/UCR000_M02_CV#130 (CallFarUCR070).wav
  • Male Player 03/UCR000_M02_CV#131 (CallFarUCR071).wav
  • Male Player 03/UCR000_M02_CV#132 (CallFarUCR073).wav
  • Male Player 03/UCR000_M02_CV#133 (CallFarUCR074).wav
  • Male Player 03/UCR000_M02_CV#134 (CallFarUCR075).wav
  • Male Player 03/UCR000_M02_CV#135 (CallFarUCR077).wav
  • Male Player 03/UCR000_M02_CV#136 (CallFarUCR078).wav
  • Male Player 03/UCR000_M02_CV#137 (CallSadMyself).wav
  • Male Player 03/UCR000_M02_CV#138 (CallSadUCR001).wav
  • Male Player 03/UCR000_M02_CV#139 (CallSadUCR002).wav
  • Male Player 03/UCR000_M02_CV#140 (CallSadUCR003).wav
  • Male Player 03/UCR000_M02_CV#141 (CallSadUCR004).wav
  • Male Player 03/UCR000_M02_CV#142 (CallSadUCR005).wav
  • Male Player 03/UCR000_M02_CV#143 (CallSadUCR006).wav
  • Male Player 03/UCR000_M02_CV#144 (CallSadUCR007).wav
  • Male Player 03/UCR000_M02_CV#145 (CallSadUCR008).wav
  • Male Player 03/UCR000_M02_CV#146 (CallSadUCR009).wav
  • Male Player 03/UCR000_M02_CV#147 (CallSadUCR010).wav
  • Male Player 03/UCR000_M02_CV#148 (CallSadUCR011).wav
  • Male Player 03/UCR000_M02_CV#149 (CallSadUCR012).wav
  • Male Player 03/UCR000_M02_CV#150 (CallSadUCR013).wav
  • Male Player 03/UCR000_M02_CV#151 (CallSadUCR014).wav
  • Male Player 03/UCR000_M02_CV#152 (CallSadUCR015).wav
  • Male Player 03/UCR000_M02_CV#153 (CallSadUCR016).wav
  • Male Player 03/UCR000_M02_CV#154 (CallSadUCR017).wav
  • Male Player 03/UCR000_M02_CV#155 (CallSadUCR018).wav
  • Male Player 03/UCR000_M02_CV#156 (CallSadUCR019).wav
  • Male Player 03/UCR000_M02_CV#157 (CallSadUCR020).wav
  • Male Player 03/UCR000_M02_CV#158 (CallSadUCR021).wav
  • Male Player 03/UCR000_M02_CV#159 (CallSadUCR022).wav
  • Male Player 03/UCR000_M02_CV#160 (CallSadUCR023).wav
  • Male Player 03/UCR000_M02_CV#161 (CallSadUCR024).wav
  • Male Player 03/UCR000_M02_CV#162 (CallSadUCR025).wav
  • Male Player 03/UCR000_M02_CV#163 (CallSadUCR026).wav
  • Male Player 03/UCR000_M02_CV#164 (CallSadUCR027).wav
  • Male Player 03/UCR000_M02_CV#165 (CallSadUCR028).wav
  • Male Player 03/UCR000_M02_CV#166 (CallSadUCR029).wav
  • Male Player 03/UCR000_M02_CV#167 (CallSadUCR070).wav
  • Male Player 03/UCR000_M02_CV#168 (CallSadUCR071).wav
  • Male Player 03/UCR000_M02_CV#169 (CallSadUCR073).wav
  • Male Player 03/UCR000_M02_CV#170 (CallSadUCR074).wav
  • Male Player 03/UCR000_M02_CV#171 (CallSadUCR075).wav
  • Male Player 03/UCR000_M02_CV#172 (CallSadUCR077).wav
  • Male Player 03/UCR000_M02_CV#173 (CallSadUCR078).wav
  • Male Player 03/UCR000_M02_CV#174 (FindOutEnemy).wav
  • Male Player 03/UCR000_M02_CV#175 (FindOutEnemy).wav
  • Male Player 03/UCR000_M02_CV#176 (TargetedByEnemy).wav
  • Male Player 03/UCR000_M02_CV#177 (TargetedByEnemy).wav
  • Male Player 03/UCR000_M02_CV#178 (VS_Sniper).wav
  • Male Player 03/UCR000_M02_CV#179 (VS_Strong).wav
  • Male Player 03/UCR000_M02_CV#180 (VS_Invisible).wav
  • Male Player 03/UCR000_M02_CV#181 (VS_HighLevel).wav
  • Male Player 03/UCR000_M02_CV#182 (VS_Grenade).wav
  • Male Player 03/UCR000_M02_CV#183 (VS_Omen).wav
  • Male Player 03/UCR000_M02_CV#184 (FindOutNM).wav
  • Male Player 03/UCR000_M02_CV#185 (FindOutBounty).wav
  • Male Player 03/UCR000_M02_CV#186 (FindOutGimic).wav
  • Male Player 03/UCR000_M02_CV#187 (FindOutItemBox).wav
  • Male Player 03/UCR000_M02_CV#188 (ArriveLocation).wav
  • Male Player 03/UCR000_M02_CV#189 (GetRareItem).wav
  • Male Player 03/UCR000_M02_CV#190 (DeathOfAlley).wav
  • Male Player 03/UCR000_M02_CV#191 (GetRecovery).wav
  • Male Player 03/UCR000_M02_CV#192 (GetBuff).wav
  • Male Player 03/UCR000_M02_CV#193 (AbnormalStateBegin).wav
  • Male Player 03/UCR000_M02_CV#194 (AbnormalState).wav
  • Male Player 03/UCR000_M02_CV#195 (AbnormalStateBegin).wav
  • Male Player 03/UCR000_M02_CV#196 (GetDebuff).wav
  • Male Player 03/UCR000_M02_CV#197 (GetHate_Help).wav
  • Male Player 03/UCR000_M02_CV#198 (GetHate_Help).wav
  • Male Player 03/UCR000_M02_CV#199 (GetHate_Provocation).wav
  • Male Player 03/UCR000_M02_CV#200 (GetHate_Provocation).wav
  • Male Player 03/UCR000_M02_CV#201 (HP30Myself).wav
  • Male Player 03/UCR000_M02_CV#202 (HP30Myself).wav
  • Male Player 03/UCR000_M02_CV#203 (Damage_S).wav
  • Male Player 03/UCR000_M02_CV#204 (Damage_S).wav
  • Male Player 03/UCR000_M02_CV#205 (Damage_S).wav
  • Male Player 03/UCR000_M02_CV#206 (Damage_M).wav
  • Male Player 03/UCR000_M02_CV#207 (Damage_M).wav
  • Male Player 03/UCR000_M02_CV#208 (Damage_M).wav
  • Male Player 03/UCR000_M02_CV#209 (Damage_L).wav
  • Male Player 03/UCR000_M02_CV#210 (Damage_L).wav
  • Male Player 03/UCR000_M02_CV#211 (Damage_L).wav
  • Male Player 03/UCR000_M02_CV#212 (Step).wav
  • Male Player 03/UCR000_M02_CV#213 (Step).wav
  • Male Player 03/UCR000_M02_CV#214 (Jump).wav
  • Male Player 03/UCR000_M02_CV#215 (Jump).wav
  • Male Player 03/UCR000_M02_CV#216 (UFG_Set).wav
  • Male Player 03/UCR000_M02_CV#217 (UFG_Shot).wav
  • Male Player 03/UCR000_M02_CV#218 (UFG_Jump).wav
  • Male Player 03/UCR000_M02_CV#219 (UFG_Rolling).wav
  • Male Player 03/UCR000_M02_CV#220 (UFG_Pull).wav
  • Male Player 03/UCR000_M02_CV#221 (Attack_S).wav
  • Male Player 03/UCR000_M02_CV#222 (Attack_S).wav
  • Male Player 03/UCR000_M02_CV#223 (Attack_S).wav
  • Male Player 03/UCR000_M02_CV#224 (Attack_M).wav
  • Male Player 03/UCR000_M02_CV#225 (Attack_M).wav
  • Male Player 03/UCR000_M02_CV#226 (Attack_M).wav
  • Male Player 03/UCR000_M02_CV#227 (Attack_L).wav
  • Male Player 03/UCR000_M02_CV#228 (Attack_L).wav
  • Male Player 03/UCR000_M02_CV#229 (Attack_L).wav
  • Male Player 03/UCR000_M02_CV#230 (Skill_General).wav
  • Male Player 03/UCR000_M02_CV#231 (Skill_General).wav
  • Male Player 03/UCR000_M02_CV#232 (Skill_General).wav
  • Male Player 03/UCR000_M02_CV#233 (Skill_General).wav
  • Male Player 03/UCR000_M02_CV#234 (Skill_General).wav
  • Male Player 03/UCR000_M02_CV#235 (Skill_SpecialBulletForEnemy).wav
  • Male Player 03/UCR000_M02_CV#236 (Skill_SpecialBulletForEnemy).wav
  • Male Player 03/UCR000_M02_CV#237 (Skill_SpecialBulletForAlly).wav
  • Male Player 03/UCR000_M02_CV#238 (Skill_SpecialBulletForAlly).wav
  • Male Player 03/UCR000_M02_CV#239 (Skill_Move).wav
  • Male Player 03/UCR000_M02_CV#240 (Skill_Avoid).wav
  • Male Player 03/UCR000_M02_CV#241 (Skill_Recovery).wav
  • Male Player 03/UCR000_M02_CV#242 (Skill_Recovery).wav
  • Male Player 03/UCR000_M02_CV#243 (Gadget_General).wav
  • Male Player 03/UCR000_M02_CV#244 (Gadget_General).wav
  • Male Player 03/UCR000_M02_CV#245 (Gadget_Grenade).wav
  • Male Player 03/UCR000_M02_CV#246 (Gadget_Grenade).wav
  • Male Player 03/UCR000_M02_CV#247 (Gadget_Mine).wav
  • Male Player 03/UCR000_M02_CV#248 (Gadget_Mine).wav
  • Male Player 03/UCR000_M02_CV#249 (Critical).wav
  • Male Player 03/UCR000_M02_CV#250 (Critical).wav
  • Male Player 03/UCR000_M02_CV#251 (Defeat).wav
  • Male Player 03/UCR000_M02_CV#252 (Defeat).wav
  • Male Player 03/UCR000_M02_CV#253 (Defeat).wav
  • Male Player 03/UCR000_M02_CV#254 (Destroy).wav
  • Male Player 03/UCR000_M02_CV#255 (Destroy).wav
  • Male Player 03/UCR000_M02_CV#256 (StunOfEnemy).wav
  • Male Player 03/UCR000_M02_CV#257 (PoisonOfEnemy).wav
  • Male Player 03/UCR000_M02_CV#258 (BlazeOfEnemy).wav
  • Male Player 03/UCR000_M02_CV#259 (SuppressionOfEnemy).wav
  • Male Player 03/UCR000_M02_CV#260 (DownOfEnemy).wav
  • Male Player 03/UCR000_M02_CV#261 (DebuffOfEnemy).wav
  • Male Player 03/UCR000_M02_CV#262 (PowerUpOfBoss).wav
  • Male Player 03/UCR000_M02_CV#263 (SpecialAttackOfBoss).wav
  • Male Player 03/UCR000_M02_CV#264 (HP60ofBoss).wav
  • Male Player 03/UCR000_M02_CV#265 (HP50ofBoss).wav
  • Male Player 03/UCR000_M02_CV#266 (HP30ofBoss).wav
  • Male Player 03/UCR000_M02_CV#267 (HP20ofBoss).wav
  • Male Player 03/UCR000_M02_CV#268 (HP10ofBoss).wav
  • Male Player 03/UCR000_M02_CV#269 (WeaponArts1_Begin).wav
  • Male Player 03/UCR000_M02_CV#270 (WeaponArts1_Begin).wav
  • Male Player 03/UCR000_M02_CV#271 (WeaponArts1).wav
  • Male Player 03/UCR000_M02_CV#272 (WeaponArts1).wav
  • Male Player 03/UCR000_M02_CV#273 (WeaponArts1_End).wav
  • Male Player 03/UCR000_M02_CV#274 (WeaponArts1_End).wav
  • Male Player 03/UCR000_M02_CV#275 (WeaponArts2_Begin).wav
  • Male Player 03/UCR000_M02_CV#276 (WeaponArts2_Begin).wav
  • Male Player 03/UCR000_M02_CV#277 (WeaponArts2).wav
  • Male Player 03/UCR000_M02_CV#278 (WeaponArts2).wav
  • Male Player 03/UCR000_M02_CV#279 (WeaponArts2_End).wav
  • Male Player 03/UCR000_M02_CV#280 (WeaponArts2_End).wav
  • Male Player 03/UCR000_M02_CV#281 (CollapseDeath).wav
  • Male Player 03/UCR000_M02_CV#282 (Death).wav
  • Male Player 03/UCR000_M02_CV#283 (Joy_0; Joy_RND).wav
  • Male Player 03/UCR000_M02_CV#284 (Joy_1; Joy_RND).wav
  • Male Player 03/UCR000_M02_CV#285 (Joy_2; Joy_RND).wav
  • Male Player 03/UCR000_M02_CV#286 (Angry_0; Angry_RND).wav
  • Male Player 03/UCR000_M02_CV#287 (Angry_1; Angry_RND).wav
  • Male Player 03/UCR000_M02_CV#288 (Angry_2; Angry_RND).wav
  • Male Player 03/UCR000_M02_CV#289 (Sadness_0; Sadness_RND).wav
  • Male Player 03/UCR000_M02_CV#290 (Sadness_1; Sadness_RND).wav
  • Male Player 03/UCR000_M02_CV#291 (Sadness_2; Sadness_RND).wav
  • Male Player 03/UCR000_M02_CV#292 (Pleasure_0; Pleasure_RND).wav
  • Male Player 03/UCR000_M02_CV#293 (Pleasure_1; Pleasure_RND).wav
  • Male Player 03/UCR000_M02_CV#294 (Pleasure_2; Pleasure_RND).wav
  • Male Player 03/UCR000_M02_CV#295 (Worry_0; Worry_RND).wav
  • Male Player 03/UCR000_M02_CV#296 (Worry_1; Worry_RND).wav
  • Male Player 03/UCR000_M02_CV#297 (Worry_2; Worry_RND).wav
  • Male Player 03/UCR000_M02_CV#298 (Greeting_0; Greeting_RND).wav
  • Male Player 03/UCR000_M02_CV#299 (Greeting_1; Greeting_RND).wav
  • Male Player 03/UCR000_M02_CV#300 (Greeting_2; Greeting_RND).wav
  • Male Player 03/UCR000_M02_CV#301 (Surprise_0; Surprise_RND).wav
  • Male Player 03/UCR000_M02_CV#302 (Surprise_1; Surprise_RND).wav
  • Male Player 03/UCR000_M02_CV#303 (Surprise_2; Surprise_RND).wav
  • Male Player 03/UCR000_M02_CV#304 (Shy_0; Shy_RND).wav
  • Male Player 03/UCR000_M02_CV#305 (Shy_1; Shy_RND).wav
  • Male Player 03/UCR000_M02_CV#306 (Shy_2; Shy_RND).wav
  • Male Player 03/UCR000_M02_CV#307 (Agree_0; Agree_RND).wav
  • Male Player 03/UCR000_M02_CV#308 (Agree_1; Agree_RND).wav
  • Male Player 03/UCR000_M02_CV#309 (Agree_2; Agree_RND).wav
  • Male Player 03/UCR000_M02_CV#310 (Deny_0; Deny_RND).wav
  • Male Player 03/UCR000_M02_CV#311 (Deny_1; Deny_RND).wav
  • Male Player 03/UCR000_M02_CV#312 (Deny_2; Deny_RND).wav
  • Male Player 03/UCR000_M02_CV#313 (Ask_0; Ask_RND).wav
  • Male Player 03/UCR000_M02_CV#314 (Ask_1; Ask_RND).wav
  • Male Player 03/UCR000_M02_CV#315 (Ask_2; Ask_RND).wav
  • Male Player 03/UCR000_M02_CV#316 (Join_0; Join_RND).wav
  • Male Player 03/UCR000_M02_CV#317 (Join_1; Join_RND).wav
  • Male Player 03/UCR000_M02_CV#318 (Join_2; Join_RND).wav
  • Male Player 03/UCR000_M02_CV#319 (DescriptStart_0; DescriptStart_RND).wav
  • Male Player 03/UCR000_M02_CV#320 (DescriptStart_1; DescriptStart_RND).wav
  • Male Player 03/UCR000_M02_CV#321 (QuickResponce_0; QuickResponce_RND).wav
  • Male Player 03/UCR000_M02_CV#322 (QuickResponce_1; QuickResponce_RND).wav
  • Male Player 03/UCR000_M02_CV#323 (QuickResponce_2; QuickResponce_RND).wav
  • Male Player 03/UCR000_M02_CV#324 (QuickResponce_3; QuickResponce_RND).wav
  • Male Player 03/UCR000_M02_CV#325 (Sure_0; Sure_RND).wav
  • Male Player 03/UCR000_M02_CV#326 (Sure_1; Sure_RND).wav
  • Male Player 03/UCR000_M02_CV#327 (DescriptEnd_0; DescriptEnd_RND).wav
  • Male Player 03/UCR000_M02_CV#328 (DescriptEnd_1; DescriptEnd_RND).wav
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