Civilian 2


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Asset Info favorite
Name Civilian 2
Category PC / Computer
Game LEGO Batman: Legacy of the Dark Knight
Section Voices
Submitted June 21, 2026
Uploaded By OCL
Size 134.78 MB (574 items) arrow_right
  • DX_C01M05_Civ02F02_WowThatJim.wav
  • DX_C01M05_Civ02F03_ItsAGiantBat.wav
  • DX_C01M05_Civ02F03_YouDanceALittle.wav
  • DX_C01M05_Civ02F04_AwYouCanDoBetter.wav
  • DX_C01M05_Civ02F04_ThisSomeKindOf.wav
  • DX_C01M05_Civ02F05_AwThisIsNothing.wav
  • DX_C01M05_Civ02M02_HeyWhosThat.wav
  • DX_C01M05_Civ02M03_HeyPartyPeople.wav
  • DX_C01M05_Civ02M03_IfAnyoneFindsThe.wav
  • DX_C01M05_Civ02M03_ISeeYouPeopleAre.wav
  • DX_C01M05_Civ02M03_WhosReadyForMore.wav
  • DX_C01M05_Civ02M03_WhysYour.wav
  • DX_C01M05_Civ02M04_WhatsSoFunnyIm.wav
  • DX_C01M05_Civ02M04_YouKnowWhatWould.wav
  • DX_C01M05_Civ02N01_GordonCantArrest.wav
  • DX_C01M05_Civ02N01_TryAgainBuddyYou.wav
  • DX_C02M04_Civ02M03_HeresThePlanYou.wav
  • DX_C02M04_Civ02M03_MrSnifflesWould.wav
  • DX_C02M04_Civ02M03_Playing.wav
  • DX_C02M04_Civ02M03_ShoutingWhilst.wav
  • DX_C02M04_Civ02M03_Unintelligible.wav
  • DX_C02M08_Civ02M03_IJustCantStop.wav
  • DX_C02M08_Civ02M03_MrWayneWontBe.wav
  • DX_C02M08_Civ02M03_UghWhereDidMy.wav
  • DX_C03M03_Civ02M02_AndBeforeYouAsk.wav
  • DX_C03M03_Civ02M02_WhyWasIHereErmI.wav
  • DX_C03M04_Civ02M01_AndAnotherThing.wav
  • DX_C03M04_Civ02M01_ButDidntYouFind.wav
  • DX_C03M04_Civ02M01_GeeISureHopeWe.wav
  • DX_C03M04_Civ02M01_HeyDidYouKnow.wav
  • DX_C03M04_Civ02M01_HeyHeyHeyJust.wav
  • DX_C03M04_Civ02M01_IfYouSaySo.wav
  • DX_C03M04_Civ02M01_IToldYaYouThose.wav
  • DX_C03M04_Civ02M01_QuitChangingThe.wav
  • DX_C03M04_Civ02M01_WhatAreYou.wav
  • DX_C03M04_Civ02M01_YouHeardFromThe.wav
  • DX_C03M04_Civ02M02_AreYouKiddingIts.wav
  • DX_C03M04_Civ02M02_HaveYouSeen.wav
  • DX_C03M04_Civ02M02_HeyPalThoseWere.wav
  • DX_C03M04_Civ02M02_NoCantSayIDid.wav
  • DX_C03M04_Civ02M02_ReallyGeeIGuess.wav
  • DX_C03M04_Civ02M02_SomeonesGetting.wav
  • DX_C03M04_Civ02M02_WaitLookOver.wav
  • DX_C03M04_Civ02M02_YouThinkYouGot.wav
  • DX_C04M02_Civ02M01_ArentYouHeroes.wav
  • DX_C04M02_Civ02M01_HelpSomebodyDo.wav
  • DX_C04M02_Civ02M01_IKnewIdEndUp.wav
  • DX_C04M02_Civ02M01_ShiversIsThat.wav
  • DX_C04M02_Civ02M01_WhatIWouldntGive.wav
  • DX_C04M02_Civ02M02_GeeThanksForThe.wav
  • DX_C04M02_Civ02M02_HelpBatmanICant.wav
  • DX_C04M02_Civ02M02_HeyNewGirlOver.wav
  • DX_C04M02_Civ02M02_IfOnlyICouldGet.wav
  • DX_C04M02_Civ02M02_InCaseIWasnt.wav
  • DX_C04M02_Civ02M02_WhoaHeyWhatsThis.wav
  • DX_C04M02_Civ02M02_YouHeroesSee.wav
  • DX_C05M01_Civ02M03_DontBe.wav
  • DX_C05M01_Civ02M03_OhHeyItsYouIGotA.wav
  • DX_C05M01_Civ02M03_OKSoDespiteThe.wav
  • DX_C05M01_Civ02M03_YouReadyToFind.wav
  • DX_C05M01_Civ02M04_ComeHereQuickIve.wav
  • DX_C05M01_Civ02M04_HeyHowAmI.wav
  • DX_C05M01_Civ02M04_ICantBelieveThey.wav
  • DX_C05M01_Civ02M04_IKnewSomeone.wav
  • DX_C05M01_Civ02M04_OhAndThenHeSaidI.wav
  • DX_C05M01_Civ02M04_OverHereASec.wav
  • DX_C05M01_Civ02M04_ThanksAgainFor.wav
  • DX_C05M01_Civ02M04_ThankYouSoMuch.wav
  • DX_CIV_Civ02F02_AvoidDangerA.wav
  • DX_CIV_Civ02F02_AvoidDangerB.wav
  • DX_CIV_Civ02F02_CrimeA.wav
  • DX_CIV_Civ02F02_CrimeReplyA.wav
  • DX_CIV_Civ02F02_DinerB01.wav
  • DX_CIV_Civ02F02_DirectA.wav
  • DX_CIV_Civ02F02_DirectReplyA.wav
  • DX_CIV_Civ02F02_HelloA.wav
  • DX_CIV_Civ02F02_HelloReplyA.wav
  • DX_CIV_CIV02F02_IdleAMileA.wav
  • DX_CIV_CIV02F02_IdleAMileB.wav
  • DX_CIV_Civ02F02_IdleDuoA.wav
  • DX_CIV_Civ02F02_IdleDuoB.wav
  • DX_CIV_Civ02F02_IdleDuoC.wav
  • DX_CIV_Civ02F02_IdleSoloA.wav
  • DX_CIV_Civ02F02_IdleSoloB.wav
  • DX_CIV_Civ02F02_IdleSoloC.wav
  • DX_CIV_Civ02F02_PathBlockedA.wav
  • DX_CIV_Civ02F02_PlansA.wav
  • DX_CIV_Civ02F02_PlansReplyA.wav
  • DX_CIV_Civ02F02_PushedA.wav
  • DX_CIV_Civ02F02_PushedB.wav
  • DX_CIV_Civ02F02_RainOffA.wav
  • DX_CIV_Civ02F02_RainOnA.wav
  • DX_CIV_Civ02F02_ReactBatmobA.wav
  • DX_CIV_Civ02F02_ReactBikeA.wav
  • DX_CIV_Civ02F02_ReactCarA.wav
  • DX_CIV_Civ02F02_ReactCharA.wav
  • DX_CIV_Civ02F02_ReactCharB.wav
  • DX_CIV_Civ02F02_ReactCharBgA.wav
  • DX_CIV_Civ02F02_ReactCharBmA.wav
  • DX_CIV_Civ02F02_ReactCharBmB.wav
  • DX_CIV_Civ02F02_ReactCharCwA.wav
  • DX_CIV_Civ02F02_ReactCharJgA.wav
  • DX_CIV_Civ02F02_ReactCharNwA.wav
  • DX_CIV_Civ02F02_ReactCharPbA.wav
  • DX_CIV_Civ02F02_ReactCharRdA.wav
  • DX_CIV_Civ02F02_ReactCharTlA.wav
  • DX_CIV_Civ02F02_RescuedA.wav
  • DX_CIV_Civ02F02_RescuedB.wav
  • DX_CIV_Civ02F02_RescuedC.wav
  • DX_CIV_Civ02F02_StruggleA.wav
  • DX_CIV_Civ02F02_StruggleB.wav
  • DX_CIV_Civ02F02_StruggleC.wav
  • DX_CIV_Civ02F02_TrafficJamA.wav
  • DX_CIV_Civ02F02_VehTakeHitA.wav
  • DX_CIV_Civ02F02_VehTakeHitB.wav
  • DX_CIV_Civ02F02_WeatherA.wav
  • DX_CIV_Civ02F02_WeatherReplyA.wav
  • DX_CIV_Civ02F03_AvoidDangerA.wav
  • DX_CIV_Civ02F03_AvoidDangerB.wav
  • DX_CIV_Civ02F03_CrimeA.wav
  • DX_CIV_Civ02F03_CrimeReplyA.wav
  • DX_CIV_Civ02F03_DinerC01.wav
  • DX_CIV_Civ02F03_DirectA.wav
  • DX_CIV_Civ02F03_DirectReplyA.wav
  • DX_CIV_Civ02F03_HelloA.wav
  • DX_CIV_Civ02F03_HelloReplyA.wav
  • DX_CIV_Civ02F03_IdleDuoA.wav
  • DX_CIV_Civ02F03_IdleDuoB.wav
  • DX_CIV_Civ02F03_IdleDuoC.wav
  • DX_CIV_Civ02F03_IdleSoloA.wav
  • DX_CIV_Civ02F03_IdleSoloB.wav
  • DX_CIV_Civ02F03_IdleSoloC.wav
  • DX_CIV_Civ02F03_PathBlockedA.wav
  • DX_CIV_Civ02F03_PlansA.wav
  • DX_CIV_Civ02F03_PlansReplyA.wav
  • DX_CIV_Civ02F03_PushedA.wav
  • DX_CIV_Civ02F03_PushedB.wav
  • DX_CIV_Civ02F03_RainOffA.wav
  • DX_CIV_Civ02F03_RainOnA.wav
  • DX_CIV_Civ02F03_ReactBatmobA.wav
  • DX_CIV_Civ02F03_ReactBikeA.wav
  • DX_CIV_Civ02F03_ReactCarA.wav
  • DX_CIV_Civ02F03_ReactCharA.wav
  • DX_CIV_Civ02F03_ReactCharB.wav
  • DX_CIV_Civ02F03_ReactCharBgA.wav
  • DX_CIV_Civ02F03_ReactCharBmA.wav
  • DX_CIV_Civ02F03_ReactCharBmB.wav
  • DX_CIV_Civ02F03_ReactCharCwA.wav
  • DX_CIV_Civ02F03_ReactCharJgA.wav
  • DX_CIV_Civ02F03_ReactCharNwA.wav
  • DX_CIV_Civ02F03_ReactCharPbA.wav
  • DX_CIV_Civ02F03_ReactCharRdA.wav
  • DX_CIV_Civ02F03_ReactCharTlA.wav
  • DX_CIV_Civ02F03_RescuedA.wav
  • DX_CIV_Civ02F03_RescuedB.wav
  • DX_CIV_Civ02F03_RescuedC.wav
  • DX_CIV_Civ02F03_StruggleA.wav
  • DX_CIV_Civ02F03_StruggleB.wav
  • DX_CIV_Civ02F03_StruggleC.wav
  • DX_CIV_Civ02F03_TrafficJamA.wav
  • DX_CIV_Civ02F03_VehTakeHitA.wav
  • DX_CIV_Civ02F03_VehTakeHitB.wav
  • DX_CIV_Civ02F03_WeatherA.wav
  • DX_CIV_Civ02F03_WeatherReplyA.wav
  • DX_CIV_Civ02F04_AvoidDangerA.wav
  • DX_CIV_Civ02F04_AvoidDangerB.wav
  • DX_CIV_Civ02F04_CrimeA.wav
  • DX_CIV_Civ02F04_CrimeReplyA.wav
  • DX_CIV_Civ02F04_DinerD01.wav
  • DX_CIV_Civ02F04_DirectA.wav
  • DX_CIV_Civ02F04_DirectReplyA.wav
  • DX_CIV_Civ02F04_HelloA.wav
  • DX_CIV_Civ02F04_HelloReplyA.wav
  • DX_CIV_Civ02F04_IdleDuoA.wav
  • DX_CIV_Civ02F04_IdleDuoB.wav
  • DX_CIV_Civ02F04_IdleDuoC.wav
  • DX_CIV_Civ02F04_IdleSoloA.wav
  • DX_CIV_Civ02F04_IdleSoloB.wav
  • DX_CIV_Civ02F04_IdleSoloC.wav
  • DX_CIV_Civ02F04_PathBlockedA.wav
  • DX_CIV_Civ02F04_PlansA.wav
  • DX_CIV_Civ02F04_PlansReplyA.wav
  • DX_CIV_Civ02F04_PushedA.wav
  • DX_CIV_Civ02F04_PushedB.wav
  • DX_CIV_Civ02F04_RainOffA.wav
  • DX_CIV_Civ02F04_RainOnA.wav
  • DX_CIV_Civ02F04_ReactBatmobA.wav
  • DX_CIV_Civ02F04_ReactBikeA.wav
  • DX_CIV_Civ02F04_ReactCarA.wav
  • DX_CIV_Civ02F04_ReactCharA.wav
  • DX_CIV_Civ02F04_ReactCharB.wav
  • DX_CIV_Civ02F04_ReactCharBgA.wav
  • DX_CIV_Civ02F04_ReactCharBmA.wav
  • DX_CIV_Civ02F04_ReactCharBmB.wav
  • DX_CIV_Civ02F04_ReactCharCwA.wav
  • DX_CIV_Civ02F04_ReactCharJgA.wav
  • DX_CIV_Civ02F04_ReactCharNwA.wav
  • DX_CIV_Civ02F04_ReactCharPbA.wav
  • DX_CIV_Civ02F04_ReactCharRdA.wav
  • DX_CIV_Civ02F04_ReactCharTlA.wav
  • DX_CIV_Civ02F04_RescuedA.wav
  • DX_CIV_Civ02F04_RescuedB.wav
  • DX_CIV_Civ02F04_RescuedC.wav
  • DX_CIV_Civ02F04_StruggleA.wav
  • DX_CIV_Civ02F04_StruggleB.wav
  • DX_CIV_Civ02F04_StruggleC.wav
  • DX_CIV_Civ02F04_TrafficJamA.wav
  • DX_CIV_Civ02F04_VehTakeHitA.wav
  • DX_CIV_Civ02F04_VehTakeHitB.wav
  • DX_CIV_Civ02F04_WeatherA.wav
  • DX_CIV_Civ02F04_WeatherReplyA.wav
  • DX_CIV_Civ02F05_AvoidDangerA.wav
  • DX_CIV_Civ02F05_AvoidDangerB.wav
  • DX_CIV_Civ02F05_CrimeA.wav
  • DX_CIV_Civ02F05_CrimeReplyA.wav
  • DX_CIV_Civ02F05_DinerA01.wav
  • DX_CIV_Civ02F05_DirectA.wav
  • DX_CIV_Civ02F05_DirectReplyA.wav
  • DX_CIV_Civ02F05_HelloA.wav
  • DX_CIV_Civ02F05_HelloReplyA.wav
  • DX_CIV_Civ02F05_IdleDuoA.wav
  • DX_CIV_Civ02F05_IdleDuoB.wav
  • DX_CIV_Civ02F05_IdleDuoC.wav
  • DX_CIV_Civ02F05_IdleSoloA.wav
  • DX_CIV_Civ02F05_IdleSoloB.wav
  • DX_CIV_Civ02F05_IdleSoloC.wav
  • DX_CIV_Civ02F05_PathBlockedA.wav
  • DX_CIV_Civ02F05_PlansA.wav
  • DX_CIV_Civ02F05_PlansReplyA.wav
  • DX_CIV_Civ02F05_PushedA.wav
  • DX_CIV_Civ02F05_PushedB.wav
  • DX_CIV_Civ02F05_RainOffA.wav
  • DX_CIV_Civ02F05_RainOnA.wav
  • DX_CIV_Civ02F05_ReactBatmobA.wav
  • DX_CIV_Civ02F05_ReactBikeA.wav
  • DX_CIV_Civ02F05_ReactCarA.wav
  • DX_CIV_Civ02F05_ReactCharA.wav
  • DX_CIV_Civ02F05_ReactCharB.wav
  • DX_CIV_Civ02F05_ReactCharBgA.wav
  • DX_CIV_Civ02F05_ReactCharBmA.wav
  • DX_CIV_Civ02F05_ReactCharBmB.wav
  • DX_CIV_Civ02F05_ReactCharCwA.wav
  • DX_CIV_Civ02F05_ReactCharJgA.wav
  • DX_CIV_Civ02F05_ReactCharNwA.wav
  • DX_CIV_Civ02F05_ReactCharPbA.wav
  • DX_CIV_Civ02F05_ReactCharRdA.wav
  • DX_CIV_Civ02F05_ReactCharTlA.wav
  • DX_CIV_Civ02F05_RescuedA.wav
  • DX_CIV_Civ02F05_RescuedB.wav
  • DX_CIV_Civ02F05_RescuedC.wav
  • DX_CIV_Civ02F05_StruggleA.wav
  • DX_CIV_Civ02F05_StruggleB.wav
  • DX_CIV_Civ02F05_StruggleC.wav
  • DX_CIV_Civ02F05_TrafficJamA.wav
  • DX_CIV_Civ02F05_VehTakeHitA.wav
  • DX_CIV_Civ02F05_VehTakeHitB.wav
  • DX_CIV_Civ02F05_WeatherA.wav
  • DX_CIV_Civ02F05_WeatherReplyA.wav
  • DX_CIV_Civ02M01_AvoidDangerA.wav
  • DX_CIV_Civ02M01_AvoidDangerB.wav
  • DX_CIV_Civ02M01_CrimeA.wav
  • DX_CIV_Civ02M01_CrimeReplyA.wav
  • DX_CIV_Civ02M01_DinerA02.wav
  • DX_CIV_Civ02M01_DinerB02.wav
  • DX_CIV_Civ02M01_DinerC02.wav
  • DX_CIV_Civ02M01_DinerD02.wav
  • DX_CIV_Civ02M01_DinerE02.wav
  • DX_CIV_Civ02M01_DinerF02.wav
  • DX_CIV_Civ02M01_DinerG02.wav
  • DX_CIV_Civ02M01_DinerH02.wav
  • DX_CIV_Civ02M01_DirectA.wav
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  • DX_CIV_Civ02M01_ReactCharBmB.wav
  • DX_CIV_Civ02M01_ReactCharCwA.wav
  • DX_CIV_Civ02M01_ReactCharJgA.wav
  • DX_CIV_Civ02M01_ReactCharNwA.wav
  • DX_CIV_Civ02M01_ReactCharPbA.wav
  • DX_CIV_Civ02M01_ReactCharRdA.wav
  • DX_CIV_Civ02M01_ReactCharTlA.wav
  • DX_CIV_Civ02M01_RescuedA.wav
  • DX_CIV_Civ02M01_RescuedB.wav
  • DX_CIV_Civ02M01_RescuedC.wav
  • DX_CIV_Civ02M01_StruggleA.wav
  • DX_CIV_Civ02M01_StruggleB.wav
  • DX_CIV_Civ02M01_StruggleC.wav
  • DX_CIV_Civ02M01_TrafficJamA.wav
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  • DX_CIV_Civ02M01_WeatherA.wav
  • DX_CIV_Civ02M01_WeatherReplyA.wav
  • DX_CIV_Civ02M02_AvoidDangerA.wav
  • DX_CIV_Civ02M02_AvoidDangerB.wav
  • DX_CIV_Civ02M02_CrimeA.wav
  • DX_CIV_Civ02M02_CrimeReplyA.wav
  • DX_CIV_Civ02M02_DinerE01.wav
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  • DX_CIV_Civ02M02_DirectReplyA.wav
  • DX_CIV_Civ02M02_HelloA.wav
  • DX_CIV_Civ02M02_HelloReplyA.wav
  • DX_CIV_Civ02M02_IdleAMileA.wav
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  • DX_CIV_Civ02M02_PathBlockedA.wav
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  • DX_CIV_Civ02M02_ReactCharJgA.wav
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  • DX_CIV_Civ02M02_RescuedC.wav
  • DX_CIV_Civ02M02_StruggleA.wav
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  • DX_CIV_Civ02M02_StruggleC.wav
  • DX_CIV_Civ02M02_TrafficJamA.wav
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  • DX_CIV_Civ02M02_WeatherA.wav
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  • DX_CIV_Civ02M03_AvoidDangerA.wav
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  • DX_CIV_Civ02M03_CrimeA.wav
  • DX_CIV_Civ02M03_CrimeReplyA.wav
  • DX_CIV_Civ02M03_DinerF01.wav
  • DX_CIV_Civ02M03_DirectA.wav
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  • DX_CIV_Civ02M03_HelloA.wav
  • DX_CIV_Civ02M03_HelloReplyA.wav
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