R-00


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Asset Info favorite
Name R-00
Category PC / Computer
Game Metal Gear Rising: Revengeance
Section Missions
Submitted January 2, 2026
Uploaded By 26eraph
Size 46.86 MB (187 items) arrow_right
  • sta_R-00/ra00/ra00_env_burn.wav
  • sta_R-00/ra00/ra00_env_gunfight_far_01.wav
  • sta_R-00/ra00/ra00_env_gunfight_far_02.wav
  • sta_R-00/ra00/ra00_env_gunfight_far_03.wav
  • sta_R-00/ra00/ra00_env_gunfight_far_04.wav
  • sta_R-00/ra00/ra00_env_gunfight_far_05.wav
  • sta_R-00/ra00/ra00_env_gunfight_far_06.wav
  • sta_R-00/ra00/ra00_env_gunfight_far_07.wav
  • sta_R-00/ra00/ra00_env_gunfight_far_08.wav
  • sta_R-00/ra00/ra00_env_gunfight_far_09.wav
  • sta_R-00/ra00/ra00_env_gunfight_far_10.wav
  • sta_R-00/ra00/ra00_env_harbor_boat_horn_1.wav
  • sta_R-00/ra00/ra00_env_harbor_boat_horn_2.wav
  • sta_R-00/ra00/ra00_env_harbor_boat_horn_3.wav
  • sta_R-00/ra00/ra00_env_street_dist_explo_1.wav
  • sta_R-00/ra00/ra00_env_street_dist_explo_2.wav
  • sta_R-00/ra00/ra00_env_street_dist_explo_3.wav
  • sta_R-00/ra00/ra00_env_street_dist_explo_4.wav
  • sta_R-00/ra00/ra00_env_street_dist_explo_5.wav
  • sta_R-00/ra00/ra00_env_street_dist_explo_6.wav
  • sta_R-00/ra00/ra00_env_street_dist_explo_7.wav
  • sta_R-00/ra00/stream/ra00_env_street.wav
  • sta_R-00/ra00/stream/ra00_evn_burn_street.wav
  • sta_R-00/ra1a/r120_se_spark_wire_1.wav
  • sta_R-00/ra1a/r120_se_spark_wire_2.wav
  • sta_R-00/ra1a/r120_se_spark_wire_3.wav
  • sta_R-00/ra1a/r120_se_spark_wire_4.wav
  • sta_R-00/ra1a/r120_se_spark_wire_5.wav
  • sta_R-00/ra1a/r120_se_spark_wire_6.wav
  • sta_R-00/ra1a/ra1a_se_env_burn.wav
  • sta_R-00/ra1a/ra1a_se_sand_cloud_1.wav
  • sta_R-00/ra1a/ra1a_se_sand_cloud_2.wav
  • sta_R-00/ra1a/ra1a_se_sand_cloud_3.wav
  • sta_R-00/ra1b/ra1b_evn_burn_ray_flames_01.wav
  • sta_R-00/ra1b/ra1b_evn_burn_ray_flames_02.wav
  • sta_R-00/ra1b/ra1b_evn_burn_ray_flames_03.wav
  • sta_R-00/ra1b/ra1b_evn_burn_ray_flames_04.wav
  • sta_R-00/ra1b/ra1b_se_env_burn.wav
  • sta_R-00/ra1b/ra1b_se_env_drainpipe_m.wav
  • sta_R-00/ra1b/ra1b_se_env_drainpipe_s.wav
  • sta_R-00/ra1b/ra1b_se_env_overflow.wav
  • sta_R-00/ra1b/ra1b_se_env_sewage.wav
  • sta_R-00/ra1b/ra1b_se_env_sewage_underground.wav
  • sta_R-00/ra1b/ra1b_se_outdoor_unit.wav
  • sta_R-00/ra1b/stream/ra1b_evn_burn_ray.wav
  • sta_R-00/ra1b/stream/ra1b_se_ev0100_appear_ray.wav
  • sta_R-00/ra1d/core_se_guard_knife_1.wav
  • sta_R-00/ra1d/core_se_guard_knife_2.wav
  • sta_R-00/ra1d/core_se_guard_knife_3.wav
  • sta_R-00/ra1d/core_se_guard_knife_4.wav
  • sta_R-00/ra1d/em0200_se_atk_armgun_fire_01.wav
  • sta_R-00/ra1d/em0200_se_atk_armgun_fire_02.wav
  • sta_R-00/ra1d/em0200_se_atk_armgun_fire_03.wav
  • sta_R-00/ra1d/em0200_se_atk_armgun_fire_04.wav
  • sta_R-00/ra1d/em0200_se_atk_arm_ground_1.wav
  • sta_R-00/ra1d/em0200_se_atk_arm_ground_2.wav
  • sta_R-00/ra1d/em0200_se_atk_ground_1.wav
  • sta_R-00/ra1d/em0200_se_atk_ground_2.wav
  • sta_R-00/ra1d/em0200_se_atk_ground_4.wav
  • sta_R-00/ra1d/em0200_se_atk_laser_charge.wav
  • sta_R-00/ra1d/em0200_se_atk_laser_charge_l.wav
  • sta_R-00/ra1d/em0200_se_atk_laser_fire_end.wav
  • sta_R-00/ra1d/em0200_se_atk_laser_fire_start.wav
  • sta_R-00/ra1d/em0200_se_atk_laser_hit_ground_01.wav
  • sta_R-00/ra1d/em0200_se_atk_laser_hit_ground_02.wav
  • sta_R-00/ra1d/em0200_se_atk_laser_hit_ground_03.wav
  • sta_R-00/ra1d/em0200_se_atk_missile_explosion_01.wav
  • sta_R-00/ra1d/em0200_se_atk_missile_exp_2.wav
  • sta_R-00/ra1d/em0200_se_atk_missile_fire_01.wav
  • sta_R-00/ra1d/em0200_se_atk_missile_fire_02.wav
  • sta_R-00/ra1d/em0200_se_atk_missile_fire_03.wav
  • sta_R-00/ra1d/em0200_se_atk_missile_ground_1.wav
  • sta_R-00/ra1d/em0200_se_atk_missile_ground_2.wav
  • sta_R-00/ra1d/em0200_se_atk_missile_ground_4.wav
  • sta_R-00/ra1d/em0200_se_atk_missile_pass_01.wav
  • sta_R-00/ra1d/em0200_se_atk_missile_pass_02.wav
  • sta_R-00/ra1d/em0200_se_atk_swish_l.wav
  • sta_R-00/ra1d/em0200_se_atk_swish_s_1.wav
  • sta_R-00/ra1d/em0200_se_atk_swish_s_2.wav
  • sta_R-00/ra1d/em0200_se_damage_arm_exp_l.wav
  • sta_R-00/ra1d/em0200_se_damage_arm_exp_s_1.wav
  • sta_R-00/ra1d/em0200_se_damage_arm_exp_s_2.wav
  • sta_R-00/ra1d/em0200_se_damage_arm_exp_s_4.wav
  • sta_R-00/ra1d/em0200_se_dmg_arm_catch1.wav
  • sta_R-00/ra1d/em0200_se_dmg_arm_catch2.wav
  • sta_R-00/ra1d/em0200_se_dmg_arm_slash_1.wav
  • sta_R-00/ra1d/em0200_se_dmg_arm_slash_2.wav
  • sta_R-00/ra1d/em0200_se_dmg_arm_slash_3.wav
  • sta_R-00/ra1d/em0200_se_dmg_back_cut.wav
  • sta_R-00/ra1d/em0200_se_dmg_body_cut.wav
  • sta_R-00/ra1d/em0200_se_dmg_down_1.wav
  • sta_R-00/ra1d/em0200_se_dmg_down_2.wav
  • sta_R-00/ra1d/em0200_se_dmg_exp_foot.wav
  • sta_R-00/ra1d/em0200_se_dmg_spark.wav
  • sta_R-00/ra1d/em0200_se_dmg_spark_s.wav
  • sta_R-00/ra1d/em0200_se_dmg_split_down.wav
  • sta_R-00/ra1d/em0200_se_dmg_swish_ll.wav
  • sta_R-00/ra1d/em0200_se_dmg_tail_cut.wav
  • sta_R-00/ra1d/em0200_se_foot_jump_start.wav
  • sta_R-00/ra1d/em0200_se_foot_walk_low_1.wav
  • sta_R-00/ra1d/em0200_se_foot_walk_low_2.wav
  • sta_R-00/ra1d/em0200_se_foot_walk_low_3.wav
  • sta_R-00/ra1d/em0200_se_foot_walk_low_4.wav
  • sta_R-00/ra1d/em0200_se_move_mvmt_s_1.wav
  • sta_R-00/ra1d/em0200_se_move_mvmt_s_2.wav
  • sta_R-00/ra1d/em0200_se_move_mvmt_s_3.wav
  • sta_R-00/ra1d/em0200_se_move_mvmt_s_4.wav
  • sta_R-00/ra1d/em0200_se_move_mvmt_s_5.wav
  • sta_R-00/ra1d/em0200_se_move_mvmt_s_6.wav
  • sta_R-00/ra1d/em0200_se_move_mvmt_s_7.wav
  • sta_R-00/ra1d/em0200_se_mov_actuator_medium_01.wav
  • sta_R-00/ra1d/em0200_se_mov_actuator_medium_02.wav
  • sta_R-00/ra1d/em0200_se_mov_actuator_medium_03.wav
  • sta_R-00/ra1d/em0200_se_mov_actuator_medium_04.wav
  • sta_R-00/ra1d/em0200_se_mov_actuator_small_01.wav
  • sta_R-00/ra1d/em0200_se_mov_actuator_small_02.wav
  • sta_R-00/ra1d/em0200_se_mov_actuator_small_03.wav
  • sta_R-00/ra1d/em0200_se_mov_actuator_small_04.wav
  • sta_R-00/ra1d/em0200_se_mov_arm_close_m_1.wav
  • sta_R-00/ra1d/em0200_se_mov_arm_close_m_3.wav
  • sta_R-00/ra1d/em0200_se_mov_arm_close_s_2.wav
  • sta_R-00/ra1d/em0200_se_mov_arm_open_m_2.wav
  • sta_R-00/ra1d/em0200_se_mov_arm_open_m_3.wav
  • sta_R-00/ra1d/em0200_se_mov_arm_open_s_1.wav
  • sta_R-00/ra1d/em0200_se_mov_backstep.wav
  • sta_R-00/ra1d/em0200_se_mov_cover_close.wav
  • sta_R-00/ra1d/em0200_se_mov_cover_open.wav
  • sta_R-00/ra1d/em0200_se_mov_jump_end_1.wav
  • sta_R-00/ra1d/em0200_se_mov_jump_end_2.wav
  • sta_R-00/ra1d/em0200_se_mov_wp0200_close.wav
  • sta_R-00/ra1d/em0200_se_mov_wp0200_open.wav
  • sta_R-00/ra1d/em0200_se_mov_wp0201_close.wav
  • sta_R-00/ra1d/em0200_se_mov_wp0201_open.wav
  • sta_R-00/ra1d/em0200_se_spl_arm_cut.wav
  • sta_R-00/ra1d/em0200_se_spl_arm_down.wav
  • sta_R-00/ra1d/em0200_vo_damage_m_01.wav
  • sta_R-00/ra1d/em0200_vo_damage_m_02.wav
  • sta_R-00/ra1d/em0200_vo_damage_m_03.wav
  • sta_R-00/ra1d/em0200_vo_die.wav
  • sta_R-00/ra1d/em0200_vo_roar.wav
  • sta_R-00/ra1d/em0200_vo_roar_01.wav
  • sta_R-00/ra1d/em0200_vo_roar_02.wav
  • sta_R-00/ra1d/em0200_vo_shout_l_01.wav
  • sta_R-00/ra1d/em0200_vo_shout_l_02.wav
  • sta_R-00/ra1d/em0200_vo_shout_s_01.wav
  • sta_R-00/ra1d/em0200_vo_shout_s_02.wav
  • sta_R-00/ra1d/em0200_vo_shout_s_03.wav
  • sta_R-00/ra1d/em0600_se_atk_ground.wav
  • sta_R-00/ra1d/m_ray_mvmt_1.wav
  • sta_R-00/ra1d/m_ray_mvmt_2.wav
  • sta_R-00/ra1d/m_ray_mvmt_3.wav
  • sta_R-00/ra1d/m_ray_new_foot_walk_1.wav
  • sta_R-00/ra1d/m_ray_new_foot_walk_1_Lf.wav
  • sta_R-00/ra1d/m_ray_new_foot_walk_2.wav
  • sta_R-00/ra1d/m_ray_new_foot_walk_2_Lf.wav
  • sta_R-00/ra1d/m_ray_new_foot_walk_stop_1.wav
  • sta_R-00/ra1d/m_ray_new_foot_walk_stop_1_Lf.wav
  • sta_R-00/ra1d/m_ray_new_foot_walk_stop_2.wav
  • sta_R-00/ra1d/m_ray_new_foot_walk_stop_2_Lf.wav
  • sta_R-00/ra1d/m_ray_shout_damage_01.wav
  • sta_R-00/ra1d/m_ray_shout_damage_1.wav
  • sta_R-00/ra1d/m_ray_shout_damage_2.wav
  • sta_R-00/ra1d/m_ray_shout_kiai_l_1.wav
  • sta_R-00/ra1d/m_ray_shout_kiai_s_1.wav
  • sta_R-00/ra1d/ra1d_se_spl_ray_battle_2.wav
  • sta_R-00/ra1d/ra1d_se_spl_ray_battle_5.wav
  • sta_R-00/ra1d/ra1d_se_spl_ray_battle_7.wav
  • sta_R-00/ra1d/stream/ra1d_se_spl_ray_battle_1.wav
  • sta_R-00/ra1d/stream/ra1d_se_spl_ray_battle_3.wav
  • sta_R-00/ra1d/stream/ra1d_se_spl_ray_battle_4.wav
  • sta_R-00/ra1d/stream/ra1d_se_spl_ray_battle_6.wav
  • sta_R-00/ra42/ra42_train.wav
  • sta_R-00/ra42/ra45_se_env_wind_heavy.wav
  • sta_R-00/ra43/ra43_se_spl_sam_battle_1.wav
  • sta_R-00/ra43/ra43_se_spl_sam_battle_2.wav
  • sta_R-00/ra43/ra43_se_spl_sam_battle_3.wav
  • sta_R-00/ra43/ra43_se_spl_sam_battle_4.wav
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