Sound Effects


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Asset Info favorite
Name Sound Effects
Category PC / Computer
Game Indiana Jones and the Infernal Machine
Section Sound Effects
Submitted April 13, 2026
Uploaded By OCL
Size 37.06 MB (768 items) arrow_right
  • aet_amb_loop_01.wav
  • aet_amb_loop_02.wav
  • aet_amb_loop_03.wav
  • aet_arm_move.wav
  • aet_arm_start.wav
  • aet_arm_stop.wav
  • aet_cage_explode.wav
  • aet_dais_move.wav
  • aet_dais_start.wav
  • aet_dais_stop.wav
  • aet_floater_loop.wav
  • aet_gemdoor_move.wav
  • aet_gemdoor_start.wav
  • aet_gemdoor_stop.wav
  • aet_gem_place.wav
  • aet_lightning_01.wav
  • aet_lightning_02.wav
  • aet_lightning_03.wav
  • aet_lightning_04.wav
  • aet_mophia_creation.wav
  • aet_moph_fireball.wav
  • aet_moph_fireball_impact.wav
  • aet_moph_footclaw.wav
  • aet_moph_hurt.wav
  • aet_moph_loop.wav
  • aet_moph_rise.wav
  • aet_moph_screech.wav
  • aet_moph_wings.wav
  • aet_mr_ball_rebound.wav
  • aet_mr_chargeup.wav
  • aet_mr_damaged.wav
  • aet_mr_defeat.wav
  • aet_mr_fire.wav
  • aet_mr_fly.wav
  • aet_mr_hit_indy.wav
  • aet_por_open.wav
  • aet_probe_move.wav
  • aet_probe_start.wav
  • aet_probe_stop.wav
  • aet_racer_a.wav
  • aet_racer_b.wav
  • aet_racer_c.wav
  • aet_reality_leak.wav
  • aet_ring_spin.wav
  • aet_sector.wav
  • aet_whip_crack.wav
  • alt_arrive.wav
  • bab_door_metal_slide_c.wav
  • bab_door_metal_stop.wav
  • bab_gate_move.wav
  • bab_gate_start.wav
  • bab_gate_stop.wav
  • bab_gen_a01.wav
  • bab_gen_a02.wav
  • bab_gen_a06.wav
  • bab_gen_a07.wav
  • bab_gen_a08.wav
  • bab_gen_a09.wav
  • bab_gen_a10.wav
  • cyn_metalpart_rattle.wav
  • cyn_metalpart_spin.wav
  • fol_aw_attack_bite.wav
  • fol_aw_attack_lunge.wav
  • fol_aw_die.wav
  • fol_aw_growl.wav
  • fol_aw_hit.wav
  • fol_aw_yelp.wav
  • fol_bodyfall_blown.wav
  • fol_bodyfall_buckle.wav
  • fol_bodyfall_fall.wav
  • fol_bodyfall_flung.wav
  • fol_cb_attack.wav
  • fol_cb_die.wav
  • fol_cb_hit.wav
  • fol_cb_walk1.wav
  • fol_cb_walk2.wav
  • fol_cp_die.wav
  • fol_gf_attack.wav
  • fol_gf_fly.wav
  • fol_gf_hit.wav
  • fol_hy_attack1.wav
  • fol_hy_attack2.wav
  • fol_hy_die1.wav
  • fol_hy_die2.wav
  • fol_hy_hit1.wav
  • fol_hy_hit2.wav
  • fol_hy_talk1.wav
  • fol_hy_talk2.wav
  • fol_ib_attack_claw.wav
  • fol_ib_attack_spit.wav
  • fol_ib_roll_1.wav
  • fol_ib_roll_2.wav
  • fol_ib_roll_hit.wav
  • fol_ib_walk_l.wav
  • fol_ib_walk_r.wav
  • fol_in_aet_sector.wav
  • fol_in_climb_down_onto.wav
  • fol_in_climb_horiz.wav
  • fol_in_climb_onto.wav
  • fol_in_climb_vert_left.wav
  • fol_in_climb_vert_right.wav
  • fol_in_enterwater.wav
  • fol_in_enterwaterslow.wav
  • fol_in_exitwater.wav
  • fol_in_exitwaterslow.wav
  • fol_in_hitearth.wav
  • fol_in_hithard.wav
  • fol_in_hitmetal.wav
  • fol_in_jumpaet.wav
  • fol_in_jumpearth.wav
  • fol_in_jumpearthecho.wav
  • fol_in_jumphard.wav
  • fol_in_jumphardecho.wav
  • fol_in_jumpmetal.wav
  • fol_in_jumpsnow.wav
  • fol_in_jumpwood.wav
  • fol_in_jumpwoodecho.wav
  • fol_in_landaet.wav
  • fol_in_landearth.wav
  • fol_in_landearthecho.wav
  • fol_in_landhard.wav
  • fol_in_landhardecho.wav
  • fol_in_landhurt.wav
  • fol_in_landmetal.wav
  • fol_in_landpuddle.wav
  • fol_in_landsnow.wav
  • fol_in_landwood.wav
  • fol_in_landwoodecho.wav
  • fol_in_lrunaet.wav
  • fol_in_lrunearth.wav
  • fol_in_lrunearthecho.wav
  • fol_in_lrunhard.wav
  • fol_in_lrunhardecho.wav
  • fol_in_lrunmetal.wav
  • fol_in_lrunpuddle.wav
  • fol_in_lrunsnow.wav
  • fol_in_lrunwater.wav
  • fol_in_lrunwood.wav
  • fol_in_lrunwoodecho.wav
  • fol_in_lswimsurface.wav
  • fol_in_lwalkaet.wav
  • fol_in_lwalkearth.wav
  • fol_in_lwalkearthecho.wav
  • fol_in_lwalkhard.wav
  • fol_in_lwalkhardecho.wav
  • fol_in_lwalkmetal.wav
  • fol_in_lwalkpuddle.wav
  • fol_in_lwalksnow.wav
  • fol_in_lwalkwater.wav
  • fol_in_lwalkwood.wav
  • fol_in_lwalkwoodecho.wav
  • fol_in_rrunaet.wav
  • fol_in_rrunearth.wav
  • fol_in_rrunearthecho.wav
  • fol_in_rrunhard.wav
  • fol_in_rrunhardecho.wav
  • fol_in_rrunmetal.wav
  • fol_in_rrunpuddle.wav
  • fol_in_rrunsnow.wav
  • fol_in_rrunwater.wav
  • fol_in_rrunwood.wav
  • fol_in_rrunwoodecho.wav
  • fol_in_rswimsurface.wav
  • fol_in_rwalkaet.wav
  • fol_in_rwalkearth.wav
  • fol_in_rwalkearthecho.wav
  • fol_in_rwalkhard.wav
  • fol_in_rwalkhardecho.wav
  • fol_in_rwalkmetal.wav
  • fol_in_rwalkpuddle.wav
  • fol_in_rwalksnow.wav
  • fol_in_rwalkwater.wav
  • fol_in_rwalkwood.wav
  • fol_in_rwalkwoodecho.wav
  • fol_in_scrapeearth_short.wav
  • fol_in_scrapehard_short.wav
  • fol_in_scrapemetal_med.wav
  • fol_in_scrapemetal_short.wav
  • fol_in_slide_1.wav
  • fol_in_slide_2.wav
  • fol_in_slide_3.wav
  • fol_in_swimunder.wav
  • fol_in_treadsurface.wav
  • fol_in_treadunder.wav
  • fol_jg_attack.wav
  • fol_jg_attack2.wav
  • fol_jg_brun.wav
  • fol_jg_call.wav
  • fol_jg_die.wav
  • fol_jg_frun.wav
  • fol_jg_hit.wav
  • fol_jg_talk.wav
  • fol_lg_flame.wav
  • fol_lg_hop.wav
  • fol_lg_walkl.wav
  • fol_lg_walkr.wav
  • fol_li_attack.wav
  • fol_li_die.wav
  • fol_li_hiss.wav
  • fol_li_walk1.wav
  • fol_li_walk2.wav
  • fol_lockr_cls.wav
  • fol_lockr_opn.wav
  • fol_lw_attack1.wav
  • fol_lw_attack2.wav
  • fol_lw_hurt.wav
  • fol_lw_wakeup.wav
  • fol_lw_walkl.wav
  • fol_lw_walkr.wav
  • fol_mo_die.wav
  • fol_mo_hit.wav
  • fol_mo_talk.wav
  • fol_mo_walk_l.wav
  • fol_mo_walk_r.wav
  • fol_r2_attack.wav
  • fol_r2_fly.wav
  • fol_r2_fly_bd_stand.wav
  • fol_r2_hit.wav
  • fol_r2_stand_bd_fly.wav
  • fol_rg_attack.wav
  • fol_rg_fly.wav
  • fol_rg_hit.wav
  • fol_rg_stand1_bd_stand2.wav
  • fol_roboboss_attack_1.wav
  • fol_roboboss_attack_2.wav
  • fol_roboboss_hurt.wav
  • fol_roboboss_killed.wav
  • fol_roboboss_turn.wav
  • fol_roboboss_walk_l.wav
  • fol_roboboss_walk_r.wav
  • fol_ro_attack.wav
  • fol_ro_fly_bd_stand.wav
  • fol_ro_stand_bd_walk.wav
  • fol_ro_walk.wav
  • fol_rs_rattle.wav
  • fol_sc_attack.wav
  • fol_sc_die.wav
  • fol_sc_walk1.wav
  • fol_sc_walk2.wav
  • fol_si_attack.wav
  • fol_si_detach.wav
  • fol_si_explode.wav
  • fol_si_hit.wav
  • fol_si_lrun.wav
  • fol_si_rrun.wav
  • fol_si_walk1.wav
  • fol_si_walk2.wav
  • fol_sn_hiss.wav
  • fol_sn_land.wav
  • fol_sn_walk1.wav
  • fol_sn_walk2.wav
  • fol_sp_attack.wav
  • fol_sp_hit.wav
  • fol_sp_hitearth.wav
  • fol_sp_walk1.wav
  • fol_sp_walk2.wav
  • fol_wolf_talk.wav
  • gen_amb_eerie_01.wav
  • gen_amb_eerie_02.wav
  • gen_amb_eerie_03.wav
  • gen_amb_eerie_05.wav
  • gen_amb_eerie_06.wav
  • gen_amb_eerie_10.wav
  • gen_bazooka_fire.wav
  • gen_bazooka_pull.wav
  • gen_bazooka_put.wav
  • gen_boss_laser_1.wav
  • gen_boss_laser_2.wav
  • gen_boss_laser_3.wav
  • gen_cage_ascend.wav
  • gen_cage_descend.wav
  • gen_cage_loop.wav
  • gen_cage_powerup.wav
  • gen_cage_sophia_enter.wav
  • gen_canyon_a1.wav
  • gen_canyon_a2.wav
  • gen_canyon_a3.wav
  • gen_canyon_a4.wav
  • gen_cave_a1.wav
  • gen_cave_a2.wav
  • gen_cave_a3.wav
  • gen_cave_a4.wav
  • gen_cave_a5.wav
  • gen_cave_a6.wav
  • gen_chalk.wav
  • gen_door_crk_op_c.wav
  • gen_fallingrock_c.wav
  • gen_falling_debris_c.wav
  • gen_fists_fire.wav
  • gen_grenade_bounce.wav
  • gen_grenade_explode.wav
  • gen_grenade_fire.wav
  • gen_grenade_pull.wav
  • gen_grenade_put.wav
  • gen_grenade_tick.wav
  • gen_in_die_uw.wav
  • gen_in_gasp.wav
  • gen_lava_bloop_a.wav
  • gen_lava_blurp_a.wav
  • gen_lava_flow_a.wav
  • gen_lever_pull.wav
  • gen_lever_reset.wav
  • gen_lightning_c.wav
  • gen_lightning_contact_c.wav
  • gen_machete_fire.wav
  • gen_machete_fire_uw.wav
  • gen_machete_hit_flesh.wav
  • gen_machete_hit_metal.wav
  • gen_machete_hit_stone.wav
  • gen_machete_hit_vine.wav
  • gen_machete_hit_web.wav
  • gen_machete_hit_wood.wav
  • gen_machete_pull.wav
  • gen_machete_pull_uw.wav
  • gen_machete_put.wav
  • gen_machete_put_uw.wav
  • gen_mauser_fire.wav
  • gen_piranha_bite.wav
  • gen_pistol_fire.wav
  • gen_pistol_pull.wav
  • gen_pistol_put.wav
  • gen_ricochet_a.wav
  • gen_ricochet_b.wav
  • gen_ricochet_boss.wav
  • gen_ricochet_mc.wav
  • gen_rifle_pull.wav
  • gen_rifle_put.wav
  • gen_rocket.wav
  • gen_rocket_loop.wav
  • gen_satchel_fire.wav
  • gen_satchel_tick.wav
  • gen_satchel_trip.wav
  • gen_sg_squawk.wav
  • gen_shark_attack.wav
  • gen_shotgun_fire.wav
  • gen_simonov_fire.wav
  • gen_sn_attack.wav
  • gen_stonebutt_push_c.wav
  • gen_stone_stop_c.wav
  • gen_submachine_fire.wav
  • gen_submachine_trail.wav
  • gen_tapestry_rip_c.wav
  • gen_tokarev_fire.wav
  • gen_torchlitet_c.wav
  • gen_torch_burnin_c.wav
  • gen_underwater_a.wav
  • gen_waterfall_a.wav
  • gen_whipswing.wav
  • gen_whip_fire.wav
  • gen_whip_pull.wav
  • gen_whip_put.wav
  • gen_whip_ravel.wav
  • gen_whip_unravel.wav
  • gen_wind01.wav
  • gen_wind02.wav
  • gen_wind03.wav
  • gen_wind04.wav
  • gen_wind05.wav
  • gen_wind06.wav
  • gen_wind07.wav
  • gen_wind08.wav
  • gen_wind09.wav
  • gen_wind10.wav
  • gen_wood_button.wav
  • gen_zippo_close.wav
  • gen_zippo_open.wav
  • helicopter_rev1.wav
  • helicopter_rev2.wav
  • helicopter_startup.wav
  • helicopter_startup2.wav
  • imp1_chargeup.wav
  • imp1_on_loop.wav
  • imp1_powerdown.wav
  • imp1_powerup.wav
  • imp1_wall_break.wav
  • imp2_activate.wav
  • imp2_on_loop.wav
  • imp2_powerdown.wav
  • imp2_powerup.wav
  • imp3_activate.wav
  • imp3_on_loop.wav
  • imp3_powerdown.wav
  • imp3_powerup.wav
  • imp4_activate.wav
  • imp4_chargeup.wav
  • imp4_on_loop.wav
  • imp4_powerdown.wav
  • imp4_powerup.wav
  • imp5_chargeup.wav
  • imp5_on_loop.wav
  • imp5_powerdown.wav
  • imp5_powerup.wav
  • inf_amb_loop_1.wav
  • inf_amb_loop_2.wav
  • inf_amb_loop_3.wav
  • inf_amb_loop_4.wav
  • inf_fr_loop.wav
  • inf_mr_headopen.wav
  • inf_mr_walk.wav
  • inf_mr_wings_move.wav
  • inf_piston_1.wav
  • inf_piston_2.wav
  • inv_close.wav
  • inv_expand.wav
  • inv_move.wav
  • inv_quicksave.wav
  • inv_slide_to.wav
  • inv_treasure.wav
  • jep_crash_big01.wav
  • jep_crash_big02.wav
  • jep_crash_big03.wav
  • jep_crash_small_1.wav
  • jep_crash_small_2.wav
  • jep_crash_small_3.wav
  • jep_crash_small_4.wav
  • jep_dirt_loop.wav
  • jep_dirt_loop2.wav
  • jep_engine_loop.wav
  • jep_engine_off.wav
  • jep_engine_start.wav
  • jep_gascan_attach.wav
  • jep_gascan_detach.wav
  • jep_gascan_pour.wav
  • jep_horn_long.wav
  • jep_horn_short.wav
  • jep_reverse_loop.wav
  • jep_start_rev.wav
  • jep_sus_crk_1.wav
  • jep_sus_crk_2.wav
  • jep_sus_crk_3.wav
  • jep_sus_crk_4.wav
  • jep_woodpart_place.wav
  • lag_hammer_uw.wav
  • lag_inside_a01.wav
  • lag_inside_a02.wav
  • lag_inside_a03.wav
  • lag_inside_a04.wav
  • lag_inside_a05.wav
  • lag_inside_a06.wav
  • lag_inside_a07.wav
  • lag_inside_a08.wav
  • lag_inside_a09.wav
  • lag_inside_a10.wav
  • lag_inside_a11.wav
  • lag_in_shovel_in.wav
  • lag_in_shovel_toss.wav
  • lag_propbreak_c.wav
  • lag_propcreak_c.wav
  • lag_rustydoor_c.wav
  • lag_rustydoor_key.wav
  • lag_torp_adjust_c.wav
  • lag_torp_arm_c.wav
  • lag_torp_explo_c.wav
  • lag_torp_splash_c.wav
  • lag_torp_start_c.wav
  • lag_torp_under_c.wav
  • nub_2mstep_move_c.wav
  • nub_3mledge_move_c.wav
  • nub_3mledge_stop_c.wav
  • nub_aethdoorarm_start_c.wav
  • nub_aethdoorarm_stop_c.wav
  • nub_aethlight_on_c.wav
  • nub_ambient1_a.wav
  • nub_ambient2_a.wav
  • nub_ambient3_a.wav
  • nub_ambient4_a.wav
  • nub_ambient5_a.wav
  • nub_anubisarm_place_c.wav
  • nub_boss_raise_c.wav
  • nub_bull_move1_c.wav
  • nub_bull_move2_c.wav
  • nub_bull_move3_c.wav
  • nub_bull_move4_c.wav
  • nub_bull_move5_c.wav
  • nub_bull_move6_c.wav
  • nub_bull_stop_c.wav
  • nub_charged_pad_c.wav
  • nub_croc_move_c.wav
  • nub_croc_start_c.wav
  • nub_croc_stop_c.wav
  • nub_elev_move_c.wav
  • nub_elev_start_c.wav
  • nub_elev_stopecho_c.wav
  • nub_elev_stop_c.wav
  • nub_gate_open_c.wav
  • nub_gears_moving_c.wav
  • nub_gear_drop.wav
  • nub_lever_pull_c.wav
  • nub_lever_reset_c.wav
  • nub_pyr_top_move_c.wav
  • nub_sarc_close_c.wav
  • nub_sarc_jewel_turn_c.wav
  • nub_sarc_open_c.wav
  • nub_stonedoor_move_c.wav
  • nub_stonedoor_start_c.wav
  • nub_stonedoor_stop_c.wav
  • nub_trapdoor_creak_c.wav
  • nub_trapdoor_fall_c.wav
  • nub_weight_move_c.wav
  • nub_weight_start_c.wav
  • nub_weight_stop_c.wav
  • olv_boss_bite.wav
  • olv_boss_hiss.wav
  • olv_boss_hurt1.wav
  • olv_boss_hurt2.wav
  • olv_boss_move.wav
  • olv_boss_spit.wav
  • olv_fallfloor_c.wav
  • olv_head2_slide_c.wav
  • olv_outside_a01.wav
  • olv_outside_a02.wav
  • olv_outside_a03.wav
  • olv_outside_a04.wav
  • olv_outside_a05.wav
  • olv_outside_a06.wav
  • olv_outside_a07.wav
  • olv_outside_a08.wav
  • olv_outside_a09.wav
  • olv_outside_a10.wav
  • olv_presswitch_c.wav
  • olv_quetzdoor_move_c.wav
  • olv_quetzdoor_start_c.wav
  • olv_quetzdoor_stop_c.wav
  • olv_rockhead_hitearth_c.wav
  • olv_rockhead_roll_c.wav
  • olv_stream_a.wav
  • olv_waterfall_blast_c.wav
  • pru_boulder_crash_c.wav
  • pru_boulder_rolling_c.wav
  • pru_boulder_wallcrash_c.wav
  • pru_ce_1.wav
  • pru_ce_2.wav
  • pru_ce_3.wav
  • pru_ce_4.wav
  • pru_ce_5.wav
  • pru_dart_fired_c.wav
  • pru_idol_splash.wav
  • pru_river_flowing_a.wav
  • pru_trapblock_stuck_c.wav
  • pru_whipspike_insert_c.wav
  • pyr_amb_hyena_1.wav
  • pyr_amb_hyena_2.wav
  • pyr_amb_hyena_3.wav
  • pyr_amb_hyena_4.wav
  • pyr_bucketmachine_loop.wav
  • pyr_bucket_attach.wav
  • pyr_bucket_catch_water.wav
  • pyr_bucket_pour.wav
  • pyr_chain_pickup.wav
  • pyr_conveyor_move.wav
  • pyr_conveyor_start.wav
  • pyr_conveyor_stop.wav
  • pyr_flame_loop.wav
  • pyr_gas_motor.wav
  • pyr_gas_motor_start.wav
  • pyr_jackal_stat_move.wav
  • pyr_jackal_stat_start.wav
  • pyr_jackal_stat_stop.wav
  • pyr_jeep_passby.wav
  • pyr_lightbox_panels.wav
  • pyr_lightbox_rise.wav
  • pyr_lightbox_stop.wav
  • pyr_lightroom_paddle.wav
  • pyr_sarcophagus_lid.wav
  • pyr_sarc_open.wav
  • pyr_waterspout_loop.wav
  • riv_bridge_move_c.wav
  • riv_bridge_start_c.wav
  • riv_bridge_stop_c.wav
  • riv_candle_light_c.wav
  • riv_door_wood_slide.wav
  • riv_door_wood_stop.wav
  • riv_elev_gears_turn.wav
  • riv_elev_stop.wav
  • riv_elev_topwheel_turn.wav
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