Common Sounds


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Asset Info favorite
Name Common Sounds
Category PC / Computer
Game Metal Gear Rising: Revengeance
Section Miscellaneous
Submitted January 2, 2026
Uploaded By 26eraph
Size 52.37 MB (432 items) arrow_right
  • 00457_SD_P_CHAFF_KIRAKIRA_1.wav
  • 12032_SD_W_EXPLOSION_CHAFF_1_NEAR.wav
  • bm0200_se_col_drop_1.wav
  • bm0200_se_col_drop_2.wav
  • bm0200_se_col_drop_3.wav
  • bm0200_se_col_drop_4.wav
  • core_se_btl_absorb_in.wav
  • core_se_btl_absorb_out.wav
  • core_se_btl_battery_blue.wav
  • core_se_btl_battery_lost.wav
  • core_se_btl_battery_max.wav
  • core_se_btl_bmi_error.wav
  • core_se_btl_char_datsu.wav
  • core_se_btl_char_datsu_1.wav
  • core_se_btl_char_datsu_2.wav
  • core_se_btl_char_zandatsu.wav
  • core_se_btl_char_zan_1.wav
  • core_se_btl_char_zan_2.wav
  • core_se_btl_datsu_blood1.wav
  • core_se_btl_datsu_blood2.wav
  • core_se_btl_datsu_crush.wav
  • core_se_btl_life_alert.wav
  • core_se_btl_slow_in.wav
  • core_se_btl_slow_out.wav
  • core_se_btl_slow_short.wav
  • core_se_btl_stealth_off_1.wav
  • core_se_btl_stealth_off_2.wav
  • core_se_btl_vr_obj_appear.wav
  • core_se_btl_zangeki_in.wav
  • core_se_btl_zangeki_mark.wav
  • core_se_btl_zangeki_sign_1.wav
  • core_se_btl_zangeki_sign_2.wav
  • core_se_bullet_hit_body_1.wav
  • core_se_bullet_hit_body_2.wav
  • core_se_bullet_hit_body_3.wav
  • core_se_bullet_hit_body_4.wav
  • core_se_bullet_hit_conc_1.wav
  • core_se_bullet_hit_conc_2.wav
  • core_se_bullet_hit_conc_3.wav
  • core_se_bullet_hit_conc_4.wav
  • core_se_bullet_hit_glass_1.wav
  • core_se_bullet_hit_glass_2.wav
  • core_se_bullet_hit_glass_3.wav
  • core_se_bullet_hit_metal_solid_1.wav
  • core_se_bullet_hit_metal_solid_2.wav
  • core_se_bullet_hit_metal_solid_3.wav
  • core_se_bullet_hit_metal_solid_4.wav
  • core_se_bullet_hit_metal_vehicle_1.wav
  • core_se_bullet_hit_metal_vehicle_2.wav
  • core_se_bullet_hit_metal_vehicle_3.wav
  • core_se_bullet_hit_metal_vehicle_4.wav
  • core_se_bullet_hit_soil_1.wav
  • core_se_bullet_hit_soil_2.wav
  • core_se_bullet_hit_soil_3.wav
  • core_se_bullet_hit_soil_4.wav
  • core_se_bullet_hit_tree_1.wav
  • core_se_bullet_hit_tree_2.wav
  • core_se_bullet_hit_tree_3.wav
  • core_se_bullet_hit_tree_4.wav
  • core_se_bullet_hit_water_1.wav
  • core_se_bullet_hit_water_2.wav
  • core_se_bullet_hit_water_3.wav
  • core_se_bullet_hit_water_4.wav
  • core_se_bullet_hit_wood_1.wav
  • core_se_bullet_hit_wood_2.wav
  • core_se_bullet_hit_wood_3.wav
  • core_se_bullet_hit_wood_4.wav
  • core_se_bullet_pass_hmg_1.wav
  • core_se_bullet_pass_hmg_2.wav
  • core_se_bullet_pass_hmg_3.wav
  • core_se_bullet_pass_hmg_4.wav
  • core_se_bullet_pass_hmg_5.wav
  • core_se_bullet_pass_hmg_6.wav
  • core_se_col_mtlp_hit_s_1.wav
  • core_se_col_mtlp_hit_s_2.wav
  • core_se_col_mtlp_roll_s_1.wav
  • core_se_col_mtlp_roll_s_2.wav
  • core_se_col_mtlp_roll_s_3.wav
  • core_se_dmg_punch.wav
  • core_se_evn_barrier_open.wav
  • core_se_exp_burning.wav
  • core_se_exp_s_1.wav
  • core_se_exp_s_2.wav
  • core_se_exp_s_3.wav
  • core_se_grd_add_l_1.wav
  • core_se_grd_add_l_2.wav
  • core_se_grd_add_l_3.wav
  • core_se_grd_add_m_1.wav
  • core_se_grd_add_m_2.wav
  • core_se_grd_add_m_3.wav
  • core_se_guard_bullet_1.wav
  • core_se_guard_bullet_2.wav
  • core_se_guard_bullet_3.wav
  • core_se_guard_bullet_4.wav
  • core_se_guard_bullet_5.wav
  • core_se_guard_knife_1.wav
  • core_se_guard_knife_2.wav
  • core_se_guard_knife_3.wav
  • core_se_guard_knife_4.wav
  • core_se_hit_kick_body_01.wav
  • core_se_hit_kick_body_02.wav
  • core_se_hit_kick_body_03.wav
  • core_se_hit_kick_mg_01.wav
  • core_se_hit_kick_mg_02.wav
  • core_se_hit_kick_mg_03.wav
  • core_se_hit_sword_ground_1.wav
  • core_se_hit_sword_ground_2.wav
  • core_se_hit_sword_rub_conc_1.wav
  • core_se_hit_sword_rub_mtls_2.wav
  • core_se_hit_sword_rub_soil_1.wav
  • core_se_knm_bikkuri.wav
  • core_se_section_blood_01.wav
  • core_se_section_blood_02.wav
  • core_se_section_blood_03.wav
  • core_se_section_electromagnetic_spark_2.wav
  • core_se_section_electromagnetic_spark_3.wav
  • core_se_section_electromagnetic_spark_4.wav
  • core_se_section_spark_1.wav
  • core_se_section_spark_2.wav
  • core_se_section_spark_3.wav
  • core_se_slash_body_1.wav
  • core_se_slash_body_2.wav
  • core_se_slash_body_3.wav
  • core_se_slash_body_4.wav
  • core_se_slash_concrete_1.wav
  • core_se_slash_concrete_2.wav
  • core_se_slash_concrete_3.wav
  • core_se_slash_cyborg_1.wav
  • core_se_slash_cyborg_2.wav
  • core_se_slash_cyborg_3.wav
  • core_se_slash_cyborg_4.wav
  • core_se_slash_metal_fence_1.wav
  • core_se_slash_metal_fence_2.wav
  • core_se_slash_metal_fence_3.wav
  • core_se_slash_metal_fence_4.wav
  • core_se_slash_metal_hollow_1.wav
  • core_se_slash_metal_hollow_2.wav
  • core_se_slash_metal_hollow_3.wav
  • core_se_slash_metal_hollow_4.wav
  • core_se_slash_metal_machine_1.wav
  • core_se_slash_metal_machine_2.wav
  • core_se_slash_metal_machine_3.wav
  • core_se_slash_metal_machine_4.wav
  • core_se_slash_metal_machine_5.wav
  • core_se_slash_metal_pipe_m_1.wav
  • core_se_slash_metal_pipe_m_2.wav
  • core_se_slash_metal_pipe_m_3.wav
  • core_se_slash_metal_pipe_m_4.wav
  • core_se_slash_metal_pipe_s_1.wav
  • core_se_slash_metal_pipe_s_2.wav
  • core_se_slash_metal_pipe_s_3.wav
  • core_se_slash_metal_pipe_s_4.wav
  • core_se_slash_metal_solid_m_1.wav
  • core_se_slash_metal_solid_m_2.wav
  • core_se_slash_metal_solid_m_3.wav
  • core_se_slash_metal_solid_m_4.wav
  • core_se_slash_metal_solid_s_1.wav
  • core_se_slash_metal_solid_s_2.wav
  • core_se_slash_metal_solid_s_3.wav
  • core_se_slash_metal_solid_s_4.wav
  • core_se_slash_plastic_hollow_1.wav
  • core_se_slash_plastic_hollow_2.wav
  • core_se_slash_plastic_hollow_3.wav
  • core_se_slash_sandbag_1.wav
  • core_se_slash_sandbag_2.wav
  • core_se_slash_sandbag_3.wav
  • core_se_slash_sofa_1.wav
  • core_se_slash_sofa_2.wav
  • core_se_slash_sofa_3.wav
  • core_se_slash_sofa_4.wav
  • core_se_slash_wood_grass_1.wav
  • core_se_slash_wood_grass_2.wav
  • core_se_slash_wood_grass_3.wav
  • core_se_slash_wood_grass_4.wav
  • core_se_slash_wood_hollow_1.wav
  • core_se_slash_wood_hollow_2.wav
  • core_se_slash_wood_hollow_3.wav
  • core_se_slash_wood_hollow_4.wav
  • core_se_slash_wood_tree_1.wav
  • core_se_slash_wood_tree_2.wav
  • core_se_slash_wood_tree_3.wav
  • core_se_slash_wood_tree_4.wav
  • core_se_slash_wood_tree_s_1.wav
  • core_se_slash_wood_tree_s_2.wav
  • core_se_slash_wood_tree_s_3.wav
  • core_se_sys_augment_in.wav
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  • core_se_sys_cancel.wav
  • core_se_sys_chip_get.wav
  • core_se_sys_collection_tile.wav
  • core_se_sys_collection_window.wav
  • core_se_sys_cursor.wav
  • core_se_sys_custom_item_buy.wav
  • core_se_sys_custom_item_equip.wav
  • core_se_sys_custom_item_money_error.wav
  • core_se_sys_custom_item_window_corsor.wav
  • core_se_sys_custom_item_window_open.wav
  • core_se_sys_custom_menu_cursor.wav
  • core_se_sys_custom_menu_decide.wav
  • core_se_sys_custom_menu_open.wav
  • core_se_sys_decide_l.wav
  • core_se_sys_decide_s.wav
  • core_se_sys_item_drop.wav
  • core_se_sys_item_electro_repair.wav
  • core_se_sys_item_get.wav
  • core_se_sys_item_repair.wav
  • core_se_sys_map_alert_off.wav
  • core_se_sys_map_alert_on.wav
  • core_se_sys_map_on.wav
  • core_se_sys_menu_in.wav
  • core_se_sys_menu_out.wav
  • core_se_sys_mission_bonus.wav
  • core_se_sys_mission_bp_count.wav
  • core_se_sys_mission_bp_stop.wav
  • core_se_sys_navi_on.wav
  • core_se_sys_objective.wav
  • core_se_sys_radio_call_on.wav
  • core_se_sys_radio_face_off.wav
  • core_se_sys_radio_face_on.wav
  • core_se_sys_radio_in.wav
  • core_se_sys_radio_out.wav
  • core_se_sys_radio_window_close.wav
  • core_se_sys_radio_window_open.wav
  • core_se_sys_repair_attach.wav
  • core_se_sys_score.wav
  • core_se_sys_score_miss.wav
  • core_se_sys_weapon_boss_decide_mis.wav
  • core_se_sys_weapon_boss_decide_mon.wav
  • core_se_sys_weapon_boss_decide_sun.wav
  • core_se_sys_weapon_cursor_rightleft.wav
  • core_se_sys_weapon_cursor_updown.wav
  • core_se_sys_weapon_decide_l.wav
  • core_se_sys_weapon_decide_s.wav
  • core_se_sys_weapon_main_decide_bokutou.wav
  • core_se_sys_weapon_main_decide_l.wav
  • core_se_sys_weapon_main_decide_m.wav
  • dmg_gun_l_1.wav
  • dmg_gun_l_2.wav
  • dmg_gun_l_3.wav
  • ds_se_break_concrete_l_1.wav
  • ds_se_break_concrete_l_2.wav
  • ds_se_break_concrete_l_3.wav
  • ds_se_break_concrete_l_4.wav
  • ds_se_cardbordbox_fragment_drop_1.wav
  • ds_se_cardbordbox_fragment_drop_3.wav
  • ds_se_cardbordbox_fragment_drop_4.wav
  • ds_se_conrete_fragment_drop_m_1.wav
  • ds_se_conrete_fragment_drop_m_2.wav
  • ds_se_conrete_fragment_drop_m_3.wav
  • ds_se_conrete_fragment_drop_m_4.wav
  • ds_se_glass_fragment_drop_1.wav
  • ds_se_glass_fragment_drop_2.wav
  • ds_se_glass_window_break_m_1.wav
  • ds_se_glass_window_break_m_2.wav
  • ds_se_metal_hollow_break_m_1.wav
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  • ds_se_metal_hollow_break_s_1.wav
  • ds_se_metal_hollow_break_s_2.wav
  • ds_se_metal_hollow_l_fragment_2.wav
  • ds_se_metal_hollow_l_fragment_3.wav
  • ds_se_metal_hollow_l_fragment_4.wav
  • ds_se_metal_machine_fragment_drop_1.wav
  • ds_se_metal_machine_fragment_drop_2.wav
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  • ds_se_metal_pipe_break_m_1.wav
  • ds_se_metal_pipe_break_m_2.wav
  • ds_se_metal_pipe_break_s_1.wav
  • ds_se_metal_pipe_break_s_2.wav
  • ds_se_metal_pipe_l_fragment_2.wav
  • ds_se_metal_pipe_l_fragment_3.wav
  • ds_se_metal_pipe_l_fragment_4.wav
  • ds_se_metal_pipe_m_fragment_drop_1.wav
  • ds_se_metal_pipe_m_fragment_drop_2.wav
  • ds_se_metal_solid_break_m_1.wav
  • ds_se_metal_solid_break_m_3.wav
  • ds_se_metal_solid_m_fragment_drop_1.wav
  • ds_se_metal_solid_m_fragment_drop_2.wav
  • ds_se_metal_solid_m_fragment_drop_3.wav
  • ds_se_metal_solid_s_fragment_drop_1.wav
  • ds_se_metal_solid_s_fragment_drop_2.wav
  • ds_se_metal_solid_s_fragment_drop_3.wav
  • ds_se_metal_solid_s_fragment_drop_4.wav
  • ds_se_metal_thin_fragment_drop_1.wav
  • ds_se_metal_thin_fragment_drop_2.wav
  • ds_se_metal_thin_fragment_drop_3.wav
  • ds_se_plastic_hollow_fragment_drop_1.wav
  • ds_se_plastic_hollow_fragment_drop_2.wav
  • ds_se_plastic_hollow_fragment_drop_3.wav
  • ds_se_plastic_hollow_fragment_drop_4.wav
  • ds_se_rock_l_break.wav
  • ds_se_rock_l_break_2.wav
  • ds_se_rock_l_break_3.wav
  • ds_se_rock_l_fargment_drop_1.wav
  • ds_se_rock_l_fargment_drop_2.wav
  • ds_se_rock_l_fargment_drop_3.wav
  • ds_se_slash_cardboardbox_1.wav
  • ds_se_slash_cardboardbox_2.wav
  • ds_se_slash_cardboardbox_3.wav
  • ds_se_slash_glass_1.wav
  • ds_se_slash_glass_2.wav
  • ds_se_slash_glass_3.wav
  • ds_se_slash_machine_barricade_1.wav
  • ds_se_slash_machine_barricade_2.wav
  • ds_se_slash_wood_bamboo_1.wav
  • ds_se_slash_wood_bamboo_2.wav
  • ds_se_slash_wood_bamboo_3.wav
  • ds_se_slash_wood_door_jpn_1.wav
  • ds_se_slash_wood_door_jpn_2.wav
  • ds_se_slash_wood_torii_1.wav
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  • ds_se_slash_wood_torii_3.wav
  • ds_se_sofa_fragment_drop_1.wav
  • ds_se_sofa_fragment_drop_2.wav
  • ds_se_sofa_fragment_drop_4.wav
  • ds_se_vehicle_bound_1.wav
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  • ds_se_vehicle_explosion_1.wav
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  • ds_se_vehicle_lift_1.wav
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  • ds_se_wood_fragment_m_drop_1.wav
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  • ds_se_wood_fragment_s_drop_1.wav
  • ds_se_wood_fragment_s_drop_2.wav
  • ds_se_wood_fragment_s_drop_3.wav
  • ds_se_wood_hollow_break_m_1.wav
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  • ds_se_wood_hollow_break_m_3.wav
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  • ds_se_wood_tree_break_m_1.wav
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  • em0030_se_dmg_exp_m_1.wav
  • em0030_se_dmg_exp_m_2.wav
  • em0060_se_dmg_armor_break_1.wav
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  • em0080_se_dmg_explosion_stereo.wav
  • em01a0_se_atk_grenade_throw_BEEP_1.wav
  • i_conc_01_cut_l_01.wav
  • i_conc_01_cut_l_02.wav
  • i_wmln_cut_1.wav
  • i_wmln_cut_2.wav
  • i_wmln_cut_3.wav
  • i_wmln_hit_m_01.wav
  • i_wmln_hit_m_02.wav
  • i_wmln_hit_m_03.wav
  • i_wmln_roll_l_01.wav
  • i_wmln_roll_l_02.wav
  • i_wmln_roll_l_03.wav
  • i_wood_01_hit_s_01.wav
  • i_wood_01_hit_s_03.wav
  • i_wood_01_hit_s_05.wav
  • pl0010_se_atk_punch_hit_02.wav
  • pl0010_se_atk_punch_hit_03.wav
  • pl0010_se_atk_punch_hit_04.wav
  • pl0010_se_atk_punch_hit_05.wav
  • pl0010_se_atk_punch_hit_06.wav
  • pl0010_se_energy_spout_medium_1.wav
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  • pl_se_foot_land_wtdp_1.wav
  • pl_se_foot_land_wtdp_2.wav
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  • pl_se_foot_run_wtdp_3.wav
  • pl_se_foot_run_wtdp_4.wav
  • pl_se_foot_run_wtdp_6.wav
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  • pl_se_foot_walk_wtdp_6.wav
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  • pl_se_mov_visor_open.wav
  • p_blade_hit_sword_01.wav
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  • p_blade_hit_sword_03.wav
  • p_blade_hit_sword_04.wav
  • stream/core_se_sys_allgameresult.wav
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  • stream/core_se_sys_collection.wav
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  • stream/core_se_sys_mission_rank_c.wav
  • stream/core_se_sys_result.wav
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  • stream/core_se_sys_vr_in.wav
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  • wp1010_se_grenade_explosion_02.wav
  • wp1030_se_grenade_rp_explosion_1.wav
  • wp1030_se_grenade_rp_explosion_2.wav
  • wp1050_se_grenade_em_explosion_1.wav
  • wp1050_se_grenade_em_explosion_2.wav
Format ZIP (application/zip)
wav
Hits 6

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