Sound Effects


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Asset Info favorite
Name Sound Effects
Category PC / Computer
Game LEGO Batman 2: DC Super Heroes
Section Miscellaneous
Submitted November 7, 2025
Uploaded By OCL
Size 92.79 MB (1,056 items) arrow_right
  • actions/bounce_hi.wav
  • actions/bounce_lo.wav
  • actions/double_jump.wav
  • actions/grab.wav
  • actions/jump1.wav
  • actions/jump2.wav
  • actions/superstrength_lp.wav
  • actions/swipe1.wav
  • actions/swipe2.wav
  • actions/swipe3.wav
  • actions/swipe4.wav
  • blowup/b_bassdrum.wav
  • blowup/b_bouncy.wav
  • blowup/b_brass.wav
  • blowup/b_brasshuge.wav
  • blowup/b_bush1.wav
  • blowup/b_bush2.wav
  • blowup/b_bush3.wav
  • blowup/b_cake1.wav
  • blowup/b_cake2.wav
  • blowup/b_damage1.wav
  • blowup/b_damage2.wav
  • blowup/b_explosionlarge_1.wav
  • blowup/b_explosionsub_1.wav
  • blowup/b_glasshuge.wav
  • blowup/b_glasslrg.wav
  • blowup/b_glasssml1.wav
  • blowup/b_glasssml2.wav
  • blowup/b_gold.wav
  • blowup/b_goldhit.wav
  • blowup/b_harp.wav
  • blowup/b_ice.wav
  • blowup/b_kryptonite.wav
  • blowup/b_legobouncedmg1.wav
  • blowup/b_legobouncedmg2.wav
  • blowup/b_legobouncedmg3.wav
  • blowup/b_legolrg1.wav
  • blowup/b_legolrg2.wav
  • blowup/b_legolrg3.wav
  • blowup/b_legolrg4.wav
  • blowup/b_legosml1.wav
  • blowup/b_legosml2.wav
  • blowup/b_legosml3.wav
  • blowup/b_legosml4.wav
  • blowup/b_masonry1.wav
  • blowup/b_masonry2.wav
  • blowup/b_masonry3.wav
  • blowup/b_metal1.wav
  • blowup/b_metal2.wav
  • blowup/b_metal3.wav
  • blowup/b_metalsml1.wav
  • blowup/b_metalsml2.wav
  • blowup/b_metalsnap.wav
  • blowup/b_metalturret1.wav
  • blowup/b_metalturret2.wav
  • blowup/b_missilesml1.wav
  • blowup/b_missilesml2.wav
  • blowup/b_organic1.wav
  • blowup/b_organic2.wav
  • blowup/b_pipedmg1.wav
  • blowup/b_pipedmg2.wav
  • blowup/b_pipedmg3.wav
  • blowup/b_robot1.wav
  • blowup/b_robot2.wav
  • blowup/b_shellsml1.wav
  • blowup/b_shellsml2.wav
  • blowup/b_squishy1.wav
  • blowup/b_squishy2.wav
  • blowup/b_squishy3.wav
  • blowup/b_tnt.wav
  • blowup/b_vehiclewpndamage1.wav
  • blowup/b_vehiclewpndamage2.wav
  • blowup/b_vehiclewpndamage3.wav
  • blowup/b_violin.wav
  • blowup/b_watervehexplode.wav
  • blowup/b_woodmed1.wav
  • blowup/b_woodmed2.wav
  • blowup/b_woodsml1.wav
  • blowup/b_woodsml2.wav
  • blowup/debrisland1.wav
  • blowup/debrisland2.wav
  • blowup/fireworklaunch.wav
  • blowup/missilesml_lp.wav
  • chars/batman/batarang_catch.wav
  • chars/batman/batarang_spin_lp.wav
  • chars/batman/batarang_targ_bm.wav
  • chars/batman/batarang_throw.wav
  • chars/batman/bm_bombthrow.wav
  • chars/batman/bm_bomb_attachmtl.wav
  • chars/batman/bm_eleczap1.wav
  • chars/batman/bm_eleczap2.wav
  • chars/batman/bm_eleczap3.wav
  • chars/batman/bm_eleczap4.wav
  • chars/batman/bm_glide_end.wav
  • chars/batman/bm_glide_lp.wav
  • chars/batman/bm_glide_start.wav
  • chars/batman/bm_sonarbolt.wav
  • chars/batman/bm_sonar_lp.wav
  • chars/batman/bm_sonar_pulse.wav
  • chars/batman/bm_ssuit_invis.wav
  • chars/batman/bm_ssuit_vis.wav
  • chars/batman/bm_torch_lp.wav
  • chars/batman/bm_torch_start.wav
  • chars/batman/ps_punchswipe.wav
  • chars/batman/xrayend.wav
  • chars/batman/xraystart.wav
  • chars/bigwingflap1.wav
  • chars/bigwingflap2.wav
  • chars/blackcanary/bc_sonarpulse.wav
  • chars/blackcanary/bc_sonar_lp.wav
  • chars/char_slide_lp.wav
  • chars/croceating_lp.wav
  • chars/drown.wav
  • chars/grappledetach.wav
  • chars/grapplefire.wav
  • chars/grapple_lp.wav
  • chars/greenlantern/gl_hover_lp.wav
  • chars/greenlantern/gl_ringfire.wav
  • chars/greenlantern/gl_ringstop.wav
  • chars/lexbot/botspinattack_lp.wav
  • chars/lexbot/drillhead_out.wav
  • chars/lexbot/lexbot_active1.wav
  • chars/lexbot/lexbot_active2.wav
  • chars/lexbot/lexbot_active3.wav
  • chars/lexbot/lexbot_death1.wav
  • chars/lexbot/lexbot_death2.wav
  • chars/lexbot/lexbot_death3.wav
  • chars/lexbot/lexbot_death4.wav
  • chars/lexbot/lexbot_death5.wav
  • chars/lexbot/lexbot_death6.wav
  • chars/lexbot/lexbot_pain1.wav
  • chars/lexbot/lexbot_pain2.wav
  • chars/lexbot/lexbot_pain3.wav
  • chars/lexfightingbot/lexfightingbot_charge.wav
  • chars/lexfightingbot/lexfightingbot_impspin.wav
  • chars/lexfightingbot/lexfightingbot_start.wav
  • chars/lungeslam.wav
  • chars/manbat/mb_sonarpulse.wav
  • chars/manbat/mb_sonar_lp.wav
  • chars/robin/acrobatswipe.wav
  • chars/robin/attracto_lp.wav
  • chars/robin/batarang_targ_rob.wav
  • chars/robin/freezegun_fire.wav
  • chars/robin/freezegun_hit.wav
  • chars/robin/freezegun_lp.wav
  • chars/robin/haz_alarm.wav
  • chars/robin/haz_empty_lp.wav
  • chars/robin/haz_fillup_end.wav
  • chars/robin/haz_fillup_lp.wav
  • chars/robin/haz_goofire_lp.wav
  • chars/robin/haz_gooimpact_lp.wav
  • chars/robin/haz_waterfire_lp.wav
  • chars/robin/haz_waterimpact_lp.wav
  • chars/robin/magnet_putaway.wav
  • chars/robin/magnet_takeout.wav
  • chars/robin/magnet_target.wav
  • chars/robin/twirlpolegrab.wav
  • chars/robin/twirlpolehit.wav
  • chars/robin/zorbhide.wav
  • chars/robin/zorbout.wav
  • chars/robin/zorbrun_lp.wav
  • chars/robin/zorbslam.wav
  • chars/shazam_lp.wav
  • chars/spellit_tornado_end.wav
  • chars/spellit_tornado_lp_2.wav
  • chars/spellit_tornado_start.wav
  • chars/spellit_whoosh_1.wav
  • chars/spellit_whoosh_2.wav
  • chars/spellit_whoosh_3.wav
  • chars/suitchange.wav
  • chars/superman/obj_frozen.wav
  • chars/superman/sm_flycape_lp.wav
  • chars/superman/sm_flywhoosh1.wav
  • chars/superman/sm_flywhoosh2.wav
  • chars/superman/sm_flywhooshbig.wav
  • chars/superman/sm_fly_lp.wav
  • chars/superman/sm_freeze_lp.wav
  • chars/superman/sm_jumpflight.wav
  • chars/superman/sm_laserdef_lp.wav
  • chars/superman/sm_laserimptrail_lp.wav
  • chars/superman/sm_laserimp_lp.wav
  • chars/superman/sm_laser_lp.wav
  • chars/superman/sm_laser_start.wav
  • chars/superman/sm_pushbreath.wav
  • chars/superman/sm_supersonic.wav
  • chars/superman/sm_supersonic_lp.wav
  • chars/wingflap1.wav
  • chars/wingflap2.wav
  • chars/wingflap3.wav
  • chars/wingflap4.wav
  • chars/xraywallend.wav
  • chars/xraywallstart.wav
  • creatures/batswarm_fly.wav
  • creatures/dog_fs1.wav
  • creatures/dog_fs2.wav
  • creatures/dog_fs3.wav
  • creatures/gorillagrowl.wav
  • creatures/horse_fs1.wav
  • creatures/horse_fs2.wav
  • creatures/horse_fs3.wav
  • creatures/jokerbot/jokerbot_fs1.wav
  • creatures/jokerbot/jokerbot_fs2.wav
  • creatures/jokerbot/jokerbot_fs3.wav
  • creatures/jokerbot/jokerbot_laugh.wav
  • creatures/jokerbot/jokerbot_moveend1.wav
  • creatures/jokerbot/jokerbot_moveend2.wav
  • creatures/jokerbot/jokerbot_moveend3.wav
  • creatures/jokerbot/jokerbot_movelrg1.wav
  • creatures/jokerbot/jokerbot_movelrg2.wav
  • creatures/jokerbot/jokerbot_movelrg3.wav
  • creatures/jokerbot/jokerbot_movemed1.wav
  • creatures/jokerbot/jokerbot_movemed2.wav
  • creatures/jokerbot/jokerbot_movemed3.wav
  • creatures/jokerbot/jokerbot_movesml1.wav
  • creatures/jokerbot/jokerbot_movesml2.wav
  • creatures/jokerbot/jokerbot_movesml3.wav
  • creatures/jokerbot/jokerbot_pain1.wav
  • creatures/jokerbot/jokerbot_pain2.wav
  • creatures/jokerbot/jokerbot_slam.wav
  • creatures/liongrowl.wav
  • creatures/plant/plantbite.wav
  • creatures/polarbeargrowl.wav
  • creatures/rat/ratamb1.wav
  • creatures/rat/ratamb2.wav
  • creatures/rat/ratamb3.wav
  • doors/door_elecclose.wav
  • doors/door_eleclock.wav
  • doors/door_elecopen.wav
  • doors/door_elec_lp.wav
  • doors/door_hatchclose.wav
  • doors/door_hatchopen.wav
  • doors/door_hatchsmlclose.wav
  • doors/door_hatchsmlopen.wav
  • doors/door_hitechclose.wav
  • doors/door_hitechopen.wav
  • doors/door_hitech_lp.wav
  • doors/door_metalclose.wav
  • doors/door_metalopen.wav
  • doors/door_metalsmlclose.wav
  • doors/door_metalsmlopen.wav
  • doors/door_woodlrgclose.wav
  • doors/door_woodlrgopen.wav
  • doors/gateclose.wav
  • doors/gateopen.wav
  • doors/portcullisend.wav
  • doors/portcullisst.wav
  • doors/portcullis_lp.wav
  • doors/portcullis_raise.wav
  • electric/elecswitchoff.wav
  • electric/elecswitchon.wav
  • electric/electriczap1.wav
  • electric/electriczap2.wav
  • electric/electriczap3.wav
  • electric/electriczaptiny_lp.wav
  • electric/electriczap_lp.wav
  • electric/electrocute.wav
  • electric/electrocute_lp.wav
  • env/airvent2_lp.wav
  • env/airvent_lp.wav
  • env/amb_cave_bat1.wav
  • env/amb_cave_bat2.wav
  • env/amb_cave_bat3.wav
  • env/amb_cave_bat4.wav
  • env/amb_cave_bat5.wav
  • env/amb_cave_drip1.wav
  • env/amb_cave_drip2.wav
  • env/amb_cave_drip3.wav
  • env/amb_cave_drip4.wav
  • env/amb_cave_drip5.wav
  • env/amb_crickets1.wav
  • env/amb_crickets2.wav
  • env/amb_crickets3.wav
  • env/amb_crickets4.wav
  • env/amb_crickets_lp.wav
  • env/amb_debris1.wav
  • env/amb_debris2.wav
  • env/amb_debris3.wav
  • env/amb_docks1.wav
  • env/amb_docks2.wav
  • env/amb_docks3.wav
  • env/amb_docks4.wav
  • env/amb_docks5.wav
  • env/amb_docks6.wav
  • env/amb_docks7.wav
  • env/amb_fairground_lp.wav
  • env/amb_frog1.wav
  • env/amb_frog2.wav
  • env/amb_frog3.wav
  • env/amb_frog4.wav
  • env/amb_seagulls1.wav
  • env/amb_seagulls2.wav
  • env/amb_seagulls3.wav
  • env/amb_seagulls4.wav
  • env/amb_seashore1.wav
  • env/amb_seashore2.wav
  • env/amb_seashore3.wav
  • env/compbeep1.wav
  • env/compbeep2.wav
  • env/compbeep3.wav
  • env/compbeep4.wav
  • env/compbeep5.wav
  • env/explosionin1.wav
  • env/explosionin2.wav
  • env/explosionin3.wav
  • env/fanamb_lp.wav
  • env/fanhuge_lp.wav
  • env/fanlrg_lp.wav
  • env/lightning_blast.wav
  • env/ocean_lp.wav
  • env/rain_heavy_lp.wav
  • env/rain_light_lp.wav
  • env/speedboatdist_lp.wav
  • env/steamburst_1.wav
  • env/steamburst_2.wav
  • env/steamlight_lp.wav
  • env/steam_lp.wav
  • env/waterlap_lp.wav
  • fire/firedamage.wav
  • fire/fireextinguish.wav
  • fire/fireignitelrg.wav
  • fire/fireignitemed.wav
  • fire/fireignitesml.wav
  • fire/firelrg_lp.wav
  • fire/firemed_lp.wav
  • fire/firesml_lp.wav
  • fs/combatroll1.wav
  • fs/combatroll2.wav
  • fs/fs_climb1.wav
  • fs/fs_climb2.wav
  • fs/fs_climb3.wav
  • fs/fs_climb4.wav
  • fs/fs_default1.wav
  • fs/fs_default2.wav
  • fs/fs_default3.wav
  • fs/fs_default4.wav
  • fs/fs_default5.wav
  • fs/fs_default6.wav
  • fs/fs_default_land1.wav
  • fs/fs_default_land2.wav
  • fs/fs_default_land3.wav
  • fs/fs_dirt1.wav
  • fs/fs_dirt2.wav
  • fs/fs_dirt3.wav
  • fs/fs_dirt4.wav
  • fs/fs_dirt5.wav
  • fs/fs_dirt6.wav
  • fs/fs_dirt_land1.wav
  • fs/fs_dirt_land2.wav
  • fs/fs_grass1.wav
  • fs/fs_grass2.wav
  • fs/fs_grass3.wav
  • fs/fs_grass4.wav
  • fs/fs_grass5.wav
  • fs/fs_grass6.wav
  • fs/fs_grass_land1.wav
  • fs/fs_grass_land2.wav
  • fs/fs_magnetic1.wav
  • fs/fs_magnetic2.wav
  • fs/fs_magnetic3.wav
  • fs/fs_magnetic4.wav
  • fs/fs_metal1.wav
  • fs/fs_metal2.wav
  • fs/fs_metal3.wav
  • fs/fs_metal4.wav
  • fs/fs_metalwalkway1.wav
  • fs/fs_metalwalkway2.wav
  • fs/fs_metalwalkway3.wav
  • fs/fs_metalwalkway4.wav
  • fs/fs_powersuit1.wav
  • fs/fs_powersuit2.wav
  • fs/fs_snow1.wav
  • fs/fs_snow2.wav
  • fs/fs_snow3.wav
  • fs/fs_snow4.wav
  • fs/fs_snow5.wav
  • fs/fs_snow6.wav
  • fs/fs_snow_land1.wav
  • fs/fs_snow_land2.wav
  • fs/fs_stone1.wav
  • fs/fs_stone2.wav
  • fs/fs_stone3.wav
  • fs/fs_stone4.wav
  • fs/fs_stone5.wav
  • fs/fs_stone6.wav
  • fs/fs_tap1.wav
  • fs/fs_tap2.wav
  • fs/fs_water1.wav
  • fs/fs_water2.wav
  • fs/fs_water3.wav
  • fs/fs_water4.wav
  • fs/fs_waterwade1.wav
  • fs/fs_waterwade2.wav
  • fs/fs_waterwade3.wav
  • fs/fs_wood1.wav
  • fs/fs_wood2.wav
  • fs/fs_wood3.wav
  • fs/fs_wood4.wav
  • fs/fs_wood5.wav
  • fs/fs_wood6.wav
  • fs/fs_wood_land1.wav
  • fs/fs_wood_land2.wav
  • fs/sstrengthland.wav
  • fs/swim1.wav
  • fs/swim2.wav
  • fs/swim3.wav
  • fs/uwater_swim1.wav
  • fs/uwater_swim2.wav
  • fs/uwater_swim3.wav
  • fs/uwater_swim4.wav
  • fs/water_in_shallow1.wav
  • fs/water_in_shallow2.wav
  • fs/water_jumpin1.wav
  • fs/water_jumpin2.wav
  • fs/water_jumpout1.wav
  • fs/water_jumpout2.wav
  • fs/water_out_shallow1.wav
  • fs/water_out_shallow2.wav
  • lego/lego_attach1.wav
  • lego/lego_attach2.wav
  • lego/lego_clicks1.wav
  • lego/lego_clicks2.wav
  • lego/lego_clicks3.wav
  • lego/lego_clicks4.wav
  • lego/lego_clicks5.wav
  • lego/lego_clicks6.wav
  • lego/lego_clicks7.wav
  • lego/lego_clicks8.wav
  • lego/lego_creak.wav
  • lego/lego_crumble.wav
  • lego/lego_debrisfall.wav
  • lego/lego_debris_lp.wav
  • lego/lego_fallapart1.wav
  • lego/lego_fallapart2.wav
  • lego/lego_fallapart3.wav
  • lego/lego_fallapart4.wav
  • lego/lego_fallapart5.wav
  • lego/lego_form1.wav
  • lego/lego_form2.wav
  • lego/lego_form3.wav
  • lego/lego_form4.wav
  • lego/lego_form5.wav
  • lego/lego_popclick.wav
  • lego/lego_spill.wav
  • lego/lego_spillsml_lp.wav
  • levels/ace/acecomp_jokerlaugh.wav
  • levels/ace/acecomp_jokerlaughsml.wav
  • levels/ace/laserhazard_lp.wav
  • levels/ace/px_bridgefall.wav
  • levels/ace/px_spirecollapse1.wav
  • levels/ace/px_towercollapse.wav
  • levels/ace/teethclack_lp.wav
  • levels/arkhamint/conveyorbelt_lp.wav
  • levels/arkhamint/glassthump.wav
  • levels/batcave/px_floorcollapse.wav
  • levels/batcave/trexgrowl_lp.wav
  • levels/cityhall/ch_crowd_lp_ENG.wav
  • levels/cityhall/ch_crowd_lp_FRE.wav
  • levels/cityhall/ch_crowd_lp_GER.wav
  • levels/cityhall/ch_crowd_lp_SPA.wav
  • levels/cityhall/jb_lightappear.wav
  • levels/cityhall/jb_lightend.wav
  • levels/cityhall/jb_light_lp.wav
  • levels/jlavsrobot/jlaspacelaserfire_lp.wav
  • levels/jlavsrobot/jlaspacelasertarg.wav
  • levels/jlavsrobot/jlaspacelasertargidle_lp.wav
  • levels/metro/distanttrain_lp.wav
  • levels/metro/px_jokerbotfoot.wav
  • levels/metro/px_subwaytrainpass.wav
  • levels/metro/px_trafficscreams.wav
  • levels/metro/subwaytrainbrake_lp.wav
  • levels/metro/subwaytrain_lp.wav
  • levels/robotairbattle/beeptracker.wav
  • levels/robotairbattle/blacksmoke_lp.wav
  • levels/robotairbattle/jokerbotaccel.wav
  • levels/robotairbattle/jokerbotdecel.wav
  • levels/robotairbattle/jokerbotintro.wav
  • levels/robotairbattle/jokerbotspin.wav
  • levels/robotairbattle/jokerbottakehit.wav
  • levels/theatre/coinflip.wav
  • levels/theatre/crowdscreaming_lp.wav
  • levels/theatre/malletbounce.wav
  • levels/theatre/organnote.wav
  • levels/theatre/popcornmachine_lp.wav
  • levels/theatre/popcornstart.wav
  • levels/vtolairbattle/arcade_bu.wav
  • levels/vtolairbattle/arcade_laser_lp.wav
  • levels/vtolairbattle/arcade_lp.wav
  • levels/vtolairbattle/px_vtolcrash.wav
  • levels/wayne/antibot_act.wav
  • levels/wayne/antibot_deact.wav
  • levels/wayne/debrislrg_lp.wav
  • levels/wayne/debris_explode.wav
  • levels/wayne/elevfall_lp.wav
  • levels/wayne/elevfall_start.wav
  • levels/wayne/jokerbotscrape_lp.wav
  • levels/wayne/skydivefast_lp.wav
  • levels/wayne/skydiveslow_lp.wav
  • levels/wayne/steamtrain_lp.wav
  • levels/wayne/steamtrain_whistle.wav
  • mech/escalator_lp.wav
  • mech/escalator_start.wav
  • mech/generator_lp.wav
  • mech/lever_1.wav
  • mech/liftold_close.wav
  • mech/liftold_lp.wav
  • mech/liftold_open.wav
  • mech/lift_end.wav
  • mech/lift_lp.wav
  • mech/lift_start.wav
  • mech/mechborked_lp.wav
  • mech/mechcompflipout.wav
  • mech/mechgen1_end.wav
  • mech/mechgen1_lp.wav
  • mech/mechgen1_start.wav
  • mech/mechgen2_end.wav
  • mech/mechgen2_lp.wav
  • mech/mechgen2_start.wav
  • mech/mechgen3_end.wav
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  • misc/plungersqueak.wav
  • misc/repair_squeak1.wav
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  • organic/plasticplant_grow1.wav
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  • organic/tentacle_in1.wav
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  • physics/phy_legohop1.wav
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  • physics/phy_legoslide_lp.wav
  • physics/phy_metalimpact1.wav
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  • ui/batcompback.wav
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  • vehicles/batcycle/veh_batcycle_start.wav
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  • vehicles/truck/veh_truck_rev_lp.wav
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  • vehicles/ufo/veh_ufo_lp.wav
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  • vehicles/veh_backfire1.wav
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  • vehicles/veh_gearchange_old1.wav
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  • vehicles/veh_helicopter_start.wav
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  • vehicles/vtol/veh_vtol_start.wav
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  • weapons/bullet/bullet_imp1.wav
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  • weapons/gun/pistolfire1.wav
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  • weapons/gun/pistolimp1.wav
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  • weapons/hand/punchhvy1.wav
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  • weapons/laser/laserpistol_fire1.wav
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  • weapons/vehicles/batmobilecannonfire1.wav
  • weapons/vehicles/batmobilecannonfire2.wav
  • weapons/vehicles/batmobilecannonimpact1.wav
  • weapons/vehicles/batmobilecannonimpact2.wav
  • weapons/vehicles/batwingbolt1.wav
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  • weapons/vehicles/batwingbolt3.wav
  • weapons/vehicles/fastbolt1.wav
  • weapons/vehicles/fastbolt2.wav
  • weapons/vehicles/slowbolt1.wav
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  • weapons/vehicles/veh_dryfire.wav
  • weapons/whip/whiphit1.wav
  • weapons/whip/whiphit2.wav
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