Boss: MG Ray


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Asset Info favorite
Name Boss: MG Ray
Category PC / Computer
Game Metal Gear Rising: Revengeance
Section Enemies
Submitted January 2, 2026
Uploaded By 26eraph
Size 16.50 MB (112 items) arrow_right
  • em_MGray/em0200/em0200_se_atk_armgun_fire_01.wav
  • em_MGray/em0200/em0200_se_atk_armgun_fire_02.wav
  • em_MGray/em0200/em0200_se_atk_armgun_fire_03.wav
  • em_MGray/em0200/em0200_se_atk_armgun_fire_04.wav
  • em_MGray/em0200/em0200_se_atk_arm_ground_1.wav
  • em_MGray/em0200/em0200_se_atk_arm_ground_2.wav
  • em_MGray/em0200/em0200_se_atk_ground_1.wav
  • em_MGray/em0200/em0200_se_atk_ground_2.wav
  • em_MGray/em0200/em0200_se_atk_ground_4.wav
  • em_MGray/em0200/em0200_se_atk_laser_charge.wav
  • em_MGray/em0200/em0200_se_atk_laser_charge_l.wav
  • em_MGray/em0200/em0200_se_atk_laser_fire_end.wav
  • em_MGray/em0200/em0200_se_atk_laser_fire_start.wav
  • em_MGray/em0200/em0200_se_atk_laser_hit_ground_01.wav
  • em_MGray/em0200/em0200_se_atk_laser_hit_ground_02.wav
  • em_MGray/em0200/em0200_se_atk_laser_hit_ground_03.wav
  • em_MGray/em0200/em0200_se_atk_missile_explosion_01.wav
  • em_MGray/em0200/em0200_se_atk_missile_exp_2.wav
  • em_MGray/em0200/em0200_se_atk_missile_fire_01.wav
  • em_MGray/em0200/em0200_se_atk_missile_fire_02.wav
  • em_MGray/em0200/em0200_se_atk_missile_fire_03.wav
  • em_MGray/em0200/em0200_se_atk_missile_ground_1.wav
  • em_MGray/em0200/em0200_se_atk_missile_ground_2.wav
  • em_MGray/em0200/em0200_se_atk_missile_ground_4.wav
  • em_MGray/em0200/em0200_se_atk_missile_pass_01.wav
  • em_MGray/em0200/em0200_se_atk_missile_pass_02.wav
  • em_MGray/em0200/em0200_se_atk_swish_l.wav
  • em_MGray/em0200/em0200_se_atk_swish_s_1.wav
  • em_MGray/em0200/em0200_se_atk_swish_s_2.wav
  • em_MGray/em0200/em0200_se_damage_arm_exp_l.wav
  • em_MGray/em0200/em0200_se_damage_arm_exp_s_1.wav
  • em_MGray/em0200/em0200_se_damage_arm_exp_s_2.wav
  • em_MGray/em0200/em0200_se_damage_arm_exp_s_4.wav
  • em_MGray/em0200/em0200_se_dmg_arm_catch1.wav
  • em_MGray/em0200/em0200_se_dmg_arm_catch2.wav
  • em_MGray/em0200/em0200_se_dmg_arm_slash_1.wav
  • em_MGray/em0200/em0200_se_dmg_arm_slash_2.wav
  • em_MGray/em0200/em0200_se_dmg_arm_slash_3.wav
  • em_MGray/em0200/em0200_se_dmg_down_1.wav
  • em_MGray/em0200/em0200_se_dmg_down_2.wav
  • em_MGray/em0200/em0200_se_dmg_exp_foot.wav
  • em_MGray/em0200/em0200_se_dmg_spark.wav
  • em_MGray/em0200/em0200_se_dmg_swish_ll.wav
  • em_MGray/em0200/em0200_se_dmg_tail_cut.wav
  • em_MGray/em0200/em0200_se_foot_jump_start.wav
  • em_MGray/em0200/em0200_se_foot_walk_low_1.wav
  • em_MGray/em0200/em0200_se_foot_walk_low_2.wav
  • em_MGray/em0200/em0200_se_foot_walk_low_3.wav
  • em_MGray/em0200/em0200_se_foot_walk_low_4.wav
  • em_MGray/em0200/em0200_se_move_mvmt_s_1.wav
  • em_MGray/em0200/em0200_se_move_mvmt_s_2.wav
  • em_MGray/em0200/em0200_se_move_mvmt_s_3.wav
  • em_MGray/em0200/em0200_se_move_mvmt_s_4.wav
  • em_MGray/em0200/em0200_se_move_mvmt_s_5.wav
  • em_MGray/em0200/em0200_se_move_mvmt_s_6.wav
  • em_MGray/em0200/em0200_se_move_mvmt_s_7.wav
  • em_MGray/em0200/em0200_se_mov_actuator_medium_01.wav
  • em_MGray/em0200/em0200_se_mov_actuator_medium_02.wav
  • em_MGray/em0200/em0200_se_mov_actuator_medium_03.wav
  • em_MGray/em0200/em0200_se_mov_actuator_medium_04.wav
  • em_MGray/em0200/em0200_se_mov_actuator_small_01.wav
  • em_MGray/em0200/em0200_se_mov_actuator_small_02.wav
  • em_MGray/em0200/em0200_se_mov_actuator_small_03.wav
  • em_MGray/em0200/em0200_se_mov_actuator_small_04.wav
  • em_MGray/em0200/em0200_se_mov_arm_close_m_1.wav
  • em_MGray/em0200/em0200_se_mov_arm_close_m_3.wav
  • em_MGray/em0200/em0200_se_mov_arm_close_s_2.wav
  • em_MGray/em0200/em0200_se_mov_arm_open_m_2.wav
  • em_MGray/em0200/em0200_se_mov_arm_open_m_3.wav
  • em_MGray/em0200/em0200_se_mov_arm_open_s_1.wav
  • em_MGray/em0200/em0200_se_mov_backstep.wav
  • em_MGray/em0200/em0200_se_mov_cover_close.wav
  • em_MGray/em0200/em0200_se_mov_cover_open.wav
  • em_MGray/em0200/em0200_se_mov_jump_end_1.wav
  • em_MGray/em0200/em0200_se_mov_jump_end_2.wav
  • em_MGray/em0200/em0200_se_mov_wp0200_close.wav
  • em_MGray/em0200/em0200_se_mov_wp0200_open.wav
  • em_MGray/em0200/em0200_se_mov_wp0201_close.wav
  • em_MGray/em0200/em0200_se_mov_wp0201_open.wav
  • em_MGray/em0200/em0200_se_spl_arm_cut.wav
  • em_MGray/em0200/em0200_se_spl_arm_down.wav
  • em_MGray/em0200/em0200_vo_damage_m_01.wav
  • em_MGray/em0200/em0200_vo_damage_m_02.wav
  • em_MGray/em0200/em0200_vo_damage_m_03.wav
  • em_MGray/em0200/em0200_vo_die.wav
  • em_MGray/em0200/em0200_vo_roar.wav
  • em_MGray/em0200/em0200_vo_roar_01.wav
  • em_MGray/em0200/em0200_vo_roar_02.wav
  • em_MGray/em0200/em0200_vo_shout_l_01.wav
  • em_MGray/em0200/em0200_vo_shout_l_02.wav
  • em_MGray/em0200/em0200_vo_shout_s_01.wav
  • em_MGray/em0200/em0200_vo_shout_s_02.wav
  • em_MGray/em0200/em0200_vo_shout_s_03.wav
  • em_MGray/em0200/em0600_se_atk_ground.wav
  • em_MGray/em0200/m_ray_mvmt_1.wav
  • em_MGray/em0200/m_ray_mvmt_2.wav
  • em_MGray/em0200/m_ray_mvmt_3.wav
  • em_MGray/em0200/m_ray_new_foot_walk_1.wav
  • em_MGray/em0200/m_ray_new_foot_walk_1_Lf.wav
  • em_MGray/em0200/m_ray_new_foot_walk_2.wav
  • em_MGray/em0200/m_ray_new_foot_walk_2_Lf.wav
  • em_MGray/em0200/m_ray_new_foot_walk_stop_1.wav
  • em_MGray/em0200/m_ray_new_foot_walk_stop_1_Lf.wav
  • em_MGray/em0200/m_ray_new_foot_walk_stop_2.wav
  • em_MGray/em0200/m_ray_new_foot_walk_stop_2_Lf.wav
  • em_MGray/em0200/m_ray_shout_damage_01.wav
  • em_MGray/em0200/m_ray_shout_damage_1.wav
  • em_MGray/em0200/m_ray_shout_damage_2.wav
  • em_MGray/em0200/m_ray_shout_kiai_l_1.wav
  • em_MGray/em0200/m_ray_shout_kiai_s_1.wav
Format ZIP (application/zip)
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