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Male Player 10


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Asset Info favorite
Name Male Player 10
Category PC / Computer
Game Sword Art Online: Fatal Bullet
Section System Voices (Player)
Uploaded By Mysticus
Size 4.41 MB (66 items) arrow_right
  • Male Player 10/UCR000_M09_CV_System#1 (Joy_0; Joy_RND).wav
  • Male Player 10/UCR000_M09_CV_System#2 (Joy_1; Joy_RND).wav
  • Male Player 10/UCR000_M09_CV_System#3 (Joy_2; Joy_RND).wav
  • Male Player 10/UCR000_M09_CV_System#4 (Angry_0; Angry_RND).wav
  • Male Player 10/UCR000_M09_CV_System#5 (Angry_1; Angry_RND).wav
  • Male Player 10/UCR000_M09_CV_System#6 (Angry_2; Angry_RND).wav
  • Male Player 10/UCR000_M09_CV_System#7 (Sadness_0; Sadness_RND).wav
  • Male Player 10/UCR000_M09_CV_System#8 (Sadness_1; Sadness_RND).wav
  • Male Player 10/UCR000_M09_CV_System#9 (Sadness_2; Sadness_RND).wav
  • Male Player 10/UCR000_M09_CV_System#10 (Pleasure_0; Pleasure_RND).wav
  • Male Player 10/UCR000_M09_CV_System#11 (Pleasure_1; Pleasure_RND).wav
  • Male Player 10/UCR000_M09_CV_System#12 (Pleasure_2; Pleasure_RND).wav
  • Male Player 10/UCR000_M09_CV_System#13 (Worry_0; Worry_RND).wav
  • Male Player 10/UCR000_M09_CV_System#14 (Worry_1; Worry_RND).wav
  • Male Player 10/UCR000_M09_CV_System#15 (Worry_2; Worry_RND).wav
  • Male Player 10/UCR000_M09_CV_System#16 (Greeting_0; Greeting_RND).wav
  • Male Player 10/UCR000_M09_CV_System#17 (Greeting_1; Greeting_RND).wav
  • Male Player 10/UCR000_M09_CV_System#18 (Greeting_2; Greeting_RND).wav
  • Male Player 10/UCR000_M09_CV_System#19 (Surprise_0; Surprise_RND).wav
  • Male Player 10/UCR000_M09_CV_System#20 (Surprise_1; Surprise_RND).wav
  • Male Player 10/UCR000_M09_CV_System#21 (Surprise_2; Surprise_RND).wav
  • Male Player 10/UCR000_M09_CV_System#22 (Shy_0; Shy_RND).wav
  • Male Player 10/UCR000_M09_CV_System#23 (Shy_1; Shy_RND).wav
  • Male Player 10/UCR000_M09_CV_System#24 (Shy_2; Shy_RND).wav
  • Male Player 10/UCR000_M09_CV_System#25 (Agree_0; Agree_RND).wav
  • Male Player 10/UCR000_M09_CV_System#26 (Agree_1; Agree_RND).wav
  • Male Player 10/UCR000_M09_CV_System#27 (Agree_2; Agree_RND).wav
  • Male Player 10/UCR000_M09_CV_System#28 (Deny_0; Deny_RND).wav
  • Male Player 10/UCR000_M09_CV_System#29 (Deny_1; Deny_RND).wav
  • Male Player 10/UCR000_M09_CV_System#30 (Deny_2; Deny_RND).wav
  • Male Player 10/UCR000_M09_CV_System#31 (Ask_0; Ask_RND).wav
  • Male Player 10/UCR000_M09_CV_System#32 (Ask_1; Ask_RND).wav
  • Male Player 10/UCR000_M09_CV_System#33 (Ask_2; Ask_RND).wav
  • Male Player 10/UCR000_M09_CV_System#34 (DescriptStart_0; DescriptStart_RND).wav
  • Male Player 10/UCR000_M09_CV_System#35 (DescriptStart_1; DescriptStart_RND).wav
  • Male Player 10/UCR000_M09_CV_System#36 (QuickResponce_0; QuickResponce_RND).wav
  • Male Player 10/UCR000_M09_CV_System#37 (QuickResponce_1; QuickResponce_RND).wav
  • Male Player 10/UCR000_M09_CV_System#38 (QuickResponce_2; QuickResponce_RND).wav
  • Male Player 10/UCR000_M09_CV_System#39 (QuickResponce_3; QuickResponce_RND).wav
  • Male Player 10/UCR000_M09_CV_System#40 (Sure_0; Sure_RND).wav
  • Male Player 10/UCR000_M09_CV_System#41 (Sure_1; Sure_RND).wav
  • Male Player 10/UCR000_M09_CV_System#42 (DescriptEnd_0; DescriptEnd_RND).wav
  • Male Player 10/UCR000_M09_CV_System#43 (DescriptEnd_1; DescriptEnd_RND).wav
  • Male Player 10/UCR000_M09_CV_System#44 (EnterShop_0; EnterShop_RND).wav
  • Male Player 10/UCR000_M09_CV_System#45 (EnterShop_1; EnterShop_RND).wav
  • Male Player 10/UCR000_M09_CV_System#46 (EnterShop_2; EnterShop_RND).wav
  • Male Player 10/UCR000_M09_CV_System#47 (NewItem).wav
  • Male Player 10/UCR000_M09_CV_System#48 (Confirm_0; Confirm_RND).wav
  • Male Player 10/UCR000_M09_CV_System#49 (Confirm_1; Confirm_RND).wav
  • Male Player 10/UCR000_M09_CV_System#50 (Confirm_2; Confirm_RND).wav
  • Male Player 10/UCR000_M09_CV_System#51 (NotEnoughMoney).wav
  • Male Player 10/UCR000_M09_CV_System#52 (NotEnoughMaterial).wav
  • Male Player 10/UCR000_M09_CV_System#53 (NotEnoughSomething).wav
  • Male Player 10/UCR000_M09_CV_System#54 (Wait_0; Wait_RND).wav
  • Male Player 10/UCR000_M09_CV_System#55 (Wait_1; Wait_RND).wav
  • Male Player 10/UCR000_M09_CV_System#56 (Complete_0; Complete_RND).wav
  • Male Player 10/UCR000_M09_CV_System#57 (Complete_1; Complete_RND).wav
  • Male Player 10/UCR000_M09_CV_System#58 (Rare_0; Rare_RND).wav
  • Male Player 10/UCR000_M09_CV_System#59 (Rare_1; Rare_RND).wav
  • Male Player 10/UCR000_M09_CV_System#60 (ShopGeneral_0; ShopGeneral_RND).wav
  • Male Player 10/UCR000_M09_CV_System#61 (ShopGeneral_1; ShopGeneral_RND).wav
  • Male Player 10/UCR000_M09_CV_System#62 (ShopGeneral_2; ShopGeneral_RND).wav
  • Male Player 10/UCR000_M09_CV_System#63 (ShopGeneral_3; ShopGeneral_RND).wav
  • Male Player 10/UCR000_M09_CV_System#64 (SellSelect_0; SellSelect_RND).wav
  • Male Player 10/UCR000_M09_CV_System#65 (SellSelect_1; SellSelect_RND).wav
Format ZIP (application/zip)
Hits 845

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