Whip


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Asset Info favorite
Name Whip
Category PC / Computer
Game Indiana Jones and the Great Circle
Section Sound Effects
Submitted August 3, 2026
Uploaded By OCL
Size 37.77 MB (142 items) arrow_right
  • play_relic_sfx_gadget_whip_attach [surface_type=1348077645] [sw_gadget_whip_climb_object_stress=stress] {r} {!}.wav
  • play_relic_sfx_gadget_whip_attach [surface_type=1348077645] [sw_gadget_whip_swinging_state=swinging] [sw_global_player_acceleration=accelerate] {r} {m} {!}.wav
  • play_relic_sfx_gadget_whip_attach [surface_type=1348077645] {r} {!}.wav
  • play_relic_sfx_gadget_whip_attach [surface_type=surftype_Concrete] {r} {!}.wav
  • play_relic_sfx_gadget_whip_attach [surface_type=surftype_metal_grate] [sw_gadget_whip_climb_object_stress=stress] {r} {!}.wav
  • play_relic_sfx_gadget_whip_attach [surface_type=surftype_metal_grate] [sw_gadget_whip_swinging_state=swinging] [sw_global_player_acceleration=accelerate] {r} {m} {!}.wav
  • play_relic_sfx_gadget_whip_attach [surface_type=surftype_metal_grate] {r} {!}.wav
  • play_relic_sfx_gadget_whip_attach [sw_gadget_whip_swinging_state=not_swinging] {!}.wav
  • play_relic_sfx_gadget_whip_attach [sw_gadget_whip_swinging_state=swinging] {m} {!}.wav
  • play_relic_sfx_gadget_whip_attach_ai {r}.wav
  • play_relic_sfx_gadget_whip_attach_block [surface_type=1348077645] {r}.wav
  • play_relic_sfx_gadget_whip_attach_block [surface_type=surftype_Concrete] {r}.wav
  • play_relic_sfx_gadget_whip_attach_block [surface_type=surftype_metal_grate] {r}.wav
  • play_relic_sfx_gadget_whip_climb_creaks {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=1308458555] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=1348077645] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=1354251875] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=1847629400] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=3400603879] [gun_environment=ext_alley] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=3400603879] [gun_environment=Ext_Forest_Dense] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=3400603879] [gun_environment=Ext_Forest_Open] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=3400603879] [gun_environment=ext_open] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=3400603879] [gun_environment=int_large] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=3400603879] [gun_environment=int_medium] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=3400603879] [gun_environment=int_small] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=3400603879] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=3614018194] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_Concrete] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_dirt] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_flesh] [gun_environment=ext_alley] {s} {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_flesh] [gun_environment=Ext_Forest_Dense] {s} {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_flesh] [gun_environment=Ext_Forest_Open] {s} {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_flesh] [gun_environment=ext_open] {s} {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_flesh] [gun_environment=int_large] {s} {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_flesh] [gun_environment=int_medium] {s} {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_flesh] [gun_environment=int_small] {s} {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_flesh] {s} {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_metal_hollow] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_metal_solid] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_mud] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_player] [gun_environment=ext_alley] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_player] [gun_environment=Ext_Forest_Dense] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_player] [gun_environment=Ext_Forest_Open] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_player] [gun_environment=ext_open] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_player] [gun_environment=int_large] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_player] [gun_environment=int_medium] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_player] [gun_environment=int_small] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_sand] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_water] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_water_deep] {r}.wav
  • play_relic_sfx_gadget_whip_crack [surface_type=surftype_wood_solid] {r}.wav
  • play_relic_sfx_gadget_whip_detach [surface_type=1348077645].wav
  • play_relic_sfx_gadget_whip_disarm [582230527=bottle] {r}.wav
  • play_relic_sfx_gadget_whip_disarm [582230527=default] {r}.wav
  • play_relic_sfx_gadget_whip_disarm [582230527=rifle] {r}.wav
  • play_relic_sfx_gadget_whip_equip.wav
  • play_relic_sfx_gadget_whip_foley_attached_slide_start {r} {m}.wav
  • play_relic_sfx_gadget_whip_foley_attached_slide_stop {r}.wav
  • play_relic_sfx_gadget_whip_foley_attach_grab {r}.wav
  • play_relic_sfx_gadget_whip_foley_attack_low_stam_raise {r}.wav
  • play_relic_sfx_gadget_whip_foley_attack_low_stam_swing {r}.wav
  • play_relic_sfx_gadget_whip_foley_attack_raise {r}.wav
  • play_relic_sfx_gadget_whip_foley_attack_swing {r}.wav
  • play_relic_sfx_gadget_whip_foley_climb_down_left {r}.wav
  • play_relic_sfx_gadget_whip_foley_climb_down_right {r}.wav
  • play_relic_sfx_gadget_whip_foley_climb_up_left {r}.wav
  • play_relic_sfx_gadget_whip_foley_climb_up_right {r}.wav
  • play_relic_sfx_gadget_whip_foley_equip_attack {r}.wav
  • play_relic_sfx_gadget_whip_foley_equip {r}.wav
  • play_relic_sfx_gadget_whip_foley_swing_climb_down_slide_end {r}.wav
  • play_relic_sfx_gadget_whip_foley_unequip {r}.wav
  • play_relic_sfx_gadget_whip_handling_climb_grab {r} {!}.wav
  • play_relic_sfx_gadget_whip_handling_climb_hand_slide_down {r}.wav
  • play_relic_sfx_gadget_whip_handling_climb_hand_slide_up {r}.wav
  • play_relic_sfx_gadget_whip_handling_climb_release {r}.wav
  • play_relic_sfx_gadget_whip_handling_grab_generic {r} {!}.wav
  • play_relic_sfx_gadget_whip_handling_raise {s} {r}.wav
  • play_relic_sfx_gadget_whip_handling_release_generic {r}.wav
  • play_relic_sfx_gadget_whip_handling_retract {s} {r}.wav
  • play_relic_sfx_gadget_whip_handling_whoosh {s} {r}.wav
  • play_relic_sfx_gadget_whip_pre_yank_move_1p {r}.wav
  • play_relic_sfx_gadget_whip_stretch_inner_radius [sw_gadget_whip_stretch_acceleration=decrease] {r}.wav
  • play_relic_sfx_gadget_whip_stretch_inner_radius [sw_gadget_whip_stretch_acceleration=increase] {r}.wav
  • play_relic_sfx_gadget_whip_stretch_loose_radius [sw_gadget_whip_stretch_acceleration=decrease] {r}.wav
  • play_relic_sfx_gadget_whip_stretch_loose_radius [sw_gadget_whip_stretch_acceleration=increase] {r}.wav
  • play_relic_sfx_gadget_whip_stretch_outer_radius [sw_gadget_whip_stretch_acceleration=decrease] {s} {r}.wav
  • play_relic_sfx_gadget_whip_stretch_outer_radius [sw_gadget_whip_stretch_acceleration=increase] {r} {m}.wav
  • play_relic_sfx_gadget_whip_stretch_viewblend_return {s} {r}.wav
  • play_relic_sfx_gadget_whip_swing_boost {r}.wav
  • play_relic_sfx_gadget_whip_swing_creaks [sw_global_player_acceleration=accelerate] {s} {r}.wav
  • play_relic_sfx_gadget_whip_swing_creaks [sw_global_player_acceleration=Decelerate] {s} {r}.wav
  • play_relic_sfx_gadget_whip_swing_enter [sw_global_player_acceleration=accelerate] {r} {m}.wav
  • play_relic_sfx_gadget_whip_swing_enter [sw_global_player_acceleration=Decelerate] {r} {m}.wav
  • play_relic_sfx_gadget_whip_swing_exit {r}.wav
  • play_relic_sfx_gadget_whip_swing_posechange {r}.wav
  • play_relic_sfx_gadget_whip_swing_wall_impact_heavy_default {r}.wav
  • play_relic_sfx_gadget_whip_swing_wall_impact_heavy_metal {r}.wav
  • play_relic_sfx_gadget_whip_swing_wall_impact_heavy_wood {r}.wav
  • play_relic_sfx_gadget_whip_swing_wall_impact_med_default {r}.wav
  • play_relic_sfx_gadget_whip_swing_wall_impact_med_metal {r}.wav
  • play_relic_sfx_gadget_whip_swing_wall_impact_med_wood {r}.wav
  • play_relic_sfx_gadget_whip_unequip.wav
  • play_relic_sfx_gadget_whip_voss_crack_hit {r}.wav
  • play_relic_sfx_gadget_whip_voss_crack_miss {r}.wav
  • play_relic_sfx_gadget_whip_voss_equip {r}.wav
  • play_relic_sfx_gadget_whip_voss_pull_1p {r}.wav
  • play_relic_sfx_gadget_whip_voss_pull_3p {r}.wav
  • play_relic_sfx_gadget_whip_voss_whoosh_raise {r}.wav
  • play_relic_sfx_gadget_whip_voss_whoosh_swing {r}.wav
  • play_relic_sfx_gadget_whip_washedover01_pe_attach_1p.wav
  • play_relic_sfx_gadget_whip_whipline_enter.wav
  • play_relic_sfx_gadget_whip_whipline_enter_short.wav
  • play_relic_sfx_gadget_whip_whipline_exit.wav
  • play_relic_sfx_gadget_whip_whipline_exit_foley {r}.wav
  • play_relic_sfx_gadget_whip_whipline_start {m}.wav
  • play_relic_sfx_gadget_whip_whoosh_combo_transition {r}.wav
  • play_relic_sfx_gadget_whip_whoosh_drop {r}.wav
  • play_relic_sfx_gadget_whip_whoosh_low_stamina {r}.wav
  • play_relic_sfx_gadget_whip_whoosh_raise [sw_gadget_whip_combat_state=combat] {r}.wav
  • play_relic_sfx_gadget_whip_whoosh_raise [sw_gadget_whip_combat_state=idle] {r}.wav
  • play_relic_sfx_gadget_whip_whoosh_retract {r}.wav
  • play_relic_sfx_gadget_whip_whoosh_swing [sw_gadget_whip_combat_state=combat] {r}.wav
  • play_relic_sfx_gadget_whip_whoosh_swing [sw_gadget_whip_combat_state=idle] {r}.wav
  • play_relic_sfx_gadget_whip_whoosh_swing_combo [sw_gadget_whip_combat_state=combat] {r}.wav
  • play_relic_sfx_gadget_whip_whoosh_swing_combo_flange {r}.wav
  • play_relic_sfx_gadget_whip_whoosh_to_neutral {r}.wav
  • play_relic_sfx_gadget_whip_whoosh_yank_retract {r}.wav
  • play_relic_sfx_gadget_whip_yank_arm_1p {r}.wav
  • play_relic_sfx_gadget_whip_yank_body_1p {r}.wav
  • play_relic_sfx_gadget_whip_yank_counterpull_1p {r}.wav
  • play_relic_sfx_gadget_whip_yank_counterpull_move_3p {r}.wav
  • play_relic_sfx_gadget_whip_yank_counterpull_start_3p {r}.wav
  • play_relic_sfx_gadget_whip_yank_grab_1p {r}.wav
  • play_relic_sfx_gadget_whip_yank_leg_3p_lightweight [sw_actor_puddle_state=No_puddle] [surface_type=1348077645] {r}.wav
  • play_relic_sfx_gadget_whip_yank_leg_3p_lightweight [sw_actor_puddle_state=No_puddle] [surface_type=surftype_Concrete] {r}.wav
  • play_relic_sfx_gadget_whip_yank_leg_3p_lightweight [sw_actor_puddle_state=No_puddle] [surface_type=surftype_mud] {r}.wav
  • play_relic_sfx_gadget_whip_yank_leg_3p_lightweight [sw_actor_puddle_state=No_puddle] [surface_type=surftype_sand] {r}.wav
  • play_relic_sfx_gadget_whip_yank_leg_3p_lightweight [sw_actor_puddle_state=No_puddle] [surface_type=surftype_water] {r}.wav
  • play_relic_sfx_gadget_whip_yank_leg_3p_lightweight [sw_actor_puddle_state=puddle] {r}.wav
  • play_relic_sfx_gadget_whip_yank_megafoley_1p {r}.wav
  • play_relic_sfx_gadget_whip_yank_neck_3p_lightweight.wav
  • play_relic_sfx_gadget_whip_yank_waist_3p_lightweight {r}.wav
Format ZIP (application/zip)
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