Boss: Sam


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Asset Info favorite
Name Boss: Sam
Category PC / Computer
Game Metal Gear Rising: Revengeance
Section Enemies
Submitted January 2, 2026
Uploaded By 26eraph
Size 12.92 MB (252 items) arrow_right
  • em_samuel/em0020/core_se_hit_sword_ground_1.wav
  • em_samuel/em0020/core_se_hit_sword_ground_2.wav
  • em_samuel/em0020/core_se_hit_sword_rub_conc_2.wav
  • em_samuel/em0020/core_se_hit_sword_rub_conc_3.wav
  • em_samuel/em0020/core_se_hit_sword_rub_mtls_1.wav
  • em_samuel/em0020/core_se_hit_sword_rub_mtls_3.wav
  • em_samuel/em0020/core_se_hit_sword_rub_soil_1.wav
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  • em_samuel/em0020/em0010_se_mov_grab_1.wav
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  • em_samuel/em0020/em0010_se_mov_grab_4.wav
  • em_samuel/em0020/em0020_se_atk_counter_throw_1.wav
  • em_samuel/em0020/em0020_se_atk_ground_burst_1.wav
  • em_samuel/em0020/em0020_se_atk_ground_burst_2.wav
  • em_samuel/em0020/em0020_se_atk_onehand_slash.wav
  • em_samuel/em0020/em0020_se_atk_onehand_stab.wav
  • em_samuel/em0020/em0020_se_atk_swish_kick_1.wav
  • em_samuel/em0020/em0020_se_atk_swish_kick_2.wav
  • em_samuel/em0020/em0020_se_atk_tackle.wav
  • em_samuel/em0020/em0020_se_atk_tackle_mvt.wav
  • em_samuel/em0020/em0020_se_blade_xl.wav
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  • em_samuel/em0020/em0020_se_mov_slide_m_4.wav
  • em_samuel/em0020/em0020_se_swd_push.wav
  • em_samuel/em0020/em0020_se_swd_scrape.wav
  • em_samuel/em0020/em0020_se_swd_sonic.wav
  • em_samuel/em0020/em0020_se_swd_sonic_2.wav
  • em_samuel/em0020/em0020_se_swd_sonic_3.wav
  • em_samuel/em0020/em0020_se_swd_sonic_4.wav
  • em_samuel/em0020/em0020_se_sword_drop.wav
  • em_samuel/em0020/em0020_se_sword_flick.wav
  • em_samuel/em0020/em0020_se_sword_grab.wav
  • em_samuel/em0020/em0020_se_sword_hit_sword_1.wav
  • em_samuel/em0020/em0020_se_sword_hit_sword_2.wav
  • em_samuel/em0020/em0020_se_sword_hit_sword_3.wav
  • em_samuel/em0020/em0020_se_sword_movement_1.wav
  • em_samuel/em0020/em0020_se_sword_movement_2.wav
  • em_samuel/em0020/em0020_se_sword_movement_3.wav
  • em_samuel/em0020/em0020_se_sword_movement_4.wav
  • em_samuel/em0020/em0020_se_sword_stab_ground.wav
  • em_samuel/em0020/em0020_se_sword_swish_blood_1.wav
  • em_samuel/em0020/em0020_se_sword_swish_blood_2.wav
  • em_samuel/em0020/em0020_se_sword_swish_blood_3.wav
  • em_samuel/em0020/em0020_se_sword_swish_blood_4.wav
  • em_samuel/em0020/em0020_se_sword_swish_l_1.wav
  • em_samuel/em0020/em0020_se_sword_swish_l_2.wav
  • em_samuel/em0020/em0020_se_sword_swish_l_3.wav
  • em_samuel/em0020/em0020_se_sword_swish_l_4.wav
  • em_samuel/em0020/em0020_se_sword_swish_m_1.wav
  • em_samuel/em0020/em0020_se_sword_swish_m_2.wav
  • em_samuel/em0020/em0020_se_sword_swish_m_3.wav
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  • em_samuel/em0020/em0020_se_sword_swish_stab_1.wav
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  • em_samuel/em0020/em0020_se_sword_trigger_fire_sheath_blow_1.wav
  • em_samuel/em0020/em0020_se_sword_trigger_fire_sheath_blow_2.wav
  • em_samuel/em0020/em0020_se_sword_trigger_on.wav
  • em_samuel/em0020/em0020_se_sword_wheel.wav
  • em_samuel/em0020/pl0010_se_move_jump.wav
  • em_samuel/em0020/pl0010_se_move_jump_run.wav
  • em_samuel/em0020/pl0010_se_move_land_l_1.wav
  • em_samuel/em0020/pl0010_se_move_land_l_2.wav
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  • em_samuel/em0020/pl0010_se_move_sliding_m_1.wav
  • em_samuel/em0020/pl0010_se_move_sliding_m_2.wav
  • em_samuel/em0020/p_blade_hit_sword_01.wav
  • em_samuel/em0020/p_blade_hit_sword_02.wav
  • em_samuel/em0020/p_blade_hit_sword_03.wav
  • em_samuel/em0020/p_blade_hit_sword_04.wav
  • em_samuel/eme020/em0020_vo_atk_charge_01.wav
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