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Asset Info favorite
Name Characters
Category PC / Computer
Game LEGO Marvel's Avengers
Section Sound Effects
Submitted January 31, 2026
Uploaded By OCL
Size 31.29 MB (393 items) arrow_right
  • CHARS/ALDICHKILLIAN/CHR_ALDICHKILLIAN_BOLT1.WAV
  • CHARS/ALDICHKILLIAN/CHR_ALDICHKILLIAN_BOLT2.WAV
  • CHARS/ALDICHKILLIAN/CHR_ALDICHKILLIAN_BOLT3.WAV
  • CHARS/ANTMAN/ANTSWARM_LP.WAV
  • CHARS/ANTMAN/CHR_ANTMAN_SHRINK.WAV
  • CHARS/ANTMAN/CHR_ANTMAN_SHRINKUP.WAV
  • CHARS/ANTMAN/CHR_ANTMAN_TELEKINESIS_LP.WAV
  • CHARS/ANTMAN/CHR_ANTMAN_WHOOSH1.WAV
  • CHARS/ANTMAN/CHR_ANTMAN_WHOOSH2.WAV
  • CHARS/ANTMAN/CHR_ANTMAN_WHOOSH3.WAV
  • CHARS/ANTMAN/CHR_ANTMAN_WHOOSH4.WAV
  • CHARS/ANTMAN/CHR_ANTMAN_WHOOSH5.WAV
  • CHARS/ANTMAN/JG_SUPERSENSEREVEAL.WAV
  • CHARS/BIGFIG/CHR_BIGFIG_BODYFALL1.WAV
  • CHARS/BIGFIG/CHR_BIGFIG_BODYFALL2.WAV
  • CHARS/BIGFIG/CHR_BIGFIG_BODYSLAMIMPACT1.WAV
  • CHARS/BIGFIG/CHR_BIGFIG_BODYSLAMIMPACT2.WAV
  • CHARS/BIGFIG/CHR_BIGFIG_LUNGESLAM.WAV
  • CHARS/BIGFIG/CHR_GROUNDPICKUP_LIFT.WAV
  • CHARS/BIGFIG/CHR_GROUNDPICKUP_STOMP.WAV
  • CHARS/BIGFIG/CHR_GROUNDPICKUP_THROW.WAV
  • CHARS/BUTTERBALL/CHR_BUTTERBALL_PANBOOM1.WAV
  • CHARS/BUTTERBALL/CHR_BUTTERBALL_PANBOOM2.WAV
  • CHARS/BUTTERBALL/CHR_BUTTERBALL_PANBOOM3.WAV
  • CHARS/BUTTERBALL/CHR_BUTTERBALL_PANHIT1.WAV
  • CHARS/BUTTERBALL/CHR_BUTTERBALL_PANHIT2.WAV
  • CHARS/CAPTAINAMERICA/CHR_CAPAM_FOLEY1.WAV
  • CHARS/CAPTAINAMERICA/CHR_CAPAM_FOLEY2.WAV
  • CHARS/CAPTAINAMERICA/CHR_CAPAM_FOLEY3.WAV
  • CHARS/CAPTAINAMERICA/CHR_CAPAM_KNEEHIT.WAV
  • CHARS/CAPTAINAMERICA/CHR_CAPAM_KNEESWIPE.WAV
  • CHARS/CHR_JETPACK_IDLE_LP.WAV
  • CHARS/CHR_JETPACK_REVHI_LP.WAV
  • CHARS/CHR_JETPACK_REV_LP.WAV
  • CHARS/CHR_JETPACK_STRT.WAV
  • CHARS/CHR_SUITCHANGE_PICKUP.WAV
  • CHARS/CLOUD9/CHR_CLOUD9_FLY_LP.WAV
  • CHARS/CLOUD9/CHR_CLOUD9_GUSTLRG1.WAV
  • CHARS/CLOUD9/CHR_CLOUD9_GUSTLRG2.WAV
  • CHARS/CLOUD9/CHR_CLOUD9_GUSTLRG3.WAV
  • CHARS/CLOUD9/CHR_CLOUD9_GUSTSML1.WAV
  • CHARS/CLOUD9/CHR_CLOUD9_GUSTSML2.WAV
  • CHARS/CLOUD9/CHR_CLOUD9_GUSTSML3.WAV
  • CHARS/CLOUD9/CHR_CLOUD9_GUSTSML4.WAV
  • CHARS/COTTONMOUTH/CHR_CM_BITE1.WAV
  • CHARS/COTTONMOUTH/CHR_CM_BITE2.WAV
  • CHARS/COTTONMOUTH/CHR_CM_BITE3.WAV
  • CHARS/COTTONMOUTH/CHR_CM_BLASTBITE.WAV
  • CHARS/COTTONMOUTH/CHR_CM_INHALE1.WAV
  • CHARS/COTTONMOUTH/CHR_CM_INHALE2.WAV
  • CHARS/COTTONMOUTH/CHR_CM_INHALE3.WAV
  • CHARS/COUNTNEFERIA/CHR_CNSLAM.WAV
  • CHARS/DRSTRANGE/CHR_DRSTRANGE_BEAM_LP.WAV
  • CHARS/DRSTRANGE/CHR_DRSTRANGE_BEAM_START.WAV
  • CHARS/DRSTRANGE/CHR_DRSTRANGE_BOLT.WAV
  • CHARS/DRSTRANGE/CHR_DRSTRANGE_LUNGESLAM.WAV
  • CHARS/DRSTRANGE/CHR_DRSTRANGE_MAGICIN1.WAV
  • CHARS/DRSTRANGE/CHR_DRSTRANGE_MAGICIN2.WAV
  • CHARS/DRSTRANGE/CHR_DRSTRANGE_MAGICIN3.WAV
  • CHARS/DRSTRANGE/CHR_DRSTRANGE_MAGICOUT1.WAV
  • CHARS/DRSTRANGE/CHR_DRSTRANGE_MAGICOUT2.WAV
  • CHARS/DRSTRANGE/CHR_DRSTRANGE_MAGICOUT3.WAV
  • CHARS/FALCON/CHR_FALCON_WINGSCLOSE.WAV
  • CHARS/FALCON/CHR_FALCON_WINGSOPEN.WAV
  • CHARS/FLASH/CHR_FLASHSPINEND.WAV
  • CHARS/FLASH/CHR_FLASHSPIN_LP.WAV
  • CHARS/FLASH/FLASHFS_RUNLOOP.WAV
  • CHARS/FLASH/FLASHFS_RUNSTOP1.WAV
  • CHARS/FLASH/FLASHFS_RUNSTOP2.WAV
  • CHARS/FLASH/FLASHFS_RUNSTOP3.WAV
  • CHARS/FLASH/FLASHFS_RUNSTOP4.WAV
  • CHARS/FLASH/FLASHFS_RUNSTOP5.WAV
  • CHARS/FLASH/FLASH_LUNGE_HIT.WAV
  • CHARS/FLASH/FLASH_MBUILD_LP.WAV
  • CHARS/FLASH/FLASH_PUNCHRANGED_01.WAV
  • CHARS/FLASH/FLASH_PUNCHRANGED_02.WAV
  • CHARS/FLASH/FLASH_PUNCHRANGED_03.WAV
  • CHARS/FLASH/FLASH_SPEEDBUILD01.WAV
  • CHARS/FLASH/FLASH_SPEEDPUNCH1.WAV
  • CHARS/FLASH/FLASH_SPEEDPUNCH2.WAV
  • CHARS/FLASH/FLASH_SPEEDPUNCH4.WAV
  • CHARS/HAZMAT/CHR_HAZMAT_LUNGESLAM.WAV
  • CHARS/HULK/CHR_HULK_LUNGESLAM.WAV
  • CHARS/HULK/CHR_HULK_THUNDERCLAP.WAV
  • CHARS/HULK/CHR_HULK_TRANSBRUCE_ARMS.WAV
  • CHARS/HULK/CHR_HULK_TRANSBRUCE_HEADPOP.WAV
  • CHARS/HULK/CHR_HULK_TRANSBRUCE_TORSO.WAV
  • CHARS/HULK/CHR_HULK_TRANSHULK.WAV
  • CHARS/HULKBUSTER/CHR_HBUSTER_GENMECH_LRG1.WAV
  • CHARS/HULKBUSTER/CHR_HBUSTER_GENMECH_LRG2.WAV
  • CHARS/HULKBUSTER/CHR_HBUSTER_GENMECH_MED1.WAV
  • CHARS/HULKBUSTER/CHR_HBUSTER_GENMECH_MED2.WAV
  • CHARS/HULKBUSTER/CHR_HBUSTER_GENMECH_SML1.WAV
  • CHARS/HULKBUSTER/CHR_HBUSTER_GENMECH_SML2.WAV
  • CHARS/HULKBUSTER/CHR_HBUSTER_GENMECH_SML_SHRT1.WAV
  • CHARS/HULKBUSTER/CHR_HBUSTER_GENMECH_SML_SHRT2.WAV
  • CHARS/HULKBUSTER/HBUSTER_FS1.WAV
  • CHARS/HULKBUSTER/HBUSTER_FS2.WAV
  • CHARS/HULKBUSTER/HBUSTER_FS3.WAV
  • CHARS/HULKBUSTER/HBUSTER_FS4.WAV
  • CHARS/HULKBUSTER/HBUSTER_LUNGE.WAV
  • CHARS/HULKBUSTER/HBUSTER_MALFUNCTION1.WAV
  • CHARS/HULKBUSTER/HBUSTER_MALFUNCTION2.WAV
  • CHARS/HULKBUSTER/HBUSTER_MALFUNCTION3.WAV
  • CHARS/HULKBUSTER/HBUSTER_PUNCH1.WAV
  • CHARS/HULKBUSTER/HBUSTER_PUNCH2.WAV
  • CHARS/HULKBUSTER/HBUSTER_PUNCH3.WAV
  • CHARS/HULKBUSTER/HBUSTER_REPULSORFIRE1.WAV
  • CHARS/HULKBUSTER/HBUSTER_REPULSORFIRE2.WAV
  • CHARS/HULKBUSTER/HBUSTER_SERVO1.WAV
  • CHARS/HULKBUSTER/HBUSTER_SERVO2.WAV
  • CHARS/HULKBUSTER/HBUSTER_SERVO3.WAV
  • CHARS/HULKBUSTER/HBUSTER_SLAM.WAV
  • CHARS/HULKBUSTER/HBUSTER_WALK1.WAV
  • CHARS/HULKBUSTER/HBUSTER_WALK2.WAV
  • CHARS/HULKLING/CHR_HULKLING_OPENWINGS.WAV
  • CHARS/HUMANTORCH/HT_BURNING_LP.WAV
  • CHARS/HUMANTORCH/HT_FIREBALLIMPACT.WAV
  • CHARS/HUMANTORCH/HT_FIREBALLSHOOT1.WAV
  • CHARS/HUMANTORCH/HT_FIREBALLSHOOT2.WAV
  • CHARS/HUMANTORCH/HT_FIREBALLSHOOT3.WAV
  • CHARS/HUMANTORCH/HT_FIREMOVELRG1.WAV
  • CHARS/HUMANTORCH/HT_FIREMOVELRG2.WAV
  • CHARS/HUMANTORCH/HT_FIREMOVESML1.WAV
  • CHARS/HUMANTORCH/HT_FIREMOVESML2.WAV
  • CHARS/HUMANTORCH/HT_FIREMOVESML3.WAV
  • CHARS/HUMANTORCH/HT_FIREMOVESML4.WAV
  • CHARS/HUMANTORCH/HT_FIREMOVESML5.WAV
  • CHARS/HUMANTORCH/HT_FIRESLAM.WAV
  • CHARS/HUMANTORCH/HT_FIRESTART1.WAV
  • CHARS/HUMANTORCH/HT_FIRESTART2.WAV
  • CHARS/HUMANTORCH/HT_FIRE_LP.WAV
  • CHARS/HUMANTORCH/HT_FLAMEOFF.WAV
  • CHARS/HUMANTORCH/HT_FLAMEOFF_BURST.WAV
  • CHARS/HUMANTORCH/HT_FLAMEON.WAV
  • CHARS/HUMANTORCH/HT_FLAMEON_BURST.WAV
  • CHARS/HUMANTORCH/HT_FLYING_LP.WAV
  • CHARS/HUMANTORCH/HT_SONICBOOM.WAV
  • CHARS/HUMANTORCH/HT_SONIC_LP.WAV
  • CHARS/IRONMAN/CHR_IRONMANDRILL_END.WAV
  • CHARS/IRONMAN/CHR_IRONMANDRILL_IMP1.WAV
  • CHARS/IRONMAN/CHR_IRONMANDRILL_IMP2.WAV
  • CHARS/IRONMAN/CHR_IRONMANDRILL_IMP3.WAV
  • CHARS/IRONMAN/CHR_IRONMANDRILL_IMP4.WAV
  • CHARS/IRONMAN/CHR_IRONMANDRILL_LP.WAV
  • CHARS/IRONMAN/CHR_IRONMANDRILL_START.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_ACCELERATE.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_AIRBRAKE.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_FLYING_LP.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_IDLE_LP.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_LANDHVY.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_MECHSML1.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_MECHSML2.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_MECHSML3.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_MECHSML4.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_MECHWALK1.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_MECHWALK2.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_ROCKETSOFF.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_ROCKETSON.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_SLAM.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_SONICBOOM.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_SONIC_LP.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_SUITUPARM1.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_SUITUPARM2.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_SUITUPARM3.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_SUITUPARM4.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_SUITUPLOCK1.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_SUITUPLOCK2.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_SUITUPLOCK3.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_SUITUPLOCK4.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_SUITUPLOCK5.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_SUITUPSML1.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_SUITUPSML2.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_SUITUPSML3.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_SUITUPSML4.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_SUITUPSML5.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_SUITUPSML6.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_VICTORIABY1.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_VICTORIABY2.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_VICTORIABY3.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_VICTORIABY4.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_VICTORIABY5.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_VICTORIABY6.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_VICTORIAREV_LP.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_VISOROPEN.WAV
  • CHARS/IRONMAN/CHR_IRONMAN_WHISTLE.WAV
  • CHARS/KORVAC/CHR_KORVAC_FLY_LP.WAV
  • CHARS/KORVAC/CHR_KORVAC_PHAZ1.WAV
  • CHARS/KORVAC/CHR_KORVAC_PHAZ2.WAV
  • CHARS/KORVAC/CHR_KORVAC_PHAZIN1.WAV
  • CHARS/KORVAC/CHR_KORVAC_PHAZIN2.WAV
  • CHARS/KORVAC/CHR_KORVAC_PHAZIN3.WAV
  • CHARS/KORVAC/CHR_KORVAC_PHAZIN4.WAV
  • CHARS/KORVAC/CHR_KORVAC_PHAZOUT1.WAV
  • CHARS/KORVAC/CHR_KORVAC_PHAZOUT2.WAV
  • CHARS/KORVAC/CHR_KORVAC_PHAZOUT3.WAV
  • CHARS/KORVAC/CHR_KORVAC_PHAZOUT4.WAV
  • CHARS/LOKI/CHR_BEAM_BUBBLE_START.WAV
  • CHARS/LOKI/CHR_BEAM_BUBBLE_STOP.WAV
  • CHARS/LOKI/CHR_LOKI_DECOY.WAV
  • CHARS/LOKI/CHR_LOKI_HOLOGRAMFLICK1.WAV
  • CHARS/LOKI/CHR_LOKI_HOLOGRAMFLICK2.WAV
  • CHARS/LOKI/CHR_LOKI_HOLOGRAMFLICK3.WAV
  • CHARS/LOKI/CHR_LOKI_HOLOGRAMFLICK4.WAV
  • CHARS/LOKI/CHR_LOKI_LUNGESLAM.WAV
  • CHARS/LOKI/CHR_LOKI_LUNGESTART.WAV
  • CHARS/LOKI/CHR_LOKI_TELEPORTIN.WAV
  • CHARS/LOKI/CHR_LOKI_TELEPORTOUT.WAV
  • CHARS/MALEKITH/CHR_MALEKITHAETHERGROW_ST.WAV
  • CHARS/MALEKITH/CHR_MALEKITHAETHER_PWR1.WAV
  • CHARS/MALEKITH/CHR_MALEKITHAETHER_PWR2.WAV
  • CHARS/MISSMARVEL_K/CHR_MMARVELK_POP1.WAV
  • CHARS/MISSMARVEL_K/CHR_MMARVELK_POP2.WAV
  • CHARS/MISSMARVEL_K/CHR_MMARVELK_STRETCHDOWN1.WAV
  • CHARS/MISSMARVEL_K/CHR_MMARVELK_STRETCHDOWN2.WAV
  • CHARS/MISSMARVEL_K/CHR_MMARVELK_STRETCHDOWN3.WAV
  • CHARS/MISSMARVEL_K/CHR_MMARVELK_STRETCHMED1.WAV
  • CHARS/MISSMARVEL_K/CHR_MMARVELK_STRETCHMED2.WAV
  • CHARS/MISSMARVEL_K/CHR_MMARVELK_STRETCHMED3.WAV
  • CHARS/MISSMARVEL_K/CHR_MMARVELK_STRETCHMED4.WAV
  • CHARS/MISSMARVEL_K/CHR_MMARVELK_STRETCHSML1.WAV
  • CHARS/MISSMARVEL_K/CHR_MMARVELK_STRETCHSML2.WAV
  • CHARS/MISSMARVEL_K/CHR_MMARVELK_STRETCHSML3.WAV
  • CHARS/MISSMARVEL_K/CHR_MMARVELK_STRETCHSML4.WAV
  • CHARS/MISSMARVEL_K/CHR_MMARVELK_STRETCH_LP.WAV
  • CHARS/MODOK/CHR_MODOK_RUN_LP.WAV
  • CHARS/MODOK/CHR_MODOK_TIPTOE_LP.WAV
  • CHARS/MODOK/CHR_MODOK_WALK_LP.WAV
  • CHARS/PARACHUTE_CLOSE.WAV
  • CHARS/PARACHUTE_LP.WAV
  • CHARS/PARACHUTE_OPEN.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_DASH1.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_DASH2.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_DASH3.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_FASTWHOOSH1.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_FASTWHOOSH2.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_FASTWHOOSH3.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_FASTWHOOSH4.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_FASTWHOOSH5.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_FASTWHOOSH6.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_SKIIN.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_SKIOUT.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_SLOWMOAMB.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_SLOWMOSTART.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_SLOWMO_LP.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_SONICBOOM.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_SPEED_LP.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_WHOOSHIN1.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_WHOOSHIN2.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_WHOOSHOUT1.WAV
  • CHARS/QUICKSILVER/CHAR_QUICKSILVER_WHOOSHOUT2.WAV
  • CHARS/QUICKSILVER/CHR_QUICKSILVER_BOOST1.WAV
  • CHARS/QUICKSILVER/CHR_QUICKSILVER_BOOST2.WAV
  • CHARS/QUICKSILVER/CHR_QUICKSILVER_BOOST3.WAV
  • CHARS/SCARLETWITCH/CHAR_SCARLETSWIPE1.WAV
  • CHARS/SCARLETWITCH/CHAR_SCARLETSWIPE2.WAV
  • CHARS/SCARLETWITCH/CHAR_SCARLETSWIPE3.WAV
  • CHARS/SCARLETWITCH/CHAR_SCARLETSWIPE4.WAV
  • CHARS/SCARLETWITCH/CHAR_SCARLETWITCH_CRY_ST_1.WAV
  • CHARS/SCARLETWITCH/CHAR_SCARLETWITCH_CRY_ST_2.WAV
  • CHARS/SCARLETWITCH/CHAR_SCARLETWITCH_MINDCONTROL_END.WAV
  • CHARS/SCARLETWITCH/CHAR_SCARLETWITCH_MINDCONTROL_LP.WAV
  • CHARS/SCARLETWITCH/CHAR_SCARLETWITCH_MINDCONTROL_START.WAV
  • CHARS/SCARLETWITCH/CHAR_SCARLETW_FINISH1.WAV
  • CHARS/SCARLETWITCH/CHAR_SCARLETW_FINISH2.WAV
  • CHARS/SCARLETWITCH/WPN_SCARLETBOLT1.WAV
  • CHARS/SCARLETWITCH/WPN_SCARLETBOLT2.WAV
  • CHARS/SCARLETWITCH/WPN_SCARLETBOLT3.WAV
  • CHARS/SENTRY/CHAR_SEN_FLYWHOOSH1.WAV
  • CHARS/SENTRY/CHAR_SEN_FLYWHOOSH2.WAV
  • CHARS/SENTRY/CHAR_SEN_FLYWHOOSHBIG.WAV
  • CHARS/SENTRY/CHAR_SEN_PUSHBREATH.WAV
  • CHARS/SKYDIVE_LP.WAV
  • CHARS/SQUIRRELGIRL/CHR_SQUIRRELGIRL_CALL.WAV
  • CHARS/SUPERSENSEREVEAL.WAV
  • CHARS/SUPERSENSESTART.WAV
  • CHARS/THOR/CHR_THOR_FLIGHTBEGIN.WAV
  • CHARS/THOR/CHR_THOR_FLIGHTEND.WAV
  • CHARS/THOR/CHR_THOR_FLIGHTFAST_LP.WAV
  • CHARS/THOR/CHR_THOR_FLIGHTIDLE_LP.WAV
  • CHARS/THOR/CHR_THOR_LIGHTNINGS1.WAV
  • CHARS/THOR/CHR_THOR_LIGHTNINGS2.WAV
  • CHARS/THOR/CHR_THOR_LIGHTNINGS3.WAV
  • CHARS/THOR/CHR_THOR_LIGHTNINGS4.WAV
  • CHARS/THOR/CHR_THOR_LIGHTNINGS5.WAV
  • CHARS/TONYSTARK/CHR_TONYSTARK_WELDING1.WAV
  • CHARS/TONYSTARK/CHR_TONYSTARK_WELDING2.WAV
  • CHARS/TONYSTARK/CHR_TONYSTARK_WELDING3.WAV
  • CHARS/TRAUMA/CHR_TRAUMA_SCREAM_END.WAV
  • CHARS/TRAUMA/CHR_TRAUMA_SCREAM_LP.WAV
  • CHARS/TRAUMA/CHR_TRAUMA_SCREAM_STRT.WAV
  • CHARS/TRAUMA/CHR_TRAUMA_SPIDERSCREAM1.WAV
  • CHARS/TRAUMA/CHR_TRAUMA_SPIDERSCREAM2.WAV
  • CHARS/TRAUMA/CHR_TRAUMA_SPIDERSCREAM3.WAV
  • CHARS/TRAUMA/CHR_TRAUMA_TRANSSPIDERBODY.WAV
  • CHARS/TRAUMA/CHR_TRAUMA_TRANSSPIDERBUTT.WAV
  • CHARS/ULTRON/CHR_ULTRON1_BODY_1.WAV
  • CHARS/ULTRON/CHR_ULTRON1_BODY_2.WAV
  • CHARS/ULTRON/CHR_ULTRON1_BODY_3.WAV
  • CHARS/ULTRON/CHR_ULTRON1_BODY_4.WAV
  • CHARS/ULTRON/CHR_ULTRON1_FS1.WAV
  • CHARS/ULTRON/CHR_ULTRON1_FS2.WAV
  • CHARS/ULTRON/CHR_ULTRON1_FS3.WAV
  • CHARS/ULTRON/CHR_ULTRON1_FS4.WAV
  • CHARS/ULTRON/CHR_ULTRON1_LEGS_1.WAV
  • CHARS/ULTRON/CHR_ULTRON1_LEGS_2.WAV
  • CHARS/ULTRON/CHR_ULTRON1_LEGS_3.WAV
  • CHARS/ULTRON/CHR_ULTRON1_LEGS_4.WAV
  • CHARS/ULTRON/CHR_ULTRON2_BODY_1.WAV
  • CHARS/ULTRON/CHR_ULTRON2_BODY_2.WAV
  • CHARS/ULTRON/CHR_ULTRON2_BODY_3.WAV
  • CHARS/ULTRON/CHR_ULTRON2_BODY_4.WAV
  • CHARS/ULTRON/CHR_ULTRON2_LEGS_1.WAV
  • CHARS/ULTRON/CHR_ULTRON2_LEGS_2.WAV
  • CHARS/ULTRON/CHR_ULTRON2_LEGS_3.WAV
  • CHARS/ULTRON/CHR_ULTRON2_LEGS_4.WAV
  • CHARS/ULTRON/CHR_ULTRON3_LEGS_1.WAV
  • CHARS/ULTRON/CHR_ULTRON3_LEGS_2.WAV
  • CHARS/ULTRON/CHR_ULTRON3_LEGS_3.WAV
  • CHARS/ULTRON/CHR_ULTRON_BLKLEGO_LP.WAV
  • CHARS/ULTRON/CHR_ULTRON_BLKLEGO_STOP.WAV
  • CHARS/ULTRON/CHR_ULTRON_BLKLEGO_STRT.WAV
  • CHARS/ULTRON/CHR_ULTRON_FLY_LP.WAV
  • CHARS/ULTRON/CHR_ULTRON_MOVE1.WAV
  • CHARS/ULTRON/CHR_ULTRON_MOVE2.WAV
  • CHARS/ULTRON/CHR_ULTRON_MOVE3.WAV
  • CHARS/ULTRON/CHR_ULTRON_REFORM.WAV
  • CHARS/ULTRON/CHR_ULTRON_REFORM_LP.WAV
  • CHARS/VEIL/CHR_VEIL_FLY_LP.WAV
  • CHARS/VISION/CHR_VISION_CHARGEDOWN.WAV
  • CHARS/VISION/CHR_VISION_CHARGESHOOT.WAV
  • CHARS/VISION/CHR_VISION_CHARGEUP.WAV
  • CHARS/VISION/CHR_VISION_FLYFAST_LP.WAV
  • CHARS/VISION/CHR_VISION_FLY_LP.WAV
  • CHARS/VISION/CHR_VISION_JUMPUP1.WAV
  • CHARS/VISION/CHR_VISION_JUMPUP2.WAV
  • CHARS/VISION/CHR_VISION_LAND.WAV
  • CHARS/VISION/CHR_VISION_LAND1.WAV
  • CHARS/VISION/CHR_VISION_LAND2.WAV
  • CHARS/VISION/CHR_VISION_RIP.WAV
  • CHARS/VISION/CHR_VISION_RIP_LP.WAV
  • CHARS/VISION/CHR_VISION_RUNFLY1.WAV
  • CHARS/VISION/CHR_VISION_RUNFLY2.WAV
  • CHARS/VISION/CHR_VISION_SLURP.WAV
  • CHARS/VISION/CHR_VISION_SLURPDOWN.WAV
  • CHARS/WASP/CHR_WASP_FLYIDLE_LP.WAV
  • CHARS/WASP/CHR_WASP_FLYWINGS_LP.WAV
  • CHARS/WHIPLASH/WHIPLASH_WHIP1.WAV
  • CHARS/WHIPLASH/WHIPLASH_WHIP2.WAV
  • CHARS/WICCAN/CHR_WICCAN_FLY_LP.WAV
  • CHARS/WICCAN/CHR_WICCAN_WHOOSH1.WAV
  • CHARS/WICCAN/CHR_WICCAN_WHOOSH2.WAV
  • CHARS/WICCAN/CHR_WICCAN_WHOOSH3.WAV
  • CHARS/WICCAN/CHR_WICCAN_WHOOSH4.WAV
  • CHARS/WINTERSOLDIER/CHR_WNTRSOL_WIPEARM1.WAV
  • CHARS/WINTERSOLDIER/CHR_WNTRSOL_WIPEARM2.WAV
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