T-1000's Sound Effects


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Asset Info favorite
Name T-1000's Sound Effects
Category PC / Computer
Game Mortal Kombat 1
Section Character Sound Effects
Submitted August 25, 2025
Uploaded By KSHOOTDEV
Size 14.65 MB (227 items) arrow_right
  • SFX/T1000_Arm_Blade_Away {r}(1).ogg
  • SFX/T1000_Arm_Blade_Away {r}(2).ogg
  • SFX/T1000_Arm_Blade_Away {r}(3).ogg
  • SFX/T1000_Arm_Blade_Block {r}(1).ogg
  • SFX/T1000_Arm_Blade_Block {r}(2).ogg
  • SFX/T1000_Arm_Blade_Block {r}(3).ogg
  • SFX/T1000_Arm_Blade_Hit_Blasted {r}(1).ogg
  • SFX/T1000_Arm_Blade_Hit_Blasted {r}(2).ogg
  • SFX/T1000_Arm_Blade_Hit_Blasted {r}(3).ogg
  • SFX/T1000_Arm_Blade_Hit_Ground {r}(1).ogg
  • SFX/T1000_Arm_Blade_Hit_Ground {r}(2).ogg
  • SFX/T1000_Arm_Blade_Hit_Ground {r}(3).ogg
  • SFX/T1000_Arm_Blade_Hit_Large {r}(1).ogg
  • SFX/T1000_Arm_Blade_Hit_Large {r}(2).ogg
  • SFX/T1000_Arm_Blade_Hit_Large {r}(3).ogg
  • SFX/T1000_Arm_Blade_Hit_XLarge {r}(1).ogg
  • SFX/T1000_Arm_Blade_Hit_XLarge {r}(2).ogg
  • SFX/T1000_Arm_Blade_Hit_XLarge {r}(3).ogg
  • SFX/T1000_Arm_Blade_Out {r}(1).ogg
  • SFX/T1000_Arm_Blade_Out {r}(2).ogg
  • SFX/T1000_Arm_Blade_Out {r}(3).ogg
  • SFX/T1000_Arm_Blade_Whoosh_Large {r}(1).ogg
  • SFX/T1000_Arm_Blade_Whoosh_Large {r}(2).ogg
  • SFX/T1000_Arm_Blade_Whoosh_Large {r}(3).ogg
  • SFX/T1000_Arm_Blade_Whoosh_Medium {r}(1).ogg
  • SFX/T1000_Arm_Blade_Whoosh_Medium {r}(2).ogg
  • SFX/T1000_Arm_Blade_Whoosh_Medium {r}(3).ogg
  • SFX/T1000_Arm_Hook_Hit_Large {r}(1).ogg
  • SFX/T1000_Arm_Hook_Hit_Large {r}(2).ogg
  • SFX/T1000_Arm_Hook_Hit_Large {r}(3).ogg
  • SFX/T1000_Brutality_Grab_Melt_Build_U(1).ogg
  • SFX/T1000_Brutality_Grab_Melt_Hi(1).ogg
  • SFX/T1000_Brutality_Grab_Melt_Into(1).ogg
  • SFX/T1000_Brutality_Grab_Melt_Skeleton_Fall(1).ogg
  • SFX/T1000_Brutality_Morph {r}(1).ogg
  • SFX/T1000_Brutality_Morph {r}(2).ogg
  • SFX/T1000_Brutality_Morph {r}(3).ogg
  • SFX/T1000_CharSelect_Enter_Time_Bubble(1).ogg
  • SFX/T1000_CharSelect_Pick_Blade_Form {r}(1).ogg
  • SFX/T1000_CharSelect_Pick_Blade_Form {r}(2).ogg
  • SFX/T1000_Chrome_Walk_Collapse {r}(1).ogg
  • SFX/T1000_Chrome_Walk_Collapse {r}(2).ogg
  • SFX/T1000_Chrome_Walk_Collapse {r}(3).ogg
  • SFX/T1000_Chrome_Walk_Drum {r}(1).ogg
  • SFX/T1000_Chrome_Walk_Drum {r}(2).ogg
  • SFX/T1000_Chrome_Walk_Morph_Into {r}(1).ogg
  • SFX/T1000_Chrome_Walk_Morph_Into {r}(2).ogg
  • SFX/T1000_Chrome_Walk_Morph_Into {r}(3).ogg
  • SFX/T1000_Chrome_Walk_Reform {r}(1).ogg
  • SFX/T1000_Chrome_Walk_Reform {r}(2).ogg
  • SFX/T1000_Chrome_Walk_Reform {r}(3).ogg
  • SFX/T1000_Chrome_Walk_Step {r}(1).ogg
  • SFX/T1000_Chrome_Walk_Step {r}(2).ogg
  • SFX/T1000_Chrome_Walk_Step {r}(3).ogg
  • SFX/T1000_Chrome_Walk_Step {r}(4).ogg
  • SFX/T1000_Clash_Impact_Sweetener(1).ogg
  • SFX/T1000_DD_Head_Dro(1).ogg
  • SFX/T1000_DD_Head_Dro(2).ogg
  • SFX/T1000_DD_Head_Ri(1).ogg
  • SFX/T1000_DD_Head_Ri(2).ogg
  • SFX/T1000_DD_Pounce(1).ogg
  • SFX/T1000_DD_Pounce(2).ogg
  • SFX/T1000_DD_Slam_Arm_Ri(1).ogg
  • SFX/T1000_DD_Slam_Arm_Ri(2).ogg
  • SFX/T1000_DD_Transform(1).ogg
  • SFX/T1000_DD_Transform(2).ogg
  • SFX/T1000_Droplet_Ground_Splat {r}(1).ogg
  • SFX/T1000_Droplet_Ground_Splat {r}(2).ogg
  • SFX/T1000_Droplet_Ground_Splat {r}(3).ogg
  • SFX/T1000_Droplet_Hit {r}(1).ogg
  • SFX/T1000_Droplet_Hit {r}(2).ogg
  • SFX/T1000_Droplet_Hit {r}(3).ogg
  • SFX/T1000_Droplet_Morph_Away {r}(1).ogg
  • SFX/T1000_Droplet_Morph_Away {r}(2).ogg
  • SFX/T1000_Droplet_Morph_Away {r}(3).ogg
  • SFX/T1000_Droplet_Morph_Into {r}(1).ogg
  • SFX/T1000_Droplet_Morph_Into {r}(2).ogg
  • SFX/T1000_Droplet_Morph_Into {r}(3).ogg
  • SFX/T1000_eor_lose_Morph {r}(1).ogg
  • SFX/T1000_eor_lose_Morph {r}(2).ogg
  • SFX/T1000_eor_WinTaunt_1(1).ogg
  • SFX/T1000_eor_WinTaunt_5(1).ogg
  • SFX/T1000_eor_WinTaunt_5_Scrape(1).ogg
  • SFX/T1000_eor_WinWalk_1(1).ogg
  • SFX/T1000_eor_WinWalk_2(1).ogg
  • SFX/T1000_eor_WinWalk_3(1).ogg
  • SFX/T1000_eor_WinWalk_4(1).ogg
  • SFX/T1000_eor_WinWalk_5(1).ogg
  • SFX/T1000_Fatality_A_Explode(1).ogg
  • SFX/T1000_Fatality_A_Explode(2).ogg
  • SFX/T1000_Fatality_A_Liquid_Transform(1).ogg
  • SFX/T1000_Fatality_A_Liquid_Transform(2).ogg
  • SFX/T1000_Fatality_A_SMG_Fire(1).ogg
  • SFX/T1000_Fatality_A_SMG_Fire(2).ogg
  • SFX/T1000_Fatality_A_Truck_Doppler_Slam(1).ogg
  • SFX/T1000_Fatality_A_Truck_Doppler_Slam(2).ogg
  • SFX/T1000_Fatality_A_Truck_Impac(1).ogg
  • SFX/T1000_Fatality_A_Truck_Impac(2).ogg
  • SFX/T1000_Fatality_A_Walkaway(1).ogg
  • SFX/T1000_Fatality_A_Walkaway(2).ogg
  • SFX/T1000_Fatality_A_Windshield_Break(1).ogg
  • SFX/T1000_Fatality_A_Windshield_Break(2).ogg
  • SFX/T1000_Fatality_B_Eye_Stab(1).ogg
  • SFX/T1000_Fatality_B_Eye_Stab(2).ogg
  • SFX/T1000_Fatality_B_Mouth_Stab(1).ogg
  • SFX/T1000_Fatality_B_Mouth_Stab(2).ogg
  • SFX/T1000_Fatality_B_Rip_Explode(1).ogg
  • SFX/T1000_Fatality_B_Rip_Explode(2).ogg
  • SFX/T1000_Fatality_B_Slice_Lif(1).ogg
  • SFX/T1000_Fatality_B_Slice_Lif(2).ogg
  • SFX/T1000_Fatality_B_Transform(1).ogg
  • SFX/T1000_Fatality_B_Transform(2).ogg
  • SFX/T1000_Fatality_B_Transform_Arm_Blade(1).ogg
  • SFX/T1000_Fatality_B_Transform_Arm_Blade(2).ogg
  • SFX/T1000_Gear_Inspect_Photograph_Ou(1).ogg
  • SFX/T1000_Ground_Blade_Morph_Into {r}(1).ogg
  • SFX/T1000_Ground_Blade_Morph_Into {r}(2).ogg
  • SFX/T1000_Ground_Blade_Morph_Into {r}(3).ogg
  • SFX/T1000_Ground_Blade_Whoosh {r}(1).ogg
  • SFX/T1000_Ground_Blade_Whoosh {r}(2).ogg
  • SFX/T1000_Ground_Blade_Whoosh {r}(3).ogg
  • SFX/T1000_Ground_Impact_Debris {r}(1).ogg
  • SFX/T1000_Ground_Impact_Debris {r}(2).ogg
  • SFX/T1000_Ground_Impact_Debris {r}(3).ogg
  • SFX/T1000_Hammer_Block {r}(1).ogg
  • SFX/T1000_Hammer_Block {r}(2).ogg
  • SFX/T1000_Hammer_Block {r}(3).ogg
  • SFX/T1000_Hammer_Hit_Ground {r}(1).ogg
  • SFX/T1000_Hammer_Hit_Ground {r}(2).ogg
  • SFX/T1000_Hammer_Hit_Ground {r}(3).ogg
  • SFX/T1000_Hammer_Hit_XLarge {r}(1).ogg
  • SFX/T1000_Hammer_Hit_XLarge {r}(2).ogg
  • SFX/T1000_Hammer_Hit_XLarge {r}(3).ogg
  • SFX/T1000_Hammer_Whoosh_Large {r}(1).ogg
  • SFX/T1000_Hammer_Whoosh_Large {r}(2).ogg
  • SFX/T1000_Hammer_Whoosh_Large {r}(3).ogg
  • SFX/T1000_Headbutt_Hit {r}(1).ogg
  • SFX/T1000_Headbutt_Hit {r}(2).ogg
  • SFX/T1000_Headbutt_Hit {r}(3).ogg
  • SFX/T1000_Intro_A_Blade_Transform(1).ogg
  • SFX/T1000_Intro_A_Blade_Transform(2).ogg
  • SFX/T1000_Intro_A_Soft_Whoosh(1).ogg
  • SFX/T1000_Intro_A_Soft_Whoosh(2).ogg
  • SFX/T1000_Intro_B_Ground_Scrape(1).ogg
  • SFX/T1000_Intro_B_Ground_Scrape(2).ogg
  • SFX/T1000_Intro_B_Walk_U(1).ogg
  • SFX/T1000_Intro_B_Walk_U(2).ogg
  • SFX/T1000_Intro_Hit_A_Slash(1).ogg
  • SFX/T1000_Intro_Hit_A_Slash(2).ogg
  • SFX/T1000_Liquid_Dissolve {r}(1).ogg
  • SFX/T1000_Liquid_Dissolve {r}(2).ogg
  • SFX/T1000_Liquid_Dissolve {r}(3).ogg
  • SFX/T1000_Liquid_Metal_Suction {r}(1).ogg
  • SFX/T1000_Liquid_Metal_Suction {r}(2).ogg
  • SFX/T1000_Liquid_Metal_Suction {r}(3).ogg
  • SFX/T1000_Pistol_Away {r}(1).ogg
  • SFX/T1000_Pistol_Away {r}(2).ogg
  • SFX/T1000_Pistol_Bullet_Block {r}(1).ogg
  • SFX/T1000_Pistol_Bullet_Block {r}(2).ogg
  • SFX/T1000_Pistol_Bullet_Block {r}(3).ogg
  • SFX/T1000_Pistol_Bullet_Hit {r}(1).ogg
  • SFX/T1000_Pistol_Bullet_Hit {r}(2).ogg
  • SFX/T1000_Pistol_Bullet_Hit {r}(3).ogg
  • SFX/T1000_Pistol_Out {r}(1).ogg
  • SFX/T1000_Pistol_Out {r}(2).ogg
  • SFX/T1000_Pistol_Out {r}(3).ogg
  • SFX/T1000_Pistol_Shoot {r}(1).ogg
  • SFX/T1000_Pistol_Shoot {r}(2).ogg
  • SFX/T1000_Pistol_Shoot {r}(3).ogg
  • SFX/T1000_Pistol_Shoot {r}(4).ogg
  • SFX/T1000_Pistol_Shoot {r}(5).ogg
  • SFX/T1000_Pistol_Shoot {r}(6).ogg
  • SFX/T1000_Puddle_Loo(1).ogg
  • SFX/T1000_Puddle_Morph_Into {r}(1).ogg
  • SFX/T1000_Puddle_Morph_Into {r}(2).ogg
  • SFX/T1000_Puddle_Morph_Into {r}(3).ogg
  • SFX/T1000_Spike_Block {r}(1).ogg
  • SFX/T1000_Spike_Block {r}(2).ogg
  • SFX/T1000_Spike_Block {r}(3).ogg
  • SFX/T1000_Spike_Hit_Large {r}(1).ogg
  • SFX/T1000_Spike_Hit_Large {r}(2).ogg
  • SFX/T1000_Spike_Hit_Large {r}(3).ogg
  • SFX/T1000_Spike_Retract {r}(1).ogg
  • SFX/T1000_Spike_Retract {r}(2).ogg
  • SFX/T1000_Spike_Whoosh_Medium {r}(1).ogg
  • SFX/T1000_Spike_Whoosh_Medium {r}(2).ogg
  • SFX/T1000_Spike_Whoosh_Medium {r}(3).ogg
  • SFX/T1000_Staff_Block {r}(1).ogg
  • SFX/T1000_Staff_Block {r}(2).ogg
  • SFX/T1000_Staff_Block {r}(3).ogg
  • SFX/T1000_Staff_Hit_Blasted {r}(1).ogg
  • SFX/T1000_Staff_Hit_Blasted {r}(2).ogg
  • SFX/T1000_Staff_Hit_Blasted {r}(3).ogg
  • SFX/T1000_Staff_Hit_Large {r}(1).ogg
  • SFX/T1000_Staff_Hit_Large {r}(2).ogg
  • SFX/T1000_Staff_Hit_Large {r}(3).ogg
  • SFX/T1000_Staff_Hit_XLarge {r}(1).ogg
  • SFX/T1000_Staff_Hit_XLarge {r}(2).ogg
  • SFX/T1000_Staff_Hit_XLarge {r}(3).ogg
  • SFX/T1000_Staff_Whoosh_Large {r}(1).ogg
  • SFX/T1000_Staff_Whoosh_Large {r}(2).ogg
  • SFX/T1000_Staff_Whoosh_Large {r}(3).ogg
  • SFX/T1000_Staff_Whoosh_Medium {r}(1).ogg
  • SFX/T1000_Staff_Whoosh_Medium {r}(2).ogg
  • SFX/T1000_Staff_Whoosh_Medium {r}(3).ogg
  • SFX/T1000_Supermove_Liquid_Metal_Shif(1).ogg
  • SFX/T1000_Supermove_Liquid_Metal_Shif(2).ogg
  • SFX/T1000_Supermove_Slam(1).ogg
  • SFX/T1000_Supermove_Slam(2).ogg
  • SFX/T1000_Supermove_Slomo_Stab(1).ogg
  • SFX/T1000_Supermove_Slomo_Stab(2).ogg
  • SFX/T1000_Supermove_Stab_Lif(1).ogg
  • SFX/T1000_Supermove_Stab_Lif(2).ogg
  • SFX/T1000_Taunt_1(1).ogg
  • SFX/T1000_Taunt_2 {r}(1).ogg
  • SFX/T1000_Taunt_2 {r}(2).ogg
  • SFX/T1000_Taunt_4(1).ogg
  • SFX/T1000_Throw_Morph_In {r}(1).ogg
  • SFX/T1000_Throw_Morph_In {r}(2).ogg
  • SFX/T1000_Time_Bubble_Loo(1).ogg
  • SFX/T1000_Time_Bubble_Star(1).ogg
  • SFX/T1000_Victory_Drum(1).ogg
  • SFX/T1000_Victory_Liquid_Metal(1).ogg
  • SFX/T1000_Victory_Liquid_Metal(2).ogg
  • SFX/T1000_Victory_Steps(1).ogg
  • SFX/T1000_Victory_Steps(2).ogg
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