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Strider Hiryu


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Asset Info favorite
Name Strider Hiryu
Category PC / Computer
Game Marvel vs. Capcom: Infinite
Section Fighters
Uploaded By NinjaGrump
Size 23.77 MB (219 items) arrow_right
  • Strider Hiryu/Sounds/00C_SE#1 (SKILL_MURAKUMO_SLASH).wav
  • Strider Hiryu/Sounds/00C_SE#2 (SKILL_MURAKUMO_DASH).wav
  • Strider Hiryu/Sounds/00C_SE#3 (SE_INTRO).wav
  • Strider Hiryu/Sounds/00C_SE#4 (SKILL_BOM_EXP).wav
  • Strider Hiryu/Sounds/00C_SE#5 (SKILL_BOM_FALL).wav
  • Strider Hiryu/Sounds/00C_SE#6 (SKILL_BOT_APPEAR).wav
  • Strider Hiryu/Sounds/00C_SE#7 (SKILL_BOT_END).wav
  • Strider Hiryu/Sounds/00C_SE#8 (SKILL_BOT_EXP).wav
  • Strider Hiryu/Sounds/00C_SE#9 (SKILL_BOT_LOOP).wav
  • Strider Hiryu/Sounds/00C_SE#10 (SKILL_BOT_SHOOT).wav
  • Strider Hiryu/Sounds/00C_SE#11 (V_CHANGE_DASH).wav
  • Strider Hiryu/Sounds/00C_SE#12 (SKILL_EXCALIBUR).wav
  • Strider Hiryu/Sounds/00C_SE#13 (FORMATION_BIRD).wav
  • Strider Hiryu/Sounds/00C_SE#14 (FORMATION_TIGER).wav
  • Strider Hiryu/Sounds/00C_SE#15 (SKILL_GRAM_CHARGE).wav
  • Strider Hiryu/Sounds/00C_SE#16 (SKILL_GRAM_SET).wav
  • Strider Hiryu/Sounds/00C_SE#17 (SKILL_GRAM_SWISH_H).wav
  • Strider Hiryu/Sounds/00C_SE#18 (SKILL_GRAM_SWISH_L).wav
  • Strider Hiryu/Sounds/00C_SE#19 (HC_BRIONAC_CUTIN).wav
  • Strider Hiryu/Sounds/00C_SE#20 (HC_BRIONAC_CUTIN).wav
  • Strider Hiryu/Sounds/00C_SE#21 (HC_BRIONAC_SHOT).wav
  • Strider Hiryu/Sounds/00C_SE#22 (HC_LEGION_BIRD).wav
  • Strider Hiryu/Sounds/00C_SE#23 (HC_LEGION_BIRD).wav
  • Strider Hiryu/Sounds/00C_SE#24 (HC_LEGION_BIRD).wav
  • Strider Hiryu/Sounds/00C_SE#25 (HC_LEGION_CUTIN).wav
  • Strider Hiryu/Sounds/00C_SE#26 (HC_LEGION_CUTIN).wav
  • Strider Hiryu/Sounds/00C_SE#27 (HC_LEGION_TIGER).wav
  • Strider Hiryu/Sounds/00C_SE#28 (HC_LEGION_TIGER).wav
  • Strider Hiryu/Sounds/00C_SE#29 (HC_LEGION_TIGER).wav
  • Strider Hiryu/Sounds/00C_SE#30 (HC_OUROBOROS_APP).wav
  • Strider Hiryu/Sounds/00C_SE#31 (HC_OUROBOROS_CUTIN).wav
  • Strider Hiryu/Sounds/00C_SE#32 (HC_OUROBOROS_CUTIN).wav
  • Strider Hiryu/Sounds/00C_SE#33 (HC_OUROBOROS_LOOP).wav
  • Strider Hiryu/Sounds/00C_SE#34 (HC_OUROBOROS_SHOT).wav
  • Strider Hiryu/Sounds/00C_SE#35 (HC3_RAGNAROK_CUTIN).wav
  • Strider Hiryu/Sounds/00C_SE#36 (HC3_RAGNAROK_CUTIN).wav
  • Strider Hiryu/Sounds/00C_SE#37 (HC3_RAGNAROK_END).wav
  • Strider Hiryu/Sounds/00C_SE#38 (HC3_RAGNAROK_END).wav
  • Strider Hiryu/Sounds/00C_SE#39 (HC3_RAGNAROK_MOVE).wav
  • Strider Hiryu/Sounds/00C_SE#40 (HC3_RAGNAROK_MOVE).wav
  • Strider Hiryu/Sounds/00C_SE#41 (SKILL_WALL_CATCH).wav
  • Strider Hiryu/Sounds/00C_SE#42 (SKILL_WALL_CLIMB).wav
  • Strider Hiryu/Sounds/00C_SE#43 (SKILL_WALL_JUMP).wav
  • Strider Hiryu/Sounds/00C_SE#44 (SKILL_WALL_KICK).wav
  • Strider Hiryu/Sounds/00C_SE#45 (SKILL_WALL_RELEASE).wav
  • Strider Hiryu/Sounds/00C_SE#46 (SKILL_WALL_SLIDE).wav
  • Strider Hiryu/Sounds/00C_SE#47 (SKILL_WALL_TAKE_OFF).wav
  • Strider Hiryu/Sounds/00C_SE#48 (DEATH_NOSTALGIC).wav
  • Strider Hiryu/Sounds/00C_SE#49 (SWISH_GO).wav
  • Strider Hiryu/Sounds/00C_SE#50 (SWISH_M_KICK).wav
  • Strider Hiryu/Sounds/00C_SE#51 (SWISH_L_PUNCH).wav
  • Strider Hiryu/Sounds/00C_SE#52 (SKILL_BOT_SET).wav
  • Strider Hiryu/Sounds/00C_SE#53 (SWISH_SLIDING).wav
  • Strider Hiryu/Sounds/00C_SE#54 (SWISH_H_SLASH).wav
  • Strider Hiryu/Sounds/00C_SE#55 (SWISH_L_SLASH).wav
  • Strider Hiryu/Sounds/00C_SE#56 (SLASH_RETURN).wav
  • Strider Hiryu/Sounds/00C_SE#57 (THROW_WHOOSE1).wav
  • Strider Hiryu/Sounds/00C_SE#58 (THROW_WHOOSE2).wav
  • Strider Hiryu/Sounds/00C_SE#59 (THROW_WHOOSE3).wav
  • Strider Hiryu/Sounds/00C_SE#60 (SKILL_WARP_VAJRA).wav
  • Strider Hiryu/Sounds/00C_SE#61 (SKILL_WARP_IN).wav
  • Strider Hiryu/Sounds/00C_SE#62 (SKILL_WARP_OUT).wav
  • Strider Hiryu/Sounds/00C_SE#63 (SE_WIN).wav
  • Strider Hiryu/Sounds/00C_SE#64 (SE_WIN).wav
  • Strider Hiryu/Sounds/00C_SE#65 (HC3_RAGNAROK_SHOT).wav
  • Strider Hiryu/Voice/00C_CV#1 (VO_ATK_L).wav
  • Strider Hiryu/Voice/00C_CV#2 (VO_ATK_L).wav
  • Strider Hiryu/Voice/00C_CV#3 (VO_ATK_L).wav
  • Strider Hiryu/Voice/00C_CV#4 (VO_ATK_M).wav
  • Strider Hiryu/Voice/00C_CV#5 (VO_ATK_M).wav
  • Strider Hiryu/Voice/00C_CV#6 (VO_ATK_M).wav
  • Strider Hiryu/Voice/00C_CV#7 (VO_ATK_HP).wav
  • Strider Hiryu/Voice/00C_CV#8 (VO_ATK_HP).wav
  • Strider Hiryu/Voice/00C_CV#9 (VO_ATK_HP).wav
  • Strider Hiryu/Voice/00C_CV#10 (VO_ATK_HK).wav
  • Strider Hiryu/Voice/00C_CV#11 (VO_ATK_HK).wav
  • Strider Hiryu/Voice/00C_CV#12 (VO_ATK_HK).wav
  • Strider Hiryu/Voice/00C_CV#13 (VO_THROW_F).wav
  • Strider Hiryu/Voice/00C_CV#14 (VO_THROW_B).wav
  • Strider Hiryu/Voice/00C_CV#15 (VO_THROW_B_ALT).wav
  • Strider Hiryu/Voice/00C_CV#16 (VO_THROW_OUT).wav
  • Strider Hiryu/Voice/00C_CV#17 (VO_BREAK_FALL).wav
  • Strider Hiryu/Voice/00C_CV#18 (VO_AVG).wav
  • Strider Hiryu/Voice/00C_CV#19 (VO_AVG_ALT).wav
  • Strider Hiryu/Voice/00C_CV#20 (VO_SKILL_HC1_1).wav
  • Strider Hiryu/Voice/00C_CV#21 (VO_SKILL_HC1_1).wav
  • Strider Hiryu/Voice/00C_CV#22 (VO_SKILL_HC1_1).wav
  • Strider Hiryu/Voice/00C_CV#23 (VO_SKILL_HC1_1).wav
  • Strider Hiryu/Voice/00C_CV#24 (VO_SKILL_HC2_1).wav
  • Strider Hiryu/Voice/00C_CV#25 (VO_SKILL_HC2_1).wav
  • Strider Hiryu/Voice/00C_CV#26 (VO_SKILL_HC3_1).wav
  • Strider Hiryu/Voice/00C_CV#27 (VO_SKILL_HC3_1).wav
  • Strider Hiryu/Voice/00C_CV#28 (VO_SKILL_HC3_3).wav
  • Strider Hiryu/Voice/00C_CV#29 (VO_SKILL_HC3_3).wav
  • Strider Hiryu/Voice/00C_CV#30 (VO_SKILL_HC3_5).wav
  • Strider Hiryu/Voice/00C_CV#31 (VO_SKILL_HC3_6).wav
  • Strider Hiryu/Voice/00C_CV#32 (VO_SKILL_HC3_6).wav
  • Strider Hiryu/Voice/00C_CV#33 (VO_SKILL_HC3_8).wav
  • Strider Hiryu/Voice/00C_CV#34 (VO_SKILL_HC4_3_ALT).wav
  • Strider Hiryu/Voice/00C_CV#35 (VO_SKILL_HC4_4).wav
  • Strider Hiryu/Voice/00C_CV#36 (VO_LOSE_TIMEOVER).wav
  • Strider Hiryu/Voice/00C_CV#37 (VO_LOSE_DOWN).wav
  • Strider Hiryu/Voice/00C_CV#38 (VO_LOSE_KO).wav
  • Strider Hiryu/Voice/00C_CV#39 (VO_LOSE_KNEE).wav
  • Strider Hiryu/Voice/00C_CV#40 (VO_FRAME_OUT).wav
  • Strider Hiryu/Voice/00C_CV#41 (VO_AS_READY).wav
  • Strider Hiryu/Voice/00C_CV#42 (VO_WOORY).wav
  • Strider Hiryu/Voice/00C_CV#43 (VO_WOORY).wav
  • Strider Hiryu/Voice/00C_CV#44 (VO_NEXT_APR).wav
  • Strider Hiryu/Voice/00C_CV#45 (VO_NEXT_APR).wav
  • Strider Hiryu/Voice/00C_CV#46 (VO_VA_IN).wav
  • Strider Hiryu/Voice/00C_CV#47 (VO_VA_OUT).wav
  • Strider Hiryu/Voice/00C_CV#48 (VO_DHC_IN).wav
  • Strider Hiryu/Voice/00C_CV#49 (VO_CALL_001).wav
  • Strider Hiryu/Voice/00C_CV#50 (VO_CALL_002).wav
  • Strider Hiryu/Voice/00C_CV#51 (VO_CALL_003).wav
  • Strider Hiryu/Voice/00C_CV#52 (VO_CALL_004).wav
  • Strider Hiryu/Voice/00C_CV#53 (VO_CALL_005).wav
  • Strider Hiryu/Voice/00C_CV#54 (VO_CALL_006).wav
  • Strider Hiryu/Voice/00C_CV#55 (VO_CALL_007).wav
  • Strider Hiryu/Voice/00C_CV#56 (VO_CALL_008).wav
  • Strider Hiryu/Voice/00C_CV#57 (VO_CALL_009).wav
  • Strider Hiryu/Voice/00C_CV#58 (VO_CALL_00A).wav
  • Strider Hiryu/Voice/00C_CV#59 (VO_CALL_00B).wav
  • Strider Hiryu/Voice/00C_CV#60 (VO_CALL_00C).wav
  • Strider Hiryu/Voice/00C_CV#61 (VO_CALL_00C).wav
  • Strider Hiryu/Voice/00C_CV#62 (VO_CALL_00D).wav
  • Strider Hiryu/Voice/00C_CV#63 (VO_CALL_00E).wav
  • Strider Hiryu/Voice/00C_CV#64 (VO_CALL_00E).wav
  • Strider Hiryu/Voice/00C_CV#65 (VO_CALL_00F).wav
  • Strider Hiryu/Voice/00C_CV#66 (VO_CALL_010).wav
  • Strider Hiryu/Voice/00C_CV#67 (VO_CALL_010).wav
  • Strider Hiryu/Voice/00C_CV#68 (VO_CALL_011).wav
  • Strider Hiryu/Voice/00C_CV#69 (VO_CALL_012).wav
  • Strider Hiryu/Voice/00C_CV#70 (VO_CALL_013).wav
  • Strider Hiryu/Voice/00C_CV#71 (VO_CALL_014).wav
  • Strider Hiryu/Voice/00C_CV#72 (VO_CALL_015).wav
  • Strider Hiryu/Voice/00C_CV#73 (VO_CALL_016).wav
  • Strider Hiryu/Voice/00C_CV#74 (VO_CALL_017).wav
  • Strider Hiryu/Voice/00C_CV#75 (VO_CALL_018).wav
  • Strider Hiryu/Voice/00C_CV#76 (VO_CALL_019).wav
  • Strider Hiryu/Voice/00C_CV#77 (VO_CALL_01A).wav
  • Strider Hiryu/Voice/00C_CV#78 (VO_CALL_01B).wav
  • Strider Hiryu/Voice/00C_CV#79 (VO_CALL_01C).wav
  • Strider Hiryu/Voice/00C_CV#80 (VO_CALL_01D).wav
  • Strider Hiryu/Voice/00C_CV#81 (VO_CALL_01E).wav
  • Strider Hiryu/Voice/00C_CV#82 (VO_CALL_020).wav
  • Strider Hiryu/Voice/00C_CV#83 (VO_CALL_021).wav
  • Strider Hiryu/Voice/00C_CV#84 (VO_CALL_022).wav
  • Strider Hiryu/Voice/00C_CV#85 (VO_CALL_023).wav
  • Strider Hiryu/Voice/00C_CV#86 (VO_CALL_024).wav
  • Strider Hiryu/Voice/00C_CV#87 (VO_CALL_026).wav
  • Strider Hiryu/Voice/00C_CV#88 (VO_CALL_025).wav
  • Strider Hiryu/Voice/00C_CV#89 (VO_CALL_027).wav
  • Strider Hiryu/Voice/00C_CV#90 (VO_CALL_028).wav
  • Strider Hiryu/Voice/00C_CV#91 (VO_CALL_029).wav
  • Strider Hiryu/Voice/00C_CV#92 (VO_CALL_02A).wav
  • Strider Hiryu/Voice/00C_CV#93 (VO_DMG_L).wav
  • Strider Hiryu/Voice/00C_CV#94 (VO_DMG_L).wav
  • Strider Hiryu/Voice/00C_CV#95 (VO_DMG_L).wav
  • Strider Hiryu/Voice/00C_CV#96 (VO_DMG_M).wav
  • Strider Hiryu/Voice/00C_CV#97 (VO_DMG_M).wav
  • Strider Hiryu/Voice/00C_CV#98 (VO_DMG_M).wav
  • Strider Hiryu/Voice/00C_CV#99 (VO_DMG_H; VO_DMG_MAX).wav
  • Strider Hiryu/Voice/00C_CV#100 (VO_DMG_H; VO_DMG_MAX).wav
  • Strider Hiryu/Voice/00C_CV#101 (VO_DMG_H; VO_DMG_MAX).wav
  • Strider Hiryu/Voice/00C_CV#102 (VO_APR1).wav
  • Strider Hiryu/Voice/00C_CV#103 (VO_APR2).wav
  • Strider Hiryu/Voice/00C_CV#104 (VO_APR_SP1).wav
  • Strider Hiryu/Voice/00C_CV#105 (VO_APR_SP2).wav
  • Strider Hiryu/Voice/00C_CV#106 (VO_APR_SP3).wav
  • Strider Hiryu/Voice/00C_CV#107 (VO_APR_SP4).wav
  • Strider Hiryu/Voice/00C_CV#108 (VO_APR_SP5).wav
  • Strider Hiryu/Voice/00C_CV#109 (VO_APR_SP6).wav
  • Strider Hiryu/Voice/00C_CV#110 (VO_APR_SP7).wav
  • Strider Hiryu/Voice/00C_CV#111 (VO_APR_SP8).wav
  • Strider Hiryu/Voice/00C_CV#112 (VO_SKILL_UNIQ1).wav
  • Strider Hiryu/Voice/00C_CV#113 (VO_SKILL_SP1_1).wav
  • Strider Hiryu/Voice/00C_CV#114 (VO_SKILL_SP1_2).wav
  • Strider Hiryu/Voice/00C_CV#115 (VO_SKILL_SP2_1).wav
  • Strider Hiryu/Voice/00C_CV#116 (VO_SKILL_SP2_2).wav
  • Strider Hiryu/Voice/00C_CV#117 (VO_SKILL_SP3_1).wav
  • Strider Hiryu/Voice/00C_CV#118 (VO_SKILL_SP3_2).wav
  • Strider Hiryu/Voice/00C_CV#119 (VO_SKILL_SP4_1).wav
  • Strider Hiryu/Voice/00C_CV#120 (VO_SKILL_SP4_2).wav
  • Strider Hiryu/Voice/00C_CV#121 (VO_SKILL_SP5_1).wav
  • Strider Hiryu/Voice/00C_CV#122 (VO_SKILL_SP5_2).wav
  • Strider Hiryu/Voice/00C_CV#123 (VO_SKILL_SP6_1).wav
  • Strider Hiryu/Voice/00C_CV#124 (VO_SKILL_SP6_2).wav
  • Strider Hiryu/Voice/00C_CV#125 (VO_SKILL_SP7_1).wav
  • Strider Hiryu/Voice/00C_CV#126 (VO_SKILL_SP7_2).wav
  • Strider Hiryu/Voice/00C_CV#127 (VO_GEM_ACT_ADV).wav
  • Strider Hiryu/Voice/00C_CV#128 (VO_GEM_ACT_ADV).wav
  • Strider Hiryu/Voice/00C_CV#129 (VO_GEM_ACT_UNF).wav
  • Strider Hiryu/Voice/00C_CV#130 (VO_GEM_ACT_UNF).wav
  • Strider Hiryu/Voice/00C_CV#131 (VO_GEM_ACT_POWER).wav
  • Strider Hiryu/Voice/00C_CV#132 (VO_GEM_ACT_REAL).wav
  • Strider Hiryu/Voice/00C_CV#133 (VO_GEM_ACT_TIME).wav
  • Strider Hiryu/Voice/00C_CV#134 (VO_GEM_ACT_SOUL).wav
  • Strider Hiryu/Voice/00C_CV#135 (VO_GEM_ACT_SPACE).wav
  • Strider Hiryu/Voice/00C_CV#136 (VO_GEM_ACT_MIND).wav
  • Strider Hiryu/Voice/00C_CV#137 (VO_TEASE).wav
  • Strider Hiryu/Voice/00C_CV#138 (VO_TEASE).wav
  • Strider Hiryu/Voice/00C_CV#139 (VO_APR_BOSS1).wav
  • Strider Hiryu/Voice/00C_CV#140 (VO_APR_BOSS2).wav
  • Strider Hiryu/Voice/00C_CV#141 (VO_APR_BOSS3).wav
  • Strider Hiryu/Voice/00C_CV#142 (VO_WIN).wav
  • Strider Hiryu/Voice/00C_CV#143 (VO_SKILL_SP_ALT8).wav
  • Strider Hiryu/Voice/00C_CV_COLLECT#79 (VO_CHARASELE_00C_1).wav
  • Strider Hiryu/Voice/00C_CV_COLLECT#80 (VO_CHARASELE_00C_3).wav
  • Strider Hiryu/Voice/00C_CV_COLLECT#81 (VO_CHARASELE_00C_4).wav
  • Strider Hiryu/Voice/00C_CV_COLLECT#82 (VO_CHARASELE_00C_SP1).wav
  • Strider Hiryu/Voice/00C_CV_COLLECT#83 (VO_CHARASELE_00C_SP2).wav
  • Strider Hiryu/Voice/00C_CV_COLLECT#84 (VO_CHARASELE_00C_SP3).wav
  • Strider Hiryu/Voice/00C_CV_COLLECT#104 (VO_OUTLINE1).wav
  • Strider Hiryu/Voice/00C_CV_COLLECT#105 (VO_OUTLINE2).wav
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