Parry (Singleplayer)
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| Name |
Parry (Singleplayer) |
| Category |
PC / Computer |
| Game |
Final Fantasy XV Windows Edition |
| Section |
Sound Effects |
| Submitted |
May 1, 2026 |
| Uploaded By |
OCL |
| Size |
10.44 MB (66 items) arrow_right
- 01100se_sp_parry/jp/bo03_linkanim.win (SE_sp_parry-bo03_linkanim).wav
- 01100se_sp_parry/jp/bo03_linkanim_fallwsh.win (SE_sp_parry-bo03_linkanim_fallwsh).wav
- 01100se_sp_parry/jp/bo03_linkanim_parry.win#1 (SE_sp_parry-bo03_linkanim_parry).wav
- 01100se_sp_parry/jp/bo03_linkanim_parry.win#2 (SE_sp_parry-bo03_linkanim_parry).wav
- 01100se_sp_parry/jp/bo03_linkanim_parry_hit.win#1 (SE_sp_parry-bo03_linkanim_parry_hit).wav
- 01100se_sp_parry/jp/bo03_linkanim_parry_hit.win#2 (SE_sp_parry-bo03_linkanim_parry_hit).wav
- 01100se_sp_parry/jp/epg_link_nh01_xg02_000a_1.win (SE_sp_parry-epg_link_nh01_xg02_000a_1).wav
- 01100se_sp_parry/jp/epg_link_nh01_xg02_000a_2.win (SE_sp_parry-epg_link_nh01_xg02_000a_2).wav
- 01100se_sp_parry/jp/epg_link_nh01_xg02_000a__hit.win (SE_sp_parry-epg_link_nh01_xg02_000a__hit).wav
- 01100se_sp_parry/jp/epg_link_nh01_xg03_000a_1.win (SE_sp_parry-epg_link_nh01_xg03_000a_1).wav
- 01100se_sp_parry/jp/epg_link_nh01_xg03_000a_2.win (SE_sp_parry-epg_link_nh01_xg03_000a_2).wav
- 01100se_sp_parry/jp/me00_000_parry_nh01d.win (SE_sp_parry-me00_000_parry_nh01d).wav
- 01100se_sp_parry/jp/me00_000_parry_nh01e.win#1 (SE_sp_parry-me00_000_parry_nh01e).wav
- 01100se_sp_parry/jp/me00_000_parry_nh01e.win#2 (SE_sp_parry-me00_000_parry_nh01e).wav
- 01100se_sp_parry/jp/me07_000_parry_nh00a.win#1 (SE_sp_parry-me07_000_parry_nh00a).wav
- 01100se_sp_parry/jp/me07_000_parry_nh00a.win#2 (SE_sp_parry-me07_000_parry_nh00a).wav
- 01100se_sp_parry/jp/me07_000_parry_nh00b.win#1 (SE_sp_parry-me07_000_parry_nh00b).wav
- 01100se_sp_parry/jp/me07_000_parry_nh00b.win#2 (SE_sp_parry-me07_000_parry_nh00b).wav
- 01100se_sp_parry/jp/me07_000_parry_nh00c.win#1 (SE_sp_parry-me07_000_parry_nh00c).wav
- 01100se_sp_parry/jp/me07_000_parry_nh00d.win#1 (SE_sp_parry-me07_000_parry_nh00d).wav
- 01100se_sp_parry/jp/me07_000_parry_nh00e.win#1 (SE_sp_parry-me07_000_parry_nh00e).wav
- 01100se_sp_parry/jp/mf02_linkanim1.win#1 (SE_sp_parry-mf02_linkanim1).wav
- 01100se_sp_parry/jp/mf02_linkanim1.win#2 (SE_sp_parry-mf02_linkanim1).wav
- 01100se_sp_parry/jp/mf02_linkanim2.win#1 (SE_sp_parry-mf02_linkanim2).wav
- 01100se_sp_parry/jp/mf02_linkanim2.win#2 (SE_sp_parry-mf02_linkanim2).wav
- 01100se_sp_parry/jp/mf02_linkanim2.win#3 (SE_sp_parry-mf02_linkanim2).wav
- 01100se_sp_parry/jp/mf02_linkanim2_hit.win#1 (SE_sp_parry-mf02_linkanim2_hit).wav
- 01100se_sp_parry/jp/mf02_linkanim2_hit.win#2 (SE_sp_parry-mf02_linkanim2_hit).wav
- 01100se_sp_parry/jp/mf02_linkanim2_wsh.win#1 (SE_sp_parry-mf02_linkanim2_wsh).wav
- 01100se_sp_parry/jp/mf02_linkanim2_wsh.win#2 (SE_sp_parry-mf02_linkanim2_wsh).wav
- 01100se_sp_parry/jp/mf02_linkanim2_wsh.win#3 (SE_sp_parry-mf02_linkanim2_wsh).wav
- 01100se_sp_parry/jp/mf02_linkanim3.win (SE_sp_parry-mf02_linkanim3).wav
- 01100se_sp_parry/jp/mf02_linkanim_noct_lose.win (SE_sp_parry-mf02_linkanim_noct_lose).wav
- 01100se_sp_parry/jp/mf02_linkanim_noct_win.win (SE_sp_parry-mf02_linkanim_noct_win).wav
- 01100se_sp_parry/jp/mw01_linkanim_parry.win#1 (SE_sp_parry-mw01_linkanim_parry).wav
- 01100se_sp_parry/jp/nh05_linkanim.win#1 (SE_sp_parry-nh05_linkanim).wav
- 01100se_sp_parry/jp/nh05_linkanim.win#2 (SE_sp_parry-nh05_linkanim).wav
- 01100se_sp_parry/jp/nh05_linkanim_draw.win#1 (SE_sp_parry-nh05_linkanim_draw).wav
- 01100se_sp_parry/jp/nh05_linkanim_slow.win (SE_sp_parry-nh05_linkanim_slow).wav
- 01100se_sp_parry/jp/nh05_linkanim_spark.win#1 (SE_sp_parry-nh05_linkanim_spark).wav
- 01100se_sp_parry/jp/nh05_linkanim_spark.win#2 (SE_sp_parry-nh05_linkanim_spark).wav
- 01100se_sp_parry/jp/nh05_linkanim_win.win#1 (SE_sp_parry-nh05_linkanim_win).wav
- 01100se_sp_parry/jp/nh05_linkanim_win.win#2 (SE_sp_parry-nh05_linkanim_win).wav
- 01100se_sp_parry/jp/nh10_parry.win#1 (SE_sp_parry-nh10_parry).wav
- 01100se_sp_parry/jp/nh10_parry.win#2 (SE_sp_parry-nh10_parry).wav
- 01100se_sp_parry/jp/nh10_parry_0001a.win#1 (SE_sp_parry-nh10_parry_0001a).wav
- 01100se_sp_parry/jp/nh10_parry_0001a.win#2 (SE_sp_parry-nh10_parry_0001a).wav
- 01100se_sp_parry/jp/nh10_parry_0001a_wsh.win (SE_sp_parry-nh10_parry_0001a_wsh).wav
- 01100se_sp_parry/jp/nh10_parry_add.win (SE_sp_parry-nh10_parry_add).wav
- 01100se_sp_parry/jp/nh10_parry_add2.win#1 (SE_sp_parry-nh10_parry_add2).wav
- 01100se_sp_parry/jp/nh10_parry_add2.win#2 (SE_sp_parry-nh10_parry_add2).wav
- 01100se_sp_parry/jp/nh10_parry_crit.win#1 (SE_sp_parry-nh10_parry_crit).wav
- 01100se_sp_parry/jp/nh10_parry_crit.win#2 (SE_sp_parry-nh10_parry_crit).wav
- 01100se_sp_parry/jp/nh10_parry_crit.win#4 (SE_sp_parry-nh10_parry_crit).wav
- 01100se_sp_parry/jp/nh10_parry_miss.win#1 (SE_sp_parry-nh10_parry_miss).wav
- 01100se_sp_parry/jp/nh10_parry_miss.win#2 (SE_sp_parry-nh10_parry_miss).wav
- 01100se_sp_parry/jp/nh10_parry_succes.win#1 (SE_sp_parry-nh10_parry_succes).wav
- 01100se_sp_parry/jp/nh10_parry_succes.win#2 (SE_sp_parry-nh10_parry_succes).wav
- 01100se_sp_parry/jp/nh10_parry_wsh2.win (SE_sp_parry-nh10_parry_wsh2).wav
- 01100se_sp_parry/jp/nh10_parry_wsh3.win (SE_sp_parry-nh10_parry_wsh3).wav
- 01100se_sp_parry/jp/we02_parry_sword_kamae.win (SE_sp_parry-we02_parry_sword_kamae).wav
- 01100se_sp_parry/jp/we02_parry_sword_pickup.win (SE_sp_parry-we02_parry_sword_pickup).wav
- 01100se_sp_parry/jp/we02_parry_sword_swish.win (SE_sp_parry-we02_parry_sword_swish).wav
- 01100se_sp_parry/jp/xg02_link.win (SE_sp_parry-xg02_link).wav
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| Format |
ZIP (application/zip) wav |
| Hits |
163 |