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Crachá Preto


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Asset Info favorite
Name Crachá Preto
Category PC / Computer
Game Max Payne 3
Section Characters
Submitted May 1, 2026
Uploaded By Manson_Pressinger_3621
Size 159.13 MB (2,062 items) arrow_right
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  • cp_lrg_03/HELP_REQUEST_05.wav
  • cp_lrg_03/HELP_REQUEST_06.wav
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  • cp_lrg_03/ORDER_ADVANCE_06.wav
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  • cp_med_09/GET_UP_SHOT_FIRING_01.wav
  • cp_med_09/GET_UP_SHOT_FIRING_02.wav
  • cp_med_09/GRENADE_IMMINENT_01.wav
  • cp_med_09/GRENADE_IMMINENT_02.wav
  • cp_med_09/HELP_REQUEST_01.wav
  • cp_med_09/HELP_REQUEST_02.wav
  • cp_med_09/HELP_REQUEST_03.wav
  • cp_med_09/HELP_REQUEST_04.wav
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  • cp_med_09/HELP_RESPOND_02.wav
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  • cp_med_09/ORDER_ADVANCE_01.wav
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  • cp_med_09/ORDER_ADVANCE_03.wav
  • cp_med_09/ORDER_FALL_BACK_01.wav
  • cp_med_09/ORDER_FALL_BACK_02.wav
  • cp_med_09/ORDER_FALL_BACK_03.wav
  • cp_med_09/ORDER_FIRE_01.wav
  • cp_med_09/ORDER_FIRE_02.wav
  • cp_med_09/ORDER_HOLD_01.wav
  • cp_med_09/ORDER_HOLD_02.wav
  • cp_med_09/PINNED_DOWN_01.wav
  • cp_med_09/PINNED_DOWN_02.wav
  • cp_med_09/PINNED_DOWN_03.wav
  • cp_med_09/PROPANE_IMMINENT_01.wav
  • cp_med_09/PROVIDING_COVER_FIRE_01.wav
  • cp_med_09/PROVIDING_COVER_FIRE_02.wav
  • cp_med_09/PROVIDING_COVER_FIRE_03.wav
  • cp_med_09/RELOADING_01.wav
  • cp_med_09/RELOADING_02.wav
  • cp_med_09/RETREAT_01.wav
  • cp_med_09/RETREAT_02.wav
  • cp_med_09/RETREAT_03.wav
  • cp_med_09/SITUATION_ACKNOWLEDGE_01.wav
  • cp_med_09/SITUATION_ACKNOWLEDGE_02.wav
  • cp_med_09/SITUATION_ACKNOWLEDGE_03.wav
  • cp_med_09/SITUATION_ACKNOWLEDGE_04.wav
  • cp_med_09/SITUATION_ACKNOWLEDGE_05.wav
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  • cp_med_09/SITUATION_RESPONSE_02.wav
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  • cp_med_09/SITUATION_RESPONSE_04.wav
  • cp_med_09/SITUATION_RESPONSE_05.wav
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  • cp_med_09/SWEAR_STARTLED_04.wav
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  • cp_med_09/THROW_WEAPON_GENERIC_01.wav
  • cp_med_09/THROW_WEAPON_GENERIC_02.wav
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  • cp_med_09/WOUNDED_02.wav
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  • cp_med_09/WOUNDED_LEG_01.wav
  • cp_med_09/WOUNDED_LEG_02.wav
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  • cp_sml_01/COVER_FIRE_REQUEST_02.wav
  • cp_sml_01/EXPLOSION_IMMINENT_01.wav
  • cp_sml_01/GET_UP_SHOT_FIRING_01.wav
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  • cp_sml_01/HELP_REQUEST_03.wav
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  • cp_sml_01/ORDER_ADVANCE_02.wav
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  • cp_sml_01/ORDER_HOLD_01.wav
  • cp_sml_01/PINNED_DOWN_01.wav
  • cp_sml_01/PINNED_DOWN_02.wav
  • cp_sml_01/PROVIDING_COVER_FIRE_01.wav
  • cp_sml_01/PROVIDING_COVER_FIRE_02.wav
  • cp_sml_01/RETREAT_01.wav
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  • cp_sml_01/SITUATION_ACKNOWLEDGE_01.wav
  • cp_sml_01/SITUATION_ACKNOWLEDGE_02.wav
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  • cp_sml_01/SITUATION_RESPONSE_02.wav
  • cp_sml_01/SWEAR_ANGRY_01.wav
  • cp_sml_01/SWEAR_ANGRY_02.wav
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  • cp_sml_01/THROWN_WEAPON_TAUNT_01.wav
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  • cp_sml_02/COVER_FIRE_REQUEST_02.wav
  • cp_sml_02/EXPLOSION_IMMINENT_01.wav
  • cp_sml_02/EXPLOSION_IMMINENT_02.wav
  • cp_sml_02/EXPLOSION_IMMINENT_03.wav
  • cp_sml_02/GET_READY_01.wav
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  • cp_sml_02/GET_UP_SHOT_04.wav
  • cp_sml_02/GET_UP_SHOT_05.wav
  • cp_sml_02/GET_UP_SHOT_FIRING_01.wav
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  • cp_sml_02/HELP_REQUEST_03.wav
  • cp_sml_02/HELP_RESPOND_01.wav
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  • cp_sml_02/ORDER_CHASE_01.wav
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  • cp_sml_02/ORDER_HOLD_01.wav
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  • cp_sml_02/PINNED_DOWN_02.wav
  • cp_sml_02/PINNED_DOWN_03.wav
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  • cp_sml_02/POSTKILL_TAUNT_02.wav
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  • cp_sml_02/POSTKILL_TAUNT_05.wav
  • cp_sml_02/POSTKILL_TAUNT_06.wav
  • cp_sml_02/POSTKILL_TAUNT_07.wav
  • cp_sml_02/POSTKILL_TAUNT_NEUTRAL_01.wav
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  • cp_sml_02/POSTKILL_TAUNT_NEUTRAL_03.wav
  • cp_sml_02/PROVIDING_COVER_FIRE_01.wav
  • cp_sml_02/PROVIDING_COVER_FIRE_02.wav
  • cp_sml_02/RELOADING_01.wav
  • cp_sml_02/RELOADING_02.wav
  • cp_sml_02/RELOADING_03.wav
  • cp_sml_02/RETREAT_01.wav
  • cp_sml_02/RETREAT_02.wav
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  • cp_sml_02/SAVED_A_TEAMMATE_NEUTRAL_01.wav
  • cp_sml_02/SITUATION_ACKNOWLEDGE_01.wav
  • cp_sml_02/SITUATION_ACKNOWLEDGE_02.wav
  • cp_sml_02/SITUATION_RESPONSE_01.wav
  • cp_sml_02/SITUATION_RESPONSE_02.wav
  • cp_sml_02/SWEAR_ANGRY_01.wav
  • cp_sml_02/SWEAR_ANGRY_02.wav
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  • cp_sml_02/TAUNT_ENEMY_09.wav
  • cp_sml_02/TAUNT_ENEMY_10.wav
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  • cp_sml_02/TAUNT_ENEMY_NEUTRAL_04.wav
  • cp_sml_02/TAUNT_INJURED_01.wav
  • cp_sml_02/TAUNT_INJURED_02.wav
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  • cp_sml_02/THROWN_WEAPON_TAUNT_02.wav
  • cp_sml_02/THROWN_WEAPON_TAUNT_03.wav
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  • cp_sml_02/THROW_WEAPON_GENERIC_02.wav
  • cp_sml_02/THROW_WEAPON_GENERIC_03.wav
  • cp_sml_02/WIN_THE_ROUND_01.wav
  • cp_sml_02/WIN_THE_ROUND_02.wav
  • cp_sml_02/WIN_THE_ROUND_03.wav
  • cp_sml_02/WOUNDED_01.wav
  • cp_sml_02/WOUNDED_02.wav
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