Sound Effects


x
download comment undo
(Current scale is below 100% - zoom in to view full detail)
Asset Info favorite
Name Sound Effects
Category PC / Computer
Game LEGO Batman
Section Miscellaneous
Submitted October 4, 2025
Uploaded By W!nter
Size 80.62 MB (1,413 items) arrow_right
  • _SOUNDFX/CHARS/GOON/FEMALE_DEATH_1.WAV
  • _SOUNDFX/CHARS/GOON/FEMALE_DEATH_2.WAV
  • _SOUNDFX/CHARS/GOON/FEMALE_DEATH_3.WAV
  • _SOUNDFX/CHARS/GOON/FEMALE_HURT_1.WAV
  • _SOUNDFX/CHARS/GOON/FEMALE_HURT_2.WAV
  • _SOUNDFX/CHARS/GOON/FEMALE_HURT_3.WAV
  • _SOUNDFX/CHARS/GOON/MALEDEATH1.WAV
  • _SOUNDFX/CHARS/GOON/MALEDEATH2.WAV
  • _SOUNDFX/CHARS/GOON/MALEDEATH3.WAV
  • _SOUNDFX/CHARS/GOON/MALEPAIN1.WAV
  • _SOUNDFX/CHARS/GOON/MALEPAIN2.WAV
  • _SOUNDFX/CHARS/GOON/MALEPAIN3.WAV
  • _SOUNDFX/CHARS/JOKERBOX/JOKERBOX_BREAK.WAV
  • _SOUNDFX/CHARS/JOKERBOX/JOKERBOX_JINGLE_1.WAV
  • _SOUNDFX/CHARS/JOKERBOX/JOKERBOX_JINGLE_2.WAV
  • _SOUNDFX/CHARS/JOKERBOX/JOKERBOX_OPEN.WAV
  • _SOUNDFX/CHARS/JOKERBOX/JOKERBOX_RATTLE_1.WAV
  • _SOUNDFX/CHARS/JOKERBOX/JOKERBOX_RATTLE_2.WAV
  • _SOUNDFX/CHARS/JOKERBOX/JOKERBOX_RATTLE_3.WAV
  • _SOUNDFX/CHARS/PENGUINMINI/PENGUIN_BOMB_DETONATE_LP.WAV
  • _SOUNDFX/CHARS/PENGUINMINI/PENGUIN_BOMB_NORMAL_LP.WAV
  • _SOUNDFX/CLAY/CLAYSPLAT44.WAV
  • _SOUNDFX/CREATURES/BAT_SWARM_LP.WAV
  • _SOUNDFX/CREATURES/BIG_STOMP_1.WAV
  • _SOUNDFX/CREATURES/BIG_STOMP_2.WAV
  • _SOUNDFX/CREATURES/CROCODILE_ENGINE_LP.WAV
  • _SOUNDFX/CREATURES/CROCODILE_FS_1.WAV
  • _SOUNDFX/CREATURES/CROCODILE_FS_2.WAV
  • _SOUNDFX/CREATURES/CROCODILE_FS_3.WAV
  • _SOUNDFX/CREATURES/CROCODILE_SNAP_1.WAV
  • _SOUNDFX/CREATURES/CROCODILE_SNAP_2.WAV
  • _SOUNDFX/CREATURES/CROCODILE_SNAP_3.WAV
  • _SOUNDFX/CREATURES/ELEPHANT_GROAN_01.WAV
  • _SOUNDFX/CREATURES/ELEPHANT_GROAN_02.WAV
  • _SOUNDFX/CREATURES/ELEPHANT_GROAN_03.WAV
  • _SOUNDFX/CREATURES/ELEPHANT_TRUMPET_01.WAV
  • _SOUNDFX/CREATURES/ELEPHANT_TRUMPET_02.WAV
  • _SOUNDFX/CREATURES/ELEPHANT_TRUMPET_03.WAV
  • _SOUNDFX/CREATURES/ELEPHANT_WALK_DIRT_03.WAV
  • _SOUNDFX/CREATURES/ELEPHANT_WALK_DIRT_05.WAV
  • _SOUNDFX/CREATURES/ELEPHANT_WALK_DIRT_07.WAV
  • _SOUNDFX/CREATURES/ELEPHANT_WALK_DIRT_08.WAV
  • _SOUNDFX/CREATURES/ELEPHANT_WALK_MUD_02.WAV
  • _SOUNDFX/CREATURES/LION_ATTACK_01.WAV
  • _SOUNDFX/CREATURES/LION_ATTACK_02.WAV
  • _SOUNDFX/CREATURES/LION_ATTACK_03.WAV
  • _SOUNDFX/CREATURES/LION_ATTACK_04.WAV
  • _SOUNDFX/CREATURES/LION_IDLE_01.WAV
  • _SOUNDFX/CREATURES/LION_IDLE_02.WAV
  • _SOUNDFX/CREATURES/LION_IDLE_03.WAV
  • _SOUNDFX/CREATURES/LION_IDLE_04.WAV
  • _SOUNDFX/CREATURES/LION_ROAR_01.WAV
  • _SOUNDFX/CREATURES/LION_ROAR_02.WAV
  • _SOUNDFX/CREATURES/LION_ROAR_03.WAV
  • _SOUNDFX/CREATURES/LION_ROAR_04.WAV
  • _SOUNDFX/CREATURES/RAPTOR_ROAR.WAV
  • _SOUNDFX/CREATURES/RAT_SQUEAK_1.WAV
  • _SOUNDFX/CREATURES/RAT_SQUEAK_2.WAV
  • _SOUNDFX/CREATURES/RAT_SQUEAK_3.WAV
  • _SOUNDFX/CREATURES/REX_ROAR.WAV
  • _SOUNDFX/DOESNOTEXIST.WAV
  • _SOUNDFX/EXPLODE/GENERIC/DEMO_EXPLODE_1.WAV
  • _SOUNDFX/EXPLODE/GENERIC/DEMO_EXPLODE_2.WAV
  • _SOUNDFX/EXPLODE/GENERIC/DEMO_EXPLODE_3.WAV
  • _SOUNDFX/EXPLODE/GENERIC/DEMO_EXPLODE_4.WAV
  • _SOUNDFX/EXPLODE/GENERIC/EXP_OBJ_MED03.WAV
  • _SOUNDFX/EXPLODE/GENERIC/EXP_OBJ_SMALL02.WAV
  • _SOUNDFX/EXPLODE/GENERIC/EXP_OBJ_SMALL03.WAV
  • _SOUNDFX/EXPLODE/GENERIC/EXP_OBJ_SMALL05.WAV
  • _SOUNDFX/EXPLODE/GENERIC/SONAR_GLASS_SMASH_1.WAV
  • _SOUNDFX/EXPLODE/GENERIC/SONAR_GLASS_SMASH_2.WAV
  • _SOUNDFX/EXPLODE/GENERIC/SONAR_GLASS_SMASH_3.WAV
  • _SOUNDFX/EXPLODE/GENERIC/SONAR_GLASS_SMASH_4.WAV
  • _SOUNDFX/FS/FS_LAND_STONE.WAV
  • _SOUNDFX/FS/FS_LAND_STONE_2.WAV
  • _SOUNDFX/FS/FS_LAND_STONE_3.WAV
  • _SOUNDFX/FS/FS_LAND_STONE_4.WAV
  • _SOUNDFX/FS/FS_MAGNETIC_NORMAL1.WAV
  • _SOUNDFX/FS/FS_MAGNETIC_NORMAL2.WAV
  • _SOUNDFX/FS/FS_MAGNETIC_NORMAL3.WAV
  • _SOUNDFX/FS/FS_MAGNETIC_SURFACE1.WAV
  • _SOUNDFX/FS/FS_MAGNETIC_SURFACE2.WAV
  • _SOUNDFX/FS/FS_MAGNETIC_SURFACE3.WAV
  • _SOUNDFX/FS/FS_RUN_STONE_1.WAV
  • _SOUNDFX/FS/FS_RUN_STONE_2.WAV
  • _SOUNDFX/FS/FS_RUN_STONE_3.WAV
  • _SOUNDFX/FS/FS_RUN_STONE_4.WAV
  • _SOUNDFX/FS/FS_RUN_STONE_5.WAV
  • _SOUNDFX/FS/FS_RUN_STONE_6.WAV
  • _SOUNDFX/FS/FS_RUN_STONE_7.WAV
  • _SOUNDFX/FS/FS_RUN_STONE_8.WAV
  • _SOUNDFX/FS/FS_WATERWADE1.WAV
  • _SOUNDFX/FS/FS_WATERWADE2.WAV
  • _SOUNDFX/FS/SWIM_1.WAV
  • _SOUNDFX/FS/SWIM_2.WAV
  • _SOUNDFX/FS/SWIM_3.WAV
  • _SOUNDFX/FS/SWIM_4.WAV
  • _SOUNDFX/FS/TIGHTROPE_HANG_1.WAV
  • _SOUNDFX/FS/TIGHTROPE_HANG_2.WAV
  • _SOUNDFX/FS/TIGHTROPE_HANG_3.WAV
  • _SOUNDFX/FS/TIGHTROPE_HANG_4.WAV
  • _SOUNDFX/FS/TIGHTROPE_WALK_1.WAV
  • _SOUNDFX/FS/TIGHTROPE_WALK_2.WAV
  • _SOUNDFX/FS/TIGHTROPE_WALK_3.WAV
  • _SOUNDFX/FS/WATERJUMP.WAV
  • _SOUNDFX/FS/WATEROUT.WAV
  • _SOUNDFX/FS/WATER_IN_SHALLOW.WAV
  • _SOUNDFX/FS/WATER_OUT_SHALLOW.WAV
  • _SOUNDFX/HONK.WAV
  • _SOUNDFX/LEGO/LEGOPIECEADDED.WAV
  • _SOUNDFX/LEGO/LEGO_BREAK_1.WAV
  • _SOUNDFX/LEGO/LEGO_BREAK_2.WAV
  • _SOUNDFX/LEGO/LEGO_BREAK_3.WAV
  • _SOUNDFX/LEGO/LEGO_BREAK_4.WAV
  • _SOUNDFX/LEGO/LEGO_BREAK_5.WAV
  • _SOUNDFX/LEGO/LEGO_CLICKS_1.WAV
  • _SOUNDFX/LEGO/LEGO_CLICKS_2.WAV
  • _SOUNDFX/LEGO/LEGO_CLICKS_3.WAV
  • _SOUNDFX/LEGO/LEGO_CLICKS_4.WAV
  • _SOUNDFX/LEGO/LEGO_CLICKS_5.WAV
  • _SOUNDFX/LEGO/LEGO_CLICKS_6.WAV
  • _SOUNDFX/LEGO/LEGO_CLICKS_7.WAV
  • _SOUNDFX/LEGO/LEGO_CLICKS_8.WAV
  • _SOUNDFX/LEGO/LEGO_FORM_1.WAV
  • _SOUNDFX/LEGO/LEGO_FORM_2.WAV
  • _SOUNDFX/LEGO/LEGO_FORM_3.WAV
  • _SOUNDFX/LEGO/LEGO_FORM_4.WAV
  • _SOUNDFX/LEGO/LEGO_FORM_5.WAV
  • _SOUNDFX/LEGO/LEGO_FORM_6.WAV
  • _SOUNDFX/LEGO/LEGO_PIECE_MEDIUM_1.WAV
  • _SOUNDFX/LEGO/LEGO_PIECE_MEDIUM_2.WAV
  • _SOUNDFX/LEGO/LEGO_PIECE_MEDIUM_3.WAV
  • _SOUNDFX/LEGO/LEGO_PIECE_MEDIUM_4.WAV
  • _SOUNDFX/LEGO/LEGO_PIECE_MEDIUM_5.WAV
  • _SOUNDFX/LEGO/LEGO_PIECE_MEDIUM_6.WAV
  • _SOUNDFX/LEGO/LEGO_PIECE_SMALL_1.WAV
  • _SOUNDFX/LEGO/LEGO_PIECE_SMALL_2.WAV
  • _SOUNDFX/LEGO/LEGO_PIECE_SMALL_3.WAV
  • _SOUNDFX/LEGO/LEGO_PIECE_SMALL_4.WAV
  • _SOUNDFX/LEGO/LEGO_PIECE_SMALL_5.WAV
  • _SOUNDFX/LEGO/LEGO_PIECE_SMALL_6.WAV
  • _SOUNDFX/MOVES/CHAR_SLIDE_LP_.WAV
  • _SOUNDFX/MOVES/GRAPATTACH.WAV
  • _SOUNDFX/MOVES/GRAPDETACH.WAV
  • _SOUNDFX/MOVES/GRAPPLE_SHOOT.WAV
  • _SOUNDFX/MOVES/GRAPPLE_WINCH_LP.WAV
  • _SOUNDFX/MOVES/GRAPSWING.WAV
  • _SOUNDFX/MOVES/GRAPWINDLP.WAV
  • _SOUNDFX/MOVES/ZIPDOWN.WAV
  • _SOUNDFX/PICKNEW/COINDROPG.WAV
  • _SOUNDFX/PICKNEW/COINDROPS.WAV
  • _SOUNDFX/PICKNEW/STATUS_GOLDBARDEC.WAV
  • _SOUNDFX/PICKNEW/STATUS_ITEMDESC.WAV
  • _SOUNDFX/PICKNEW/STATUS_ITEMRISE.WAV
  • _SOUNDFX/PICKNEW/VICTORY1.WAV
  • _SOUNDFX/PICKUP/COIN1.WAV
  • _SOUNDFX/PICKUP/COIN2.WAV
  • _SOUNDFX/PICKUP/COINBLUE.WAV
  • _SOUNDFX/PICKUP/COINSLAND.WAV
  • _SOUNDFX/PICKUP/COUNTER1.WAV
  • _SOUNDFX/PICKUP/HEART.WAV
  • _SOUNDFX/PICKUP/MINIKIT_NEW_LP.WAV
  • _SOUNDFX/PICKUP/MK_APPEAR.WAV
  • _SOUNDFX/PICKUP/MK_LOOP.WAV
  • _SOUNDFX/PICKUP/MK_PANEL.WAV
  • _SOUNDFX/PICKUP/MK_PICKUP.WAV
  • _SOUNDFX/PLAYER/BLOCK_SHOVE.WAV
  • _SOUNDFX/PLAYER/CHAR_SLIDE_LP.WAV
  • _SOUNDFX/PLAYER/CLIMB_LADDER_1.WAV
  • _SOUNDFX/PLAYER/CLIMB_LADDER_2.WAV
  • _SOUNDFX/PLAYER/CLIMB_LADDER_3.WAV
  • _SOUNDFX/PLAYER/FLYINGKICK.WAV
  • _SOUNDFX/PLAYER/HERO/ATTRACTO_DEPOSIT_1.WAV
  • _SOUNDFX/PLAYER/HERO/ATTRACTO_DEPOSIT_2.WAV
  • _SOUNDFX/PLAYER/HERO/ATTRACTO_DEPOSIT_3.WAV
  • _SOUNDFX/PLAYER/HERO/ATTRACTO_MACHINE_LP.WAV
  • _SOUNDFX/PLAYER/HERO/BATARANG_CATCH.WAV
  • _SOUNDFX/PLAYER/HERO/BATARANG_SPIN_LOOP.WAV
  • _SOUNDFX/PLAYER/HERO/BATARANG_THROW.WAV
  • _SOUNDFX/PLAYER/HERO/BATMAN_GLIDE_END.WAV
  • _SOUNDFX/PLAYER/HERO/BATMAN_GLIDE_START.WAV
  • _SOUNDFX/PLAYER/HERO/DEMO_BEEP.WAV
  • _SOUNDFX/PLAYER/HERO/DEMO_BEEP2.WAV
  • _SOUNDFX/PLAYER/HERO/GLIDE_LP.WAV
  • _SOUNDFX/PLAYER/HERO/IMP_THERMALDET_ATTACH.WAV
  • _SOUNDFX/PLAYER/HERO/SONAR_LP.WAV
  • _SOUNDFX/PLAYER/HERO/SUITCHANGE.WAV
  • _SOUNDFX/PLAYER/HERO/TECHPANEL_LP.WAV
  • _SOUNDFX/PLAYER/HERO/UNDERWATER_LP.WAV
  • _SOUNDFX/PLAYER/HERO/VACUUM_ATTRACT_1.WAV
  • _SOUNDFX/PLAYER/HERO/VACUUM_ATTRACT_2.WAV
  • _SOUNDFX/PLAYER/HERO/VACUUM_ATTRACT_3.WAV
  • _SOUNDFX/PLAYER/HERO/VACUUM_END.WAV
  • _SOUNDFX/PLAYER/HERO/VACUUM_LOOP.WAV
  • _SOUNDFX/PLAYER/HERO/VACUUM_START.WAV
  • _SOUNDFX/PLAYER/JUMP.WAV
  • _SOUNDFX/PLAYER/JUMP_SMOOTHED.WAV
  • _SOUNDFX/PLAYER/SPINNER_LOCK_NEW.WAV
  • _SOUNDFX/PLAYER/SPINNER_ROTATE_LP.WAV
  • _SOUNDFX/PLAYER/SPINNINGKICK.WAV
  • _SOUNDFX/PLAYER/SUPER_STRENGTH_1_LP.WAV
  • _SOUNDFX/PLAYER/SUPER_STRENGTH_2_LP.WAV
  • _SOUNDFX/PLAYER/SUPER_STRENGTH_THROW_1.WAV
  • _SOUNDFX/PLAYER/SUPER_STRENGTH_THROW_2.WAV
  • _SOUNDFX/PLAYER/SUPER_STRENGTH_THROW_3.WAV
  • _SOUNDFX/PLAYER/TRAMPOLINE_HI.WAV
  • _SOUNDFX/PLAYER/TRAMPOLINE_LO.WAV
  • _SOUNDFX/PLAYER/VILLAIN/BANE_BONECRUNCH_1.WAV
  • _SOUNDFX/PLAYER/VILLAIN/BANE_FOOTSTEP_1.WAV
  • _SOUNDFX/PLAYER/VILLAIN/BANE_FOOTSTEP_2.WAV
  • _SOUNDFX/PLAYER/VILLAIN/BANE_FOOTSTEP_3.WAV
  • _SOUNDFX/PLAYER/VILLAIN/BANE_FOOTSTEP_4.WAV
  • _SOUNDFX/PLAYER/VILLAIN/BANE_JUMPSLAM_1.WAV
  • _SOUNDFX/PLAYER/VILLAIN/BANE_JUMPSLAM_2.WAV
  • _SOUNDFX/PLAYER/VILLAIN/BANE_JUMPSLAM_3.WAV
  • _SOUNDFX/PLAYER/VILLAIN/BANE_LAND_1.WAV
  • _SOUNDFX/PLAYER/VILLAIN/BANE_LAND_2.WAV
  • _SOUNDFX/PLAYER/VILLAIN/BANE_LAND_3.WAV
  • _SOUNDFX/PLAYER/VILLAIN/BANE_LAND_4.WAV
  • _SOUNDFX/PLAYER/VILLAIN/MIND_CONTROL_LP.WAV
  • _SOUNDFX/PLAYER/VILLAIN/MIND_CONTROL_ZAP.WAV
  • _SOUNDFX/PLAYER/VILLAIN/POISONIVYGAS.WAV
  • _SOUNDFX/PLAYER/VILLAIN/TWOFACE_COINFLIP.WAV
  • _SOUNDFX/PLAYER/VILLAIN/UMBRELLA_CLOSE.WAV
  • _SOUNDFX/PLAYER/VILLAIN/UMBRELLA_OPEN.WAV
  • _SOUNDFX/ROBOTS/CLOWNBOT_ACTIVATE_1.WAV
  • _SOUNDFX/ROBOTS/CLOWNBOT_CHATTER_1.WAV
  • _SOUNDFX/ROBOTS/CLOWNBOT_CHATTER_2.WAV
  • _SOUNDFX/ROBOTS/CLOWNBOT_CHATTER_3.WAV
  • _SOUNDFX/ROBOTS/CLOWNBOT_CHATTER_4.WAV
  • _SOUNDFX/ROBOTS/CLOWNBOT_FOOTSTEP_SQUEAK.WAV
  • _SOUNDFX/ROBOTS/CLOWNBOT_TIESPIN.WAV
  • _SOUNDFX/ROBOTS/ROBOT_1_ACTIVATE.WAV
  • _SOUNDFX/ROBOTS/ROBOT_1_ARM_HYDRAULICS_1.WAV
  • _SOUNDFX/ROBOTS/ROBOT_1_ARM_HYDRAULICS_2.WAV
  • _SOUNDFX/ROBOTS/ROBOT_1_ARM_HYDRAULICS_3.WAV
  • _SOUNDFX/ROBOTS/ROBOT_1_ARM_HYDRAULICS_4.WAV
  • _SOUNDFX/ROBOTS/ROBOT_1_DEACTIVATE.WAV
  • _SOUNDFX/ROBOTS/ROBOT_1_FOOTSTEP_1.WAV
  • _SOUNDFX/ROBOTS/ROBOT_1_FOOTSTEP_2.WAV
  • _SOUNDFX/ROBOTS/ROBOT_1_FOOTSTEP_3.WAV
  • _SOUNDFX/ROBOTS/ROBOT_1_FOOTSTEP_4.WAV
  • _SOUNDFX/ROBOTS/ROBOT_1_LEG_HYDRAULICS_1.WAV
  • _SOUNDFX/ROBOTS/ROBOT_1_LEG_HYDRAULICS_2.WAV
  • _SOUNDFX/ROBOTS/ROBOT_1_LEG_HYDRAULICS_3.WAV
  • _SOUNDFX/ROBOTS/ROBOT_2_ACTIVATE.WAV
  • _SOUNDFX/ROBOTS/ROBOT_2_ARM_HYDRAULICS_1.WAV
  • _SOUNDFX/ROBOTS/ROBOT_2_ARM_HYDRAULICS_2.WAV
  • _SOUNDFX/ROBOTS/ROBOT_2_FOOTSTEP_1.WAV
  • _SOUNDFX/ROBOTS/ROBOT_2_FOOTSTEP_2.WAV
  • _SOUNDFX/ROBOTS/ROBOT_2_FOOTSTEP_3.WAV
  • _SOUNDFX/ROBOTS/ROBOT_2_FOOTSTEP_4.WAV
  • _SOUNDFX/ROBOTS/ROBOT_2_LEG_HYDRAULICS_1.WAV
  • _SOUNDFX/ROBOTS/ROBOT_2_LEG_HYDRAULICS_2.WAV
  • _SOUNDFX/ROBOTS/ROBOT_BIG_LASER_1.WAV
  • _SOUNDFX/ROBOTS/ROBOT_BIG_LASER_2.WAV
  • _SOUNDFX/ROBOTS/ROBOT_BIG_LASER_3.WAV
  • _SOUNDFX/ROBOTS/ROBOT_BIG_LASER_4.WAV
  • _SOUNDFX/SHOP/SHOP_BUYCHEAT.WAV
  • _SOUNDFX/SHOP/SHOP_NOTENUFMUNY.WAV
  • _SOUNDFX/STATUS/CHAR_ICON_APP.WAV
  • _SOUNDFX/STATUS/CHAR_ICON_SLIDE.WAV
  • _SOUNDFX/STATUS/TRUEJEDI_100PC.WAV
  • _SOUNDFX/STATUS/TRUEJEDI_NOT.WAV
  • _SOUNDFX/SWITCHES/BATMAN_LEVER_MAIN.WAV
  • _SOUNDFX/SWITCHES/FLOOR_SWITCH.WAV
  • _SOUNDFX/UI/BATARANG_LOCK_1.WAV
  • _SOUNDFX/UI/BATARANG_LOCK_2.WAV
  • _SOUNDFX/UI/BATPUTER_MISSION_OFF.WAV
  • _SOUNDFX/UI/BATPUTER_MISSION_OVER.WAV
  • _SOUNDFX/UI/BATPUTER_RADAR_BEEP.WAV
  • _SOUNDFX/UI/CHARSWAP.WAV
  • _SOUNDFX/UI/LOADSCREEN_BLIP.WAV
  • _SOUNDFX/UI/MENUBACK.WAV
  • _SOUNDFX/UI/MENUMOVE.WAV
  • _SOUNDFX/UI/MENUNOENTRY.WAV
  • _SOUNDFX/UI/MENUSELECT.WAV
  • _SOUNDFX/UI/SWCHAR.WAV
  • _SOUNDFX/UI/TELETYPE_LP.WAV
  • _SOUNDFX/UI/TOGGLECHAR.WAV
  • _SOUNDFX/UI/UI_DOUBLESCORETEXT.WAV
  • _SOUNDFX/UI/UI_FRCFLD_OFF.WAV
  • _SOUNDFX/UI/UI_HOVER_LP.WAV
  • _SOUNDFX/UI/UI_LASER_GATE_DENY.WAV
  • _SOUNDFX/UI/UI_POWERBRICK.WAV
  • _SOUNDFX/UI/UI_THRUSTER.WAV
  • _SOUNDFX/UI/UI_ZOOMIN.WAV
  • _SOUNDFX/UI/UI_ZOOMOUT.WAV
  • _SOUNDFX/UI/WIPESCREEN.WAV
  • _SOUNDFX/UI/WIPEWIND.WAV
  • _SOUNDFX/VEHICLES/BATBIKE_ENGINE_LP.WAV
  • _SOUNDFX/VEHICLES/BATCOPTER_ENGINE_LP.WAV
  • _SOUNDFX/VEHICLES/BATCOPTER_WEAPON.WAV
  • _SOUNDFX/VEHICLES/BATMOBILE_ENGINE_LP.WAV
  • _SOUNDFX/VEHICLES/BATMOBILE_WEAPON_1.WAV
  • _SOUNDFX/VEHICLES/BATMOBILE_WEAPON_2.WAV
  • _SOUNDFX/VEHICLES/BATMOBILE_WEAPON_3.WAV
  • _SOUNDFX/VEHICLES/BATMOBILE_WEAPON_4.WAV
  • _SOUNDFX/VEHICLES/BATWING_ENGINE.WAV
  • _SOUNDFX/VEHICLES/BATWING_WEAPON.WAV
  • _SOUNDFX/VEHICLES/BAT_BOAT_2_LP.WAV
  • _SOUNDFX/VEHICLES/BAT_BOAT_WEAPON.WAV
  • _SOUNDFX/VEHICLES/CARCRASH_1.WAV
  • _SOUNDFX/VEHICLES/CARCRASH_2.WAV
  • _SOUNDFX/VEHICLES/CARCRASH_3.WAV
  • _SOUNDFX/VEHICLES/CARCRASH_4.WAV
  • _SOUNDFX/VEHICLES/CRANE_DOWN.WAV
  • _SOUNDFX/VEHICLES/CRANE_GRAB.WAV
  • _SOUNDFX/VEHICLES/CRANE_MOVE_LP.WAV
  • _SOUNDFX/VEHICLES/CRANE_UP.WAV
  • _SOUNDFX/VEHICLES/GENERIC_HELICOPTER_ENGINE_LP.WAV
  • _SOUNDFX/VEHICLES/ICE_CREAM_JINGLE.WAV
  • _SOUNDFX/VEHICLES/JOKER_CHOPPER_ENGINE_LP.WAV
  • _SOUNDFX/VEHICLES/MOTORCYCLE_ENGINE.WAV
  • _SOUNDFX/VEHICLES/NITROBOOST.WAV
  • _SOUNDFX/VEHICLES/REMOTECONTROL_ENGINE.WAV
  • _SOUNDFX/VEHICLES/ROBIN_JETSKI_2_LP.WAV
  • _SOUNDFX/VEHICLES/ROBIN_JETSKI_WEAPON_1.WAV
  • _SOUNDFX/VEHICLES/ROBIN_JETSKI_WEAPON_2.WAV
  • _SOUNDFX/VEHICLES/SCARECROW_PLANE_LP.WAV
  • _SOUNDFX/VEHICLES/TOWCABLE_DETACH.WAV
  • _SOUNDFX/VEHICLES/TOWCABLE_FIRE.WAV
  • _SOUNDFX/VEHICLES/TOWCABLE_LATCH.WAV
  • _SOUNDFX/VEHICLES/TOWCABLE_SNAP.WAV
  • _SOUNDFX/VEHICLES/VAN_ENGINE.WAV
  • _SOUNDFX/VEHICLES/VEHICLE_IMPACT_1.WAV
  • _SOUNDFX/VEHICLES/VEHICLE_IMPACT_2.WAV
  • _SOUNDFX/VEHICLES/VEHICLE_IMPACT_3.WAV
  • _SOUNDFX/VEHICLES/VEHICLE_SKID_LP.WAV
  • _SOUNDFX/VEHICLES/VEHICLE_STUNT_1.WAV
  • _SOUNDFX/VEHICLES/VEHICLE_STUNT_2.WAV
  • _SOUNDFX/VEHICLES/VEHICLE_STUNT_3.WAV
  • _SOUNDFX/WEAPONS/FREEZEGUN/FREEZEGUN_HIT_2.WAV
  • _SOUNDFX/WEAPONS/FREEZEGUN/FREEZEGUN_HIT_3.WAV
  • _SOUNDFX/WEAPONS/FREEZEGUN/FREEZEGUN_HIT_4.WAV
  • _SOUNDFX/WEAPONS/FREEZEGUN/FREEZEGUN_SHOOT.WAV
  • _SOUNDFX/WEAPONS/FREEZEGUN/ICEBLOCK_BREAK.WAV
  • _SOUNDFX/WEAPONS/FREEZEGUN/ICEBLOCK_MELT_LP.WAV
  • _SOUNDFX/WEAPONS/HAND/PUNCH_HEAVY_1.WAV
  • _SOUNDFX/WEAPONS/HAND/PUNCH_HEAVY_2.WAV
  • _SOUNDFX/WEAPONS/HAND/PUNCH_HEAVY_3.WAV
  • _SOUNDFX/WEAPONS/HAND/PUNCH_HEAVY_4.WAV
  • _SOUNDFX/WEAPONS/HAND/PUNCH_HEAVY_5.WAV
  • _SOUNDFX/WEAPONS/HAND/PUNCH_HEAVY_6.WAV
  • _SOUNDFX/WEAPONS/HAND/PUNCH_LIGHT_1.WAV
  • _SOUNDFX/WEAPONS/HAND/PUNCH_LIGHT_3.WAV
  • _SOUNDFX/WEAPONS/HAND/PUNCH_LIGHT_4.WAV
  • _SOUNDFX/WEAPONS/HAND/PUNCH_LIGHT_5.WAV
  • _SOUNDFX/WEAPONS/HAND/PUNCH_LIGHT_6.WAV
  • _SOUNDFX/WEAPONS/HAND/SWIPE_1.WAV
  • _SOUNDFX/WEAPONS/HAND/SWIPE_2.WAV
  • _SOUNDFX/WEAPONS/HAND/SWIPE_3.WAV
  • _SOUNDFX/WEAPONS/HAND/SWIPE_4.WAV
  • _SOUNDFX/WEAPONS/HAND/SWIPE_5.WAV
  • _SOUNDFX/WEAPONS/HAND/SWIPE_6.WAV
  • _SOUNDFX/WEAPONS/PISTOL/BULLET_HIT_1.WAV
  • _SOUNDFX/WEAPONS/PISTOL/BULLET_HIT_2.WAV
  • _SOUNDFX/WEAPONS/PISTOL/BULLET_HIT_3.WAV
  • _SOUNDFX/WEAPONS/PISTOL/GUN_DRAW.WAV
  • _SOUNDFX/WEAPONS/PISTOL/GUN_HOLSTER.WAV
  • _SOUNDFX/WEAPONS/PISTOL/PISTOL_SHOOT_1.WAV
  • _SOUNDFX/WEAPONS/PISTOL/PISTOL_SHOOT_2.WAV
  • _SOUNDFX/WEAPONS/PISTOL/PISTOL_SHOOT_3.WAV
  • _SOUNDFX/WEAPONS/PISTOL/PISTOL_SHOOT_4.WAV
  • _SOUNDFX/WEAPONS/RICOCHET/BULLET_RICOCHET_1.WAV
  • _SOUNDFX/WEAPONS/RICOCHET/BULLET_RICOCHET_2.WAV
  • _SOUNDFX/WEAPONS/RICOCHET/BULLET_RICOCHET_3.WAV
  • _SOUNDFX/WEAPONS/RICOCHET/BULLET_RICOCHET_4.WAV
  • _SOUNDFX/WEAPONS/RICOCHET/BULLET_RICOCHET_5.WAV
  • _SOUNDFX/WEAPONS/RICOCHET/BULLET_RICOCHET_6.WAV
  • _SOUNDFX/WEAPONS/RICOCHET/BULLET_RICOCHET_7.WAV
  • _SOUNDFX/WEAPONS/RICOCHET/BULLET_RICOCHET_8.WAV
  • _SOUNDFX/WEAPONS/WHIP/WHIPHIT1.WAV
  • _SOUNDFX/WEAPONS/WHIP/WHIPHIT2.WAV
  • _SOUNDFX/WEAPONS/WHIP/WHIPHIT3.WAV
  • _SOUNDFX/WEAPONS/WHIP/WHIPHIT4.WAV
  • _SOUNDFX/WEAPONS/WHIP/WHIPNOWT.WAV
  • _SOUNDFX/WEAPONS/WHIP/WHIPSWISH.WAV
  • _SOUNDFX/_FAIRVILL/BARSRETRACT_DOORSOPEN.WAV
  • _SOUNDFX/_FAIRVILL/CAROUSEL_LOOP.WAV
  • _SOUNDFX/_FAIRVILL/CRANE_POWERDOWN.WAV
  • _SOUNDFX/_FAIRVILL/CRANE_RUNNING_LOOP.WAV
  • _SOUNDFX/_FAIRVILL/CRANE_STARTUP.WAV
  • _SOUNDFX/_FAIRVILL/DEST_LEGO_OBJ_1.WAV
  • _SOUNDFX/_FAIRVILL/DEST_LEGO_OBJ_2.WAV
  • _SOUNDFX/_FAIRVILL/DEST_LEGO_OBJ_3.WAV
  • _SOUNDFX/_FAIRVILL/DETONATOR_PLUNGER.WAV
  • _SOUNDFX/_FAIRVILL/ELECHAND_MACH1.WAV
  • _SOUNDFX/_FAIRVILL/ELECHAND_MACH2.WAV
  • _SOUNDFX/_FAIRVILL/ELEC_BARS_LOOP.WAV
  • _SOUNDFX/_FAIRVILL/FERRISWHEEL_TURN.WAV
  • _SOUNDFX/_FAIRVILL/FUSE_CANNON_CRASH.WAV
  • _SOUNDFX/_FAIRVILL/GREENYELLOW_BELLOWS.WAV
  • _SOUNDFX/_FAIRVILL/GUN_COPS.WAV
  • _SOUNDFX/_FAIRVILL/GUN_GOON.WAV
  • _SOUNDFX/_FAIRVILL/GUN_HQUINN.WAV
  • _SOUNDFX/_FAIRVILL/GUN_JOKER.WAV
  • _SOUNDFX/_FAIRVILL/HELICOPTER_LOOP.WAV
  • _SOUNDFX/_FAIRVILL/JOKER_ELEC_HAND_END.WAV
  • _SOUNDFX/_FAIRVILL/JOKER_ELEC_HAND_LOOP.WAV
  • _SOUNDFX/_FAIRVILL/LADDER_DOWN.WAV
  • _SOUNDFX/_FAIRVILL/OPEN_DOOR_LEVER.WAV
  • _SOUNDFX/_FAIRVILL/POLICESIREN1.WAV
  • _SOUNDFX/_FAIRVILL/POLICESIREN2.WAV
  • _SOUNDFX/_FAIRVILL/PRESSUREPAD_LIGHTPING.WAV
  • _SOUNDFX/_FAIRVILL/RAPPELDOWNROPE.WAV
  • _SOUNDFX/_FAIRVILL/REDWHITE_BELLOWS_UP.WAV
  • _SOUNDFX/_FAIRVILL/ROLLERRAMP_DC.WAV
  • _SOUNDFX/_FAIRVILL/ROLLERRAMP_DN.WAV
  • _SOUNDFX/_FAIRVILL/ROLLERRAMP_UP.WAV
  • _SOUNDFX/_FAIRVILL/ROTATESPINNER_LOCK.WAV
  • _SOUNDFX/_FAIRVILL/ROTATESPINNER_LOOP.WAV
  • _SOUNDFX/_FAIRVILL/SEESAW_LIFT.WAV
  • _SOUNDFX/_FAIRVILL/SEESAW_SWAP.WAV
  • _SOUNDFX/_FAIRVILL/SHUTTERS_UP.WAV
  • _SOUNDFX/_FAIRVILL/SWATVAN_IN_SCREECH.WAV
  • _SOUNDFX/_FAIRVILL/SWATVAN_IN_SCREECH2.WAV
  • _SOUNDFX/_FAIRVILL/TEDDYBEAR_EYEFLASH.WAV
  • _SOUNDFX/_FAIRVILL/TIGHTROPE_APP.WAV
  • _SOUNDFX/_FAIRVILL/TIGHTROPE_SHUFF_FAST.WAV
  • _SOUNDFX/_FAIRVILL/TIGHTROPE_SHUFF_SLOW.WAV
  • _SOUNDFX/_FAIRVILL/VAN_RUN_LOOP.WAV
  • _SOUNDFX/_FAIRVILL/VAN_RUN_START.WAV
  • _SOUNDFX/_FAIRVILL/VAN_RUN_STOP.WAV
  • _SOUNDFX/_LEVELS/ARCTIC/BOULDER_ROLL_LP.WAV
  • _SOUNDFX/_LEVELS/BATCAVE/BATCAVE_BIGDOOR_CLOSE.WAV
  • _SOUNDFX/_LEVELS/BATCAVE/BATCAVE_BIGDOOR_OPEN.WAV
  • _SOUNDFX/_LEVELS/BATCAVE/BATCAVE_LIFT_END.WAV
  • _SOUNDFX/_LEVELS/BATCAVE/BATCAVE_LIFT_LP.WAV
  • _SOUNDFX/_LEVELS/BATCAVE/BATCAVE_LIFT_START.WAV
  • _SOUNDFX/_LEVELS/BATCAVE/BATCAVE_SMALLDOOR_CLOSE.WAV
  • _SOUNDFX/_LEVELS/BATCAVE/BATCAVE_SMALLDOOR_OPEN.WAV
  • _SOUNDFX/_LEVELS/BOTANICGARDENS/CHOMP_PLANT_BITE_1.WAV
  • _SOUNDFX/_LEVELS/BOTANICGARDENS/CHOMP_PLANT_BITE_2.WAV
  • _SOUNDFX/_LEVELS/BOTANICGARDENS/CHOMP_PLANT_CHATTER_1.WAV
  • _SOUNDFX/_LEVELS/BOTANICGARDENS/CHOMP_PLANT_CHATTER_2.WAV
  • _SOUNDFX/_LEVELS/BOTANICGARDENS/CHOMP_PLANT_CHATTER_3.WAV
  • _SOUNDFX/_LEVELS/BOTANICGARDENS/CHOMP_PLANT_MOVE_LP.WAV
  • _SOUNDFX/_LEVELS/BOTANICGARDENS/CHOMP_PLANT_SPIT.WAV
  • _SOUNDFX/_LEVELS/BOTANICGARDENS/GREENMANGROW.WAV
  • _SOUNDFX/_LEVELS/BOTANICGARDENS/HIGH_VOLTAGE_BUZZ_LP.WAV
  • _SOUNDFX/_LEVELS/BOTANICGARDENS/LEGO_GROW_1.WAV
  • _SOUNDFX/_LEVELS/BOTANICGARDENS/LEGO_GROW_2.WAV
  • _SOUNDFX/_LEVELS/BOTANICGARDENS/LEGO_GROW_3.WAV
  • _SOUNDFX/_LEVELS/BOTANICGARDENS/LIQUID_BUBBLE_LP.WAV
  • _SOUNDFX/_LEVELS/BOTANICGARDENS/SMALL_FOUNTAIN_LP.WAV
  • _SOUNDFX/_LEVELS/BOTANICGARDENS/SPRINKLER_LP.WAV
  • _SOUNDFX/_LEVELS/CATHEDRAL/BELL_HIT.WAV
  • _SOUNDFX/_LEVELS/CATHEDRAL/WATER_TURRET.WAV
  • _SOUNDFX/_LEVELS/FACTORY/CANON_FIRE_COMEDY.WAV
  • _SOUNDFX/_LEVELS/FACTORY/GLOOPY_LIQUID_LP.WAV
  • _SOUNDFX/_LEVELS/FACTORY/INFLATE_LONG.WAV
  • _SOUNDFX/_LEVELS/FACTORY/INFLATE_SHORT.WAV
  • _SOUNDFX/_LEVELS/FACTORY/KILLER_GAS_LP.WAV
  • _SOUNDFX/_LEVELS/FACTORY/VALVE_SQUEAK_DOWN.WAV
  • _SOUNDFX/_LEVELS/FACTORY/VALVE_SQUEAK_UP.WAV
  • _SOUNDFX/_LEVELS/FAIRGROUND/ARCADE_LOOP_1.WAV
  • _SOUNDFX/_LEVELS/FAIRGROUND/ARCADE_LOOP_2.WAV
  • _SOUNDFX/_LEVELS/FAIRGROUND/ARCADE_LOOP_3.WAV
  • _SOUNDFX/_LEVELS/FAIRGROUND/ARCADE_LOOP_4.WAV
  • _SOUNDFX/_LEVELS/FAIRGROUND/BROKEN_RIDE_MUSIC_1.WAV
  • _SOUNDFX/_LEVELS/FAIRGROUND/BROKEN_RIDE_MUSIC_2.WAV
  • _SOUNDFX/_LEVELS/FAIRGROUND/BROKEN_RIDE_MUSIC_3.WAV
  • _SOUNDFX/_LEVELS/FAIRGROUND/BROKEN_RIDE_MUSIC_4.WAV
  • _SOUNDFX/_LEVELS/FAIRGROUND/FUNHOUSE_JINGLE_1.WAV
  • _SOUNDFX/_LEVELS/FAIRGROUND/FUNHOUSE_JINGLE_2.WAV
  • _SOUNDFX/_LEVELS/FAIRGROUND/FUNHOUSE_PROCESSED_LP.WAV
  • _SOUNDFX/_LEVELS/FAIRGROUND/GHOSTTRAIN_LP.WAV
  • _SOUNDFX/_LEVELS/FAIRGROUND/JOKER_BUZZER_MOTOR_LP.WAV
  • _SOUNDFX/_LEVELS/GENERIC/DOOR_METAL_OPEN.WAV
  • _SOUNDFX/_LEVELS/GENERIC/DOOR_METAL_SLIDE.WAV
  • _SOUNDFX/_LEVELS/GENERIC/DOOR_MOTORISED_CLOSE_2.WAV
  • _SOUNDFX/_LEVELS/GENERIC/DOOR_MOTORISED_CLOSE_3.WAV
  • _SOUNDFX/_LEVELS/GENERIC/DOOR_MOTORISED_OPEN_1.WAV
  • _SOUNDFX/_LEVELS/GENERIC/DOOR_MOTORISED_OPEN_2.WAV
  • _SOUNDFX/_LEVELS/GENERIC/DOOR_MOTORISED_OPEN_3.WAV
  • _SOUNDFX/_LEVELS/GENERIC/DOOR_WOODEN_OPEN.WAV
  • _SOUNDFX/_LEVELS/GENERIC/GATE_CRASH_1.WAV
  • _SOUNDFX/_LEVELS/GENERIC/GATE_CRASH_2.WAV
  • _SOUNDFX/_LEVELS/GENERIC/LIFT_1_END.WAV
  • _SOUNDFX/_LEVELS/GENERIC/LIFT_1_LOOP.WAV
  • _SOUNDFX/_LEVELS/GENERIC/LIFT_1_START.WAV
  • _SOUNDFX/_LEVELS/GENERIC/LIFT_2_LOOP.WAV
  • _SOUNDFX/_LEVELS/GENERIC/LIFT_2_START.WAV
  • _SOUNDFX/_LEVELS/GENERIC/LIFT_3_END.WAV
  • _SOUNDFX/_LEVELS/GENERIC/LIFT_3_LOOP.WAV
  • _SOUNDFX/_LEVELS/GENERIC/LIFT_3_START.WAV
  • _SOUNDFX/_LEVELS/GENERIC/PLATFORM_1_END.WAV
  • _SOUNDFX/_LEVELS/GENERIC/PLATFORM_1_LOOP.WAV
  • _SOUNDFX/_LEVELS/GENERIC/PLATFORM_1_START.WAV
  • _SOUNDFX/_LEVELS/GENERIC/PLATFORM_2_END.WAV
  • _SOUNDFX/_LEVELS/GENERIC/PLATFORM_2_LOOP.WAV
  • _SOUNDFX/_LEVELS/GENERIC/PLATFORM_2_START.WAV
  • _SOUNDFX/_LEVELS/GENERIC/PLATFORM_3_END.WAV
  • _SOUNDFX/_LEVELS/GENERIC/PLATFORM_3_LOOP.WAV
  • _SOUNDFX/_LEVELS/GENERIC/PLATFORM_3_START.WAV
  • _SOUNDFX/_LEVELS/GOTHAMSTREETS/AIR_PUMP_LONG_DOWN.WAV
  • _SOUNDFX/_LEVELS/GOTHAMSTREETS/AIR_PUMP_LONG_UP.WAV
  • _SOUNDFX/_LEVELS/GOTHAMSTREETS/AIR_PUMP_SHORT_DOWN.WAV
  • _SOUNDFX/_LEVELS/GOTHAMSTREETS/AIR_PUMP_SHORT_UP.WAV
  • _SOUNDFX/_LEVELS/GOTHAMSTREETS/ELEVATOR_DOORS_CLOSE.WAV
  • _SOUNDFX/_LEVELS/GOTHAMSTREETS/ELEVATOR_DOORS_OPEN.WAV
  • _SOUNDFX/_LEVELS/HUB/TV_NOISE_2S.WAV
  • _SOUNDFX/_LEVELS/HUB/TV_NOISE_3S.WAV
  • _SOUNDFX/_LEVELS/ROOFTOPS/CRANE_MOVE_END.WAV
  • _SOUNDFX/_LEVELS/ROOFTOPS/CRANE_MOVE_LP.WAV
  • _SOUNDFX/_LEVELS/ROOFTOPS/FAN_HUGE_LP.WAV
  • _SOUNDFX/_LEVELS/ROOFTOPS/FAN_MEDIUM_BASE_LP_1.WAV
  • _SOUNDFX/_LEVELS/ROOFTOPS/FAN_MEDIUM_BASE_LP_2.WAV
  • _SOUNDFX/_LEVELS/ROOFTOPS/FAN_SMALL_LP_1.WAV
  • _SOUNDFX/_LEVELS/ROOFTOPS/FAN_SMALL_LP_2.WAV
  • _SOUNDFX/_LEVELS/ROOFTOPS/FAN_SMALL_LP_3.WAV
  • _SOUNDFX/_LEVELS/ROOFTOPS/FAN_WIND_LP.WAV
  • _SOUNDFX/_LEVELS/ROOFTOPS/GARAGEDOOR_LP.WAV
  • _SOUNDFX/_LEVELS/ROOFTOPS/LADDER_LP.WAV
  • _SOUNDFX/_LEVELS/ROOFTOPS/PLATFORM_COVER_OPEN.WAV
  • _SOUNDFX/_LEVELS/ROOFTOPS/PLATFORM_RAISE_END.WAV
  • _SOUNDFX/_LEVELS/ROOFTOPS/PLATFORM_RAISE_LP.WAV
  • _SOUNDFX/_LEVELS/ROOFTOPS/TRAPDOOR_OPEN.WAV
  • _SOUNDFX/_LEVELS/SEWERS/BELLBUOY.WAV
  • _SOUNDFX/_LEVELS/SEWERS/TOILET_FLUSH.WAV
  • _SOUNDFX/_LEVELS/SEWERS/WATERFALL_LP.WAV
  • _SOUNDFX/_LEVELS/SEWERS/WATER_DRAIN_END_1.WAV
  • _SOUNDFX/_LEVELS/SEWERS/WATER_DRAIN_LOOP_1.WAV
  • _SOUNDFX/_LEVELS/SEWERS/WATER_DRAIN_START_1.WAV
  • _SOUNDFX/_LEVELS/SEWERS/WATER_FLOW_LARGE_LP.WAV
  • _SOUNDFX/_LEVELS/SEWERS/WATER_FLOW_MEDIUM_LP.WAV
  • _SOUNDFX/_LEVELS/SEWERS/WATER_FLOW_SMALL_LP.WAV
  • _SOUNDFX/_LEVELS/ZOO/GRAMOPHONE_BACKWARDS_LP.WAV
  • _SOUNDFX/_LEVELS/ZOO/GRAMOPHONE_FORWARDS_LP.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_DEATH_1.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_DEATH_2.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_DEATH_3.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_DEATH_4.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_DEATH_5.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_GRUNT_1.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_GRUNT_2.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_GRUNT_3.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_GRUNT_4.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_GRUNT_5.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_GRUNT_6.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_GRUNT_7.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_GRUNT_8.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_HURT_1.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_HURT_2.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_HURT_3.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_HURT_4.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_HURT_5.WAV
  • _SOUNDFX/_VO/ALFRED/ALFRED_HURT_6.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_DEATHFALL_4.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_DEATHFALL_5.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_DEATH_1.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_DEATH_2.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_DEATH_3.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_DEATH_4.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_GRUNT_1.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_GRUNT_2.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_GRUNT_3.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_GRUNT_4.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_HURT_1.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_HURT_2.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_HURT_3.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_HURT_4.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_HURT_5.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_HURT_6.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_HURT_7.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_HURT_8.WAV
  • _SOUNDFX/_VO/ARKHAM/ARKHAM_HURT_9.WAV
  • _SOUNDFX/_VO/BANE/BANE_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/BANE/BANE_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/BANE/BANE_DEATH_1.WAV
  • _SOUNDFX/_VO/BANE/BANE_DEATH_2.WAV
  • _SOUNDFX/_VO/BANE/BANE_DEATH_3.WAV
  • _SOUNDFX/_VO/BANE/BANE_DEATH_4.WAV
  • _SOUNDFX/_VO/BANE/BANE_GRUNT_1.WAV
  • _SOUNDFX/_VO/BANE/BANE_GRUNT_2.WAV
  • _SOUNDFX/_VO/BANE/BANE_GRUNT_3.WAV
  • _SOUNDFX/_VO/BANE/BANE_GRUNT_4.WAV
  • _SOUNDFX/_VO/BANE/BANE_GRUNT_5.WAV
  • _SOUNDFX/_VO/BANE/BANE_GRUNT_6.WAV
  • _SOUNDFX/_VO/BANE/BANE_GRUNT_7.WAV
  • _SOUNDFX/_VO/BANE/BANE_GRUNT_8.WAV
  • _SOUNDFX/_VO/BANE/BANE_HURT_1.WAV
  • _SOUNDFX/_VO/BANE/BANE_HURT_2.WAV
  • _SOUNDFX/_VO/BANE/BANE_HURT_3.WAV
  • _SOUNDFX/_VO/BANE/BANE_HURT_4.WAV
  • _SOUNDFX/_VO/BANE/BANE_HURT_5.WAV
  • _SOUNDFX/_VO/BANE/BANE_HURT_6.WAV
  • _SOUNDFX/_VO/BANE/BANE_HURT_7.WAV
  • _SOUNDFX/_VO/BANE/BANE_HURT_8.WAV
  • _SOUNDFX/_VO/BANE/BANE_HURT_9.WAV
  • _SOUNDFX/_VO/BANE/BANE_HURT_A.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_DEATH_1.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_DEATH_2.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_DEATH_3.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_DEATH_4.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_DEATH_5.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_DEATH_6.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_GRUNT_1.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_GRUNT_2.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_GRUNT_3.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_GRUNT_4.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_GRUNT_5.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_HURT_1.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_HURT_2.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_HURT_3.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_HURT_4.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_HURT_5.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_HURT_6.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_HURT_7.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_HURT_8.WAV
  • _SOUNDFX/_VO/BATGIRL/BATGIRL_HURT_9.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_DEATHFALL_4.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_DEATHFALL_5.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_DEATHFALL_6.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_DEATHFALL_7.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_DEATHFALL_8.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_DEATHFALL_9.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_DEATHFALL_A.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_DEATH_1.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_DEATH_2.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_DEATH_3.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_DEATH_4.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_DEATH_5.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_DEATH_6.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_DEATH_7.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_GRUNT_1.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_GRUNT_2.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_GRUNT_3.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_GRUNT_4.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_GRUNT_5.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_GRUNT_6.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_GRUNT_7.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_GRUNT_8.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_HURT_1.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_HURT_2.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_HURT_3.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_HURT_4.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_HURT_5.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_HURT_6.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_HURT_7.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_HURT_8.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_HURT_9.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_IDLE_1.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_IDLE_2.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_IDLE_3.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_IDLE_4.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_IDLE_5.WAV
  • _SOUNDFX/_VO/BATMAN/BATMAN_IDLE_6.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_DEATH_1.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_DEATH_2.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_DEATH_3.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_DEATH_4.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_GRUNT_1.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_GRUNT_2.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_GRUNT_3.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_GRUNT_4.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_GRUNT_5.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_GRUNT_6.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_GRUNT_7.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_HURT_1.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_HURT_2.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_HURT_3.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_HURT_4.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_HURT_5.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_HURT_6.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_HURT_7.WAV
  • _SOUNDFX/_VO/BRUCE/BRUCE_HURT_8.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_DEATH_1.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_DEATH_2.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_DEATH_3.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_DEATH_4.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_DEATH_5.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_GRUNT_1.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_GRUNT_2.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_GRUNT_3.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_GRUNT_4.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_GRUNT_5.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_GRUNT_6.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_GRUNT_7.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_GRUNT_8.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_GRUNT_9.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_HURT_1.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_HURT_2.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_HURT_3.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_HURT_4.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_HURT_5.WAV
  • _SOUNDFX/_VO/CATWOMAN/CATWOMAN_HURT_6.WAV
  • _SOUNDFX/_VO/CIVIL_F/CIVIL_F_DEATH_1.WAV
  • _SOUNDFX/_VO/CIVIL_F/CIVIL_F_DEATH_2.WAV
  • _SOUNDFX/_VO/CIVIL_F/CIVIL_F_GRUNT_1.WAV
  • _SOUNDFX/_VO/CIVIL_F/CIVIL_F_GRUNT_2.WAV
  • _SOUNDFX/_VO/CIVIL_F/CIVIL_F_GRUNT_3.WAV
  • _SOUNDFX/_VO/CIVIL_F/CIVIL_F_GRUNT_4.WAV
  • _SOUNDFX/_VO/CIVIL_F/CIVIL_F_GRUNT_5.WAV
  • _SOUNDFX/_VO/CIVIL_F/CIVIL_F_GRUNT_6.WAV
  • _SOUNDFX/_VO/CIVIL_F/CIVIL_F_GRUNT_7.WAV
  • _SOUNDFX/_VO/CIVIL_F/CIVIL_F_HURT_1.WAV
  • _SOUNDFX/_VO/CIVIL_F/CIVIL_F_HURT_2.WAV
  • _SOUNDFX/_VO/CIVIL_F/CIVIL_F_HURT_3.WAV
  • _SOUNDFX/_VO/CIVIL_F/CIVIL_F_HURT_4.WAV
  • _SOUNDFX/_VO/CIVIL_F/CIVIL_F_HURT_5.WAV
  • _SOUNDFX/_VO/CIVIL_F/CIVIL_F_HURT_6.WAV
  • _SOUNDFX/_VO/CIVIL_F/CIVIL_F_HURT_7.WAV
  • _SOUNDFX/_VO/CIVIL_F/CIVIL_F_HURT_8.WAV
  • _SOUNDFX/_VO/CIVIL_M/CIVIL_M_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/CIVIL_M/CIVIL_M_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/CIVIL_M/CIVIL_M_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/CIVIL_M/CIVIL_M_DEATH_1.WAV
  • _SOUNDFX/_VO/CIVIL_M/CIVIL_M_DEATH_2.WAV
  • _SOUNDFX/_VO/CIVIL_M/CIVIL_M_DEATH_3.WAV
  • _SOUNDFX/_VO/CIVIL_M/CIVIL_M_DEATH_4.WAV
  • _SOUNDFX/_VO/CIVIL_M/CIVIL_M_GRUNT_1.WAV
  • _SOUNDFX/_VO/CIVIL_M/CIVIL_M_GRUNT_2.WAV
  • _SOUNDFX/_VO/CIVIL_M/CIVIL_M_GRUNT_3.WAV
  • _SOUNDFX/_VO/CIVIL_M/CIVIL_M_GRUNT_4.WAV
  • _SOUNDFX/_VO/CIVIL_M/CIVIL_M_HURT_1.WAV
  • _SOUNDFX/_VO/CIVIL_M/CIVIL_M_HURT_2.WAV
  • _SOUNDFX/_VO/CIVIL_M/CIVIL_M_HURT_3.WAV
  • _SOUNDFX/_VO/CIVIL_M/CIVIL_M_HURT_4.WAV
  • _SOUNDFX/_VO/CIVIL_M/CIVIL_M_HURT_5.WAV
  • _SOUNDFX/_VO/CIVIL_M/CIVIL_M_HURT_6.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_DEATHFALL_4.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_DEATHFALL_5.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_DEATHFALL_6.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_DEATH_1.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_DEATH_2.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_DEATH_3.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_DEATH_4.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_DEATH_5.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_DEATH_6.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_DEATH_7.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_GRUNT_1.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_GRUNT_2.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_GRUNT_3.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_GRUNT_4.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_GRUNT_5.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_GRUNT_6.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_GRUNT_7.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_GRUNT_8.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_GRUNT_9.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_HURT_1.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_HURT_2.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_HURT_3.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_HURT_4.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_HURT_5.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_HURT_6.WAV
  • _SOUNDFX/_VO/CLAYFACE/CLAYFACE_HURT_7.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_DEATHFALL_4.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_DEATHFALL_5.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_DEATH_1.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_DEATH_2.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_DEATH_3.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_DEATH_4.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_DEATH_5.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_DEATH_6.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_GRUNT_1.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_GRUNT_2.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_GRUNT_3.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_GRUNT_4.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_GRUNT_5.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_HURT_1.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_HURT_2.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_HURT_3.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_HURT_4.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_HURT_5.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_HURT_6.WAV
  • _SOUNDFX/_VO/CLEANERS/CLEANERS_HURT_7.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_DEATH_1.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_DEATH_2.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_DEATH_3.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_DEATH_4.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_DEATH_5.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_DEATH_6.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_GRUNT_1.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_GRUNT_2.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_GRUNT_3.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_GRUNT_4.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_GRUNT_5.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_HURT_1.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_HURT_2.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_HURT_3.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_HURT_4.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_HURT_5.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_HURT_6.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_HURT_7.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_HURT_8.WAV
  • _SOUNDFX/_VO/CREEPER/CREEPER_HURT_9.WAV
  • _SOUNDFX/_VO/CROC/CROC_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/CROC/CROC_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/CROC/CROC_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/CROC/CROC_DEATH_1.WAV
  • _SOUNDFX/_VO/CROC/CROC_DEATH_2.WAV
  • _SOUNDFX/_VO/CROC/CROC_DEATH_3.WAV
  • _SOUNDFX/_VO/CROC/CROC_DEATH_4.WAV
  • _SOUNDFX/_VO/CROC/CROC_DEATH_5.WAV
  • _SOUNDFX/_VO/CROC/CROC_GRUNT_1.WAV
  • _SOUNDFX/_VO/CROC/CROC_GRUNT_2.WAV
  • _SOUNDFX/_VO/CROC/CROC_GRUNT_3.WAV
  • _SOUNDFX/_VO/CROC/CROC_GRUNT_4.WAV
  • _SOUNDFX/_VO/CROC/CROC_GRUNT_5.WAV
  • _SOUNDFX/_VO/CROC/CROC_HURT_1.WAV
  • _SOUNDFX/_VO/CROC/CROC_HURT_2.WAV
  • _SOUNDFX/_VO/CROC/CROC_HURT_3.WAV
  • _SOUNDFX/_VO/CROC/CROC_HURT_4.WAV
  • _SOUNDFX/_VO/CROC/CROC_HURT_5.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_DEATHFALL_4.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_DEATHFALL_5.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_DEATHFALL_6.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_DEATH_1.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_DEATH_2.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_DEATH_3.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_DEATH_4.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_DEATH_5.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_GRUNT_1.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_GRUNT_2.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_GRUNT_3.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_GRUNT_4.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_HURT_1.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_HURT_2.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_HURT_3.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_HURT_4.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_HURT_5.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_HURT_6.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_HURT_7.WAV
  • _SOUNDFX/_VO/FB_GUARD/FB_GUARD_HURT_8.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_DEATH_1.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_DEATH_2.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_DEATH_3.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_DEATH_4.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_DEATH_5.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_GRUNT_1.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_GRUNT_2.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_GRUNT_3.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_GRUNT_4.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_GRUNT_5.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_GRUNT_6.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_GRUNT_7.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_HURT_1.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_HURT_2.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_HURT_3.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_HURT_4.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_HURT_5.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_HURT_6.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_HURT_7.WAV
  • _SOUNDFX/_VO/FREEZE/FREEZE_HURT_8.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_DEATHFALL_4.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_DEATHFALL_5.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_DEATH_1.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_DEATH_2.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_DEATH_3.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_DEATH_4.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_GRUNT_1.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_GRUNT_2.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_GRUNT_3.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_GRUNT_4.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_GRUNT_5.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_HURT_1.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_HURT_2.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_HURT_3.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_HURT_4.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_HURT_5.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_HURT_6.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_HURT_7.WAV
  • _SOUNDFX/_VO/FREEZEGOON/FREEZEGOON_HURT_8.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_DEATH_1.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_DEATH_2.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_DEATH_3.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_DEATH_4.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_GRUNT_1.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_GRUNT_2.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_GRUNT_3.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_GRUNT_4.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_GRUNT_5.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_HURT_1.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_HURT_2.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_HURT_3.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_HURT_4.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_HURT_5.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_HURT_6.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_HURT_7.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_HURT_8.WAV
  • _SOUNDFX/_VO/GORDON/GORDON_HURT_9.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_DEATH_1.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_DEATH_2.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_DEATH_3.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_DEATH_4.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_DEATH_5.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_DEATH_6.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_GRUNT_1.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_GRUNT_2.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_GRUNT_3.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_GRUNT_4.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_GRUNT_5.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_GRUNT_6.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_HURT_1.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_HURT_2.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_HURT_3.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_HURT_4.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_HURT_5.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_HURT_6.WAV
  • _SOUNDFX/_VO/GUARD/GUARD_HURT_7.WAV
  • _SOUNDFX/_VO/HARLEY/HARLEY_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/HARLEY/HARLEY_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/HARLEY/HARLEY_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/HARLEY/HARLEY_DEATH_1.WAV
  • _SOUNDFX/_VO/HARLEY/HARLEY_DEATH_2.WAV
  • _SOUNDFX/_VO/HARLEY/HARLEY_DEATH_3.WAV
  • _SOUNDFX/_VO/HARLEY/HARLEY_GRUNT_1.WAV
  • _SOUNDFX/_VO/HARLEY/HARLEY_GRUNT_2.WAV
  • _SOUNDFX/_VO/HARLEY/HARLEY_GRUNT_3.WAV
  • _SOUNDFX/_VO/HARLEY/HARLEY_GRUNT_4.WAV
  • _SOUNDFX/_VO/HARLEY/HARLEY_GRUNT_5.WAV
  • _SOUNDFX/_VO/HARLEY/HARLEY_GRUNT_6.WAV
  • _SOUNDFX/_VO/HARLEY/HARLEY_HURT_1.WAV
  • _SOUNDFX/_VO/HARLEY/HARLEY_HURT_2.WAV
  • _SOUNDFX/_VO/HARLEY/HARLEY_HURT_3.WAV
  • _SOUNDFX/_VO/HARLEY/HARLEY_HURT_4.WAV
  • _SOUNDFX/_VO/HARLEY/HARLEY_HURT_5.WAV
  • _SOUNDFX/_VO/HARLEY/HARLEY_HURT_6.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_DEATHFALL_4.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_DEATH_1.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_DEATH_2.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_DEATH_3.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_DEATH_4.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_DEATH_5.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_DEATH_6.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_GRUNT_1.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_GRUNT_2.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_GRUNT_3.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_GRUNT_4.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_GRUNT_5.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_GRUNT_6.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_HURT_1.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_HURT_2.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_HURT_3.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_HURT_4.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_HURT_5.WAV
  • _SOUNDFX/_VO/HENCHMAN/HENCHMAN_HURT_6.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_DEATHFALL_4.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_DEATHFALL_5.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_DEATHFALL_6.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_DEATH_1.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_DEATH_2.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_DEATH_3.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_DEATH_4.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_DEATH_5.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_GRUNT_1.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_GRUNT_2.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_GRUNT_3.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_GRUNT_4.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_GRUNT_5.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_GRUNT_6.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_GRUNT_7.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_GRUNT_8.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_HURT_1.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_HURT_2.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_HURT_3.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_HURT_4.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_HURT_5.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_HURT_6.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_HURT_7.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_IDLE_1.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_IDLE_2.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_IDLE_3.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_IDLE_4.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_IDLE_5.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_IDLE_6.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_IDLE_7.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_IDLE_8.WAV
  • _SOUNDFX/_VO/JOKER/JOKER_RADIO_LAUGH.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_DEATH_1.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_DEATH_2.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_DEATH_3.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_DEATH_4.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_DEATH_5.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_DEATH_6.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_GRUNT_1.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_GRUNT_2.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_GRUNT_3.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_GRUNT_4.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_GRUNT_5.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_GRUNT_6.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_GRUNT_7.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_HURT_1.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_HURT_2.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_HURT_3.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_HURT_4.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_HURT_5.WAV
  • _SOUNDFX/_VO/KILLERMOTH/KILLERMOTH_HURT_6.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_DEATH_1.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_DEATH_2.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_DEATH_3.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_DEATH_4.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_DEATH_5.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_GRUNT_1.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_GRUNT_2.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_GRUNT_3.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_GRUNT_4.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_GRUNT_5.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_GRUNT_6.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_HURT_1.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_HURT_2.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_HURT_3.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_HURT_4.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_HURT_5.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_HURT_6.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_HURT_7.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_HURT_8.WAV
  • _SOUNDFX/_VO/MADHATTER/MADHATTER_HURT_9.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_DEATH_1.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_DEATH_2.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_DEATH_3.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_DEATH_4.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_GRUNT_1.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_GRUNT_2.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_GRUNT_3.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_GRUNT_4.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_GRUNT_5.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_HURT_1.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_HURT_2.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_HURT_3.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_HURT_4.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_HURT_5.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_HURT_6.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_HURT_7.WAV
  • _SOUNDFX/_VO/MANBAT/MANBAT_HURT_8.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_DEATHFALL_4.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_DEATH_1.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_DEATH_2.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_DEATH_3.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_DEATH_4.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_DEATH_5.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_DEATH_6.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_DEATH_7.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_DEATH_8.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_GRUNT_1.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_GRUNT_2.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_GRUNT_3.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_GRUNT_4.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_HURT_1.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_HURT_2.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_HURT_3.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_HURT_4.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_HURT_5.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_HURT_6.WAV
  • _SOUNDFX/_VO/NIGHTWING/NIGHTWING_HURT_7.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_DEATHFALL_4.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_DEATHFALL_5.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_DEATH_1.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_DEATH_2.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_DEATH_3.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_DEATH_4.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_DEATH_5.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_DEATH_6.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_DEATH_7.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_DEATH_8.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_GRUNT_1.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_GRUNT_2.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_GRUNT_3.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_GRUNT_4.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_GRUNT_5.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_GRUNT_6.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_GRUNT_7.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_HURT_1.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_HURT_2.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_HURT_3.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_HURT_4.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_HURT_5.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_HURT_6.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_IDLE_1.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_IDLE_2.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_IDLE_3.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_IDLE_4.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_IDLE_5.WAV
  • _SOUNDFX/_VO/PENGUIN/PENGUIN_IDLE_6.WAV
  • _SOUNDFX/_VO/POISONIVY/POISONIVY_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/POISONIVY/POISONIVY_DEATH_1.WAV
  • _SOUNDFX/_VO/POISONIVY/POISONIVY_DEATH_2.WAV
  • _SOUNDFX/_VO/POISONIVY/POISONIVY_DEATH_3.WAV
  • _SOUNDFX/_VO/POISONIVY/POISONIVY_DEATH_4.WAV
  • _SOUNDFX/_VO/POISONIVY/POISONIVY_DEATH_5.WAV
  • _SOUNDFX/_VO/POISONIVY/POISONIVY_GRUNT_1.WAV
  • _SOUNDFX/_VO/POISONIVY/POISONIVY_GRUNT_2.WAV
  • _SOUNDFX/_VO/POISONIVY/POISONIVY_GRUNT_3.WAV
  • _SOUNDFX/_VO/POISONIVY/POISONIVY_GRUNT_4.WAV
  • _SOUNDFX/_VO/POISONIVY/POISONIVY_HURT_1.WAV
  • _SOUNDFX/_VO/POISONIVY/POISONIVY_HURT_2.WAV
  • _SOUNDFX/_VO/POISONIVY/POISONIVY_HURT_3.WAV
  • _SOUNDFX/_VO/POISONIVY/POISONIVY_HURT_4.WAV
  • _SOUNDFX/_VO/POISONIVY/POISONIVY_HURT_5.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_DEATHFALL_4.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_DEATHFALL_5.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_DEATHFALL_6.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_DEATH_1.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_DEATH_2.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_DEATH_3.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_DEATH_4.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_DEATH_5.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_DEATH_6.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_GRUNT_1.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_GRUNT_2.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_GRUNT_3.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_GRUNT_4.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_GRUNT_5.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_HURT_1.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_HURT_2.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_HURT_3.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_HURT_4.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_HURT_5.WAV
  • _SOUNDFX/_VO/POLICEMAN/POLICE_HURT_6.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_DEATHFALL_4.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_DEATHFALL_5.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_DEATHFALL_6.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_DEATHFALL_7.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_DEATH_1.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_DEATH_2.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_DEATH_3.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_DEATH_4.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_DEATH_5.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_DEATH_6.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_DEATH_7.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_DEATH_8.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_DEATH_9.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_GRUNT_1.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_GRUNT_2.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_GRUNT_3.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_GRUNT_4.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_GRUNT_5.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_GRUNT_6.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_HURT_1.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_HURT_2.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_HURT_3.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_HURT_4.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_HURT_5.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_HURT_6.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_HURT_7.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_HURT_8.WAV
  • _SOUNDFX/_VO/RASALGHUL/RASALGHUL_HURT_9.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_DEATH_1.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_DEATH_2.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_DEATH_3.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_GRUNT_1.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_GRUNT_2.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_GRUNT_3.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_GRUNT_4.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_GRUNT_5.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_GRUNT_6.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_HURT_1.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_HURT_2.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_HURT_3.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_HURT_4.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_HURT_5.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_HURT_6.WAV
  • _SOUNDFX/_VO/RIDDLER/RIDDLER_HURT_7.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_DEATHFALL_4.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_DEATHFALL_5.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_DEATHFALL_6.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_DEATH_1.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_DEATH_2.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_DEATH_3.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_DEATH_4.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_DEATH_5.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_DEATH_6.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_GRUNT_1.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_GRUNT_2.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_GRUNT_3.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_GRUNT_4.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_GRUNT_5.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_GRUNT_6.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_HURT_1.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_HURT_2.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_HURT_3.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_HURT_4.WAV
  • _SOUNDFX/_VO/ROBIN/ROBIN_HURT_5.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_DEATH_1.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_DEATH_2.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_DEATH_3.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_DEATH_4.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_GRUNT_1.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_GRUNT_2.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_GRUNT_3.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_GRUNT_4.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_GRUNT_5.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_GRUNT_6.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_GRUNT_7.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_HURT_1.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_HURT_2.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_HURT_3.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_HURT_4.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_HURT_5.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_HURT_6.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_HURT_7.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_HURT_8.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_SCARE_1.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_SCARE_2.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_SCARE_3.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_SCARE_4.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_SCARE_5.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_SCARE_6.WAV
  • _SOUNDFX/_VO/SCARECROW/SCARECROW_SCARE_7.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_DEATHFALL_4.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_DEATHFALL_5.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_DEATH_1.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_DEATH_2.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_DEATH_3.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_DEATH_4.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_GRUNT_1.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_GRUNT_2.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_GRUNT_3.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_GRUNT_4.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_GRUNT_5.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_GRUNT_6.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_GRUNT_7.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_HURT_1.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_HURT_2.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_HURT_3.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_HURT_4.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_HURT_5.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_HURT_6.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_HURT_7.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_HURT_8.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_HURT_9.WAV
  • _SOUNDFX/_VO/SERGEANT/SERGEANT_HURT_A.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_DEATH_1.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_DEATH_2.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_DEATH_3.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_DEATH_4.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_DEATH_5.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_DEATH_6.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_DEATH_7.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_GRUNT_1.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_GRUNT_2.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_GRUNT_3.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_GRUNT_4.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_GRUNT_5.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_GRUNT_6.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_GRUNT_7.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_HURT_1.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_HURT_2.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_HURT_3.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_HURT_4.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_HURT_5.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_HURT_6.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_HURT_7.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_HURT_8.WAV
  • _SOUNDFX/_VO/TWOFACE/TWOFACE_HURT_9.WAV
  • _SOUNDFX/_VO/VENT_SCAR/VENT_SCAR_DEATHFALL_1.WAV
  • _SOUNDFX/_VO/VENT_SCAR/VENT_SCAR_DEATHFALL_2.WAV
  • _SOUNDFX/_VO/VENT_SCAR/VENT_SCAR_DEATHFALL_3.WAV
  • _SOUNDFX/_VO/VENT_SCAR/VENT_SCAR_DEATHFALL_4.WAV
  • _SOUNDFX/_VO/VENT_SCAR/VENT_SCAR_DEATH_1.WAV
  • _SOUNDFX/_VO/VENT_SCAR/VENT_SCAR_DEATH_2.WAV
  • _SOUNDFX/_VO/VENT_SCAR/VENT_SCAR_DEATH_3.WAV
  • _SOUNDFX/_VO/VENT_SCAR/VENT_SCAR_DEATH_4.WAV
  • _SOUNDFX/_VO/VENT_SCAR/VENT_SCAR_DEATH_5.WAV
  • _SOUNDFX/_VO/VENT_SCAR/VENT_SCAR_GRUNT_1.WAV
  • _SOUNDFX/_VO/VENT_SCAR/VENT_SCAR_GRUNT_2.WAV
  • _SOUNDFX/_VO/VENT_SCAR/VENT_SCAR_GRUNT_3.WAV
  • _SOUNDFX/_VO/VENT_SCAR/VENT_SCAR_HURT_1.WAV
  • _SOUNDFX/_VO/VENT_SCAR/VENT_SCAR_HURT_2.WAV
  • _SOUNDFX/_VO/VENT_SCAR/VENT_SCAR_HURT_3.WAV
  • _SOUNDFX/_VO/VENT_SCAR/VENT_SCAR_HURT_4.WAV
Format ZIP (application/zip)
Hits 23
Tags (1):

Comments (0)


You must be logged in to post comments.