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Weapons


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Asset Info favorite
Name Weapons
Category PC / Computer
Game Marvel's Spider-Man
Section Sound Effects
Submitted April 7, 2026
Uploaded By OCL
Size 36.10 MB (172 items) arrow_right
  • Play_WEP_I20_WebBomb_Explode (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WEP_I20_WebBomb_Jump (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WEP_I20_WebBomb_Land (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_9mm_Kicked_Removed {r}.wav
  • Play_WPN_9mm_Pistol_Fired (HEADPHONES_PLUGGEDIN_STATE=NONE) {s}=(AMB_EXTERIOR_FISK_TOWER=INTERIOR_VENT_DUCK~54652.wav
  • Play_WPN_9mm_Pistol_Fired (HEADPHONES_PLUGGEDIN_STATE=NONE) {s}=(AMB_EXTERIOR_FISK_TOWER=INTE~54653.wav
  • Play_WPN_9mm_Pistol_Fired (HEADPHONES_PLUGGEDIN_STATE=NONE) {s}=- {r}.wav
  • Play_WPN_9mm_Pistol_Fired_Muted (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_9mm_shells (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_9mm_Yanked_Dropped (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_AK47_Impact (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_AK47_Mvmt_Alerted (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_AK47_Mvmt_Alerted_Short (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_AK47_Mvmt_Hand_On (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_AK47_Mvmt_Heavy (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_AK47_Mvmt_Light (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_AK47_Mvmt_OnShoulder (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_AK47_Mvmt_Reload (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_AK47_Mvmt_Rubble_In (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_AK47_Mvmt_Rubble_Out (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Ak47_Negative_Shot_Body_Single (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_AK47_Yanked (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Assault_AK47_Dropped (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Assault_Ak47_Fire_Dist_Loop {m}.wav
  • Play_WPN_Assault_Ak47_Fire_Loop (HEADPHONES_PLUGGEDIN_STATE=HEADPHONES_PLUGGEDIN_STATE_TRUE) {r} {m}.wav
  • Play_WPN_Assault_Ak47_Fire_Loop (HEADPHONES_PLUGGEDIN_STATE=HEADPHONES_PLUGGEDIN_STATE_TRUE) ~54682.wav
  • Play_WPN_Assault_Ak47_Fire_Loop (HEADPHONES_PLUGGEDIN_STATE=NONE) {r} {m}.wav
  • Play_WPN_Assault_Ak47_Fire_Stop (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Assault_AK47_Light_Off (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Assault_AK47_Light_On (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Assault_Ak47_Rumble_Only {m} {!}.wav
  • Play_WPN_Assault_AK47_Single (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_WPN_Assault_AK47_Yanked {r}.wav
  • Play_WPN_Assault_Warning_Reload (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Baseball_Bat_Wood_Bounce {r}.wav
  • Play_WPN_Baton_Bounce (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Baton_Impact_Block (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Cannon_Sable_PowerDown {r}.wav
  • Play_WPN_Crowbar_Bounce [BLOCKTYPE=BATON_METAL] {r}.wav
  • Play_WPN_Crowbar_Bounce [BLOCKTYPE=BATON_PIPE] {r}.wav
  • Play_WPN_Crowbar_Bounce [BLOCKTYPE=BATON_REBAR] {r}.wav
  • Play_WPN_Crowbar_Bounce [BLOCKTYPE=BATON_WOOD] {r}.wav
  • Play_WPN_Distraction_Lure_Beep.wav
  • Play_WPN_ENM_PulsePistol_Fire (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_ENM_PulseRifle_Fire_Loop (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_WPN_Fisk_Turret_Cooldown (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Fisk_Turret_Destroyed (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Fisk_Turret_Fire_Lp (HEADPHONES_PLUGGEDIN_STATE=NONE) {m}.wav
  • Play_WPN_Fisk_Turret_Reload_End (HEADPHONES_PLUGGEDIN_STATE=NONE) {s} {r}.wav
  • Play_WPN_Fisk_Turret_Reload_Start (HEADPHONES_PLUGGEDIN_STATE=NONE) {s} {r}.wav
  • Play_WPN_Fisk_Turret_Removed (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Fisk_Turret_Tell (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Fisk_Turret_Webbed_Start (HEADPHONES_PLUGGEDIN_STATE=NONE) {r} {m}.wav
  • Play_WPN_Fisk_Turret_Webbed_Stop (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Fisk_Turret_Web_Impact (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_WPN_Flashbang_Ally_Explode (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Flashbang_Bounce (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Flashbang_Explode (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Flashbang_Last_Bounce (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Flashbang_Tone (HEADPHONES_PLUGGEDIN_STATE=NONE) {m}.wav
  • Play_WPN_GrenadeLauncher_Fire {r}.wav
  • Play_WPN_Grenade_Explode {r}.wav
  • Play_WPN_Grenade_PinRemoval {r}.wav
  • Play_WPN_Grenade_Plasma_Burn_Lp.wav
  • Play_WPN_Grenade_Plasma_Explode {r}.wav
  • Play_WPN_HH2_AOE_Tell.wav
  • Play_WPN_HH2_LaserBeam_Aim.wav
  • Play_WPN_HH2_LaserBeam_Beam_Start {r} {m}.wav
  • Play_WPN_HH2_LaserBeam_Discharge.wav
  • Play_WPN_HH2_LaserBeam_Shot {r}.wav
  • Play_WPN_HH2_LaserBeam_TripleBeam_Recover {r}.wav
  • Play_WPN_HH2_RocketBoots_Head_Ram {r}.wav
  • Play_WPN_HH2_RocketBoots_Shuffle_JumpAttack_01.wav
  • Play_WPN_HH2_RocketBoots_Shuffle_Long {r}.wav
  • Play_WPN_HH2_RocketBoots_Start {s} {r} {m}.wav
  • Play_WPN_HH2_RocketBoots_Stop [HH_ROCKETBOOTS_SWITCH=HH_ROCKETBOOTS_ON] {r}.wav
  • Play_WPN_HH3_LaserBeam_Beam_Start {r} {m}.wav
  • Play_WPN_HH3_LaserBeam_Shot {r}.wav
  • Play_WPN_InnerDemon_EnergyGrenade_Chargeup {r} {m}.wav
  • Play_WPN_InnerDemon_EnergyGrenade_Explode {r}.wav
  • Play_WPN_MinigunLAZ_Loop001_01 {m}.wav
  • Play_WPN_MinigunLAZ_Startup_01 {r}.wav
  • Play_WPN_MinigunLAZ_Stop001_01 {r}.wav
  • Play_WPN_Minigun_Block {r}.wav
  • Play_WPN_Minigun_Loop001 {m}.wav
  • Play_WPN_Minigun_Startup {r}.wav
  • Play_WPN_Minigun_Stop001 {r}.wav
  • Play_WPN_Minigun_Yanked_Dropped_01 {r}.wav
  • Play_WPN_Minigun_Yanked_Kicked {r}.wav
  • Play_WPN_Pistol_Fired_Negative (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_pistol_reload (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_pistol_select (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Pistol_Small (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Player_Shot_Swingline {r}.wav
  • Play_WPN_Player_Web_Impact_Metal_GCT {r}.wav
  • Play_WPN_RocketLauncher_Fire (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_RocketLauncher_Projectile_Explode (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_RocketLauncher_Projectile_Explode_Demon (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_RocketLauncher_Projectile_Fire (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_RocketLauncher_Projectile_Fire_Demon (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_RocketLauncher_Projectile_Flight_Demon_Loop (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_WPN_RocketLauncher_Projectile_Flight_Loop (HEADPHONES_PLUGGEDIN_STATE=NONE) {s}=(A2_PENTHOUSE=PROJECTI~54770.wav
  • Play_WPN_RocketLauncher_Projectile_Flight_Loop (HEADPHONES_PLUGGEDIN_STATE=NONE) {s}=(A2_PENT~54771.wav
  • Play_WPN_RocketLauncher_Projectile_Flight_Loop (HEADPHONES_PLUGGEDIN_STATE=NONE) {s}=-.wav
  • Play_WPN_RocketLauncher_Projectile_Flyby (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_RocketLauncher_Projectile_Target_Lock (HEADPHONES_PLUGGEDIN_STATE=NONE) {m}.wav
  • Play_WPN_RocketLauncher_Projectile_Target_Lock_Demon (HEADPHONES_PLUGGEDIN_STATE=NONE) {r} {m}.wav
  • Play_WPN_RocketLauncher_Reload (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_WPN_RocketLauncher_Yanked_Dropped (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Rocket_Throwback_Impact (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Sable_Craft_Bombing_Rocket_Explode {r}.wav
  • Play_WPN_Sable_Craft_Bombing_Rocket_Fall {r}.wav
  • Play_WPN_Sable_Molotov_Lp.wav
  • Play_WPN_Sable_Molotov_Warning {r}.wav
  • Play_WPN_Shotgun_Fire {r}.wav
  • Play_WPN_SmokeGrenade_Beep_Loop (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_WPN_SmokeGrenade_Bounce (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_SmokeGrenade_Explode (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Sniper_Fire (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Sniper_Fire_ID (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Sniper_Fire_Sable (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Sniper_Reload (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Sniper_Zoomin (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_WPN_Sniper_Zoomout (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_WPN_Taser_Begin001.wav
  • Play_WPN_Taser_Charge {r}.wav
  • Play_WPN_Taser_Shock001 {r}.wav
  • Play_WPN_Taser_Snap {r}.wav
  • Play_WPN_Taser_TailTone.wav
  • Play_WPN_Taser_Tail {r}.wav
  • Play_WPN_Taskmaster_Shockmine_Grenade_Beep_Loop (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_WPN_Web_Cine_Shot {r}.wav
  • Play_WPN_Web_Cine_YankAir {r}.wav
  • Play_WPN_Web_Cine_Yank {r}.wav
  • Play_WPN_Web_Fire_Empty_Broken {r}.wav
  • Play_WPN_Web_FullWrap_EnemyStruggle {r}.wav
  • Play_WPN_Web_FullWrap {r}.wav
  • Play_WPN_Web_Gadget_AirLauncher_BubbleForm.wav
  • Play_WPN_Web_Gadget_AirLauncher_Bubble_Loop {m}.wav
  • Play_WPN_Web_Gadget_AirLauncher_Explode {r}.wav
  • Play_WPN_Web_Gadget_AirLauncher_Fire {r}.wav
  • Play_WPN_Web_Gadget_AirLauncher_Wind_Loop {r} {m}.wav
  • Play_WPN_Web_Gadget_WebLine_Explode (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Web_Gadget_WebLine_Fire (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Web_Gadget_WebLine_Land (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Web_Impact_Distract {r}.wav
  • Play_WPN_Web_Impact_Fire {r}.wav
  • Play_WPN_Web_Impact_Hit {r}.wav
  • Play_WPN_Web_LassoEject {r}.wav
  • Play_WPN_Web_LassoWrap {r}.wav
  • Play_WPN_Web_Mine_Capture {r}.wav
  • Play_WPN_Web_Power_Shot {r}.wav
  • Play_WPN_Web_Shocker_Shot {r}.wav
  • Play_WPN_Web_Shotgun_Fire {r}.wav
  • Play_WPN_Web_Shotgun_Impact {r}.wav
  • Play_WPN_Web_Stealth_Shot_02 {r}.wav
  • Play_WPN_Web_Stealth_Shot {r}.wav
  • Play_WPN_Web_Stealth_Yank {r}.wav
  • Play_WPN_Whip_Charge001 (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_WPN_Whip_Charge_Explode (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Whip_Crack (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Whip_Crack_01 (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Whip_Damage (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Whip_Electric_Drag_Loop (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_WPN_Whip_Expand (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Whip_Explode (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Whip_Idle_BuzzLoop (HEADPHONES_PLUGGEDIN_STATE=NONE) {m}.wav
  • Play_WPN_Whip_Idle_BuzzLoop_Stop (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_WPN_Whip_PowerUp001 (HEADPHONES_PLUGGEDIN_STATE=NONE) {m}.wav
  • Play_WPN_Whip_Retract (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Whip_Swoosh (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_WPN_Whip_Swoosh2 (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
Format ZIP (application/zip)
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