disabled_by_defaultWelcome to new Spriters Resource open beta! All data here is temporary, subject to change at any time, and will be deleted prior to the final launch. Please provide any feedback or bug reports in the #beta-feedback channel on our Discord.

Sam (OC Lines)


x
arrow_back download comment undo arrow_forward
(Current scale is below 100% - zoom in to view full detail.)
Asset Info favorite
Name Sam (OC Lines)
Category PC / Computer
Game Sam & Max: This Time It's Virtual!
Section Character Voices
Uploaded By Blocktoast64
Size 27.11 MB (156 items) arrow_right
  • Sam (OC Lines)/OCA_Approach_BallHoles_A_002.wav
  • Sam (OC Lines)/OCA_Approach_BallHoles_C_001.wav
  • Sam (OC Lines)/OCA_Approach_Basketball_A_001.wav
  • Sam (OC Lines)/OCA_Approach_Basketball_B_001.wav
  • Sam (OC Lines)/OCA_Approach_Darts_A_001.wav
  • Sam (OC Lines)/OCA_Approach_Hammer_A_001.wav
  • Sam (OC Lines)/OCA_Approach_Ladder_A_001.wav
  • Sam (OC Lines)/OCA_Approach_Ladder_B_001.wav
  • Sam (OC Lines)/OCA_Approach_Pit_A_001.wav
  • Sam (OC Lines)/OCA_Approach_RockWall_A_001.wav
  • Sam (OC Lines)/OCA_Approach_SlidingWheel_A_001.wav
  • Sam (OC Lines)/OCA_Approach_SlidingWheel_B_001.wav
  • Sam (OC Lines)/OCA_Approach_Strengthomater_A_001.wav
  • Sam (OC Lines)/OCA_Approach_Strengthomater_A_002.wav
  • Sam (OC Lines)/OCA_Approach_Strengthomater_B_001.wav
  • Sam (OC Lines)/OCA_BallHoles_InHole_Random_A_001.wav
  • Sam (OC Lines)/OCA_BallHoles_InHole_Random_C_001.wav
  • Sam (OC Lines)/OCA_BallHoles_InHole_Random_E_001.wav
  • Sam (OC Lines)/OCA_BallHoles_Miss_Random_A_001.wav
  • Sam (OC Lines)/OCA_BallHoles_Miss_Random_C_001.wav
  • Sam (OC Lines)/OCA_BallHoles_Miss_Random_E_001.wav
  • Sam (OC Lines)/OCA_BallHoles_Random_A_001.wav
  • Sam (OC Lines)/OCA_BallHoles_Random_B_002.wav
  • Sam (OC Lines)/OCA_BallHoles_Random_C_001.wav
  • Sam (OC Lines)/OCA_BallHoles_Random_D_002.wav
  • Sam (OC Lines)/OCA_BallHoles_Random_E_002.wav
  • Sam (OC Lines)/OCA_BallsHoles_Ending_A_001.wav
  • Sam (OC Lines)/OCA_BallsHoles_Ending_C_001.wav
  • Sam (OC Lines)/OCA_BasketballRandom_A_001.wav
  • Sam (OC Lines)/OCA_BasketballRandom_C_001.wav
  • Sam (OC Lines)/OCA_BasketballRandom_C_001_alt.wav
  • Sam (OC Lines)/OCA_BasketballRandom_E_001.wav
  • Sam (OC Lines)/OCA_Basketball_Ending_A_001.wav
  • Sam (OC Lines)/OCA_Basketball_Ending_B_001.wav
  • Sam (OC Lines)/OCA_Basketball_Hit_E_001.wav
  • Sam (OC Lines)/OCA_Basketball_Hit_E_001_alt1.wav
  • Sam (OC Lines)/OCA_Basketball_Hit_G_001.wav
  • Sam (OC Lines)/OCA_Basketball_Miss_D_001.wav
  • Sam (OC Lines)/OCA_Basketball_Miss_F_001.wav
  • Sam (OC Lines)/OCA_Basketball_Random_A_002.wav
  • Sam (OC Lines)/OCA_Basketball_Random_B_001.wav
  • Sam (OC Lines)/OCA_Basketball_Random_C_002.wav
  • Sam (OC Lines)/OCA_Basketball_Random_D_002.wav
  • Sam (OC Lines)/OCA_Basketball_Random_E_001.wav
  • Sam (OC Lines)/OCA_Basketball_Random_F_002.wav
  • Sam (OC Lines)/OCA_Basketball_Random_G_001.wav
  • Sam (OC Lines)/OCA_CraneWaiting_A_001.wav
  • Sam (OC Lines)/OCA_Crane_A_001.wav
  • Sam (OC Lines)/OCA_Crane_C_001.wav
  • Sam (OC Lines)/OCA_Darts_Ending_A_001.wav
  • Sam (OC Lines)/OCA_Darts_Ending_C_001.wav
  • Sam (OC Lines)/OCA_Darts_Hit_Random_A_001.wav
  • Sam (OC Lines)/OCA_Darts_Hit_Random_D_001.wav
  • Sam (OC Lines)/OCA_Darts_Hit_Random_F_001.wav
  • Sam (OC Lines)/OCA_Darts_Miss_Random_A_001.wav
  • Sam (OC Lines)/OCA_Darts_Miss_Random_C_001.wav
  • Sam (OC Lines)/OCA_Darts_Miss_Random_E_001.wav
  • Sam (OC Lines)/OCA_Darts_Random_A_001.wav
  • Sam (OC Lines)/OCA_Darts_Random_B_002.wav
  • Sam (OC Lines)/OCA_Darts_Random_C_002.wav
  • Sam (OC Lines)/OCA_Darts_Random_D_001.wav
  • Sam (OC Lines)/OCA_Darts_Random_E_002.wav
  • Sam (OC Lines)/OCA_Darts_Random_F_002.wav
  • Sam (OC Lines)/OCA_Ending_A_001.wav
  • Sam (OC Lines)/OCA_Ending_A_001_alt.wav
  • Sam (OC Lines)/OCA_Ending_B_001.wav
  • Sam (OC Lines)/OCA_Ending_C_001.wav
  • Sam (OC Lines)/OCA_EndSlidingWheel_A_001.wav
  • Sam (OC Lines)/OCA_FailStrengthometer_A_001.wav
  • Sam (OC Lines)/OCA_FailStrengthometer_D_001.wav
  • Sam (OC Lines)/OCA_HitPit_A_001.wav
  • Sam (OC Lines)/OCA_HitPit_B_001.wav
  • Sam (OC Lines)/OCA_HitPit_D_001.wav
  • Sam (OC Lines)/OCA_HitPit_F_001.wav
  • Sam (OC Lines)/OCA_Intro_A_001.wav
  • Sam (OC Lines)/OCA_Intro_A_003.wav
  • Sam (OC Lines)/OCA_Intro_A_004.wav
  • Sam (OC Lines)/OCA_Intro_A_005.wav
  • Sam (OC Lines)/OCA_PlayerDead_A_001.wav
  • Sam (OC Lines)/OCA_PlayerDead_C_001.wav
  • Sam (OC Lines)/OCA_Playing_Darts_A_001.wav
  • Sam (OC Lines)/OCA_RockWallFall_A_001.wav
  • Sam (OC Lines)/OCA_RockWallFall_A_001_alt.wav
  • Sam (OC Lines)/OCA_RockWallFall_B_002.wav
  • Sam (OC Lines)/OCA_RockWallFall_C_001.wav
  • Sam (OC Lines)/OCA_RockWallFall_E_001.wav
  • Sam (OC Lines)/OCA_RockWallRandom_A_001.wav
  • Sam (OC Lines)/OCA_RockWallRandom_D_001.wav
  • Sam (OC Lines)/OCA_RockWallRandom_I_001.wav
  • Sam (OC Lines)/OCA_RockWallRandom_J_001.wav
  • Sam (OC Lines)/OCA_RockWallRandom_K_001.wav
  • Sam (OC Lines)/OCA_RockWallRandom_M_001.wav
  • Sam (OC Lines)/OCA_RockWallRandom_O_001.wav
  • Sam (OC Lines)/OCA_RockWallRandom_Q_001.wav
  • Sam (OC Lines)/OCA_RockWallWarning_A_001.wav
  • Sam (OC Lines)/OCA_SlowPit_A_001.wav
  • Sam (OC Lines)/OCA_SlowPit_B_002.wav
  • Sam (OC Lines)/OCA_SlowPit_D_001.wav
  • Sam (OC Lines)/OCA_SlowPit_F_001.wav
  • Sam (OC Lines)/OCA_SlowPit_F_001_alt.wav
  • Sam (OC Lines)/OCA_WinStrengthometer_A_001.wav
  • Sam (OC Lines)/OCA_WinStrengthometer_A_003.wav
  • Sam (OC Lines)/OCA_WinStrengthometer_A_003_alt.wav
  • Sam (OC Lines)/OCA_WinStrengthometer_A_005.wav
  • Sam (OC Lines)/OCA_WinStrengthometer_A_007.wav
  • Sam (OC Lines)/OCA_WinStrengthometer_A_009.wav
  • Sam (OC Lines)/OCA_WinStrengthometer_A_009_alt.wav
  • Sam (OC Lines)/OCB_ApproachWheel_A_001.wav
  • Sam (OC Lines)/OCB_Approach_DunkBooth_A_001.wav
  • Sam (OC Lines)/OCB_Approach_DunkBooth_B_001.wav
  • Sam (OC Lines)/OCB_Approach_GrenadeBall_A_001.wav
  • Sam (OC Lines)/OCB_Approach_GrenadeBall_B_001.wav
  • Sam (OC Lines)/OCB_Approach_MaxCans_A_001.wav
  • Sam (OC Lines)/OCB_Approach_MonkeyBars_A_001.wav
  • Sam (OC Lines)/OCB_Approach_Rings_A_002.wav
  • Sam (OC Lines)/OCB_Approach_Rings_B_001.wav
  • Sam (OC Lines)/OCB_Approach_RockWall_A_002.wav
  • Sam (OC Lines)/OCB_Approach_RockWall_A_004.wav
  • Sam (OC Lines)/OCB_Approach_RockWall_B_001.wav
  • Sam (OC Lines)/OCB_Approach_SquirtGuns_A_001.wav
  • Sam (OC Lines)/OCB_Approach_SquirtGuns_A_003.wav
  • Sam (OC Lines)/OCB_Approach_Tunnel_A_002.wav
  • Sam (OC Lines)/OCB_Approach_Tunnel_B_001.wav
  • Sam (OC Lines)/OCB_Ending_A_001.wav
  • Sam (OC Lines)/OCB_Ending_C_001.wav
  • Sam (OC Lines)/OCB_EndSlidingWheel_A_001.wav
  • Sam (OC Lines)/OCB_GrabLollipop_B_001.wav
  • Sam (OC Lines)/OCB_HitPit_A_001.wav
  • Sam (OC Lines)/OCB_Hit_MaxCans_D_001.wav
  • Sam (OC Lines)/OCB_Hit_MaxCans_E_001.wav
  • Sam (OC Lines)/OCB_Hit_MaxCans_F_001.wav
  • Sam (OC Lines)/OCB_Intro_A_002.wav
  • Sam (OC Lines)/OCB_Intro_A_004.wav
  • Sam (OC Lines)/OCB_Intro_B_001.wav
  • Sam (OC Lines)/OCB_Miss_MaxCans_D_001.wav
  • Sam (OC Lines)/OCB_Miss_MaxCans_E_001.wav
  • Sam (OC Lines)/OCB_Miss_MaxCans_F_001.wav
  • Sam (OC Lines)/OCB_Random_ClimbingWall_A_001.wav
  • Sam (OC Lines)/OCB_Random_ClimbingWall_C_001.wav
  • Sam (OC Lines)/OCB_Random_ClimbingWall_E_001.wav
  • Sam (OC Lines)/OCB_Random_ClimbingWall_G_001.wav
  • Sam (OC Lines)/OCB_Random_GrenadeBall_A_001.wav
  • Sam (OC Lines)/OCB_Random_GrenadeBall_B_001.wav
  • Sam (OC Lines)/OCB_Random_GrenadeBall_C_001.wav
  • Sam (OC Lines)/OCB_Random_GrenadeBall_D_002.wav
  • Sam (OC Lines)/OCB_Random_SquirtGuns_A_001.wav
  • Sam (OC Lines)/OCB_Random_SquirtGuns_B_001.wav
  • Sam (OC Lines)/OCB_Random_SquirtGuns_C_002.wav
  • Sam (OC Lines)/OCB_Random_SquirtGuns_D_002.wav
  • Sam (OC Lines)/OCB_RockWall_Fall_B_001.wav
  • Sam (OC Lines)/OCB_RockWall_Fall_D_001.wav
  • Sam (OC Lines)/OCZ_Intro_A_001.wav
  • Sam (OC Lines)/OCZ_Intro_A_003.wav
  • Sam (OC Lines)/OCZ_Intro_B_001.wav
  • Sam (OC Lines)/OCZ_Intro_C_001.wav
Format ZIP (application/zip)
Hits 65

Comments (0)


You must be logged in to post comments.