Max (OC Lines)


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Asset Info favorite
Name Max (OC Lines)
Category PC / Computer
Game Sam & Max: This Time It's Virtual!
Section Character Voices
Submitted May 23, 2026
Uploaded By Blocktoast64
Size 28.94 MB (161 items) arrow_right
  • Max (OC Lines)/NV_MaxChewing.wav
  • Max (OC Lines)/OCA_Approach_BallHoles_A_001.wav
  • Max (OC Lines)/OCA_Approach_BallHoles_B_001.wav
  • Max (OC Lines)/OCA_Approach_BallHoles_C_002.wav
  • Max (OC Lines)/OCA_Approach_Basketball_A_002.wav
  • Max (OC Lines)/OCA_Approach_Darts_A_002.wav
  • Max (OC Lines)/OCA_Approach_Darts_B_001.wav
  • Max (OC Lines)/OCA_Approach_Hammer_A_002.wav
  • Max (OC Lines)/OCA_Approach_Hammer_B_001.wav
  • Max (OC Lines)/OCA_Approach_Ladder_A_002.wav
  • Max (OC Lines)/OCA_Approach_Pit_A_002.wav
  • Max (OC Lines)/OCA_Approach_Pit_B_001.wav
  • Max (OC Lines)/OCA_Approach_RockWall_A_002.wav
  • Max (OC Lines)/OCA_Approach_RockWall_B_001.wav
  • Max (OC Lines)/OCA_Approach_SlidingWheel_A_002.wav
  • Max (OC Lines)/OCA_Approach_Strengthomater_A_002.wav
  • Max (OC Lines)/OCA_BallHoles_InHole_Random_B_001.wav
  • Max (OC Lines)/OCA_BallHoles_InHole_Random_D_001.wav
  • Max (OC Lines)/OCA_BallHoles_InHole_Random_F_001.wav
  • Max (OC Lines)/OCA_BallHoles_Miss_Random_B_001.wav
  • Max (OC Lines)/OCA_BallHoles_Miss_Random_B_001_alt1.wav
  • Max (OC Lines)/OCA_BallHoles_Miss_Random_D_001.wav
  • Max (OC Lines)/OCA_BallHoles_Miss_Random_F_001.wav
  • Max (OC Lines)/OCA_BallHoles_Random_A_002.wav
  • Max (OC Lines)/OCA_BallHoles_Random_B_001.wav
  • Max (OC Lines)/OCA_BallHoles_Random_D_001.wav
  • Max (OC Lines)/OCA_BallHoles_Random_E_001.wav
  • Max (OC Lines)/OCA_BallsHoles_Ending_B_001.wav
  • Max (OC Lines)/OCA_BallsHoles_Ending_D_001.wav
  • Max (OC Lines)/OCA_BasketballRandom_B_001.wav
  • Max (OC Lines)/OCA_BasketballRandom_D_001.wav
  • Max (OC Lines)/OCA_Basketball_Hit_B_001.wav
  • Max (OC Lines)/OCA_Basketball_Hit_B_001_alt1.wav
  • Max (OC Lines)/OCA_Basketball_Hit_F_001.wav
  • Max (OC Lines)/OCA_Basketball_Miss_C_001.wav
  • Max (OC Lines)/OCA_Basketball_Miss_E_001.wav
  • Max (OC Lines)/OCA_Basketball_Random_A_001.wav
  • Max (OC Lines)/OCA_Basketball_Random_A_003.wav
  • Max (OC Lines)/OCA_Basketball_Random_B_002.wav
  • Max (OC Lines)/OCA_Basketball_Random_C_001.wav
  • Max (OC Lines)/OCA_Basketball_Random_C_003.wav
  • Max (OC Lines)/OCA_Basketball_Random_D_001.wav
  • Max (OC Lines)/OCA_Basketball_Random_D_003.wav
  • Max (OC Lines)/OCA_Basketball_Random_E_002.wav
  • Max (OC Lines)/OCA_Basketball_Random_F_001.wav
  • Max (OC Lines)/OCA_Basketball_Random_G_002.wav
  • Max (OC Lines)/OCA_Climb_RockWall_A_001.wav
  • Max (OC Lines)/OCA_CraneWaiting_B_001.wav
  • Max (OC Lines)/OCA_Crane_B_001.wav
  • Max (OC Lines)/OCA_Darts_Ending_D_001.wav
  • Max (OC Lines)/OCA_Darts_Hit_Random_B_001.wav
  • Max (OC Lines)/OCA_Darts_Hit_Random_C_001.wav
  • Max (OC Lines)/OCA_Darts_Hit_Random_E_001.wav
  • Max (OC Lines)/OCA_Darts_Hit_Random_F_002.wav
  • Max (OC Lines)/OCA_Darts_Miss_Random_B_001.wav
  • Max (OC Lines)/OCA_Darts_Miss_Random_D_001.wav
  • Max (OC Lines)/OCA_Darts_Miss_Random_F_001.wav
  • Max (OC Lines)/OCA_Darts_Random_A_002.wav
  • Max (OC Lines)/OCA_Darts_Random_B_001.wav
  • Max (OC Lines)/OCA_Darts_Random_C_001.wav
  • Max (OC Lines)/OCA_Darts_Random_D_002.wav
  • Max (OC Lines)/OCA_Darts_Random_E_001.wav
  • Max (OC Lines)/OCA_Darts_Random_F_001.wav
  • Max (OC Lines)/OCA_Ending_B_001.wav
  • Max (OC Lines)/OCA_EndSlidingWheel_B_001.wav
  • Max (OC Lines)/OCA_FailStrengthometer_B_001.wav
  • Max (OC Lines)/OCA_FailStrengthometer_C_001.wav
  • Max (OC Lines)/OCA_HitPit_A_002.wav
  • Max (OC Lines)/OCA_HitPit_C_001.wav
  • Max (OC Lines)/OCA_HitPit_E_001.wav
  • Max (OC Lines)/OCA_Intro_A_002.wav
  • Max (OC Lines)/OCA_Intro_A_006.wav
  • Max (OC Lines)/OCA_RockWallFall_A_002.wav
  • Max (OC Lines)/OCA_RockWallFall_B_001.wav
  • Max (OC Lines)/OCA_RockWallFall_D_001.wav
  • Max (OC Lines)/OCA_RockWallFall_F_001.wav
  • Max (OC Lines)/OCA_RockWallRandom_A_002.wav
  • Max (OC Lines)/OCA_RockWallRandom_B_001.wav
  • Max (OC Lines)/OCA_RockWallRandom_C_001.wav
  • Max (OC Lines)/OCA_RockWallRandom_E_001.wav
  • Max (OC Lines)/OCA_RockWallRandom_F_001.wav
  • Max (OC Lines)/OCA_RockWallRandom_F_002.wav
  • Max (OC Lines)/OCA_RockWallRandom_G_001.wav
  • Max (OC Lines)/OCA_RockWallRandom_G_002.wav
  • Max (OC Lines)/OCA_RockWallRandom_H_001.wav
  • Max (OC Lines)/OCA_RockWallRandom_K_002.wav
  • Max (OC Lines)/OCA_RockWallRandom_L_001.wav
  • Max (OC Lines)/OCA_RockWallRandom_N_001.wav
  • Max (OC Lines)/OCA_RockWallRandom_P_001.wav
  • Max (OC Lines)/OCA_RockWallRandom_R_001.wav
  • Max (OC Lines)/OCA_RockWallRandom_R_002.wav
  • Max (OC Lines)/OCA_RockWallWarning_B_001.wav
  • Max (OC Lines)/OCA_SlowPit_B_001.wav
  • Max (OC Lines)/OCA_SlowPit_B_003.wav
  • Max (OC Lines)/OCA_SlowPit_C_001.wav
  • Max (OC Lines)/OCA_SlowPit_E_001.wav
  • Max (OC Lines)/OCA_WinStrengthometer_A_002.wav
  • Max (OC Lines)/OCA_WinStrengthometer_A_004.wav
  • Max (OC Lines)/OCA_WinStrengthometer_A_006.wav
  • Max (OC Lines)/OCA_WinStrengthometer_A_008.wav
  • Max (OC Lines)/OCA_WinStrengthometer_A_010.wav
  • Max (OC Lines)/OCB_ApproachWheel_B_002.wav
  • Max (OC Lines)/OCB_Approach_DunkBooth_A_002.wav
  • Max (OC Lines)/OCB_Approach_GrenadeBall_A_002.wav
  • Max (OC Lines)/OCB_Approach_MaxCans_A_002.wav
  • Max (OC Lines)/OCB_Approach_MaxCans_B_001.wav
  • Max (OC Lines)/OCB_Approach_MonkeyBars_A_002.wav
  • Max (OC Lines)/OCB_Approach_MonkeyBars_B_001.wav
  • Max (OC Lines)/OCB_Approach_Rings_A_001.wav
  • Max (OC Lines)/OCB_Approach_RockWall_A_001.wav
  • Max (OC Lines)/OCB_Approach_RockWall_A_003.wav
  • Max (OC Lines)/OCB_Approach_SquirtGuns_A_002.wav
  • Max (OC Lines)/OCB_Approach_SquirtGuns_A_004.wav
  • Max (OC Lines)/OCB_Approach_SquirtGuns_B_001.wav
  • Max (OC Lines)/OCB_Approach_SquirtGuns_C_001.wav
  • Max (OC Lines)/OCB_Approach_Tunnel_A_001.wav
  • Max (OC Lines)/OCB_Approach_Tunnel_A_003.wav
  • Max (OC Lines)/OCB_Ending_B_001.wav
  • Max (OC Lines)/OCB_EndSlidingWheel_B_001.wav
  • Max (OC Lines)/OCB_GrabLollipop_A_001.wav
  • Max (OC Lines)/OCB_GrabLollipop_C_001.wav
  • Max (OC Lines)/OCB_HitPit_B_001.wav
  • Max (OC Lines)/OCB_HitPit_C_001.wav
  • Max (OC Lines)/OCB_Hit_DunkTank_A_001.wav
  • Max (OC Lines)/OCB_Hit_DunkTank_B_001.wav
  • Max (OC Lines)/OCB_Hit_DunkTank_C_001.wav
  • Max (OC Lines)/OCB_Hit_DunkTank_D_001.wav
  • Max (OC Lines)/OCB_Hit_DunkTank_E_001.wav
  • Max (OC Lines)/OCB_Hit_MaxCans_A_001.wav
  • Max (OC Lines)/OCB_Hit_MaxCans_B_001.wav
  • Max (OC Lines)/OCB_Hit_MaxCans_C_001.wav
  • Max (OC Lines)/OCB_Intro_A_001.wav
  • Max (OC Lines)/OCB_Intro_A_003.wav
  • Max (OC Lines)/OCB_Intro_B_002.wav
  • Max (OC Lines)/OCB_Miss_MaxCans_A_001.wav
  • Max (OC Lines)/OCB_Miss_MaxCans_B_001.wav
  • Max (OC Lines)/OCB_Miss_MaxCans_C_001.wav
  • Max (OC Lines)/OCB_Random_ClimbingWall_B_001.wav
  • Max (OC Lines)/OCB_Random_ClimbingWall_D_001.wav
  • Max (OC Lines)/OCB_Random_ClimbingWall_F_001.wav
  • Max (OC Lines)/OCB_Random_DunkTank_A_001.wav
  • Max (OC Lines)/OCB_Random_DunkTank_B_001.wav
  • Max (OC Lines)/OCB_Random_DunkTank_C_001.wav
  • Max (OC Lines)/OCB_Random_DunkTank_D_001.wav
  • Max (OC Lines)/OCB_Random_DunkTank_E_001.wav
  • Max (OC Lines)/OCB_Random_DunkTank_F_001.wav
  • Max (OC Lines)/OCB_Random_GrenadeBall_A_002.wav
  • Max (OC Lines)/OCB_Random_GrenadeBall_B_002.wav
  • Max (OC Lines)/OCB_Random_GrenadeBall_C_002.wav
  • Max (OC Lines)/OCB_Random_GrenadeBall_D_001.wav
  • Max (OC Lines)/OCB_Random_GrenadeBall_D_003.wav
  • Max (OC Lines)/OCB_Random_GrenadeBall_E_001.wav
  • Max (OC Lines)/OCB_Random_SquirtGuns_A_002.wav
  • Max (OC Lines)/OCB_Random_SquirtGuns_C_001.wav
  • Max (OC Lines)/OCB_Random_SquirtGuns_D_001.wav
  • Max (OC Lines)/OCB_RockWall_Fall_A_001.wav
  • Max (OC Lines)/OCB_RockWall_Fall_C_001.wav
  • Max (OC Lines)/OCZ_Intro_A_002.wav
  • Max (OC Lines)/OCZ_Intro_A_004.wav
  • Max (OC Lines)/OCZ_Intro_B_002.wav
Format ZIP (application/zip)
wav
Hits 57

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