Sound Effects


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Asset Info favorite
Name Sound Effects
Category PC / Computer
Game Marc Ecko's Getting Up: Contents Under Pressure
Section Miscellaneous
Submitted June 30, 2026
Uploaded By WF4123
Size 18.43 MB (549 items) arrow_right
  • SFX/2x4_drop.wav
  • SFX/2x4_pickup.wav
  • SFX/ac_large.wav
  • SFX/alarm_pulse.wav
  • SFX/ambient_ac_machine_large.wav
  • SFX/ambient_ac_machine_small.wav
  • SFX/ambulance_siren_1.wav
  • SFX/amb_rainheavy.wav
  • SFX/amb_rainlight.wav
  • SFX/amb_rainmedium.wav
  • SFX/asshole.wav
  • SFX/auto_fire_truck_car_horn.wav
  • SFX/auto_large_car_horn_1.wav
  • SFX/auto_large_car_horn_2.wav
  • SFX/auto_large_car_horn_3.wav
  • SFX/auto_large_car_horn_4.wav
  • SFX/auto_large_engine_freeway.wav
  • SFX/auto_large_engine_street.wav
  • SFX/auto_med_car_horn_1.wav
  • SFX/auto_med_car_horn_2.wav
  • SFX/auto_med_car_horn_3.wav
  • SFX/auto_med_car_horn_4.wav
  • SFX/auto_med_engine_freeway.wav
  • SFX/auto_med_engine_street.wav
  • SFX/auto_small_engine_freeway.wav
  • SFX/auto_small_engine_street.wav
  • SFX/basket_ball_break.wav
  • SFX/basket_ball_drop.wav
  • SFX/basket_ball_pickup.wav
  • SFX/belt_high.wav
  • SFX/belt_low.wav
  • SFX/belt_med.wav
  • SFX/belt_pull.wav
  • SFX/blank.wav
  • SFX/blimp_motor_idle.wav
  • SFX/blimp_motor_start.wav
  • SFX/block_high_1.wav
  • SFX/block_mid_1.wav
  • SFX/body_fall_cement_1.wav
  • SFX/body_fall_cement_2.wav
  • SFX/body_fall_dirt_1.wav
  • SFX/body_fall_hollow_metal_1.wav
  • SFX/body_fall_metal_hollow_1.wav
  • SFX/body_fall_steel_hollow_1.wav
  • SFX/body_fall_vegetation_1.wav
  • SFX/body_fall_water_1.wav
  • SFX/body_fall_wood_1.wav
  • SFX/body_impact_cement_1.wav
  • SFX/body_impact_fence_1.wav
  • SFX/body_impact_metal_1.wav
  • SFX/body_impact_wood_1.wav
  • SFX/body_splash.wav
  • SFX/bolt_cutter.wav
  • SFX/bone_break_back_1.wav
  • SFX/bone_break_leg_1.wav
  • SFX/bone_break_neck_1.wav
  • SFX/boostercan.wav
  • SFX/boot_knockin.wav
  • SFX/break_2x4.wav
  • SFX/break_bottle.wav
  • SFX/break_dish.wav
  • SFX/break_generic.wav
  • SFX/break_generic_metal.wav
  • SFX/break_lid.wav
  • SFX/break_meat.wav
  • SFX/Break_metal.wav
  • SFX/break_pipe.wav
  • SFX/break_scaffold.wav
  • SFX/Break_stall.wav
  • SFX/break_tiles_1.wav
  • SFX/break_tiles_2.wav
  • SFX/break_wall_1.wav
  • SFX/break_wall_2.wav
  • SFX/break_window_1.wav
  • SFX/break_window_2.wav
  • SFX/break_wood1.wav
  • SFX/break_wood2.wav
  • SFX/bullet_impact_cement.wav
  • SFX/bullet_impact_dirt.wav
  • SFX/bullet_impact_flesh.wav
  • SFX/bullet_impact_glass.wav
  • SFX/bullet_impact_metal.wav
  • SFX/bullet_impact_wood.wav
  • SFX/bullet_ricochet_cement_1.wav
  • SFX/bullet_ricochet_cement_2.wav
  • SFX/bullet_ricochet_metal_2.wav
  • SFX/bullet_ricochet_wood.wav
  • SFX/bullet_whiz_1.wav
  • SFX/bullet_whiz_2.wav
  • SFX/bullet_whiz_3.wav
  • SFX/Button_confirm.wav
  • SFX/cam_whoosh_1.wav
  • SFX/cam_whoosh_2.wav
  • SFX/cam_whoosh_3.wav
  • SFX/cam_whoosh_4.wav
  • SFX/cam_whoosh_5.wav
  • SFX/cam_whoosh_6.wav
  • SFX/cam_zoom_in.wav
  • SFX/cam_zoom_out.wav
  • SFX/car_battery_drop.wav
  • SFX/cck_door_beep.wav
  • SFX/cck_door_close.wav
  • SFX/cck_door_open.wav
  • SFX/cck_gun_clip_drop.wav
  • SFX/cck_gun_cock.wav
  • SFX/cck_gun_drop.wav
  • SFX/cck_gun_fire.wav
  • SFX/cck_gun_reload_clip.wav
  • SFX/CCK_hit.wav
  • SFX/CCK_Knock.wav
  • SFX/cck_siren.wav
  • SFX/cck_van_by.wav
  • SFX/cement_mixer.wav
  • SFX/cement_pour.wav
  • SFX/chair_metal_drop.wav
  • SFX/chair_metal_impact.wav
  • SFX/checkpoint.wav
  • SFX/click.wav
  • SFX/clock_tick.wav
  • SFX/close_bag.wav
  • SFX/clothing_scrape_cement_1.wav
  • SFX/clothing_scrape_cement_2.wav
  • SFX/clothing_scrape_vegetation.wav
  • SFX/cockroaches.wav
  • SFX/collapse_ceiling_large.wav
  • SFX/collapse_ceiling_medium.wav
  • SFX/collapse_ceiling_small.wav
  • SFX/collapse_floor_large.wav
  • SFX/collapse_floor_medium.wav
  • SFX/collapse_floor_small.wav
  • SFX/Computer_Beep_1.wav
  • SFX/Computer_Beep_2.wav
  • SFX/Computer_Beep_3.wav
  • SFX/Computer_Beep_4.wav
  • SFX/computer_beep_5.wav
  • SFX/conveyor_luggage_loop.wav
  • SFX/copy_machine.wav
  • SFX/copy_machine_muffled.wav
  • SFX/crowbar.wav
  • SFX/cymbal_block.wav
  • SFX/cymbal_drop.wav
  • SFX/cymbal_impact.wav
  • SFX/cymbal_pickup.wav
  • SFX/C_whoosh_long_3.wav
  • SFX/damage_metal.wav
  • SFX/damage_scaffold.wav
  • SFX/damage_wood.wav
  • SFX/death_static.wav
  • SFX/disco.wav
  • SFX/disco_quiet.wav
  • SFX/dog2_bark_1.wav
  • SFX/dog2_bark_2.wav
  • SFX/dog2_bark_3.wav
  • SFX/dog2_bark_4.wav
  • SFX/dog_bark1.wav
  • SFX/dog_bark2.wav
  • SFX/dog_bark3.wav
  • SFX/dog_bark4.wav
  • SFX/dog_bark_1.wav
  • SFX/dog_bark_2.wav
  • SFX/dog_growl_1.wav
  • SFX/dog_growl_2.wav
  • SFX/dog_snarl_1.wav
  • SFX/door_close_metal_garage_end.wav
  • SFX/door_close_metal_garage_lp.wav
  • SFX/door_close_metal_garage_st.wav
  • SFX/door_electric_open.wav
  • SFX/door_glass.wav
  • SFX/door_kick.wav
  • SFX/door_lock.wav
  • SFX/door_open_chain_fence.wav
  • SFX/door_open_metal.wav
  • SFX/door_open_metal_b.wav
  • SFX/door_open_metal_c.wav
  • SFX/door_shake1.wav
  • SFX/door_shake2.wav
  • SFX/door_shake_1.wav
  • SFX/door_shake_2.wav
  • SFX/door_slam.wav
  • SFX/drop_wood.wav
  • SFX/dumpster_move.wav
  • SFX/dumpster_move_end.wav
  • SFX/dumpster_move_start.wav
  • SFX/dust_crumbles.wav
  • SFX/electric_arc_1.wav
  • SFX/electric_arc_2.wav
  • SFX/electric_arc_3.wav
  • SFX/electric_arc_4.wav
  • SFX/electric_arc_5.wav
  • SFX/electric_arc_6.wav
  • SFX/electric_arc_7.wav
  • SFX/electric_arc_loop.wav
  • SFX/electric_hum_large.wav
  • SFX/electric_vsb.wav
  • SFX/elevator_closed.wav
  • SFX/elevator_open.wav
  • SFX/engine_idle_fire_truck.wav
  • SFX/explosion_hit.wav
  • SFX/explosion_large_1.wav
  • SFX/fire_extinguisher_drop.wav
  • SFX/fire_extinguisher_impact.wav
  • SFX/fire_extinguisher_spray.wav
  • SFX/fire_garbage_can.wav
  • SFX/fire_large_1.wav
  • SFX/fire_large_2.wav
  • SFX/fire_medium_1.wav
  • SFX/fire_medium_2.wav
  • SFX/fire_shot_large_1.wav
  • SFX/fire_small_1.wav
  • SFX/fire_small_2.wav
  • SFX/fire_truck_siren.wav
  • SFX/flame_thrower_end.wav
  • SFX/flame_thrower_lighter_flick.wav
  • SFX/flame_thrower_loop.wav
  • SFX/flame_thrower_start.wav
  • SFX/flier_shoot.wav
  • SFX/fluorescent_tube_hum.wav
  • SFX/flush_zip.wav
  • SFX/fly_buzz_multi_1.wav
  • SFX/fly_buzz_multi_2.wav
  • SFX/fly_buzz_multi_3.wav
  • SFX/footstep_cloth_walk_1.wav
  • SFX/footstep_cloth_walk_2.wav
  • SFX/Footstep_Cloth_Walk_2wav.wav
  • SFX/footstep_equip_mvmt_1.wav
  • SFX/footstep_equip_mvmt_2.wav
  • SFX/footstep_jump_cement_1.wav
  • SFX/footstep_jump_cement_2.wav
  • SFX/footstep_jump_dirt_1.wav
  • SFX/footstep_jump_hollow_metal_1.wav
  • SFX/footstep_jump_metal_1.wav
  • SFX/footstep_jump_metal_hollow_1.wav
  • SFX/footstep_jump_steel_hollow_1.wav
  • SFX/footstep_jump_vegetation_1.wav
  • SFX/footstep_jump_water_1.wav
  • SFX/footstep_jump_wood_1.wav
  • SFX/footstep_run_cement_1.wav
  • SFX/footstep_run_cement_2.wav
  • SFX/footstep_run_cement_3.wav
  • SFX/footstep_run_cement_4.wav
  • SFX/footstep_run_cement_5.wav
  • SFX/footstep_run_cement_6.wav
  • SFX/footstep_run_dirt_1.wav
  • SFX/footstep_run_dirt_2.wav
  • SFX/footstep_run_dirt_3.wav
  • SFX/footstep_run_hollow_metal_1.wav
  • SFX/footstep_run_hollow_metal_2.wav
  • SFX/footstep_run_hollow_metal_3.wav
  • SFX/footstep_run_metal_1.wav
  • SFX/footstep_run_metal_2.wav
  • SFX/footstep_run_metal_3.wav
  • SFX/footstep_run_metal_hollow_1.wav
  • SFX/footstep_run_metal_hollow_2.wav
  • SFX/footstep_run_metal_hollow_3.wav
  • SFX/footstep_run_steel_hollow_1.wav
  • SFX/footstep_run_steel_hollow_2.wav
  • SFX/footstep_run_steel_hollow_3.wav
  • SFX/footstep_run_vegetation_1.wav
  • SFX/footstep_run_vegetation_2.wav
  • SFX/footstep_run_vegetation_3.wav
  • SFX/footstep_run_water_1.wav
  • SFX/footstep_run_water_2.wav
  • SFX/footstep_run_water_3.wav
  • SFX/footstep_run_wood_1.wav
  • SFX/footstep_run_wood_2.wav
  • SFX/footstep_run_wood_3.wav
  • SFX/footstep_slide_cement.wav
  • SFX/footstep_slide_cement_1.wav
  • SFX/footstep_slide_water_1.wav
  • SFX/footstep_subway_1.wav
  • SFX/footstep_subway_2.wav
  • SFX/footstep_subway_3.wav
  • SFX/footstep_subway_4.wav
  • SFX/footstep_subway_5.wav
  • SFX/footstep_subway_6.wav
  • SFX/footstep_walk_cement_1.wav
  • SFX/footstep_walk_cement_2.wav
  • SFX/footstep_walk_cement_3.wav
  • SFX/footstep_walk_cement_4.wav
  • SFX/footstep_walk_dirt_1.wav
  • SFX/footstep_walk_dirt_2.wav
  • SFX/footstep_walk_dirt_3.wav
  • SFX/footstep_walk_hollow_metal_1.wav
  • SFX/footstep_walk_hollow_metal_2.wav
  • SFX/footstep_walk_hollow_metal_3.wav
  • SFX/footstep_walk_metal_1.wav
  • SFX/footstep_walk_metal_2.wav
  • SFX/footstep_walk_metal_3.wav
  • SFX/footstep_walk_steel_hollow_1.wav
  • SFX/footstep_walk_steel_hollow_2.wav
  • SFX/footstep_walk_steel_hollow_3.wav
  • SFX/footstep_walk_vegetation_1.wav
  • SFX/footstep_walk_vegetation_2.wav
  • SFX/footstep_walk_vegetation_3.wav
  • SFX/footstep_walk_water_1.wav
  • SFX/footstep_walk_water_2.wav
  • SFX/footstep_walk_water_3.wav
  • SFX/footstep_walk_wood_1.wav
  • SFX/footstep_walk_wood_2.wav
  • SFX/footstep_walk_wood_3.wav
  • SFX/freezer_close.wav
  • SFX/freezer_door.wav
  • SFX/free_form_finish.wav
  • SFX/garage_close.wav
  • SFX/garage_open.wav
  • SFX/generator_hum_large.wav
  • SFX/glass_bat_break.wav
  • SFX/glass_bat_impact.wav
  • SFX/glass_break_1.wav
  • SFX/Glass_Break_2.wav
  • SFX/graff_finish.wav
  • SFX/hammer.wav
  • SFX/handcuffs.wav
  • SFX/hand_grab_cement_1.wav
  • SFX/hand_grab_chain_fence_1.wav
  • SFX/hand_grab_chain_fence_2.wav
  • SFX/hand_grab_hollow_metal_1.wav
  • SFX/hand_grab_ivy_1.wav
  • SFX/hand_grab_ivy_2.wav
  • SFX/hand_grab_ivy_3.wav
  • SFX/hand_grab_metal_1.wav
  • SFX/hand_grab_person.wav
  • SFX/hand_grab_wood_1.wav
  • SFX/hand_slide_cement_1.wav
  • SFX/hand_slide_cement_2.wav
  • SFX/hand_slide_metal_1.wav
  • SFX/health.wav
  • SFX/heartbeat.wav
  • SFX/heavy_whoosh.wav
  • SFX/helicopter_pad_rotate_end.wav
  • SFX/helicopter_pad_rotate_move.wav
  • SFX/helicopter_pad_rotate_start.wav
  • SFX/heli_cck_engine.wav
  • SFX/heli_machine_gun_loop.wav
  • SFX/heli_news_engine.wav
  • SFX/hit_balls.wav
  • SFX/hit_high_a_1.wav
  • SFX/hit_high_a_2.wav
  • SFX/hit_high_b_1.wav
  • SFX/hit_high_b_2.wav
  • SFX/hit_low_1.wav
  • SFX/hit_low_2.wav
  • SFX/hit_low_3.wav
  • SFX/hit_mid_a_1.wav
  • SFX/hit_mid_b_1.wav
  • SFX/hit_mid_b_2.wav
  • SFX/hydro_loop.wav
  • SFX/identify.wav
  • SFX/intuition.wav
  • SFX/itip.wav
  • SFX/jackhammer_loop.wav
  • SFX/kick_off_chain_fance_1.wav
  • SFX/kick_swish.wav
  • SFX/kick_tramnet_sign.wav
  • SFX/kids_loop.wav
  • SFX/ledge_grab.wav
  • SFX/ledge_hand_slide.wav
  • SFX/light_buzz.wav
  • SFX/light_flicker.wav
  • SFX/locker_pry.wav
  • SFX/machine_clean_brushes_loop.wav
  • SFX/machine_paint_servo_end.wav
  • SFX/machine_paint_servo_loop.wav
  • SFX/machine_paint_servo_start.wav
  • SFX/machine_paint_spray_end.wav
  • SFX/machine_paint_spray_loop.wav
  • SFX/marker_apply_1.wav
  • SFX/marker_apply_2.wav
  • SFX/marker_apply_3.wav
  • SFX/meat_hook_drop.wav
  • SFX/meat_hook_impact.wav
  • SFX/meat_hook_pickup.wav
  • SFX/metal_cage_hit.wav
  • SFX/metal_creak_large_1.wav
  • SFX/metal_creak_large_2.wav
  • SFX/metal_creak_medium_1.wav
  • SFX/metal_creak_medium_2.wav
  • SFX/metal_creak_small_1.wav
  • SFX/NewsHeli_by.wav
  • SFX/objectives_complete.wav
  • SFX/open_bag.wav
  • SFX/open_drop_metal.wav
  • SFX/open_metal.wav
  • SFX/option.wav
  • SFX/optionb.wav
  • SFX/option_scroll_1.wav
  • SFX/option_scroll_2.wav
  • SFX/option_scroll_3.wav
  • SFX/option_scroll_4.wav
  • SFX/option_scroll_5.wav
  • SFX/option_scroll_6.wav
  • SFX/page_turn.wav
  • SFX/paint_bucket_drop.wav
  • SFX/paint_bucket_impact.wav
  • SFX/paint_bucket_pickup.wav
  • SFX/paint_can_drop.wav
  • SFX/paint_can_impact.wav
  • SFX/paint_can_pickup.wav
  • SFX/paint_roller_apply.wav
  • SFX/paint_roller_drop.wav
  • SFX/paint_roller_impact.wav
  • SFX/pa_echo_1.wav
  • SFX/phone_ring_1.wav
  • SFX/phone_ring_3.wav
  • SFX/phone_ring_pay_phone.wav
  • SFX/pigeon_1.wav
  • SFX/pigeon_wing_flap_1.wav
  • SFX/Piss_loop.wav
  • SFX/Piss_moan.wav
  • SFX/police_car_siren.wav
  • SFX/Police_Chirp.wav
  • SFX/police_radio_1.wav
  • SFX/police_radio_2.wav
  • SFX/powerup_health.wav
  • SFX/powerup_ipod.wav
  • SFX/powerup_rhino.wav
  • SFX/pr24_drop.wav
  • SFX/pry_door.wav
  • SFX/pulse.wav
  • SFX/punch_swish.wav
  • SFX/punch_swish_2.wav
  • SFX/radio_music.wav
  • SFX/rain_on_subway.wav
  • SFX/rat_scare.wav
  • SFX/rat_scurry.wav
  • SFX/rollup_hit.wav
  • SFX/rollup_jump.wav
  • SFX/rope_grab_1.wav
  • SFX/rope_rappel_end.wav
  • SFX/rope_rappel_loop.wav
  • SFX/rope_rappel_start.wav
  • SFX/rope_strain_1.wav
  • SFX/rope_strain_2.wav
  • SFX/rope_swing_1.wav
  • SFX/rumble.wav
  • SFX/score_end.wav
  • SFX/score_start.wav
  • SFX/score_xhit.wav
  • SFX/seagul.wav
  • SFX/security_camera_buzz.wav
  • SFX/security_camera_rotate_end.wav
  • SFX/security_camera_rotate_loop.wav
  • SFX/security_camera_rotate_strt.wav
  • SFX/select.wav
  • SFX/selectb.wav
  • SFX/shift_pole_metal_1.wav
  • SFX/shift_pole_wood_1.wav
  • SFX/shock_baton_drop.wav
  • SFX/shock_baton_impact.wav
  • SFX/sink_rip_from_wall.wav
  • SFX/skill_impact_1.wav
  • SFX/skill_swish_a_1.wav
  • SFX/slap.wav
  • SFX/slice_metal.wav
  • SFX/slide_metal.wav
  • SFX/slide_metal_grating_1.wav
  • SFX/slide_metal_grating_2.wav
  • SFX/slide_wood.wav
  • SFX/spin_juke_1.wav
  • SFX/spin_juke_2.wav
  • SFX/spray_can_loop.wav
  • SFX/spray_can_loop2.wav
  • SFX/spray_can_shake_1.wav
  • SFX/spray_can_shake_2.wav
  • SFX/spray_drip.wav
  • SFX/squeegee_drop.wav
  • SFX/squeegee_impact.wav
  • SFX/squeegee_pickup.wav
  • SFX/steam_loop_small.wav
  • SFX/stencil_apply.wav
  • SFX/sticker_apply.wav
  • SFX/subway_begin.wav
  • SFX/subway_bell.wav
  • SFX/subway_bell2.wav
  • SFX/subway_break.wav
  • SFX/subway_clicks.wav
  • SFX/subway_horn.wav
  • SFX/subway_move_slow_end.wav
  • SFX/subway_move_slow_loop.wav
  • SFX/Subway_move_slow_start.wav
  • SFX/subway_passby.wav
  • SFX/Subway_Passing_1.wav
  • SFX/Subway_Passing_2.wav
  • SFX/Subway_Passing_2alt.wav
  • SFX/Subway_Passing_Lights.wav
  • SFX/subway_railing_pass.wav
  • SFX/subway_rocks_on_metal.wav
  • SFX/subway_spark_1.wav
  • SFX/subway_spark_2.wav
  • SFX/subway_stop.wav
  • SFX/subway_tunnel_railing_pass1.wav
  • SFX/suspension_cables_break_1.wav
  • SFX/suspension_cables_break_2.wav
  • SFX/suspension_cables_break_3.wav
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