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Borma


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Asset Info favorite
Name Borma
Category PC / Computer
Game Ghost in the Shell: Stand Alone Complex - First Assault Online
Section Voices (Japanese)
Uploaded By Zirothos
Size 47.31 MB (159 items) arrow_right
  • Borma/act_borma_damage_001.wav
  • Borma/act_borma_damage_002.wav
  • Borma/act_borma_damage_003.wav
  • Borma/act_borma_damage_004.wav
  • Borma/act_borma_damage_005.wav
  • Borma/act_borma_damage_006.wav
  • Borma/act_borma_death_001.wav
  • Borma/act_borma_death_002.wav
  • Borma/act_borma_death_003.wav
  • Borma/act_borma_death_004.wav
  • Borma/act_borma_death_005.wav
  • Borma/act_borma_death_006.wav
  • Borma/act_borma_death_large_001.wav
  • Borma/act_borma_death_large_002.wav
  • Borma/act_borma_death_large_003.wav
  • Borma/act_borma_detect_flash3_101.wav
  • Borma/act_borma_detect_flash3_102.wav
  • Borma/act_borma_detect_flash3_103.wav
  • Borma/act_borma_detect_grenade3_101.wav
  • Borma/act_borma_detect_grenade3_102.wav
  • Borma/act_borma_detect_grenade3_103.wav
  • Borma/act_borma_detect_smoke3_101.wav
  • Borma/act_borma_detect_smoke3_102.wav
  • Borma/act_borma_detect_smoke3_103.wav
  • Borma/act_borma_enemydeath3_101.wav
  • Borma/act_borma_enemydeath3_102.wav
  • Borma/act_borma_enemydeath3_103.wav
  • Borma/act_borma_enemydetect3_101.wav
  • Borma/act_borma_enemydetect3_102.wav
  • Borma/act_borma_enemydetect3_103.wav
  • Borma/act_borma_jumpover_001.wav
  • Borma/act_borma_jumpover_002.wav
  • Borma/act_borma_jumpover_003.wav
  • Borma/act_borma_jump_001.wav
  • Borma/act_borma_jump_002.wav
  • Borma/act_borma_jump_003.wav
  • Borma/act_borma_knife_001.wav
  • Borma/act_borma_knife_002.wav
  • Borma/act_borma_knife_003.wav
  • Borma/act_borma_knife_004.wav
  • Borma/act_borma_knife_005.wav
  • Borma/act_borma_knife_006.wav
  • Borma/act_borma_ladder_001.wav
  • Borma/act_borma_ladder_002.wav
  • Borma/act_borma_land_001.wav
  • Borma/act_borma_land_002.wav
  • Borma/act_borma_land_003.wav
  • Borma/act_borma_reload3_101.wav
  • Borma/act_borma_reload3_102.wav
  • Borma/act_borma_reload3_103.wav
  • Borma/act_borma_teamdeath3_101.wav
  • Borma/act_borma_teamdeath3_102.wav
  • Borma/act_borma_teamdeath3_103.wav
  • Borma/act_borma_throw_flash3_101.wav
  • Borma/act_borma_throw_flash3_102.wav
  • Borma/act_borma_throw_flash3_103.wav
  • Borma/act_borma_throw_grenade3_101.wav
  • Borma/act_borma_throw_grenade3_102.wav
  • Borma/act_borma_throw_grenade3_103.wav
  • Borma/act_borma_throw_smoke3_101.wav
  • Borma/act_borma_throw_smoke3_102.wav
  • Borma/act_borma_throw_smoke3_103.wav
  • Borma/borma_breakwindow_3rd_001.wav
  • Borma/borma_breakwindow_3rd_002.wav
  • Borma/borma_breakwindow_3rd_003.wav
  • Borma/borma_mvp_001.wav
  • Borma/cqc_split_borma_attack_b_101.wav
  • Borma/cqc_split_borma_attack_b_102.wav
  • Borma/cqc_split_borma_attack_f_101.wav
  • Borma/cqc_split_borma_attack_f_102.wav
  • Borma/cqc_split_borma_death_b_101.wav
  • Borma/cqc_split_borma_death_b_102.wav
  • Borma/cqc_split_borma_death_f_101.wav
  • Borma/cqc_split_borma_death_f_102.wav
  • Borma/d_borma_get_101.wav
  • Borma/d_borma_get_102.wav
  • Borma/d_borma_get_103.wav
  • Borma/d_borma_share_101.wav
  • Borma/d_borma_share_102.wav
  • Borma/d_borma_share_103.wav
  • Borma/d_borma_transferintel_101.wav
  • Borma/d_borma_transferintel_102.wav
  • Borma/d_borma_transferintel_103.wav
  • Borma/d_borma_use_metaboost_101.wav
  • Borma/d_borma_use_metaboost_102.wav
  • Borma/d_borma_use_metaboost_103.wav
  • Borma/k_borma_grenade_101.wav
  • Borma/k_borma_grenade_102.wav
  • Borma/k_borma_grenade_103.wav
  • Borma/k_borma_killshot_101.wav
  • Borma/k_borma_killshot_102.wav
  • Borma/k_borma_killshot_103.wav
  • Borma/k_borma_revenge_101.wav
  • Borma/k_borma_revenge_102.wav
  • Borma/k_borma_revenge_103.wav
  • Borma/k_borma_tachi_101.wav
  • Borma/k_borma_tachi_102.wav
  • Borma/k_borma_tachi_103.wav
  • Borma/r_borma_a_site_101.wav
  • Borma/r_borma_a_site_102.wav
  • Borma/r_borma_a_site_103.wav
  • Borma/r_borma_bombdefuse_101.wav
  • Borma/r_borma_bombdefuse_102.wav
  • Borma/r_borma_bombdefuse_103.wav
  • Borma/r_borma_bombplant_101.wav
  • Borma/r_borma_bombplant_102.wav
  • Borma/r_borma_bombplant_103.wav
  • Borma/r_borma_b_site_101.wav
  • Borma/r_borma_b_site_102.wav
  • Borma/r_borma_b_site_103.wav
  • Borma/r_borma_capture_101.wav
  • Borma/r_borma_capture_102.wav
  • Borma/r_borma_capture_103.wav
  • Borma/r_borma_cheer_001.wav
  • Borma/r_borma_cheer_002.wav
  • Borma/r_borma_cheer_003.wav
  • Borma/r_borma_enemy_101.wav
  • Borma/r_borma_enemy_102.wav
  • Borma/r_borma_enemy_103.wav
  • Borma/r_borma_follow_101.wav
  • Borma/r_borma_follow_102.wav
  • Borma/r_borma_follow_103.wav
  • Borma/r_borma_go1_101.wav
  • Borma/r_borma_go2_101.wav
  • Borma/r_borma_go3_101.wav
  • Borma/r_borma_great_001.wav
  • Borma/r_borma_great_002.wav
  • Borma/r_borma_great_003.wav
  • Borma/r_borma_hide_101.wav
  • Borma/r_borma_hide_102.wav
  • Borma/r_borma_hide_103.wav
  • Borma/r_borma_moving_001.wav
  • Borma/r_borma_moving_002.wav
  • Borma/r_borma_moving_003.wav
  • Borma/r_borma_no_001.wav
  • Borma/r_borma_no_002.wav
  • Borma/r_borma_no_003.wav
  • Borma/r_borma_provoke_001.wav
  • Borma/r_borma_provoke_002.wav
  • Borma/r_borma_provoke_003.wav
  • Borma/r_borma_retreat_101.wav
  • Borma/r_borma_retreat_102.wav
  • Borma/r_borma_retreat_103.wav
  • Borma/r_borma_sorry_001.wav
  • Borma/r_borma_sorry_002.wav
  • Borma/r_borma_sorry_003.wav
  • Borma/r_borma_support_101.wav
  • Borma/r_borma_support_102.wav
  • Borma/r_borma_support_103.wav
  • Borma/r_borma_thx_001.wav
  • Borma/r_borma_thx_002.wav
  • Borma/r_borma_thx_003.wav
  • Borma/r_borma_yes_001.wav
  • Borma/r_borma_yes_002.wav
  • Borma/r_borma_yes_003.wav
  • Borma/v_character_select_borma_001.wav
  • Borma/v_character_select_borma_002.wav
  • Borma/v_character_select_borma_003.wav
Format ZIP (application/zip)
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