disabled_by_defaultWelcome to new Spriters Resource open beta! All data here is temporary, subject to change at any time, and will be deleted prior to the final launch. Please provide any feedback or bug reports in the #beta-feedback channel on our Discord.

Coreworker 1 (English)


x
arrow_back download comment undo arrow_forward
(Current scale is below 100% - zoom in to view full detail.)
Asset Info favorite
Name Coreworker 1 (English)
Category PC / Computer
Game Far Cry
Section Allies
Uploaded By Cooper
Size 8.85 MB (249 items) arrow_right
  • CoreworkerA/affirmative_1_VoiceA.wav
  • CoreworkerA/affirmative_2_VoiceA.wav
  • CoreworkerA/affirmative_3_VoiceA.wav
  • CoreworkerA/affirmative_4_VoiceA.wav
  • CoreworkerA/affirmative_5_VoiceA.wav
  • CoreworkerA/affirmative_6_VoiceA.wav
  • CoreworkerA/affirmative_7_VoiceA.wav
  • CoreworkerA/affirmative_8_VoiceA.wav
  • CoreworkerA/affirmative_9_VoiceA.wav
  • CoreworkerA/affirmative_10_VoiceA.wav
  • CoreworkerA/alarm_alone_1_VoiceA.wav
  • CoreworkerA/alarm_alone_2_VoiceA.wav
  • CoreworkerA/alarm_alone_3_VoiceA.wav
  • CoreworkerA/alarm_alone_4_VoiceA.wav
  • CoreworkerA/alarm_alone_5_VoiceA.wav
  • CoreworkerA/alarm_group_1_VoiceA.wav
  • CoreworkerA/alarm_group_2_VoiceA.wav
  • CoreworkerA/alarm_group_3_VoiceA.wav
  • CoreworkerA/alert_to_combat_al_1_voiceA.wav
  • CoreworkerA/alert_to_combat_al_2_voiceA.wav
  • CoreworkerA/alert_to_combat_al_3_voiceA.wav
  • CoreworkerA/alert_to_combat_al_4_voiceA.wav
  • CoreworkerA/alert_to_combat_al_5_voiceA.wav
  • CoreworkerA/alert_to_combat_al_6_voiceA.wav
  • CoreworkerA/alert_to_combat_al_7_voiceA.wav
  • CoreworkerA/alert_to_combat_al_8_voiceA.wav
  • CoreworkerA/alert_to_combat_gp_1_voiceA.wav
  • CoreworkerA/alert_to_combat_gp_2_voiceA.wav
  • CoreworkerA/alert_to_combat_gp_3_voiceA.wav
  • CoreworkerA/alert_to_combat_gp_4_voiceA.wav
  • CoreworkerA/alert_to_combat_gp_5_voiceA.wav
  • CoreworkerA/alert_to_combat_gp_6_voiceA.wav
  • CoreworkerA/alert_to_idle_al_1_voiceA.wav
  • CoreworkerA/alert_to_idle_al_2_voiceA.wav
  • CoreworkerA/alert_to_idle_al_3_voiceA.wav
  • CoreworkerA/alert_to_idle_al_4_voiceA.wav
  • CoreworkerA/alert_to_idle_al_5_voiceA.wav
  • CoreworkerA/alert_to_idle_al_6_voiceA.wav
  • CoreworkerA/alert_to_idle_al_7_voiceA.wav
  • CoreworkerA/alert_to_idle_al_8_voiceA.wav
  • CoreworkerA/alert_to_idle_gp_1_voiceA.wav
  • CoreworkerA/alert_to_idle_gp_2_voiceA.wav
  • CoreworkerA/alert_to_idle_gp_3_voiceA.wav
  • CoreworkerA/alert_to_idle_gp_4_voiceA.wav
  • CoreworkerA/alert_to_idle_gp_5_voiceA.wav
  • CoreworkerA/bulletrain_alone_1_voiceA.wav
  • CoreworkerA/bulletrain_alone_2_voiceA.wav
  • CoreworkerA/bulletrain_alone_3_voiceA.wav
  • CoreworkerA/bulletrain_alone_4_voiceA.wav
  • CoreworkerA/bulletrain_group_1_voiceA.wav
  • CoreworkerA/bulletrain_group_2_voiceA.wav
  • CoreworkerA/bulletrain_group_3_voiceA.wav
  • CoreworkerA/bulletrain_group_4_voiceA.wav
  • CoreworkerA/bulletrain_group_5_voiceA.wav
  • CoreworkerA/bulletrain_group_6_voiceA.wav
  • CoreworkerA/combat_alone_1_voiceA.wav
  • CoreworkerA/combat_alone_2_voiceA.wav
  • CoreworkerA/combat_alone_3_voiceA.wav
  • CoreworkerA/combat_alone_4_voiceA.wav
  • CoreworkerA/combat_alone_5_voiceA.wav
  • CoreworkerA/combat_alone_6_voiceA.wav
  • CoreworkerA/combat_alone_7_voiceA.wav
  • CoreworkerA/combat_alone_8_voiceA.wav
  • CoreworkerA/combat_alone_9_voiceA.wav
  • CoreworkerA/combat_alone_10_voiceA.wav
  • CoreworkerA/combat_alone_11_voiceA.wav
  • CoreworkerA/combat_alone_12_voiceA.wav
  • CoreworkerA/combat_alone_13_voiceA.wav
  • CoreworkerA/combat_alone_14_voiceA.wav
  • CoreworkerA/combat_alone_15_voiceA.wav
  • CoreworkerA/combat_group_1_voiceA.wav
  • CoreworkerA/combat_group_2_voiceA.wav
  • CoreworkerA/combat_group_3_voiceA.wav
  • CoreworkerA/combat_group_4_voiceA.wav
  • CoreworkerA/combat_group_5_voiceA.wav
  • CoreworkerA/combat_group_6_voiceA.wav
  • CoreworkerA/combat_group_7_voiceA.wav
  • CoreworkerA/combat_to_alert_al_1_voiceA.wav
  • CoreworkerA/combat_to_alert_al_2_voiceA.wav
  • CoreworkerA/combat_to_alert_al_3_voiceA.wav
  • CoreworkerA/combat_to_alert_al_4_voiceA.wav
  • CoreworkerA/combat_to_alert_al_5_voiceA.wav
  • CoreworkerA/combat_to_alert_al_6_voiceA.wav
  • CoreworkerA/combat_to_alert_al_7_voiceA.wav
  • CoreworkerA/combat_to_alert_al_8_voiceA.wav
  • CoreworkerA/combat_to_alert_gp_1_voiceA.wav
  • CoreworkerA/combat_to_alert_gp_2_voiceA.wav
  • CoreworkerA/combat_to_alert_gp_3_voiceA.wav
  • CoreworkerA/combat_to_alert_gp_4_voiceA.wav
  • CoreworkerA/combat_to_alert_gp_5_voiceA.wav
  • CoreworkerA/combat_to_alert_gp_6_voiceA.wav
  • CoreworkerA/comm_flank_generic_1R_voiceA.wav
  • CoreworkerA/comm_flank_generic_1_voiceA.wav
  • CoreworkerA/comm_flank_generic_2R_voiceA.wav
  • CoreworkerA/comm_flank_generic_2_voiceA.wav
  • CoreworkerA/comm_flank_generic_3R_voiceA.wav
  • CoreworkerA/comm_flank_generic_3_voiceA.wav
  • CoreworkerA/comm_flank_left_1R_voiceA.wav
  • CoreworkerA/comm_flank_left_1_voiceA.wav
  • CoreworkerA/comm_flank_left_2R_voiceA.wav
  • CoreworkerA/comm_flank_left_2_voiceA.wav
  • CoreworkerA/comm_flank_left_3R_voiceA.wav
  • CoreworkerA/comm_flank_left_3_voiceA.wav
  • CoreworkerA/comm_flank_right_1R_voiceA.wav
  • CoreworkerA/comm_flank_right_1_voiceA.wav
  • CoreworkerA/comm_flank_right_2R_voiceA.wav
  • CoreworkerA/comm_flank_right_2_voiceA.wav
  • CoreworkerA/comm_flank_right_3R_voiceA.wav
  • CoreworkerA/comm_flank_right_3_voiceA.wav
  • CoreworkerA/comm_retreat_1R_voiceA.wav
  • CoreworkerA/comm_retreat_1_voiceA.wav
  • CoreworkerA/comm_retreat_2R_voiceA.wav
  • CoreworkerA/comm_retreat_2_voiceA.wav
  • CoreworkerA/comm_retreat_3R_voiceA.wav
  • CoreworkerA/comm_retreat_3_voiceA.wav
  • CoreworkerA/comm_supress_1R_voiceA.wav
  • CoreworkerA/comm_supress_1_voiceA.wav
  • CoreworkerA/comm_supress_2R_voiceA.wav
  • CoreworkerA/comm_supress_2_voiceA.wav
  • CoreworkerA/comm_supress_3_voiceA.wav
  • CoreworkerA/darkness_1_voiceA.wav
  • CoreworkerA/darkness_2_voiceA.wav
  • CoreworkerA/darkness_3_voiceA.wav
  • CoreworkerA/darkness_4_voiceA.wav
  • CoreworkerA/darkness_5_voiceA.wav
  • CoreworkerA/death_1_voiceA.wav
  • CoreworkerA/death_2_voiceA.wav
  • CoreworkerA/death_3_voiceA.wav
  • CoreworkerA/death_4_voiceA.wav
  • CoreworkerA/death_5_voiceA.wav
  • CoreworkerA/death_6_voiceA.wav
  • CoreworkerA/death_7_voiceA.wav
  • CoreworkerA/death_8_voiceA.wav
  • CoreworkerA/death_9_voiceA.wav
  • CoreworkerA/death_10_voiceA.wav
  • CoreworkerA/flashbang_1_voiceA.wav
  • CoreworkerA/flashbang_2_voiceA.wav
  • CoreworkerA/flashbang_3_voiceA.wav
  • CoreworkerA/flashlight_face_1_voiceA.wav
  • CoreworkerA/flashlight_face_2_voiceA.wav
  • CoreworkerA/flashlight_face_3_voiceA.wav
  • CoreworkerA/flashlight_face_4_voiceA.wav
  • CoreworkerA/grenade_1_voiceA.wav
  • CoreworkerA/grenade_2_voiceA.wav
  • CoreworkerA/grenade_3_voiceA.wav
  • CoreworkerA/grenade_4_voiceA.wav
  • CoreworkerA/idle_alert_hear_al_1_voiceA.wav
  • CoreworkerA/idle_alert_hear_al_2_voiceA.wav
  • CoreworkerA/idle_alert_hear_al_3_voiceA.wav
  • CoreworkerA/idle_alert_hear_al_4_voiceA.wav
  • CoreworkerA/idle_alert_hear_al_5_voiceA.wav
  • CoreworkerA/idle_alert_hear_al_6_voiceA.wav
  • CoreworkerA/idle_alert_hear_gp_1_voiceA.wav
  • CoreworkerA/idle_alert_hear_gp_2_voiceA.wav
  • CoreworkerA/idle_alert_hear_gp_3_voiceA.wav
  • CoreworkerA/idle_alert_seen_al_1_voiceA.wav
  • CoreworkerA/idle_alert_seen_al_2_voiceA.wav
  • CoreworkerA/idle_alert_seen_al_3_voiceA.wav
  • CoreworkerA/idle_alert_seen_al_4_voiceA.wav
  • CoreworkerA/idle_alert_seen_al_5_voiceA.wav
  • CoreworkerA/idle_alert_seen_gp_1_voiceA.wav
  • CoreworkerA/idle_alert_seen_gp_2_voiceA.wav
  • CoreworkerA/idle_alert_seen_gp_3_voiceA.wav
  • CoreworkerA/idle_alone_cough_1_voiceA.wav
  • CoreworkerA/idle_alone_schuckl_1_voiceA.wav
  • CoreworkerA/idle_alone_sneeze_1_voiceA.wav
  • CoreworkerA/idle_alone_sniffle_1_voiceA.wav
  • CoreworkerA/idle_alone_song_1_voiceA.wav
  • CoreworkerA/idle_alone_spit_1_voiceA.wav
  • CoreworkerA/idle_alone_throatc_1_voiceA.wav
  • CoreworkerA/idle_to_alert_al_1_voiceA.wav
  • CoreworkerA/idle_to_alert_al_2_voiceA.wav
  • CoreworkerA/idle_to_alert_al_3_voiceA.wav
  • CoreworkerA/idle_to_alert_al_4_voiceA.wav
  • CoreworkerA/idle_to_alert_al_5_voiceA.wav
  • CoreworkerA/idle_to_alert_al_6_voiceA.wav
  • CoreworkerA/idle_to_alert_al_7_voiceA.wav
  • CoreworkerA/idle_to_alert_al_8_voiceA.wav
  • CoreworkerA/idle_to_alert_gp_1_voiceA.wav
  • CoreworkerA/idle_to_alert_gp_2_voiceA.wav
  • CoreworkerA/idle_to_alert_gp_3_voiceA.wav
  • CoreworkerA/mandown_alone_1_voiceA.wav
  • CoreworkerA/mandown_alone_2_voiceA.wav
  • CoreworkerA/mandown_alone_3_voiceA.wav
  • CoreworkerA/mandown_group_1_voiceA.wav
  • CoreworkerA/mandown_group_2_voiceA.wav
  • CoreworkerA/mandown_group_3_voiceA.wav
  • CoreworkerA/mandown_group_4_voiceA.wav
  • CoreworkerA/pain_1_voiceA.wav
  • CoreworkerA/pain_2_voiceA.wav
  • CoreworkerA/pain_3_voiceA.wav
  • CoreworkerA/pain_4_voiceA.wav
  • CoreworkerA/pain_5_voiceA.wav
  • CoreworkerA/pain_6_voiceA.wav
  • CoreworkerA/pain_7_voiceA.wav
  • CoreworkerA/pain_8_voiceA.wav
  • CoreworkerA/pain_9_voiceA.wav
  • CoreworkerA/pain_10_voiceA.wav
  • CoreworkerA/receive_fire_alone_1_voiceA.wav
  • CoreworkerA/receive_fire_alone_2_voiceA.wav
  • CoreworkerA/receive_fire_alone_3_voiceA.wav
  • CoreworkerA/receive_fire_alone_4_voiceA.wav
  • CoreworkerA/receive_fire_alone_5_voiceA.wav
  • CoreworkerA/receive_fire_alone_6_voiceA.wav
  • CoreworkerA/receive_fire_group_1_voiceA.wav
  • CoreworkerA/receive_fire_group_2_voiceA.wav
  • CoreworkerA/receive_fire_group_3_voiceA.wav
  • CoreworkerA/receive_fire_group_4_voiceA.wav
  • CoreworkerA/receive_fire_group_5_voiceA.wav
  • CoreworkerA/reinforce_go_get_1_VoiceA.wav
  • CoreworkerA/reinforce_go_get_2_VoiceA.wav
  • CoreworkerA/reinforce_go_get_3_VoiceA.wav
  • CoreworkerA/reinforce_go_get_4_VoiceA.wav
  • CoreworkerA/reinforce_go_get_5_VoiceA.wav
  • CoreworkerA/reinforce_talk_to_1_VoiceA.wav
  • CoreworkerA/reinforce_talk_to_2_VoiceA.wav
  • CoreworkerA/reinforce_talk_to_3_VoiceA.wav
  • CoreworkerA/reinforce_talk_to_4_VoiceA.wav
  • CoreworkerA/reinforce_talk_to_5_VoiceA.wav
  • CoreworkerA/reinforce_tell_get_1_VoiceA.wav
  • CoreworkerA/reinforce_tell_get_2_VoiceA.wav
  • CoreworkerA/reinforce_tell_get_3_VoiceA.wav
  • CoreworkerA/reinforce_tell_get_4_VoiceA.wav
  • CoreworkerA/reinforce_tell_get_5_VoiceA.wav
  • CoreworkerA/reloaded_1_voiceA.wav
  • CoreworkerA/reloaded_2_voiceA.wav
  • CoreworkerA/reloaded_3_voiceA.wav
  • CoreworkerA/yell_attention_1_voiceA.wav
  • CoreworkerA/yell_attention_2_voiceA.wav
  • CoreworkerA/yell_attention_3_voiceA.wav
  • CoreworkerA/yell_attention_4_voiceA.wav
  • CoreworkerA/yell_attention_5_voiceA.wav
  • CoreworkerA/yell_fear_1_voiceA.wav
  • CoreworkerA/yell_fear_2_voiceA.wav
  • CoreworkerA/yell_fear_3_voiceA.wav
  • CoreworkerA/yell_fear_4_voiceA.wav
  • CoreworkerA/yell_fear_5_voiceA.wav
  • CoreworkerA/yell_fear_6_voiceA.wav
  • CoreworkerA/yell_fear_7_voiceA.wav
  • CoreworkerA/yell_fear_8_voiceA.wav
  • CoreworkerA/yell_macho_1_voiceA.wav
  • CoreworkerA/yell_macho_2_voiceA.wav
  • CoreworkerA/yell_macho_3_voiceA.wav
  • CoreworkerA/yell_macho_4_voiceA.wav
  • CoreworkerA/yell_macho_5_voiceA.wav
  • CoreworkerA/yell_macho_6_voiceA.wav
  • CoreworkerA/yell_macho_7_voiceA.wav
  • CoreworkerA/yell_macho_8_voiceA.wav
Format ZIP (application/zip)
Hits 694

Comments (0)


You must be logged in to post comments.