GRAD


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Asset Info favorite
Name GRAD
Category PC / Computer
Game Metal Gear Rising: Revengeance
Section Enemies
Submitted January 2, 2026
Uploaded By 26eraph
Size 9.77 MB (105 items) arrow_right
  • em_grad/em0080/core_se_bullet_pass_hmg_1.wav
  • em_grad/em0080/core_se_bullet_pass_hmg_2.wav
  • em_grad/em0080/core_se_bullet_pass_hmg_3.wav
  • em_grad/em0080/core_se_bullet_pass_hmg_4.wav
  • em_grad/em0080/core_se_bullet_pass_hmg_5.wav
  • em_grad/em0080/core_se_bullet_pass_hmg_6.wav
  • em_grad/em0080/em0080_se_atk_cannon_explosion_1.wav
  • em_grad/em0080/em0080_se_atk_cannon_explosion_2.wav
  • em_grad/em0080/em0080_se_atk_cannon_shell_dirt_1.wav
  • em_grad/em0080/em0080_se_atk_cannon_shell_dirt_2.wav
  • em_grad/em0080/em0080_se_atk_canon_fire_01.wav
  • em_grad/em0080/em0080_se_atk_canon_fire_02.wav
  • em_grad/em0080/em0080_se_atk_junk_Impact_A.wav
  • em_grad/em0080/em0080_se_atk_kick_1_Whoosh.wav
  • em_grad/em0080/em0080_se_atk_kick_2_Whoosh.wav
  • em_grad/em0080/em0080_se_atk_missilepod_fire_1.wav
  • em_grad/em0080/em0080_se_atk_missilepod_fire_2.wav
  • em_grad/em0080/em0080_se_atk_missilepod_fire_3.wav
  • em_grad/em0080/em0080_se_atk_missilepod_fire_4.wav
  • em_grad/em0080/em0080_se_atk_missile_explosion_1.wav
  • em_grad/em0080/em0080_se_atk_missile_explosion_2.wav
  • em_grad/em0080/em0080_se_atk_missile_explosion_3.wav
  • em_grad/em0080/em0080_se_atk_missile_explosion_4.wav
  • em_grad/em0080/em0080_se_atk_missile_fire_01.wav
  • em_grad/em0080/em0080_se_atk_missile_fire_02.wav
  • em_grad/em0080/em0080_se_atk_wsh_punch_1_Mvt_A_1.wav
  • em_grad/em0080/em0080_se_atk_wsh_punch_1_Whoosh.wav
  • em_grad/em0080/em0080_se_atk_wsh_punch_2_Mvt_A_2.wav
  • em_grad/em0080/em0080_se_atk_wsh_punch_2_Mvt_A_3.wav
  • em_grad/em0080/em0080_se_atk_wsh_punch_2_Whoosh.wav
  • em_grad/em0080/em0080_se_atk_wsh_shieldpunch_1_Mvt_B_2.wav
  • em_grad/em0080/em0080_se_atk_wsh_shieldpunch_1_Mvt_C.wav
  • em_grad/em0080/em0080_se_atk_wsh_shieldpunch_1_Servo_A.wav
  • em_grad/em0080/em0080_se_atk_wsh_shieldpunch_1_Servo_B.wav
  • em_grad/em0080/em0080_se_atk_wsh_shieldpunch_1_Whoosh.wav
  • em_grad/em0080/em0080_se_atk_wsh_shieldpunch_2_Mvt_B_2.wav
  • em_grad/em0080/em0080_se_atk_wsh_shieldpunch_2_Mvt_C.wav
  • em_grad/em0080/em0080_se_atk_wsh_shieldpunch_2_Servo_A.wav
  • em_grad/em0080/em0080_se_atk_wsh_shieldpunch_2_Servo_B.wav
  • em_grad/em0080/em0080_se_atk_wsh_shieldpunch_2_Whoosh.wav
  • em_grad/em0080/em0080_se_cannon_pass_01.wav
  • em_grad/em0080/em0080_se_cannon_pass_02.wav
  • em_grad/em0080/em0080_se_dmg_explosion_stereo.wav
  • em_grad/em0080/em0080_se_dmg_hit_sword_1.wav
  • em_grad/em0080/em0080_se_dmg_hit_sword_2.wav
  • em_grad/em0080/em0080_se_dmg_hit_sword_3.wav
  • em_grad/em0080/em0080_se_dmg_hit_sword_4.wav
  • em_grad/em0080/em0080_se_dmg_spark.wav
  • em_grad/em0080/em0080_se_dmg_spark_windup.wav
  • em_grad/em0080/em0080_se_foot_run_1.wav
  • em_grad/em0080/em0080_se_foot_run_2.wav
  • em_grad/em0080/em0080_se_foot_run_3.wav
  • em_grad/em0080/em0080_se_foot_walk_01.wav
  • em_grad/em0080/em0080_se_foot_walk_02.wav
  • em_grad/em0080/em0080_se_foot_walk_03.wav
  • em_grad/em0080/em0080_se_gun_fire_01.wav
  • em_grad/em0080/em0080_se_gun_fire_02.wav
  • em_grad/em0080/em0080_se_gun_fire_03.wav
  • em_grad/em0080/em0080_se_gun_fire_04.wav
  • em_grad/em0080/em0080_se_gun_fire_05.wav
  • em_grad/em0080/em0080_se_mov_actuator_m_1.wav
  • em_grad/em0080/em0080_se_mov_actuator_m_2.wav
  • em_grad/em0080/em0080_se_mov_actuator_s_1.wav
  • em_grad/em0080/em0080_se_mov_actuator_s_2.wav
  • em_grad/em0080/em0080_se_mov_armor_l_1.wav
  • em_grad/em0080/em0080_se_mov_armor_l_2.wav
  • em_grad/em0080/em0080_se_mov_armor_l_4.wav
  • em_grad/em0080/em0080_se_mov_armor_m_2.wav
  • em_grad/em0080/em0080_se_mov_armor_m_3.wav
  • em_grad/em0080/em0080_se_mov_armor_m_4.wav
  • em_grad/em0080/em0080_se_mov_armor_s_2.wav
  • em_grad/em0080/em0080_se_mov_armor_s_3.wav
  • em_grad/em0080/em0080_se_mov_armor_s_4.wav
  • em_grad/em0080/em0080_se_mov_crush_ground_s.wav
  • em_grad/em0080/em0080_se_mov_crush_ground_stop_1.wav
  • em_grad/em0080/em0080_se_mov_crush_ground_stop_2.wav
  • em_grad/em0080/em0080_se_mov_dash_start_s.wav
  • em_grad/em0080/em0080_se_mov_dash_stop_s.wav
  • em_grad/em0080/em0080_se_mov_dash_whoosh_2.wav
  • em_grad/em0080/em0080_se_mov_dash_whoosh_jg.wav
  • em_grad/em0080/em0080_se_mov_gun_servo_start.wav
  • em_grad/em0080/em0080_se_mov_gun_servo_stop.wav
  • em_grad/em0080/em0080_se_mov_idle.wav
  • em_grad/em0080/em0080_se_mov_missilehatch_close.wav
  • em_grad/em0080/em0080_se_mov_missilehatch_close_Servo.wav
  • em_grad/em0080/em0080_se_mov_missilehatch_open.wav
  • em_grad/em0080/em0080_se_mov_missilehatch_open_Servo.wav
  • em_grad/em0080/em0080_se_mov_mvmt_m_1.wav
  • em_grad/em0080/em0080_se_mov_mvmt_m_2.wav
  • em_grad/em0080/em0080_se_mov_mvmt_m_3.wav
  • em_grad/em0080/em0080_se_mov_mvmt_s_1.wav
  • em_grad/em0080/em0080_se_mov_mvmt_s_3.wav
  • em_grad/em0080/em0080_se_mov_mvmt_s_4.wav
  • em_grad/em0080/em0080_vo_shout_l_1.wav
  • em_grad/em0080/em0080_vo_shout_l_2.wav
  • em_grad/em0080/em0080_vo_shout_s_1.wav
  • em_grad/em0080/em0080_vo_shout_s_2.wav
  • em_grad/em0080/em8080_se_mov_crush_ground_s.wav
  • em_grad/em0080/em8080_se_mov_idle.wav
  • em_grad/em0080/et0020_atk_missile_explosion_1.wav
  • em_grad/em0080/wp0302_se_missile_explosion_2.wav
  • em_grad/em0080/wp0302_se_missile_pass_1.wav
  • em_grad/em0080/wp0302_se_missile_pass_2.wav
Format ZIP (application/zip)
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