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Sound Effects (1/2)


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Asset Info favorite
Name Sound Effects (1/2)
Category PC / Computer
Game Invincible Presents: Atom Eve
Section Miscellaneous
Submitted August 7, 2026
Uploaded By vi7ual
Size 93.58 MB (418 items) arrow_right
  • Actions/ACT_chipBag_onePersonEating_panR.wav
  • Actions/ACT_chipBag_takeOutChip_panL.wav
  • Actions/ACT_chipBag_takeOut_panL.wav
  • Actions/ACT_chipBag_twoPeopleEating.wav
  • Actions/ACT_computer_ui_beeps_02.wav
  • Actions/ACT_computer_ui_beeps_06.wav
  • Actions/ACT_Door_INT_classroom_slam.wav
  • Actions/ACT_door_int_close_02.wav
  • Actions/ACT_door_int_creaky_close_short.wav
  • Actions/ACT_door_int_creaky_open_short.wav
  • Actions/ACT_door_int_open_01.wav
  • Actions/ACT_door_residentalExt_close_slam.wav
  • Actions/ACT_door_residentalExt_open.wav
  • Actions/ACT_DupliKate_OneShot_Demultiply.wav
  • Actions/ACT_DupliKate_OneShot_Mulitply.wav
  • Actions/ACT_E02_bedroom_jumpInBushes.wav
  • Actions/ACT_E02_bedroom_window_scratch.wav
  • Actions/ACT_E02_S044_muffled_thud_classroom_01.wav
  • Actions/ACT_E02_S044_woman_cough_01.wav
  • Actions/ACT_E02_sc74_universaSound.wav
  • Actions/ACT_E02_sc74_universaSound_v2.wav
  • Actions/ACT_E02_school_shout_distant.wav
  • Actions/ACT_E03_017_walkToClass.wav
  • Actions/ACT_E03_020_daydreamInterrupted.wav
  • Actions/ACT_E04_050_doorknock.wav
  • Actions/ACT_E04_070_footstepsOnStairs.wav
  • Actions/ACT_E05_070_dumpsterDive.wav
  • Actions/ACT_E05_080_fingerSnap.wav
  • Actions/ACT_E05_080_moveGenerator.wav
  • Actions/ACT_E05_110_displayPowerUp.wav
  • Actions/ACT_E05_110_fluidFlow.wav
  • Actions/ACT_E05_110_hilesCollapse.wav
  • Actions/ACT_E06_010_principalAnnounce.wav
  • Actions/ACT_E06_800_emergeFromBush.wav
  • Actions/ACT_E06_800_EveLand.wav
  • Actions/ACT_E06_800_EveTakeOff.wav
  • Actions/ACT_E07_060_breakBranch.wav
  • Actions/ACT_E07_060_grabLeaves_01.wav
  • Actions/ACT_E07_060_grabLeaves_02.wav
  • Actions/ACT_E07_060_grabLeaves_03.wav
  • Actions/ACT_E07_070_sealOpeningWithRock.wav
  • Actions/ACT_E08_030_doorbell.wav
  • Actions/ACT_E08_030_doorCloseAndLock.wav
  • Actions/ACT_E08_060_fingerSnap.wav
  • Actions/ACT_E09_023_doorOpen.wav
  • Actions/ACT_E09_030_oil.wav
  • Actions/ACT_E09_030_turnstileOpen.wav
  • Actions/ACT_E09_030_water.wav
  • Actions/ACT_E09_scene030_staff.wav
  • Actions/ACT_E11_160_superSuits.wav
  • Actions/ACT_eve_bubble_active_loop_01.wav
  • Actions/ACT_eve_bubble_appear_01.wav
  • Actions/ACT_eve_bubble_disappear.wav
  • Actions/ACT_eve_bubble_grow_01.wav
  • Actions/ACT_eve_transform_long_p1_01.wav
  • Actions/ACT_eve_transform_long_p2_01.wav
  • Actions/ACT_eve_transform_long_p3_01.wav
  • Actions/ACT_eve_transform_short_01.wav
  • Actions/ACT_Eve_Transition_FlyOut.wav
  • Actions/ACT_invincible_flyAway.wav
  • Actions/ACT_invincible_flyInAndLand.wav
  • Actions/ACT_Killcannon_CannonStartUp_Stage1_FireUp.wav
  • Actions/ACT_Killcannon_CannonStartUp_Stage2_HighPitch.wav
  • Actions/ACT_Killcannon_CannonStartUp_Stage3_Chugging.wav
  • Actions/ACT_Killcannon_CannonStartUp_Stage4_Complete.wav
  • Actions/ACT_Killcannon_OneShot_BodyFall.wav
  • Actions/ACT_Killcannon_OneShot_CannonFire.wav
  • Actions/ACT_Killcannon_OneShot_EnergyDrink.wav
  • Actions/ACT_Killcannon_OneShot_FootstepsandDrone.wav
  • Actions/ACT_oneshot_bagUnzip_changeClothes_01.wav
  • Actions/ACT_oneshot_bagZip_changeClothes_01.wav
  • Actions/ACT_oneshot_comms_screen_alarm_01.wav
  • Actions/ACT_oneshot_comms_screen_glitch_long_01.wav
  • Actions/ACT_oneshot_comms_screen_glitch_short_01.wav
  • Actions/ACT_oneshot_comms_screen_glitch_short_02.wav
  • Actions/ACT_oneshot_comms_screen_glitch_short_03.wav
  • Actions/ACT_oneshot_comms_screen_glitch_short_04.wav
  • Actions/ACT_oneshot_comms_screen_on_01.wav
  • Actions/ACT_oneshot_locker_open_01.wav
  • Actions/ACT_oneshot_locker_open_02.wav
  • Actions/ACT_oneshot_locker_open_03.wav
  • Actions/ACT_oneshot_metalGate_open_stageRight_01.wav
  • Actions/ACT_oneshot_Robot_Hoverbike_Arrive_L-R.wav
  • Actions/ACT_oneshot_Robot_Hoverbike_Arrive_R-L.wav
  • Actions/ACT_oneshot_Robot_Hoverbike_Depart_L-R.wav
  • Actions/ACT_oneshot_Robot_Hoverbike_Depart_R-L.wav
  • Actions/ACT_oneshot_voidScream_end_01.wav
  • Actions/ACT_oneshot_voidScream_loop_lvl1_01.wav
  • Actions/ACT_oneshot_voidScream_loop_lvl2_01.wav
  • Actions/ACT_oneshot_voidScream_loop_lvl3_01.wav
  • Actions/ACT_oneshot_voidScream_start_lvl1_01.wav
  • Actions/ACT_oneshot_voidScream_start_lvl2_01.wav
  • Actions/ACT_oneshot_voidScream_start_lvl3_01.wav
  • Actions/ACT_Universa_OneShot_Flavor.wav
  • Actions/AE_E02_S044_muffled_thud_classroom_v2_01.wav
  • Actions/AE_oneshot_locker_open_noWhoosh_01.wav
  • Combat/DocSeismic/SFX_Combat_DocSeismic_Dodge_01.wav
  • Combat/DocSeismic/SFX_Combat_DocSeismic_Dodge_02.wav
  • Combat/DocSeismic/SFX_Combat_DocSeismic_Dodge_03.wav
  • Combat/DocSeismic/SFX_Combat_DocSeismic_Quicksand_01.wav
  • Combat/DocSeismic/SFX_Combat_DocSeismic_Quicksand_02.wav
  • Combat/DocSeismic/SFX_Combat_DocSeismic_Quicksand_03.wav
  • Combat/DocSeismic/SFX_Combat_DocSeismic_Sandstorm_01.wav
  • Combat/DocSeismic/SFX_Combat_DocSeismic_Sandstorm_02.wav
  • Combat/DocSeismic/SFX_Combat_DocSeismic_Sandstorm_03.wav
  • Combat/DocSeismic/SFX_Combat_DocSeismic_Shockwave_01.wav
  • Combat/DocSeismic/SFX_Combat_DocSeismic_Shockwave_02.wav
  • Combat/DocSeismic/SFX_Combat_DocSeismic_Shockwave_03.wav
  • Combat/DocSeismic/SFX_Combat_DocSeismic_TakeDamage_01.wav
  • Combat/DocSeismic/SFX_Combat_DocSeismic_TakeDamage_02.wav
  • Combat/DocSeismic/SFX_Combat_DocSeismic_TakeDamage_03.wav
  • Combat/Drone/sfx_combat_drone_attack.wav
  • Combat/Drone/sfx_combat_drone_charge_01.wav
  • Combat/Drone/sfx_combat_drone_charge_02.wav
  • Combat/Drone/sfx_combat_drone_charge_03.wav
  • Combat/Drone/sfx_combat_drone_hit_01.wav
  • Combat/Drone/sfx_combat_drone_hit_02.wav
  • Combat/Drone/sfx_combat_drone_hit_03.wav
  • Combat/Drone/sfx_combat_drone_shield_end.wav
  • Combat/Drone/sfx_combat_drone_shield_start.wav
  • Combat/Eve/v2/sfx_combat_eve_darts_01.wav
  • Combat/Eve/v2/sfx_combat_eve_darts_02.wav
  • Combat/Eve/v2/sfx_combat_eve_darts_03.wav
  • Combat/Eve/v2/sfx_combat_eve_dodge_01.wav
  • Combat/Eve/v2/sfx_combat_eve_dodge_02.wav
  • Combat/Eve/v2/sfx_combat_eve_dodge_03.wav
  • Combat/Eve/v2/sfx_combat_eve_dodge_04.wav
  • Combat/Eve/v2/sfx_combat_eve_dodge_05.wav
  • Combat/Eve/v2/sfx_combat_eve_flowercloud_01.wav
  • Combat/Eve/v2/sfx_combat_eve_flowercloud_02.wav
  • Combat/Eve/v2/sfx_combat_eve_flowercloud_03.wav
  • Combat/Eve/v2/sfx_combat_eve_forceofwill_01.wav
  • Combat/Eve/v2/sfx_combat_eve_forceofwill_02.wav
  • Combat/Eve/v2/sfx_combat_eve_forceofwill_03.wav
  • Combat/Eve/v2/sfx_combat_eve_glue_cast_01.wav
  • Combat/Eve/v2/sfx_combat_eve_glue_cast_02.wav
  • Combat/Eve/v2/sfx_combat_eve_glue_cast_03.wav
  • Combat/Eve/v2/sfx_combat_eve_glue_end_01.wav
  • Combat/Eve/v2/sfx_combat_eve_glue_end_02.wav
  • Combat/Eve/v2/sfx_combat_eve_glue_end_03.wav
  • Combat/Eve/v2/sfx_combat_eve_glue_hit_01.wav
  • Combat/Eve/v2/sfx_combat_eve_glue_hit_02.wav
  • Combat/Eve/v2/sfx_combat_eve_glue_hit_03.wav
  • Combat/Eve/v2/sfx_combat_eve_punch_hit_01.wav
  • Combat/Eve/v2/sfx_combat_eve_punch_hit_02.wav
  • Combat/Eve/v2/sfx_combat_eve_punch_hit_03.wav
  • Combat/Eve/v2/sfx_combat_eve_punch_swing_01.wav
  • Combat/Eve/v2/sfx_combat_eve_punch_swing_02.wav
  • Combat/Eve/v2/sfx_combat_eve_punch_swing_03.wav
  • Combat/Eve/v2/sfx_combat_eve_ray_l1.wav
  • Combat/Eve/v2/sfx_combat_eve_ray_l2.wav
  • Combat/Eve/v2/sfx_combat_eve_ray_l3.wav
  • Combat/Eve/v2/sfx_combat_eve_ray_l4.wav
  • Combat/Eve/v2/sfx_combat_eve_ray_l5.wav
  • Combat/Eve/v2/sfx_combat_eve_ray_l6.wav
  • Combat/Eve/v2/sfx_combat_eve_ray_l7.wav
  • Combat/Eve/v2/sfx_combat_eve_reactorExplode_v2.wav
  • Combat/Eve/v2/sfx_combat_eve_reactorShield_cast_01.wav
  • Combat/Eve/v2/sfx_combat_eve_reactorShield_cast_02.wav
  • Combat/Eve/v2/sfx_combat_eve_reactorShield_cast_03.wav
  • Combat/Eve/v2/sfx_combat_eve_reactorShield_destroy_01.wav
  • Combat/Eve/v2/sfx_combat_eve_reactorShield_destroy_02.wav
  • Combat/Eve/v2/sfx_combat_eve_reactorShield_destroy_03.wav
  • Combat/Eve/v2/sfx_combat_eve_shieldedhit_01.wav
  • Combat/Eve/v2/sfx_combat_eve_shieldedhit_02.wav
  • Combat/Eve/v2/sfx_combat_eve_shieldedhit_03.wav
  • Combat/Eve/v2/sfx_combat_eve_shieldedhit_04.wav
  • Combat/Eve/v2/sfx_combat_eve_shieldedhit_05.wav
  • Combat/Eve/v2/sfx_combat_eve_shield_cast_01.wav
  • Combat/Eve/v2/sfx_combat_eve_shield_cast_02.wav
  • Combat/Eve/v2/sfx_combat_eve_shield_cast_03.wav
  • Combat/Eve/v2/sfx_combat_eve_shield_end_01.wav
  • Combat/Eve/v2/sfx_combat_eve_shield_end_02.wav
  • Combat/Eve/v2/sfx_combat_eve_shield_end_03.wav
  • Combat/Eve/v2/sfx_combat_eve_spikes_01.wav
  • Combat/Eve/v2/sfx_combat_eve_spikes_02.wav
  • Combat/Eve/v2/sfx_combat_eve_spikes_03.wav
  • Combat/Eve/v2/sfx_combat_eve_stunned_01.wav
  • Combat/Eve/v2/sfx_combat_eve_stunned_02.wav
  • Combat/Eve/v2/sfx_combat_eve_stunned_03.wav
  • Combat/Eve/v2/sfx_combat_eve_sword_hit_01.wav
  • Combat/Eve/v2/sfx_combat_eve_sword_hit_02.wav
  • Combat/Eve/v2/sfx_combat_eve_sword_hit_03.wav
  • Combat/Eve/v2/sfx_combat_eve_sword_swing_01.wav
  • Combat/Eve/v2/sfx_combat_eve_sword_swing_02.wav
  • Combat/Eve/v2/sfx_combat_eve_sword_swing_03.wav
  • Combat/Eve/v2/sfx_combat_eve_takedamage_01.wav
  • Combat/Eve/v2/sfx_combat_eve_takedamage_02.wav
  • Combat/Eve/v2/sfx_combat_eve_takedamage_03.wav
  • Combat/Eve/v2/sfx_combat_eve_takedamage_04.wav
  • Combat/Eve/v2/sfx_combat_eve_takedamage_05.wav
  • Combat/Eve/v2/sfx_combat_eve_wave_01.wav
  • Combat/Eve/v2/sfx_combat_eve_wave_02.wav
  • Combat/Eve/v2/sfx_combat_eve_wave_03.wav
  • Combat/Goons/combat_goon_hack_01.wav
  • Combat/Goons/combat_goon_hack_02.wav
  • Combat/Goons/combat_goon_hack_03.wav
  • Combat/Goons/combat_goon_smokeGrenade_01.wav
  • Combat/Goons/combat_goon_smokeGrenade_02.wav
  • Combat/Goons/combat_goon_smokeGrenade_03.wav
  • Combat/Goons/sfx_combat_streetgoon_crowbar_dodge_01.wav
  • Combat/Goons/sfx_combat_streetgoon_crowbar_dodge_02.wav
  • Combat/Goons/sfx_combat_streetgoon_crowbar_dodge_03.wav
  • Combat/Goons/sfx_combat_streetgoon_crowbar_dodge_04.wav
  • Combat/Goons/sfx_combat_streetgoon_crowbar_swing_01.wav
  • Combat/Goons/sfx_combat_streetgoon_crowbar_swing_02.wav
  • Combat/Goons/sfx_combat_streetgoon_crowbar_swing_03.wav
  • Combat/Goons/sfx_combat_streetgoon_crowbar_takeDamage_01.wav
  • Combat/Goons/sfx_combat_streetgoon_crowbar_takeDamage_02.wav
  • Combat/Goons/sfx_combat_streetgoon_crowbar_takeDamage_03.wav
  • Combat/Goons/sfx_combat_streetgoon_crowbar_takeDamage_04.wav
  • Combat/Goons/sfx_combat_streetgoon_swing_01.wav
  • Combat/Goons/sfx_combat_streetgoon_swing_02.wav
  • Combat/Goons/sfx_combat_streetgoon_swing_03.wav
  • Combat/Goons/sfx_combat_streetgoon_swing_04.wav
  • Combat/Goons/sfx_combat_streetgoon_swing_05.wav
  • Combat/Goons/sfx_combat_streetgoon_takedamage_01.wav
  • Combat/Goons/sfx_combat_streetgoon_takedamage_02.wav
  • Combat/Goons/sfx_combat_streetgoon_takedamage_03.wav
  • Combat/Goons/sfx_combat_streetgoon_takedamage_04.wav
  • Combat/Goons/sfx_combat_streetgoon_takedamage_05.wav
  • Combat/Guard/combat_guard_dodge_01.wav
  • Combat/Guard/combat_guard_dodge_02.wav
  • Combat/Guard/combat_guard_dodge_03.wav
  • Combat/Guard/combat_guard_gun_01.wav
  • Combat/Guard/combat_guard_gun_02.wav
  • Combat/Guard/combat_guard_gun_03.wav
  • Combat/Guard/combat_guard_punch_01.wav
  • Combat/Guard/combat_guard_punch_02.wav
  • Combat/Guard/combat_guard_punch_03.wav
  • Combat/Guard/combat_guard_takeDamage_01.wav
  • Combat/Guard/combat_guard_takeDamage_02.wav
  • Combat/Guard/combat_guard_takeDamage_03.wav
  • Combat/Guard/combat_guard_taser_01.wav
  • Combat/Guard/combat_guard_taser_02.wav
  • Combat/Guard/combat_guard_taser_03.wav
  • Combat/Invincible/combat_invincible_throwRock_01.wav
  • Combat/Invincible/combat_invincible_throwRock_02.wav
  • Combat/Invincible/combat_invincible_throwRock_03.wav
  • Combat/Invincible/combat_invincible_throwRock_miss_01.wav
  • Combat/Invincible/combat_invincible_throwRock_miss_02.wav
  • Combat/Invincible/combat_invincible_throwRock_miss_03.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_Charge_01.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_Charge_02.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_Charge_03.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_Counter_01.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_Counter_02.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_Counter_03.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_Damage_01.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_Damage_02.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_Damage_03.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_Dodge_01.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_Dodge_02.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_Dodge_03.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_EnergyDrink_01.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_EnergyDrink_02.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_EnergyDrink_03.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_EnergyDrink_Upgrade_01.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_EnergyDrink_Upgrade_02.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_EnergyDrink_Upgrade_03.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_LaserShot_01.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_LaserShot_02.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_LaserShot_03.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_Punch_01.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_Punch_02.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_Punch_03.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_StunShot_01.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_StunShot_02.wav
  • Combat/KillCannon/SFX_Combat_Killcannon_StunShot_03.wav
  • Combat/MartialArt/combat_martialArt_Dart_Impact_01.wav
  • Combat/MartialArt/combat_martialArt_Dart_Impact_02.wav
  • Combat/MartialArt/combat_martialArt_Dart_Impact_03.wav
  • Combat/MartialArt/combat_martialArt_Dart_Throw_01.wav
  • Combat/MartialArt/combat_martialArt_Dart_Throw_02.wav
  • Combat/MartialArt/combat_martialArt_Dart_Throw_03.wav
  • Combat/MartialArt/combat_martialArt_glueCannister_impact_01.wav
  • Combat/MartialArt/combat_martialArt_glueCannister_impact_02.wav
  • Combat/MartialArt/combat_martialArt_glueCannister_impact_03.wav
  • Combat/MartialArt/combat_martialArt_glueCannister_throw_01.wav
  • Combat/MartialArt/combat_martialArt_glueCannister_throw_02.wav
  • Combat/MartialArt/combat_martialArt_glueCannister_throw_03.wav
  • Combat/Mauler/v2/sfx_combat_mauler_gun_charge_01.wav
  • Combat/Mauler/v2/sfx_combat_mauler_gun_charge_02.wav
  • Combat/Mauler/v2/sfx_combat_mauler_gun_charge_03.wav
  • Combat/Mauler/v2/sfx_combat_mauler_gun_charge_04.wav
  • Combat/Mauler/v2/sfx_combat_mauler_gun_charge_05.wav
  • Combat/Mauler/v2/sfx_combat_mauler_gun_miss_01.wav
  • Combat/Mauler/v2/sfx_combat_mauler_gun_miss_02.wav
  • Combat/Mauler/v2/sfx_combat_mauler_gun_miss_03.wav
  • Combat/Mauler/v2/sfx_combat_mauler_gun_miss_04.wav
  • Combat/Mauler/v2/sfx_combat_mauler_gun_miss_05.wav
  • Combat/Mauler/v2/sfx_combat_mauler_gun_shoot_01.wav
  • Combat/Mauler/v2/sfx_combat_mauler_gun_shoot_02.wav
  • Combat/Mauler/v2/sfx_combat_mauler_gun_shoot_03.wav
  • Combat/Mauler/v2/sfx_combat_mauler_gun_shoot_04.wav
  • Combat/Mauler/v2/sfx_combat_mauler_gun_shoot_05.wav
  • Combat/Mauler/v2/sfx_combat_mauler_punch_hit_01.wav
  • Combat/Mauler/v2/sfx_combat_mauler_punch_hit_02.wav
  • Combat/Mauler/v2/sfx_combat_mauler_punch_hit_03.wav
  • Combat/Mauler/v2/sfx_combat_mauler_punch_hit_04.wav
  • Combat/Mauler/v2/sfx_combat_mauler_punch_hit_05.wav
  • Combat/Mauler/v2/sfx_combat_mauler_punch_swing_01.wav
  • Combat/Mauler/v2/sfx_combat_mauler_punch_swing_02.wav
  • Combat/Mauler/v2/sfx_combat_mauler_punch_swing_03.wav
  • Combat/Mauler/v2/sfx_combat_mauler_punch_swing_04.wav
  • Combat/Mauler/v2/sfx_combat_mauler_punch_swing_05.wav
  • Combat/Mauler/v2/sfx_combat_mauler_takedamage_01.wav
  • Combat/Mauler/v2/sfx_combat_mauler_takedamage_02.wav
  • Combat/Mauler/v2/sfx_combat_mauler_takedamage_03.wav
  • Combat/Mauler/v2/sfx_combat_mauler_takedamage_04.wav
  • Combat/Mauler/v2/sfx_combat_mauler_takedamage_05.wav
  • Combat/Rexplode/SFX_Combat_RexSplode_Assist_01.wav
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