User Interface


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Asset Info favorite
Name User Interface
Category PC / Computer
Game Ready or Not
Section Sound Effects
Submitted January 14, 2026
Uploaded By Random Individual
Size 90.30 MB (477 items) arrow_right
  • UI/amb_bearcat_ride_inside.wav
  • UI/amb_boat_ride_inside.wav
  • UI/amb_comp_fans.wav
  • UI/amb_desk_fan.wav
  • UI/amb_desk_lamp.wav
  • UI/amb_desk_lamp_off_01.wav
  • UI/amb_desk_lamp_off_02.wav
  • UI/amb_desk_lamp_on_01.wav
  • UI/amb_desk_lamp_on_02.wav
  • UI/amb_desk_lamp_switch_01.wav
  • UI/amb_desk_lamp_switch_02.wav
  • UI/amb_desk_lamp_switch_03.wav
  • UI/amb_desk_lamp_switch_04.wav
  • UI/amb_helicopter_foley_sp_01.wav
  • UI/amb_helicopter_foley_sp_02.wav
  • UI/amb_helicopter_foley_sp_03.wav
  • UI/amb_helicopter_foley_sp_04.wav
  • UI/amb_helicopter_foley_sp_05.wav
  • UI/amb_helicopter_foley_sp_06.wav
  • UI/amb_helicopter_foley_sp_07.wav
  • UI/amb_helicopter_foley_sp_08.wav
  • UI/amb_helicopter_foley_sp_09.wav
  • UI/amb_helicopter_foley_sp_10.wav
  • UI/amb_helicopter_foley_sp_11.wav
  • UI/amb_helicopter_foley_sp_12.wav
  • UI/amb_helicopter_ride_inside.wav
  • UI/amb_office_radio_01.wav
  • UI/amb_office_radio_02.wav
  • UI/amb_office_radio_03.wav
  • UI/amb_office_radio_04.wav
  • UI/amb_office_walla.wav
  • UI/amb_ron_main_menu_city_hum.wav
  • UI/amb_roomtone_office_01.wav
  • UI/amb_siren_police_driveby_13.wav
  • UI/amb_siren_police_short_buzz_04.wav
  • UI/amd_office_rnd_bits_01.wav
  • UI/amd_office_rnd_bits_02.wav
  • UI/amd_office_rnd_bits_03.wav
  • UI/amd_office_rnd_chairs_01.wav
  • UI/amd_office_rnd_chairs_02.wav
  • UI/amd_office_rnd_chairs_03.wav
  • UI/amd_office_rnd_chairs_04.wav
  • UI/amd_office_rnd_chairs_05.wav
  • UI/amd_office_rnd_chairs_06.wav
  • UI/amd_office_rnd_keyboards_01.wav
  • UI/amd_office_rnd_keyboards_03.wav
  • UI/amd_office_rnd_keyboards_05.wav
  • UI/amd_office_rnd_keyboards_06.wav
  • UI/amd_office_rnd_keyboards_07.wav
  • UI/amd_office_rnd_keyboards_08.wav
  • UI/amd_office_rnd_keyboards_09.wav
  • UI/amd_office_rnd_keyboards_10.wav
  • UI/amd_office_rnd_keyboards_11.wav
  • UI/amd_office_rnd_keyboards_12.wav
  • UI/amd_office_rnd_keyboards_13.wav
  • UI/amd_office_rnd_keyboards_14.wav
  • UI/amd_office_rnd_keyboards_15.wav
  • UI/amd_office_rnd_scribles_01.wav
  • UI/amd_office_rnd_scribles_02.wav
  • UI/amd_office_rnd_scribles_03.wav
  • UI/amd_office_rnd_scribles_04.wav
  • UI/amd_office_rnd_scribles_06.wav
  • UI/amd_office_rnd_scribles_07.wav
  • UI/amd_office_rnd_scribles_08.wav
  • UI/amd_office_rnd_scribles_09.wav
  • UI/Armorer_Clap-001.wav
  • UI/Armorer_Clap-002.wav
  • UI/Armorer_Clap-003.wav
  • UI/Armorer_Clap-004.wav
  • UI/Armorer_Clap-005.wav
  • UI/Armorer_Clap-006.wav
  • UI/Armorer_Draw-001.wav
  • UI/Armorer_Draw-002.wav
  • UI/Armorer_Draw-003.wav
  • UI/Armorer_Draw-004.wav
  • UI/Armorer_Sigh.wav
  • UI/book_slam_shut_04.wav
  • UI/changeArmor.wav
  • UI/changeGrenade01.wav
  • UI/changeHelmet.wav
  • UI/changePrimary.wav
  • UI/char_foley_arms_quick_01.wav
  • UI/char_foley_arms_quick_02.wav
  • UI/char_foley_arms_quick_03.wav
  • UI/char_foley_arms_quick_04.wav
  • UI/char_foley_gear_01.wav
  • UI/char_foley_gear_02.wav
  • UI/char_foley_gear_03.wav
  • UI/char_foley_gear_04.wav
  • UI/char_foley_gear_05.wav
  • UI/char_foley_gear_06.wav
  • UI/char_foley_gear_shake_sweet_V2_01.wav
  • UI/char_foley_gear_shake_sweet_V2_02.wav
  • UI/char_foley_gear_shake_sweet_V2_03.wav
  • UI/char_foley_gear_shake_sweet_V2_04.wav
  • UI/char_foley_gear_shake_sweet_V2_05.wav
  • UI/char_foley_gear_shake_sweet_V2_06.wav
  • UI/char_foley_gear_shake_sweet_V2_07.wav
  • UI/char_foley_gear_shake_sweet_V2_08.wav
  • UI/char_foley_gear_shake_sweet_V2_09.wav
  • UI/char_foley_gear_shake_sweet_V2_10.wav
  • UI/char_foley_gear_shake_V2_01.wav
  • UI/char_foley_gear_shake_V2_02.wav
  • UI/char_foley_gear_shake_V2_03.wav
  • UI/char_foley_gear_shake_V2_05.wav
  • UI/char_foley_gear_shake_V2_06.wav
  • UI/char_foley_gear_shake_V2_07.wav
  • UI/char_foley_jingle_03.wav
  • UI/char_foley_jingle_04.wav
  • UI/char_foley_jingle_05.wav
  • UI/char_gear_sweetener_01.wav
  • UI/char_gear_sweetener_02.wav
  • UI/Char_Heart_Clean.wav
  • UI/char_med_crit_v2_02.wav
  • UI/char_med_crit_v2_04.wav
  • UI/char_med_crit_v2_05.wav
  • UI/char_med_crit_v2_07.wav
  • UI/char_med_crit_v2_08.wav
  • UI/char_med_flatline_v2_01.wav
  • UI/char_med_flatline_v2_02.wav
  • UI/char_med_flatline_v2_03.wav
  • UI/char__fmr_foley2 -001.wav
  • UI/char__fmr_foley2 -002.wav
  • UI/char__fmr_foley2 -003.wav
  • UI/char__fmr_foley2 -004.wav
  • UI/Generdyn - HITS - 03.wav
  • UI/Generdyn - HITS - 09.wav
  • UI/Glitch Data Crackle Interference 06.wav
  • UI/hit_marker_plate_B_01.wav
  • UI/hit_marker_plate_B_02.wav
  • UI/hit_marker_plate_B_03.wav
  • UI/hit_marker_plate_B_04.wav
  • UI/hit_marker_plate_B_05.wav
  • UI/hit_marker_plate_B_06.wav
  • UI/hit_mark_body_01.wav
  • UI/hit_mark_body_02.wav
  • UI/hit_mark_body_03.wav
  • UI/hit_mark_body_04.wav
  • UI/hit_mark_body_05.wav
  • UI/hit_mark_body_06.wav
  • UI/hit_mark_helm_01.wav
  • UI/hit_mark_helm_02.wav
  • UI/hit_mark_helm_03.wav
  • UI/hit_mark_helm_04.wav
  • UI/hit_mark_helm_05.wav
  • UI/hit_mark_helm_06.wav
  • UI/hit_mark_kill_01.wav
  • UI/hit_mark_kill_02.wav
  • UI/hit_mark_kill_03.wav
  • UI/hit_mark_kill_04.wav
  • UI/hit_mark_kill_05.wav
  • UI/hit_mark_kill_06.wav
  • UI/Mechanism - AssaultRifle_PickUp_004.wav
  • UI/Mechanism - AssaultRifle_PickUp_005.wav
  • UI/Mechanism - AssaultRifle_PickUp_006.wav
  • UI/metalic_click_01.wav
  • UI/metalic_click_02.wav
  • UI/metalic_click_03.wav
  • UI/Meth_Sirens-001.wav
  • UI/Meth_Sirens-002.wav
  • UI/Meth_Sirens-003.wav
  • UI/Meth_Sirens-004.wav
  • UI/nmtest_ui_selection_readyup.wav
  • UI/nmtest_ui_ticker_exp.wav
  • UI/PhoneSwipe_01.wav
  • UI/phoneSwipe_02.wav
  • UI/phoneSwipe_03.wav
  • UI/phoneSwipe_04.wav
  • UI/phoneSwipe_05.wav
  • UI/phoneSwipe_06.wav
  • UI/phoneSwipe_07.wav
  • UI/phoneSwipe_08.wav
  • UI/phoneSwipe_09.wav
  • UI/phoneSwipe_10.wav
  • UI/PhoneTap_01.wav
  • UI/PhoneTap_02.wav
  • UI/PhoneTap_03.wav
  • UI/PhoneTap_04.wav
  • UI/PhoneTap_05.wav
  • UI/PhoneTap_06.wav
  • UI/PhoneTap_07.wav
  • UI/PhoneTap_08.wav
  • UI/PhoneTap_09.wav
  • UI/PhoneTap_10.wav
  • UI/Phone_Chat_Receive.wav
  • UI/Phone_Chat_Send.wav
  • UI/Phone_Chat_Type.wav
  • UI/Phone_Hover.wav
  • UI/Phone_Map_DrawV2.wav
  • UI/Phone_Map_RadialMenuClose.wav
  • UI/Phone_Map_RadialMenuOpen.wav
  • UI/Phone_Notify_Handcuffs.wav
  • UI/Phone_Notify_Knock.wav
  • UI/Phone_Notify_Mystery.wav
  • UI/Phone_Notify_Popcorn.wav
  • UI/Phone_Notify_Uncertainty.wav
  • UI/Phone_Vibration.wav
  • UI/Robot_Hurt_Shrt-003.wav
  • UI/ron_sfx_customize_facewear_01.wav
  • UI/ron_sfx_customize_facewear_02.wav
  • UI/ron_sfx_customize_facewear_03.wav
  • UI/ron_sfx_customize_facewear_04.wav
  • UI/ron_sfx_customize_facewear_05.wav
  • UI/ron_sfx_customize_glasses_01.wav
  • UI/ron_sfx_customize_glasses_02.wav
  • UI/ron_sfx_customize_glasses_03.wav
  • UI/ron_sfx_customize_glasses_04.wav
  • UI/ron_sfx_customize_glasses_05.wav
  • UI/ron_sfx_customize_gloves_01.wav
  • UI/ron_sfx_customize_gloves_02.wav
  • UI/ron_sfx_customize_gloves_03.wav
  • UI/ron_sfx_customize_gloves_04.wav
  • UI/ron_sfx_customize_gloves_05.wav
  • UI/ron_sfx_customize_gloves_06.wav
  • UI/ron_sfx_customize_gloves_07.wav
  • UI/ron_sfx_customize_gloves_08.wav
  • UI/ron_sfx_customize_helmet_01.wav
  • UI/ron_sfx_customize_helmet_02.wav
  • UI/ron_sfx_customize_helmet_03.wav
  • UI/ron_sfx_customize_helmet_04.wav
  • UI/ron_sfx_customize_helmet_05.wav
  • UI/ron_sfx_customize_pants_01.wav
  • UI/ron_sfx_customize_pants_02.wav
  • UI/ron_sfx_customize_pants_03.wav
  • UI/ron_sfx_customize_pants_04.wav
  • UI/ron_sfx_customize_pants_05.wav
  • UI/ron_sfx_customize_pants_06.wav
  • UI/ron_sfx_customize_pants_07.wav
  • UI/ron_sfx_customize_shirts_01.wav
  • UI/ron_sfx_customize_shirts_02.wav
  • UI/ron_sfx_customize_shirts_03.wav
  • UI/ron_sfx_customize_shirts_04.wav
  • UI/ron_sfx_customize_shirts_05.wav
  • UI/ron_sfx_customize_shirts_06.wav
  • UI/ron_sfx_customize_shirts_07.wav
  • UI/ron_sfx_customize_shirts_08.wav
  • UI/ron_sfx_customize_shirts_09.wav
  • UI/ron_sfx_customize_shoes_01.wav
  • UI/ron_sfx_customize_shoes_02.wav
  • UI/ron_sfx_customize_shoes_03.wav
  • UI/ron_sfx_customize_shoes_04.wav
  • UI/ron_sfx_customize_shoes_05.wav
  • UI/ron_sfx_customize_vests_01.wav
  • UI/ron_sfx_customize_vests_02.wav
  • UI/ron_sfx_customize_vests_03.wav
  • UI/ron_sfx_customize_vests_04.wav
  • UI/ron_sfx_customize_vests_05.wav
  • UI/ron_sfx_customize_vests_06.wav
  • UI/ron_sfx_customize_watchv2_01.wav
  • UI/ron_sfx_customize_watchv2_02.wav
  • UI/ron_sfx_customize_watchv2_03.wav
  • UI/ron_sfx_customize_watchv2_04.wav
  • UI/ron_sfx_customize_watchv2_05.wav
  • UI/ron_sfx_customize_watchv2_06.wav
  • UI/ScoreUI_Bbeep.wav
  • UI/ScoreUI_BCount.wav
  • UI/ScoreUI_Gbeep.wav
  • UI/ScoreUI_GCount.wav
  • UI/ScoreUI_GnumClick.wav
  • UI/ScoreUI_ScoreGrade.wav
  • UI/Score_down-001.wav
  • UI/Score_down-002.wav
  • UI/Score_down-003.wav
  • UI/Score_down-004.wav
  • UI/Score_down-005.wav
  • UI/Score_down-006.wav
  • UI/Score_down-007.wav
  • UI/Score_down-008.wav
  • UI/Score_down-009.wav
  • UI/Score_down-010.wav
  • UI/Score_up-001.wav
  • UI/Score_up-002.wav
  • UI/Score_up-003.wav
  • UI/Score_up-004.wav
  • UI/Score_up-005.wav
  • UI/Score_up-006.wav
  • UI/Score_up-007.wav
  • UI/Score_up-008.wav
  • UI/Score_up-009.wav
  • UI/Score_up-010.wav
  • UI/Screen_Close.wav
  • UI/Screen_Open.wav
  • UI/select.wav
  • UI/sfx_ui_mouseover-001.wav
  • UI/sfx_ui_mouseover-002.wav
  • UI/sfx_ui_mouseover-003.wav
  • UI/sfx_ui_mouseover-004.wav
  • UI/sfx_ui_mouseover.wav
  • UI/sfx_ui_player_checkpoint.wav
  • UI/Sinematic - Sub Sonic Bass Drops_08.wav
  • UI/Speed these up for bass click.wav
  • UI/tableImpact02.wav
  • UI/tableImpact03.wav
  • UI/tableImpact04.wav
  • UI/tableImpact05.wav
  • UI/Table_Hit_Heavy-001.wav
  • UI/Table_Hit_Heavy-002.wav
  • UI/Table_Hit_Heavy-003.wav
  • UI/Table_Hit_Heavy-004.wav
  • UI/Table_Hit_Light-001.wav
  • UI/Table_Hit_Light-002.wav
  • UI/Table_Hit_Light-003.wav
  • UI/target_report_beep.wav
  • UI/tools_radio_start_01.wav
  • UI/tools_radio_start_02.wav
  • UI/tools_radio_start_03.wav
  • UI/tools_shield_equip_01.wav
  • UI/tools_shield_equip_02.wav
  • UI/UI_AttachmentOff_01.wav
  • UI/UI_AttachmentOff_02.wav
  • UI/UI_AttachmentOff_03.wav
  • UI/UI_AttachmentOff_04.wav
  • UI/UI_AttachmentOn_01.wav
  • UI/UI_AttachmentOn_02.wav
  • UI/UI_AttachmentOn_03.wav
  • UI/UI_AttachmentOn_04.wav
  • UI/ui_bad_job_01.wav
  • UI/ui_bad_job_02.wav
  • UI/ui_bad_job_03.wav
  • UI/ui_cmnd_menu_close_01.wav
  • UI/ui_cmnd_menu_close_02.wav
  • UI/ui_cmnd_menu_imp_selection_01.wav
  • UI/ui_cmnd_menu_imp_selection_02.wav
  • UI/ui_cmnd_menu_imp_selection_03.wav
  • UI/ui_cmnd_menu_mo.wav
  • UI/ui_cmnd_menu_mo_01.wav
  • UI/ui_cmnd_menu_mo_02.wav
  • UI/ui_cmnd_menu_mo_03.wav
  • UI/ui_cmnd_menu_mo_04.wav
  • UI/ui_cmnd_menu_open_01.wav
  • UI/ui_cmnd_menu_open_02.wav
  • UI/ui_cmnd_menu_tab_close_01.wav
  • UI/ui_cmnd_menu_tab_close_02.wav
  • UI/ui_cmnd_menu_tab_open_01.wav
  • UI/ui_cmnd_menu_tab_open_02.wav
  • UI/ui_cmnd_mo_02_01.wav
  • UI/ui_cmnd_mo_02_02.wav
  • UI/ui_cmnd_mo_02_03.wav
  • UI/ui_cmnd_mo_02_04.wav
  • UI/UI_EvidenceCollected_Bass01_01.wav
  • UI/UI_EvidenceCollected_Bass02_01.wav
  • UI/UI_EvidenceCollected_Bass03_01.wav
  • UI/UI_EvidenceCollected_BassFX_01.wav
  • UI/UI_EvidenceCollected_BassFX_02.wav
  • UI/UI_EvidenceCollected_BassFX_03.wav
  • UI/UI_EvidenceCollected_BassFX_04.wav
  • UI/UI_EvidenceCollected_BassFX_05.wav
  • UI/UI_EvidenceCollected_Glitch_01.wav
  • UI/UI_EvidenceCollected_Tone01_01.wav
  • UI/UI_EvidenceCollected_Tone02_01.wav
  • UI/UI_EvidenceCollected_Tone02_02.wav
  • UI/UI_EvidenceCollected_Tone02_03.wav
  • UI/UI_EvidenceCollected_Tone02_04.wav
  • UI/UI_EvidenceCollected_Tone03_01.wav
  • UI/ui_good_job_01.wav
  • UI/ui_good_job_02.wav
  • UI/ui_good_job_03.wav
  • UI/ui_helicopter_camera_off_B.wav
  • UI/ui_helicopter_camera_on_B.wav
  • UI/ui_helicopter_camera_switch_next.wav
  • UI/ui_helicopter_camera_switch_pre.wav
  • UI/ui_helicopter_spotlight_off.wav
  • UI/ui_helicopter_spotlight_on.wav
  • UI/ui_lm_ambience_01.wav
  • UI/ui_lm_armor_heavy_equip_01.wav
  • UI/ui_lm_armor_light_equip_01.wav
  • UI/ui_lm_armor_unequip_01.wav
  • UI/ui_lm_change_sidearm_01.wav
  • UI/ui_lm_cus_belt_whoosh_in_01.wav
  • UI/ui_lm_cus_belt_whoosh_in_02.wav
  • UI/ui_lm_cus_belt_whoosh_out_01.wav
  • UI/ui_lm_cus_belt_whoosh_out_02.wav
  • UI/ui_lm_cus_hand_whoosh_in_01.wav
  • UI/ui_lm_cus_hand_whoosh_in_02.wav
  • UI/ui_lm_cus_hand_whoosh_out_01.wav
  • UI/ui_lm_cus_hand_whoosh_out_02.wav
  • UI/ui_lm_cus_head_whoosh_in_01.wav
  • UI/ui_lm_cus_head_whoosh_in_02.wav
  • UI/ui_lm_cus_head_whoosh_out_01.wav
  • UI/ui_lm_cus_head_whoosh_out_02.wav
  • UI/ui_lm_cus_shoes_whoosh_in_01.wav
  • UI/ui_lm_cus_shoes_whoosh_in_02.wav
  • UI/ui_lm_cus_shoes_whoosh_out_01.wav
  • UI/ui_lm_cus_shoes_whoosh_out_02.wav
  • UI/ui_lm_cus_torso_whoosh_in_01.wav
  • UI/ui_lm_cus_torso_whoosh_in_02.wav
  • UI/ui_lm_cus_torso_whoosh_out_01.wav
  • UI/ui_lm_cus_torso_whoosh_out_02.wav
  • UI/ui_lm_cus_whoosh_in_01.wav
  • UI/ui_lm_cus_whoosh_in_02.wav
  • UI/ui_lm_cus_whoosh_out_01.wav
  • UI/ui_lm_cus_whoosh_out_02.wav
  • UI/ui_lm_exit_select_01.wav
  • UI/ui_lm_exit_select_02.wav
  • UI/ui_lm_hg_whoosh_in_01.wav
  • UI/ui_lm_hg_whoosh_in_02.wav
  • UI/ui_lm_hg_whoosh_out_01.wav
  • UI/ui_lm_hg_whoosh_out_02.wav
  • UI/ui_lm_hover.wav
  • UI/ui_lm_plates_equip_01.wav
  • UI/ui_lm_plates_equip_02.wav
  • UI/ui_lm_plates_equip_03.wav
  • UI/ui_lm_select_01.wav
  • UI/ui_lm_stab_vest_equip_01.wav
  • UI/ui_lm_tac_whoosh_in_01.wav
  • UI/ui_lm_tac_whoosh_in_02.wav
  • UI/ui_lm_tac_whoosh_out_01.wav
  • UI/ui_lm_tac_whoosh_out_02.wav
  • UI/ui_lm_weap_whoosh_in_01.wav
  • UI/ui_lm_weap_whoosh_in_02.wav
  • UI/ui_lm_weap_whoosh_out_01.wav
  • UI/ui_lm_weap_whoosh_out_02.wav
  • UI/ui_lm_whoosh_in_01.wav
  • UI/ui_lm_whoosh_in_02.wav
  • UI/ui_menu_computer_back.wav
  • UI/ui_menu_computer_select.wav
  • UI/ui_menu_key_press_01.wav
  • UI/ui_menu_key_press_02.wav
  • UI/ui_menu_key_press_03.wav
  • UI/ui_menu_key_press_04.wav
  • UI/ui_menu_key_press_05.wav
  • UI/ui_menu_key_press_06.wav
  • UI/ui_menu_light_mo.wav
  • UI/ui_menu_light_mo_01.wav
  • UI/ui_menu_light_mo_02.wav
  • UI/ui_menu_light_mo_03.wav
  • UI/ui_menu_light_mo_off_01.wav
  • UI/ui_menu_light_mo_off_02.wav
  • UI/ui_menu_light_mo_off_03.wav
  • UI/ui_menu_select_01.wav
  • UI/ui_menu_select_02.wav
  • UI/ui_menu_select_03.wav
  • UI/ui_menu_select_04.wav
  • UI/ui_menu_whoosh_01.wav
  • UI/ui_menu_whoosh_02.wav
  • UI/ui_menu_whoosh_03.wav
  • UI/ui_menu_whoosh_04.wav
  • UI/ui_mission_start_stinger_01.wav
  • UI/ui_score_negative_a_01.wav
  • UI/ui_score_negative_a_02.wav
  • UI/ui_score_negative_a_03.wav
  • UI/ui_score_notify_01.wav
  • UI/ui_score_notify_02.wav
  • UI/ui_score_notify_03.wav
  • UI/ui_score_positive_a_01.wav
  • UI/ui_score_positive_a_02.wav
  • UI/ui_score_positive_a_03.wav
  • UI/ui_slider_UD_02 - Trimmed.wav
  • UI/ui_tattoo_select_01.wav
  • UI/ui_tattoo_select_02.wav
  • UI/Universal_Long_Draw_01.wav
  • UI/Universal_Long_Draw_02.wav
  • UI/Universal_Long_Draw_03.wav
  • UI/Universal_Long_Draw_04.wav
  • UI/Universal_Long_Holster_01.wav
  • UI/Universal_Long_Holster_02.wav
  • UI/Universal_Long_Holster_03.wav
  • UI/Universal_Long_Holster_04.wav
  • UI/Universal_Pistol_Draw_01.wav
  • UI/Universal_Pistol_Draw_02.wav
  • UI/Universal_Pistol_Draw_03.wav
  • UI/Universal_Pistol_Draw_04.wav
  • UI/weap_draw_pistol_01.wav
  • UI/weap_draw_pistol_02.wav
  • UI/weap_draw_pistol_03.wav
  • UI/weap_draw_rifle_01.wav
  • UI/weap_draw_rifle_02.wav
  • UI/weap_draw_rifle_03.wav
  • UI/weap_mag_out_01.wav
  • UI/weap_mag_out_03.wav
  • UI/weap_shells_pistol_concrete_04.wav
  • UI/weap_shells_pistol_concrete_05.wav
  • UI/whooshSidearm02.wav
  • UI/whooshSidearm03.wav
  • UI/whooshSidearm04.wav
  • UI/whooshSidearm05.wav
Format ZIP (application/zip)
wav
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