disabled_by_defaultWelcome to new Spriters Resource open beta! All data here is temporary, subject to change at any time, and will be deleted prior to the final launch. Please provide any feedback or bug reports in the #beta-feedback channel on our Discord.

Enemies (Decay Related)


x
arrow_back download comment undo arrow_forward
(Current scale is below 100% - zoom in to view full detail.)
Asset Info favorite
Name Enemies (Decay Related)
Category PC / Computer
Game Ori and the Will of the Wisps
Section Enemies
Uploaded By XanTheDragon
Size 34.92 MB (176 items) arrow_right
  • deathDarkPurple/deathDarkPurpleLarge_001.wav
  • deathDarkPurple/deathDarkPurpleLarge_002.wav
  • deathDarkPurple/deathDarkPurpleLarge_003.wav
  • deathDarkPurple/deathDarkPurpleLarge_004.wav
  • deathDarkPurple/deathDarkPurpleLarge_005.wav
  • deathDarkPurple/deathDarkPurpleSmall_001.wav
  • deathDarkPurple/deathDarkPurpleSmall_002.wav
  • deathDarkPurple/deathDarkPurpleSmall_003.wav
  • deathDarkPurple/deathDarkPurpleSmall_004.wav
  • deathDarkPurple/deathDarkPurpleSmall_005.wav
  • proximityMine/proximityMineExplosionShake2D_001.wav
  • proximityMine/proximityMineExplosionShake2D_002.wav
  • proximityMine/proximityMineExplosionShake2D_003.wav
  • proximityMine/proximityMineExplosionShake2D_004.wav
  • proximityMine/proximityMineExplosionShake2D_005.wav
  • proximityMine/proximityMineExplosionShake2D_006.wav
  • proximityMine/proximityMineExplosionShake2D_007.wav
  • proximityMine/proximityMineExplosionShake2D_008.wav
  • proximityMine/proximityMineExplosion_001.wav
  • proximityMine/proximityMineExplosion_002.wav
  • proximityMine/proximityMineExplosion_003.wav
  • proximityMine/proximityMineExplosion_004.wav
  • proximityMine/proximityMineExplosion_005.wav
  • proximityMine/proximityMineExplosion_006.wav
  • proximityMine/proximityMineExplosion_007.wav
  • proximityMine/proximityMineExplosion_008.wav
  • shooter/laserShooterAttackAntic_001.wav
  • shooter/laserShooterAttackAntic_002.wav
  • shooter/laserShooterAttackAntic_003.wav
  • shooter/laserShooterAttackAntic_004.wav
  • shooter/laserShooterAttackAntic_005.wav
  • shooter/laserShooterAttackAntic_006.wav
  • shooter/laserShooterAttackAntic_007.wav
  • shooter/laserShooterAttackAntic_008.wav
  • shooter/laserShooterAttackLoop.wav
  • shooter/laserShooterAttackResolve_001.wav
  • shooter/laserShooterAttackResolve_002.wav
  • shooter/laserShooterAttackResolve_003.wav
  • shooter/laserShooterAttackResolve_004.wav
  • shooter/laserShooterAttackResolve_005.wav
  • shooter/laserShooterAttackResolve_006.wav
  • shooter/laserShooterAttackResolve_007.wav
  • shooter/laserShooterAttackResolve_008.wav
  • shooter/laserShooterDeath_001.wav
  • shooter/laserShooterDeath_002.wav
  • shooter/laserShooterDeath_003.wav
  • shooter/laserShooterDeath_004.wav
  • shooter/laserShooterDeath_005.wav
  • shooter/laserShooterHitAdditiveLarge_001.wav
  • shooter/laserShooterHitAdditiveLarge_002.wav
  • shooter/laserShooterHitAdditiveLarge_003.wav
  • shooter/laserShooterHitAdditiveLarge_004.wav
  • shooter/laserShooterHitAdditiveLarge_005.wav
  • shooter/laserShooterHitAdditiveLarge_006.wav
  • shooter/laserShooterHitAdditiveLarge_007.wav
  • shooter/laserShooterHitAdditiveLarge_008.wav
  • shooter/laserShooterHitAdditiveSmall_001.wav
  • shooter/laserShooterHitAdditiveSmall_002.wav
  • shooter/laserShooterHitAdditiveSmall_003.wav
  • shooter/laserShooterHitAdditiveSmall_004.wav
  • shooter/laserShooterHitAdditiveSmall_005.wav
  • shooter/laserShooterHitAdditiveSmall_006.wav
  • shooter/laserShooterHitAdditiveSmall_007.wav
  • shooter/laserShooterHitAdditiveSmall_008.wav
  • shooter/laserShooterLaserBeamImpactEnd_001.wav
  • shooter/laserShooterLaserBeamImpactEnd_002.wav
  • shooter/laserShooterLaserBeamImpactEnd_003.wav
  • shooter/laserShooterLaserBeamImpactEnd_004.wav
  • shooter/laserShooterLaserBeamImpactEnd_005.wav
  • shooter/laserShooterLaserBeamImpactEnd_006.wav
  • shooter/laserShooterLaserBeamImpactEnd_007.wav
  • shooter/laserShooterLaserBeamImpactEnd_008.wav
  • shooter/laserShooterLaserBeamImpactLoop.wav
  • shooter/laserShooterLaserBeamImpactStart_001.wav
  • shooter/laserShooterLaserBeamImpactStart_002.wav
  • shooter/laserShooterLaserBeamImpactStart_003.wav
  • shooter/laserShooterLaserBeamImpactStart_004.wav
  • shooter/laserShooterLaserBeamImpactStart_005.wav
  • shooter/laserShooterLaserBeamImpactStart_006.wav
  • shooter/laserShooterLaserBeamImpactStart_007.wav
  • shooter/laserShooterLaserBeamImpactStart_008.wav
  • shooter/laserShooterLaserBeamLoop.wav
  • shooter/laserShooterProjectileFly_001.wav
  • shooter/laserShooterProjectileFly_002.wav
  • shooter/laserShooterProjectileFly_003.wav
  • shooter/laserShooterProjectileFly_004.wav
  • shooter/laserShooterProjectileFly_005.wav
  • shooter/laserShooterProjectileFly_006.wav
  • shooter/laserShooterProjectileFly_007.wav
  • shooter/laserShooterProjectileFly_008.wav
  • shooter/laserShooterProjectileImpact_001.wav
  • shooter/laserShooterProjectileImpact_002.wav
  • shooter/laserShooterProjectileImpact_003.wav
  • shooter/laserShooterProjectileImpact_004.wav
  • shooter/laserShooterProjectileImpact_005.wav
  • shooter/laserShooterProjectileImpact_006.wav
  • shooter/laserShooterProjectileImpact_007.wav
  • shooter/laserShooterProjectileImpact_008.wav
  • shooter/laserShooterShootBeamAntic_001.wav
  • shooter/laserShooterShootBeamAntic_002.wav
  • shooter/laserShooterShootBeamAntic_003.wav
  • shooter/laserShooterShootBeamAntic_004.wav
  • shooter/laserShooterShootBeamAntic_005.wav
  • shooter/laserShooterShootBeamAntic_006.wav
  • shooter/laserShooterShootBeamAntic_007.wav
  • shooter/laserShooterShootBeamAntic_008.wav
  • shooter/laserShooterShootBeamResolve_001.wav
  • shooter/laserShooterShootBeamResolve_002.wav
  • shooter/laserShooterShootBeamResolve_003.wav
  • shooter/laserShooterShootBeamResolve_004.wav
  • shooter/laserShooterShootBeamResolve_005.wav
  • shooter/laserShooterShootBeamResolve_006.wav
  • shooter/laserShooterShootBeamResolve_007.wav
  • shooter/laserShooterShootBeamResolve_008.wav
  • shooter/laserShooterShootProjectileAntic_001.wav
  • shooter/laserShooterShootProjectileAntic_002.wav
  • shooter/laserShooterShootProjectileAntic_003.wav
  • shooter/laserShooterShootProjectileAntic_004.wav
  • shooter/laserShooterShootProjectileAntic_005.wav
  • shooter/laserShooterShootProjectileAntic_006.wav
  • shooter/laserShooterShootProjectileAntic_007.wav
  • shooter/laserShooterShootProjectileAntic_008.wav
  • shooter/laserShooterShootProjectileResolve_001.wav
  • shooter/laserShooterShootProjectileResolve_002.wav
  • shooter/laserShooterShootProjectileResolve_003.wav
  • shooter/laserShooterShootProjectileResolve_004.wav
  • shooter/laserShooterShootProjectileResolve_005.wav
  • shooter/laserShooterShootProjectileResolve_006.wav
  • shooter/laserShooterShootProjectileResolve_007.wav
  • shooter/laserShooterShootProjectileResolve_008.wav
  • shooter/laserShooterSpawn_001.wav
  • shooter/laserShooterSpawn_002.wav
  • shooter/laserShooterSpawn_003.wav
  • shooter/laserShooterSpawn_004.wav
  • shooter/laserShooterSpawn_005.wav
  • shooter/projectileShooterAttackAntic_001.wav
  • shooter/projectileShooterAttackAntic_002.wav
  • shooter/projectileShooterAttackAntic_003.wav
  • shooter/projectileShooterAttackAntic_004.wav
  • shooter/projectileShooterAttackAntic_005.wav
  • shooter/projectileShooterAttackAntic_006.wav
  • shooter/projectileShooterAttackAntic_007.wav
  • shooter/projectileShooterAttackAntic_008.wav
  • shooter/projectileShooterAttackLoop.wav
  • shooter/projectileShooterAttackResolve_001.wav
  • shooter/projectileShooterAttackResolve_002.wav
  • shooter/projectileShooterAttackResolve_003.wav
  • shooter/projectileShooterAttackResolve_004.wav
  • shooter/projectileShooterAttackResolve_005.wav
  • shooter/projectileShooterAttackResolve_006.wav
  • shooter/projectileShooterAttackResolve_007.wav
  • shooter/projectileShooterAttackResolve_008.wav
  • shooter/projectileShooterHitAdditiveLarge_001.wav
  • shooter/projectileShooterHitAdditiveLarge_002.wav
  • shooter/projectileShooterHitAdditiveLarge_003.wav
  • shooter/projectileShooterHitAdditiveLarge_004.wav
  • shooter/projectileShooterHitAdditiveLarge_005.wav
  • shooter/projectileShooterHitAdditiveLarge_006.wav
  • shooter/projectileShooterHitAdditiveLarge_007.wav
  • shooter/projectileShooterHitAdditiveLarge_008.wav
  • shooter/projectileShooterHitAdditiveSmall_001.wav
  • shooter/projectileShooterHitAdditiveSmall_002.wav
  • shooter/projectileShooterHitAdditiveSmall_003.wav
  • shooter/projectileShooterHitAdditiveSmall_004.wav
  • shooter/projectileShooterHitAdditiveSmall_005.wav
  • shooter/projectileShooterHitAdditiveSmall_006.wav
  • shooter/projectileShooterHitAdditiveSmall_007.wav
  • shooter/projectileShooterHitAdditiveSmall_008.wav
  • shooter/projectileShooterSpawn_001.wav
  • shooter/projectileShooterSpawn_002.wav
  • shooter/projectileShooterSpawn_003.wav
  • shooter/projectileShooterSpawn_004.wav
  • shooter/projectileShooterSpawn_005.wav
Format ZIP (application/zip)
Hits 230

Comments (0)


You must be logged in to post comments.