Sound Effects (Part 1)


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Asset Info favorite
Name Sound Effects (Part 1)
Category PC / Computer
Game Guardians of the Galaxy: The Telltale Series
Section Episode 1: Tangled Up in Blue
Submitted March 7, 2026
Uploaded By OCL
Size 107.73 MB (233 items) arrow_right
  • sfx hover vehicle motor engine fan spin drone loop.wav
  • sfx insert card chip.wav
  • sfx insert card chip accept.wav
  • sfx insert card chip slide.wav
  • sfx insert card panel open.wav
  • sfx pick up put down bag jet pack.wav
  • sfx servo hover machine drone movement 01.wav
  • sfx servo hover machine drone movement 02.wav
  • sfx servo hover machine drone movement 03.wav
  • sfx servo hover machine drone movement 04.wav
  • sfx warship door distance close slowly.wav
  • sfx_annoyingBeep.wav
  • SFX_Armor_Large_Mvmnt_07.wav
  • SFX_Armor_Large_Mvmnt_11.wav
  • SFX_Armor_Large_Mvmnt_14.wav
  • SFX_Armor_Large_Mvmnt_15.wav
  • SFX_Armor_Large_Mvmnt_17.wav
  • SFX_Armor_Large_Mvmnt_18.wav
  • sfx_body_fall_metal_jump_dodge.wav
  • sfx_buttDance_01.wav
  • SFX_CarCrash_CarJump.wav
  • SFX_CarCrash_GuardRail.wav
  • SFX_CarCrash_Offroad_1.wav
  • SFX_CarCrash_Offroad_2.wav
  • sfx_cardboardFall_01.wav
  • sfx_cardboardFall_02.wav
  • sfx_cardboardFall_03.wav
  • sfx_cardboardFall_04.wav
  • sfx_cardboardHit_01.wav
  • sfx_cardboardHit_02.wav
  • sfx_cardboardHit_03.wav
  • sfx_cardboardHit_04.wav
  • sfx_cardboardHit_05.wav
  • sfx_cardboardHit_06.wav
  • SFX_CarHit_Hollow_1.wav
  • SFX_CarHit_Hollow_2.wav
  • SFX_CarHit_Hollow_3.wav
  • SFX_CarScrape_Rail_1.wav
  • SFX_CarScrape_Rail_2.wav
  • SFX_CarScrape_Rail_3.wav
  • SFX_CarScrape_Screech_Swtnr_1.wav
  • SFX_CarScrape_Screech_Swtnr_2.wav
  • SFX_CarScrape_Swtnr_1.wav
  • SFX_CarScrape_Swtnr_2.wav
  • SFX_CarScrape_Swtnr_3.wav
  • sfx_casketOpenHiss.wav
  • SFX_Casket_ClickOpen.wav
  • SFX_Casket_OpenEnd.wav
  • SFX_Casket_OpenStart.wav
  • sfx_crashElevControls.wav
  • SFX_cryo_power_down_44_16.wav
  • sfx_danceSlide.wav
  • sfx_DepressurizationEnd01.wav
  • sfx_Depressurization_lp01.wav
  • SFX_Design_CarBySwtnr_Amnl_1.wav
  • SFX_Design_CarBySwtnr_Amnl_2.wav
  • SFX_Design_CarBySwtnr_Amnl_3.wav
  • SFX_Design_CarBySwtnr_Amnl_4.wav
  • SFX_Design_HitBoomyLow_Long_01.wav
  • sfx_DIAR_FS_01.wav
  • sfx_DIAR_FS_02.wav
  • sfx_DIAR_FS_03.wav
  • sfx_DIAR_FS_04.wav
  • sfx_DIAR_FS_05.wav
  • sfx_DIAR_FS_06.wav
  • sfx_DIAR_FS_07.wav
  • sfx_distantHit_01.wav
  • sfx_distantHit_02.wav
  • sfx_doorSpaceMetal.wav
  • sfx_Door_LargeMetal_Stop07.wav
  • sfx_door_wood_open_01.wav
  • SFX_ElevatorGlitch_01.wav
  • SFX_ElevatorGlitch_02.wav
  • SFX_ElevatorHit_01.wav
  • SFX_ElevatorHit_02.wav
  • SFX_ElevatorHit_04.wav
  • SFX_ElevatorHit_05.wav
  • SFX_ElevatorHit_06.wav
  • SFX_ElevatorHit_07.wav
  • SFX_ElevatorRatchet_01.wav
  • SFX_ElevatorRatchet_02.wav
  • SFX_ElevatorRatchet_03.wav
  • sfx_ElevatorSwitch.wav
  • SFX_Elevator_LowHum_LP.wav
  • SFX_Elevator_lp.wav
  • SFX_Engine_CoolDown.wav
  • sfx_escapePod_whoosh_by_fiona_01.wav
  • sfx_escapePod_whoosh_by_fiona_02.wav
  • sfx_escapePod_whoosh_by_fiona_03.wav
  • SFX_Explosion_Boomtown_Large_01.wav
  • SFX_Explosion_Boomtown_Large_02.wav
  • SFX_Explosion_Boomtown_Large_03.wav
  • SFX_Explosion_Boomtown_Large_04.wav
  • SFX_Explosion_Boomtown_Large_05.wav
  • SFX_Explosion_Boomtown_Large_06.wav
  • SFX_Explosion_Boomtown_Large_07.wav
  • SFX_Explosion_Boomtown_Large_08.wav
  • SFX_Explosion_Boomtown_Large_09.wav
  • SFX_Explo_MilanoHitByHala_2.wav
  • sfx_extinguisherEnd01.wav
  • sfx_extinguisherLoop01.wav
  • sfx_extinguisherStart01.wav
  • SFX_FireBurstSwtnr.wav
  • sfx_fireExtinguished.wav
  • sfx_fireplace_lp.wav
  • SFX_FIre_HighSizzleBurn.wav
  • SFX_FIre_HighSizzleBurn_02.wav
  • SFX_FIRE_Ignite_Med_01 {8da08211-d373-4017-bb6e-2d029e151bb4}.wav
  • sfx_glass_clink_01.wav
  • sfx_glass_clink_02.wav
  • sfx_glass_clink_03.wav
  • sfx_glass_clink_04.wav
  • sfx_glass_slam_01.wav
  • sfx_glass_slam_02.wav
  • sfx_glass_slam_03.wav
  • sfx_glass_slam_04.wav
  • sfx_glass_slam_05.wav
  • SFX_GOT_Door_Wood_Med_Close_01.wav
  • SFX_grootGrow01.wav
  • sfx_groot_barf_02.wav
  • sfx_groot_barf_07.wav
  • SFX_groot_big_body_fall_1.wav
  • SFX_groot_big_body_fall_2.wav
  • SFX_groot_big_body_fall_3.wav
  • SFX_groot_big_body_fall_4.wav
  • SFX_groot_big_punch_1.wav
  • SFX_groot_big_punch_2.wav
  • SFX_groot_big_punch_3.wav
  • SFX_groot_big_punch_4.wav
  • SFX_groot_body_fall_1.wav
  • SFX_groot_body_fall_2.wav
  • SFX_groot_body_fall_3.wav
  • SFX_groot_body_fall_4.wav
  • SFX_groot_body_fall_5.wav
  • SFX_groot_body_fall_6.wav
  • SFX_groot_fast_punch_1.wav
  • SFX_groot_fast_punch_2.wav
  • SFX_groot_fast_punch_3.wav
  • SFX_groot_fast_punch_4.wav
  • SFX_groot_fast_punch_5.wav
  • SFX_groot_fast_punch_6.wav
  • SFX_groot_fast_punch_7.wav
  • SFX_groot_fast_punch_8.wav
  • sfx_groot_fire_lp_1.wav
  • sfx_groot_fire_lp_2.wav
  • sfx_groot_fire_lp_3.wav
  • SFX_Groot_grow_fast.wav
  • SFX_Groot_grow_medium.wav
  • SFX_Groot_grow_short_1.wav
  • SFX_Groot_grow_short_2.wav
  • SFX_Groot_grow_short_3.wav
  • SFX_Groot_grow_short_4.wav
  • SFX_Groot_grow_slow.wav
  • SFX_groot_hard_punch_1.wav
  • SFX_groot_hard_punch_2.wav
  • SFX_groot_hard_punch_3.wav
  • SFX_groot_hard_punch_4.wav
  • SFX_HalaImpact.wav
  • SFX_HalaLandMetalRattle.wav
  • sfx_handClap.wav
  • SFX_Hit_Bodyfall_Rocky_01.wav
  • SFX_Hit_Bodyfall_Rocky_02.wav
  • SFX_Hit_Bodyfall_Rocky_03.wav
  • SFX_Hit_Bodyfall_Rocky_04.wav
  • SFX_Hit_Bodyfall_Rocky_05.wav
  • sfx_Hub_Turret_move.wav
  • sfx_hyperionTurret_movement_02.wav
  • SFX_IPadish_Typing.wav
  • sfx_kickRubik.wav
  • SFX_knowhere_bar_drone.wav
  • sfx_knowhere_bar_drone_LP.wav
  • SFX_KreeJetpack02.wav
  • SFX_kree_cryo_air_mech_1.wav
  • SFX_kree_cryo_air_mech_2.wav
  • SFX_kree_cryo_air_mech_3.wav
  • SFX_kree_cryo_air_mech_4.wav
  • SFX_kree_cryo_air_mech_5.wav
  • SFX_kree_cryo_air_mech_6.wav
  • SFX_kree_cryo_latch_mech_1.wav
  • SFX_kree_cryo_latch_mech_2.wav
  • SFX_kree_cryo_latch_mech_3.wav
  • SFX_kree_cryo_lock_mech_1.wav
  • SFX_kree_cryo_lock_mech_2.wav
  • SFX_kree_cryo_mech_lp.wav
  • SFX_kree_cryo_metal_imp_1.wav
  • SFX_kree_cryo_metal_imp_2.wav
  • SFX_kree_cryo_metal_imp_3.wav
  • SFX_kree_cryo_metal_imp_4.wav
  • SFX_kree_cryo_metal_imp_5.wav
  • SFX_kree_cryo_metal_imp_6.wav
  • SFX_kree_cryo_metal_imp_7.wav
  • SFX_kree_cryo_steam_mech_1.wav
  • SFX_kree_cryo_steam_mech_2.wav
  • SFX_kree_cryo_steam_mech_3.wav
  • SFX_kree_cryo_steam_mech_4.wav
  • sfx_machete_sheath_01 {efa75a9f-5656-466c-98b3-840dd1bbaad0}.wav
  • SFX_machete_sheath_02 {0a5cc376-fa3b-4b39-b6b0-fe138219529b}.wav
  • SFX_machete_sheath_03 {f475b4a7-2a48-4b74-9e50-4da944ed5fe5}.wav
  • SFX_machete_sheath_04 {29428bc0-abc4-4bac-92fd-ffdd6684f8a2}.wav
  • SFX_machete_sheath_05 {8ec5e8c1-d370-47bd-8431-b05f9759c915}.wav
  • SFX_machete_sheath_06 {8672a3eb-40cf-410a-9618-215ccbf118af}.wav
  • SFX_machete_sheath_07 {4d97c649-3f82-404d-96f0-4fd67662ee89}.wav
  • SFX_Metal_BladeHeatUpScreech.wav
  • SFX_Metal_BladeHeatUpScreech2.wav
  • SFX_Metal_BladeHeatUpVibrate.wav
  • SFX_Metal_BladeHeatUpWhoosh.wav
  • SFX_Metal_CarHit_01.wav
  • SFX_Metal_CarHit_02.wav
  • SFX_Metal_CarHit_03.wav
  • SFX_Metal_CarHit_04.wav
  • SFX_Metal_CarHit_05.wav
  • SFX_Metal_CarHit_06.wav
  • SFX_Metal_CarHit_07.wav
  • SFX_Metal_Crash_Breakthrough_2.wav
  • SFX_Metal_Crash_Breakthrough_3.wav
  • SFX_Metal_Crash_Breakthrough_4.wav
  • SFX_Metal_Hit_ringy_2.wav
  • SFX_Metal_Hit_ringy_4.wav
  • SFX_Metal_Hit_ringy_5.wav
  • sfx_micGrab.wav
  • sfx_milanoDoor.wav
  • SFX_MilanoScrapingTemp.wav
  • SFX_MissleLaunch_1.wav
  • SFX_MissleLaunch_2.wav
  • SFX_NeckCrack_01.wav
  • SFX_NeckCrack_02.wav
  • sfx_NovaCorpScanner.wav
  • sfx_novaFighterSpark_1.wav
  • SFX_NovaScanner_Start.wav
  • SFX_NovaShipIdle_A.wav
  • SFX_NovaShipIn_A_1.wav
  • SFX_NovaShipIn_B.wav
  • SFX_NovaShipIn_C.wav
Format ZIP (application/zip)
wav
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