Characters


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Asset Info favorite
Name Characters
Category PC / Computer
Game Indiana Jones and the Emperor's Tomb
Section Sound Effects
Submitted December 22, 2025
Uploaded By OCL
Size 40.63 MB (1,107 items) arrow_right
  • chars/common/bodyfalls/c_nfx_bodyfall_carpet1.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_carpet2.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_carpet3.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_dirt1.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_dirt2.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_dirt3.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_distant1.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_distant2.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_grass1.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_grass2.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_grass3.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_metal1.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_metal2.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_metal3.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_stone1.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_stone2.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_stone3.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_underwater1.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_underwater2.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_wood1.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_wood2.wav
  • chars/common/bodyfalls/c_nfx_bodyfall_wood3.wav
  • chars/common/bodyfalls/c_nfx_footfall_stone1.wav
  • chars/common/bodyfalls/c_nfx_footfall_stone2.wav
  • chars/common/bodyfalls/c_nfx_footfall_stone3.wav
  • chars/common/bodyfalls/c_nfx_footfall_wood1.wav
  • chars/common/bodyfalls/c_nfx_footfall_wood2.wav
  • chars/common/bodyfalls/c_nfx_footfall_wood3.wav
  • chars/common/bodyfalls/c_nfx_handfall_stone1.wav
  • chars/common/bodyfalls/c_nfx_handfall_stone2.wav
  • chars/common/bodyfalls/c_nfx_handfall_stone3.wav
  • chars/common/bodyfalls/c_nfx_handfall_wood1.wav
  • chars/common/bodyfalls/c_nfx_handfall_wood2.wav
  • chars/common/bodyfalls/c_nfx_handfall_wood3.wav
  • chars/common/bodyfalls/c_nfx_headfall_wood1.wav
  • chars/common/bodyfalls/c_nfx_headfall_wood2.wav
  • chars/common/bodyfalls/c_nfx_torsofall_wood1.wav
  • chars/common/bodyfalls/c_nfx_torsofall_wood2.wav
  • chars/common/bodyfalls/c_nfx_torsofall_wood3.wav
  • chars/common/bone_breaks/c_bonebreak1_sfx.wav
  • chars/common/bone_breaks/c_bonebreak2_sfx.wav
  • chars/common/bone_breaks/c_bonebreak3_sfx.wav
  • chars/common/bone_breaks/c_bonebreak4_sfx.wav
  • chars/common/bullets/w_bullet_sfx_flyby_1.wav
  • chars/common/bullets/w_bullet_sfx_flyby_2.wav
  • chars/common/bullets/w_bullet_sfx_flyby_3.wav
  • chars/common/bullets/w_bullet_sfx_flyby_4.wav
  • chars/common/bullets/w_bullet_sfx_flyby_5.wav
  • chars/common/bullets/w_bullet_sfx_incar_1.wav
  • chars/common/bullets/w_bullet_sfx_incar_2.wav
  • chars/common/bullets/w_bullet_sfx_incar_3.wav
  • chars/common/bullets/w_bullet_sfx_incar_4.wav
  • chars/common/bullets/w_bullet_sfx_incar_5.wav
  • chars/common/bullets/w_bullet_sfx_inmetal_1.wav
  • chars/common/bullets/w_bullet_sfx_inmetal_2.wav
  • chars/common/bullets/w_bullet_sfx_inmetal_3.wav
  • chars/common/bullets/w_bullet_sfx_inmetal_4.wav
  • chars/common/bullets/w_bullet_sfx_inmetal_5.wav
  • chars/common/bullets/w_bullet_sfx_inrock_1.wav
  • chars/common/bullets/w_bullet_sfx_inrock_2.wav
  • chars/common/bullets/w_bullet_sfx_inwood_1.wav
  • chars/common/bullets/w_bullet_sfx_inwood_2.wav
  • chars/common/bullets/w_bullet_sfx_inwood_3.wav
  • chars/common/bullets/w_bullet_sfx_inwood_4.wav
  • chars/common/bullets/w_bullet_sfx_inwood_5.wav
  • chars/common/bullets/w_bullet_sfx_rico_1.wav
  • chars/common/bullets/w_bullet_sfx_rico_2.wav
  • chars/common/bullets/w_bullet_sfx_rico_3.wav
  • chars/common/bullets/w_bullet_sfx_rico_4.wav
  • chars/common/bullets/w_bullet_sfx_rico_5.wav
  • chars/common/bullets/w_nfx_bullet_impactmetal4.wav
  • chars/common/bullets/w_nfx_bullet_impactmetal5.wav
  • chars/common/bullets/w_nfx_bullet_impactmetal6.wav
  • chars/common/bullets/w_nfx_bullet_impactmetal7.wav
  • chars/common/bullets/w_nfx_bullet_impactmetal8.wav
  • chars/common/bullets/w_nfx_bullet_impactmetal9.wav
  • chars/common/bullets/w_nfx_bullet_impactmetal10.wav
  • chars/common/climb/c_nfx_foley_climbup_stone1.wav
  • chars/common/climb/c_nfx_foley_climbup_stone2.wav
  • chars/common/climb/c_nfx_foley_climbup_wood1.wav
  • chars/common/climb/c_nfx_foley_climbup_wood2.wav
  • chars/common/cloth_movement/c_cloth_sfx_kick1.wav
  • chars/common/cloth_movement/c_cloth_sfx_kick2.wav
  • chars/common/cloth_movement/c_cloth_sfx_kick3.wav
  • chars/common/cloth_movement/c_cloth_sfx_lite.wav
  • chars/common/cloth_movement/c_cloth_sfx_punch1.wav
  • chars/common/cloth_movement/c_cloth_sfx_punch2.wav
  • chars/common/cloth_movement/c_cloth_sfx_punch3.wav
  • chars/common/cloth_movement/c_cloth_sfx_scrape.wav
  • chars/common/cloth_movement/c_leather_sfx_kick1.wav
  • chars/common/cloth_movement/c_leather_sfx_kick2.wav
  • chars/common/cloth_movement/c_leather_sfx_kick3.wav
  • chars/common/cloth_movement/c_leather_sfx_lite.wav
  • chars/common/cloth_movement/c_leather_sfx_punch1.wav
  • chars/common/cloth_movement/c_leather_sfx_punch2.wav
  • chars/common/cloth_movement/c_leather_sfx_punch3.wav
  • chars/common/cloth_movement/c_leather_sfx_tiny.wav
  • chars/common/crash_glass1.wav
  • chars/common/c_chain_sfx_1.wav
  • chars/common/c_chain_sfx_2.wav
  • chars/common/c_chain_sfx_3.wav
  • chars/common/c_chain_sfx_4.wav
  • chars/common/c_chain_sfx_5.wav
  • chars/common/c_chain_sfx_6.wav
  • chars/common/c_chain_sfx_climb1.wav
  • chars/common/c_chain_sfx_climb2.wav
  • chars/common/c_chain_sfx_climb3.wav
  • chars/common/c_chain_sfx_climb4.wav
  • chars/common/c_chain_sfx_climb5.wav
  • chars/common/c_pick_up_sfx.wav
  • chars/common/c_satchel_sfx.wav
  • chars/common/drops/c_dropgunbig_sfx_soft.wav
  • chars/common/drops/c_dropgunsml_sfx_soft.wav
  • chars/common/drops/c_dropmed_sfx_soft.wav
  • chars/common/drops/c_dropsml_sfx_soft.wav
  • chars/common/electric_shock/p_nfx_electricshock.wav
  • chars/common/e_vineslash_sfx_1.wav
  • chars/common/e_vineslash_sfx_2.wav
  • chars/common/e_vineslash_sfx_3.wav
  • chars/common/e_vineslash_sfx_4.wav
  • chars/common/e_vineslash_sfx_5.wav
  • chars/common/foley/c_hand_sfx_onmetal.wav
  • chars/common/foley/c_hand_sfx_onwall.wav
  • chars/common/foley/ladder_mtl_hlw_walk1.wav
  • chars/common/foley/ladder_mtl_hlw_walk2.wav
  • chars/common/foley/ladder_mtl_hlw_walk3.wav
  • chars/common/foley/ladder_mtl_hlw_walk4.wav
  • chars/common/foley/ladder_mtl_hlw_walk_l1.wav
  • chars/common/foley/ladder_mtl_hlw_walk_l2.wav
  • chars/common/foley/ladder_mtl_hlw_walk_l3.wav
  • chars/common/foley/ladder_mtl_hlw_walk_l4.wav
  • chars/common/grab/c_nfx_foley_shirtgrab.wav
  • chars/common/hand_movement/c_nfx_foley_handcrwl_metal1.wav
  • chars/common/hand_movement/c_nfx_foley_handcrwl_metal2.wav
  • chars/common/hand_movement/c_nfx_foley_handcrwl_metal3.wav
  • chars/common/hand_movement/c_nfx_foley_handcrwl_metal4.wav
  • chars/common/hand_movement/c_nfx_foley_handcrwl_stone1.wav
  • chars/common/hand_movement/c_nfx_foley_handcrwl_stone2.wav
  • chars/common/hand_movement/c_nfx_foley_handcrwl_stone3.wav
  • chars/common/hand_movement/c_nfx_foley_handcrwl_stone4.wav
  • chars/common/hand_movement/c_nfx_foley_handcrwl_wood1.wav
  • chars/common/hand_movement/c_nfx_foley_handcrwl_wood2.wav
  • chars/common/hand_movement/c_nfx_foley_handcrwl_wood3.wav
  • chars/common/hand_movement/c_nfx_foley_handcrwl_wood4.wav
  • chars/common/hand_movement/c_nfx_foley_handland_metal.wav
  • chars/common/hand_movement/c_nfx_foley_handland_stone.wav
  • chars/common/hand_movement/c_nfx_foley_handland_wood.wav
  • chars/common/hnd_mtl_01.wav
  • chars/common/hnd_slp_wall_01.wav
  • chars/common/impacts/c_body_sfx_intodesk1.wav
  • chars/common/impacts/c_body_sfx_intodesk2.wav
  • chars/common/impacts/c_body_sfx_intodoor.wav
  • chars/common/impacts/c_body_sfx_intofence1.wav
  • chars/common/impacts/c_body_sfx_intofence2.wav
  • chars/common/impacts/c_body_sfx_intofence3.wav
  • chars/common/impacts/c_body_sfx_intometal1.wav
  • chars/common/impacts/c_body_sfx_intometal2.wav
  • chars/common/impacts/c_body_sfx_intometal3.wav
  • chars/common/impacts/c_body_sfx_intowater1.wav
  • chars/common/impacts/c_body_sfx_intowater2.wav
  • chars/common/impacts/c_body_sfx_intowater3.wav
  • chars/common/impacts/c_body_sfx_intowater4.wav
  • chars/common/impacts/c_body_sfx_ontodirt.wav
  • chars/common/impacts/c_body_sfx_ontofloor1.wav
  • chars/common/impacts/c_body_sfx_ontofloor2.wav
  • chars/common/impacts/c_bullit_sfx_intoflesh1.wav
  • chars/common/impacts/c_bullit_sfx_intoflesh2.wav
  • chars/common/impacts/c_bullit_sfx_intoflesh3.wav
  • chars/common/impacts/c_bullit_sfx_intometal1.wav
  • chars/common/impacts/c_bullit_sfx_intometal2.wav
  • chars/common/impacts/c_bullit_sfx_intometal3.wav
  • chars/common/impacts/c_bullit_sfx_ricochet1.wav
  • chars/common/impacts/c_bullit_sfx_ricochet2.wav
  • chars/common/impacts/c_bullit_sfx_ricochet3.wav
  • chars/common/impacts/c_bullit_sfx_ricochet4.wav
  • chars/common/impacts/c_crash_sfx_cardboard1.wav
  • chars/common/impacts/c_crash_sfx_cardboard2.wav
  • chars/common/impacts/c_crash_sfx_chair.wav
  • chars/common/impacts/c_crash_sfx_junk1.wav
  • chars/common/impacts/c_crash_sfx_junk2.wav
  • chars/common/impacts/c_glassbreak1_sfx_small.wav
  • chars/common/impacts/c_glassbreak2_sfx_medium.wav
  • chars/common/impacts/c_glassbreak3_sfx_big.wav
  • chars/common/impacts/c_glassbreak4_sfx_huge.wav
  • chars/common/impacts/c_impact_sfx_sweetner.wav
  • chars/common/impacts/w_nfx_bullet_impactglass1.wav
  • chars/common/impacts/w_nfx_bullet_impactglass2.wav
  • chars/common/impacts/w_nfx_bullet_impactglass3.wav
  • chars/common/impacts/w_nfx_bullet_impactmetal1.wav
  • chars/common/impacts/w_nfx_bullet_impactmetal2.wav
  • chars/common/impacts/w_nfx_bullet_impactmetal3.wav
  • chars/common/impacts/w_nfx_bullet_impactwood1.wav
  • chars/common/impacts/w_nfx_bullet_impactwood2.wav
  • chars/common/impacts/w_nfx_bullet_impactwood3.wav
  • chars/common/impacts/w_nfx_impact_gunbutt1.wav
  • chars/common/impacts/w_nfx_impact_gunbutt2.wav
  • chars/common/ladders/c_nfx_foley_ladder_bamboo1.wav
  • chars/common/ladders/c_nfx_foley_ladder_bamboo2.wav
  • chars/common/ladders/c_nfx_foley_ladder_bamboo3.wav
  • chars/common/ladders/c_nfx_foley_ladder_bamboo4.wav
  • chars/common/ladders/c_nfx_foley_ladder_wood1.wav
  • chars/common/ladders/c_nfx_foley_ladder_wood2.wav
  • chars/common/ladders/c_nfx_foley_ladder_wood3.wav
  • chars/common/ladders/c_nfx_foley_ladder_wood4.wav
  • chars/common/mirrior_dreams/c_nfx_mirror_amb1.wav
  • chars/common/mirrior_dreams/c_nfx_mirror_amb2.wav
  • chars/common/punches_blocks/c_block_sfx2.wav
  • chars/common/punches_blocks/c_block_sfx3.wav
  • chars/common/punches_blocks/c_block_sfx_skinskin_1.wav
  • chars/common/punches_blocks/c_block_sfx_skinskin_2.wav
  • chars/common/punches_blocks/c_block_sfx_skinskin_3.wav
  • chars/common/punches_blocks/c_block_sfx_skinwood_1.wav
  • chars/common/punches_blocks/c_block_sfx_skinwood_2.wav
  • chars/common/punches_blocks/c_block_sfx_skinwood_3.wav
  • chars/common/punches_blocks/c_nfx_terracotta_hit1.wav
  • chars/common/punches_blocks/c_nfx_terracotta_hit2.wav
  • chars/common/punches_blocks/c_nfx_terracotta_hit3.wav
  • chars/common/punches_blocks/c_nfx_terracotta_hit4.wav
  • chars/common/punches_blocks/c_punch1_sfx_face.wav
  • chars/common/punches_blocks/c_punch1_sfx_gut.wav
  • chars/common/punches_blocks/c_punch2_sfx_face.wav
  • chars/common/punches_blocks/c_punch2_sfx_gut.wav
  • chars/common/punches_blocks/c_punch3_sfx_face.wav
  • chars/common/punches_blocks/c_punch3_sfx_gut.wav
  • chars/common/punches_blocks/c_punch4_sfx_face.wav
  • chars/common/punches_blocks/c_punch4_sfx_gut.wav
  • chars/common/punches_blocks/c_punch5_sfx_face.wav
  • chars/common/punches_blocks/c_sfx_face_punch1.wav
  • chars/common/punches_blocks/c_sfx_face_punch2.wav
  • chars/common/punches_blocks/c_sfx_face_punch3.wav
  • chars/common/punches_blocks/c_sfx_face_punch4.wav
  • chars/common/punches_blocks/c_sfx_face_punch5.wav
  • chars/common/punches_blocks/c_sfx_gut_punch1.wav
  • chars/common/punches_blocks/c_sfx_gut_punch2.wav
  • chars/common/punches_blocks/c_sfx_gut_punch3.wav
  • chars/common/punches_blocks/c_sfx_gut_punch4.wav
  • chars/common/somersaults/c_nfx_somersault_dirt1.wav
  • chars/common/somersaults/c_nfx_somersault_dirt2.wav
  • chars/common/somersaults/c_nfx_somersault_marble1.wav
  • chars/common/somersaults/c_nfx_somersault_marble2.wav
  • chars/common/somersaults/c_nfx_somersault_metal1.wav
  • chars/common/somersaults/c_nfx_somersault_metal2.wav
  • chars/common/somersaults/c_nfx_somersault_stone1.wav
  • chars/common/somersaults/c_nfx_somersault_stone2.wav
  • chars/common/somersaults/c_nfx_somersault_wood1.wav
  • chars/common/somersaults/c_nfx_somersault_wood2.wav
  • chars/common/stand_up/c_nfx_standup_dirt1.wav
  • chars/common/stand_up/c_nfx_standup_dirt2.wav
  • chars/common/stand_up/c_nfx_standup_metal1.wav
  • chars/common/stand_up/c_nfx_standup_metal2.wav
  • chars/common/stand_up/c_nfx_standup_stone1.wav
  • chars/common/stand_up/c_nfx_standup_stone2.wav
  • chars/common/stand_up/c_nfx_standup_wood1.wav
  • chars/common/stand_up/c_nfx_standup_wood2.wav
  • chars/common/swimming/c_swim1_sfx_above.wav
  • chars/common/swimming/c_swim1_sfx_under.wav
  • chars/common/swimming/c_swim2_sfx_above.wav
  • chars/common/swimming/c_swim2_sfx_under.wav
  • chars/common/swimming/c_swim3_sfx_above.wav
  • chars/common/swimming/c_swim3_sfx_under.wav
  • chars/common/swimming/c_swim4_sfx_above.wav
  • chars/common/swimming/c_swim4_sfx_under.wav
  • chars/common/swimming/c_swim5_sfx_above.wav
  • chars/common/swimming/c_swim5_sfx_under.wav
  • chars/common/swimming/c_swim_drown.wav
  • chars/common/swimming/c_swim_noair_damage1.wav
  • chars/common/swimming/c_swim_noair_damage2.wav
  • chars/common/swimming/c_swim_sfx_above1.wav
  • chars/common/swimming/c_swim_sfx_above2.wav
  • chars/common/swimming/c_swim_sfx_above3.wav
  • chars/common/swimming/c_swim_sfx_above4.wav
  • chars/common/swimming/c_swim_sfx_above5.wav
  • chars/common/swimming/c_swim_sfx_under1.wav
  • chars/common/swimming/c_swim_sfx_under2.wav
  • chars/common/swimming/c_swim_sfx_under3.wav
  • chars/common/swimming/c_swim_sfx_under4.wav
  • chars/common/swimming/c_swim_sfx_under5.wav
  • chars/common/swimming/c_water_nfx_indybrksurface.wav
  • chars/common/swimming/c_water_nfx_indyfsemerge1.wav
  • chars/common/swimming/c_water_nfx_indyfsemerge2.wav
  • chars/common/swimming/c_water_nfx_indyoutdrips.wav
  • chars/common/swimming/c_water_nfx_indyswim1.wav
  • chars/common/swimming/c_water_nfx_indyswim2.wav
  • chars/common/swimming/c_water_nfx_indyswim3.wav
  • chars/common/swimming/c_water_nfx_indyswim4.wav
  • chars/common/swimming/c_water_nfx_indytread1.wav
  • chars/common/swimming/c_water_nfx_indytread2.wav
  • chars/common/swimming/c_water_nfx_indytread3.wav
  • chars/common/swimming/e_wtrunder_nfx_lp.wav
  • chars/common/swimming/e_wtrunder_nfx_st_lp.wav
  • chars/common/swishes/c_swish_sfx_1.wav
  • chars/common/swishes/c_swish_sfx_2.wav
  • chars/common/swishes/c_swish_sfx_3.wav
  • chars/common/swishes/c_swish_sfx_4.wav
  • chars/common/swishes/c_swish_sfx_kick_1.wav
  • chars/common/swishes/c_swish_sfx_kick_2.wav
  • chars/common/swishes/c_swish_sfx_kick_3.wav
  • chars/common/tapestry/m_nfx_tapestryslide.wav
  • chars/common/tgt954.wav
  • chars/common/vines/c_nfx_foley_vineclimb1.wav
  • chars/common/vines/c_nfx_foley_vineclimb2.wav
  • chars/common/vines/c_nfx_foley_vineclimb3.wav
  • chars/common/vines/c_nfx_foley_vineclimb4.wav
  • chars/common/vines/c_nfx_foley_vinecut1.wav
  • chars/common/vines/c_nfx_foley_vinecut2.wav
  • chars/common/vines/c_nfx_foley_vinecut3.wav
  • chars/common/wall_hugging/c_nfx_foley_wallhug.wav
  • chars/common/wall_hugging/c_nfx_foley_wallhugscrape1.wav
  • chars/common/wall_hugging/c_nfx_foley_wallhugscrape2.wav
  • chars/common/wall_hugging/c_nfx_foley_wallhugscrape3.wav
  • chars/common/weapons/acid_beaker/w_nfx_acidbeakersmash.wav
  • chars/common/weapons/bad_sound.wav
  • chars/common/weapons/bat/bat_body_1.wav
  • chars/common/weapons/bat/bat_body_2.wav
  • chars/common/weapons/bat/bat_body_3.wav
  • chars/common/weapons/bat/bat_gutt_1.wav
  • chars/common/weapons/bat/bat_lite_1.wav
  • chars/common/weapons/bat/bat_lite_2.wav
  • chars/common/weapons/bat/bat_skull_1.wav
  • chars/common/weapons/bat/bat_skull_2.wav
  • chars/common/weapons/bazooka/w_bazooka_pickup_sfx.wav
  • chars/common/weapons/bazooka/w_bazooka_sfx_fire.wav
  • chars/common/weapons/bazooka/w_bazooka_sfx_reload.wav
  • chars/common/weapons/blunt/w_blunt_sfx_hit1.wav
  • chars/common/weapons/blunt/w_blunt_sfx_hit2.wav
  • chars/common/weapons/bottle/w_bottle_sfx_break.wav
  • chars/common/weapons/bottle/w_bottle_sfx_throw.wav
  • chars/common/weapons/broad_sword/w_broadsword_sfx_clank1.wav
  • chars/common/weapons/broad_sword/w_broadsword_sfx_clank2.wav
  • chars/common/weapons/broad_sword/w_broadsword_sfx_clank3.wav
  • chars/common/weapons/broad_sword/w_broadsword_sfx_clank4.wav
  • chars/common/weapons/broad_sword/w_broadsword_sfx_clank5.wav
  • chars/common/weapons/broad_sword/w_broadsword_shing1.wav
  • chars/common/weapons/broad_sword/w_broadsword_shing2.wav
  • chars/common/weapons/broad_sword/w_broadsword_shing3.wav
  • chars/common/weapons/chair/w_chair_sfx_break1.wav
  • chars/common/weapons/chair/w_chair_sfx_break2.wav
  • chars/common/weapons/chair/w_chair_sfx_break3.wav
  • chars/common/weapons/darts/w_nfx_dartshot.wav
  • chars/common/weapons/demo_charge/p_nfx_foley_demochargewall.wav
  • chars/common/weapons/demo_charge/p_nfx_fuse_lp.wav
  • chars/common/weapons/demo_charge/p_nfx_fuse_underwater_lp.wav
  • chars/common/weapons/demo_charge/w_demo_sfx_alarm.wav
  • chars/common/weapons/demo_charge/w_demo_sfx_timer.wav
  • chars/common/weapons/demo_charge/w_explosion_sfx_demo1.wav
  • chars/common/weapons/demo_charge/w_explosion_sfx_demo2.wav
  • chars/common/weapons/demo_charge/w_explosion_sfx_demo3.wav
  • chars/common/weapons/dynamite/explode.wav
  • chars/common/weapons/explosions/p_explo_nfx_depthcharge.wav
  • chars/common/weapons/explosions/p_explo_nfx_me109_inflight1.wav
  • chars/common/weapons/explosions/p_explo_nfx_me109_inflight2.wav
  • chars/common/weapons/explosions/p_explo_nfx_me109_onground.wav
  • chars/common/weapons/explosions/p_explo_nfx_rolls1.wav
  • chars/common/weapons/explosions/p_explo_nfx_rolls2.wav
  • chars/common/weapons/explosions/p_explo_nfx_stone_chargestn.wav
  • chars/common/weapons/explosions/p_explo_nfx_stone_column.wav
  • chars/common/weapons/explosions/p_explo_nfx_underwaterspear.wav
  • chars/common/weapons/explosions/w_explosion_sfx_veryfar1.wav
  • chars/common/weapons/explosions/w_explosion_sfx_veryfar2.wav
  • chars/common/weapons/explosions/w_explosion_sfx_veryfar3.wav
  • chars/common/weapons/explosions/w_explosion_sfx_veryfar4.wav
  • chars/common/weapons/explosions/w_explosion_sfx_veryfar5.wav
  • chars/common/weapons/flamethrower/w_flame.wav
  • chars/common/weapons/flamethrower/w_flamethrower_nfx_burn.wav
  • chars/common/weapons/flamethrower/w_flamethrower_nfx_burst01.wav
  • chars/common/weapons/flamethrower/w_flamethrower_nfx_burst02.wav
  • chars/common/weapons/flamethrower/w_flamethrower_nfx_idle_lp.wav
  • chars/common/weapons/flamethrower/w_flamethrower_nfx_ignite.wav
  • chars/common/weapons/flamethrower/w_flamethrower_nfx_lp.wav
  • chars/common/weapons/grenade/pinpull.wav
  • chars/common/weapons/grenade/w_explosion_sfx_grndcls1.wav
  • chars/common/weapons/grenade/w_explosion_sfx_grndcls2.wav
  • chars/common/weapons/grenade/w_explosion_sfx_grndcls3.wav
  • chars/common/weapons/grenade/w_explosion_sfx_grndfar1.wav
  • chars/common/weapons/grenade/w_explosion_sfx_grndfar2.wav
  • chars/common/weapons/grenade/w_explosion_sfx_grndfar3.wav
  • chars/common/weapons/grenade/w_explosion_sfx_grndmid1.wav
  • chars/common/weapons/grenade/w_explosion_sfx_grndmid2.wav
  • chars/common/weapons/grenade/w_explosion_sfx_grndmid3.wav
  • chars/common/weapons/grenade/w_grenade_sfx_pin.wav
  • chars/common/weapons/gun_common/p_nfx_emptygun.wav
  • chars/common/weapons/gun_common/w_cartridgein_sfx.wav
  • chars/common/weapons/gun_common/w_cartridgeout_sfx.wav
  • chars/common/weapons/gun_common/w_gun_pickup_sfx.wav
  • chars/common/weapons/incoming/w_incoming1_sfx.wav
  • chars/common/weapons/incoming/w_incoming2_sfx.wav
  • chars/common/weapons/incoming/w_incoming3_sfx.wav
  • chars/common/weapons/knife/w_knife_sfx_slice1.wav
  • chars/common/weapons/knife/w_knife_sfx_slice2.wav
  • chars/common/weapons/knife/w_knife_sfx_slice3.wav
  • chars/common/weapons/knife/w_knife_sfx_slice4.wav
  • chars/common/weapons/knife/w_knife_sfx_stab1.wav
  • chars/common/weapons/knife/w_knife_sfx_stab2.wav
  • chars/common/weapons/knife/w_knife_sfx_stab3.wav
  • chars/common/weapons/knife/w_knife_sfx_stab4.wav
  • chars/common/weapons/knife/w_nfx_impact_knife1.wav
  • chars/common/weapons/knife/w_nfx_impact_knife2.wav
  • chars/common/weapons/knife/w_nfx_impact_knife3.wav
  • chars/common/weapons/luger/w_luger_reload_sfx.wav
  • chars/common/weapons/luger/w_luger_sfx_fire.wav
  • chars/common/weapons/luger/w_nfx_lugar_silencer.wav
  • chars/common/weapons/machete/w_machete_sfx_flesh1.wav
  • chars/common/weapons/machete/w_machete_sfx_flesh2.wav
  • chars/common/weapons/machete/w_machete_sfx_flesh3.wav
  • chars/common/weapons/machete/w_machete_sfx_sheeth.wav
  • chars/common/weapons/machete/w_machete_sfx_slice1.wav
  • chars/common/weapons/machete/w_machete_sfx_slice2.wav
  • chars/common/weapons/machete/w_machete_sfx_throw.wav
  • chars/common/weapons/machete/w_machete_sfx_travel.wav
  • chars/common/weapons/machete/w_nfx_impact_machete1.wav
  • chars/common/weapons/machete/w_nfx_impact_machete2.wav
  • chars/common/weapons/machete/w_nfx_impact_machete3.wav
  • chars/common/weapons/machinegun/w_machinegun_level_sfx.wav
  • chars/common/weapons/machinegun/w_machinegun_pickup_sfx.wav
  • chars/common/weapons/machinegun/w_machinegun_sfx_end.wav
  • chars/common/weapons/machinegun/w_machinegun_sfx_fire1.wav
  • chars/common/weapons/machinegun/w_machinegun_sfx_fire2.wav
  • chars/common/weapons/machinegun/w_machinegun_sfx_fire3.wav
  • chars/common/weapons/machinegun/w_machinegun_sfx_fire4.wav
  • chars/common/weapons/machinegun/w_machinegun_sfx_fire5.wav
  • chars/common/weapons/machinegun/w_machinegun_sfx_lp.wav
  • chars/common/weapons/machinegun/w_nfx_machinegun_lp1.wav
  • chars/common/weapons/machinegun/w_nfx_machinegun_lp2.wav
  • chars/common/weapons/machinegun/w_nfx_machinegun_tail1.wav
  • chars/common/weapons/machinegun/w_nfx_machinegun_tail2.wav
  • chars/common/weapons/mauser/w_mauser_sfx_fire.wav
  • chars/common/weapons/pacheng/c_nfx_pacheng_descend.wav
  • chars/common/weapons/pacheng/c_nfx_pacheng_hit1.wav
  • chars/common/weapons/pacheng/c_nfx_pacheng_hit2.wav
  • chars/common/weapons/pacheng/c_nfx_pacheng_idle_lp.wav
  • chars/common/weapons/pacheng/c_nfx_pacheng_magichit1.wav
  • chars/common/weapons/pacheng/c_nfx_pacheng_magichit2.wav
  • chars/common/weapons/pacheng/c_nfx_pacheng_shield.wav
  • chars/common/weapons/pacheng/c_nfx_pacheng_shieldrepel.wav
  • chars/common/weapons/pacheng/c_nfx_pacheng_spin_lp.wav
  • chars/common/weapons/revolver/w_revolver_reload_sfx.wav
  • chars/common/weapons/revolver/w_revolver_sfx_cock.wav
  • chars/common/weapons/revolver/w_revolver_sfx_draw.wav
  • chars/common/weapons/revolver/w_revolver_sfx_dryfire.wav
  • chars/common/weapons/revolver/w_revolver_sfx_fire.wav
  • chars/common/weapons/revolver/w_revolver_sfx_holster.wav
  • chars/common/weapons/rope/w_rope_sfx_grab1.wav
  • chars/common/weapons/rope/w_rope_sfx_grab2.wav
  • chars/common/weapons/rope/w_rope_sfx_grab3.wav
  • chars/common/weapons/rope/w_rope_sfx_knott.wav
  • chars/common/weapons/rope/w_rope_sfx_strain1.wav
  • chars/common/weapons/rope/w_rope_sfx_strain2.wav
  • chars/common/weapons/rope/w_rope_sfx_strain3.wav
  • chars/common/weapons/rope/w_rope_sfx_swing.wav
  • chars/common/weapons/shings/w_shing_in.wav
  • chars/common/weapons/shings/w_shing_out1.wav
  • chars/common/weapons/shings/w_shing_out2.wav
  • chars/common/weapons/shotgun/w_shotgun_sfx_fire.wav
  • chars/common/weapons/shotgun/w_shotgun_sfx_load.wav
  • chars/common/weapons/silentguardian/w_sg_sfx_cls1.wav
  • chars/common/weapons/silentguardian/w_sg_sfx_cls2.wav
  • chars/common/weapons/silentguardian/w_sg_sfx_cls3.wav
  • chars/common/weapons/silentguardian/w_sg_sfx_fire1.wav
  • chars/common/weapons/silentguardian/w_sg_sfx_fire2.wav
  • chars/common/weapons/silentguardian/w_sg_sfx_indirt1.wav
  • chars/common/weapons/silentguardian/w_sg_sfx_indirt2.wav
  • chars/common/weapons/silentguardian/w_sg_sfx_inflesh1.wav
  • chars/common/weapons/silentguardian/w_sg_sfx_inflesh2.wav
  • chars/common/weapons/silentguardian/w_sg_sfx_inflesh3.wav
  • chars/common/weapons/silentguardian/w_sg_sfx_ingeneric1.wav
  • chars/common/weapons/silentguardian/w_sg_sfx_ingeneric2.wav
  • chars/common/weapons/silentguardian/w_sg_sfx_offstone.wav
  • chars/common/weapons/silentguardian/w_sg_sfx_opn1.wav
  • chars/common/weapons/silentguardian/w_sg_sfx_opn2.wav
  • chars/common/weapons/silentguardian/w_sg_sfx_opn3.wav
  • chars/common/weapons/spear/w_nfx_impact_spear1.wav
  • chars/common/weapons/spear/w_nfx_impact_spear2.wav
  • chars/common/weapons/spear/w_nfx_impact_spear3.wav
  • chars/common/weapons/speargun/w_nfx_speargun.wav
  • chars/common/weapons/staff/w_staff_woodhit.wav
  • chars/common/weapons/submachinegun/w_submachinegun_sfx_end.wav
  • chars/common/weapons/submachinegun/w_submachinegun_sfx_fire1.wav
  • chars/common/weapons/submachinegun/w_submachinegun_sfx_fire2.wav
  • chars/common/weapons/submachinegun/w_submachinegun_sfx_fire3.wav
  • chars/common/weapons/submachinegun/w_submachinegun_sfx_fire4.wav
  • chars/common/weapons/submachinegun/w_submachinegun_sfx_fire5.wav
  • chars/common/weapons/submachinegun/w_submachinegun_sfx_lp.wav
  • chars/common/weapons/sword/w_nfx_impact_sword1.wav
  • chars/common/weapons/sword/w_nfx_impact_sword2.wav
  • chars/common/weapons/sword/w_nfx_impact_sword3.wav
  • chars/common/weapons/throw_knife/w_nfx_impact_throwknifewood.wav
  • chars/common/weapons/tommygun/w_tommygun_reload_sfx.wav
  • chars/common/weapons/torch/w_torch_nfx_whoosh01.wav
  • chars/common/weapons/torch/w_torch_nfx_whoosh02.wav
  • chars/common/weapons/torch/w_torch_nfx_whoosh03.wav
  • chars/common/weapons/torch/w_torch_nfx_whoosh04.wav
  • chars/common/weapons/torch/w_torch_sfx_burn1.wav
  • chars/common/weapons/torch/w_torch_sfx_burn2.wav
  • chars/common/weapons/torch/w_torch_sfx_burn3.wav
  • chars/common/weapons/torch/w_torch_sfx_light1.wav
  • chars/common/weapons/torch/w_torch_sfx_light2.wav
  • chars/common/weapons/torch/w_torch_sfx_light3.wav
  • chars/common/weapons/torch/w_torch_sfx__crackle1.wav
  • chars/common/weapons/torch/w_torch_sfx__crackle2.wav
  • chars/common/weapons/torch/w_torch_sfx__crackle3.wav
  • chars/common/weapons/torch/w_torch_sfx__crackle4.wav
  • chars/common/weapons/torch/w_torch_sfx__lp.wav
  • chars/common/weapons/torch/w_torch_sfx__move1.wav
  • chars/common/weapons/torch/w_torch_sfx__move2.wav
  • chars/common/weapons/torch/w_torch_sfx__move3.wav
  • chars/common/weapons/torch/w_torch_sfx__move4.wav
  • chars/common/weapons/whip/p_nfx_foley_whiphangcreak1.wav
  • chars/common/weapons/whip/p_nfx_foley_whiphangcreak2.wav
  • chars/common/weapons/whip/w_nfx_whip_whipcrackwhoosh.wav
  • chars/common/weapons/whip/w_nfx_whip_windup1.wav
  • chars/common/weapons/whip/w_nfx_whip_windup2.wav
  • chars/common/weapons/whip/w_nfx_whip_wraparound.wav
  • chars/common/weapons/whip/w_whipindy_sfx_1.wav
  • chars/common/weapons/whip/w_whipindy_sfx_2.wav
  • chars/common/weapons/whip/w_whipindy_sfx_3.wav
  • chars/common/weapons/whip/w_whipindy_sfx_4.wav
  • chars/common/weapons/whip/w_whip_sfx_draw1.wav
  • chars/common/weapons/whip/w_whip_sfx_hard1.wav
  • chars/common/weapons/whip/w_whip_sfx_hard2.wav
  • chars/common/weapons/whip/w_whip_sfx_hard3.wav
  • chars/common/weapons/whip/w_whip_sfx_snap1.wav
  • chars/common/weapons/whip/w_whip_sfx_snap2.wav
  • chars/common/weapons/whip/w_whip_sfx_snap3.wav
  • chars/common/weapons/whip/w_whip_sfx_strain1.wav
  • chars/common/weapons/whip/w_whip_sfx_strain2.wav
  • chars/common/weapons/whip/w_whip_sfx_strain3.wav
  • chars/common/whooshes/c_nfx_whoosh_doublehigh1.wav
  • chars/common/whooshes/c_nfx_whoosh_doublehigh2.wav
  • chars/common/whooshes/c_nfx_whoosh_doublehigh3.wav
  • chars/common/whooshes/c_nfx_whoosh_doublehigh4.wav
  • chars/common/whooshes/c_nfx_whoosh_doublehigh5.wav
  • chars/common/whooshes/c_nfx_whoosh_doublelow1.wav
  • chars/common/whooshes/c_nfx_whoosh_doublelow2.wav
  • chars/common/whooshes/c_nfx_whoosh_doublelow3.wav
  • chars/common/whooshes/c_nfx_whoosh_doublelow4.wav
  • chars/common/whooshes/c_nfx_whoosh_doublemed1.wav
  • chars/common/whooshes/c_nfx_whoosh_doublemed2.wav
  • chars/common/whooshes/c_nfx_whoosh_doublemed3.wav
  • chars/common/whooshes/c_nfx_whoosh_singlehigh1.wav
  • chars/common/whooshes/c_nfx_whoosh_singlehigh2.wav
  • chars/common/whooshes/c_nfx_whoosh_singlehigh3.wav
  • chars/common/whooshes/c_nfx_whoosh_singlehigh4.wav
  • chars/common/whooshes/c_nfx_whoosh_singlehigh5.wav
  • chars/common/whooshes/c_nfx_whoosh_singlelow1.wav
  • chars/common/whooshes/c_nfx_whoosh_singlelow2.wav
  • chars/common/whooshes/c_nfx_whoosh_singlelow3.wav
  • chars/common/whooshes/c_nfx_whoosh_singlemed1.wav
  • chars/common/whooshes/c_nfx_whoosh_singlemed2.wav
  • chars/common/whooshes/c_nfx_whoosh_singlemed3.wav
  • chars/common/whooshes/c_nfx_whoosh_singlemed4.wav
  • chars/common/whooshes/c_nfx_whoosh_singlemed5.wav
  • chars/common/whooshes/c_nfx_whoosh_singleverylow1.wav
  • chars/common/whooshes/c_nfx_whoosh_spinhigh1.wav
  • chars/common/whooshes/c_nfx_whoosh_spinloop1.wav
  • chars/common/whooshes/c_nfx_whoosh_spinloop2.wav
  • chars/common/whooshes/c_nfx_whoosh_spinlow1.wav
  • chars/common/whooshes/c_nfx_whoosh_spinlow2.wav
  • chars/common/whooshes/c_nfx_whoosh_spinmed1.wav
  • chars/common/whooshes/c_nfx_whoosh_triplehigh1.wav
  • chars/common/whooshes/c_nfx_whoosh_triplemed1.wav
  • chars/common/zipline/c_nfx_zipline_attachwhip.wav
  • chars/common/zipline/c_nfx_zipline_slide_lp.wav
  • chars/crocodile/c_nfx_alligator_attack1.wav
  • chars/crocodile/c_nfx_alligator_attack2.wav
  • chars/crocodile/c_nfx_alligator_attack3.wav
  • chars/crocodile/c_nfx_alligator_death.wav
  • chars/crocodile/c_nfx_alligator_idle1.wav
  • chars/crocodile/c_nfx_alligator_idle2.wav
  • chars/crocodile/c_nfx_alligator_swimfast1.wav
  • chars/crocodile/c_nfx_alligator_swimfast2.wav
  • chars/crocodile/c_nfx_alligator_swimslow1.wav
  • chars/crocodile/c_nfx_alligator_swimslow2.wav
  • chars/crocodile/p_nfx_berthadestroybridge.wav
  • chars/dragon/c_nfx_dragon_attack1.wav
  • chars/dragon/c_nfx_dragon_attack2.wav
  • chars/dragon/c_nfx_dragon_idle1.wav
  • chars/dragon/c_nfx_dragon_idle2.wav
  • chars/dragon/c_nfx_dragon_movement1.wav
  • chars/dragon/c_nfx_dragon_movement2.wav
  • chars/dragon/c_nfx_dragon_movement3.wav
  • chars/dragon/c_nfx_dragon_movement4.wav
  • chars/dragon/c_nfx_dragon_movement5.wav
  • chars/dragon/c_nfx_dragon_roar1.wav
  • chars/dragon/c_nfx_dragon_roar2.wav
  • chars/feng_twins/c_nfx_fs_stone_hiheel_run1.wav
  • chars/feng_twins/c_nfx_fs_stone_hiheel_run2.wav
  • chars/feng_twins/c_nfx_fs_stone_hiheel_run3.wav
  • chars/feng_twins/c_nfx_fs_stone_hiheel_run4.wav
  • chars/feng_twins/c_nfx_fs_stone_hiheel_walk1.wav
  • chars/feng_twins/c_nfx_fs_stone_hiheel_walk2.wav
  • chars/feng_twins/c_nfx_fs_stone_hiheel_walk3.wav
  • chars/feng_twins/c_nfx_fs_stone_hiheel_walk4.wav
  • chars/feng_twins/w_nfx_feng_fan_close.wav
  • chars/feng_twins/w_nfx_feng_fan_open.wav
  • chars/footsteps/feet_carpet/c_nfx_bodyfall_carpet1.wav
  • chars/footsteps/feet_carpet/c_nfx_bodyfall_carpet2.wav
  • chars/footsteps/feet_carpet/c_nfx_bodyfall_carpet3.wav
  • chars/footsteps/feet_carpet/c_nfx_fs_carpet_indy_dnstr1.wav
  • chars/footsteps/feet_carpet/c_nfx_fs_carpet_indy_dnstr2.wav
  • chars/footsteps/feet_carpet/c_nfx_fs_carpet_indy_jump.wav
  • chars/footsteps/feet_carpet/c_nfx_fs_carpet_indy_land.wav
  • chars/footsteps/feet_carpet/c_nfx_fs_carpet_indy_run1.wav
  • chars/footsteps/feet_carpet/c_nfx_fs_carpet_indy_run2.wav
  • chars/footsteps/feet_carpet/c_nfx_fs_carpet_indy_run3.wav
  • chars/footsteps/feet_carpet/c_nfx_fs_carpet_indy_run4.wav
  • chars/footsteps/feet_carpet/c_nfx_fs_carpet_indy_slide1.wav
  • chars/footsteps/feet_carpet/c_nfx_fs_carpet_indy_slide2.wav
  • chars/footsteps/feet_carpet/c_nfx_fs_carpet_indy_stop.wav
  • chars/footsteps/feet_carpet/c_nfx_fs_carpet_indy_upstr1.wav
  • chars/footsteps/feet_carpet/c_nfx_fs_carpet_indy_upstr2.wav
  • chars/footsteps/feet_carpet/c_nfx_fs_carpet_indy_walk1.wav
  • chars/footsteps/feet_carpet/c_nfx_fs_carpet_indy_walk2.wav
  • chars/footsteps/feet_carpet/c_nfx_fs_carpet_indy_walk3.wav
  • chars/footsteps/feet_carpet/c_nfx_fs_carpet_indy_walk4.wav
  • chars/footsteps/feet_cement/c_nfx_bodyfall_stone1.wav
  • chars/footsteps/feet_cement/c_nfx_bodyfall_stone2.wav
  • chars/footsteps/feet_cement/c_nfx_bodyfall_stone3.wav
  • chars/footsteps/feet_cement/c_nfx_fs_stone_indy_dnstr1.wav
  • chars/footsteps/feet_cement/c_nfx_fs_stone_indy_dnstr2.wav
  • chars/footsteps/feet_cement/c_nfx_fs_stone_indy_jump.wav
  • chars/footsteps/feet_cement/c_nfx_fs_stone_indy_land.wav
  • chars/footsteps/feet_cement/c_nfx_fs_stone_indy_run1.wav
  • chars/footsteps/feet_cement/c_nfx_fs_stone_indy_run2.wav
  • chars/footsteps/feet_cement/c_nfx_fs_stone_indy_run3.wav
  • chars/footsteps/feet_cement/c_nfx_fs_stone_indy_run4.wav
  • chars/footsteps/feet_cement/c_nfx_fs_stone_indy_slide1.wav
  • chars/footsteps/feet_cement/c_nfx_fs_stone_indy_slide2.wav
  • chars/footsteps/feet_cement/c_nfx_fs_stone_indy_stop.wav
  • chars/footsteps/feet_cement/c_nfx_fs_stone_indy_upstr1.wav
  • chars/footsteps/feet_cement/c_nfx_fs_stone_indy_upstr2.wav
  • chars/footsteps/feet_cement/c_nfx_fs_stone_indy_walk1.wav
  • chars/footsteps/feet_cement/c_nfx_fs_stone_indy_walk2.wav
  • chars/footsteps/feet_cement/c_nfx_fs_stone_indy_walk3.wav
  • chars/footsteps/feet_cement/c_nfx_fs_stone_indy_walk4.wav
  • chars/footsteps/feet_creaky_wood/c_nfx_fs_crkwd_indy_dnstr1.wav
  • chars/footsteps/feet_creaky_wood/c_nfx_fs_crkwd_indy_dnstr2.wav
  • chars/footsteps/feet_creaky_wood/c_nfx_fs_crkwd_indy_jump.wav
  • chars/footsteps/feet_creaky_wood/c_nfx_fs_crkwd_indy_land.wav
  • chars/footsteps/feet_creaky_wood/c_nfx_fs_crkwd_indy_run1.wav
  • chars/footsteps/feet_creaky_wood/c_nfx_fs_crkwd_indy_run2.wav
  • chars/footsteps/feet_creaky_wood/c_nfx_fs_crkwd_indy_run3.wav
  • chars/footsteps/feet_creaky_wood/c_nfx_fs_crkwd_indy_run4.wav
  • chars/footsteps/feet_creaky_wood/c_nfx_fs_crkwd_indy_slide1.wav
  • chars/footsteps/feet_creaky_wood/c_nfx_fs_crkwd_indy_slide2.wav
  • chars/footsteps/feet_creaky_wood/c_nfx_fs_crkwd_indy_stop.wav
  • chars/footsteps/feet_creaky_wood/c_nfx_fs_crkwd_indy_upstr1.wav
  • chars/footsteps/feet_creaky_wood/c_nfx_fs_crkwd_indy_upstr2.wav
  • chars/footsteps/feet_creaky_wood/c_nfx_fs_crkwd_indy_walk1.wav
  • chars/footsteps/feet_creaky_wood/c_nfx_fs_crkwd_indy_walk2.wav
  • chars/footsteps/feet_creaky_wood/c_nfx_fs_crkwd_indy_walk3.wav
  • chars/footsteps/feet_creaky_wood/c_nfx_fs_crkwd_indy_walk4.wav
  • chars/footsteps/feet_dirt/c_nfx_bodyfall_dirt1.wav
  • chars/footsteps/feet_dirt/c_nfx_bodyfall_dirt2.wav
  • chars/footsteps/feet_dirt/c_nfx_bodyfall_dirt3.wav
  • chars/footsteps/feet_dirt/c_nfx_fs_dirt_indy_jump.wav
  • chars/footsteps/feet_dirt/c_nfx_fs_dirt_indy_land.wav
  • chars/footsteps/feet_dirt/c_nfx_fs_dirt_indy_run1.wav
  • chars/footsteps/feet_dirt/c_nfx_fs_dirt_indy_run2.wav
  • chars/footsteps/feet_dirt/c_nfx_fs_dirt_indy_run3.wav
  • chars/footsteps/feet_dirt/c_nfx_fs_dirt_indy_run4.wav
  • chars/footsteps/feet_dirt/c_nfx_fs_dirt_indy_slide1.wav
  • chars/footsteps/feet_dirt/c_nfx_fs_dirt_indy_slide2.wav
  • chars/footsteps/feet_dirt/c_nfx_fs_dirt_indy_stop.wav
  • chars/footsteps/feet_dirt/c_nfx_fs_dirt_indy_walk1.wav
  • chars/footsteps/feet_dirt/c_nfx_fs_dirt_indy_walk2.wav
  • chars/footsteps/feet_dirt/c_nfx_fs_dirt_indy_walk3.wav
  • chars/footsteps/feet_dirt/c_nfx_fs_dirt_indy_walk4.wav
  • chars/footsteps/feet_dirt/c_nfx_fs_hillslide_dirt_lp.wav
  • chars/footsteps/feet_grass/c_nfx_bodyfall_grass1.wav
  • chars/footsteps/feet_grass/c_nfx_bodyfall_grass2.wav
  • chars/footsteps/feet_grass/c_nfx_bodyfall_grass3.wav
  • chars/footsteps/feet_grass/c_nfx_fs_grass_indy_jump.wav
  • chars/footsteps/feet_grass/c_nfx_fs_grass_indy_land.wav
  • chars/footsteps/feet_grass/c_nfx_fs_grass_indy_run1.wav
  • chars/footsteps/feet_grass/c_nfx_fs_grass_indy_run2.wav
  • chars/footsteps/feet_grass/c_nfx_fs_grass_indy_run3.wav
  • chars/footsteps/feet_grass/c_nfx_fs_grass_indy_run4.wav
  • chars/footsteps/feet_grass/c_nfx_fs_grass_indy_slide1.wav
  • chars/footsteps/feet_grass/c_nfx_fs_grass_indy_slide2.wav
  • chars/footsteps/feet_grass/c_nfx_fs_grass_indy_stop.wav
  • chars/footsteps/feet_grass/c_nfx_fs_grass_indy_walk1.wav
  • chars/footsteps/feet_grass/c_nfx_fs_grass_indy_walk2.wav
  • chars/footsteps/feet_grass/c_nfx_fs_grass_indy_walk3.wav
  • chars/footsteps/feet_grass/c_nfx_fs_grass_indy_walk4.wav
  • chars/footsteps/feet_gravel/ft_gravel_bodyfall1.wav
  • chars/footsteps/feet_gravel/ft_gravel_bodyfall2.wav
  • chars/footsteps/feet_gravel/ft_gravel_bodyfall3.wav
  • chars/footsteps/feet_gravel/ft_gravel_run1.wav
  • chars/footsteps/feet_gravel/ft_gravel_run2.wav
  • chars/footsteps/feet_gravel/ft_gravel_run3.wav
  • chars/footsteps/feet_gravel/ft_gravel_run4.wav
  • chars/footsteps/feet_gravel/ft_gravel_scuff1.wav
  • chars/footsteps/feet_gravel/ft_gravel_scuff2.wav
  • chars/footsteps/feet_gravel/ft_gravel_walk1.wav
  • chars/footsteps/feet_gravel/ft_gravel_walk2.wav
  • chars/footsteps/feet_gravel/ft_gravel_walk3.wav
  • chars/footsteps/feet_gravel/ft_gravel_walk4.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_bodyfall_metal1.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_bodyfall_metal2.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_bodyfall_metal3.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_fs_catwlk_indy_dnstr1.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_fs_catwlk_indy_dnstr2.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_fs_catwlk_indy_jump.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_fs_catwlk_indy_land.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_fs_catwlk_indy_run1.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_fs_catwlk_indy_run2.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_fs_catwlk_indy_run3.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_fs_catwlk_indy_run4.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_fs_catwlk_indy_slide1.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_fs_catwlk_indy_slide2.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_fs_catwlk_indy_stop.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_fs_catwlk_indy_upstr1.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_fs_catwlk_indy_upstr2.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_fs_catwlk_indy_walk1.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_fs_catwlk_indy_walk2.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_fs_catwlk_indy_walk3.wav
  • chars/footsteps/feet_metal_hollow/c_nfx_fs_catwlk_indy_walk4.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_bodyfall_metal1.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_bodyfall_metal2.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_bodyfall_metal3.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_fs_metal_indy_dnstr1.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_fs_metal_indy_dnstr2.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_fs_metal_indy_jump.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_fs_metal_indy_land.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_fs_metal_indy_run1.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_fs_metal_indy_run2.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_fs_metal_indy_run3.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_fs_metal_indy_run4.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_fs_metal_indy_slide1.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_fs_metal_indy_slide2.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_fs_metal_indy_stop.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_fs_metal_indy_upstr1.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_fs_metal_indy_upstr2.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_fs_metal_indy_walk1.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_fs_metal_indy_walk2.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_fs_metal_indy_walk3.wav
  • chars/footsteps/feet_mtl_dampened/c_nfx_fs_metal_indy_walk4.wav
  • chars/footsteps/feet_mud/ft_mud_bodyfall1.wav
  • chars/footsteps/feet_mud/ft_mud_bodyfall2.wav
  • chars/footsteps/feet_mud/ft_mud_jump1.wav
  • chars/footsteps/feet_mud/ft_mud_jump2.wav
  • chars/footsteps/feet_mud/ft_mud_run1.wav
  • chars/footsteps/feet_mud/ft_mud_run2.wav
  • chars/footsteps/feet_mud/ft_mud_run3.wav
  • chars/footsteps/feet_mud/ft_mud_run4.wav
  • chars/footsteps/feet_mud/ft_mud_scuff1.wav
  • chars/footsteps/feet_mud/ft_mud_scuff2.wav
  • chars/footsteps/feet_mud/ft_mud_walk1.wav
  • chars/footsteps/feet_mud/ft_mud_walk2.wav
  • chars/footsteps/feet_mud/ft_mud_walk3.wav
  • chars/footsteps/feet_mud/ft_mud_walk4.wav
  • chars/footsteps/feet_rope_bridge/c_nfx_fs_ropebridge1.wav
  • chars/footsteps/feet_rope_bridge/c_nfx_fs_ropebridge2.wav
  • chars/footsteps/feet_rope_bridge/c_nfx_fs_ropebridge3.wav
  • chars/footsteps/feet_rope_bridge/c_nfx_fs_ropebridge4.wav
  • chars/footsteps/feet_snow/ft_snow_run1.wav
  • chars/footsteps/feet_snow/ft_snow_run2.wav
  • chars/footsteps/feet_snow/ft_snow_run3.wav
  • chars/footsteps/feet_snow/ft_snow_run4.wav
  • chars/footsteps/feet_snow/ft_snow_scuff1.wav
  • chars/footsteps/feet_snow/ft_snow_scuff2.wav
  • chars/footsteps/feet_snow/ft_snow_walk1.wav
  • chars/footsteps/feet_snow/ft_snow_walk2.wav
  • chars/footsteps/feet_snow/ft_snow_walk3.wav
  • chars/footsteps/feet_snow/ft_snow_walk4.wav
  • chars/footsteps/feet_softwood/c_nfx_bodyfall_wood1.wav
  • chars/footsteps/feet_softwood/c_nfx_bodyfall_wood2.wav
  • chars/footsteps/feet_softwood/c_nfx_bodyfall_wood3.wav
  • chars/footsteps/feet_softwood/c_nfx_fs_wood_dnstr1.wav
  • chars/footsteps/feet_softwood/c_nfx_fs_wood_dnstr2.wav
  • chars/footsteps/feet_softwood/c_nfx_fs_wood_jump.wav
  • chars/footsteps/feet_softwood/c_nfx_fs_wood_land.wav
  • chars/footsteps/feet_softwood/c_nfx_fs_wood_run1.wav
  • chars/footsteps/feet_softwood/c_nfx_fs_wood_run2.wav
  • chars/footsteps/feet_softwood/c_nfx_fs_wood_run3.wav
  • chars/footsteps/feet_softwood/c_nfx_fs_wood_run4.wav
  • chars/footsteps/feet_softwood/c_nfx_fs_wood_slide1.wav
  • chars/footsteps/feet_softwood/c_nfx_fs_wood_slide2.wav
  • chars/footsteps/feet_softwood/c_nfx_fs_wood_stop.wav
  • chars/footsteps/feet_softwood/c_nfx_fs_wood_upstr1.wav
  • chars/footsteps/feet_softwood/c_nfx_fs_wood_upstr2.wav
  • chars/footsteps/feet_softwood/c_nfx_fs_wood_walk1.wav
  • chars/footsteps/feet_softwood/c_nfx_fs_wood_walk2.wav
  • chars/footsteps/feet_softwood/c_nfx_fs_wood_walk3.wav
  • chars/footsteps/feet_softwood/c_nfx_fs_wood_walk4.wav
  • chars/footsteps/feet_stone/c_nfx_fs_hillslide_stone_lp.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_hiheel_run1.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_hiheel_run2.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_hiheel_run3.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_hiheel_run4.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_hiheel_walk1.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_hiheel_walk2.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_hiheel_walk3.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_hiheel_walk4.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_indy_dnstr1.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_indy_dnstr2.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_indy_jump.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_indy_land.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_indy_run1.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_indy_run2.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_indy_run3.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_indy_run4.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_indy_slide1.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_indy_slide2.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_indy_stop.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_indy_upstr1.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_indy_upstr2.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_indy_walk1.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_indy_walk2.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_indy_walk3.wav
  • chars/footsteps/feet_stone/c_nfx_fs_stone_indy_walk4.wav
  • chars/footsteps/feet_water/ft_water_bodyfall1.wav
  • chars/footsteps/feet_water/ft_water_lo_1.wav
  • chars/footsteps/feet_water/ft_water_lo_2.wav
  • chars/footsteps/feet_water/ft_water_lo_3.wav
  • chars/footsteps/feet_water/ft_water_lo_4.wav
  • chars/footsteps/feet_water/ft_water_med_1.wav
  • chars/footsteps/feet_water/ft_water_med_2.wav
  • chars/footsteps/feet_water/ft_water_med_3.wav
  • chars/footsteps/feet_water/ft_water_med_4.wav
  • chars/footsteps/feet_wood/c_nfx_fs_wood_dnstr1.wav
  • chars/footsteps/feet_wood/c_nfx_fs_wood_dnstr2.wav
  • chars/footsteps/feet_wood/c_nfx_fs_wood_hiheel_run1.wav
  • chars/footsteps/feet_wood/c_nfx_fs_wood_hiheel_run2.wav
  • chars/footsteps/feet_wood/c_nfx_fs_wood_hiheel_run3.wav
  • chars/footsteps/feet_wood/c_nfx_fs_wood_hiheel_run4.wav
  • chars/footsteps/feet_wood/c_nfx_fs_wood_hiheel_walk1.wav
  • chars/footsteps/feet_wood/c_nfx_fs_wood_hiheel_walk2.wav
  • chars/footsteps/feet_wood/c_nfx_fs_wood_hiheel_walk3.wav
  • chars/footsteps/feet_wood/c_nfx_fs_wood_hiheel_walk4.wav
  • chars/footsteps/feet_wood/c_nfx_fs_wood_jump.wav
  • chars/footsteps/feet_wood/c_nfx_fs_wood_land.wav
  • chars/footsteps/feet_wood/c_nfx_fs_wood_stop.wav
  • chars/footsteps/feet_wood/c_nfx_fs_wood_upstr1.wav
  • chars/footsteps/feet_wood/c_nfx_fs_wood_upstr2.wav
  • chars/homonculus/c_nfx_dragon_attack2.wav
  • chars/homonculus/c_nfx_homonculus_fs1.wav
  • chars/homonculus/c_nfx_homonculus_fs2.wav
  • chars/homonculus/c_nfx_homonculus_fs3.wav
  • chars/homonculus/c_nfx_homonculus_fs4.wav
  • chars/homonculus/hms924.wav
  • chars/homonculus/hms960.wav
  • chars/homonculus/hms978.wav
  • chars/homonculus/hms980.wav
  • chars/homonculus/idy990.wav
  • chars/homonculus/tgl004.wav
  • chars/homonculus/w_nfx_bullet_impactmetal9.wav
  • chars/indy/canteen/c_canteen_close_sfx.wav
  • chars/indy/canteen/c_canteen_down_sfx.wav
  • chars/indy/canteen/c_canteen_open_sfx.wav
  • chars/indy/canteen/p_canteen_nfx_close.wav
  • chars/indy/canteen/p_canteen_nfx_empty.wav
  • chars/indy/canteen/p_canteen_nfx_fill.wav
  • chars/indy/canteen/p_canteen_nfx_gulp_end.wav
  • chars/indy/canteen/p_canteen_nfx_gulp_lp.wav
  • chars/indy/canteen/p_canteen_nfx_open.wav
  • chars/indy/c_nfx_indydrown1.wav
  • chars/indy/c_nfx_indydrown2.wav
  • chars/indy/c_nfx_indydrown3.wav
  • chars/indy/c_nfx_indydrown4.wav
  • chars/indy/c_nfx_indydrown5.wav
  • chars/indy/c_nfx_indydrown6.wav
  • chars/indy/c_nfx_magic_indyteleport.wav
  • chars/indy/c_nfx_spirit_flythruindy1.wav
  • chars/indy/c_nfx_spirit_flythruindy2.wav
  • chars/indy/dragonattack.wav
  • chars/indy/get_uniform/p_nfx_foley_getuniform.wav
  • chars/indy/hat/p_nfx_foley_wethatonhead.wav
  • chars/indy/mirror_dreams/c_nfx_mirror_amb1.wav
  • chars/indy/mirror_dreams/c_nfx_mirror_amb2.wav
  • chars/indy/nazis_i_hatem.wav
  • chars/indy/satchel/c_satchel_sfx_putaway.wav
  • chars/indy/satchel/c_satchel_sfx_takeout.wav
  • chars/kai/c_nfx_foley_kaicapeflap_lp.wav
  • chars/kai/c_nfx_kaipossessed_laugh1.wav
  • chars/kai/c_nfx_kaipossessed_laugh2.wav
  • chars/kai/c_nfx_kai_powerup.wav
  • chars/kai/c_nfx_magic_kaifiresplash.wav
  • chars/kai/c_nfx_magic_kaishieldimpact.wav
  • chars/kai/c_nfx_magic_kaishield_lp.wav
  • chars/kai/c_nfx_magic_kaiteleport.wav
  • chars/kraken/c_nfx_kraken_death.wav
  • chars/kraken/c_nfx_kraken_eatindy.wav
  • chars/kraken/c_nfx_kraken_firepolyps.wav
  • chars/kraken/c_nfx_kraken_hitindy.wav
  • chars/kraken/c_nfx_kraken_idle1.wav
  • chars/kraken/c_nfx_kraken_idle2.wav
  • chars/kraken/c_nfx_kraken_idle3.wav
  • chars/kraken/c_nfx_kraken_movement1.wav
  • chars/kraken/c_nfx_kraken_movement2.wav
  • chars/kraken/c_nfx_kraken_movement3.wav
  • chars/kraken/c_nfx_kraken_movement4.wav
  • chars/kraken/c_nfx_kraken_movement5.wav
  • chars/kraken/c_nfx_kraken_pain1.wav
  • chars/kraken/c_nfx_kraken_pain2.wav
  • chars/kraken/c_nfx_polyp_attach.wav
  • chars/kraken/c_nfx_polyp_explode.wav
  • chars/kraken/c_nfx_polyp_idle1.wav
  • chars/kraken/c_nfx_polyp_idle2.wav
  • chars/kraken/c_nfx_polyp_idle3.wav
  • chars/kraken/c_nfx_polyp_pain1.wav
  • chars/kraken/c_nfx_polyp_pain2.wav
  • chars/meiying/c_nfx_dragon_movement4.wav
  • chars/meiying/c_nfx_foley_giantwingflap1.wav
  • chars/meiying/c_nfx_foley_giantwingflap2.wav
  • chars/meiying/c_nfx_foley_giantwingflap3.wav
  • chars/meiying/c_nfx_foley_giantwingflap4.wav
  • chars/meiying/c_nfx_harpy_energyballfire.wav
  • chars/meiying/c_nfx_harpy_energybeam_lp.wav
  • chars/meiying/c_nfx_harpy_recharge_lp.wav
  • chars/meiying/c_nfx_magic_chargeup.wav
  • chars/meiying/c_nfx_magic_energyballhit.wav
  • chars/meiying/c_nfx_magic_kaifiresplash.wav
  • chars/meiying/c_nfx_magic_summonspirit.wav
  • chars/meiying/c_nfx_meiying_powerup.wav
  • chars/meiying/myp005.wav
  • chars/meiying/p_nfx_electricshock.wav
  • chars/nazis/callforbackup.wav
  • chars/nazis/c_femmegrunt_sfx_bonebrk1.wav
  • chars/nazis/c_femmegrunt_sfx_bonebrk2.wav
  • chars/nazis/c_femmegrunt_sfx_bonebrk3.wav
  • chars/nazis/c_femmegrunt_sfx_punch1.wav
  • chars/nazis/c_femmegrunt_sfx_punch2.wav
  • chars/nazis/c_femmegrunt_sfx_punch3.wav
  • chars/nazis/c_femmegrunt_sfx_takepain1.wav
  • chars/nazis/c_femmegrunt_sfx_takepain2.wav
  • chars/nazis/c_femmegrunt_sfx_takepain3.wav
  • chars/nazis/c_femmegrunt_sfx_takepain4.wav
  • chars/nazis/c_femmegrunt_sfx_takepain5.wav
  • chars/nazis/c_gruntmale_sfx_punch1.wav
  • chars/nazis/c_gruntmale_sfx_punch2.wav
  • chars/nazis/c_gruntmale_sfx_punch3.wav
  • chars/nazis/c_gruntmale_sfx_punch4.wav
  • chars/nazis/c_gruntmale_sfx_punch5.wav
  • chars/nazis/c_gruntmale_sfx_takehit1.wav
  • chars/nazis/c_gruntmale_sfx_takehit2.wav
  • chars/nazis/c_gruntmale_sfx_takehit3.wav
  • chars/nazis/c_gruntmale_sfx_takehit4.wav
  • chars/nazis/c_gruntmale_sfx_takehit5.wav
  • chars/nazis/c_malegrunt_sfx_bonebrk1.wav
  • chars/nazis/c_malegrunt_sfx_bonebrk2.wav
  • chars/nazis/c_malegrunt_sfx_bonebrk3.wav
  • chars/nazis/c_malegrunt_sfx_breath1.wav
  • chars/nazis/c_malegrunt_sfx_breath2.wav
  • chars/nazis/c_malegrunt_sfx_breath3.wav
  • chars/nazis/c_malegrunt_sfx_breath4.wav
  • chars/nazis/c_malegrunt_sfx_breath5.wav
  • chars/nazis/c_malegrunt_sfx_breath6.wav
  • chars/nazis/c_malegrunt_sfx_breath7.wav
  • chars/nazis/c_malegrunt_sfx_exertion.wav
  • chars/nazis/c_malegrunt_sfx_pain1.wav
  • chars/nazis/c_malegrunt_sfx_pain2.wav
  • chars/nazis/c_malegrunt_sfx_pain3.wav
  • chars/nazis/c_malegrunt_sfx_pain4.wav
  • chars/nazis/c_malegrunt_sfx_punchgut1.wav
  • chars/nazis/c_malegrunt_sfx_punchgut2.wav
  • chars/nazis/c_malegrunt_sfx_punchgut3.wav
  • chars/nazis/c_malegrunt_sfx_stumble.wav
  • chars/shark/c _nfx_sharkbite1.wav
  • chars/shark/c _nfx_sharkbite2.wav
  • chars/shark/c_nfx_sharkbitemiss.wav
  • chars/shark/p_nfx_sharkbreakbarrier.wav
  • chars/spirits/c_nfx_bluespirit_attack1.wav
  • chars/spirits/c_nfx_bluespirit_death.wav
  • chars/spirits/c_nfx_bluespirit_hurt2.wav
  • chars/spirits/c_nfx_bluespirit_idle1.wav
  • chars/spirits/c_nfx_bluespirit_idle2.wav
  • chars/spirits/c_nfx_bluespirit_idle3.wav
  • chars/spirits/c_nfx_bluespirit_movement1.wav
  • chars/spirits/c_nfx_bluespirit_movement2.wav
  • chars/spirits/c_nfx_bluespirit_movement3.wav
  • chars/spirits/c_nfx_redspirit_attack2.wav
  • chars/spirits/c_nfx_redspirit_death.wav
  • chars/spirits/c_nfx_redspirit_hurt1.wav
  • chars/spirits/c_nfx_redspirit_idle1.wav
  • chars/spirits/c_nfx_redspirit_movement3.wav
  • chars/spirits/c_nfx_spirit_ball_fire.wav
  • chars/spirits/c_nfx_spirit_ball_hitindy.wav
  • chars/spirits/c_nfx_spirit_collision2.wav
  • chars/spirits/c_nfx_spirit_energyspell_lp.wav
  • chars/spirits/c_nfx_spirit_hitshield2.wav
  • chars/spirits/c_nfx_spirit_possession1.wav
  • chars/spirits/c_nfx_spirit_spawn.wav
  • chars/terracotta/c_nfx_terracotta_attack1.wav
  • chars/terracotta/c_nfx_terracotta_attack2.wav
  • chars/terracotta/c_nfx_terracotta_awaken1.wav
  • chars/terracotta/c_nfx_terracotta_awaken2.wav
  • chars/terracotta/c_nfx_terracotta_death1.wav
  • chars/terracotta/c_nfx_terracotta_death2.wav
  • chars/terracotta/c_nfx_terracotta_digsmash.wav
  • chars/terracotta/c_nfx_terracotta_hit1.wav
  • chars/terracotta/c_nfx_terracotta_hit2.wav
  • chars/terracotta/c_nfx_terracotta_hit3.wav
  • chars/terracotta/c_nfx_terracotta_hit4.wav
  • chars/terracotta/c_nfx_terracotta_hurt1.wav
  • chars/terracotta/c_nfx_terracotta_hurt2.wav
  • chars/terracotta/c_nfx_terracotta_hurt3.wav
  • chars/terracotta/c_nfx_terracotta_run1.wav
  • chars/terracotta/c_nfx_terracotta_run2.wav
  • chars/terracotta/c_nfx_terracotta_run3.wav
  • chars/terracotta/c_nfx_terracotta_run4.wav
  • chars/terracotta/c_nfx_terracotta_smash1.wav
  • chars/terracotta/c_nfx_terracotta_smash2.wav
  • chars/terracotta/c_nfx_terracotta_smash3.wav
  • chars/terracotta/c_nfx_terracotta_smash4.wav
  • chars/terracotta/c_nfx_terracotta_smash5.wav
  • chars/terracotta/c_nfx_terracotta_smash6.wav
  • chars/terracotta/c_nfx_terracotta_smash7.wav
  • chars/terracotta/c_nfx_terracotta_swordpull.wav
  • chars/terracotta/c_nfx_terracotta_walk1.wav
  • chars/terracotta/c_nfx_terracotta_walk2.wav
  • chars/terracotta/c_nfx_terracotta_walk3.wav
  • chars/terracotta/c_nfx_terracotta_walk4.wav
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