disabled_by_defaultDue to increasing levels of AI scraping putting incredible strain on server resources but Cloudflare's under attack mode being a bit too heavy-handed to leave up 24/7, we're trying a new way to combat these attacks. By default, all traffic will be challenged but logged in users will bypass those challenges completely. We apologize for any inconvenience this may cause as it was never our intention to try to force registration and you certainly still don't have to - passing one of those challenges should keep you in the clear for a half-hour otherwise.

Vehicles


x
arrow_back download comment undo arrow_forward
(Current scale is below 100% - zoom in to view full detail)
Asset Info favorite
Name Vehicles
Category PC / Computer
Game Marvel's Spider-Man
Section Sound Effects
Submitted April 7, 2026
Uploaded By OCL
Size 106.31 MB (175 items) arrow_right
  • Play_VEH_A1_CityHall_car_rock_creak {r}.wav
  • Play_VEH_Ambient_Car_Crash.wav
  • Play_VEH_Ambient_Car_Horn_Loop [VEHICLESIZE=COMMERCIAL] [RANDOM_HORN=RANDOM_HORN_01].wav
  • Play_VEH_Ambient_Car_Horn_Loop [VEHICLESIZE=COMMERCIAL] [RANDOM_HORN=RANDOM_HORN_02].wav
  • Play_VEH_Ambient_Car_Horn_Loop [VEHICLESIZE=COMMERCIAL] [RANDOM_HORN=RANDOM_HORN_03].wav
  • Play_VEH_Ambient_Car_Horn_Loop [VEHICLESIZE=COMPACT] [RANDOM_HORN=RANDOM_HORN_01].wav
  • Play_VEH_Ambient_Car_Horn_Loop [VEHICLESIZE=COMPACT] [RANDOM_HORN=RANDOM_HORN_02].wav
  • Play_VEH_Ambient_Car_Horn_Loop [VEHICLESIZE=COMPACT] [RANDOM_HORN=RANDOM_HORN_03].wav
  • Play_VEH_Ambient_Car_Horn_Loop [VEHICLESIZE=COMPACT] [RANDOM_HORN=RANDOM_HORN_04].wav
  • Play_VEH_Ambient_Car_Horn_Loop [VEHICLESIZE=COMPACT] [RANDOM_HORN=RANDOM_HORN_05].wav
  • Play_VEH_Ambient_Car_Horn_Loop [VEHICLESIZE=COMPACT] [RANDOM_HORN=RANDOM_HORN_06].wav
  • Play_VEH_Ambient_Car_Horn_Loop [VEHICLESIZE=COMPACT] [RANDOM_HORN=RANDOM_HORN_07].wav
  • Play_VEH_Ambient_Car_Horn_Loop [VEHICLESIZE=COMPACT] [RANDOM_HORN=RANDOM_HORN_08].wav
  • Play_VEH_Ambient_Car_Horn_Loop [VEHICLESIZE=COMPACT] [RANDOM_HORN=RANDOM_HORN_09].wav
  • Play_VEH_Ambient_Car_Horn_Loop [VEHICLESIZE=COMPACT] [RANDOM_HORN=RANDOM_HORN_10].wav
  • Play_VEH_Ambient_Car_Horn_Loop [VEHICLESIZE=COMPACT] [RANDOM_HORN=RANDOM_HORN_11].wav
  • Play_VEH_Ambient_Car_Horn_Loop [VEHICLESIZE=COMPACT] [RANDOM_HORN=RANDOM_HORN_12].wav
  • Play_VEH_Ambient_Car_Horn_Loop [VEHICLESIZE=SUV].wav
  • Play_VEH_Ambient_Truck_Hit_Barricade {r}.wav
  • Play_VEH_Ambient_Truck_Semi (HEADPHONES_PLUGGEDIN_STATE=NONE) {m}.wav
  • Play_VEH_Ambient_Truck_Semi_Horn {r}.wav
  • Play_VEH_Ambient_Truck_WallHit_Corner {r}.wav
  • Play_VEH_Ambient_Truck_WallHit_Side (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_VEH_AMB_CarHorn_Swing_Doppler [VEHICLESIZE=COMPACT] {r}.wav
  • Play_VEH_AMB_CarHorn_Swing_Doppler_Slow [VEHICLESIZE=COMPACT] {r}.wav
  • Play_VEH_AMB_Vehicles_Brake_Moderate (HEADPHONES_PLUGGEDIN_STATE=NONE) [VEHICLESIZE=COMMERCIAL] {r}.wav
  • Play_VEH_AMB_Vehicles_Brake_Moderate (HEADPHONES_PLUGGEDIN_STATE=NONE) [VEHICLESIZE=COMPACT] {r}.wav
  • Play_VEH_AMB_Vehicles_Brake_Moderate (HEADPHONES_PLUGGEDIN_STATE=NONE) [VEHICLESIZE=SUV] {r}.wav
  • Play_VEH_AMB_Vehicles_Brake_Quick (HEADPHONES_PLUGGEDIN_STATE=NONE) [VEHICLESIZE=COMMERCIAL] {r}.wav
  • Play_VEH_AMB_Vehicles_Brake_Quick (HEADPHONES_PLUGGEDIN_STATE=NONE) [VEHICLESIZE=COMPACT] {r}.wav
  • Play_VEH_AMB_Vehicles_Brake_Quick (HEADPHONES_PLUGGEDIN_STATE=NONE) [VEHICLESIZE=SUV] {r}.wav
  • Play_VEH_AMB_Vehicles_Brake_Subtle (HEADPHONES_PLUGGEDIN_STATE=NONE) [VEHICLESIZE=COMMERCIAL] {r}.wav
  • Play_VEH_AMB_Vehicles_Brake_Subtle (HEADPHONES_PLUGGEDIN_STATE=NONE) [VEHICLESIZE=COMPACT] {r}.wav
  • Play_VEH_AMB_Vehicles_Brake_Subtle (HEADPHONES_PLUGGEDIN_STATE=NONE) [VEHICLESIZE=SUV] {r}.wav
  • Play_VEH_AtkHelicopter_Flight_Loop (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_VEH_AtkHelicopter_MachineGun_BulletBy (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_VEH_AtkHelicopter_MachineGun_Loop (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_VEH_Bomb_Squad_Radio_Chatter_Loop.wav
  • Play_VEH_bus_chase_destroy (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_VEH_Cars_QTE_Driveby {r}.wav
  • Play_VEH_Cars_Tire_Squeal_Long {r}.wav
  • Play_VEH_Cars_Tire_Squeal_Short {r}.wav
  • Play_VEH_car_chase_bump_slide (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_VEH_car_chase_explode (HEADPHONES_PLUGGEDIN_STATE=NONE) {r} {m}.wav
  • Play_VEH_car_chase_explode_police_car_distance (HEADPHONES_PLUGGEDIN_STATE=NONE) {r} {m}.wav
  • Play_VEH_car_chase_flip_land (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_VEH_car_chase_flip_launch (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_VEH_car_chase_REV_fadeout_01 (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SUV_SHOOTER].wav
  • Play_VEH_car_chase_REV_fadeout_01 (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHAS~54144.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=HEADPHONES_PLUGGEDIN_STATE_TRUE) [CARCHASEVEHICLES~54101.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=HEADPHONES_PLUGGEDIN_STATE_TRUE) [CA~54102.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_AMBULANCE] [TURNS~54099.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_AMBULANCE] {s} {!}.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_AMB~54094.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_AMB~54100.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_POLICE_SEDAN_01] {m}.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_POLICE_SEDAN_01] ~54105.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_POL~54093.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_POL~54106.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SABLE_APC_01] [AC~54106.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SABLE_APC_01] [TU~54100.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SABLE_APC_01] {m} {!}.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SABLE_SEDAN] [ACC~54108.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SAB~54095.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SAB~54101.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SAB~54107.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SAB~54109.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SEDAN_01] [ACCELE~54104.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SEDAN_01] {r} {m} {!}.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SED~54092.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SED~54105.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SUV_SHOOTER] [ACC~54102.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SUV_SHOOTER] {s} ~54089.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SUV~54103.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_TRUCK_01] [ACCELE~54103.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_TRUCK_01] [TURNSQ~54096.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_TRUCK_01] {s} {m} {!}.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_TRUCK_SHIPYARD] [~54107.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_TRUCK_SHIPYARD] {~54095.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_TRU~54091.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_TRU~54097.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_TRU~54104.wav
  • Play_VEH_Car_Chase_REV_start (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_TRU~54108.wav
  • Play_VEH_Car_Chase_REV_start_with_Rev (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_POLICE_S~54110.wav
  • Play_VEH_Car_Chase_REV_start_with_Rev (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SEDAN_01~54109.wav
  • Play_VEH_Car_Chase_REV_start_with_Rev (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CAR~54111.wav
  • Play_VEH_Car_Chase_REV_TurnOff (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_TRUCK_01].wav
  • Play_VEH_Car_Chase_REV_TurnOff (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_T~54089.wav
  • Play_VEH_Car_Chase_Turn_Squeals (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SEDAN_01] [TUR~54113.wav
  • Play_VEH_Car_Chase_Turn_Squeals (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SUV_SHOOTER] [~54111.wav
  • Play_VEH_Car_Chase_Turn_Squeals (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_~54112.wav
  • Play_VEH_Car_Chase_Turn_Squeals (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_~54114.wav
  • Play_VEH_Car_Glass_Break {r}.wav
  • Play_VEH_Car_Tire_Blowout {r}.wav
  • Play_VEH_Car_Trunk_Impact_Loop.wav
  • Play_VEH_Car_Vig_DoorClose [CARCHASEVEHICLES=CARCHASE_SUV_SHOOTER] {r}.wav
  • Play_VEH_Car_Vig_DoorOpen [CARCHASEVEHICLES=CARCHASE_SUV_SHOOTER] {r}.wav
  • Play_VEH_Car_Window_Break.wav
  • Play_VEH_Chase_Car_Escape_Drop.wav
  • Play_VEH_Chase_Car_Escape_Lift.wav
  • Play_VEH_Chase_Car_Escape_Start (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_VEH_Chase_Car_Exterior_Movement {r}.wav
  • Play_VEH_Chase_Car_Grabbed (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_VEH_Chase_Truck_Stop (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_VEH_CrimeTruck_Door_Open (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_VEH_CTNS_HH_Digger_Debris_Dirt {r}.wav
  • Play_VEH_CTNS_HH_Digger_Debris_Rock {r}.wav
  • Play_VEH_CTNS_HH_Digger_Door_Open {r}.wav
  • Play_VEH_CTNS_HH_Digger_Emerge {r}.wav
  • Play_VEH_CTNS_HH_Digger_Pre_Emerge {r}.wav
  • Play_VEH_CTNS_HH_Digger_Turret_Intro {r}.wav
  • Play_VEH_Drone_Beam_Initialize002 {s}=(VN_RHINO_MILES=VN_RHINO_MILES_EXTERIOR) {m}.wav
  • Play_VEH_Drone_Beam_Stop {r}.wav
  • Play_VEH_Drone_Damaged {r}.wav
  • Play_VEH_Drone_Siren {m}.wav
  • Play_VEH_Drone_Spot_Mission_Fail {m}.wav
  • Play_VEH_Drone_Weapon_Fire {s} {r}.wav
  • Play_VEH_Enemy_Drone_Move {r}.wav
  • Play_VEH_Helicopter_Appear_Roof001 (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_VEH_Helicopter_Arrive_Loop (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_VEH_Helicopter_Cannon_Fire (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_VEH_Helicopter_Cannon_Througwall (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_VEH_Helicopter_DoorImpact {r}.wav
  • Play_VEH_Helicopter_DoorRemoval {r}.wav
  • Play_VEH_Helicopter_Engine_Strain (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_VEH_Helicopter_Engine_Strain_Loop.wav
  • Play_VEH_Helicopter_Engine_Waver_Loop (HEADPHONES_PLUGGEDIN_STATE=NONE) {r} {m}.wav
  • Play_VEH_Helicopter_Engine_Waver_ShutDown (HEADPHONES_PLUGGEDIN_STATE=NONE) {r} {m}.wav
  • Play_VEH_Helicopter_Explosion_Destroyed (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_VEH_Helicopter_Explosion_Major {r}.wav
  • Play_VEH_Helicopter_Explosion_Minor (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_VEH_Helicopter_FlyBy_Loop001 (HEADPHONES_PLUGGEDIN_STATE=NONE) {s}=(WORLD_SPEED=SLOW_SPEED) {m}.wav
  • Play_VEH_Helicopter_FlyBy_Loop001 (HEADPHONES_PLUGGEDIN_STATE=NONE) {s}=(WORLD_SPEED=SLOW_SPE~54000.wav
  • Play_VEH_Helicopter_FlyBy_Loop001 (HEADPHONES_PLUGGEDIN_STATE=NONE) {s}=- {m}.wav
  • Play_VEH_Helicopter_Fly_Loop (HEADPHONES_PLUGGEDIN_STATE=NONE) {s}=(V10_SHOCKER_BANK_PRE=ENTE~54002.wav
  • Play_VEH_Helicopter_Fly_Loop (HEADPHONES_PLUGGEDIN_STATE=NONE) {s}=- {m}.wav
  • Play_VEH_Helicopter_Tail_Bounce001.wav
  • Play_VEH_Helicopter_Tail_Bounce002.wav
  • Play_VEH_Helicopter_Tail_Bounce003.wav
  • Play_VEH_Helicopter_Tail_Bounce_Drag.wav
  • Play_VEH_Helicopter_Tail_Remove001.wav
  • Play_VEH_Helicopter_Tail_Web_Strain_High {r}.wav
  • Play_VEH_Helicopter_Tail_Web_Strain_Med {r}.wav
  • Play_VEH_Helicopter_Tone_PowerDown (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_VEH_Helicopter_Tone_PowerUp (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_Veh_Motocycle_Start_Moving (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_Veh_Motorcycle_Moving (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_Veh_Motorcycle_Stop_Moving (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_VEH_PoliceCar_RadioChatter_Loop.wav
  • Play_VEH_Police_CrimeCar_AllStop_Stop (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_VEH_Police_CrimeCar_SquealStop_Normal (HEADPHONES_PLUGGEDIN_STATE=NONE) {r} {m}.wav
  • Play_VEH_Police_Siren_Shocker_Chase {r}.wav
  • Play_VEH_RedCar_Driveaway.wav
  • Play_VEH_Sable_Jet_Engine_Running (HEADPHONES_PLUGGEDIN_STATE=NONE) {s}=(SS_FINALE=SS_FINALE_BOSSFIGHT_1) {m}.wav
  • Play_VEH_Sable_Jet_Engine_Running (HEADPHONES_PLUGGEDIN_STATE=NONE) {s}=(SS_FINALE=SS_FINALE_~54013.wav
  • Play_VEH_Sable_Jet_Engine_Running (HEADPHONES_PLUGGEDIN_STATE=NONE) {s}=- {m}.wav
  • Play_VEH_Sable_Jet_Engine_SlowDown (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_VEH_Sable_Jet_Engine_StrainLoop.wav
  • Play_VEH_SailBoat_Mast_Docks_LP {m}.wav
  • Play_VEH_Traffic_Tires_MetalGrate [VEHICLESIZE=COMPACT] {r}.wav
  • Play_VEH_Traffic_Tires_MetalMedium [VEHICLESIZE=COMPACT] [VEHICLESPEED_INTERVALS=VEHICLESPEED_0TO3] {r}.wav
  • Play_VEH_Traffic_Tires_MetalMedium [VEHICLESIZE=COMPACT] [VEHICLESPEED_INTERVALS=VEHICLESPEED~54137.wav
  • Play_VEH_Traffic_Tires_MetalThick [VEHICLESIZE=COMPACT] {r}.wav
  • Play_VEH_Traffic_Tires_PlasticHard [VEHICLESIZE=COMPACT] {r}.wav
  • Play_VEH_Traffic_Tires_Pothole [VEHICLESIZE=COMPACT] {r}.wav
  • Play_VEH_TruckChase_Door_Release (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_VEH_TruckChase_Door_Scrape (HEADPHONES_PLUGGEDIN_STATE=NONE) {m}.wav
  • Play_VEH_TruckChase_Engine_Rev (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_VEH_TruckChase_Last_Building_Impact.wav
  • Play_VEH_TruckChase_TireTreadShort (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_VEH_TruckChase_TireTreadUnder (HEADPHONES_PLUGGEDIN_STATE=NONE) {r}.wav
  • Play_VEH_TruckChase_UnderDrone (HEADPHONES_PLUGGEDIN_STATE=NONE) {m}.wav
  • Play_VEH_TruckChase_UnderRattle (HEADPHONES_PLUGGEDIN_STATE=NONE).wav
  • Play_VEH_Vehicle_Chase_Brake (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SUV_SHOOTER] {r}.wav
  • Play_VEH_Vehicle_Chase_Brake (HEADPHONES_PLUGGEDIN_STATE=NONE) [CARCHASEVEHICLES=CARCHASE_SUV~54142.wav
Format ZIP (application/zip)
wav
Hits 132

Comments (0)


You must be logged in to post comments.