Common


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Asset Info favorite
Name Common
Category PC / Computer
Game Sonic Frontiers
Section Sound Effects - Objects
Submitted November 1, 2025
Uploaded By Shiruba
Size 108.65 MB (223 items) arrow_right
  • objects/objects-common/se_rangers_obj_common.acb-0001-obj_floattop_spin.wav
  • objects/objects-common/se_rangers_obj_common.acb-0002-obj_enm_attack_prepair.wav
  • objects/objects-common/se_rangers_obj_common.acb-0003-obj_battingmachine_shoot.wav
  • objects/objects-common/se_rangers_obj_common.acb-0004-obj_3dpuzzle_warphole__obj_shotguntouch_warphole.wav
  • objects/objects-common/se_rangers_obj_common.acb-0005-obj_battingmachine_charge.wav
  • objects/objects-common/se_rangers_obj_common.acb-0006-obj_divingquest_pipe_through.wav
  • objects/objects-common/se_rangers_obj_common.acb-0007-obj_battingmachine_shoot__obj_practice_shoot.wav
  • objects/objects-common/se_rangers_obj_common.acb-0008-obj_floattop_spin.wav
  • objects/objects-common/se_rangers_obj_common.acb-0009-obj_battingmachine_return_hit__obj_fragilepillar__obj_totempole_fall.wav
  • objects/objects-common/se_rangers_obj_common.acb-0010-obj_totempole_break.wav
  • objects/objects-common/se_rangers_obj_common.acb-0012-obj_skill_point.wav
  • objects/objects-common/se_rangers_obj_common.acb-0013-obj_battingmachine_return_hit__obj_fragilepillar__obj_statuerotate_appear.wav
  • objects/objects-common/se_rangers_obj_common.acb-0014-obj_barrier_active.wav
  • objects/objects-common/se_rangers_obj_common.acb-0015-obj_barrier_break.wav
  • objects/objects-common/se_rangers_obj_common.acb-0016-obj_barrier_appear__obj_barrier_off__obj_battingmachine_start__obj_totempole_active__obj_turnlight_end.wav
  • objects/objects-common/se_rangers_obj_common.acb-0017-obj_treasurebox_open.wav
  • objects/objects-common/se_rangers_obj_common.acb-0018-obj_brk_capsule__obj_brk_standlight01__obj_brk_standlight02.wav
  • objects/objects-common/se_rangers_obj_common.acb-0019-obj_brk_capsule__obj_brk_watertank.wav
  • objects/objects-common/se_rangers_obj_common.acb-0020-obj_brk_drum__obj_brk_fly_container_break__obj_collectitembox_break__obj_impacttarget_clear.wav
  • objects/objects-common/se_rangers_obj_common.acb-0021-obj_brk_drum.wav
  • objects/objects-common/se_rangers_obj_common.acb-0022-obj_brk_container02__obj_brk_mechabarrel.wav
  • objects/objects-common/se_rangers_obj_common.acb-0023-obj_brk_container01__obj_brk_fly_container_break__obj_collectitembox_break__obj_impacttarget_clear.wav
  • objects/objects-common/se_rangers_obj_common.acb-0024-obj_brk_watertank.wav
  • objects/objects-common/se_rangers_obj_common.acb-0025-npc_kodamaster_powdef__obj_isl_obj_get__obj_key_get__obj_portal_bit__obj_seed__obj_skill_point.wav
  • objects/objects-common/se_rangers_obj_common.acb-0026-obj_key_get__obj_portal_bit.wav
  • objects/objects-common/se_rangers_obj_common.acb-0027-_obj_timerswitch_end_new__obj_timerswitch_end_07__obj_timerswitch_end_08__obj_timerswitch_end_09__obj_timerswitch_end_10__obj_timerswitch_start_new.wav
  • objects/objects-common/se_rangers_obj_common.acb-0028-_obj_timerswitch_end_new__obj_timerswitch_end_03__obj_timerswitch_end_04__obj_timerswitch_end_05__obj_timerswitch_end_06.wav
  • objects/objects-common/se_rangers_obj_common.acb-0029-_obj_timerswitch_end_new__obj_timerswitch_end_00__obj_timerswitch_end_02.wav
  • objects/objects-common/se_rangers_obj_common.acb-0030-_obj_timerswitch_end_new__obj_timerswitch_end_01.wav
  • objects/objects-common/se_rangers_obj_common.acb-0031-obj_levistone_hit__obj_lightcrystal.wav
  • objects/objects-common/se_rangers_obj_common.acb-0032-obj_hintring.wav
  • objects/objects-common/se_rangers_obj_common.acb-0033-obj_switchusual_on.wav
  • objects/objects-common/se_rangers_obj_common.acb-0034-obj_switchusual_off.wav
  • objects/objects-common/se_rangers_obj_common.acb-0035-obj_bomb_count_1.wav
  • objects/objects-common/se_rangers_obj_common.acb-0036-obj_bomb_count_2__obj_escapelight_gauge__obj_propellerspring_limit.wav
  • objects/objects-common/se_rangers_obj_common.acb-0037-obj_jumppanelclassic__obj_springclassic.wav
  • objects/objects-common/se_rangers_obj_common.acb-0038-obj_springegg.wav
  • objects/objects-common/se_rangers_obj_common.acb-0039-obj_springpole.wav
  • objects/objects-common/se_rangers_obj_common.acb-0040-obj_canon01.wav
  • objects/objects-common/se_rangers_obj_common.acb-0041-obj_canon02.wav
  • objects/objects-common/se_rangers_obj_common.acb-0042-obj_canon03.wav
  • objects/objects-common/se_rangers_obj_common.acb-0043-obj_fan.wav
  • objects/objects-common/se_rangers_obj_common.acb-0044-obj_bomb_explosion.wav
  • objects/objects-common/se_rangers_obj_common.acb-0045-obj_cybercage__obj_dark_sage.wav
  • objects/objects-common/se_rangers_obj_common.acb-0046-obj_dove_cry.wav
  • objects/objects-common/se_rangers_obj_common.acb-0047-obj_dove_cry.wav
  • objects/objects-common/se_rangers_obj_common.acb-0048-obj_dove_fly.wav
  • objects/objects-common/se_rangers_obj_common.acb-0049-obj_dove_fly.wav
  • objects/objects-common/se_rangers_obj_common.acb-0050-obj_dove_fly.wav
  • objects/objects-common/se_rangers_obj_common.acb-0051-obj_floattop_start.wav
  • objects/objects-common/se_rangers_obj_common.acb-0052-obj_floattop_disappear.wav
  • objects/objects-common/se_rangers_obj_common.acb-0053-obj_bonfire_off__obj_lantern_off__obj_limitedtimeball_fail__obj_limitedtimegate_wrong__obj_limitedtimegoal_fail__obj_lockinformation.wav
  • objects/objects-common/se_rangers_obj_common.acb-0054-obj_escapelight_off.wav
  • objects/objects-common/se_rangers_obj_common.acb-0055-obj_escapelight_fly.wav
  • objects/objects-common/se_rangers_obj_common.acb-0069-obj_meteor_respawn.wav
  • objects/objects-common/se_rangers_obj_common.acb-0073-obj_portal_active.wav
  • objects/objects-common/se_rangers_obj_common.acb-0074-obj_portal_appear.wav
  • objects/objects-common/se_rangers_obj_common.acb-0075-obj_isl_obj_use__obj_portal_piece_in.wav
  • objects/objects-common/se_rangers_obj_common.acb-0076-obj_quest_qe1080.wav
  • objects/objects-common/se_rangers_obj_common.acb-0077-obj_quest_qe2130.wav
  • objects/objects-common/se_rangers_obj_common.acb-0078-obj_minigame_coin.wav
  • objects/objects-common/se_rangers_obj_common.acb-0079-obj_growflower_grow.wav
  • objects/objects-common/se_rangers_obj_common.acb-0080-obj_growflower_trampo__obj_limitedtimeball_hit.wav
  • objects/objects-common/se_rangers_obj_common.acb-0081-obj_growflower_flower.wav
  • objects/objects-common/se_rangers_obj_common.acb-0082-obj_fragilepillar__obj_fragilepillar_shake.wav
  • objects/objects-common/se_rangers_obj_common.acb-0083-obj_rotatabletombstone_miss__obj_rotatabletombstone_pre.wav
  • objects/objects-common/se_rangers_obj_common.acb-0084-obj_hacking_shot.wav
  • objects/objects-common/se_rangers_obj_common.acb-0085-obj_hacking_laser.wav
  • objects/objects-common/se_rangers_obj_common.acb-0086-obj_hacking_collide__obj_hacking_core_pre_explosion__obj_practice_enemy_dead.wav
  • objects/objects-common/se_rangers_obj_common.acb-0087-obj_hacking_enemy_shot__obj_practice_shoot.wav
  • objects/objects-common/se_rangers_obj_common.acb-0088-obj_hacking_core_pre_explosion__obj_hacking_enemy_explosion__obj_practice_enemy_dead.wav
  • objects/objects-common/se_rangers_obj_common.acb-0089-obj_hacking_enemy_appear.wav
  • objects/objects-common/se_rangers_obj_common.acb-0090-obj_hacking_core_explosion.wav
  • objects/objects-common/se_rangers_obj_common.acb-0091-obj_hacking_core_damage__obj_hacking_enemy_damage.wav
  • objects/objects-common/se_rangers_obj_common.acb-0092-obj_hacking_dead.wav
  • objects/objects-common/se_rangers_obj_common.acb-0093-obj_hacking_reappear.wav
  • objects/objects-common/se_rangers_obj_common.acb-0094-obj_hacking_core_explosion__obj_hacking_core_pre_explosion.wav
  • objects/objects-common/se_rangers_obj_common.acb-0095-obj_collectitembox_lava_drop__obj_collectitembox_sonic_lava_damage.wav
  • objects/objects-common/se_rangers_obj_common.acb-0096-obj_collectitembox_collapse.wav
  • objects/objects-common/se_rangers_obj_common.acb-0097-obj_collectitembox_collapse.wav
  • objects/objects-common/se_rangers_obj_common.acb-0098-obj_collectitembox_damage.wav
  • objects/objects-common/se_rangers_obj_common.acb-0099-obj_collectitembox_damage.wav
  • objects/objects-common/se_rangers_obj_common.acb-0100-obj_key_get__obj_portal_bit.wav
  • objects/objects-common/se_rangers_obj_common.acb-0101-npc_kodama_idle02.wav
  • objects/objects-common/se_rangers_obj_common.acb-0102-npc_kodama_idle04.wav
  • objects/objects-common/se_rangers_obj_common.acb-0103-npc_kodama_idle04.wav
  • objects/objects-common/se_rangers_obj_common.acb-0104-npc_kodama_idle04.wav
  • objects/objects-common/se_rangers_obj_common.acb-0105-npc_kodama_idle04.wav
  • objects/objects-common/se_rangers_obj_common.acb-0106-npc_kodama_get__npc_kodama_idle05__npc_quest_kodama_get.wav
  • objects/objects-common/se_rangers_obj_common.acb-0107-npc_kodama_idle06__npc_kodama_idle11.wav
  • objects/objects-common/se_rangers_obj_common.acb-0108-npc_kodama_idle11.wav
  • objects/objects-common/se_rangers_obj_common.acb-0109-npc_kodama_idle07.wav
  • objects/objects-common/se_rangers_obj_common.acb-0110-npc_kodama_idle11.wav
  • objects/objects-common/se_rangers_obj_common.acb-0111-npc_kodama_idle11.wav
  • objects/objects-common/se_rangers_obj_common.acb-0112-npc_kodamaelder.wav
  • objects/objects-common/se_rangers_obj_common.acb-0113-npc_kodamaelder.wav
  • objects/objects-common/se_rangers_obj_common.acb-0114-_npc_kodama_move__npc_kodama_in_sandstorm__npc_kodama_move_quest.wav
  • objects/objects-common/se_rangers_obj_common.acb-0115-_npc_kodama_move__npc_kodama_in_sandstorm__npc_kodama_move_quest.wav
  • objects/objects-common/se_rangers_obj_common.acb-0116-_npc_kodama_move__npc_kodama_in_sandstorm__npc_kodama_move_quest.wav
  • objects/objects-common/se_rangers_obj_common.acb-0117-npc_kodamaster.wav
  • objects/objects-common/se_rangers_obj_common.acb-0118-npc_kodamaelder_powerup.wav
  • objects/objects-common/se_rangers_obj_common.acb-0119-npc_kodamaster_powerup.wav
  • objects/objects-common/se_rangers_obj_common.acb-0120-npc_kodamaster_powdef.wav
  • objects/objects-common/se_rangers_obj_common.acb-0121-npc_kodamaster_powdef__npc_kodamaster_powerup.wav
  • objects/objects-common/se_rangers_obj_common.acb-0122-npc_kodamaelder_powerup.wav
  • objects/objects-common/se_rangers_obj_common.acb-0123-npc_kodamaster_sleep.wav
  • objects/objects-common/se_rangers_obj_common.acb-0124-npc_quest_kodama_get.wav
  • objects/objects-common/se_rangers_obj_common.acb-0125-obj_airfloor_fly__obj_levistone_fly__obj_shtoguntouch_ball__obj_timerpanel_light.wav
  • objects/objects-common/se_rangers_obj_common.acb-0126-_obj_lightpillar__obj_chaosemeraldsafe_light__obj_sequence_item_use.wav
  • objects/objects-common/se_rangers_obj_common.acb-0127-obj_rotatabletombstone_miss.wav
  • objects/objects-common/se_rangers_obj_common.acb-0128-obj_limitedtimeball_appear__obj_limitedtimegate_appear__obj_limitedtimegoal_appear.wav
  • objects/objects-common/se_rangers_obj_common.acb-0129-obj_pointmarker.wav
  • objects/objects-common/se_rangers_obj_common.acb-0130-obj_chaosemeraldsafe_rotate__obj_extendpillar__obj_gate__obj_tower_rotate.wav
  • objects/objects-common/se_rangers_obj_common.acb-0131-obj_gate__obj_grindrailgenerater_switch.wav
  • objects/objects-common/se_rangers_obj_common.acb-0133-obj_treasure_box_open__obj_twowaygrindbooster_select.wav
  • objects/objects-common/se_rangers_obj_common.acb-0134-obj_brk_mechabarrel__obj_brk_standlight02__obj_gate__obj_treasurebox_open.wav
  • objects/objects-common/se_rangers_obj_common.acb-0136-obj_airfloor_appear__obj_airwall_appear__obj_gate__obj_panelswitch_light__obj_timerpanel_no_light__obj_tombstone_spark_end.wav
  • objects/objects-common/se_rangers_obj_common.acb-0137-obj_cybercage__obj_grindrailgenerater_on.wav
  • objects/objects-common/se_rangers_obj_common.acb-0138-obj_ring.wav
  • objects/objects-common/se_rangers_obj_common.acb-0139-obj_ringspread.wav
  • objects/objects-common/se_rangers_obj_common.acb-0140-obj_superring.wav
  • objects/objects-common/se_rangers_obj_common.acb-0141-obj_collectitemparts_get.wav
  • objects/objects-common/se_rangers_obj_common.acb-0142-obj_collectitemparts_get.wav
  • objects/objects-common/se_rangers_obj_common.acb-0143-obj_collectitemparts_get.wav
  • objects/objects-common/se_rangers_obj_common.acb-0144-obj_3dpuzzle_piece_move__obj_convenientbutton_display__obj_hackingconsole.wav
  • objects/objects-common/se_rangers_obj_common.acb-0145-obj_sequence_item_use.wav
  • objects/objects-common/se_rangers_obj_common.acb-0146-obj_chaosemeraldsafe_appear.wav
  • objects/objects-common/se_rangers_obj_common.acb-0147-obj_grindrailgenerater_b.wav
  • objects/objects-common/se_rangers_obj_common.acb-0148-obj_3dpuzzle_piece_fail_back__obj_divingquest_pipe_through__obj_jumpropemachine_start.wav
  • objects/objects-common/se_rangers_obj_common.acb-0149-obj_mirror_reflect.wav
  • objects/objects-common/se_rangers_obj_common.acb-0150-_obj_resonator_fail_2___obj_resonator_fail_3__obj_brk_standlight01__obj_resonator_fail_1.wav
  • objects/objects-common/se_rangers_obj_common.acb-0151-obj_melodyobject__obj_resonator_1.wav
  • objects/objects-common/se_rangers_obj_common.acb-0152-obj_melodyobject__obj_resonator_2.wav
  • objects/objects-common/se_rangers_obj_common.acb-0153-obj_melodyobject__obj_resonator_3.wav
  • objects/objects-common/se_rangers_obj_common.acb-0154-obj_limitedtimeball_success__obj_limitedtimegate_ok__obj_limitedtimegate_ok_last__obj_quest_kodama_goal.wav
  • objects/objects-common/se_rangers_obj_common.acb-0155-obj_minigame_coin_appear__obj_ring_appear__obj_seed_appear.wav
  • objects/objects-common/se_rangers_obj_common.acb-0156-obj_ring_appear.wav
  • objects/objects-common/se_rangers_obj_common.acb-0157-obj_rocks.wav
  • objects/objects-common/se_rangers_obj_common.acb-0158-obj_rocks.wav
  • objects/objects-common/se_rangers_obj_common.acb-0159-obj_rocks.wav
  • objects/objects-common/se_rangers_obj_common.acb-0160-obj_rocks.wav
  • objects/objects-common/se_rangers_obj_common.acb-0161-obj_rocks.wav
  • objects/objects-common/se_rangers_obj_common.acb-0162-obj_rocks.wav
  • objects/objects-common/se_rangers_obj_common.acb-0163-obj_rocks.wav
  • objects/objects-common/se_rangers_obj_common.acb-0164-obj_rocks.wav
  • objects/objects-common/se_rangers_obj_common.acb-0165-obj_extendpillar__obj_fragilepillar_shake__obj_mirror_rotation__obj_mirror_verticalmovement__obj_rotatabletombstone_turn__obj_statuerotate_appear__obj_statuerotate_turn__obj_switch_step.wav
  • objects/objects-common/se_rangers_obj_common.acb-0166-obj_rotatabletombstone_stop__obj_statuerotate_stop.wav
  • objects/objects-common/se_rangers_obj_common.acb-0167-obj_jumpropemachine_rope.wav
  • objects/objects-common/se_rangers_obj_common.acb-0169-obj_runningmachine_spin.wav
  • objects/objects-common/se_rangers_obj_common.acb-0170-obj_ashpile__obj_sandpile.wav
  • objects/objects-common/se_rangers_obj_common.acb-0171-obj_ashpile__obj_sandpile.wav
  • objects/objects-common/se_rangers_obj_common.acb-0172-obj_statuerotate_beam_hit.wav
  • objects/objects-common/se_rangers_obj_common.acb-0173-obj_lockinformation.wav
  • objects/objects-common/se_rangers_obj_common.acb-0174-obj_seed.wav
  • objects/objects-common/se_rangers_obj_common.acb-0175-npc_kodamaster_powdef__obj_isl_obj_get__obj_key_get__obj_portal_bit__obj_seed.wav
  • objects/objects-common/se_rangers_obj_common.acb-0176-obj_bonfire__obj_lantern.wav
  • objects/objects-common/se_rangers_obj_common.acb-0177-obj_key_shine__obj_portal_bit_shine__obj_sequence_item_use.wav
  • objects/objects-common/se_rangers_obj_common.acb-0178-obj_grindrailgenerater_a__obj_jumpropemachine_start__obj_laserobject__obj_rotatabletombstone_beam__obj_rotatabletombstone_pre__obj_statuerotate_beam.wav
  • objects/objects-common/se_rangers_obj_common.acb-0179-obj_impacttarget_drumroll.wav
  • objects/objects-common/se_rangers_obj_common.acb-0180-obj_impacttarget_score.wav
  • objects/objects-common/se_rangers_obj_common.acb-0181-obj_3dpuzzle_piece_land__obj_pushfloorswitch_push__obj_switch_on.wav
  • objects/objects-common/se_rangers_obj_common.acb-0182-npc_kodama_get__obj_hacking_core_pre_explosion__obj_levistone_stop__obj_lightcrystal_off__obj_switch_off.wav
  • objects/objects-common/se_rangers_obj_common.acb-0183-obj_shotguntouch_count_zero.wav
  • objects/objects-common/se_rangers_obj_common.acb-0184-_obj_lightpillar_mark__obj_bonfire__obj_lantern__obj_lockinformation.wav
  • objects/objects-common/se_rangers_obj_common.acb-0185-obj_tombstone_spark.wav
  • objects/objects-common/se_rangers_obj_common.acb-0186-obj_tower_rotate.wav
  • objects/objects-common/se_rangers_obj_common.acb-0187-_obj_tree_branch.wav
  • objects/objects-common/se_rangers_obj_common.acb-0188-_obj_tree_branch.wav
  • objects/objects-common/se_rangers_obj_common.acb-0189-_obj_tree_branch.wav
  • objects/objects-common/se_rangers_obj_common.acb-0190-_obj_tree_branch.wav
  • objects/objects-common/se_rangers_obj_common.acb-0191-_obj_tree_branch.wav
  • objects/objects-common/se_rangers_obj_common.acb-0192-obj_deadleaves__obj_deadtree__obj_ivyball.wav
  • objects/objects-common/se_rangers_obj_common.acb-0193-obj_deadleaves__obj_deadtree__obj_ivyball.wav
  • objects/objects-common/se_rangers_obj_common.acb-0194-obj_runningmachine_spin.wav
  • objects/objects-common/se_rangers_obj_common.acb-0195-obj_runningmachine_spin.wav
  • objects/objects-common/se_rangers_obj_common.acb-0196-obj_underwater.wav
  • objects/objects-common/se_rangers_obj_common.acb-0197-obj_underwater.wav
  • objects/objects-common/se_rangers_obj_common.acb-0198-obj_bush__obj_tree_branch.wav
  • objects/objects-common/se_rangers_obj_common.acb-0199-obj_bush__obj_tree_branch.wav
  • objects/objects-common/se_rangers_obj_common.acb-0200-obj_bush__obj_tree_branch.wav
  • objects/objects-common/se_rangers_obj_common.acb-0201-obj_bush__obj_tree_branch.wav
  • objects/objects-common/se_rangers_obj_common.acb-0202-obj_tree_stem.wav
  • objects/objects-common/se_rangers_obj_common.acb-0203-obj_tree_stem.wav
  • objects/objects-common/se_rangers_obj_common.acb-0204-obj_jumpselector_timer__obj_selectcannon_timer.wav
  • objects/objects-common/se_rangers_obj_common.acb-0205-obj_jumpselector_ok__obj_selectcannon_shoot.wav
  • objects/objects-common/se_rangers_obj_common.acb-0206-obj_jumpselector_ng__obj_selectcannon_ng.wav
  • objects/objects-common/se_rangers_obj_common.acb-0207-obj_brk_container02__obj_brk_mechabarrel.wav
  • objects/objects-common/se_rangers_obj_common.acb-0208-obj_thorn_out.wav
  • objects/objects-common/se_rangers_obj_common.acb-0209-obj_thorn_damage.wav
  • objects/objects-common/se_rangers_obj_common.acb-0210-obj_spring__obj_springegg__obj_widespring.wav
  • objects/objects-common/se_rangers_obj_common.acb-0211-obj_dashpanel__obj_dashroller__obj_grindbooster__obj_jump_board.wav
  • objects/objects-common/se_rangers_obj_common.acb-0212-obj_dashring.wav
  • objects/objects-common/se_rangers_obj_common.acb-0213-obj_pushblock_slide.wav
  • objects/objects-common/se_rangers_obj_common.acb-0214-obj_pushblock_kick.wav
  • objects/objects-common/se_rangers_obj_common.acb-0215-obj_rotateblock_stop.wav
  • objects/objects-common/se_rangers_obj_common.acb-0216-obj_trapball_out.wav
  • objects/objects-common/se_rangers_obj_common.acb-0217-obj_balloon.wav
  • objects/objects-common/se_rangers_obj_common.acb-0218-obj_swingreel_swing.wav
  • objects/objects-common/se_rangers_obj_common.acb-0219-obj_downreel_down.wav
  • objects/objects-common/se_rangers_obj_common.acb-0220-obj_sidereel__obj_upreel.wav
  • objects/objects-common/se_rangers_obj_common.acb-0221-obj_downreel_up.wav
  • objects/objects-common/se_rangers_obj_common.acb-0222-obj_bomb_explosion__obj_quest_kodama_bomb.wav
  • objects/objects-common/se_rangers_obj_common.acb-0223-obj_quest_kodama_bomb.wav
  • objects/objects-common/se_rangers_obj_common.acb-0224-obj_normal_floor_shake.wav
  • objects/objects-common/se_rangers_obj_common.acb-0225-_obj_laserfence__obj_laserfence.wav
  • objects/objects-common/se_rangers_obj_common.acb-0226-obj_quest_kodama_rocket.wav
  • objects/objects-common/se_rangers_obj_common.acb-0227-obj_quest_kodama_rocket.wav
  • objects/objects-common/se_rangers_obj_common.acb-0228-obj_pipeline_cover.wav
  • objects/objects-common/se_rangers_obj_common.acb-0229-obj_brk_fly_container_propeller__obj_propellerspring_fly__obj_swingreel_propeller.wav
  • objects/objects-common/se_rangers_obj_common.acb-0230-obj_normal_floor_shake.wav
  • objects/objects-common/se_rangers_obj_common.acb-0231-obj_rainbowring.wav
  • objects/objects-common/se_rangers_obj_common.acb-0232-obj_redring.wav
  • objects/objects-common/se_rangers_obj_common.acb-0233-obj_jumpropemachine_rope.wav
  • objects/objects-common/se_rangers_obj_common.acb-0234-obj_shotguntouch_count.wav
  • objects/objects-common/se_rangers_obj_common.acb-0235-obj_laserfence_hit.wav
  • objects/objects-common/se_rangers_obj_common.acb-0236-obj_s_tunnel.wav
  • objects/objects-common/se_rangers_obj_common.acb-0237-obj_3dpuzzle_piece_fail_back.wav
  • objects/objects-common/se_rangers_obj_common.acb-0238-obj_pipeline_move__obj_s_tunnel.wav
  • objects/objects-common/se_rangers_obj_common.acb-0239-obj_collectitembox_lava_drop__obj_collectitembox_sonic_lava_damage.wav
  • objects/objects-common/se_rangers_obj_common.acb-0240-obj_sequence_item_use.wav
  • objects/objects-common/se_rangers_obj_common.acb-0241-obj_slide_wheel.wav
  • objects/objects-common/se_rangers_obj_common.acb-0242-obj_slide_wheel.wav
Format ZIP (application/zip)
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