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Projectiles


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Asset Info favorite
Name Projectiles
Category PC / Computer
Game Max Payne 2: The Fall of Max Payne
Section Sound Effects
Uploaded By Pingus!
Size 1.26 MB (184 items) arrow_right
  • Projectiles/bullethit/bullethit_cardboard_A.wav
  • Projectiles/bullethit/bullethit_cardboard_B.wav
  • Projectiles/bullethit/bullethit_cardboard_C.wav
  • Projectiles/bullethit/bullethit_cardboard_D.wav
  • Projectiles/bullethit/bullethit_carpet_A.wav
  • Projectiles/bullethit/bullethit_carpet_B.wav
  • Projectiles/bullethit/bullethit_character_A.wav
  • Projectiles/bullethit/bullethit_character_B.wav
  • Projectiles/bullethit/bullethit_character_C.wav
  • Projectiles/bullethit/bullethit_character_D.wav
  • Projectiles/bullethit/bullethit_default_A.wav
  • Projectiles/bullethit/bullethit_default_B.wav
  • Projectiles/bullethit/bullethit_default_C.wav
  • Projectiles/bullethit/bullethit_default_D.wav
  • Projectiles/bullethit/bullethit_default_E.wav
  • Projectiles/bullethit/bullethit_default_F.wav
  • Projectiles/bullethit/bullethit_default_G.wav
  • Projectiles/bullethit/bullethit_default_H.wav
  • Projectiles/bullethit/bullethit_default_I.wav
  • Projectiles/bullethit/bullethit_default_J.wav
  • Projectiles/bullethit/bullethit_electricpanel_A.wav
  • Projectiles/bullethit/bullethit_electricpanel_B.wav
  • Projectiles/bullethit/bullethit_electricpanel_C.wav
  • Projectiles/bullethit/bullethit_electricpanel_D.wav
  • Projectiles/bullethit/bullethit_glass_A.wav
  • Projectiles/bullethit/bullethit_glass_B.wav
  • Projectiles/bullethit/bullethit_glass_C.wav
  • Projectiles/bullethit/bullethit_glass_D.wav
  • Projectiles/bullethit/bullethit_gravel_wet_A.wav
  • Projectiles/bullethit/bullethit_gravel_wet_B.wav
  • Projectiles/bullethit/bullethit_gravel_wet_C.wav
  • Projectiles/bullethit/bullethit_gravel_wet_D.wav
  • Projectiles/bullethit/Bullethit_Grenade.wav
  • Projectiles/bullethit/bullethit_metal_A.wav
  • Projectiles/bullethit/bullethit_metal_B.wav
  • Projectiles/bullethit/bullethit_metal_C.wav
  • Projectiles/bullethit/bullethit_metal_D.wav
  • Projectiles/bullethit/bullethit_metal_E.wav
  • Projectiles/bullethit/bullethit_metal_F.wav
  • Projectiles/bullethit/bullethit_metal_G.wav
  • Projectiles/bullethit/bullethit_metal_hollow_A.wav
  • Projectiles/bullethit/bullethit_metal_hollow_B.wav
  • Projectiles/bullethit/bullethit_metal_hollow_C.wav
  • Projectiles/bullethit/bullethit_metal_hollow_D.wav
  • Projectiles/bullethit/bullethit_metal_solid_A.wav
  • Projectiles/bullethit/bullethit_metal_solid_B.wav
  • Projectiles/bullethit/bullethit_metal_solid_C.wav
  • Projectiles/bullethit/bullethit_metal_solid_D.wav
  • Projectiles/bullethit/bullethit_metal_solid_E.wav
  • Projectiles/bullethit/bullethit_metal_solid_F.wav
  • Projectiles/bullethit/bullethit_pipes_A.wav
  • Projectiles/bullethit/bullethit_pipes_B.wav
  • Projectiles/bullethit/bullethit_pipes_C.wav
  • Projectiles/bullethit/bullethit_pipes_D.wav
  • Projectiles/bullethit/bullethit_Pipes_steam_A.wav
  • Projectiles/bullethit/bullethit_Pipes_steam_B.wav
  • Projectiles/bullethit/bullethit_tile_A.wav
  • Projectiles/bullethit/bullethit_tile_B.wav
  • Projectiles/bullethit/bullethit_tile_C.wav
  • Projectiles/bullethit/bullethit_watertank.wav
  • Projectiles/bullethit/bullethit_water_A.wav
  • Projectiles/bullethit/bullethit_water_B.wav
  • Projectiles/bullethit/bullethit_water_C.wav
  • Projectiles/bullethit/bullethit_water_D.wav
  • Projectiles/bullethit/bullethit_wood_A.wav
  • Projectiles/bullethit/bullethit_wood_B.wav
  • Projectiles/bullethit/bullethit_wood_C.wav
  • Projectiles/bullethit/bullethit_wood_D.wav
  • Projectiles/bullethit/melee_hit_cardboard_A.wav
  • Projectiles/bullethit/melee_hit_carpet_A.wav
  • Projectiles/bullethit/melee_hit_character_A.wav
  • Projectiles/bullethit/melee_hit_character_B.wav
  • Projectiles/bullethit/melee_hit_character_C.wav
  • Projectiles/bullethit/melee_hit_default_A.wav
  • Projectiles/bullethit/melee_hit_default_B.wav
  • Projectiles/bullethit/melee_hit_glass_A.wav
  • Projectiles/bullethit/melee_hit_metal_A.wav
  • Projectiles/bullethit/melee_hit_metal_B.wav
  • Projectiles/bullethit/melee_hit_metal_hollow_A.wav
  • Projectiles/bullethit/melee_hit_metal_hollow_B.wav
  • Projectiles/bullethit/melee_hit_metal_solid_A.wav
  • Projectiles/bullethit/melee_hit_stucco_A.wav
  • Projectiles/bullethit/melee_hit_wood_A.wav
  • Projectiles/bullethit/melee_hit_wood_B.wav
  • Projectiles/carpet_left_01.wav
  • Projectiles/carpet_left_02.wav
  • Projectiles/carpet_right_01.wav
  • Projectiles/carpet_right_02.wav
  • Projectiles/default_left_01.wav
  • Projectiles/default_left_02.wav
  • Projectiles/default_right_01.wav
  • Projectiles/default_right_02.wav
  • Projectiles/explosion_flashbang.wav
  • Projectiles/footstep_asphalt_wet_A.wav
  • Projectiles/footstep_asphalt_wet_B.wav
  • Projectiles/footstep_asphalt_wet_C.wav
  • Projectiles/footstep_asphalt_wet_D.wav
  • Projectiles/footstep_enemy_run_left_A.wav
  • Projectiles/footstep_enemy_run_left_B.wav
  • Projectiles/footstep_enemy_run_left_C.wav
  • Projectiles/footstep_enemy_run_right_A.wav
  • Projectiles/footstep_enemy_run_right_B.wav
  • Projectiles/footstep_enemy_run_right_C.wav
  • Projectiles/footstep_enemy_stop_A.wav
  • Projectiles/footstep_enemy_stop_B.wav
  • Projectiles/footstep_enemy_turn_A.wav
  • Projectiles/footstep_enemy_turn_B.wav
  • Projectiles/footstep_enemy_turn_C.wav
  • Projectiles/footstep_enemy_walk_left_A.wav
  • Projectiles/footstep_enemy_walk_left_B.wav
  • Projectiles/footstep_enemy_walk_right_A.wav
  • Projectiles/footstep_enemy_walk_right_B.wav
  • Projectiles/footstep_gravel_wet_A.wav
  • Projectiles/footstep_gravel_wet_B.wav
  • Projectiles/footstep_gravel_wet_C.wav
  • Projectiles/footstep_gravel_wet_D.wav
  • Projectiles/footstep_puddle_A.wav
  • Projectiles/footstep_puddle_B.wav
  • Projectiles/footstep_puddle_C.wav
  • Projectiles/footstep_puddle_D.wav
  • Projectiles/gravel_left_01.wav
  • Projectiles/gravel_left_02.wav
  • Projectiles/gravel_right_01.wav
  • Projectiles/gravel_right_02.wav
  • Projectiles/land_hard_carpet.wav
  • Projectiles/land_hard_default.wav
  • Projectiles/land_hard_metal.wav
  • Projectiles/land_hard_metal_solid.wav
  • Projectiles/land_hard_water.wav
  • Projectiles/land_hard_wood.wav
  • Projectiles/land_soft_carpet.wav
  • Projectiles/land_soft_default.wav
  • Projectiles/land_soft_metal.wav
  • Projectiles/land_soft_metal_solid.wav
  • Projectiles/land_soft_water.wav
  • Projectiles/land_soft_wood.wav
  • Projectiles/metal_hollow_left_01.wav
  • Projectiles/metal_hollow_right_01.wav
  • Projectiles/metal_left_01.wav
  • Projectiles/metal_left_02.wav
  • Projectiles/metal_right_01.wav
  • Projectiles/metal_right_02.wav
  • Projectiles/molotov_flying.wav
  • Projectiles/shells/clip_pistol_ricochet_A.wav
  • Projectiles/shells/clip_pistol_ricochet_B.wav
  • Projectiles/shells/clip_rifle_ricochet_A.wav
  • Projectiles/shells/clip_rifle_ricochet_B.wav
  • Projectiles/shells/shell_9mm_default_freeze_A.wav
  • Projectiles/shells/shell_9mm_default_freeze_B.wav
  • Projectiles/shells/shell_9mm_default_freeze_C.wav
  • Projectiles/shells/shell_9mm_default_ricochet_A.wav
  • Projectiles/shells/shell_9mm_default_ricochet_B.wav
  • Projectiles/shells/shell_deserteagle_default_freeze_A.wav
  • Projectiles/shells/shell_deserteagle_default_freeze_B.wav
  • Projectiles/shells/shell_deserteagle_default_freeze_C.wav
  • Projectiles/shells/shell_deserteagle_default_ricochet_A.wav
  • Projectiles/shells/shell_deserteagle_default_ricochet_B.wav
  • Projectiles/shells/shell_rifle_default_freeze_A.wav
  • Projectiles/shells/shell_rifle_default_freeze_B.wav
  • Projectiles/shells/shell_rifle_default_freeze_C.wav
  • Projectiles/shells/shell_rifle_default_ricochet_A.wav
  • Projectiles/shells/shell_rifle_default_ricochet_B.wav
  • Projectiles/shells/shell_shotgun_default_freeze_A.wav
  • Projectiles/shells/shell_shotgun_default_freeze_B.wav
  • Projectiles/shells/shell_shotgun_default_freeze_C.wav
  • Projectiles/shells/shell_shotgun_default_ricochet_A.wav
  • Projectiles/shells/shell_shotgun_default_ricochet_B.wav
  • Projectiles/vinnie_footstep_left_A.wav
  • Projectiles/vinnie_footstep_left_B.wav
  • Projectiles/vinnie_footstep_right_A.wav
  • Projectiles/vinnie_footstep_right_B.wav
  • Projectiles/water_left_01.wav
  • Projectiles/water_left_02.wav
  • Projectiles/water_right_01.wav
  • Projectiles/water_right_02.wav
  • Projectiles/wireframe_left_01.wav
  • Projectiles/wireframe_right_01.wav
  • Projectiles/wood_left_01.wav
  • Projectiles/wood_left_02.wav
  • Projectiles/wood_right_01.wav
  • Projectiles/wood_right_02.wav
Format ZIP (application/zip)
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