Sound Effects


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Asset Info favorite
Name Sound Effects
Category PC / Computer
Game Horrid Henry: Missions of Mischief
Section Miscellaneous
Submitted June 3, 2026
Uploaded By OCL
Size 10.06 MB (156 items) arrow_right
  • HHSFX/06_SFX_Item_Pick_Up_Item_01.wav
  • HHSFX/06_SFX_Item_Pick_Up_Item_02.wav
  • HHSFX/06_SFX_Item_Pick_Up_Item_03.wav
  • HHSFX/06_SFX_Item_Pick_Up_Item_04.wav
  • HHSFX/07_SFX_Item_Lose_Item_01.wav
  • HHSFX/08_SFX_Item_Add_Item_01.wav
  • HHSFX/09_SFX_Item_Use_Soaker_01.wav
  • HHSFX/09_SFX_Item_Use_Soaker_02.wav
  • HHSFX/09_SFX_Item_Use_Soaker_03.wav
  • HHSFX/09_SFX_Item_Use_Soaker_04.wav
  • HHSFX/10_SFX_Item_Use_Marbles_01.wav
  • HHSFX/11_SFX_Item_Use_Toy_Cars_01.wav
  • HHSFX/11_SFX_Item_Use_Toy_Cars_02.wav
  • HHSFX/11_SFX_Item_Use_Toy_Cars_03.wav
  • HHSFX/11_SFX_Item_Use_Toy_Cars_04.wav
  • HHSFX/12_SFX_Item_Use_Spiders_01.wav
  • HHSFX/13_SFX_Item_Use_Shooter_01.wav
  • HHSFX/14_SFX_Item_Use_Basher_01.wav
  • HHSFX/14_SFX_Item_Use_Basher_03.wav
  • HHSFX/15_SFX_Item_Soaker_Hit_01.wav
  • HHSFX/15_SFX_Item_Soaker_Hit_02.wav
  • HHSFX/15_SFX_Item_Soaker_Hit_03.wav
  • HHSFX/15_SFX_Item_Soaker_Hit_04.wav
  • HHSFX/15_SFX_Item_Soaker_Hit_05.wav
  • HHSFX/15_SFX_Item_Soaker_Hit_06.wav
  • HHSFX/18_SFX_Item_Spiders_Hit_01.wav
  • HHSFX/19_SFX_Item_Goo_Splat_01.wav
  • HHSFX/19_SFX_Item_Goo_Splat_02.wav
  • HHSFX/20_SFX_Item_Basher_Hit_01.wav
  • HHSFX/21_SFX_Item_Toy_Jumps_01.wav
  • HHSFX/21_SFX_Item_Toy_Jumps_02.wav
  • HHSFX/22_SFX_Item_Toy_Lands_01.wav
  • HHSFX/23_SFX_Item_Laundry_Basket_Full_01.wav
  • HHSFX/24_SFX_Deposit_Sweet_Jar_Full_01.wav
  • HHSFX/25_SFX_Deposit_Rug_Full_01.wav
  • HHSFX/26_SFX_Deposit_Dads_Sandwich_Full_01.wav
  • HHSFX/27_SFX_Deposit_Cake_Mixture_Full_01.wav
  • HHSFX/27_SFX_Deposit_Cake_Mixture_Full_02.wav
  • HHSFX/28_SFX_Deposit_Washing_Machine_Full_01.wav
  • HHSFX/28_SFX_Deposit_Washing_Machine_Full_02.wav
  • HHSFX/29_SFX_Deposit_Stereo_Full_01.wav
  • HHSFX/29_SFX_Deposit_Stereo_Full_02.wav
  • HHSFX/30_SFX_Deposit_Margarets_Bowl_Full_01.wav
  • HHSFX/31_SFX_Item_Picnic_Full_01.wav
  • HHSFX/31_SFX_Item_Picnic_Full_02.wav
  • HHSFX/31_SFX_Item_Picnic_Full_03.wav
  • HHSFX/32_SFX_Deposit_Comic_Book_Pile_Full_01.wav
  • HHSFX/33_SFX_Deposit_Flag_Full_01.wav
  • HHSFX/33_SFX_Deposit_Flag_Full_02.wav
  • HHSFX/33_SFX_Deposit_Flag_Full_03.wav
  • HHSFX/34_SFX_Deposit_Biscuit_Tin_Full_01.wav
  • HHSFX/35_38_SFX_Deposit_Gizmo_Box_Full_01.wav
  • HHSFX/36_SFX_Deposit_School_Bag_Full_01.wav
  • HHSFX/37_SFX_Deposit_School_Locker_Full_01.wav
  • HHSFX/37_SFX_Deposit_School_Locker_Full_02.wav
  • HHSFX/39_SFX_Deposit_Henry_Schooldesk_Full_01.wav
  • HHSFX/40_SFX_Deposit_School_Computer_Full_01.wav
  • HHSFX/41_SFX_Deposit_Toilet_Stall_Full_01.wav
  • HHSFX/42_SFX_Deposit_Basket_Full_01.wav
  • HHSFX/42_SFX_Deposit_Basket_Full_02.wav
  • HHSFX/42_SFX_Deposit_Basket_Full_03.wav
  • HHSFX/43_SFX_Game_Win_Riff_01.wav
  • HHSFX/44_SFX_Game_Lose_Riff_01.wav
  • HHSFX/45_SFX_HUD_Timer_Beep_01.wav
  • HHSFX/45_SFX_HUD_Timer_Beep_02.wav
  • HHSFX/46_47_SFX_HUD_Ching_01.wav
  • HHSFX/46_47_SFX_HUD_Ching_02.wav
  • HHSFX/46_47_SFX_HUD_Ching_03.wav
  • HHSFX/46_47_SFX_HUD_Ching_04.wav
  • HHSFX/46_47_SFX_HUD_Ching_05.wav
  • HHSFX/46_47_SFX_HUD_Ching_06.wav
  • HHSFX/46_47_SFX_HUD_Ching_07.wav
  • HHSFX/46_47_SFX_HUD_Ching_08.wav
  • HHSFX/46_47_SFX_HUD_Ching_09.wav
  • HHSFX/46_47_SFX_HUD_Ching_10.wav
  • HHSFX/48_SFX_Frontend_Stamp_01.wav
  • HHSFX/48_SFX_Frontend_Stamp_02.wav
  • HHSFX/48_SFX_Frontend_Stamp_03.wav
  • HHSFX/49_SFX_Frontend_Button_Press_01.wav
  • HHSFX/49_SFX_Frontend_Button_Press_02.wav
  • HHSFX/49_SFX_Frontend_Button_Press_03.wav
  • HHSFX/49_SFX_Frontend_Button_Press_04.wav
  • HHSFX/49_SFX_Frontend_Button_Press_05.wav
  • HHSFX/49_SFX_Frontend_Button_Press_06.wav
  • HHSFX/49_SFX_Frontend_Button_Press_07.wav
  • HHSFX/49_SFX_Frontend_Button_Press_08.wav
  • HHSFX/49_SFX_Frontend_Button_Press_09.wav
  • HHSFX/49_SFX_Frontend_Button_Press_10.wav
  • HHSFX/49_SFX_Frontend_Button_Press_11.wav
  • HHSFX/49_SFX_Frontend_Button_Press_12.wav
  • HHSFX/50_SFX_Frontend_Tele_Typing_01.wav
  • HHSFX/50_SFX_Frontend_Tele_Typing_02.wav
  • HHSFX/50_SFX_Frontend_Tele_Typing_03.wav
  • HHSFX/51_SFX_Character_Jump_01.wav
  • HHSFX/51_SFX_Character_Jump_02.wav
  • HHSFX/51_SFX_Character_Jump_03.wav
  • HHSFX/52_SFX_Character_Footstep_Concrete_Land_01.wav
  • HHSFX/52_SFX_Character_Footstep_Concrete_Land_02.wav
  • HHSFX/52_SFX_Character_Footstep_Hardwood_Land_01.wav
  • HHSFX/52_SFX_Character_Footstep_Hardwood_Land_01a.wav
  • HHSFX/52_SFX_Character_Footstep_Hardwood_Land_02.wav
  • HHSFX/53_SFX_Character_Footstep_Concrete_Scuff_01.wav
  • HHSFX/53_SFX_Character_Footstep_Concrete_Scuff_02.wav
  • HHSFX/53_SFX_Character_Footstep_Hardwood_Scuff_01.wav
  • HHSFX/53_SFX_Character_Footstep_Hardwood_Scuff_02.wav
  • HHSFX/54_SFX_Character_Footstep_Concrete_01.wav
  • HHSFX/54_SFX_Character_Footstep_Concrete_02.wav
  • HHSFX/54_SFX_Character_Footstep_Concrete_03.wav
  • HHSFX/54_SFX_Character_Footstep_Concrete_04.wav
  • HHSFX/54_SFX_Character_Footstep_Hardwood_01.wav
  • HHSFX/54_SFX_Character_Footstep_Hardwood_02.wav
  • HHSFX/54_SFX_Character_Footstep_Hardwood_03.wav
  • HHSFX/54_SFX_Character_Footstep_Hardwood_04.wav
  • HHSFX/55_SFX_Character_Searching_01.wav
  • HHSFX/55_SFX_Character_Searching_02.wav
  • HHSFX/55_SFX_Character_Searching_03.wav
  • HHSFX/56_57_SFX_Character_Climb_Up_Down_Grunt_01.wav
  • HHSFX/56_57_SFX_Character_Climb_Up_Down_Grunt_02.wav
  • HHSFX/56_57_SFX_Character_Climb_Up_Down_Grunt_03.wav
  • HHSFX/60_SFX_Character_Battleaxe_Grunt_01.wav
  • HHSFX/60_SFX_Character_Battleaxe_Grunt_02.wav
  • HHSFX/61_SFX_Character_Park_Keeper_Grunt_01.wav
  • HHSFX/61_SFX_Character_Park_Keeper_Grunt_02.wav
  • HHSFX/83_SFX_Environment_Door_Close_01.wav
  • HHSFX/83_SFX_Environment_Door_Close_02.wav
  • HHSFX/83_SFX_Environment_Door_Close_03.wav
  • HHSFX/83_SFX_Environment_Door_Close_04.wav
  • HHSFX/83_SFX_Environment_Door_Close_05.wav
  • HHSFX/83_SFX_Environment_Door_Open_01.wav
  • HHSFX/83_SFX_Environment_Door_Open_02.wav
  • HHSFX/83_SFX_Environment_Door_Open_03.wav
  • HHSFX/83_SFX_Environment_Door_Open_04.wav
  • HHSFX/84_SFX_Bonus_TRex_Footsteep_01.wav
  • HHSFX/84_SFX_Bonus_TRex_Footsteep_02.wav
  • HHSFX/85_SFX_Bonus_TRex_Jump_01.wav
  • HHSFX/86_SFX_Bonus_TRex_Land_01.wav
  • HHSFX/86_SFX_Bonus_TRex_Land_02.wav
  • HHSFX/87_SFX_Bonus_Item_Smashed_01.wav
  • HHSFX/87_SFX_Bonus_Item_Smashed_02.wav
  • HHSFX/87_SFX_Bonus_Item_Smashed_03.wav
  • HHSFX/88_SFX_Bonus_TRex_Duck_01.wav
  • HHSFX/89_SFX_Bonus_TRex_Lose_01.wav
  • HHSFX/90_SFX_Enemy_PigeonWings.00.wav
  • HHSFX/91_SFX_Enemy_Skateboard.wav
  • HHSFX/92_SFX_Enemy_Squirrel.03.wav
  • HHSFX/93_SFX_Enemy_FrogsSolo.wav
  • HHSFX/94_SFX_Enemy_hive.00.wav
  • HHSFX/95_SFX_Enemy_Tennis.wav
  • HHSFX/96_SFX_Enemy__Balloon_pop.wav
  • HHSFX/44058__UncleSigmund__toymotor.wav
  • HHSFX/alternatives/DUCK_WING_FLAPS.wav
  • HHSFX/alternatives/PeppaPig2_DuckPond_SFX_SmallBreadSplash.wav
  • HHSFX/DUCK_WING_FLAPS.wav
  • HHSFX/OLD_51_SFX_Character_Jump_03.wav
Format ZIP (application/zip)
wav
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